When I fought Lilith in D4, I was feeling like I was fighting the ground. I was not fighting the boss at all. It's the ground that killed me. I really want to ask Bizzard if they can change boss name from Lilith to "The Ground". To enjoy boss fight, I can't enjoy attacks which don't come out of part of boss body.
True i left D3 in 2018 and tried out POE back then and i never had that much fun in diablo anymore POE showed me how building a character and progression should look I always go back to new d3 league not anymore and i always will play d4 new league cause it's new and it's fun to progress to 100 kill few big bosses but poe have better progression systems@@StevesRepairs54
@@clubelite861it does seem intimidating at first, but like he says by the end of the campaign you have a great understanding of how it all works…and it is far simpler than it looks. It becomes intuitive quite quickly! Come join us in PoE Exile, there is a lot of help if you ever need it!
10:33 They've been doing this type of stuff for over a decade. When they implement a bad or unpopular system and players reject it, they add an incentive to do it. So now the rewards are just tempting enough to do content you otherwise would not do. You feel stupid while you are doing it, and you feel stupid if you don't do it.
@@KUNAIfever no you don't, same with old helm enchants, you go to lab runners and they get you what you need. Also Lab running can be fun too, for a few dozen runs to get you the gem you need, i did it just to test how stressful the running will be, it was fine to be honest if you just need a few gems. Otherwise buy the stuff from pro Lab-runners, how do the lab in like under 3-4mins.
yeah the lab system was cool when they first implemented it because novelty. Ascendancies were such an upgrade to base game... but nowadays it's a chore
@@aberges Labyrinth used to be far worse. The layout and number of traps in all difficulty level use to be like Merciless / Uber. There were certain days where the layout was so bad, it was best to just outright skip it that day.
The key to PoE is the longer you play the less you have to do the things you don't want to do. Every hour I put in I get closer to unlocking the exact play style I want to experience that league. It's the same feeling as unlocking new shit in a roguelike on each run.
Actually, it's kind of like the reverse. As in, imagine a roguelike where you start with everything unlocked and systematically lock things off so you don't have them show up anymore. Ability you don't like using? Locked. Enemy you can't stand the mechanic of ? Lock 'em. Eventually, you'd have nothing but things you want.
Sadly that's what makes the game more frustrating over time, at least for me. Having to start off every single league the same way with doing the boring and necessary stuff first gets pretty annoying after 4k hours.
The two things I don't like anymore. I am sick of the campaign, completed it more times than I can count and I don't want to do it anymore. I also hate leveling the heist stuff if I feel like doing that during league X, which I mean heist has great rewards so.... The endgame is great.
Originally it was the "do you guys not have phones" incident. At least for me and a bunch of others that's what sent us over to PoE. I thank Bliz for that. I would've never played PoE and it's become probably my all time favorite game.
@@blblblblblbllblblblbl9386 tf u mean? None of these things are mandatories, and especially not cosmetics lmfao Buying tabs is like 10 bucks, and although not mandatory, they do improve your player experience. If you play and enjoy the game to the point where u NEED those tabs, 10 bucks is nothing compared to the hours u spend in it Complete out of touch comment
you can get very cool skins with challenges and by watching the announcemnt streams and other streams... I haven't commented on any YT Video ever but this is just nonsense @@blblblblblbllblblblbl9386
Playing casual PoE is like going to high school, delving into builds/items/maps/trading/different games within the game, is like going to university. Mastering crafting in PoE is like being a professor of five different high-demanding professions (like lawyer, doctor, architect, engineer, theoretical physicist). D4 is high-school level.
11:00 is such a good example. For those who don't know, essentially to get a Mythic Plus mount reward you had to run every Mythic plus dungeon at +15 level within time limit. Issue was that some of the dungeons were super tight in tyrannical and required good compositions and well geared players. So people would skip that week to avoid headache, save the key and do it next week to complete the requirement. This was very well known in the community and rather than making suitable changes to improve player experience, they made it mandatory to finish all the dungeons in +15 in both types of difficulties to get the mount. Pathetic!
Look at the Classic Andys and their skill issue struggling with 15+ keys lmaooooo. Keep staying in Classic and press your 2 buttons rotation on brain dead bosses. Average retail players are literally farming 8 20+ keys every week lol.
My first Path of Exile experience was on the PS4 and the way trade was handled is that you marked things for sale, or stuck them in a tab dedicated for it, put the price, and that was it. You could be offline, things would sell (to my memory) and the currency desired would make itself there. It was a genuine auction system, so quick cozy and comfy. Why do we not have that in the PC version? (made friends via trade on PoE PC ofc but..)
@@CrystalStearOfTheCas Also AH economies generally degenerate into undercut lowest price by 1 copper. There isn't much depth there, or opportunities to make money flipping, because prices are so standardised.
@@harkonan5913 I don't view that as a bad thing. The time savings and the items being at true market value far outweigh the advantage of being able to flip items. But I do see the "fun" in that, and I'm sure it would still apply for non uniques/currencies items. They surely will never add a "suggested price" feature for rares taking into accounts the mods and everything, this would be against everything Chris & Johnathan stand for
@@CrystalStearOfTheCas Well I exclusively play SSF, because I dont like the mechanics of trading, so I really want to see some improvements for POE2, as it looks to be a slower game with harder bossing, I feel we might need all the dps we can get, so I may prefer trade leagues. It seems poe2 will have some kind of buyout trading, but for poe1 id probably just like an npc in hideout people could come in and browse for items, everything else could function the same, having to invite to group etc, but I dont have to leave my map to come and trade something. But I have seen the other side of frictionless trading, in guild wars 2, the most boring economy in any game I have played. The only way to really rack up profits was with sheer volume, very tedious.
Back when when Poison Arrow was popular (and before it was Caustic Arrow) I made boat loads of currency crafting chaos damage rings. And it was a simple process too. Buy good base rings and the essences, then use 1 essence on each ring and make bank. I never rerolled a ring with essences, just vendored 5 to get another roll. Regularly you would get rings that sold for 1-5 exalt. So knowing the current meta is valuable too.
still works with IIQ Amulets currently. Reroll shaper amulets with crit multi essences (screaming is enough). made around 150d with 20d investment within an hour or so
I got into Poe the first time 2019 Christmas break. I have never been so addicted to something and I put 200 hours over the course of that christmas. I regret nothing and would always do it again
Completly agree with full respec before the epilogue. Yes, itll create meta leveling builds for each class, but it solves alot of the problems a new player who did zero research on the game and dives in, expecting to intuitively pick up on things or at least intuitively figure out what questions to google to learn the very fundamentals. What a new player is playing for, is to see if the game feels good and if they can get invested in it. Was watching a youtuber play PoE blind and he admitted "ok if i want skills i need sockets. If my gear has good mods but not the right sockets, i guess i'm just shit out of luck if i didnt get a jewler orb to drop." Dude did act 5 without picking up a chromatic orb and "for content" refused to google any information, like vendor recipies. New players that respect their time will google things and learn things as they need to. But they need to feel invested in the game and being able to respec points, freely and on a whim, to the tune of "ooo i just got this cool skill as a early quest reward and i love it" or "ok i just googled that act 6 gives me ele and chaos resist penalties, how can i (craft) those resistances?" And eventually play the game enough, to ask "ok, i really like how this game is, i really like my skills. Is there a build guide thatll show me how to unlock the potential?" Not only is that discovery an experience the devs should strive for (because thats how i think all players will need to feel to get invested enough to research and understand the possibly Dozen++ different content mechanics that a character can specialize to in order to maximize rewards or minimize risk or minimize time to complete. That choice is as big to an endgame player as a new player picking skill gems). I think the devs do want a better experience for new players or players who tried the game and didnt have it click for them. I think leading up to PoE 2 I expect something is going to happen that will change the leveling experience. And maybe we've already seen part of that. Affliction does not only just so much for the endgame this league, but also the early game we saw very early on. It was meta to pick an ascendancy in the mechanic that gave you these buffs: increased max life if your gloves have no gems socketed, increasd movement speed if your boots have no gems socketed, AND/OR + 50% to ALL resistances if your helm has no sockets. I ran the game without the max life buff, but especially having 50% just off the helm made leveling massively less annoying. It was a dream being that quick and that tanky for the early game. Last edit. It'd be cool if you get the one time full respec from Kirac as a "God slayer" reward. Gosh was learning to do atlas and kirac and maven/eater/searing so daunting when years ago I saw the atlas what being changed a 2nd time.
unfortunately cant find a god damn guide on " how to do things" with some good explanations on how to obtain specific stuff that i need. half of my time playing poe is by going to google things that i miss and how to obtain . but i guess thats the beauty of this game the complexity which D4 will never have .
Maybe they could have a new player league, where it is a lot more forgiving in these ways, and people could choose to play there without disrupting the main game. I am against the respec argument, because I like the feeling of your build coming together differently every time. If there were free respecs, every guide would be: level with the same broken few starter builds until x point and respec, every character would be far more boring to level once you have played it a couple of times.
Since someone mentioned casual vs hardcore players. The casual will play to complete the story and maybe play a few hours into what comes next. If the story takes 30h to complete, the casual will probably play at most 60h in total and then move to the next game so he will never meet the hardcore player who will sink 200 or 300h.. or 1000h. Meaning that the content beyond the 60h should be for hardcore players IF you intend to make a game that is monetized based on player retention because you can't expect the casual gamer dad to play 1000h, especially if there is no tangible gain for the time spent playing.
PoE is incredible. I'm so grateful for GGG and their vision to elevate the ARPG genre. Blizzard has been phoning it in for years and only make games for the lowest common denominator. Playing D4 after playing PoE since Beta made me appreciate a developer that actually challenges me. I got to level 45 in D4 before I got bored and went back to PoE.
I remember my first character back in 2014. Tornado Shot glass cannon, essentially. I went up to lvl 50ish and then dropped the game because I kept dying over and over due to my lack of defenses, and the fact that respeccing cost so much would have meant that it'd have taken a lot less time to just start over again which really put me off of the game for a bit. I came back to it just a few months later and just stuck to a guide instead and had a much smoother time. But yeah, I totally agree. Respeccing for free throughout the entire campaign would be amazing and I absolutely wouldn't have taken that months long break I had the ability to do so back then. You could say lvling a character back to ~50 takes no time, but this is new players we're talking about. I don't remember how long it took me but I'm sure it was the better part of a week. It's a long process for a new player, and if they end up bricking their build due to a large accumulation of bad choices, telling them to start over again will more often than not just put them off of the game. And sometimes they might not even give it another try.
Especially considering that new players may actually enjoy the lore, thus spending most time ever in their first campaign run. Plus low level experimentation with early loot
@12:35 one of the main reason why I don't play Diablo IV, no trading and can't find items for other classes. So much for adding elements of what made D2 great to D4.
Asmon really hit the nail with working towards a goal. Yes in POE you can be lucky with a insane drop (real dopamine kick) but Poe really rewards consistency and grinding no matter what you do (obviously you can perfect your grinding with knowledge and what to do) but it really feels rewarding after a gaming session no matter what you do :P
This game is great, you're right, so much to do, I never get bored. The currency tab is arguably by the best tab, it's terrible to try and sort it without the currency tab, although map tab is very good as well, but I think I bought a $60 supporter pack that gave me cosmetics but also gave me like 300 currency which allowed me to buy the premium stash tab package on sale when they ran a sale. I think I have most of the premium tabs like Currency, Maps, Uniques, Essence, Divination Cards. Every time I have a good season, I feel inclined to buy something like another supporter pack, just to support them. Also, the loot filter, I don't think I could play without it. Also, I still love finding those Vaal areas in Delve (in the mine), they are full of currency, and generally the mine gives good exp and currency. Also, hideout showcase, there are some people who have created some really great hideouts you can load.
The free respect point in campaign is a great idea, it would also show new players the vast range of build possibilities the game has. For power players, it’s just a new mechanic they would have to find ways to abuse. It’s a win win. Eventually it could not be allowed for races if it limits build diversity
That is a bad idea. The PoE devs have always been against it so I doubt they will implement something like that. We do get free respect points in PoE1 so Im sure we will get at least the same amount in PoE2.
New players will not play around with the skill tree and try new things. Free respects will not do anything to help new players. Most new players look at the skill tree and quit. Also while in the campaign everything is much simpler than maps, just because your tree works in campaign doesn't mean it will work in maps. While it sounds good it wouldn't do much if anything to keep new players. Why is it that all games need to be made for everyone, POE just may not be the game for these people and that is fine. Showing new players the vast possibilities is a good one, being that the vastness of the skill tree causing people to quit.
@@dustins7259i always just follow a build guide, no time at all to learn and research a meta build. GGG should list some recommended builds for new players to follow, whilst still giving the option to build your own but a warning that it's not recommended for new players etc... would alleviate the pressure for newcomers
@@dxd15-u1j We get less than 10 free respec point. This allows you to do approximately nothing when you're a new player who just realized you need to spec into survivability because glass cannon is not a viable choice, rip my first character. Respec points are currently worthless and discourage experimentation because it takes way too many too meaningfully change any part of your build. I really don't get why respec can't just be free, having to start a new character all over again just because I'm tired of spamming the exact same skills for the last 20 hours is what drove me and a few of my friends off. "That is a bad idea. The PoE devs have always been against it" And when they provide a valid reason for that , or really, any reason at all, maybe I'll change my mind. Right now most players are stuck finding a build online and blindly sticking to it because, if they fail their own build, they've wasted quite a few hours of their limited time on parts of a game they've already done.
Funny thing I heard people say the opposite, that the endgame of POE has issues that's been known for a long time but they developers are doing nothing to fix it.
Brand new PoE player here, I just finished the campaign. I was the type of player that embraced the complexity, I'm an engineer and I love complex problems. The thing that made me want to quit was the ambiguity in the quests. I don't think it's possible to finish the campaign without looking things up on a website. Things aren't just not obvious, they are unnecessarily hidden and obfuscated behind giant maps that can take an hour to explore. I wasted so much time just looking for the right door, or trying to figure out the Delve mechanic, or any other of a number of things that were purposefully obfuscated from the player only to get one shot and then have to start way back at the beginning. There's a few mechanics I simply did not engage with because I just wanted to finish this god awful campaign - like contracts, the detonator thingy, the explorer that shows up randomly, and those corrupted areas that pop up randomly. Also the labyrinth that punts you back to the very beginning - I finished the first one to get the ascendancy but not the second. Now that I'm done I'm trying to decide what to do, do I continue or not? I'll probably run some maps to get a feel for it but my head is in a bad place with PoE right now, I'm kinda scarred by that campaign.
I totally agree with you as a someone who spent thounsands of hours on POE and most people avoid the additional encounters while doing the campaign anyways as its generally not worth the time, but if you plan on dabbling in POE for a bit I strongly recommend finishing the labyrinths as each ascendancy node taken is a huge power spike
yeah encountering league mechanics during first play through of campaign was confusing for me too because of how little the game teaches you about them, it was only after learning about different league mechanics from outside that I began to deeply enjoying them. Hope they add better intro quests to leagues in poe 2
And when you think you have done all in PoE (maps, bosses, delve, heist, specialized farming strategies, crafting, etc. etc.) - you then see that when you create a character, there is a SSF button, which gives very fresh and very different experience of recourse management, planning, etc. PoE has a lot of depth in it, and that's why we love it.
the way i would do it is, the normal pinnacles fights drop an uber invitation, that way the normal invitations go up in price and the uber fight is gate kept behind a skill wall, that way new players cant allocate the keystone by mistake and get rolled.
I have a feeling D4 knowing that they will loose players to PoE2. They will sell stash tabs, mark my words, they will actually poke the bear and let all hell loose 😂
every time he brings up flasks, he never mentions that with the same patch they gutted how much charges you get for those said flasks, and that the mods for them were altered in a way that small minority enjoyed
The whole flask argument was the most missrepresetation of what actually happend that I heard in a while. Flask were basically prime example of how little GGG care and is ready to change the game in favour of what players want. It took many years of complaining, banning players for using flask macro and in some cases physicaly hurting people until they intrudeced this automation. Even when that happend as you mention they tried forced people to do it manually by reducing charges, makes them reactive or give increased flask effect if you do it manualy. Those changes to flask starts one of the biggest outrage of poe players in history which makes them lost 1/3 of the revenue what Chris admitted on the apology tour he makes as damage control. And if you think the fight for flask automation is over, they announce on Exilecon that in Path of Exile 2 they want it once more time try to make flask more reactive, so good luck with that.
i love poe. i can tailor my Gameplay to my liking with the maping system. i like delve/hiest but not Abyss. so i just remove abyss from the pool of content, and get more of what i want to do. in Diablo 4 i had to do helltides.( i hated
I think if GGG could put in a newbie hand-holding co-pilot, it could remove a lot of the "L"s. So if you were a first time player, and you picked the co-pilot mode, it would do things like offer a standard template char build to follow, suggest gear when it drops, tell you when your flasks are underleveled etc.
Maybe they could have a new player league, where it is a lot more forgiving in these ways, and people could choose to play there without disrupting the main game. I am against the respec argument, because I like the feeling of your build coming together differently every time. If there were free respecs, every guide would be: level with the same broken few starter builds until x point and respec, every character would be far more boring to level once you have played it a couple of times.
There is alot of people who wouldn't want to see any major changes that would benefit the playerbase but I believe POE with its leagues can test though ideas without any repercussions. With the crangled league where all the passives were mixed up I think they had the opportunity to test a infinite respec mode and just have that month to get feedback on a change like that. Runescape had a death cost and boss instance cost added to the game and it forced players into using death costs prevention items on their builds and less people interacted with bosses. Following that they released times in the year when those death mechanics were removed and the feedback was that people love doing bosses and it was seen in the rise in player interaction but the death costs still existed. I think its important to test things out and listen to people and run trials and POE can do it with challenge leagues or just make those changes and revert them later if it doesn't work as intended.
Free respec during the campaign and maybe with an item as a reward for killing Kitava would be amazing. Going back to playing right after release I had absolutely no idea what was going on and I completely lost myself with the support gem system and the passive skill tree. I had a lot of trouble in the vaal pyramid already and each time I was trying to mimic a build from a streamer that seemed like it would help me progress didn't work because I didn't get how everything fit together. Between the calls for making the campaign skippable to buying a bunch of regrets to inviting more player experimentation early on I think it's the best solution for everyone. Plus it would help the occasional player finding an amazing item that would make progressing the campaign much easier but just so happens to not fit their build at all.
I support getting a full respec on Kitava kill. Most people level on a leveling strat anyway, then they have to go to the tedium of refunding their whole tree (can cost over 100c) to switch to their mapping config.
I just started playing PoE after all the videos UA-cam keeps putting in my feed made it sound like the true successor to D2. I already got more hours in it than D4 and have only had it installed for a week.
I´m eternally grateful of D4, not even 2 weeks in and I gave PoE a shot, practiced for a few days before 3.22 launch, and then did 500 hours in 3.22. Apothecary week1 and Mageblood week3. I´ve been hooked ever since, affliction league has been a bit rough so far, gave SRS Guardian a try as league start but managing the pets is a bit tedious, and no luck on drops yet :D What I really need to do is learn some crafting, been purchasing all my gear pretty much.. and it´s hurting the pockets... But crafting is so daunting.
It's a lot harder to craft direct upgrades than to craft for profit and even then crafting for profit needs a nice bankroll to be safe because its profitable over a sample size not every attempt. However, there are lots of crafting guide youtube videos out there for almost anything people want to craft, which also helps to learn the basic principles.
The permutations and combinations that can happen due to the multiple crafting layers is tough to comprehend as of now for me too, as a new player. The trick for me is to know the shortest path to the result I want and recognizing when an item is bricked and if it isn't bricked, restart the crafting process.
As for the pets, you really dont need to hand holding all of them, just zoom around and put convocation on left click, srs and big guardian will take care of the enemies, the only things that you really care about are the spectres and animate guardian, which provides you with buffs and defensive layers, with meat shield support they will just wander around you, minimize the chance of them dying, if you really struggle with spectres and animate guardian survivability i suggest get a perfect meatsack spectre and minion recover 5% life when a minion die in minion defense mastery
this league is insane for loot, i think his name is Goratha and his T7 magic-find abyss strat is INSANE this league, also only ~40c per map minimum, been having 2 raw divs drop per map on average, though you DO need a good enough build that doesn't die as quickly (progenesis moment)
Most crafting isn't really that complicated. It gets more complicated when you move towards higher end gear. If you understand fractured bases, essences, eldritch influences, veiled chaos/aisling slams and meta crafting, you can already craft most gear yourself. You can always check craft of exile for item affixes and their weightings or practice your crafting project on there before you attempt it in game.
Monster hunter used to be a game that had hidden knowledge too that took hundreds of hours to know about from monster tells to secret actions and map locations, breakpoints ect. but it got dumbed down quite a bit (still love it though) hope he likes it and iceborne since its basically my favorite ever and its basically just bosses for every fight.
GGG should send a thank you letter to blizzard for releasing D IV. I have been playing D2 for 20 years, waited for D IV hell of a time, and now I started POE, cause this is just a good game, whereas D IV is crap. Thanks blizzard, just spent my first 30 USD on POE cosmetics!
maybe it's just me but after I got to clearing t16 maps I got bored of POE, I never went back to it and never will. For some reason, games just get boring for me once I get near endgame where the grind truly begins
The only thing I don't like about PoE is that you either get one shot by enemies or you never die, there is no middle ground for survival ability. GGG really need to do some balancing about the game, I understand that they purposely separated PoE 1 and PoE 2 to reduce the powercreep, but seeing how they developing PoE 1 in past decade, PoE 2 will eventually get the same powercreep as PoE 1. So, once again, GGG really need to do some balancing about the game!
There absolutely are plenty of builds that have 100k ehp and 10m shaped DPS. Of course not league starters or 5div builds. But they are definitely viable with 25-50div.
@@CringeConsultantThey may not intentionally make the same mistakes but it can still happen. Tbh for various reasons I lost interest in POE in general and faith in GGG. But we will see.
@@Rikokknd "leaving only the most brutal oneshots." Literally what I just said, you either get one shot by enemies or you never die. You literally just double confirm on my take LOL.
Like a month or so ago, I decided to try for the first time Diablo 4. Since rogue was my class in every single RPG, i ve decided to go for it. Since i hate copying other build that are OP, i ve decided to just get to know the game and experience with it to see what is working and what not. I like so much this game that i ve read everything about it and learned how the items, affixes and aspects work, i literally can t remember the last game i ve played that got me so clenched to it so that i try and learn everything about it in such a small time frame. After 150 hours, i ve succeded to make the build work so well that i could erase T100 solo and finally i could kill Uber Lilith alone, this was like two weeks ago. On my FYP, bad reviews started to appear about the game and i never understood why because it was so enjoyable for me. Now i get it why. From a player that played this game for the first time ever, i feel like every season, you have a few goals. Create a character that you like, make it lvl 100, aquire the items needed for your build and try and kill Uber Lilith. Once you do that, unfortunatelly it looks like it is over. Yes, i have tried to go for Duriel. Gathered resources for 60 runs just to get same garbage items over and over again ( at least i got the horse ) so i just gave up. Dungeons are fine but what's the point of working my but all they way through a t100 if the only benefit from it is 300 and smth XP for a glyph. No items, nothing else, so this falls apart quickly. AoZ looks interesting but looks like it s better to have some ubers before going in. Map events are nice but those are not end game content so it falls apart as well. So what you have to do after ? Well i guess you just wait the new season. Maybe you create a new character just to learn it and see how it goes and how it works but that is it. That is not content delivered by the game that is content created by you, if i have to make myself enjoy the game with ways that were not initially intented the game fails. Affixes in this game are soo effing trash. You have to literally gain every single legendary or ancestral or whatever if you want to have a god tier drop and surprise! You get one or two maybe and it has 700 item power. I really hope Blizzard fix this since the game literally begins with the end and introduce something worth of grinding for players for an entire season. For the bugs and other thing i just don t wanna get into. So yeah, D4 is not a bad game, it looks and sounds very good, but the delivery is bad. I always wonder if the Devs for this game are blind or have brain damage sometimes that they cannot see what s wrong with this game.
I absolutely love how Asmon is super down to earth, straight forward and not full of shit. If he knows something he says so, if he doesn't he says so. Love this creator!!!
I really enjoyed the atlas, and collecting all the maps. I bought map storage so I could try to collect them all! I loved the discussion about how much you should pay. One of the cool things about this game is that YOU can decide how much to pay!! Storage is definitely the way to go if you're trying to budget what you spend, but how much storage you need is somewhat subjective.
I think the reason why I enjoy diablo more, is that I'm not looking for a full time game in diablo. I'm looking for something I can spend a week or 2 with friends playing on new seasons. Poe might be the game for you if you are looking for a game where you basically can just live in it. But between Wow, the survival games I enjoy playing, the occasional fps, and diablo seasons, I don't have the needed time to put into a game like POE unless I gave up something like Wow.
Even for me who hates, HATES to play games that make you do inventory work. PoE does it so much better that you barely notice it. If you liked Diablo but could use a game that lets you literally do anything, this is the game for you. Just take it slow and at your own pace. I adore my rare drop focused Shadow too :D SO much loot and things even though he's only like lvl 10.
The fact that POE inv search has regex, large stack sizes on stash tabs and most importantly, the trading system. Rarely need to conciously manage inv. Other players and regex does it for you. So smooth so fluid. It all just works.
I was pissed at D4 so I HEAD FIRST in poe, despite the insane barrier to entry it has which isn't actually too bad if you watch some beginners guide AFTER you played for a bit so you know what they r talking about. WHAT I'M SAYING IS, I often heard "diablo 4 combat and graphics is better, but poe is the better game" NOT IT'S FKIN NOT! Poe looks JUST as good as d4 and combat feels amazing! if not better than d4!
The game Diablo 4 doesn't exist. Don't be delusional. The game marketed as Diablo 4 isn't a Diablo GAME, it's a Diablo PRODUCT. Diablo 3 doesn't exist either, it's "Diablo" 3.
Diablo 4: Here's a simplistic talent tree for dumbasses. POE: Here's a fuck-off huge talent tree with massive amounts of variables and options, even if they aren't all optimized.
@@RMartian76honestly if you’re good theory crafting - you can go do campaign fairly easily with no guides. I just came back into game from being gone 7 years - last league I did solo self found, guideless and blind. Personally was actually really fun finding out about things. It’s not a race, but your own personal in game goals PS: A good analogy is how good are you crafting decks in a card game like MTG
I just started to play POE like a week ago. People shouldn’t be worried about how complicated it can be. Just pick something that looks fun and go. It’s fun from the jump. It only gets more fun as you learn more. Basically, you’ll enjoy yourself and then you’ll WANT to learn more.
100% agree on the full respec. I don't see why people shoudn't be allowed to respec their characters, in arpg and in mmorpg. MMORPG: - in "DAOC", in order to respec, you needed a stone drop on the drake of your realm. On my server a guy organized the drake expedition and 100+ people were present to kill the drake (once a week or once a month, don't remember). So you needed to be lucky to get a stone as a reward... or buy the stone but the price was usually to expensive for casual players. I think i have never respec one of my characters in the game... - On the other hand, in "Rift", the spe system was fun. Each character had like 8 souls (spec tree), you combined 3 souls to make a role and you could save multiple roles, you just needed to be out of combat to change role. And you could respec roles as much as you wanted. I've done raids where i started range dps on the trash mobs, tank for 1 boss, dps melee on the 2nd boss and support on the last boss with the same character. Best spec system i have ever seen in a mmorpg.
That’s fair, my first run I felt the same way. I thought it was lame to follow a build guide, tried my own thing and stopped… but then the second time I followed a guide and it made the game 100% more enjoyable and playable. Now I just focus on learning one thing at a time either crafting, league mechanic, trading etc., and it has made it way more fun where I would lose interest before.
DM likes playing Blight, Asmon plays Legion and Expedition. I personally prefer Delirium and Harvest. The beauty of this game really is that endgame has something for everyone
I tried PoE, but its just overwhelming and i while i like to dig into games deeper i just simply dont have the time do to so. I played D2 for a long time and currently am hooked to Last Epoch, but while that game has a very solid foundation i hope in the future that it gets a comparable amount of content as PoE has.
Understand what you mean, first time I tried POE it was just to overwhelming (and I call myself a real Degen gamer) but it’s a lot of info you need to get from third party services/sites and without reading up on HOW to get all info it can be really hard. Second time I came a lot further but it got really overwhelming in maps after some tiers, but I did a reddit thread and a got a lot of hands on help and tips with small changes which really helped me learn even more and I started enjoying it a lot. It’s just so much and suddenly you sit theee and had your chest since lvl 20 and you are lvl 60 and you change some stuff but then your resistances if to low and you missed it and now you get instagibbed and you change another thing and then another but now you got no dmg and you are just stuck and don’t know how to get out ans balance your char 😂
I disagree, actually having to block a specific league mechanic will grant you +2% for your desired mechanic to appear in the map on top of the chance to appear passives you allocated to your desired mechanic, which effectively makes the league mechanic you want appear much frequently. Also blocking league mechanics makes it so that they are no longer included in the randomized choice pool whenever you enter the map.
Re: cost, for anyone thinking of starting off, I'd say $50 is all you need even if you don't wait for the weekend stash tab sales. Currency, Maps, Quad, Divination, and Fragments and you should be good to go. And the nice thing with the PoE devs is that whenever stuff gets added or changed, they also adjust the stash tabs you have to fit the current meta, so you never need to buy new ones. The tabs I bought in like 2015 or whatever are still just as useful today.
I agree with asmon. I played ssf jugg boneshatter dumped a few hundred hours and got my gear to be able to run some t16 maps and was able to beat some end game bosses like elder and shaper. But aint no way im touching the elder version. Id get one shotted without having maxed out spell suppression. But as a melee only type of player i feel like at the very very end the grind is very hard and not worth it. Plus if i wanted to switch to another melee skill gem or build I’d have to roll another character and that hurts so i ended up quitting after around getting 2-3 voidstones every once in a while i come back to play ssf
They could eliminate the need for new players to have to follow a build guide by allowing you to completely respec...giving people the opportunity to figure things out on there own without having to reroll and start from the beginning all over again
If you think PoE is too much and D4 is too little, I think Grim Dawn hits the perfect middle note. A lot of secrets, lots of builds that most players can figure out themselves, meaty endgame content, and just that good ol' classic hack and slash vibes.
I remember years ago poe in China actually got in game auction house\market. It's just a bunch of tabs where you have items with their cost (premium tabs) and you can just drag it to your inventory without interacting with other players.
Would play POE if I didn't have to do the campaign every time and to add a further annoyance you have to run the campaign again for each new character in the same season.
I completely agree with your idea that they should just open up character building (resetting skill points). This is an old mechanic that only helps young games that lack end game content. There was one time early in the game where it helped it via replay-ability when it was young, but it now has so much end game content that there is no need to force replaying via the old mechanic of "one shot builds". That was and has always been just a way to force players to run another character. Now there's so many end game options that it's an irrelevant mechanic and only fosters frustration, especially with new players. And even if they take that away, you will still have players building new characters to take advantage of the class benefits (Marauder vs. templar as an example). so moving skill points should be free, and always available.
Dudes, POE is the best game ever and it never ever ever ever feels grindy even though you are doing the same things over and over and over again... so much better than diablo 4. I have the same opinion as all the other people and that makes me a good person!
There are builds aplenty that can keep you engaged by needing to use multiple abilities and having to keep an eye out for expiring timers. Heavy melee builds come to mind. There are YT guides out there for all play styles.
8:00 - I hate Jun missions, and I hate that I can't block him from randomly appearing in maps. I don't mind the other masters you can't block; like Einhar, Niko, or Alva.
I booted up D4 last night after playing the latest season of POE for a while. D4 just feels bad to play. The cooldowns feel awful. Resource gen feels awful. Theres so much time spent trying to gain resource or trying to avoid damage when you should be attacking and using abilities. They could even give the enemies 300% health and take away the cooldowns and it would feel better than it does now.
As far as paying for the trading another option is if you play with friends only 1 of you has to buy the trade tab and that person can be the official trader, that's what some of my friends would do is just hand me the items they want to trade and I would handle it and give them the profits so if paying for it is really an issue there are ways around that - although they eventually ended up getting their own trade tabs just to support the developers
I've always found POE extremely interesting, but unfortunately it's impossible to play. This idea that every three months a new way of playing is ADDED to the game and it interacts with everything that already exists causes an absurd level of complexity. You can't start playing POE these days. Everywhere I look in the game, there are months of dedicated study to understand what is happening. The amount of variables in a single item, and the amount of things it could do or not do, dude, a player needs to play for over a year just to be minimally able to look at an item and know if it's good or bad. This is just insane.
You dont really need to know anything about PoE. Last league I introduced a friend to PoE. We took it slow and just leveled through the campaign. I basically told him to not worry about knowing anything until we encountered it. He got through most of the campaign on his own, got to T16 maps and even did a couple bosses all on his own. He still doesn't know much about the game. The only things I actually told him was the names of league mechanics and that he should do the Labyrinth to get his Ascendancy. The skills trees may look intimidating but they are actually really simple. You can ignore basically every mechanic in the game until you are at end game at which point you can just slowly learn about them one by one. Also the game doesnt really get more complicated every league because most league mechanics don't go core which means they disappear after the league ends but might return later when it has been balanced and changed. Edit: also set a realistic goal. As a new player your goal should not be "kill ever boss at the highest difficulty and earn a Mirror of Kalandra" it should probably be to finish the campaign and if you can do that get as far into maps as you can. My goal for the next league is simply going to be to play and learn the Sanctum league mechanics because i did not play that league and it seems interesting.
@@znttthefox369 "your friend will play for years just to find out of the item he dropped should be picked up" No he knows that almost everything on the ground is bad unless you have just made it to maps and have literally nothing else. A simple Loot filter shows him what he should be picking up so he doesnt really need to know anything about it but can learn going forward. There is no dilemma at all when it comes to finding items on the ground. He knows that life and resistances are good. He was using a fire skill that dealt damage over time so increased fire and other generic types are good. He knew dot multi was good. He didnt need to know more than that. Everything from that point onward is just getting better at the game but he didnt need to know those things to get 50+ hours of free fun and get to endgame.
@@InkDevil999 Not everything on the ground is trash when you're building the character, as your character starts with nothing. Also, for example, loot filters scream for unique items and most of them are bad too. Which of them are good? You can't know unless you've been playing for years. I've tried following general rules like "focus on a stat you like" or "look for defense attributes like life and resistances". When the character reaches the highest map tiers you discover that it cannot take damage, or even dies in one hit, or has little damage and you need a long, long time to discover what you missed. How should they fix it? Do brute force for months until they find out? Create a character from scratch and spend another whole day completing the initial 10 acts? I've never heard the expression "dot multi". Is it damage per second from different sources and elements?
I've put about 700 hours into PoE, and I've never once made it past the beginning of the "maps phase" of the game. I had absolutely NO IDEA that there were more bosses. I thought the people who played PoE were just running the same maps over and over and over for thousands of hours.
Diablo 2 already solved this problem. You get 3 free respecs and then they later added high level items you can farm to respec. PoE could easily do a variation of this. I'm actually surprised they never did this. It helps new players and it reduces the feeling of punishment for making mistakes. Edit: D2 might have added respecs the same time that they added the respec items i cant remember.
Having to do the campaign every seasons with every character before getting to the map thingy(per character) is the real Turn off for me . When/if they change that , I will be back . But for now , I got a life to live . Talking about POE
I started PoE with Kalendra and I very much relate to DM's experience. He has moved much faster than me being a streamer but I am enjoying his journey and how quick he is overcoming the problems that I face as a fairly new player in this game.
I played PoE from patch 1.0 to 3.8. I stopped playing for years until I downloaded and tried to play it last week. PoE uses an outdated, in-house game engine. It heats up my brand new pc so much, I uninstalled. It handles lag poorly too. I'll just wait for PoE2 and hope it's much more optimized this time.
That respec thing he talks about at the end For whatever is being told of Torchlight Infinite, true or not, their infinite respec until level 80 is just a great decision
I'm glad more and more creators are bringing LEGIONS of new players to Path of Exile. 2024 is going to be the YEAR of POE and I'm so happy for the developers.
I quit like 3 hours into the game. I dont get the PoE hype at all. Im not even a big Diablo Player. Felt way to convoluted, The giant Skill trees felt dumb and the worst for me was that weird system with putting Skills into Armor.
I've tried PoE a half-dozen times Also not a big Diablo player. PoE is super-boring from the very first second. It preys on the sunk cost fallacy and so people who have spent 100s of hours into the game just to learn it now feel like they have to defend their boring game.
@@RMartian76or maybe you just don't like arpgs? why do you have to try and justify your lack of interest by saying everyone else doesn't actually like the game either, that's the most backwards shit ever 💀
The new poe league lost 50% peak playerbase in 3 weeks, the game with 10 years of content is also pretty boring but youtubers are just going to ignore that. Oh wait they are just farming for engagment, lmao. Since the whole "D4 bad" started poe didn't peak again but keep hating lmao.
Losing most of the player base after almost a month is literally how every single game works. You can look at the player stats and there is always a massive drop off after some time. The thing is every single league there a spike of those same players coming back and then another drop off after they get through the content they want.
Also it is disingenuous to slap a 10 year label on a game that started in alpha with three guys working on it. The point of a game isn't that it captivates your entire life. The point is you play the content (hopefully enjoy it), get what you want out of it then move on to something else.
I really need to get into PoE. I've tried starting a few times since like, 2015 but never seriously. Now I wonder if I should just wait for PoE 2 because 2 looks amazing
Both will exist side-by-side, and both will offer different experiences. Treat them separately, so go ahead and try the first game now if you got the time.
i started poe first time like 2 weeks after in past years trying to load it up but only got to like lvl 7 which takes most people like 5 minutes but besides the point actually gave it a chance and have already put in like 100 hours in 2 and half weeks it is quite fun and addicting
If you are interested i think you should give it a go. I would recommend making it as easy and simple as possible. 1) as a new player your goal should probably be something along the lines of completing the campaign and getting into maps. (It doesnt have to be complete all maps or defeat endgame bosses. Those can be goals for the next league or a second character.) 2) find a build guide and just follow it. This eliminates having to worry about the passive skill tree (its looks a lot scarier than it actually is). You can always make your own build in the future when you know the game better. 3) dont worry about all the league mechanics and system. Seriously. 99% of it isnt important or necessary to know. Get to endgame and then you can start to learn about them one by one. Most players dont know how all league mechanics work (only their name and what you can get from it) and they dont need to if they arent going to play it. 4: you dont have to hurry. It you want to read the quests, talk to the NPCs and listen to the lore you find while going through the campaign. A lot of people only have eyes for one thing and that is endgame. That is fine ofc but it can also be fun to just know and understand what is actually going on. My first playthrough took a long time and when I introduced a friend to PoE last league we spent 20+ hours in the campaign. He managed to get to T16 maps and doing a few of the bosses without much help :)
27:48 I explain this to my friends a bit like - you are playing the game when you theorycraft or build your gear/char, what you see here is the result and yes that’s a bit mindless but it’s the work up to it that’s the “hard” part :P
Actually, I'd say that a sign of a great game is when you stop playing, but you're really still playing in your head. I'll log off SoD and be thinking about it all day at work. Like "Damn, I can't wait to get home and farm gold! Or clap some fresh 25s in WSG with my full bis hunter!"
I just like the hack & slash of POE, and many ways to do that, i would not like to see go for a boss like invitations and stuff because i don't like bossing, i just wanna blast tons of monster, so selling invitation just suits my playstyle.
I waited so long for Diablo IV... just so I could discover POE. Now all I want to do is blast things with a crossbow in POE 2.
That crossbow gameplay does look fun as hell ngl
I can’t wait to poke stuffs with a lance in poe2😂
That's the kind of fun i miss from alien shooter
I discovered PoE after my disappointment with diablo 3. honestly it's a win. without diablo I would have never found this incredible game
Try last epoch it is better
When I fought Lilith in D4, I was feeling like I was fighting the ground. I was not fighting the boss at all. It's the ground that killed me. I really want to ask Bizzard if they can change boss name from Lilith to "The Ground". To enjoy boss fight, I can't enjoy attacks which don't come out of part of boss body.
Lmao this comment made me laugh a lot, thank you 🤓
@@OArchivesX :me when i eat shit
@@OArchivesX so obviously baiting. You laid it on way too thick. Good luck on next time 🫡
@@OArchivesXtell me you havnt fought a poe Uber boss on shit gear without telling me you havnt fought a Poe Uber boss on shit gear 😂😂😂😂
@@OArchivesX you have bad taste
We should be thanking D4 because it made people try out POE
it made me consider POE but after watching videos liek this ill just tick w diablo till it gets guuud or dies lol.
Actually D3 is to thank for POE. That started the wave of people leaving Diablo and trying other games out.
first time in years,i tryed poe thx to d4
True i left D3 in 2018 and tried out POE back then and i never had that much fun in diablo anymore
POE showed me how building a character and progression should look
I always go back to new d3 league not anymore and i always will play d4 new league cause it's new and it's fun to progress to 100 kill few big bosses but poe have better progression systems@@StevesRepairs54
@@clubelite861it does seem intimidating at first, but like he says by the end of the campaign you have a great understanding of how it all works…and it is far simpler than it looks. It becomes intuitive quite quickly! Come join us in PoE Exile, there is a lot of help if you ever need it!
10:33 They've been doing this type of stuff for over a decade. When they implement a bad or unpopular system and players reject it, they add an incentive to do it. So now the rewards are just tempting enough to do content you otherwise would not do. You feel stupid while you are doing it, and you feel stupid if you don't do it.
Torghast Syndrome.
Now with Transfigured Gems , you have to do Labs to get Transfigured Gems
@@KUNAIfever no you don't, same with old helm enchants, you go to lab runners and they get you what you need.
Also Lab running can be fun too, for a few dozen runs to get you the gem you need, i did it just to test how stressful the running will be, it was fine to be honest if you just need a few gems. Otherwise buy the stuff from pro Lab-runners, how do the lab in like under 3-4mins.
yeah the lab system was cool when they first implemented it because novelty. Ascendancies were such an upgrade to base game... but nowadays it's a chore
@@aberges Labyrinth used to be far worse. The layout and number of traps in all difficulty level use to be like Merciless / Uber. There were certain days where the layout was so bad, it was best to just outright skip it that day.
The key to PoE is the longer you play the less you have to do the things you don't want to do. Every hour I put in I get closer to unlocking the exact play style I want to experience that league. It's the same feeling as unlocking new shit in a roguelike on each run.
Actually, it's kind of like the reverse. As in, imagine a roguelike where you start with everything unlocked and systematically lock things off so you don't have them show up anymore. Ability you don't like using? Locked. Enemy you can't stand the mechanic of ? Lock 'em. Eventually, you'd have nothing but things you want.
Sadly that's what makes the game more frustrating over time, at least for me. Having to start off every single league the same way with doing the boring and necessary stuff first gets pretty annoying after 4k hours.
@@romofin I only play every third league or so. I can definitely see it getting old if you're doing every one
The two things I don't like anymore. I am sick of the campaign, completed it more times than I can count and I don't want to do it anymore. I also hate leveling the heist stuff if I feel like doing that during league X, which I mean heist has great rewards so....
The endgame is great.
@@romofin Yeah, it took me like 3 Leagues before I even got to experience Atlas passives, because I'd get burnt out by time I hit maps..
D4 was the best marketing play for PoE
Originally it was the "do you guys not have phones" incident. At least for me and a bunch of others that's what sent us over to PoE. I thank Bliz for that. I would've never played PoE and it's become probably my all time favorite game.
I've been playing PoE since there were only 3 acts its such a good feeling knowing people are still discovering how amazing and in depth the game is
It’s crazy how much they improved the game. This is why I believe in Poe 2
you mean how scamming that game is bc they fucked you with inventory/bank slots? or you look like a farmer in endgame w/o skins? oh yeah cool game bro
@@blblblblblbllblblblbl9386 tf u mean? None of these things are mandatories, and especially not cosmetics lmfao
Buying tabs is like 10 bucks, and although not mandatory, they do improve your player experience. If you play and enjoy the game to the point where u NEED those tabs, 10 bucks is nothing compared to the hours u spend in it
Complete out of touch comment
you can get very cool skins with challenges and by watching the announcemnt streams and other streams... I haven't commented on any YT Video ever but this is just nonsense @@blblblblblbllblblblbl9386
@@blblblblblbllblblblbl9386why r u mad bro xd
Playing casual PoE is like going to high school, delving into builds/items/maps/trading/different games within the game, is like going to university.
Mastering crafting in PoE is like being a professor of five different high-demanding professions (like lawyer, doctor, architect, engineer, theoretical physicist).
D4 is high-school level.
D4 is elementary school, middle school at best
D4 is finger-painting in pre-school.@@jkc877
The fact that Darth put up a Xmas tree - complete with lights - as a bachelor - is the true build.
I thought he’s got a misus though?
@@addamriley5452”kittyyyyy?!”
Pretty sure I heard him talk about a wife at some point.
@@madsmatras5691 i heard him make reference to a divorce / separation / exwife in a recent video
11:00 is such a good example. For those who don't know, essentially to get a Mythic Plus mount reward you had to run every Mythic plus dungeon at +15 level within time limit. Issue was that some of the dungeons were super tight in tyrannical and required good compositions and well geared players. So people would skip that week to avoid headache, save the key and do it next week to complete the requirement. This was very well known in the community and rather than making suitable changes to improve player experience, they made it mandatory to finish all the dungeons in +15 in both types of difficulties to get the mount. Pathetic!
wait you need to do 2 +15's for each dungeon now? Glad i unsubbed holy
@@boddles4305 no u do not. classic andy talking garbage as usual.
@@slyrp3683he was just asking friend
Look at the Classic Andys and their skill issue struggling with 15+ keys lmaooooo. Keep staying in Classic and press your 2 buttons rotation on brain dead bosses.
Average retail players are literally farming 8 20+ keys every week lol.
@@vulkenite5476 Average retail player is buying AOTC by Russian booster groups, don't delude yourself.
My first Path of Exile experience was on the PS4 and the way trade was handled is that you marked things for sale, or stuck them in a tab dedicated for it, put the price, and that was it. You could be offline, things would sell (to my memory) and the currency desired would make itself there. It was a genuine auction system, so quick cozy and comfy. Why do we not have that in the PC version? (made friends via trade on PoE PC ofc but..)
Well idk but i prefer it via trade sites and forums. Made all my friends in poe that way
This is intentional. They add friction to slow bots and traders so people that play the game somewhat normal have a chance to make currency
@@CrystalStearOfTheCas Also AH economies generally degenerate into undercut lowest price by 1 copper. There isn't much depth there, or opportunities to make money flipping, because prices are so standardised.
@@harkonan5913 I don't view that as a bad thing. The time savings and the items being at true market value far outweigh the advantage of being able to flip items. But I do see the "fun" in that, and I'm sure it would still apply for non uniques/currencies items. They surely will never add a "suggested price" feature for rares taking into accounts the mods and everything, this would be against everything Chris & Johnathan stand for
@@CrystalStearOfTheCas Well I exclusively play SSF, because I dont like the mechanics of trading, so I really want to see some improvements for POE2, as it looks to be a slower game with harder bossing, I feel we might need all the dps we can get, so I may prefer trade leagues. It seems poe2 will have some kind of buyout trading, but for poe1 id probably just like an npc in hideout people could come in and browse for items, everything else could function the same, having to invite to group etc, but I dont have to leave my map to come and trade something.
But I have seen the other side of frictionless trading, in guild wars 2, the most boring economy in any game I have played. The only way to really rack up profits was with sheer volume, very tedious.
Yeah same here. Waited forever for d4 just to discover I love poe and am now addicted. The complexity/character building is what got me honestly 😊
Back when when Poison Arrow was popular (and before it was Caustic Arrow) I made boat loads of currency crafting chaos damage rings. And it was a simple process too. Buy good base rings and the essences, then use 1 essence on each ring and make bank. I never rerolled a ring with essences, just vendored 5 to get another roll. Regularly you would get rings that sold for 1-5 exalt.
So knowing the current meta is valuable too.
still works with IIQ Amulets currently. Reroll shaper amulets with crit multi essences (screaming is enough). made around 150d with 20d investment within an hour or so
I got into Poe the first time 2019 Christmas break. I have never been so addicted to something and I put 200 hours over the course of that christmas. I regret nothing and would always do it again
Completly agree with full respec before the epilogue. Yes, itll create meta leveling builds for each class, but it solves alot of the problems a new player who did zero research on the game and dives in, expecting to intuitively pick up on things or at least intuitively figure out what questions to google to learn the very fundamentals. What a new player is playing for, is to see if the game feels good and if they can get invested in it.
Was watching a youtuber play PoE blind and he admitted "ok if i want skills i need sockets. If my gear has good mods but not the right sockets, i guess i'm just shit out of luck if i didnt get a jewler orb to drop." Dude did act 5 without picking up a chromatic orb and "for content" refused to google any information, like vendor recipies.
New players that respect their time will google things and learn things as they need to. But they need to feel invested in the game and being able to respec points, freely and on a whim, to the tune of "ooo i just got this cool skill as a early quest reward and i love it" or "ok i just googled that act 6 gives me ele and chaos resist penalties, how can i (craft) those resistances?" And eventually play the game enough, to ask "ok, i really like how this game is, i really like my skills. Is there a build guide thatll show me how to unlock the potential?"
Not only is that discovery an experience the devs should strive for (because thats how i think all players will need to feel to get invested enough to research and understand the possibly Dozen++ different content mechanics that a character can specialize to in order to maximize rewards or minimize risk or minimize time to complete. That choice is as big to an endgame player as a new player picking skill gems). I think the devs do want a better experience for new players or players who tried the game and didnt have it click for them. I think leading up to PoE 2 I expect something is going to happen that will change the leveling experience. And maybe we've already seen part of that.
Affliction does not only just so much for the endgame this league, but also the early game we saw very early on. It was meta to pick an ascendancy in the mechanic that gave you these buffs: increased max life if your gloves have no gems socketed, increasd movement speed if your boots have no gems socketed, AND/OR + 50% to ALL resistances if your helm has no sockets. I ran the game without the max life buff, but especially having 50% just off the helm made leveling massively less annoying. It was a dream being that quick and that tanky for the early game.
Last edit. It'd be cool if you get the one time full respec from Kirac as a "God slayer" reward. Gosh was learning to do atlas and kirac and maven/eater/searing so daunting when years ago I saw the atlas what being changed a 2nd time.
unfortunately cant find a god damn guide on " how to do things" with some good explanations on how to obtain specific stuff that i need. half of my time playing poe is by going to google things that i miss and how to obtain . but i guess thats the beauty of this game the complexity which D4 will never have .
Maybe they could have a new player league, where it is a lot more forgiving in these ways, and people could choose to play there without disrupting the main game. I am against the respec argument, because I like the feeling of your build coming together differently every time. If there were free respecs, every guide would be: level with the same broken few starter builds until x point and respec, every character would be far more boring to level once you have played it a couple of times.
Since someone mentioned casual vs hardcore players. The casual will play to complete the story and maybe play a few hours into what comes next. If the story takes 30h to complete, the casual will probably play at most 60h in total and then move to the next game so he will never meet the hardcore player who will sink 200 or 300h.. or 1000h. Meaning that the content beyond the 60h should be for hardcore players IF you intend to make a game that is monetized based on player retention because you can't expect the casual gamer dad to play 1000h, especially if there is no tangible gain for the time spent playing.
I thought in PoE 200h is casual und Hardcore starts at 10.000h
PoE is incredible. I'm so grateful for GGG and their vision to elevate the ARPG genre. Blizzard has been phoning it in for years and only make games for the lowest common denominator. Playing D4 after playing PoE since Beta made me appreciate a developer that actually challenges me. I got to level 45 in D4 before I got bored and went back to PoE.
I remember my first character back in 2014. Tornado Shot glass cannon, essentially. I went up to lvl 50ish and then dropped the game because I kept dying over and over due to my lack of defenses, and the fact that respeccing cost so much would have meant that it'd have taken a lot less time to just start over again which really put me off of the game for a bit.
I came back to it just a few months later and just stuck to a guide instead and had a much smoother time.
But yeah, I totally agree. Respeccing for free throughout the entire campaign would be amazing and I absolutely wouldn't have taken that months long break I had the ability to do so back then. You could say lvling a character back to ~50 takes no time, but this is new players we're talking about. I don't remember how long it took me but I'm sure it was the better part of a week.
It's a long process for a new player, and if they end up bricking their build due to a large accumulation of bad choices, telling them to start over again will more often than not just put them off of the game. And sometimes they might not even give it another try.
Especially considering that new players may actually enjoy the lore, thus spending most time ever in their first campaign run. Plus low level experimentation with early loot
@12:35 one of the main reason why I don't play Diablo IV, no trading and can't find items for other classes. So much for adding elements of what made D2 great to D4.
I am an absolute casual, and i enjoy POE, 1-2 hours each day login after work is a bless.
Asmon really hit the nail with working towards a goal. Yes in POE you can be lucky with a insane drop (real dopamine kick) but Poe really rewards consistency and grinding no matter what you do (obviously you can perfect your grinding with knowledge and what to do) but it really feels rewarding after a gaming session no matter what you do :P
This game is great, you're right, so much to do, I never get bored. The currency tab is arguably by the best tab, it's terrible to try and sort it without the currency tab, although map tab is very good as well, but I think I bought a $60 supporter pack that gave me cosmetics but also gave me like 300 currency which allowed me to buy the premium stash tab package on sale when they ran a sale. I think I have most of the premium tabs like Currency, Maps, Uniques, Essence, Divination Cards. Every time I have a good season, I feel inclined to buy something like another supporter pack, just to support them. Also, the loot filter, I don't think I could play without it. Also, I still love finding those Vaal areas in Delve (in the mine), they are full of currency, and generally the mine gives good exp and currency. Also, hideout showcase, there are some people who have created some really great hideouts you can load.
The free respect point in campaign is a great idea, it would also show new players the vast range of build possibilities the game has. For power players, it’s just a new mechanic they would have to find ways to abuse. It’s a win win. Eventually it could not be allowed for races if it limits build diversity
r-e-s-p-e-c-t find out what it means to this guy
That is a bad idea. The PoE devs have always been against it so I doubt they will implement something like that. We do get free respect points in PoE1 so Im sure we will get at least the same amount in PoE2.
New players will not play around with the skill tree and try new things. Free respects will not do anything to help new players. Most new players look at the skill tree and quit. Also while in the campaign everything is much simpler than maps, just because your tree works in campaign doesn't mean it will work in maps. While it sounds good it wouldn't do much if anything to keep new players. Why is it that all games need to be made for everyone, POE just may not be the game for these people and that is fine. Showing new players the vast possibilities is a good one, being that the vastness of the skill tree causing people to quit.
@@dustins7259i always just follow a build guide, no time at all to learn and research a meta build. GGG should list some recommended builds for new players to follow, whilst still giving the option to build your own but a warning that it's not recommended for new players etc... would alleviate the pressure for newcomers
@@dxd15-u1j We get less than 10 free respec point. This allows you to do approximately nothing when you're a new player who just realized you need to spec into survivability because glass cannon is not a viable choice, rip my first character. Respec points are currently worthless and discourage experimentation because it takes way too many too meaningfully change any part of your build.
I really don't get why respec can't just be free, having to start a new character all over again just because I'm tired of spamming the exact same skills for the last 20 hours is what drove me and a few of my friends off.
"That is a bad idea. The PoE devs have always been against it" And when they provide a valid reason for that , or really, any reason at all, maybe I'll change my mind. Right now most players are stuck finding a build online and blindly sticking to it because, if they fail their own build, they've wasted quite a few hours of their limited time on parts of a game they've already done.
Funny thing I heard people say the opposite, that the endgame of POE has issues that's been known for a long time but they developers are doing nothing to fix it.
Brand new PoE player here, I just finished the campaign. I was the type of player that embraced the complexity, I'm an engineer and I love complex problems. The thing that made me want to quit was the ambiguity in the quests. I don't think it's possible to finish the campaign without looking things up on a website. Things aren't just not obvious, they are unnecessarily hidden and obfuscated behind giant maps that can take an hour to explore. I wasted so much time just looking for the right door, or trying to figure out the Delve mechanic, or any other of a number of things that were purposefully obfuscated from the player only to get one shot and then have to start way back at the beginning. There's a few mechanics I simply did not engage with because I just wanted to finish this god awful campaign - like contracts, the detonator thingy, the explorer that shows up randomly, and those corrupted areas that pop up randomly. Also the labyrinth that punts you back to the very beginning - I finished the first one to get the ascendancy but not the second. Now that I'm done I'm trying to decide what to do, do I continue or not? I'll probably run some maps to get a feel for it but my head is in a bad place with PoE right now, I'm kinda scarred by that campaign.
I totally agree with you as a someone who spent thounsands of hours on POE and most people avoid the additional encounters while doing the campaign anyways as its generally not worth the time, but if you plan on dabbling in POE for a bit I strongly recommend finishing the labyrinths as each ascendancy node taken is a huge power spike
yeah encountering league mechanics during first play through of campaign was confusing for me too because of how little the game teaches you about them, it was only after learning about different league mechanics from outside that I began to deeply enjoying them. Hope they add better intro quests to leagues in poe 2
POE is like Warframe for Destiny players. Everyone talks about it online yet I’ve never met one person in real life that actually plays it.
Path players don't go outside lol. I'd know.
And when you think you have done all in PoE (maps, bosses, delve, heist, specialized farming strategies, crafting, etc. etc.) - you then see that when you create a character, there is a SSF button, which gives very fresh and very different experience of recourse management, planning, etc. PoE has a lot of depth in it, and that's why we love it.
the way i would do it is, the normal pinnacles fights drop an uber invitation, that way the normal invitations go up in price and the uber fight is gate kept behind a skill wall, that way new players cant allocate the keystone by mistake and get rolled.
I have a feeling D4 knowing that they will loose players to PoE2. They will sell stash tabs, mark my words, they will actually poke the bear and let all hell loose 😂
every time he brings up flasks, he never mentions that with the same patch they gutted how much charges you get for those said flasks, and that the mods for them were altered in a way that small minority enjoyed
The whole flask argument was the most missrepresetation of what actually happend that I heard in a while. Flask were basically prime example of how little GGG care and is ready to change the game in favour of what players want. It took many years of complaining, banning players for using flask macro and in some cases physicaly hurting people until they intrudeced this automation. Even when that happend as you mention they tried forced people to do it manually by reducing charges, makes them reactive or give increased flask effect if you do it manualy. Those changes to flask starts one of the biggest outrage of poe players in history which makes them lost 1/3 of the revenue what Chris admitted on the apology tour he makes as damage control.
And if you think the fight for flask automation is over, they announce on Exilecon that in Path of Exile 2 they want it once more time try to make flask more reactive, so good luck with that.
i love poe. i can tailor my Gameplay to my liking with the maping system. i like delve/hiest but not Abyss. so i just remove abyss from the pool of content, and get more of what i want to do. in Diablo 4 i had to do helltides.( i hated
Everything gets boring. I get bored very very easily. I don't really like anything.
I think if GGG could put in a newbie hand-holding co-pilot, it could remove a lot of the "L"s. So if you were a first time player, and you picked the co-pilot mode, it would do things like offer a standard template char build to follow, suggest gear when it drops, tell you when your flasks are underleveled etc.
Maybe they could have a new player league, where it is a lot more forgiving in these ways, and people could choose to play there without disrupting the main game. I am against the respec argument, because I like the feeling of your build coming together differently every time. If there were free respecs, every guide would be: level with the same broken few starter builds until x point and respec, every character would be far more boring to level once you have played it a couple of times.
There is alot of people who wouldn't want to see any major changes that would benefit the playerbase but I believe POE with its leagues can test though ideas without any repercussions. With the crangled league where all the passives were mixed up I think they had the opportunity to test a infinite respec mode and just have that month to get feedback on a change like that.
Runescape had a death cost and boss instance cost added to the game and it forced players into using death costs prevention items on their builds and less people interacted with bosses. Following that they released times in the year when those death mechanics were removed and the feedback was that people love doing bosses and it was seen in the rise in player interaction but the death costs still existed. I think its important to test things out and listen to people and run trials and POE can do it with challenge leagues or just make those changes and revert them later if it doesn't work as intended.
Free respec during the campaign and maybe with an item as a reward for killing Kitava would be amazing. Going back to playing right after release I had absolutely no idea what was going on and I completely lost myself with the support gem system and the passive skill tree. I had a lot of trouble in the vaal pyramid already and each time I was trying to mimic a build from a streamer that seemed like it would help me progress didn't work because I didn't get how everything fit together. Between the calls for making the campaign skippable to buying a bunch of regrets to inviting more player experimentation early on I think it's the best solution for everyone. Plus it would help the occasional player finding an amazing item that would make progressing the campaign much easier but just so happens to not fit their build at all.
I support getting a full respec on Kitava kill.
Most people level on a leveling strat anyway, then they have to go to the tedium of refunding their whole tree (can cost over 100c) to switch to their mapping config.
I just started playing PoE after all the videos UA-cam keeps putting in my feed made it sound like the true successor to D2. I already got more hours in it than D4 and have only had it installed for a week.
I´m eternally grateful of D4, not even 2 weeks in and I gave PoE a shot, practiced for a few days before 3.22 launch, and then did 500 hours in 3.22.
Apothecary week1 and Mageblood week3.
I´ve been hooked ever since, affliction league has been a bit rough so far, gave SRS Guardian a try as league start but managing the pets is a bit tedious, and no luck on drops yet :D
What I really need to do is learn some crafting, been purchasing all my gear pretty much.. and it´s hurting the pockets... But crafting is so daunting.
It's a lot harder to craft direct upgrades than to craft for profit and even then crafting for profit needs a nice bankroll to be safe because its profitable over a sample size not every attempt.
However, there are lots of crafting guide youtube videos out there for almost anything people want to craft, which also helps to learn the basic principles.
The permutations and combinations that can happen due to the multiple crafting layers is tough to comprehend as of now for me too, as a new player. The trick for me is to know the shortest path to the result I want and recognizing when an item is bricked and if it isn't bricked, restart the crafting process.
As for the pets, you really dont need to hand holding all of them, just zoom around and put convocation on left click, srs and big guardian will take care of the enemies, the only things that you really care about are the spectres and animate guardian, which provides you with buffs and defensive layers, with meat shield support they will just wander around you, minimize the chance of them dying, if you really struggle with spectres and animate guardian survivability i suggest get a perfect meatsack spectre and minion recover 5% life when a minion die in minion defense mastery
this league is insane for loot, i think his name is Goratha and his T7 magic-find abyss strat is INSANE this league, also only ~40c per map minimum, been having 2 raw divs drop per map on average, though you DO need a good enough build that doesn't die as quickly (progenesis moment)
Most crafting isn't really that complicated. It gets more complicated when you move towards higher end gear. If you understand fractured bases, essences, eldritch influences, veiled chaos/aisling slams and meta crafting, you can already craft most gear yourself. You can always check craft of exile for item affixes and their weightings or practice your crafting project on there before you attempt it in game.
Monster hunter used to be a game that had hidden knowledge too that took hundreds of hours to know about from monster tells to secret actions and map locations, breakpoints ect. but it got dumbed down quite a bit (still love it though) hope he likes it and iceborne since its basically my favorite ever and its basically just bosses for every fight.
GGG should send a thank you letter to blizzard for releasing D IV. I have been playing D2 for 20 years, waited for D IV hell of a time, and now I started POE, cause this is just a good game, whereas D IV is crap. Thanks blizzard, just spent my first 30 USD on POE cosmetics!
I just wish the combat in POE was more modern and engaging. That's my only gripe the combat is so bland.
Sadly in the past 2 leagues I got bored before even reaching to mapping.
maybe it's just me but after I got to clearing t16 maps I got bored of POE, I never went back to it and never will. For some reason, games just get boring for me once I get near endgame where the grind truly begins
The only thing I don't like about PoE is that you either get one shot by enemies or you never die, there is no middle ground for survival ability. GGG really need to do some balancing about the game, I understand that they purposely separated PoE 1 and PoE 2 to reduce the powercreep, but seeing how they developing PoE 1 in past decade, PoE 2 will eventually get the same powercreep as PoE 1. So, once again, GGG really need to do some balancing about the game!
There absolutely are plenty of builds that have 100k ehp and 10m shaped DPS. Of course not league starters or 5div builds. But they are definitely viable with 25-50div.
@@CringeConsultantThey may not intentionally make the same mistakes but it can still happen. Tbh for various reasons I lost interest in POE in general and faith in GGG. But we will see.
It's all about eHP. At about 80-100k you're mitigating a lot of things, leaving only the most brutal oneshots.
Skill issue. I'm not even being funny.
@@Rikokknd "leaving only the most brutal oneshots."
Literally what I just said, you either get one shot by enemies or you never die. You literally just double confirm on my take LOL.
I love asmon talking about poe. he seems so passionate.
Like a month or so ago, I decided to try for the first time Diablo 4. Since rogue was my class in every single RPG, i ve decided to go for it.
Since i hate copying other build that are OP, i ve decided to just get to know the game and experience with it to see what is working and what not.
I like so much this game that i ve read everything about it and learned how the items, affixes and aspects work, i literally can t remember the last game i ve played that got me so clenched to it so that i try and learn everything about it in such a small time frame.
After 150 hours, i ve succeded to make the build work so well that i could erase T100 solo and finally i could kill Uber Lilith alone, this was like two weeks ago. On my FYP, bad reviews started to appear about the game and i never understood why because it was so enjoyable for me. Now i get it why.
From a player that played this game for the first time ever, i feel like every season, you have a few goals. Create a character that you like, make it lvl 100, aquire the items needed for your build and try and kill Uber Lilith.
Once you do that, unfortunatelly it looks like it is over. Yes, i have tried to go for Duriel. Gathered resources for 60 runs just to get same garbage items over and over again ( at least i got the horse ) so i just gave up.
Dungeons are fine but what's the point of working my but all they way through a t100 if the only benefit from it is 300 and smth XP for a glyph. No items, nothing else, so this falls apart quickly. AoZ looks interesting but looks like it s better to have some ubers before going in.
Map events are nice but those are not end game content so it falls apart as well. So what you have to do after ? Well i guess you just wait the new season. Maybe you create a new character just to learn it and see how it goes and how it works but that is it. That is not content delivered by the game that is content created by you, if i have to make myself enjoy the game with ways that were not initially intented the game fails.
Affixes in this game are soo effing trash. You have to literally gain every single legendary or ancestral or whatever if you want to have a god tier drop and surprise! You get one or two maybe and it has 700 item power.
I really hope Blizzard fix this since the game literally begins with the end and introduce something worth of grinding for players for an entire season. For the bugs and other thing i just don t wanna get into.
So yeah, D4 is not a bad game, it looks and sounds very good, but the delivery is bad. I always wonder if the Devs for this game are blind or have brain damage sometimes that they cannot see what s wrong with this game.
Holy SHIT bro
Some periods, commas, spacing etc. would benefit you greatly
Cheers
Nice answer, but could u add some space next time u type this much? Its hard on the eyes.
@@4everhumbl36 better? 😂
@@weertangel7231 the point of the message was thr key but i ve edited the text with better spacing
@@del4958 I know and thank u, its alot better to read now :)
I absolutely love how Asmon is super down to earth, straight forward and not full of shit. If he knows something he says so, if he doesn't he says so. Love this creator!!!
I really enjoyed the atlas, and collecting all the maps. I bought map storage so I could try to collect them all!
I loved the discussion about how much you should pay. One of the cool things about this game is that YOU can decide how much to pay!! Storage is definitely the way to go if you're trying to budget what you spend, but how much storage you need is somewhat subjective.
honestly other than currency and map stash you would be pretty fine with a good loot filter imo
I think the reason why I enjoy diablo more, is that I'm not looking for a full time game in diablo. I'm looking for something I can spend a week or 2 with friends playing on new seasons. Poe might be the game for you if you are looking for a game where you basically can just live in it. But between Wow, the survival games I enjoy playing, the occasional fps, and diablo seasons, I don't have the needed time to put into a game like POE unless I gave up something like Wow.
Even for me who hates, HATES to play games that make you do inventory work. PoE does it so much better that you barely notice it. If you liked Diablo but could use a game that lets you literally do anything, this is the game for you. Just take it slow and at your own pace. I adore my rare drop focused Shadow too :D SO much loot and things even though he's only like lvl 10.
So true. Ppl run thru everything asap and quickly burn out. You can enjoy the walk and the place you going to too.
Loot filters should start from within the game, I dislike switching windows to tinker in the browser
The fact that POE inv search has regex, large stack sizes on stash tabs and most importantly, the trading system. Rarely need to conciously manage inv. Other players and regex does it for you. So smooth so fluid. It all just works.
I was pissed at D4 so I HEAD FIRST in poe, despite the insane barrier to entry it has which isn't actually too bad if you watch some beginners guide AFTER you played for a bit so you know what they r talking about.
WHAT I'M SAYING IS,
I often heard "diablo 4 combat and graphics is better, but poe is the better game"
NOT IT'S FKIN NOT!
Poe looks JUST as good as d4 and combat feels amazing! if not better than d4!
The game Diablo 4 doesn't exist. Don't be delusional. The game marketed as Diablo 4 isn't a Diablo GAME, it's a Diablo PRODUCT. Diablo 3 doesn't exist either, it's "Diablo" 3.
Fun description btw
12:26 "why asmon stop playing ffxiv? did he reach out shadowbringers or endwalker?" ☝🤓
These guys will never change
The block nodes are sometimes good because they increase the chances of getting the mechanics you want inside the map.
Diablo 4: Here's a simplistic talent tree for dumbasses.
POE: Here's a fuck-off huge talent tree with massive amounts of variables and options, even if they aren't all optimized.
I can't get into PoE no matter how much I try. I know it's good, but I just can't get into it.
You're not alone. I love ARPGs (never tried D4) but I've tried PoE a half dozen times now and find it utterly boring from the start.
@@RMartian76honestly if you’re good theory crafting - you can go do campaign fairly easily with no guides. I just came back into game from being gone 7 years - last league I did solo self found, guideless and blind. Personally was actually really fun finding out about things. It’s not a race, but your own personal in game goals
PS: A good analogy is how good are you crafting decks in a card game like MTG
I just started to play POE like a week ago. People shouldn’t be worried about how complicated it can be. Just pick something that looks fun and go. It’s fun from the jump. It only gets more fun as you learn more. Basically, you’ll enjoy yourself and then you’ll WANT to learn more.
I love it when Asmon 1.0 reacts to Asmon 2.0
I get bored as soon as I get to maps or my build concept is validated. I never feel like progressing it or minmaxing it or tackling pinnacle bosses.
dmdiablo is goated, so glad that asmon put this dude on, well deserved.
his runescape stuff is annoying but other than that I'm a fan
@@blank4142fan comes from fanatic
@@lorzkotzros fanatic comes from a cult. I would certainly hope that he's not running a cult.
100% agree on the full respec.
I don't see why people shoudn't be allowed to respec their characters, in arpg and in mmorpg.
MMORPG: - in "DAOC", in order to respec, you needed a stone drop on the drake of your realm. On my server a guy organized the drake expedition and 100+ people were present to kill the drake (once a week or once a month, don't remember). So you needed to be lucky to get a stone as a reward... or buy the stone but the price was usually to expensive for casual players. I think i have never respec one of my characters in the game...
- On the other hand, in "Rift", the spe system was fun. Each character had like 8 souls (spec tree), you combined 3 souls to make a role and you could save multiple roles, you just needed to be out of combat to change role. And you could respec roles as much as you wanted. I've done raids where i started range dps on the trash mobs, tank for 1 boss, dps melee on the 2nd boss and support on the last boss with the same character. Best spec system i have ever seen in a mmorpg.
33 hours in PoE. And I just could not keep going. I am not sure what everybody sees in it.
That’s fair, my first run I felt the same way. I thought it was lame to follow a build guide, tried my own thing and stopped… but then the second time I followed a guide and it made the game 100% more enjoyable and playable. Now I just focus on learning one thing at a time either crafting, league mechanic, trading etc., and it has made it way more fun where I would lose interest before.
DM likes playing Blight, Asmon plays Legion and Expedition. I personally prefer Delirium and Harvest. The beauty of this game really is that endgame has something for everyone
I tried PoE, but its just overwhelming and i while i like to dig into games deeper i just simply dont have the time do to so. I played D2 for a long time and currently am hooked to Last Epoch, but while that game has a very solid foundation i hope in the future that it gets a comparable amount of content as PoE has.
Understand what you mean, first time I tried POE it was just to overwhelming (and I call myself a real Degen gamer) but it’s a lot of info you need to get from third party services/sites and without reading up on HOW to get all info it can be really hard.
Second time I came a lot further but it got really overwhelming in maps after some tiers, but I did a reddit thread and a got a lot of hands on help and tips with small changes which really helped me learn even more and I started enjoying it a lot.
It’s just so much and suddenly you sit theee and had your chest since lvl 20 and you are lvl 60 and you change some stuff but then your resistances if to low and you missed it and now you get instagibbed and you change another thing and then another but now you got no dmg and you are just stuck and don’t know how to get out ans balance your char 😂
I disagree, actually having to block a specific league mechanic will grant you +2% for your desired mechanic to appear in the map on top of the chance to appear passives you allocated to your desired mechanic, which effectively makes the league mechanic you want appear much frequently. Also blocking league mechanics makes it so that they are no longer included in the randomized choice pool whenever you enter the map.
"why it never gets boring"
It does get boring. But not as fast as diablo 4.
I mean, after over 30k hours having to re-do the campaign every League DOES get boring and burn me out..
Re: cost, for anyone thinking of starting off, I'd say $50 is all you need even if you don't wait for the weekend stash tab sales.
Currency, Maps, Quad, Divination, and Fragments and you should be good to go. And the nice thing with the PoE devs is that whenever stuff gets added or changed, they also adjust the stash tabs you have to fit the current meta, so you never need to buy new ones. The tabs I bought in like 2015 or whatever are still just as useful today.
I’ve never seen one guy attack a game as passionately as you do.
I agree with asmon. I played ssf jugg boneshatter dumped a few hundred hours and got my gear to be able to run some t16 maps and was able to beat some end game bosses like elder and shaper. But aint no way im touching the elder version. Id get one shotted without having maxed out spell suppression. But as a melee only type of player i feel like at the very very end the grind is very hard and not worth it. Plus if i wanted to switch to another melee skill gem or build I’d have to roll another character and that hurts so i ended up quitting after around getting 2-3 voidstones every once in a while i come back to play ssf
Blizzard: "Don't you guys have $100 dollars?"
They could eliminate the need for new players to have to follow a build guide by allowing you to completely respec...giving people the opportunity to figure things out on there own without having to reroll and start from the beginning all over again
If you think PoE is too much and D4 is too little, I think Grim Dawn hits the perfect middle note. A lot of secrets, lots of builds that most players can figure out themselves, meaty endgame content, and just that good ol' classic hack and slash vibes.
I remember years ago poe in China actually got in game auction house\market. It's just a bunch of tabs where you have items with their cost (premium tabs) and you can just drag it to your inventory without interacting with other players.
Diablo 4 was easily the most disappointing game I've ever played.
honestly. and i beat cyberpunk 1.0 when it dropped 💀
Cap
Agree. Worst? No. Disappointing - 💯
Did you play starfield?
More disappointing than Track & Field?
Damn
That skill tree looks like the most confusing thing ever
Would play POE if I didn't have to do the campaign every time and to add a further annoyance you have to run the campaign again for each new character in the same season.
I completely agree with your idea that they should just open up character building (resetting skill points). This is an old mechanic that only helps young games that lack end game content.
There was one time early in the game where it helped it via replay-ability when it was young, but it now has so much end game content that there is no need to force replaying via the old mechanic of "one shot builds". That was and has always been just a way to force players to run another character.
Now there's so many end game options that it's an irrelevant mechanic and only fosters frustration, especially with new players. And even if they take that away, you will still have players building new characters to take advantage of the class benefits (Marauder vs. templar as an example). so moving skill points should be free, and always available.
Dudes, POE is the best game ever and it never ever ever ever feels grindy even though you are doing the same things over and over and over again... so much better than diablo 4. I have the same opinion as all the other people and that makes me a good person!
I've never been a fan of spamming one or two abilities for hours. Pie is entertaining but I can't do it for long
There are builds aplenty that can keep you engaged by needing to use multiple abilities and having to keep an eye out for expiring timers. Heavy melee builds come to mind. There are YT guides out there for all play styles.
Why isn't he playing more POE on stream? I think his POE streams are one of the best, chill podcast while playing a good game.
8:00 - I hate Jun missions, and I hate that I can't block him from randomly appearing in maps. I don't mind the other masters you can't block; like Einhar, Niko, or Alva.
u can increase others %100
so kinda blocking jun %300
I booted up D4 last night after playing the latest season of POE for a while. D4 just feels bad to play. The cooldowns feel awful. Resource gen feels awful. Theres so much time spent trying to gain resource or trying to avoid damage when you should be attacking and using abilities. They could even give the enemies 300% health and take away the cooldowns and it would feel better than it does now.
Lets all hope you are never in charge of designing a game...
@@thomgizziz couldn't be any worse than d4.
As far as paying for the trading another option is if you play with friends only 1 of you has to buy the trade tab and that person can be the official trader, that's what some of my friends would do is just hand me the items they want to trade and I would handle it and give them the profits so if paying for it is really an issue there are ways around that - although they eventually ended up getting their own trade tabs just to support the developers
I've always found POE extremely interesting, but unfortunately it's impossible to play. This idea that every three months a new way of playing is ADDED to the game and it interacts with everything that already exists causes an absurd level of complexity. You can't start playing POE these days. Everywhere I look in the game, there are months of dedicated study to understand what is happening.
The amount of variables in a single item, and the amount of things it could do or not do, dude, a player needs to play for over a year just to be minimally able to look at an item and know if it's good or bad. This is just insane.
so true
You dont really need to know anything about PoE. Last league I introduced a friend to PoE. We took it slow and just leveled through the campaign. I basically told him to not worry about knowing anything until we encountered it. He got through most of the campaign on his own, got to T16 maps and even did a couple bosses all on his own. He still doesn't know much about the game. The only things I actually told him was the names of league mechanics and that he should do the Labyrinth to get his Ascendancy. The skills trees may look intimidating but they are actually really simple. You can ignore basically every mechanic in the game until you are at end game at which point you can just slowly learn about them one by one. Also the game doesnt really get more complicated every league because most league mechanics don't go core which means they disappear after the league ends but might return later when it has been balanced and changed.
Edit: also set a realistic goal. As a new player your goal should not be "kill ever boss at the highest difficulty and earn a Mirror of Kalandra" it should probably be to finish the campaign and if you can do that get as far into maps as you can. My goal for the next league is simply going to be to play and learn the Sanctum league mechanics because i did not play that league and it seems interesting.
@@znttthefox369 "your friend will play for years just to find out of the item he dropped should be picked up" No he knows that almost everything on the ground is bad unless you have just made it to maps and have literally nothing else. A simple Loot filter shows him what he should be picking up so he doesnt really need to know anything about it but can learn going forward. There is no dilemma at all when it comes to finding items on the ground.
He knows that life and resistances are good. He was using a fire skill that dealt damage over time so increased fire and other generic types are good. He knew dot multi was good. He didnt need to know more than that.
Everything from that point onward is just getting better at the game but he didnt need to know those things to get 50+ hours of free fun and get to endgame.
@@InkDevil999 Not everything on the ground is trash when you're building the character, as your character starts with nothing. Also, for example, loot filters scream for unique items and most of them are bad too. Which of them are good? You can't know unless you've been playing for years.
I've tried following general rules like "focus on a stat you like" or "look for defense attributes like life and resistances". When the character reaches the highest map tiers you discover that it cannot take damage, or even dies in one hit, or has little damage and you need a long, long time to discover what you missed. How should they fix it? Do brute force for months until they find out? Create a character from scratch and spend another whole day completing the initial 10 acts?
I've never heard the expression "dot multi". Is it damage per second from different sources and elements?
i don't see the problem with having many core mechanics, as you can literally just skip 90% of them and focus on one that you like doing
I've put about 700 hours into PoE, and I've never once made it past the beginning of the "maps phase" of the game. I had absolutely NO IDEA that there were more bosses. I thought the people who played PoE were just running the same maps over and over and over for thousands of hours.
Diablo 2 already solved this problem. You get 3 free respecs and then they later added high level items you can farm to respec. PoE could easily do a variation of this. I'm actually surprised they never did this. It helps new players and it reduces the feeling of punishment for making mistakes.
Edit: D2 might have added respecs the same time that they added the respec items i cant remember.
Poe already has respec items. They are not hard to get.
They're called orbs of regret i usually have like 20 or so by a10 they aren't hard to get
Yeah I think they did the respecs for Den of Evil when they introduced the Respec tokens.
Having to do the campaign every seasons with every character before getting to the map thingy(per character) is the real Turn off for me .
When/if they change that , I will be back .
But for now , I got a life to live .
Talking about POE
I started PoE with Kalendra and I very much relate to DM's experience. He has moved much faster than me being a streamer but I am enjoying his journey and how quick he is overcoming the problems that I face as a fairly new player in this game.
damn sorry that you started in the worst league but nice to have you lmao
I played PoE from patch 1.0 to 3.8. I stopped playing for years until I downloaded and tried to play it last week. PoE uses an outdated, in-house game engine. It heats up my brand new pc so much, I uninstalled. It handles lag poorly too. I'll just wait for PoE2 and hope it's much more optimized this time.
Yes. I come from d4 playing on ultra Details and i this game i barely get 144 fps, especially in the wildwood the resolution scales down like crazy.
With an rtx 2070 and ryzen 5700x and 32 gb ram should be enough for a game from 2013🤣
I couldn't get into POE, but I respect it.
That respec thing he talks about at the end
For whatever is being told of Torchlight Infinite, true or not, their infinite respec until level 80 is just a great decision
I'm glad more and more creators are bringing LEGIONS of new players to Path of Exile. 2024 is going to be the YEAR of POE and I'm so happy for the developers.
I am so glad I listened to old-school Diablo players play D2 it's the best ARPG for me.
"Why is never getting boring" also me 30 minutes into game feeling most bored i ever felt in gaming history.
PoE is boring to me from the minute I stand up on the beach. XD Note: Not a D4 player, never tried it. Grim Dawn is GOAT.
Yep glad to see that there is more people with same thoughts as me @@RMartian76
I quit like 3 hours into the game. I dont get the PoE hype at all. Im not even a big Diablo Player. Felt way to convoluted, The giant Skill trees felt dumb and the worst for me was that weird system with putting Skills into Armor.
I've tried PoE a half-dozen times Also not a big Diablo player. PoE is super-boring from the very first second. It preys on the sunk cost fallacy and so people who have spent 100s of hours into the game just to learn it now feel like they have to defend their boring game.
@@RMartian76or maybe you just don't like arpgs? why do you have to try and justify your lack of interest by saying everyone else doesn't actually like the game either, that's the most backwards shit ever 💀
@@RMartian76 honestly sounds like you don't like diablolike arpgs
The new poe league lost 50% peak playerbase in 3 weeks, the game with 10 years of content is also pretty boring but youtubers are just going to ignore that.
Oh wait they are just farming for engagment, lmao.
Since the whole "D4 bad" started poe didn't peak again but keep hating lmao.
Losing most of the player base after almost a month is literally how every single game works. You can look at the player stats and there is always a massive drop off after some time. The thing is every single league there a spike of those same players coming back and then another drop off after they get through the content they want.
Also it is disingenuous to slap a 10 year label on a game that started in alpha with three guys working on it. The point of a game isn't that it captivates your entire life. The point is you play the content (hopefully enjoy it), get what you want out of it then move on to something else.
mf just found out how playerbases work lmao
@@Buggolious Are you slow? Dont worry I already know.
how many years out of a decade thas it take to memorise all that stuff?
I really need to get into PoE. I've tried starting a few times since like, 2015 but never seriously. Now I wonder if I should just wait for PoE 2 because 2 looks amazing
Its up to you man, its shaping up to be a pretty different game to PoE 1
Both will exist side-by-side, and both will offer different experiences. Treat them separately, so go ahead and try the first game now if you got the time.
i started poe first time like 2 weeks after in past years trying to load it up but only got to like lvl 7 which takes most people like 5 minutes but besides the point actually gave it a chance and have already put in like 100 hours in 2 and half weeks it is quite fun and addicting
If you are interested i think you should give it a go. I would recommend making it as easy and simple as possible.
1) as a new player your goal should probably be something along the lines of completing the campaign and getting into maps. (It doesnt have to be complete all maps or defeat endgame bosses. Those can be goals for the next league or a second character.)
2) find a build guide and just follow it. This eliminates having to worry about the passive skill tree (its looks a lot scarier than it actually is). You can always make your own build in the future when you know the game better.
3) dont worry about all the league mechanics and system. Seriously. 99% of it isnt important or necessary to know. Get to endgame and then you can start to learn about them one by one. Most players dont know how all league mechanics work (only their name and what you can get from it) and they dont need to if they arent going to play it.
4: you dont have to hurry. It you want to read the quests, talk to the NPCs and listen to the lore you find while going through the campaign. A lot of people only have eyes for one thing and that is endgame. That is fine ofc but it can also be fun to just know and understand what is actually going on. My first playthrough took a long time and when I introduced a friend to PoE last league we spent 20+ hours in the campaign. He managed to get to T16 maps and doing a few of the bosses without much help :)
27:48 I explain this to my friends a bit like - you are playing the game when you theorycraft or build your gear/char, what you see here is the result and yes that’s a bit mindless but it’s the work up to it that’s the “hard” part :P
Actually, I'd say that a sign of a great game is when you stop playing, but you're really still playing in your head. I'll log off SoD and be thinking about it all day at work. Like "Damn, I can't wait to get home and farm gold! Or clap some fresh 25s in WSG with my full bis hunter!"
What's sod
I just like the hack & slash of POE, and many ways to do that, i would not like to see go for a boss like invitations and stuff because i don't like bossing, i just wanna blast tons of monster, so selling invitation just suits my playstyle.