Hey y’all, I wanted to make a couple clarifications/responses to some of the more common comments in seeing! These are just my thought processes - feel free to disagree. BALGRUUF’S CHAIR A lot of people are pointing out that the arm could be connected via a dowel, which is true, and I said right at the end of the section (though I said “rail” when I meant “stile”). Austin and I had discussed this further but it didn’t make the edit. I don’t see evidence of a dowel on either side of the joint so it would have to be entirely internal, which isn’t very common in this kind of furniture, and seems like a pretty weak joint for such a prestigious seat, compared to lapping or mortising the arm into the stile. But like I said in the video - it’s possible ! A few people have also pointed out that what looks like nails on the back splat could be holding the upholstery in place. I don’t have much experience with upholstery but I’ve never seen a historical (or modern for that matter) example like it. I would assume that having the nail head in contact with the fabric would be important as to more evenly distribute pressure and increase friction to keep it taught, and that simply having the shank of the nail pass through the fabric would not provide much actual holding power and could lead to tearing. But like I said - not really my area. If any upholsterers can confirm or deny I’d love to hear !! SOLITUDE BEAM Firstly, that’s definitely a post and not a beam - my bad. Secondly, some folks are positing that the brackets are connected to eachother and joined the top of the post via a bridle joint. As far as I can tell, the grain is running parallel to the post, so the entirety of the bridle would be in the short grain and therefore very weak, which doesn’t make a lot of sense to me personally. That being said, one comment arguing that they’re sandwiched together in opposing grain direction like plywood and pointing to the use of “hanging knees” by shipwrights is very interesting and compelling to me !! EXECUTIONER’S BLOCK It’s not stone ! Running an axe into stone would immediately dull - if not chip - it. Also there’s a lot of historical precedent for end grain executioners blocks, but they’re much less wide than the one shown here. Executioners axes would have been muuuuuch thinner than most woodworking axes so splitting would not have been a issue. RANDOM NAILS A TON of comments are saying that the random nails are evidence of reused lumber. I don’t agree for a couple of reason. Firstly, nails are valuable, especially in a time when they’re hand wrought by a smith - why leave them in the board instead of reusing them as well as the lumber ? Secondly, working with lumber that has nails all through it is not only dangerous, but would make a lot of planing and sawing operations impossible. Thirdly, having nails sticking out of the walls in your house is a great way to get poked by a nail. MEEKO’S CABIN/THATCHED ROOFS The cabin’s roof being an undergird for thatching makes perfect sense ! Thank y’all for pointing that out. I’d be curious the look at the interior roofs of other thatched buildings in the game to see if they match up with Meeko’s. All in all I’m really happy to see the general response to the video and the discussion popping up around it ! And thank you to Austin for having me on.
Man, I was about to make jokes about the roof obviously being an undergrid. But my house built in 1954 had one so I was more used to the idea. Mine was horizonal instead of vertical though.
Question: what do you think about the theory of the excess nails in a lot of the designs being a sign of wealth because Nord construction is based on Norse designs where lots of iron and nails was a show of wealth?
I was about to suggest the idea of a thatching material going on top of the roof. It really does look like something intended as a brace or framework rather than a completed roof.
I love the idea of 2 people breaking into a random man's cabin in the woods to rate the house's craftsmanship while he sleeps in the bed they're inspecting.
It has nothing to do with Bureaucracy and everything to do with gravity. For instance; the floors and ceilings in Solitude could not hold their own weight, and as soon as the supports used to build them were removed, the entire floor/ceiling would fall, killing anyone who happened to be underneath. The floors in Whiterun would be super spongy and start to fail as soon as heavy furniture was placed on them. Joists are stood vertically, not flat. Here.. Do this experiment to prove it to yourself (or just go look at how any deck is built). If you lay a board across a span with the board laying flat, it will easily bend and bounce. Now stand the board up on it's edge and the board will only bend a small amount, if at all. The wider the board, the taller it is when stood on edge, and thus the more weight it can hold up.. There are called floor (or ceiling) *joists.* The flat boards laid across them are just the surface you walk on, but they do very little so support your weight and the weight of furnishings if there are no joists. . If you just look at the underneath of any wooden deck, you can clearly see how a real floor is constructed. Now this may not matter to you in your mind, but I have 30 years experience with building and design, and it's enough to know that even people who have no clue about how these things are built, still respond positively to them when they see them. And certainly no one would ever willingly pay for a floor that bounces and cracks like the floors in Whiterun, and they would sue the contractor for the deaths and injuries incurred from ceilings crushing people in Solitude. There's a whole lot more to be picky about, but I can look past those in a video game. But blatant misrepresentation of gravity I cannot overlook, even with my imagination.
As a structural engineer, I really appreciate pointing our the poor integrity of most structures in Skyrim. I think the building code council and building officials need to be investigated. The quality of general contractors and tradesmen in the region must be abysmal.
My dad is a finish carpenter. I grew up watching him like, scrutinizing the inside of any McDonald's we were sitting in or whatever and just going "man what the hell were they doing here??" This is some more of that energy for me lol thanks 🙏
@@seanstuchberyI don't know if you're joking or not, but a finish carpenter is someone that adds the finishing touches to houses after they're fully built.
come on, it was Mc D's, not the Taj mahal LOLZ eh any criticism of Mc D's is good criticism though, gods they suck! LMAO! they never got my burger right....Burger King gets my burger right which is why they're the king....i miss the ads with the guy in the king costume so funny!
As a traditional shipwright/craftsman, I think these triangle pieces at 3:00 are meant to represent "hanging knees". 'Knees' being the shape of the piece and how it attaches, and 'hanging' indicating that it braces underneath the load. The nails often really do go all the way through the wood as shown, using really long bolts/rivets/nails. As for how it looks like 3 pieces attached, this could be done for grain stability, like how plywood works. Knees are very commonly made from more than 1 piece of wood l due to the grain being fragile on at least one of the longer arms. Google "hanging knees boat" to find something similar, I don't think it let's me post links to images here.
Last week I visited two of the old stave churches of Norway. Their construction utilised knees heavily as well which was cool, the frame of the roof almost looks like an upside down boat hull. At least in the churches, all of the knees are a single piece. According to the museum the knees are made from the very bottom of the trunk where it starts to curve out into roots as that is not only somewhat of a right shape but also the most durable part of the tree. (I'm guessing you know this already, just putting it out there for anyone else who might read this)
@@aqthefanattic7933 Very interesting! I've found that older wooden ships tend to source these single pieces that naturally have the grain curve, but in modern day it is rare due to the difficulty sourcing them and the strength of modern joining methods/materials. I love the fact that Norway uses similar construction to boat hulls in their church roofs, perhaps inspired by the way they built their boats at the time!
This is really fascinating! Thank you for taking the time to put this comment together! I did Google what you said and there were some really neat diagrams and pictures.
@@bluwaterdragoon I'm glad you enjoyed it! Traditional woodwork can be a very interesting subject with roots in different cultures around thr world effecting how their construction use to look and function!
From a 3D modelers perspective, this is the most fascinating and hillarious thing I assure you, the artists were absolutely just randomly placing nails so it sells the look without any thought where they're going
Although, after watching this. There is a part of me that thinks it could kind of be enjoyable to make wooden building models and carefully try to make nails and joinery make sense for it. Or how maybe a carpenter simulator might be a fun game maybe.
@@jonathanlochridge9462 I agree, but if you've spent your whole life on a computer there's a good chance you have no idea how medieval or even modern buildings are actually built. 😁
@@dommyboysmith my brother, do you know how popular farm simulator is? All kinds of people play all kinds of things and it's a beautiful world, my brother.
@@dommyboysmithI mean expecting a 3d artist and texture artist to be a shipwright, architect, gunsmith, civil engineer and carpenter is a bit unrealistic.
@@theworldoflivvy3150 Who knows? Maybe that (dead) hunter wanted to flaunt his wealth to nobody in particular - Perhaps he was wondering if someone could hear his weird flex when he was (dead) alone in the woods.
@@lesigh3410 Is the official art book available fully online? I’d like a link if you have it. Can’t get enough Skrimm. I’d actually believe the nail thing to a certain extent. In general, you do see more nails in the bigger cities, though maybe that’s just because the nails are easier to see against the darker wood.
9:07 Those little nubs on the sidewalk are actually for visually impaired people. Same as the metal parts on the corner of the sidewalk at crosswalks. They allow people who use a cane to navigate to know where they're going. In Japan they are particularly noticeable, and all of the train stations have them moving in lines right up to where they get onto the train. I also used to think they were more for grip and it confused me, but it makes a lot more sense when you think about it as a way for blind people to navigate
knowing this fact will make looking at most crosswalks maddening because the grids rarely line up with the crosswalk the way they're supposed to and would direct someone out at an angle into the intersection if they folowed the grid.
@@famitory afaik in the US they're more just meant as tactile indicators that you're about to step into the road, they aren't meant to physically point you toward the crosswalk or anything.
For us professionals, this has been necessary for more than a decade. I'm so glad someone is actually trying. Not doing the best job really, but it's on the right track. He just needs to consult with better trained builders. A furniture maker doesn't automatically know how to build houses, and vice versa. A carpenter doesn't automatically know how to build furniture and cabinets.
Roofs in isolated cabins in Skyrim don't make any sense at all, especially when you have real historical Norse roofs made of reeds and dirt and whatnot. It feels like Bethesda just forgot to finish those roofs and pretended not to notice it afterwards.
Perhaps they couldn't afford the poly count for properly thatch-roofed cottages (or the realism cost of them not catching on fire and burning when a dragon strikes)
They did not forget to finish these kinds of homes. They made a design choice to communicate "rough" living to as wide an audience as possible. Which isn't a particularly exciting or immersive choice, but you bet everyone sees those cabins and huts and instantly sees it as dingy.
@@YourWaywardDestiny I mean I feel like they were going for it, but it feels more like one of those cases when people assume that before the industrial revolution humanity was dumber or something. If anything they could put a little more effort into it and put a few holes in the walls/roof to show that the cabin in question is weathered and shoddy, but the whole roof being made this way is just so immersion-breaking I can't believe they actually released it this way. Maybe it looks better in warm forest as in the video, but there's almost identical cabin in the snowy mountain area (a reclusive hunter lives there with his son so it's not abandoned) and snow just falls through this roof. It is very upsetting because Skyrim's visual design is generally great.
You know, now that you mention it the Skyrim shacks do look like they were supposed to have thatch but no one put it in before launch, which I would believe from Bethesda.
Just a small fun fact, when you mentioned the texture on the concrete being there to make sure people don't slip, it's usually actually there to help sight-impaired people be able to tell where they are, such as at a crosswalk. :)
@@mikechurvis9995it actually sort of does. Not in the braille alphabet, but it does represent the concept of a crosswalk, which is exactly what writing is meant to do. I don't know why this seems so profound to me.
Aside from the grain texture on the top surface, the executioner's block having grain running up and down makes perfect sense-- ax blocks (for wooden spoon/bowl/etc carving) tend to be made of large logs, with end grain facing upward. I think the theory is, it allows the ax to enter and exit the grain without damage.
End-grain chopping blocks and cutting boards are the same logic! The blade can slide between the grain, without having to chop through anything. So it maintains your sharp edge for longer.
For any woodworkers interested in the square nails (called cut nails), Stumpy Nubs has a great video on why they were square and how, once they were perfected, they are supposedly superior to modern wire (round) nails that we are used to.
Thatched roofs would have horizontal members, rather than vertical. Otherwise, when you tied on the thatch, it would just slide down the roof when it got wet/heavy with snow.
Two points I would like to mention: 1. It seems to me the little bumps on the side of Ulfric's table are clamps for the legs to hold it and for easy disassembly- looks to me like if you take out the underlying tenons, you can then unclamp the legs and move the whole tabletop separately. 2. You should give some slack to Meeko's cabin. While it's not very well made or even makes much sense, Meeko is a dog so the fact that he built a whole cabin by himself (which is very abnormal for dogs to do) is pretty impressive by itself
Yeah, you gotta consider the person.....or dog in this case...doing the construction. I'd say Meeko did a fine job for not being a carpenter and also being a dog.
Please try to make a video analyzing the quality of life offered by the holds of Skyrim to their guards during the exercise of their duties, being the shield that protects the realm against the evil. And the lower classes.
My favorite part of this video is definitely them standing over Meeko’s sleeping body in the cabin admiring the woodwork of his headboard like some damn sleep paralysis demons. 😂
I was a professional woodworker for 3 decades and Skyrim has a lot of things that simply would fail. Mostly it's floors and ceilings. The floors in Whiterun would be incredibly spongy, more like a trampoline than a floor, and the stone floors in solitude could not even hold their own weight, and would fall as soon as the wood supports used to build them on top of were removed, likely killing anyone underneath. And that sort of thing exists pretty much everywhere.
@@dougneon9550they probably did. It is likely more that they didn’t want to spend too much time trying to make it look accurate to the tiny minority of people that both look close enough to notice these things and understand enough to realize why it isn’t realistic.
@@dougneon9550 I am pretty sure they did. But game devs aren't professional woodworkers or masons or anything like that so I highly doubt they know what to look for when looking at real life examples. And over 99% of players probably don't have the specialist knowledge to identify those things either, so they will never notice that it is wrong anyways. From a game dev's point of view, as long as it looks believable to the average player, it is good enough.
Take the furniture building advice, but not the home building advice. I was well trained decades ago by separate experts in both fields. Being trained in just one or the other does not mean both skills are understood. Not at all.
Eden seems so cool and knowledgable, i really enjoyed their commentary! Also i love the thought of two peoole just standing over a sleeping man, discussing his carpentry techniques and dogshit roof
On the matter of Meeko's hut... The terrible roof and seemingly random nails/pegs? The roof at some point might have been thatched. Thatching is literally tied onto a roof. Having uniform places to secure it would make sense, but would look really dumb sans the thatching. Alternatively, it could have had wooden slat shingles at some point, which are nailed in on the horizontal, obviously. Seeing the remains of what was a better house in better years is very sad, knowing the fate of Meeko's former owner.
I dunno, his disease definitely would've made upkeep in his shack a low priority, and eventually impossible, but seems a bit severe it'd lose all of its shingles as he died. Scratch that, I love the idea of an apology video, with these two bringing Meeko on and apologizing for mocking the state of a dying man's home, so I'm going with what you said
The guy's bedridden for a week and his house disintegrates as if it's been out in the elements for two hundred years, I've seen archaelogical digs in better condition. Poor guy must've spent every waking hour rethatching his POS hut, like he was the victim of a fairy curse.
@@bluegum6438 You know, I imagine most Elder Scrolls NPCs actually are under some gods awful curse. Maybe not so much about things breaking down constantly, but the amount of absolutely stupid stuff some of these guys just HAVE to rely on you for, I can't help but think it's a curse to be an idiot. He probably was doing a real shit job all on his lonesome out there, cursed with NPC helplessness. The thatch just fell right off when he got sick because of course it did.
@@bluegum6438 I mean, it IS Skyrim. Bandits steal potatoes. I could see them stealing thatch. Or maybe hagravens to make nests? Or hell maybe some fire mage came along and was like "hey that looks like something I could stuff a target with"
I think you're forgetting that Balgruuf's chair is meant for someone to sit on. The hand rests have awful pointy bits, as does the headrest. The short legs result in the seat being lower to the ground, which means his posture, if he intends to have his feet flat on the ground, requires him to either have his knees raised up above his hips, or to slouch. Neither option really gives him a powerful or respectful pose.
My counterpoint might be that many historical thrones are only for sitting on for brief periods of time and a lot of them look uncomfortable as hell. But if it’s basically his longhouse I think he’d be sitting at the head of a big table kinda like how Riften has their tables set up? That’s speculation from me I don’t know for sure
I have a lore-friendly explanation for the random pointless nails in boards. As a pre-industrial society Skyrim citizens need to re-use good solid lumber as often as possible (many famous Roman buildings had their stones pulled and re-used for similar reasons). The Nords originally sailed to Tamriel from across the sea so those boards with random nails could have been repurposed from very old ships. There's a barn still standing in England supposedly built from the timbers of the Mayflower.
Consistent nails are also a pain in the ass to make in large quantities, so joints that dont use then would be more common too. Reusing any nails also!
there's an explanation for it in the lore already, if the official art book is canon. They use the "random" nails to indicate wealth, being rich enough to waste nails as decoration
Metal is expensive though. They wouldn’t just leave nails in a board when they could be re used. The wealth thing makes sense with the showy nails but not for the nails in a random shack
This wud make sense, and wud also explain why the nails nvr go thru the wood; they wud probs get hammered blunt on the other ends, rather than have a bunch of sharp nails stickin out
@@BeetleBuns Yeah but thats one that just doesnt feel like it wud happen in the real world, whereas this explanation sounds plausible to the real world
Now that I think about it, I have, in my numerous hours in Skyrim, looked at the odd furniture or wood structure and gone "well that doesn't seem like the right way to do it" now and then.
1:10 - Those are upholstery nails/tacs, they're holding animal leather taut over the cushioning material for the back of the chair. Come on, you don't have to make furniture to know that.
I was into remodeling/construction for about 20 Years and during all that time I also developed games. I've noticed this about Wood in Skyrim since Day 1 and it's always kind of funny to know how it should look thanks to construction experience, but also know why it's textured the way it is thanks to game dev- I can never see a game normally again, it's kinda like I have a permanent side quest in every game now to try to figure out how and why the developers did what they did. I didn't notice the Historical stuff like you guys point out, but rather just things not lining up or making sense soemtimes and textures in the wrong places
I think the purpose of the nails on Ulfric's dining table may be to decide how much space the men get. Men of higher status get more nails to spread their food on, while people of lower status were only allowed 5 nails of plate space. I'm studying archaeology and we often use the tactic of field conclusions
I am not a carpenter or structural engineer and this has bothered me since I was a teenager. I'm glad someone finally pointed it out and shared it in video format.
I assumed that the random nails in the wood are there because they reused boards from something else and just bent the tip of the nail instead of taking it out. It would make sense that you wouldn’t want to go get a cut wood boards if you had no machinery and had to do it yourself
There are several sawmills in Skyrim that have the necessary machinery, but if you have free wood lying around it makes sense to reuse it as long as it's not rotting or anything
The thing is those nails had to be forged individually, so they absolutely would take them out and reuse them as was done historically before wire nail manufacturing became a thing.
Bethesda dev 1: "hey whatcha watching?" Bethesda dev 2: "This carpenter lady is reviewing Skyrim" BD1: "Oh that's a popular one. What's she think of it-does she like it?" BD2: "She gave my Executioner's Block a 'C' can you fucking believe it?"
Sounds like the major cities in the holds of Skyrim need to be audited by the Department of Infrastructure the same way the labor bureau did and then have a video series made about it
Wow, Eden seems just crazy knowledgable. not just at breaking down good woodworking practice, but recognizing cultural factors as well?? and knowing random stuff about itinerant governments?? loved this concept and collab
13:10 - The house is ABSOLUTELY missing an outer layer for the roof. There is usually an assembled, offset set of wood, and then a filler between the layers for insulation with cooked down sap for a mordant.
I learned more from Eden in this video about construction than I learned from taking a construction course in school. They really knew their shit!! Dropping history and everything. Damn!
This is the kind of stuff that makes me grateful for the existence of the internet, since without it I wouldn't have seen this. Exactly the kind of content I love to see
I'm very curious what other friends you could concievably pull in on another video like this. This is a really strong start to another investigative series!
I have some speculation about the hut's roof. The horizontal beams come in sets, one on the outside and one on the inside, and are likely interfacing with each other with the nails. They would likely be to add support to the vertical beams. The vertical beams would only really be connected at the top and bottom. Also, the roof seems like it would be intended to have a layer of thatch on top for insulation and waterproofing, meaning that the gaps would not be bad as the wood is just for structure and not intended to be the actual roof.
I figured about the same that it had a covering layer before that wasn't self supporting Thatching would make sense and probably be most accurate, or I suppose you could go Yurt mode and use fabrics or furs
@@Guruc13 To be honest, I don't think Meeko's owner is thatching that roof anytime soon. Who knows how long he's been dead. Perhaps it did have thatching at one point but got worn away after months of being left unmaintained in Skyrim's harsh climate.
You're correct about the thatch. The rest makes no sense to a real builder though. Unless you just didn't explain it well. People have to be trained as builders. It's not something a person figures out on their suddenly, unless they use a manual. Even then they are most likely not going to be very good or efficient with no training from a real builder. Don't try to make sense of what someone built when they have never been a builder and have no training.
@@aylbdrmadison1051I guess the "real builder" race has to be implemented in Skyrim eventually and have it be written in lore that they suddenly appeared with all the knowledge they need like it happened irl.
I think Zelda TotK would be a good candidate for this, lots of diverse construction techniques and styles. Kakariko has Japanese buildings and lots of scaffolding, Tarrey Town has Hudson’s weird square style, Hateno has stone with wood, the vaguely Mongolian stables, etc.
As for some of the random nails, there's always the consideration that some of the wood was reused from other projects and some nails just weren't removed, but even than that'd mean the builders were a bit lazy
one of the funniest parts to me was the pointing out of the slightly anachronistic wood carving patterns in stuff like the thrones lol like you gotta be such a cool person to notice stuff like that
@@Bone8380 i know. but most places in the universe are based off or inspired by real places. skyrim is inspired by scandinavian countries, specifically ancient ones. i may have used the term slightly wrong but i hope you understand what i was saying
So those 'nails' are actually a sort of resin created by Northern Borer Ants, which are indigenous to the colder regions of Tamriel like northern Cyrodiil and Skyrim. They're sort of like termites, in that they drill through trees and mash up the wood paste with their spit. Over time the paste expands as it dries and leaves those iconic circles in the wood. The resin circles are actually more structurally sound than the wood around it. Rich families and Jarls pay top coin for furniture made with borer ant colonies which has led to a few craftsmen more or less selling designer borer ant planks like the ones you see on Ulfric's benches. If you want to read more about them, there's a book in Daggerfall called "On the Borer Ants of Rifton" (how Riften was spelled before Skyrim) that you can probably find on the UESP and I totally made all of this up. Thanks for taking the time to read my comment
I get that it's a joke, but to clarify: 3d artists add details like that because texturing doesn't look so good in these old games so details help make it look better. Think of it like dots of paint on a canvas to make it more detailed. If you just did plain stuff people would say it looked bad even if it would be more accurate. Adding the other stuff too wouldn't be noticed and would make the game run worse for literally no gain. This is something that is thought about when making any game. Performance should always trump useless devotion to realism.
4:15 maybe those 2 "triangles" are actually one piece and the big log has a cutout. That nailed iron could be like a [ that's laid on cutout so the big double-triangle doesn't push into the wood too hard or something
Hey one thing, that structural beam layout could be a bridle/through-tenon joint with cross-lapped horizontals on top. In that format the two braces on each side of the vertical beam would be a single piece that passes through the vertical, then the horizontals interlock and stabilise the joint with their weight. There's some pretty legendary medieval carpentry joints that we don't use now, which is part of why it was such a shame that the Notre Dame's spire was burnt down, we lost some really amazing carpentry there that is really hard to replicate because we don't need that degree of skill anymore.
I really love your channel. You've made me appreciate all of my games more. I've learned that analysis of a game can be far more than the story and the gameplay. Video games can be so immersive and you have taught me that the player can choose to be more immersed. Thank you.
The random nails. I propose that many of Skyrim's buildings used to be nicely sided, but all of that was ripped down, burned, or deteriorated without the locals having any ability to replace the siding. The random nails and boards floating in place could also be signs of multiple remodels, with old structures being replaced by new forms of support in subsequent remodels. This all could also be evidence of work done by inexperienced workers. Is this because local skilled craftspeople have, for some reason, disappeared or that there were never any local craftspeople. In the latter case, perhaps the skilled tradespeople responsible for many of Skyrim's buildings came from elsewhere. Maybe they came from The Empire.
God I can't wait to see what Austin comes up with next. He consistently makes all these weird videos so entertaining. I'd like to see Realtor Austin trying to sell houses in Elder Scrolls or Zelda or whatever.
13:21 as for the roof, i think he was supposed to put some slates on the top, those wood roofing bits with gaps in are just to hold the slates or shingles.. whatever you call them.. if you look at the big beams they are higher than the cut wood beams.. also another thing could be that he planned to use thatching... the thatch would stop rain coming in but let smoke out from a fire.. a lot of old houses didnt have chimneys.. the wood cut beams across having gaps in them to let the smoke out easier.. if you closed it completely with wood the smoke wouldnt permeate thru the thatch.. also the smoke going thru thatch also helps it not rot...
I know this isn't what the video is about, but for those interested in why some of the nails are just in completely weird spots, it's likely because of how they textured these. They made a square texture that has details on it (a "trim sheet" texture), then applied it to the surfaces (UV unwrapped) in ways to get a desired look. That means that nails will show up in large, continuous sections of wood because there are simply nails on that texture and there isn't much they can do about that. Some of the oddly placed pegs that don't line up with geometry are likely just a rushed schedule or a lack of consideration for very very specific realism. Most people don't notice this stuff so it's generally acceptable and seen in virtually every game, especially from the time.
We love to see effective cooperation between !local authorities, glad Austin could pull in a consultant from Skyrim's building safety regulator. They might be the only person working there but still!
The grain on the executioners block is facing the correct direction. This is done to prevent the ax from quickly being dulled especially when executing multiple people and to ensure the head falls off cleanly. An executioners ax needs to be much sharper than a regular wood chopping ax. Meaning the edge is more delicate and will become dull or damaged much easier. Whether in historical times or today the end grain was exposed for targets for throwing axes, spears, knives, etc. This allows the blade to sink in easilly while doing the least amount of damage or wear on the edge. Cutting through the meat, bone, and many tendons of the neck will significantly slow down the ax. You want the wood easier to cut into not just to prevent the blade from being quickly dulled, but having it cut into the wood slightly ensures that the skin touching the wood at the bottom is completely severed allowing the head to fall off cleanly. Something that is especially important for public executions. In places where cleavers are commonly used for chopping up meat they also normally use cutting boards with the end grain facing up for thr exact same reasons. Ie to not dull the cleaver as fast and to make sure the meat is cleanly and fully cut when copping it up.
for ulfric's table, I imagine the wood block things on the edge are almost spot markers, like, when planning out a larger gathering in peacetimes, it is easier to figure out how many can seat at that table by simply counting two or three to a marker.
please do another one of these, eden is so brilliant and it broadened both my knowledge of woodworking and appreciation of the texture and design work 🤯🤯🤯
I think for the walls to make sense, you have to assume that they're much thicker than they appear. If you have two layers of planks, outer and inner, with space between to pack in insulation, then the nails could make sense as a way to hold the whole thing together.
If I were to be very pedantic, one could make an argument that the point of all the random nails is to cover your house in cold steel to keep the fey out
It has nothing to do with the climate. But that is the correct direction for the grain to face on an executioners block (end grain facing upward). They were made like that for a number of reasons.
I assumed the random nails in older structures are because they're made from salvaged wood and the builder just couldn't be bothered to repair or fill old nail holes.
I have to say the woodworker guy definitely knows his stuff and seems to be a well educated dude. Kudos to him and you for making this video you guys are awesome.
One point to be made about the decorative large nails on the horizontal beams of Solitude: They could be plugs for flagpoles (or something like that). In some places that often, but not permanently, see festivities they might use these holes to string through ropes or stick in flagpoles, and when they are done they cover them up with plugs to protect them from widening because of weathering. I don't know enough about Solitude's festivals and the like, but it's been done in the past
As a 3D artist the reason there's random nails in the boards is likely because they use a trim sheet to texture objects in games like this. Basically models have things called UV's which are like flattened versions of the models and that's where the textures are applied. By having a trim sheet of commonly used textures you can place the UVs on the sheet and have multiple objects reuse the same textures. One of the parts of the trim sheets they use happens to have nails on it.
I always loved looking at the wood in different Minecraft texture packs. Many are just stock Google "wood texture", but the lower resolution ones tend to be really interesting as they're often made from scratch. I spent too long trying out texture alternatives in the Painterly Pack mix and matcher to find a wood texture that felt good in the game with the way I built. Comfy
Hey y’all, I wanted to make a couple clarifications/responses to some of the more common comments in seeing! These are just my thought processes - feel free to disagree.
BALGRUUF’S CHAIR
A lot of people are pointing out that the arm could be connected via a dowel, which is true, and I said right at the end of the section (though I said “rail” when I meant “stile”). Austin and I had discussed this further but it didn’t make the edit. I don’t see evidence of a dowel on either side of the joint so it would have to be entirely internal, which isn’t very common in this kind of furniture, and seems like a pretty weak joint for such a prestigious seat, compared to lapping or mortising the arm into the stile. But like I said in the video - it’s possible !
A few people have also pointed out that what looks like nails on the back splat could be holding the upholstery in place. I don’t have much experience with upholstery but I’ve never seen a historical (or modern for that matter) example like it. I would assume that having the nail head in contact with the fabric would be important as to more evenly distribute pressure and increase friction to keep it taught, and that simply having the shank of the nail pass through the fabric would not provide much actual holding power and could lead to tearing. But like I said - not really my area. If any upholsterers can confirm or deny I’d love to hear !!
SOLITUDE BEAM
Firstly, that’s definitely a post and not a beam - my bad. Secondly, some folks are positing that the brackets are connected to eachother and joined the top of the post via a bridle joint. As far as I can tell, the grain is running parallel to the post, so the entirety of the bridle would be in the short grain and therefore very weak, which doesn’t make a lot of sense to me personally. That being said, one comment arguing that they’re sandwiched together in opposing grain direction like plywood and pointing to the use of “hanging knees” by shipwrights is very interesting and compelling to me !!
EXECUTIONER’S BLOCK
It’s not stone ! Running an axe into stone would immediately dull - if not chip - it. Also there’s a lot of historical precedent for end grain executioners blocks, but they’re much less wide than the one shown here. Executioners axes would have been muuuuuch thinner than most woodworking axes so splitting would not have been a issue.
RANDOM NAILS
A TON of comments are saying that the random nails are evidence of reused lumber. I don’t agree for a couple of reason. Firstly, nails are valuable, especially in a time when they’re hand wrought by a smith - why leave them in the board instead of reusing them as well as the lumber ? Secondly, working with lumber that has nails all through it is not only dangerous, but would make a lot of planing and sawing operations impossible. Thirdly, having nails sticking out of the walls in your house is a great way to get poked by a nail.
MEEKO’S CABIN/THATCHED ROOFS
The cabin’s roof being an undergird for thatching makes perfect sense ! Thank y’all for pointing that out. I’d be curious the look at the interior roofs of other thatched buildings in the game to see if they match up with Meeko’s.
All in all I’m really happy to see the general response to the video and the discussion popping up around it ! And thank you to Austin for having me on.
Man, I was about to make jokes about the roof obviously being an undergrid. But my house built in 1954 had one so I was more used to the idea. Mine was horizonal instead of vertical though.
why are you wearing make-up and painting your nails? you're a man
Question: what do you think about the theory of the excess nails in a lot of the designs being a sign of wealth because Nord construction is based on Norse designs where lots of iron and nails was a show of wealth?
Thanks for teaching this layman something new, I never thought about how much history there is in woodworking :)
I was about to suggest the idea of a thatching material going on top of the roof. It really does look like something intended as a brace or framework rather than a completed roof.
I love the idea of 2 people breaking into a random man's cabin in the woods to rate the house's craftsmanship while he sleeps in the bed they're inspecting.
hon i hate to be the bearer of bad news here, but he’s hella dead
His ass is NOT sleeping
It’s ok he’s never waking up
Well, the guy is actually dead - which might be why he never got around to fixing the roof.
@@MrAranton how did he get around to fixing the roof when he's dead and the roof is still awful?
This bureaucratic realism approach to games is the funniest thing I’ve seen on youtube in a while
its also SOOO satisfying, with the occasional unintentional asmr
It has nothing to do with Bureaucracy and everything to do with gravity. For instance; the floors and ceilings in Solitude could not hold their own weight, and as soon as the supports used to build them were removed, the entire floor/ceiling would fall, killing anyone who happened to be underneath. The floors in Whiterun would be super spongy and start to fail as soon as heavy furniture was placed on them. Joists are stood vertically, not flat. Here..
Do this experiment to prove it to yourself (or just go look at how any deck is built). If you lay a board across a span with the board laying flat, it will easily bend and bounce. Now stand the board up on it's edge and the board will only bend a small amount, if at all. The wider the board, the taller it is when stood on edge, and thus the more weight it can hold up.. There are called floor (or ceiling) *joists.* The flat boards laid across them are just the surface you walk on, but they do very little so support your weight and the weight of furnishings if there are no joists. .
If you just look at the underneath of any wooden deck, you can clearly see how a real floor is constructed.
Now this may not matter to you in your mind, but I have 30 years experience with building and design, and it's enough to know that even people who have no clue about how these things are built, still respond positively to them when they see them. And certainly no one would ever willingly pay for a floor that bounces and cracks like the floors in Whiterun, and they would sue the contractor for the deaths and injuries incurred from ceilings crushing people in Solitude.
There's a whole lot more to be picky about, but I can look past those in a video game. But blatant misrepresentation of gravity I cannot overlook, even with my imagination.
@@aylbdrmadison1051its still hilarious and it shows off people's skills!
It’s honestly my favorite content rn
biggest fear of every artist but absolutely funny as hell, love it
As a structural engineer, I really appreciate pointing our the poor integrity of most structures in Skyrim. I think the building code council and building officials need to be investigated. The quality of general contractors and tradesmen in the region must be abysmal.
let's not forget that they're Nords. They're doing ... the best they can
When engineers start the day with a cup of mead instead of coffee this is what you get
They are nords, they are too drunk to build anything up to any kind of code. It is a miracle the buildings stand at all.
Just wait until you see their food safety procedures, or rather the complete lack thereof.
austin might have a new job soon, skyrim building inspector
My dad is a finish carpenter. I grew up watching him like, scrutinizing the inside of any McDonald's we were sitting in or whatever and just going "man what the hell were they doing here??" This is some more of that energy for me lol thanks 🙏
Was he born in Finland or just move there?
@@seanstuchberyI don't know if you're joking or not, but a finish carpenter is someone that adds the finishing touches to houses after they're fully built.
@@cobaltchromee7533but they have to do all that in Finland, right? Otherwise they’d be a Swedish carpenter or American carpenter or whatever…
come on, it was Mc D's, not the Taj mahal LOLZ
eh any criticism of Mc D's is good criticism though, gods they suck! LMAO!
they never got my burger right....Burger King gets my burger right which is why they're the king....i miss the ads with the guy in the king costume so funny!
@@judgedrekk2981ok dad lets get you to bed
As a traditional shipwright/craftsman, I think these triangle pieces at 3:00 are meant to represent "hanging knees". 'Knees' being the shape of the piece and how it attaches, and 'hanging' indicating that it braces underneath the load.
The nails often really do go all the way through the wood as shown, using really long bolts/rivets/nails.
As for how it looks like 3 pieces attached, this could be done for grain stability, like how plywood works. Knees are very commonly made from more than 1 piece of wood l due to the grain being fragile on at least one of the longer arms.
Google "hanging knees boat" to find something similar, I don't think it let's me post links to images here.
Last week I visited two of the old stave churches of Norway. Their construction utilised knees heavily as well which was cool, the frame of the roof almost looks like an upside down boat hull.
At least in the churches, all of the knees are a single piece. According to the museum the knees are made from the very bottom of the trunk where it starts to curve out into roots as that is not only somewhat of a right shape but also the most durable part of the tree. (I'm guessing you know this already, just putting it out there for anyone else who might read this)
@@aqthefanattic7933 Very interesting! I've found that older wooden ships tend to source these single pieces that naturally have the grain curve, but in modern day it is rare due to the difficulty sourcing them and the strength of modern joining methods/materials. I love the fact that Norway uses similar construction to boat hulls in their church roofs, perhaps inspired by the way they built their boats at the time!
This is really fascinating! Thank you for taking the time to put this comment together! I did Google what you said and there were some really neat diagrams and pictures.
@@bluwaterdragoon I'm glad you enjoyed it! Traditional woodwork can be a very interesting subject with roots in different cultures around thr world effecting how their construction use to look and function!
The internet has made me so suspicious of the phrase 'google X' that I was bracing for some weird fetish shit searching it up 😭
From a 3D modelers perspective, this is the most fascinating and hillarious thing
I assure you, the artists were absolutely just randomly placing nails so it sells the look without any thought where they're going
Although, after watching this. There is a part of me that thinks it could kind of be enjoyable to make wooden building models and carefully try to make nails and joinery make sense for it.
Or how maybe a carpenter simulator might be a fun game maybe.
@@jonathanlochridge9462 I agree, but if you've spent your whole life on a computer there's a good chance you have no idea how medieval or even modern buildings are actually built. 😁
@@dommyboysmith my brother, do you know how popular farm simulator is? All kinds of people play all kinds of things and it's a beautiful world, my brother.
@@dommyboysmithI mean expecting a 3d artist and texture artist to be a shipwright, architect, gunsmith, civil engineer and carpenter is a bit unrealistic.
I can confirm as someone who studied 3d modeling in college, artists just make shit up 😅
Fun fact: Nords use superfluous nails to indicate wealth, as stated in the official art book from 2011~ I love content like this, keep it up!
Seems a bit odd that the random shack in the woods would have the most superfluous nails then?
@@theworldoflivvy3150 Who knows? Maybe that (dead) hunter wanted to flaunt his wealth to nobody in particular - Perhaps he was wondering if someone could hear his weird flex when he was (dead) alone in the woods.
@@Firstnamewastaken Maybe Meeko liked nails, haha!
I feel kinda stupid for even trying to look this up to see if it was true
(hint: it wasn't, at least as far as google could tell me)
@@lesigh3410 Is the official art book available fully online? I’d like a link if you have it. Can’t get enough Skrimm.
I’d actually believe the nail thing to a certain extent. In general, you do see more nails in the bigger cities, though maybe that’s just because the nails are easier to see against the darker wood.
This is the way that Skyrim was meant to be played.
I lost my copy of skyrim in the divorce ☹️
@@NelidaUtuwatu that divorce was rigged.
@@Redhollow he thought it was quite a pog
SPAWNING CHEESE WHEEL
Rigged comment.
9:07 Those little nubs on the sidewalk are actually for visually impaired people. Same as the metal parts on the corner of the sidewalk at crosswalks. They allow people who use a cane to navigate to know where they're going. In Japan they are particularly noticeable, and all of the train stations have them moving in lines right up to where they get onto the train. I also used to think they were more for grip and it confused me, but it makes a lot more sense when you think about it as a way for blind people to navigate
This is the comment I was looking for
thank god someone said it
knowing this fact will make looking at most crosswalks maddening because the grids rarely line up with the crosswalk the way they're supposed to and would direct someone out at an angle into the intersection if they folowed the grid.
@@famitory afaik in the US they're more just meant as tactile indicators that you're about to step into the road, they aren't meant to physically point you toward the crosswalk or anything.
This is the most unnecessary Skyrim analysis I’ve ever seen and I love it
For us professionals, this has been necessary for more than a decade. I'm so glad someone is actually trying. Not doing the best job really, but it's on the right track. He just needs to consult with better trained builders. A furniture maker doesn't automatically know how to build houses, and vice versa. A carpenter doesn't automatically know how to build furniture and cabinets.
IDK about you but I learned a lot. So not useless!
I dunno what about bdg reading all the books in skyrim
Very much necessary
@@randomname285and the guy who figures out the unemployment rates in Skyrim's cities
Roofs in isolated cabins in Skyrim don't make any sense at all, especially when you have real historical Norse roofs made of reeds and dirt and whatnot. It feels like Bethesda just forgot to finish those roofs and pretended not to notice it afterwards.
Perhaps they couldn't afford the poly count for properly thatch-roofed cottages (or the realism cost of them not catching on fire and burning when a dragon strikes)
They did not forget to finish these kinds of homes. They made a design choice to communicate "rough" living to as wide an audience as possible. Which isn't a particularly exciting or immersive choice, but you bet everyone sees those cabins and huts and instantly sees it as dingy.
@@YourWaywardDestiny I mean I feel like they were going for it, but it feels more like one of those cases when people assume that before the industrial revolution humanity was dumber or something. If anything they could put a little more effort into it and put a few holes in the walls/roof to show that the cabin in question is weathered and shoddy, but the whole roof being made this way is just so immersion-breaking I can't believe they actually released it this way. Maybe it looks better in warm forest as in the video, but there's almost identical cabin in the snowy mountain area (a reclusive hunter lives there with his son so it's not abandoned) and snow just falls through this roof. It is very upsetting because Skyrim's visual design is generally great.
You know, now that you mention it the Skyrim shacks do look like they were supposed to have thatch but no one put it in before launch, which I would believe from Bethesda.
Really feels like a thatch roof without any thatch
Just a small fun fact, when you mentioned the texture on the concrete being there to make sure people don't slip, it's usually actually there to help sight-impaired people be able to tell where they are, such as at a crosswalk. :)
It spells "crosswalk" in braille :3 /j
I was looking for this comment!
@@mikechurvis9995it actually sort of does. Not in the braille alphabet, but it does represent the concept of a crosswalk, which is exactly what writing is meant to do. I don't know why this seems so profound to me.
if it's in the middle of a sidewalk its more likely to be anti homeless architecture, its only used for blind ppl on crosswalks
Hey, what’s the cute monkey eating bread in your profile pic from?
Aside from the grain texture on the top surface, the executioner's block having grain running up and down makes perfect sense-- ax blocks (for wooden spoon/bowl/etc carving) tend to be made of large logs, with end grain facing upward. I think the theory is, it allows the ax to enter and exit the grain without damage.
End-grain chopping blocks and cutting boards are the same logic! The blade can slide between the grain, without having to chop through anything. So it maintains your sharp edge for longer.
For any woodworkers interested in the square nails (called cut nails), Stumpy Nubs has a great video on why they were square and how, once they were perfected, they are supposedly superior to modern wire (round) nails that we are used to.
The handle is automatically fascinating
the "shitty" roof in meeko's house could be the bare skeleton left over after all the thatching like...rotted, or got stolen or something
right, I expect it had thatching at one point
Thatched roofs would have horizontal members, rather than vertical. Otherwise, when you tied on the thatch, it would just slide down the roof when it got wet/heavy with snow.
@@ubermenschen01 Perhaps that's why it no longer has thatch
It was also quite common to re-thatch roofs as thatching has a relatively short life span
There's a Skyrim subplot I'd like to see. Who the hell is running around stealing shack roofs? Who even does that once?
Two points I would like to mention:
1. It seems to me the little bumps on the side of Ulfric's table are clamps for the legs to hold it and for easy disassembly- looks to me like if you take out the underlying tenons, you can then unclamp the legs and move the whole tabletop separately.
2. You should give some slack to Meeko's cabin. While it's not very well made or even makes much sense, Meeko is a dog so the fact that he built a whole cabin by himself (which is very abnormal for dogs to do) is pretty impressive by itself
Yeah, you gotta consider the person.....or dog in this case...doing the construction. I'd say Meeko did a fine job for not being a carpenter and also being a dog.
Please try to make a video analyzing the quality of life offered by the holds of Skyrim to their guards during the exercise of their duties, being the shield that protects the realm against the evil. And the lower classes.
Solitude seems to be the best at that
Man that sounds so funny
would LOVE to see this
God, this suggestion is fucking RIPE for exploitation. Such a any_austin idea.
they also get power
9:17 the comment about a potetntial tradition for getting up on the bench and doing a little dance was funny lol
These guys will go above and beyond the call of duty. Walking on top of a dead dude just to examine some wood up close.
My favorite part of this video is definitely them standing over Meeko’s sleeping body in the cabin admiring the woodwork of his headboard like some damn sleep paralysis demons. 😂
Hate to break it to you bud but that man is not sleeping :(
Also Meeko is a dog- the man is the old owner of the cabin, he left it to his dog when he died.
@@chandlerrichards543these guys haven’t even gotten the most tragic location
they’re more like the grim reaper if ya know what i’m sayin
@incognitoman3656 The riverside shack in Eastmarch? Pretty gnarly.
I was a professional woodworker for 3 decades and Skyrim has a lot of things that simply would fail. Mostly it's floors and ceilings. The floors in Whiterun would be incredibly spongy, more like a trampoline than a floor, and the stone floors in solitude could not even hold their own weight, and would fall as soon as the wood supports used to build them on top of were removed, likely killing anyone underneath. And that sort of thing exists pretty much everywhere.
Jeez maybe they should a looked at some real life examples?
Even the Solitude arch itself defies physics. It's not properly an arch, and stone just doesn't have that kinda tensile strength.
@@dougneon9550they probably did. It is likely more that they didn’t want to spend too much time trying to make it look accurate to the tiny minority of people that both look close enough to notice these things and understand enough to realize why it isn’t realistic.
The buildings in solitude are mostly being held together with magic, hence the importance of the magic school in town.
@@dougneon9550 I am pretty sure they did. But game devs aren't professional woodworkers or masons or anything like that so I highly doubt they know what to look for when looking at real life examples. And over 99% of players probably don't have the specialist knowledge to identify those things either, so they will never notice that it is wrong anyways. From a game dev's point of view, as long as it looks believable to the average player, it is good enough.
As a hobbyist wood worker, this is the kind of content my life needed
Take the furniture building advice, but not the home building advice. I was well trained decades ago by separate experts in both fields. Being trained in just one or the other does not mean both skills are understood. Not at all.
Please make this a full series, I loved it. Maybe even find a stone mason to weigh in on the masonry work of games.
Eden seems so cool and knowledgable, i really enjoyed their commentary! Also i love the thought of two peoole just standing over a sleeping man, discussing his carpentry techniques and dogshit roof
I don't know if you've ever played Skyrim, but that man ain't sleepin'.
@@axelory7676 oh no has he expired? That does make the thought of two people discussing his dogshit house over his dead body MUCH funnier tbh
@@commandrogyne Yeeeah, my man's Hella Dead.
On the matter of Meeko's hut... The terrible roof and seemingly random nails/pegs? The roof at some point might have been thatched. Thatching is literally tied onto a roof. Having uniform places to secure it would make sense, but would look really dumb sans the thatching. Alternatively, it could have had wooden slat shingles at some point, which are nailed in on the horizontal, obviously. Seeing the remains of what was a better house in better years is very sad, knowing the fate of Meeko's former owner.
I dunno, his disease definitely would've made upkeep in his shack a low priority, and eventually impossible, but seems a bit severe it'd lose all of its shingles as he died.
Scratch that, I love the idea of an apology video, with these two bringing Meeko on and apologizing for mocking the state of a dying man's home, so I'm going with what you said
The guy's bedridden for a week and his house disintegrates as if it's been out in the elements for two hundred years, I've seen archaelogical digs in better condition. Poor guy must've spent every waking hour rethatching his POS hut, like he was the victim of a fairy curse.
@@bluegum6438 You know, I imagine most Elder Scrolls NPCs actually are under some gods awful curse. Maybe not so much about things breaking down constantly, but the amount of absolutely stupid stuff some of these guys just HAVE to rely on you for, I can't help but think it's a curse to be an idiot. He probably was doing a real shit job all on his lonesome out there, cursed with NPC helplessness. The thatch just fell right off when he got sick because of course it did.
@@bluegum6438 I mean, it IS Skyrim. Bandits steal potatoes. I could see them stealing thatch.
Or maybe hagravens to make nests?
Or hell maybe some fire mage came along and was like "hey that looks like something I could stuff a target with"
@@theworldoflivvy3150 I would totally buy bandits stealing thatch to feed their horses
I think you're forgetting that Balgruuf's chair is meant for someone to sit on. The hand rests have awful pointy bits, as does the headrest. The short legs result in the seat being lower to the ground, which means his posture, if he intends to have his feet flat on the ground, requires him to either have his knees raised up above his hips, or to slouch. Neither option really gives him a powerful or respectful pose.
Definitely one of the most uncomfortable looking chairs I’ve seen.
My counterpoint might be that many historical thrones are only for sitting on for brief periods of time and a lot of them look uncomfortable as hell. But if it’s basically his longhouse I think he’d be sitting at the head of a big table kinda like how Riften has their tables set up? That’s speculation from me I don’t know for sure
If you look at him sit in game he does exactly this. He just leans over one armrest and has a super lazy pose. Guess it makes sense
That doesn’t matter. It’s about realism, not comfort.
@@SnailHatan Loved your work on “Vertigo”
This is one of the best channels that can pull THIS off and still be fun.
14:38 "Thank you so much for watching, if you enjoyed it, shut up"
those bumps on sidewalks ( 9:10 ) are to help the blind identify ledges and stairs
Beat me to it
@@yakirfrankoveig8094Same
I have a lore-friendly explanation for the random pointless nails in boards. As a pre-industrial society Skyrim citizens need to re-use good solid lumber as often as possible (many famous Roman buildings had their stones pulled and re-used for similar reasons). The Nords originally sailed to Tamriel from across the sea so those boards with random nails could have been repurposed from very old ships. There's a barn still standing in England supposedly built from the timbers of the Mayflower.
Consistent nails are also a pain in the ass to make in large quantities, so joints that dont use then would be more common too. Reusing any nails also!
there's an explanation for it in the lore already, if the official art book is canon. They use the "random" nails to indicate wealth, being rich enough to waste nails as decoration
Metal is expensive though. They wouldn’t just leave nails in a board when they could be re used. The wealth thing makes sense with the showy nails but not for the nails in a random shack
This wud make sense, and wud also explain why the nails nvr go thru the wood; they wud probs get hammered blunt on the other ends, rather than have a bunch of sharp nails stickin out
@@BeetleBuns Yeah but thats one that just doesnt feel like it wud happen in the real world, whereas this explanation sounds plausible to the real world
i love looking at these games with realism, not "there can't be magic its unrealistic" but like, mundane stuff
Now that I think about it, I have, in my numerous hours in Skyrim, looked at the odd furniture or wood structure and gone "well that doesn't seem like the right way to do it" now and then.
1:10 - Those are upholstery nails/tacs, they're holding animal leather taut over the cushioning material for the back of the chair. Come on, you don't have to make furniture to know that.
Except they're not in any discernible way connected to the leather.
I'd go with decorative nails. They seem to have somewhat more complex heads.
I was into remodeling/construction for about 20 Years and during all that time I also developed games. I've noticed this about Wood in Skyrim since Day 1 and it's always kind of funny to know how it should look thanks to construction experience, but also know why it's textured the way it is thanks to game dev- I can never see a game normally again, it's kinda like I have a permanent side quest in every game now to try to figure out how and why the developers did what they did.
I didn't notice the Historical stuff like you guys point out, but rather just things not lining up or making sense soemtimes and textures in the wrong places
as a carpenter of 7 years and a fan of skyrim for the past 12 years, this is by far my favourite video
Awesome.
Could this be a series please?
Sure
@@any_austincool, thanks.
Please bring back Eden, they are very cool! 🎉❤
@@fvhaudsilhvdfsNeed a hydrodynamics guy to come on and review the aqueducts
The dwemer metalwork could use some analysis
As a 3D environment and prop artist, this was incredibly helpful
7:10 the purpose of these is quite clearly to stop the children from grinding on the edges of the table and benches with their skateboards.
I think the purpose of the nails on Ulfric's dining table may be to decide how much space the men get. Men of higher status get more nails to spread their food on, while people of lower status were only allowed 5 nails of plate space. I'm studying archaeology and we often use the tactic of field conclusions
12:35 I like the idea of two furniture inspectors loudly discussing the quality of a bed while someone is sleeping in it!
He is not sleeping.
He's not sleeping...
he's dead 💀
This thread is so funny
yes, 'sleeping'
I am not a carpenter or structural engineer and this has bothered me since I was a teenager. I'm glad someone finally pointed it out and shared it in video format.
I assumed that the random nails in the wood are there because they reused boards from something else and just bent the tip of the nail instead of taking it out. It would make sense that you wouldn’t want to go get a cut wood boards if you had no machinery and had to do it yourself
Wood reuse would also explain some of the more extreme weathering seen on certain interior objects as well.
There are several sawmills in Skyrim that have the necessary machinery, but if you have free wood lying around it makes sense to reuse it as long as it's not rotting or anything
@@EmissaryofWind I've recently acquired around planks from the mills. They must've used magic with that quick delivery.
The thing is those nails had to be forged individually, so they absolutely would take them out and reuse them as was done historically before wire nail manufacturing became a thing.
@@gwamhurt that’s a great point, I think you’re right
this is what happens when we don't get Elder Scrolls 6
Bethesda dev 1: "hey whatcha watching?"
Bethesda dev 2: "This carpenter lady is reviewing Skyrim"
BD1: "Oh that's a popular one. What's she think of it-does she like it?"
BD2: "She gave my Executioner's Block a 'C' can you fucking believe it?"
Sounds like the major cities in the holds of Skyrim need to be audited by the Department of Infrastructure the same way the labor bureau did and then have a video series made about it
Lots of roads and signage that aren't up to code
Obviously the royal deputy of housecraft
I’d love an osha series too
Before all of that, Skyrim's laws should also be renewed and revised amidst the catastrophe that is the civil war and dragons.
Wow, Eden seems just crazy knowledgable. not just at breaking down good woodworking practice, but recognizing cultural factors as well?? and knowing random stuff about itinerant governments?? loved this concept and collab
To be fair, itinerant courts were part of most European people's secondary education.
@@OzixiThrill eden sounds american tho and a lot of us are horribly ignorant of non-us history
Historical and cultural context is kind of part and parcel with traditional woodworking, same with studying art and fashion.
Finally after 11 years some unique skyrim content.
13:10 - The house is ABSOLUTELY missing an outer layer for the roof. There is usually an assembled, offset set of wood, and then a filler between the layers for insulation with cooked down sap for a mordant.
11:25 very cute moment, he's learning so fast
as a 3d modeler who has made modular level geometry assets for video games like this, this video fascinated me to no end.
right, there are actually a bunch of insights in a video like this which are arguably quite valuable to people on the design end of videogames.
I commented the very same thing just now lmao
as a modeller this video scared me thinking about how my work could be scrutinised lmao
I learned more from Eden in this video about construction than I learned from taking a construction course in school. They really knew their shit!! Dropping history and everything. Damn!
This is the kind of stuff that makes me grateful for the existence of the internet, since without it I wouldn't have seen this. Exactly the kind of content I love to see
I'm very curious what other friends you could concievably pull in on another video like this. This is a really strong start to another investigative series!
All of those extra nails are just the result of the Blacksmiths union successfully lobbying to mandate extra nails per linear foot of woodworking
I have some speculation about the hut's roof. The horizontal beams come in sets, one on the outside and one on the inside, and are likely interfacing with each other with the nails. They would likely be to add support to the vertical beams. The vertical beams would only really be connected at the top and bottom. Also, the roof seems like it would be intended to have a layer of thatch on top for insulation and waterproofing, meaning that the gaps would not be bad as the wood is just for structure and not intended to be the actual roof.
I figured about the same that it had a covering layer before that wasn't self supporting
Thatching would make sense and probably be most accurate, or I suppose you could go Yurt mode and use fabrics or furs
We caught the hut in-between thatch jobs. Maybe the owner ran out of money, or maybe they just haven't gotten around to it
@@Guruc13 To be honest, I don't think Meeko's owner is thatching that roof anytime soon. Who knows how long he's been dead. Perhaps it did have thatching at one point but got worn away after months of being left unmaintained in Skyrim's harsh climate.
You're correct about the thatch. The rest makes no sense to a real builder though. Unless you just didn't explain it well. People have to be trained as builders. It's not something a person figures out on their suddenly, unless they use a manual. Even then they are most likely not going to be very good or efficient with no training from a real builder.
Don't try to make sense of what someone built when they have never been a builder and have no training.
@@aylbdrmadison1051I guess the "real builder" race has to be implemented in Skyrim eventually and have it be written in lore that they suddenly appeared with all the knowledge they need like it happened irl.
I think Zelda TotK would be a good candidate for this, lots of diverse construction techniques and styles. Kakariko has Japanese buildings and lots of scaffolding, Tarrey Town has Hudson’s weird square style, Hateno has stone with wood, the vaguely Mongolian stables, etc.
And Addison has his signposts.
This is the type of quality content you can only find at the behest of Any Austin. Praise be thy unconventional humor.
If I ever create a game I will remember to consult a professional woodworker.
I know one if you need
As for some of the random nails, there's always the consideration that some of the wood was reused from other projects and some nails just weren't removed, but even than that'd mean the builders were a bit lazy
Drunk nords so yes
I've actually never thought about wood
Thats crazy because i think about wood all the time
😂
I’d be down to see more collabs with Eden. This was a silly concept and I ended up learning a thing or two about woodworking thanks to them.
These video subjects are so random, absurd, genius, and absolutely fascinating for some reason. Love it!
12:15 Perhaps this kind of roof was designed to include thatching, but the current inhabitant fell behind on matainance.
Their expertise is really fun, because I would never have known what was wrong with the woodwork if I'd seen it myself, but now I cannot unsee it.
one of the funniest parts to me was the pointing out of the slightly anachronistic wood carving patterns in stuff like the thrones lol like you gotta be such a cool person to notice stuff like that
@@JaxontheOkayAnachronism doesn't exist in Elder Scrolls. It's not Earth.
@@Bone8380 i know. but most places in the universe are based off or inspired by real places. skyrim is inspired by scandinavian countries, specifically ancient ones. i may have used the term slightly wrong but i hope you understand what i was saying
So those 'nails' are actually a sort of resin created by Northern Borer Ants, which are indigenous to the colder regions of Tamriel like northern Cyrodiil and Skyrim. They're sort of like termites, in that they drill through trees and mash up the wood paste with their spit. Over time the paste expands as it dries and leaves those iconic circles in the wood. The resin circles are actually more structurally sound than the wood around it. Rich families and Jarls pay top coin for furniture made with borer ant colonies which has led to a few craftsmen more or less selling designer borer ant planks like the ones you see on Ulfric's benches. If you want to read more about them, there's a book in Daggerfall called "On the Borer Ants of Rifton" (how Riften was spelled before Skyrim) that you can probably find on the UESP and I totally made all of this up. Thanks for taking the time to read my comment
As a big daggerfall fan I just immediately bought into this wierd fuckin ant being in an unintelligible scroll
This is just what Deep Elder Scrolls Lore is like, 10/10 on believability here
this was far too believable
Eden's technical knowledge and your trademark deadpan delivery are a great combo. It'd be cool to see more guests on the channel!
I get that it's a joke, but to clarify: 3d artists add details like that because texturing doesn't look so good in these old games so details help make it look better. Think of it like dots of paint on a canvas to make it more detailed. If you just did plain stuff people would say it looked bad even if it would be more accurate. Adding the other stuff too wouldn't be noticed and would make the game run worse for literally no gain. This is something that is thought about when making any game. Performance should always trump useless devotion to realism.
4:15 maybe those 2 "triangles" are actually one piece and the big log has a cutout. That nailed iron could be like a [ that's laid on cutout so the big double-triangle doesn't push into the wood too hard or something
I'm just grateful Austin gave us all wood.
Is it Monday already?
@@hadrian318 ...you're able to stop having wood before he posts again each week? Maybe I should consult my physician.
Hey one thing, that structural beam layout could be a bridle/through-tenon joint with cross-lapped horizontals on top. In that format the two braces on each side of the vertical beam would be a single piece that passes through the vertical, then the horizontals interlock and stabilise the joint with their weight. There's some pretty legendary medieval carpentry joints that we don't use now, which is part of why it was such a shame that the Notre Dame's spire was burnt down, we lost some really amazing carpentry there that is really hard to replicate because we don't need that degree of skill anymore.
I really love your channel. You've made me appreciate all of my games more. I've learned that analysis of a game can be far more than the story and the gameplay. Video games can be so immersive and you have taught me that the player can choose to be more immersed. Thank you.
The random nails. I propose that many of Skyrim's buildings used to be nicely sided, but all of that was ripped down, burned, or deteriorated without the locals having any ability to replace the siding.
The random nails and boards floating in place could also be signs of multiple remodels, with old structures being replaced by new forms of support in subsequent remodels.
This all could also be evidence of work done by inexperienced workers. Is this because local skilled craftspeople have, for some reason, disappeared or that there were never any local craftspeople. In the latter case, perhaps the skilled tradespeople responsible for many of Skyrim's buildings came from elsewhere. Maybe they came from The Empire.
Men and wood. I'm sure there is a joke there.
God I can't wait to see what Austin comes up with next. He consistently makes all these weird videos so entertaining. I'd like to see Realtor Austin trying to sell houses in Elder Scrolls or Zelda or whatever.
i could only dream of having a friend as cool as Eden. fantastic video!
The roof in Miko’s cabin looks to me, and I’m very likely wrong, to be lathe to attach thatch to, while the thatch is obviously missing.
13:21 as for the roof, i think he was supposed to put some slates on the top, those wood roofing bits with gaps in are just to hold the slates or shingles.. whatever you call them.. if you look at the big beams they are higher than the cut wood beams.. also another thing could be that he planned to use thatching... the thatch would stop rain coming in but let smoke out from a fire.. a lot of old houses didnt have chimneys.. the wood cut beams across having gaps in them to let the smoke out easier.. if you closed it completely with wood the smoke wouldnt permeate thru the thatch.. also the smoke going thru thatch also helps it not rot...
The way I got 2 construction ads before the vid since the algorithm thought you were talking about real woodworking is hilarious
I know this isn't what the video is about, but for those interested in why some of the nails are just in completely weird spots, it's likely because of how they textured these. They made a square texture that has details on it (a "trim sheet" texture), then applied it to the surfaces (UV unwrapped) in ways to get a desired look. That means that nails will show up in large, continuous sections of wood because there are simply nails on that texture and there isn't much they can do about that.
Some of the oddly placed pegs that don't line up with geometry are likely just a rushed schedule or a lack of consideration for very very specific realism. Most people don't notice this stuff so it's generally acceptable and seen in virtually every game, especially from the time.
Glad to see the extra budget being put to good use so that we could have such prestigious and professional guests on the show!
We love to see effective cooperation between !local authorities, glad Austin could pull in a consultant from Skyrim's building safety regulator. They might be the only person working there but still!
The grain on the executioners block is facing the correct direction.
This is done to prevent the ax from quickly being dulled especially when executing multiple people and to ensure the head falls off cleanly.
An executioners ax needs to be much sharper than a regular wood chopping ax. Meaning the edge is more delicate and will become dull or damaged much easier.
Whether in historical times or today the end grain was exposed for targets for throwing axes, spears, knives, etc.
This allows the blade to sink in easilly while doing the least amount of damage or wear on the edge.
Cutting through the meat, bone, and many tendons of the neck will significantly slow down the ax.
You want the wood easier to cut into not just to prevent the blade from being quickly dulled, but having it cut into the wood slightly ensures that the skin touching the wood at the bottom is completely severed allowing the head to fall off cleanly.
Something that is especially important for public executions.
In places where cleavers are commonly used for chopping up meat they also normally use cutting boards with the end grain facing up for thr exact same reasons.
Ie to not dull the cleaver as fast and to make sure the meat is cleanly and fully cut when copping it up.
for ulfric's table, I imagine the wood block things on the edge are almost spot markers, like, when planning out a larger gathering in peacetimes, it is easier to figure out how many can seat at that table by simply counting two or three to a marker.
I'm actually in love with this concept. Please make this a series!!!
please do another one of these, eden is so brilliant and it broadened both my knowledge of woodworking and appreciation of the texture and design work 🤯🤯🤯
I think for the walls to make sense, you have to assume that they're much thicker than they appear. If you have two layers of planks, outer and inner, with space between to pack in insulation, then the nails could make sense as a way to hold the whole thing together.
this video single-handedly delayed the development of ES6 by at least two years to correct the woodworking
If I were to be very pedantic, one could make an argument that the point of all the random nails is to cover your house in cold steel to keep the fey out
Is that a thing in this series?
I think the executioners block might be more realistic than you think, given skyrims climate, provided it came out of a really, really big tree
It has nothing to do with the climate.
But that is the correct direction for the grain to face on an executioners block (end grain facing upward).
They were made like that for a number of reasons.
I assumed the random nails in older structures are because they're made from salvaged wood and the builder just couldn't be bothered to repair or fill old nail holes.
I have to say the woodworker guy definitely knows his stuff and seems to be a well educated dude. Kudos to him and you for making this video you guys are awesome.
They ain’t a guy chief
@@bigsepticc9948 comments a month old chum. Now move along little doggy and figure something else out.
Eden is trans and uses she/they pronouns
she/they
@@Evergreen2219 oh didn't know that thanks for actually explaining it and not just being a sus little twat like the other dude.
One point to be made about the decorative large nails on the horizontal beams of Solitude: They could be plugs for flagpoles (or something like that). In some places that often, but not permanently, see festivities they might use these holes to string through ropes or stick in flagpoles, and when they are done they cover them up with plugs to protect them from widening because of weathering.
I don't know enough about Solitude's festivals and the like, but it's been done in the past
As a 3D artist the reason there's random nails in the boards is likely because they use a trim sheet to texture objects in games like this.
Basically models have things called UV's which are like flattened versions of the models and that's where the textures are applied. By having a trim sheet of commonly used textures you can place the UVs on the sheet and have multiple objects reuse the same textures. One of the parts of the trim sheets they use happens to have nails on it.
I love thinking about wood. I can't wait to think about wood for the next (however long this video maybe x2 if I watch it again)
I always loved looking at the wood in different Minecraft texture packs. Many are just stock Google "wood texture", but the lower resolution ones tend to be really interesting as they're often made from scratch. I spent too long trying out texture alternatives in the Painterly Pack mix and matcher to find a wood texture that felt good in the game with the way I built. Comfy
- Have you ever thought about wood?
- Always
Skyrim developer 1: I dont know, its just not realistic!
Skyrim developer 2: So? Who cares? Do you think some nerd is really gonna look into this?
I really hope that the designers who meshed and textured these see this - I think they'd get a kick out of it. I certainly do!
This should be a whole series. Get them to review Ocarina of Time furniture and houses.