Path of Exile 2 destroys Diablo 4 (even in Alpha)

Поділитися
Вставка
  • Опубліковано 15 січ 2025

КОМЕНТАРІ • 2,5 тис.

  • @TalkativeTri
    @TalkativeTri Рік тому +6799

    Creator here! Thank you greatly for watching this and helping my channel grow. This has been a truly life-changing experience and I’m super excited to continue growing and improving. Tala moana, exiles!

    • @TheMuddler
      @TheMuddler Рік тому +129

      Best of luck to you!

    • @thomgizziz
      @thomgizziz Рік тому +55

      @@HowToMolly Fangirling? This dude is trying to get free advertisement...

    • @JaxShrimp88
      @JaxShrimp88 Рік тому +7

      Nice video man

    • @JaxShrimp88
      @JaxShrimp88 Рік тому +110

      @@HowToMollyeverything ok at home buddy?

    • @liquidemotionzz3232
      @liquidemotionzz3232 Рік тому +4

      Broo!!!! Yes!!

  • @viciouzkid69
    @viciouzkid69 Рік тому +468

    And they had the audacity to do a survey asking people if they’d be down to spend $100 on a dlc lol crazy

    • @pivotaldisorder8126
      @pivotaldisorder8126 Рік тому +19

      they are getting some of the controversy out of the way so there's less of it when they release that DLC

    • @VERBAHEH
      @VERBAHEH Рік тому +55

      I absolutely REFUSED to pay 80$ at release, turns out the game isn’t worth it even at 40$. Can’t imagine spending 100 for a dlc lul

    • @Rozjebem
      @Rozjebem Рік тому

      Sorry to ask (I'm not following the topic really), but how did the survey end up?

    • @anaalvensleben789
      @anaalvensleben789 Рік тому +7

      @@Rozjebem It wasn't a public one where you can see the results, it was a customer/consumer research survey they sent out.

    • @brandonuzumaki
      @brandonuzumaki Рік тому +14

      Not to mention they want to do the same model as the base game for the expansions, a $50 basic edition that gives you only the DLC, and a $100 edition that supposedly gives you early acess, extra stash, pet to colect loot, and even legendary item early acess, they are trying everything with this one, and there's people that actually defend this shit.
      When the devs asked managment "how are we going to monetize the game?", they just said "yes", only missing lootboxes now, maybe they will add it on season 5 or 10 lol.

  • @droneblake8968
    @droneblake8968 Рік тому +247

    “They’re making video game for other people who make video games.” Nailed it.

    • @blackflytr
      @blackflytr Рік тому +5

      like The day before

    • @michaelfinger6303
      @michaelfinger6303 Рік тому +6

      I prefer the day after...@@blackflytr

    • @canhmai7022
      @canhmai7022 Рік тому +1

      Well damn, I don’t make video games. Guess it’s not for me

  • @David-zl2cs
    @David-zl2cs Рік тому +86

    The music for The Grand Arena, especially as you go through reading Daresso's story with the amazing voice actor for him while you fight through arenas of baddies on the way to kill him, is probably one of the coolest ARPG experiences ever.

    • @methany8788
      @methany8788 Рік тому +6

      Yeah, that's pretty cool, though I like the lab music even more. Similar vibes on both, though, and I like both.

    • @SmokiDyno
      @SmokiDyno Рік тому +3

      Nothing beats the Shapers/Elder music it's literally out of a fucking horror movie lol.

    • @ceu160193
      @ceu160193 Рік тому +4

      There is a reason many good games come with amazing soundtrack, as music sets the mood of action. Music turns "player character beating horde of faceless mobs on the way to boss" into "epic hero fighting hordes of evil to save the world".

    • @methany8788
      @methany8788 Рік тому +1

      @ceu160193 yeah, that's one of the reasons why I'm bummed that they changed the theme of act one Lioneye's Watch. The culmination of that theme when you defeat the final boss in act 6 was amazing. Now, you still have the music in the boss fight, but it's not a reference to your beginnings anymore.
      Edit: typo

    • @markheadhunter9103
      @markheadhunter9103 Рік тому +2

      For me legion music prolly best among all rpgs I ever played

  • @NordisktLejon
    @NordisktLejon Рік тому +6

    58:59 Blizzard didn't make Diablo 1 or Diablo 2, that was Blizzard North who was shut down by Blizzard during development of the original Diablo 3, barely any of the original staff moved over to Blizzard.

  • @TribulationGuild
    @TribulationGuild Рік тому +149

    When Asmon was talking about Blizzard spending hours at Blizzcon talking about how they researched and agnoized over the authenticity of the culture of this one character and shit, the first thing that came to mind was; GGG is a New Zealand company, and like half of their entire fucking game is lifted directly from Maori culture and uses the art, language conventions, and inspiration from that culture. And you know what? They never once got up on stage and said "Hey look we put this weird old non-white culture in our games, aren't we so cool and progressive and deserving of praise?" They just fucking did it, because it's part of the life that the people in New Zealand grew up with, and they slotted it into the world they designed.
    They didn't do it for good-boy points or praise from Twitter Woke people, they didn't do it to hold over people as a virtue signal. It's just there.

    • @TheRhysStreams
      @TheRhysStreams Рік тому +11

      They actually have done that a fair number of times. But that said, it's still a better game.

    • @Styyx
      @Styyx Рік тому +15

      They've totally done that before. I'm sure your comment will get a lot of upvotes though since people don't really care if what you say is actually true or not

    • @vuton7670
      @vuton7670 Рік тому +1

      @@Styyx you have to be brain dead to not know POE was inspired by the culture of NZ and the islanders.

    • @Styyx
      @Styyx Рік тому +4

      @@vuton7670 I mean... remember who we are talking about here. The people arguing about this stuff in the comments aren't exactly rocket scientists.

    • @r3dr4te963
      @r3dr4te963 Рік тому +4

      @@TheRhysStreams I feel unlike those "modern games" who act progressive, POE don't constantly shove it on player's face nor they act superior for doing that.

  • @Yasviele
    @Yasviele Рік тому +326

    Maybe whenever someone has a great idea in blizzard they say "that's so good that... we should save it for the sequel in 10 years"

    • @curtismartin9054
      @curtismartin9054 Рік тому +37

      Blizzard peaked in the 90s... success created complacency.

    • @xkd495
      @xkd495 Рік тому +10

      I would say Legion they peaked again, they just didnt follow it up with anything.
      Legion had SO much content, and all of it really good. You WANTED to play the game and see everything, it was the closest they've come to the game feeling new again since vanilla/tbc/wrath. The only bad things were the drops for legendaries and the endless grind for AP.
      Then BFA just had the same stuff recycled in a worse version with a horrible story plotline and the jebait that was "Island expeditions". Shadowlands then followed up that trash pile with a steaming dumpster fire, and the absolute worst writing Blizzard has ever done, destroying every previous plotline all for a who cares filler expansion with an awful villain lmao.
      Dragonflight at least they've redesigned flying, that's nice. Solo shuffle is nice. So it's not like they're not implementing new things, it's just very slow even though content is supposedly dropping faster than ever. Sadly I can't tell you what the plot is about other than dragons, because after Shadowlands I just don't care anymore. I log on to pvp, if the game had no plot anymore I wouldn't notice.

    • @AntoTheDarkPrince
      @AntoTheDarkPrince Рік тому +3

      @@xkd495 of all the languages you could speak, you chose to speak the truth

    • @jdavidblais
      @jdavidblais Рік тому +3

      If the idea come from an non woke personal the idea go directly to the trash, thats what i think

    • @criticap-jo9dl
      @criticap-jo9dl Рік тому +3

      Literally the same ideal for Techland... 90% of the mechanic in Dying Light 1 didn't released in Dying Light 2 at launch, but being made as DLC...

  • @Hito343
    @Hito343 Рік тому +37

    D2 has just this super vibe. For example when you fist enter Harrogath, holy.. the windy winter dark ambient and then the sublime music kicks in. Holy shit you know the evil is cornered and it shows in the vibe.

  • @francoislaporte6855
    @francoislaporte6855 Рік тому +11

    Diablo 4 destroyed itself before it was even out.

  • @hunterloper1246
    @hunterloper1246 Рік тому +84

    I love that the skill tree looks scary but if you realize that every class starts somewhere It doesnt seem as bad.

    • @yimwee2401
      @yimwee2401 Рік тому +9

      It looks super confusing at a macro level, but once you actually read through the nodes, its super simple, almost the simplest part of the game tbh.

    • @Alex-kq2pf
      @Alex-kq2pf Рік тому +12

      @@yimwee2401 You talking about Poe or Diablo? Because Poe isn't a game where you can pick any node that sounds good. You have to start with a build guide for it, or else you will struggle towards end game

    • @JazzberryJammm
      @JazzberryJammm Рік тому

      @@Alex-kq2pf you don't really need a build guide, but build guides make it easier. all you need is a grocery list. you want a hamburger (or in terms of the game, x build that uses y ability and element) and so you make a grocery list of the necessary ingredients. the skill tree contains all ingredients and groups of ingredients are the group of nodes with specific effects. each class lives closer or further away from some supermarkets that might have better ingredients, so if you want to be faster/more efficient at getting those ingredients, you might want to pick a certain class. that's all that skill tree is.
      oh no there's a lot of blips on screen and each one of them has text that i need to read and understand. false. you can ignore most of it. it all follows a logical arrangement. hover your mouse randomly and you'll find an ingredient you like. they might even be color coded. look nearby and you'll see more similar ingredients that synergize. and thus you jump from node to node and you put together an idea of the pathway you want to take on that skill tree. you can then make decisions, does this group of nodes sound good for your build? yes? no? etc

    • @christopherclayton5500
      @christopherclayton5500 Рік тому +4

      ​@Alex-kq2pf In the end game, sure. But for a person playing casually it's not nearly as much of an issue.

    • @Alex-kq2pf
      @Alex-kq2pf Рік тому +2

      @@christopherclayton5500 I played casually aswell. And still struggled because my build couldnt handle it

  • @mendiganina6001
    @mendiganina6001 Рік тому +176

    Something really fun it happened on the first days of D4, when we still enjoyed the game:
    My brother was playing and streaming, and was facing Lillith, but we all though the ambience felt kinda off, that it lacked voices, music, and so on. So we used a Discord bot to play the Searing Exarch OST for everyone and my brother so he could actually feel it like a boss encounter lmao. This aged really well.

    • @diego090bw
      @diego090bw Рік тому +2

      The OST of the second phase from Lillith is absolutely great, so dont try to downplay it just cause it didnt appeal to your personal taste dude..

    • @xSabir-hc7wj
      @xSabir-hc7wj Рік тому +5

      I think its a more general concencus seing how many people talk about ​@diego090bw

    • @diego090bw
      @diego090bw Рік тому

      @@xSabir-hc7wj Might be true but the overall ost in the game is really well done, but I guess people just like to hate.. For example Asmon reffered to how amazing the Boss Music in FFXIV is.. that is true but the open world OST is aweful for that.. In WoW its different.. thw open world OST is absolutely amazing whilst the raid music lacks.. But only always seeing one side of the medal seems to be a standard nowadays..

    • @QSxDaRkSCoPe
      @QSxDaRkSCoPe Рік тому +6

      This is some of the most fake cringe shit I’ve ever seen lmao

    • @stickytim64
      @stickytim64 Рік тому +1

      ​@@diego090bwall you've posted is baseless opinion, which I respect. I disagree with your statement about open world areas having bad music in ffxiv. The level of depth and central themes playing part in each expansion's areas is deep and nuanced while also being tightly knit in a bow that makes it easily recognizable. Not all tracks are bangers, such as azys lla or the lochs (imo), but to call them all awful is factually incorrect. Each zone's theme greatly benefits the experience of the area it plays in. An example i can grab off the top of my memory is coerthas western highlands. The area is a desolate and snowy battlefield littered with frozen over ruins of once beautiful towns. The music that plays is a somber and slow piano rendition of the dragonsong, showcasing the damage that the thousand year long war has done to the area and how hopeless the zone feels. I have no opinion on wow because the animation and art design dont gel with what i like in a game, so i can't compare it to wow, but i doubt wow has absolutely mind blowing over world music either. Its meant to provide ambience to a zone, not make you cream your jorts.

  • @summaryjudgment
    @summaryjudgment Рік тому +198

    The funny part is that any normal company would see the next 6 months as an opportunity for improvement. Blizzard only sees the next 6 months as the last opportunity to overload the shop with cosmetics and other things for you to buy.

    • @thothtrismegistus4726
      @thothtrismegistus4726 Рік тому +6

      The funny part is everyone here in the asmon universe thinks diablo 4 is hurting, while every diablo community fels like it's in a good spot already. Keep telling yourself fake stories in favor of bias. Diablo is always going to be more profitable and better gameplay

    • @bastil5856
      @bastil5856 Рік тому

      @@thothtrismegistus4726 I do believe that's known as Stockholm Syndrome.

    • @motherpigeon1582
      @motherpigeon1582 Рік тому +3

      @@TheConsiliarius You havent been a gamer clearly for a long too as you think this is something new xD We have been through this before same with poe1, keep telling yourself you have a lot of options and it is not restrcited so we can at least tell who never was playing endgame but rather existing in the ecosystem just for the sake of exisiting. It has been 5 years to see alpha so we can go through even more limited option, that is it.

    • @pentagram4745
      @pentagram4745 Рік тому

      ​@@thothtrismegistus4726 The truth is diablo 4 still lacks a lot of essential QOL features that are the minimum standard for its rivals.

    • @baam25th31
      @baam25th31 Рік тому +1

      ​@thothtrismegistus4726 i agree d4 is definitely more mainstream and easy to play for the average gamer. While poe1 is for hardcore arpg fans. If they don't adjust the complexity for poe 2 it won't be able to beat out simple games like d4. Gameplay wise d4 wins when it comes to visuals (compared to poe1) and simplicity. Poe1 beats it with the endgame complexity d4 could never hope to reach. Maybe if poe2 can meet in the middle it will beat both poe1 and d4 numbers combined.

  • @mangowarrior
    @mangowarrior Рік тому +326

    I love Path of Exiles website, looks just like how the original World of Warcraft's website used to be. Hits you right in the feels.

    • @fltfathin
      @fltfathin Рік тому +43

      and then you know that you can check your character's inventory outside the game and be like, mindblown.

    • @akse
      @akse Рік тому +7

      Yeah where is the Diablo 4 game info page like we had in D2 and D3? Where can I browse the loot in the game etc. ?

    • @Kpaxlol
      @Kpaxlol Рік тому +11

      Dude. The classic wow website. The classic Diablo 2 arreat summit. The warcraft 3 classic website. It's insane.

    • @GhostofJamesMadison
      @GhostofJamesMadison Рік тому +11

      So glad I ditched blizzard. They are lazy and gross.

    • @russell3461
      @russell3461 Рік тому

      Remember when they had hidden icons you could click on with the WoW and Diablo sites? Those were the days.

  • @kenmys
    @kenmys Рік тому +93

    Asmondgold reacting to his reaction is an inception moment every time.

  • @surgegamer
    @surgegamer Рік тому +13

    Would be awesome to have some of your creative minds come together for a regular supercast debate about these games. The community can help development if there is loud enough feedback. No team develops a game in a vacuum. Unfortunately budgets restrict some choices as per any game, but bring something like a community roundtable discussion to light and maybe we can eventually have a titan of a game that breaks all expectations.

    • @Ulexcool
      @Ulexcool Рік тому +1

      Stop crying and make your own game.

    • @joshuaharte3991
      @joshuaharte3991 11 місяців тому

      @@Ulexcool🤓

    • @Timmy9384
      @Timmy9384 8 місяців тому

      Would be great to have them come together, and create an mmorpg game as they aren't only gamers, but they're in touch with their audience and community. If they created a mmorpg, I can almost guarantee we'd all stop playing what we're currently playing and jump on board their game.

  • @ZombieKitty321
    @ZombieKitty321 Рік тому +288

    I just wanna say, props too zack and his editors for being one of the best reaction content creators out there. Link and creator immediately in the description. Video length is tripling the orginal video, thanks for doing it right.

    • @LE.FROSTY
      @LE.FROSTY Рік тому +41

      Underrated comment right here. Reactions means I want someone else's opinion. Not just some fake expressions! Asmon-GOLD standard.

    • @Xephyranth
      @Xephyranth Рік тому +27

      Asmon's literally the only "reaction" content because he actually has opinions and input of what's being watched

    • @TheSonOfDumb
      @TheSonOfDumb Рік тому +11

      I swear his is the only clip channel to do this. Every other content creator is so lazy by comparison. Disgraceful.

    • @R.J.MacReady1982
      @R.J.MacReady1982 Рік тому +3

      ​@Xerooooo that's so true. I usually think reaction videos are stupid, but I guess I just wanted my reaction videos to be spoken by someone with a thinking brain.

    • @TalkativeTri
      @TalkativeTri Рік тому +2

      Yeah, I am a huge fan of how he does it :)

  • @jacobwiren8142
    @jacobwiren8142 Рік тому +53

    *Asmongold reacting to someone's reaction to his reaction*
    "I look like a fucking idiot"
    Truly wisdom of the ages...

  • @dragoneye6229
    @dragoneye6229 Рік тому +81

    I think the biggest problem is mentality. Some of these game companies have this mentality where their customers are somehow these unfair judges who are always the reason the game fails in any way, shape or form. They are trying to put the responsibility of the games success on YOU the player when they are the ones with all the tools and manpower and the rights to the IP. It's their job to make a game and it's their fault if that game fails but they refuse to accept this and it's created this weird lazy attitude where they stop trying because it's not their fault, it's yours. It's hard to articulate this right now as I'm candy drunk from Christmas but I find it insane to think this way. Look at the meme that is "Don't you guys have phones?". It wasn't Blizzards fault for making a mobile game it was YOUR fault.

    • @Funbandza
      @Funbandza Рік тому

      a bit confusing, so you are saying that it's customers' fault that they produce shit games or that they just put the blame on customers?

    • @darkside7109
      @darkside7109 Рік тому +6

      ​@Funbandza he's saying they blame the consumers feedback as what is wrong. Not the game

    • @Hellwolf36
      @Hellwolf36 Рік тому +10

      This was heavily proven when Wc3 Refunded was released. When they issued their "apology", they blamed the fans for high expectations instead of themselves for taking shortcuts.

    • @TheUrionak
      @TheUrionak Рік тому +4

      spot on, from the dev reactions to backlash, and tweets that were aimed at asmon and branded him as toxic personality some time ago, it is clear that the dev mentality is: We make the games so we know the best, and these toxic crybaby fans have no idea what theyre talking about

    • @sebastianleister355
      @sebastianleister355 Рік тому +1

      TBH its the customers fault , the customer is the "judge"
      just stop buying those games at release... rather buy them when there are enough reviews out there.
      a friend of mine pre ordered the new call of duty and doesnt even play it because he doesnt like the multiplayer mode. and the zombie mode is a boring shit show , wich they showed already pre release . so idk why he bought it ... and then the most expensive version also ...
      and im almost sure he gonna do it with the next call of duty again.

  • @toddsimone7182
    @toddsimone7182 Рік тому +5

    It all went wrong for blizzard when they announced the "new" Diablo Immortal for mobile only back in the day. Now fast forward a couple years and we get Diablo 4, originally intended to play on your smartphone.

  • @italianspiderman5012
    @italianspiderman5012 Рік тому +1

    D4 is a prime example of how blizzard is completely disconnected, they made a game for casual’s, while adding tons of redundant affixes and expect hardcore players to stick around and play the game endlessly, without the complexity, I don’t know what they were thinking honestly.

  • @rupertvass8793
    @rupertvass8793 Рік тому +52

    10:47 truuuuue, it's the best part of so many games, just being able to see all of your work culminate in something amazing, like in vampire survivors, getting a weapon to 10k+ damage that hits. all enemies on screen when they just spawn 👌

    • @ultralance7470
      @ultralance7470 Рік тому

      Dead ass I think Asmon formed his opinion about damage number because of his experience with VS

  • @clouds5
    @clouds5 Рік тому +89

    What I'm missing in PoE in relation to the skill tree, is a training room, like Trixion in Lost Ark. An area where you have the maximum amount of skill points you can get in the game and where you can just build stuff with the tree and try how it works on a target dummy. Then you have a tool in game that lets you build instead of having to rely on third party websites.

    • @ChromePyramid
      @ChromePyramid Рік тому +9

      In a sense this is what "Path of Building" accomplishes you don't so much play with those skills but you can craft a build and it will calculate out your damage and resistances and all that

    • @liamobrien6044
      @liamobrien6044 Рік тому

      yeah thats true but you should be able to figure all this stuff out in game. A lot of poe players excuse the lack of new-player QOL because the game is so good WHICH IS FAIR, but we still should have some way of testing things out/free respecs/better tutorials in game
      @@ChromePyramid

    • @titojefe330
      @titojefe330 Рік тому +32

      @@ChromePyramidSome people don’t want to use other sites and software to calculate how in game builds would work. They want to be involved in the game and figure/feel it out WHILE they feel like they’re playing.

    • @ToreOnYouTube
      @ToreOnYouTube Рік тому +33

      @@ChromePyramidIf you need third party software/help to understand or make general decisions, the game design is not good enough.

    • @profeturulz8373
      @profeturulz8373 Рік тому +4

      Yeah but the skill tree is just a small part. When you get to level 100 you will have other items. Also the game has 100 zones each with different difficulty. And the difficulty is modified by various things. Would be nice to know what type of damage kills you though

  • @thoughtgaming492
    @thoughtgaming492 Рік тому +78

    Its because POE actually had an alpha and a beta. Blizzard doesnt do those anymore they just scrap stuff together and toss it to the public as the alpha.

    • @Bloodhoven
      @Bloodhoven Рік тому +1

      "Blizzard doesnt do those anymore they just "
      *pretend it's an alpha or a beta but in reality it's just another marketing campain to lure players or followers of the streamers who they invite to their closed betas into buying the darn game.... which wokrs time and time again..

    • @Apophis1010
      @Apophis1010 Рік тому +3

      POE developers are the original developers of Diablo. They just keep innovating. They care more about the game experience than pleasing corporate suits who only care about profit.

    • @hiddenflowerto
      @hiddenflowerto Рік тому

      As long as it's not a subscription it doesn't really matter does it?

    • @ethan007
      @ethan007 Рік тому

      I am in the close beta and it was already a shit show, many opinion given, not a shit given.

    • @thoughtgaming492
      @thoughtgaming492 Рік тому +5

      @@hiddenflowerto What kind of crap logic is this? When I pay money for a game, I want a good game. the pricing model has nothing to do with it. And lately all of blizzards games are released to similar quality of EA games. No alpha, no beta, just thrown out into the wild with all bugs in tact.

  • @jesperjohansson6959
    @jesperjohansson6959 Рік тому +9

    Whatever game Asmon talks about, he seems to always say they should simplify it more. As long as the game is successful and growing, there is no need to streamline it. Being a bloated, hilariously complex mess that somehow still works is what makes PoE so damn charming.

    • @BlackThorus
      @BlackThorus Рік тому

      Well yes, but changing or simplifying isn't bad in itself, just as complexity for its own sake isn't really good. The most important thing to mee seems to be that bloated charme of PoE 1 is being kept while a different, maybe a little bit more streamlined version will be tackled with PoE 2. With both games triangulating the same gerne from different viewpoints and design philosophies.

    • @jontay4199
      @jontay4199 6 місяців тому

      @@BlackThorus do we know if respecing/bricking your character is something they are addressing in POE 2? That’s what I’m most concerned about, and what has really kept me from playing POE, I like to go in blind in rpg’s, then after I reach a wall (hopefully deeper in the game) I look up a guide.

  • @Tytus01UNIT
    @Tytus01UNIT Рік тому +1

    36:00 The skill tree wasn't what made me quit... When I found out that I can't reset talents freely... that was a red flag for me. I like to experiment and make mistakes - I HATE to create new characters just for a new build.

  • @MeteoImpact3374
    @MeteoImpact3374 Рік тому +28

    17:22 I'm pretty sure that some point long ago, GGG said that most people who try the game did not get past Brutus (and that was probably with his old moveset). The campaign is actually really good for making you interact with bosses; it's maps where you generally just DPS them down without thought.

    • @lolliprop
      @lolliprop Рік тому +3

      tbh tht's only when ur following a build guide. A new player who gets to maps with his own build will 100000% not kill map bosses in second, and he will ahve to do the mechanics

    • @Thunderstyle7
      @Thunderstyle7 Рік тому +1

      @@lolliprop Yes, that is true for 99.9% of players. You'd have to have a beautiful mind to figure out PoE on your own before maps.

    • @Pekopekope
      @Pekopekope Рік тому +1

      the game has 200 skills and your typical build just uses 4 of them. Unfortunately the huge number of skill gems means some will invariably just be better than others.

  • @curtismartin9054
    @curtismartin9054 Рік тому +57

    Level scaling ruined D4 for me. I actually was enjoying it... until I realized the monsters were changing levels as I progressed.

    • @xkd495
      @xkd495 Рік тому +2

      Mobs have scaled with difficulty in every diablo anyway? what are you whining about?

    • @Ghorda9
      @Ghorda9 Рік тому +20

      @@xkd495 level scaling in of itself isn't great and just lazy, just because a much better previous game had it doesn't mean it's a good mechanic.

    • @johan8969
      @johan8969 Рік тому +9

      Lvl prog is the bane of ARPGs and why MMO creators/reactors doesnt get ARPGs. The feel of obtaining gear or leveling becomes meaningless since it is actually based on what area you are in.

    • @MesCaLiN21
      @MesCaLiN21 Рік тому +13

      @@xkd495 Not really. In previous diablos there was a lvl cap for mobs and only hp scaled not armor like in D4. U could grind in a lvl 20 max mob zone with lvl 60, feeling allmighty.
      I remember clearly that there was no real reason (beside the feeling being powerful)l to grind in low lvl zones coz u could one hit everything but got no decent xp or loot...at least in D1 + D2.

    • @CedricBassman
      @CedricBassman Рік тому +2

      It will never not be funny to me, seeing people cry about level scaling. Which is essentially crying that you at lvl X can't get a dopamine hit out of killing a Mob 20, 40 or 60 levels under you, which is essentially worth nothing.
      It's probably the same demographic complaining about sbmm in shooter games, crying that they have to play against people of equal skill and not being able to crush casuals so they can jerk off to the scoreboard at rounds end.

  • @LOSTKILLERDRAENEI
    @LOSTKILLERDRAENEI Рік тому +11

    20:35 Dude is absolutely right. I still remember how amazing the Alysrazor music was in Firelands. It would always start up right as the fight started and the boss screamed at us. I can remember it even today over a decade later.

    • @rafaelcastor2089
      @rafaelcastor2089 Рік тому +2

      Yeah. I'll NEVER forget boss music like Vergil's Battle Theme 2, Sephirot's One Winged Angel, the old Zinogre theme for Monster Hunter, Gwyn from Dark Souls' "Plin Plin Plon", Jetstream Sam's theme and many many others.
      Hell, it doesn't even has to be "boss" music. Fighting games are full of iconic tracks making the fights much more enjoyable, like old Street Fighter or any Arc System game that brings Daisuke Ishiwatari in.

    • @nathanrodzewicz5963
      @nathanrodzewicz5963 Рік тому +1

      I still remember to this day the first real raid I was pulled into. The guild was on Thaddius which is a 5 minute dps check of a fight (early days, it was a close fight) and someone on ventrillo turned on DragonForce - Through the Fire and Flames (exactly 5 minutes) it was spectacular.

  • @silverpact1008
    @silverpact1008 Рік тому +3

    Only two games i've ever massively experienced Bots/AI impacting an in-game market were PoE, and old RotMG, both of which were incredibly positive for the average user. They quite literally amplified access to progress and desired items/currency by magnitudes, not just percentages.

  • @danielwlodawer8469
    @danielwlodawer8469 Рік тому +7

    Diablo 4 gets destroyed even from Diablo 2 Remastered...

  • @william7182
    @william7182 Рік тому +41

    Blizzard indeed knows where the problem is with Diablo 4, they're just unable to find a solution that works with their extreme monetization creed.

    • @Faust_YT
      @Faust_YT Рік тому

      They're just milking a well established name until it runs out at this point. But given it's still making them tons of cash, they could probably still keep going for a few more sequels.

  • @nerviAT
    @nerviAT Рік тому +9

    I'm glad that i'm not the only one who sees no issue with stash space after fixing the aspect cluttering. You don't find that many items actually worth keeping to fill even half your stash. After playing 2 classes, you got 4 pages full of aspects tho

  • @Sgt_SealCluber
    @Sgt_SealCluber Рік тому +15

    The could make character customization like Hideout customization, you can speed hours setting it up messing around and then save those setups so you can continue tweaking and trying new things. So they can make character customization an option that isn't required to get into the game and isn't a time sync once you've settled on a number of designs. Then they could sell a "hide item on character" skin. lol

    • @Member_zero
      @Member_zero Рік тому

      Well luck would have it, we have PoB to do more or less exactly this. You can make a lot of character designs outside of game, and then play the one you like. It's how a lot of people play PoE once they know a bit about it really. More over, you can share those designs on the internet with all the other players, so that for people who don't want to sink time into creating those characters, can just use them :)
      People call it following a build. And majority of players actually play like that. I do both, create my own characters, which are mostly failed science experiments (but do sometimes work), as well as copy a cool ideas other people have, and tweaking them a bit to suit me.
      Theorycrafters once advanced spend way more time outside the game, in PoB creating, than actually playing xD.
      P.S.: You can even craft items outside the game, to plan everything and estimate the materials needed.

    • @diego090bw
      @diego090bw Рік тому

      ​@@Member_zero Dude he talks about character customization not a BUILD!.. Are you high?

    • @Sgt_SealCluber
      @Sgt_SealCluber Рік тому

      @@Member_zero I think you have misunderstood "character customization" in this video's context. It means being able to change the physical appearance of your character model.
      Though speaking of PoB, it would be nice for new players if they hand holded them with a few solid base builds built into the game with a bit of tutorial on why that path was taken.

  • @FullMetal-Tech
    @FullMetal-Tech Рік тому +1

    diablo 4's issues to me is they tried to reinvent the wheel when all we wanted was diablo 2's mechanics improved with better graphics and continuing story. Diablo 4 feels like a mini mmo which is not diablo, diablo is suppose to be a DnD lite styled Arpg dungeon crawler.

  • @joryferrell7244
    @joryferrell7244 11 місяців тому +1

    I'd like to point out that while PoE2 seems like an epic game, the whole point about the devs saying it's in "Alpha" is kind of moot. Alpha/Beta schemes have become essentially a marketing term. It's used by greedy companies to soften the customers views of poor quality content, and decent games like PoE2 COULD claim the game is only in alpha, despite viewing it internally as a beta phase, to build up hype for how much more content and polish the game will have on release. So when a company says a game is in Alpha/Beta...it's likely just attempted manipulation of public opinion, so don't worry about that. Look at the current progress achieved, and the supposed release date, and base you opinion on that.

  • @theshadowcult
    @theshadowcult Рік тому +8

    They should let us use gem dust in d4 to improve crafting. Things like, locking one stat and rerolling the entire item. Or enchanting one stat, and then upgrading it by one level. Or, crafting one affix, then locking it with dust allowing you to roll another affix. Or ither various things. Something that takes materials, cash, and gem dust to sink into.
    On a seperate note, i'd love to see another progression path like gear/paragon/skills. Another horizontal progression.
    Though i would also like some kind of use for experience gained after level 100 as well. I dont know about anyone else, btut it feels pointless killing mobs after hitting 100, when could just run past them and get more for it.
    EDIT: guessing asmon doesnt know you can build around light radius? There are more niche affixes, and less used affixes, but i dont think there are actually any bad affixes in poe.

  • @desolation1821
    @desolation1821 Рік тому +41

    At the start of the Video Asmon mentioned why New World couldn't do unique towns, why it was all copy pasted.
    If you think about it, making a new Town layout is about the same amount of work as copy pasting. Thinking of it, it's maybe even more work to copy paste the layout because the building models are different from Town to Town. So my best guess is, that they went out of their way to design all the Towns in a way that they have similar layouts. Maybe they thought it would help navigation or something. If you don't have to learn 10 layout, but 1 instead. Idk.
    Ultimatly it backfired and they did extra steps to make the game worse.

    • @vergillives9890
      @vergillives9890 Рік тому +2

      Or just copy and paste rotating it slightly calling them different towns

    • @Kratos-eg7ez
      @Kratos-eg7ez Рік тому +9

      No it definitely takes more work to design a new layout than simply copy paste an existing one. Idk why you would even think that's not the case. I mean you can literally replicate an entire town with a single button, you can't design a new town layout with a single button. And it ain't because they wanted to make it easier to get around so they just copy pasted all the towns, that's just a dumb excuse, it's literally because they were too lazy to do so. If you gave me a selection of buildings I could come up with multiple town layouts within a single day, why can Amazon not do that? They can, they just didn't want to. Why spend a day creating new ones when you can take five seconds to just copy paste it, and although players might be mad you'll also have other players defend you for doing so, and give you excuses for why you did something.

    • @darius8652
      @darius8652 Рік тому +2

      copy and paste about the same work as making unique town. first time i heard copy paste is same effort as new town layout. can i ask how you get to this conclusion.

    • @vegard3175
      @vegard3175 Рік тому +3

      Or perhaps so people wouldn't feel shoehorned into the best layout town.

    • @desolation1821
      @desolation1821 Рік тому +2

      @@vergillives9890 yeah but since you need to replace every building anyways and build it on different terrain too, then ultimatly they have to do the same work anyway for any Town they make. Like I said the way it's built it may even have been more work to copy paste because everything needs to be replaced and adjusted.
      So my argument is, that it's not lazyness but bad a design choice.

  • @Illusive1313
    @Illusive1313 Рік тому +23

    Torchlight Infinite actually does a good job in terms of slowly introducing more complexity. They have an extra ingame menu with beginner friendly builds and guide you through it, until you reach endgame.

    • @yimwee2401
      @yimwee2401 Рік тому +1

      This is great, but Im more partial to the player built community of poe more. Id rather have other players teaching me than some text file in game.

    • @CustardCream33
      @CustardCream33 Рік тому +1

      ​@@yimwee2401I think a combination of both would be ideal, a build guide within the game made by players... One of the worst things about Poe imo is the gatekeeping by finding builds etc., they could be made much more accessible in this way (and ppl with shit pcs wouldn't have to keep tabbing out & have a browser open 24/7)

    • @RakanGamer12
      @RakanGamer12 Рік тому

      I didn't like infinite all that much cause my character didn't look different with different gear

    • @The_Antiquary
      @The_Antiquary Рік тому +1

      Torchlight Infinite? When you take out the trash you aren't meant to stop here and talk about it.

    • @shershe_s
      @shershe_s 10 місяців тому

      @@yimwee2401 POE has just a terrible interface and an equally terrible skill window, the problem with POE is not that it doesn’t teach you, but that they just made a terrible interface design and pass it off as a feature that is simply difficult to navigate

  • @darkartsgaming1664
    @darkartsgaming1664 Рік тому +1

    Lol, I started playing POE like 8 days ago. I started with a maruader, started building standard strength build, but I had skills with no items that had sockets for them.
    Ex. club with three green sockets and a helmet with a blue and red socket. But then I found green gems that actually complimented a counter attck build. So I started doing that, which led me to building more life regen.
    Now Instead of a standard damage build, I have a manaless, life gain on hit, aoe chain, counter attck build.
    I'm pretty much wolverine now because when 22 enemies attack me my health regens as soon as they deal damage and when I get elemental damage that knocks my health low I just smash them with my life gain on hit skills and regen my life with in a few hits and I also started building stun support with items that help bring down enemies stun threshold.
    So right now, every fight feels like I'm fvkn wolverine just going beserk, but I have to work for it since I have meh damage. Eventually i get jumped by 30 monsters at a time and I'm in the thick of it. I'm playing yet watching a movie at the same time lol.
    With other games (Lost ark) I get to the point were I'm loggin on for an hour and for an hour I'm doing tasks. Like wtf, I wanna enjoy myself, I have enough chores IRL lmao. One day I was just like, wtf am I doing and I uninstalled Lost Ark.

  • @Seemow
    @Seemow Рік тому +1

    They know pretty well that they released an unfinished game. They said it in the very first camp fire " We promise you that we will make the game super polished" Hello???? ITS A $100 game IT HAS TO BE SUPER POLISHED BEFORE RELEASE.....

  • @Bunuffin
    @Bunuffin Рік тому +30

    Imagine when he plays MHW, the music there is insane... You can play it in theaters and no one would think it's music from a game, mindbogglingly amazing

    • @loopygordo
      @loopygordo Рік тому

      Bruh the final boss of the dlc is something else going into it blind. Both thematically and musically

    • @finnyyy-
      @finnyyy- Рік тому

      I wish i could get into mh. The combat is janky and clunky its such a turn off for me :/.

    • @Skungenify
      @Skungenify Рік тому +5

      @@finnyyy- if you think MHW is clunky and janky then you must hate elden ring

    • @SparkShadow212
      @SparkShadow212 Рік тому

      ​@@finnyyy- A lot of people say that. It ain't janky or clunky. If you pick up a big sword, yeah you're gonna struggle. Every attack, you gotta commit. Trust me when I say this, keep trying. Once you get the rhythm, it's addicting as all hell.

    • @Unpulumpa
      @Unpulumpa Рік тому

      What is MHW?@@Skungenify

  • @justseven3487
    @justseven3487 Рік тому +12

    06:42 Watching him struggle using food analogy is really satisfying to me.

  • @ToyObsessed
    @ToyObsessed Рік тому +23

    D4 feels like it's been out for 10 years already.

    • @NTJedi
      @NTJedi Рік тому +1

      D4 feels like a billionaire decided to make a game, but he's never played any games and so he only hired expensive graphic artists and for the rest of the game pieces hired some high school kids.

  • @TheInstinctWithinV2
    @TheInstinctWithinV2 Рік тому +2

    I agree with him, I need my big damage numbers. There's just something incredible about seeing the physical bump in power of your attacks that just isn't there with games that have none. It also helps you figure out what's working and what isn't.

  • @tegli4
    @tegli4 Рік тому +6

    The comparison with WoW and boss design was very good. I have played WoW mostly ON since middle of TBC. I have always raided without boss mods because they were not really needed. A lot of bosses had a rhythm and you can "sense" when stuff was going to happen. Asmond is right that around the middle of MoP things changed, or at least it was the tipping point for me. The amount of clutter became too much and mechanics required additional help. This goes into the issue with modern WoW and addons, but in ToT (middle raid in MoP), ji-kun boss, something spawns on a platform you cant see unless you fly to it. Too much important stuff is not easily visible. As Asmon said, it is not difficulty, it is bad design. Am i fighting the boss or the interface/clutter.
    I started playing CoD again recently (end of MW2/Mw3 now) and the amount of smoke/unnecessary clutter is an issue there as well. For comparison, The finals which is a recent FPS game has very cleaned up design and doesn't show you what you don't need to care about. So ye.. bad design is bad.

  • @livelucky74
    @livelucky74 Рік тому +11

    I am a gamer dad, but I grew up playing video games. I think there is a difference between gamer dads now and gamer dads even 5-10 years ago. I bought D4 and quit around level 40. Was bored out of my mind (ended up playing D2R for awhile though). No way in hell I'm wasting another penny on D4, ever.

    • @incarnationx903
      @incarnationx903 Рік тому +1

      Play path of exile sir you won't regret it at all. It will seem overwhelming but it truly isn't. 2 peoples videos incan recommend you watching is raxx and darth microtransaction they both came out with videos recently that sum up poe and tell it to you straight. Raxx also has a beginners video guide too as well as many other beginner guides out there lime zizaran and max roll. I'm a 4 year veteran of poe and I was giga hesitant at first and even quit when I started but I tried a second time while using video guides and havent looked back since.

  • @Tom_Van_Zandt
    @Tom_Van_Zandt Рік тому +18

    Hell, as an old man pushing 50 I'm not even sure I want my favorite games to be progressive - I prefer my gaming advances to be incremental to where it feels like the previous game, but has a few minor differences. Starcraft 2 is a great example. It played very much like SC1 and had many of the same units and buildings so I didn't feel entirely lost, but it replaced and upgraded a few units, so that it felt like a new game, but familiar at the same time. Diablo 2 is another great example - it took what Diablo 1 did and made it overall better. But then Diablo 3 came out and tried to tell us that we didn't want Diablo 2.5 - we want a completely different experience. We want a watered-down version of Diablo. A simplified version. As it turns out, that's not what we wanted at all, so Blizzard pretty much gave us a darker version of Diablo 3, trying to trick us into believing that it would feel more like D2. Hell, I still enjoy Diablo 1 and am one of maybe ten people who want a D1 remake.

    • @soriba391
      @soriba391 Рік тому +2

      trust me, there are more than 10 people who want a D1 remake

    • @Tom_Van_Zandt
      @Tom_Van_Zandt Рік тому

      @@soriba391 I know about all the D1 mods, and devilutionX, which makes it easier to play D1 on modern PC's, as well as other systems, and also makes it easier for modders. I've played the belzebub HD mod, and although I love the fact that it re-implemented quests, areas, NPCs, etc. that were "removed" from the game before release, I feel it added too much to the game, and it also didn't Hellfire expansion (I know most people hate it, but I love the Demon Crypts. They were the one thing that actually FELT like they belonged in the game).
      That said, I'm not real big on mods - they just don't feel "official" to me. IDK why it matters to me - I would just prefer an HD remake from Blizzard.

    • @LordJaroh
      @LordJaroh Рік тому +1

      ​@@soriba391I would, but I certainly wouldn't want it to be done by Blizzard. I know it would be bad.

  • @MrLigo9
    @MrLigo9 Рік тому +14

    One thing most people forget in term of itemisations is that fact that in poe, its true items have a lot of cluter mods like light radius and stun and block recovery, but GGG understands that thoes mods are there to more or less in a way control item power but also understands that thoes mods can be good if they give players ways to use them like a unique item that makes u scale with light radius (which already exists) or create skills/support gems that builds on thoes stats.
    And in my opinion what makes the way GGG make their game interesting and very fun to tackle in a way.

    • @MsAAAAAA222
      @MsAAAAAA222 Рік тому

      CNt have every mod b op or crafting is a joke

    • @MrBuns-yi2hk
      @MrBuns-yi2hk Рік тому +1

      GGG has already stated that they don't want clutter mods and they want items to be less in quantity and higher in quality.

  • @run4fun143
    @run4fun143 Рік тому +1

    Activision has been RIGGING their games in REAL TIME ENGAGEMENTS amongst many other ways... I exposed this as a former PRO COD player way back during black ops 1 when the rigging was subtle.
    They do this with ALL their games to curate not only ILLUSIONS OF COMPEITION in a game like COD but also manipulating all other faculties of the game to control HIGHS n LOWS you experience, they do this based off INDIVIDUAL PLAYER DATA, so a worse player always has the advantage, and the better player will always have the disadvantage.
    The gaming industry has almost been fully monopolized at this point with console being at lost cause victimhood to the mega corps who are all under the same evil interest umbrella...
    Goes way deeper then this but most arent ready to fathom whats been said already, sadly.

  • @NathanTeaches
    @NathanTeaches Рік тому +1

    The Diablo IV armor aesthic looks like someone stapled corpses to their chest. I hate it when there's no clean/shiny armor to contrast it. It's cosistently dirty/vile looking. Give me a paladin in shining armor for contrast.

  • @HilarityBribo
    @HilarityBribo Рік тому +7

    One thing that really was bad with trading in Diablo 2 is all the loot ended up being sold on websites for nickels and dimes....

  • @YTHandlesBlow
    @YTHandlesBlow Рік тому +7

    You know what D4 did best? It made people who played it want to go back and replay D2 again

    • @erikcarl2384
      @erikcarl2384 Рік тому +2

      it made me want to play poe... sad i waisted like 90eu or whatever it costs

  • @mittao86
    @mittao86 Рік тому +35

    When passion meet greed. It basically sum up POE VS Diablo 4

    • @williamrosario8534
      @williamrosario8534 Рік тому +5

      POE isn't greedy? Get real.

    • @Jloq686
      @Jloq686 Рік тому

      @@williamrosario8534passion is Poe greed is D4

    • @mjackels1377
      @mjackels1377 Рік тому +1

      Factsss PoE greedy af with that subscription based model to paywall QoL features with unironically high $800 cosmetic prices!! 😭

    • @SchizoLifter01
      @SchizoLifter01 Рік тому

      @@mjackels1377i spent my first 20 dollars on Poe after around 6 months of playing, I spent nothing else for 4 years until I bought a supporter pack this year. Poe’s pricing is very very reasonable

    • @williamrosario8534
      @williamrosario8534 Рік тому +2

      @@Jloq686 Good joke.

  • @thehellblazer.
    @thehellblazer. Рік тому

    36:00 This passive tree looks big for a new player right? Fun fact It's actually small for experienced players. Newbies think it's complicated and hard and big when they look at the tree for the first time, but our pov is like 'we want more diversity, we want more options, we need a bigger tree' it's not because we like playing hard games, it's because it gives us a lot of different play styles, options to choose and customize our characters and play the game differently.
    Even when I don't play the game regularly, I make new builds with an application called "Path of Exile Building Community" to play in the new season. I enjoy a lot to make my own builds and try them in the new season. I made a lot of builds just for fun, I didn't even play them yet, they're just sitting there and waiting for an opportunity.
    53:00 They made dungeons less populated, reduced the monster population in the first month. It was like walking simulation, come on man we're here to play and kill some monsters. After that, I just couldn't take it anymore and quit.
    1:05:55 y Poe took years to make it great and they made it right? Blizzard had years as well, what did they do? Nothing.
    Diablo 4 is a good story game, nothing more, just end the game, kill the Lilith and stop playing for your own sake, cuz it's not worth playing.

  • @battlecraze
    @battlecraze Рік тому +2

    Couldn't agree more about the crafting. For me POE is overcomplicated to the point where I've never crafted an item from the ground up. I've only added simple crafting bench stats to an item. I really liked the system in Last Epoch, I think that is perfect. Also agree the horrible random stats in D4 need to be removed. "Damage done on a Tuesday" kind of stuff.

  • @Untolddead
    @Untolddead Рік тому +6

    The issue is that AAA developers don't care. If you're an average employee you will be laid off whether the game does good or not. If you are a higher up your game will make money no matter what. The teams are so bloated that you don't even know most of your colleagues. There is no clear vision besides what the marketing team says. No one has passion and no one cares.

    • @tomas2818
      @tomas2818 Рік тому +1

      They care but if your boss is Bobby Kottick is hard to make game in best status. He is one who making dumb decisions at Warcraft 3 Reforged, Diablo 4, OW2.

    • @Untolddead
      @Untolddead Рік тому

      @@tomas2818 When I say they don't care I mean their moral is low. I used to work at activision and I can tell you every one just did the bare minimum. There was no sense of excitement about making the same game for the hundreth time. You're often working with people all over the world and there is a strict hierarchy. So there is no comradery or sense of "team".
      That's why the smaller and middle size studios often create works that are better then AAA companies that should have the advantage in money and staff.

    • @tomas2818
      @tomas2818 Рік тому

      @@Untolddead Still many indie sucks Valve knows it because too many hentai. I rather buy AAA game than Indie. For me indie worth buy if have be popular for longer time like Warframe, Terraria.

    • @Untolddead
      @Untolddead Рік тому

      @@tomas2818 We'll have to agree to disagree. Blind purchasing AAA games because of brand and IP recognition is one of the biggest problems the game industry has.
      I'm the opposite of you I don't even look at AAA games any more they are boring and repetitive.

  • @DenethorDurrandir
    @DenethorDurrandir Рік тому +5

    To condense Asmon's analogy, Diablo IV is not bad, it's just not good enough.
    One thing that shows the team doesn't care about the player experience at all and they only focus on monetizing the game is that they still did not add WASD movement, something that was in Diablo Immoral (which is a mobile game mind you) from the very start.

    • @erikcarl2384
      @erikcarl2384 Рік тому +2

      na its pretty bad. convinced my guild to buy it 80eu each in my country. we played for like 3 days everyone hated it. combat feels shit, builds arent fun, story was meh, for builds to be just a little fun you need end game items, not enough monsters, boring endgame. its shit man

    • @djinn_tseng
      @djinn_tseng Рік тому

      @@erikcarl2384it’s complete garbage. i tried to warn my friends not to buy it, yet they did. when i asked them recently how it was they said it was a great game even though they hadn’t played it in MONTHS! maybe they’re just defending they’re waste of a hundred bucks lol.

  • @dashippo5896
    @dashippo5896 Рік тому +12

    Bro path of exile 2 then ashes of creation after.... This summer is gonna be the first ray of sunshine in a longtime.

    • @MrRafagigapr
      @MrRafagigapr Рік тому +7

      ashes of creation is overhyped they are just showing abilities while the main gameplay loops are not even known

    • @cptnhero6116
      @cptnhero6116 Рік тому

      what makes you think AOC is going to be released in 2024? seriously
      Alpha 2 is coming, sure...but even then...time will still pass until beta and eventually release.
      theyre making progress but to me, it doesnt look anyway near finished state

    • @thomgizziz
      @thomgizziz Рік тому

      @@cptnhero6116 2023? There are only a few days left in 2023...

    • @cptnhero6116
      @cptnhero6116 Рік тому

      @@thomgizziz typo obviously, but let me correct it for you, nancy

    • @dashippo5896
      @dashippo5896 Рік тому +1

      @@cptnhero6116 my brother in christ... the A2 was announced for 2024... and POE 2 is releasing its beta next year as well. Neither is officially releasing. A2 will be continuously up till launch as well.

  • @ZaerdinGaming
    @ZaerdinGaming Рік тому +1

    Part of why D4 is silent is because you have cross play. You can talk as much as you want, but don't expect a PS5 or Xboxer to plug in a keyboard to respond to you.

  • @vynnydaibert3800
    @vynnydaibert3800 Рік тому +2

    "D4 is a good game" just doesn't have a really endgame, trash itemization, trash endgame boss fight, boring lv up 80 to 100.

  • @Andrumen01
    @Andrumen01 Рік тому +5

    I wanted to love Diablo IV, I really did...it was when leveling up started to mean nothing that got me bored...and upset.

    • @Shane2020xxx
      @Shane2020xxx Рік тому

      I don’t hate D4, but in Seasons 0 and 2, both times I got bored and went looking for a game that was actually fun. And uninstalled to make space.

  • @RolyPolyGames
    @RolyPolyGames Рік тому +16

    I hate damage numbers, but even I have them as an option in the thing I'm working on. Probably going to be off by default.
    E: As far as animations and hitboxes go, its really not that hard to set up and do if its anything like I'm working on. Its really not hard. You get an animation play reel you can cue up things and test. You can draw debug spheres pretty easily to see if things get hit and where they're hit.
    Different engines, but this stuff is pretty common practice.

    • @georgeallison6528
      @georgeallison6528 Рік тому

      Damage number only works for Diablo because the game isn't even complex.

  • @Anasthera
    @Anasthera Рік тому +5

    6:51 Asmon's editors, you know what to do with the analogy in this clip... something something steak

  • @jmkeff
    @jmkeff Рік тому

    @2:22 lmaOo Hommie Rolled up that bugger and wiped it on his shirt 🤣

  • @Senpada
    @Senpada Рік тому +1

    No damage numbers in soon 2024? Holy...never gonna play when they don't even show you how much damage you do. How the fuck will do go for best equip when you dont even see whats stronger?

  • @kgage88
    @kgage88 Рік тому +5

    Has there been much comparison/commentary done for Grim Dawn as one of the ARPGs? or is it generally left out as doesn't do active seasons?

    • @Filthyanimal9
      @Filthyanimal9 Рік тому

      I think i’ve heard Asmon say GD’s not big enough (popularity-wise) to be a serious competitor in comparisons

    • @kgage88
      @kgage88 Рік тому

      @robertcone613 yeah OK that's fair, such a shame as it's a really solid ARPG

  • @kai6424
    @kai6424 Рік тому +5

    We are in the era of early access game disguised as AAA full releases.

  • @SuperSjaak11
    @SuperSjaak11 Рік тому +15

    D2 towns gave a last resort feel, that matched the setting.

  • @Port342
    @Port342 Рік тому

    There's a very simple solution to the aspect problem and it's already in game. All they have to do is add aspects to the codex.
    When you extract an aspect, instead of getting an item in your inventory it's added to the codex and it gets updated as you find better rolls. So you when you get a bad roll and add it to the codex, then when you find a perfect roll, it updates the roll on that aspect in the codex. No more 20 perfect rolls of the same aspect in your inventory

  • @frequentsee3815
    @frequentsee3815 Рік тому +1

    15:39 exactly. I called this out during d3 development. They made it a point to drop a line about d2 being different from d3. I think they said if you want to play a game like d2, go play d2. D3 was their "vision". What an absolute smack in the face & Asmongold is right; it's just egotistical

  • @jonathanvilleneuve4211
    @jonathanvilleneuve4211 Рік тому +12

    I just hope POE2 isnt as complicated to get into like POE . Tried it a month ago and there is so much to do and barely anything to help you out. I did not want to spend watching youtube videos for 10hours and 50 guides to enjoy a game.

    • @VoyKarma
      @VoyKarma Рік тому +4

      Poe dosnt have to be complicated if you just take your time there is no rush, every day youll learn something new and before you know it everything will just click.

    • @thomgizziz
      @thomgizziz Рік тому +1

      Hahahahahhaha it is the second version and players want more so yeah you aren't getting your wish

    • @MrAnony07
      @MrAnony07 Рік тому +1

      You straight up don't even need to read the guides all you really need to know is what skills there using & the skill tree path you can basically ignore everything else I'm using a build right now & the only page I use just shows me the armor, skills & skill tree path that's it.

    • @Fourside__
      @Fourside__ Рік тому

      Dont try to learn everything at once, tackle one problem at a time. First goal is getting through campaign, you dont need to umderstand every league mechanic they introduce during campaign

  • @EdgarTheOgre
    @EdgarTheOgre Рік тому +11

    I have never been a POE hardcore player, but I have like 600 hours because I like to play the campaign once in a while. It's pretty good. And it's fkng free.

    • @millirabbit4331
      @millirabbit4331 Рік тому

      Is the campaign easy enough to not have to worry about builds too much?

    • @RG32822
      @RG32822 Рік тому +3

      @@millirabbit4331 Yes, you can play whatever in the campaign. There's a bit of a difficulty spike going into Act 6 though, where you will have to start worrying about resistances.

    • @karolstopinski8350
      @karolstopinski8350 Рік тому

      @@millirabbit4331 As long as you dont build a glass cannon you`ll be fine.

  • @Zombiesbum
    @Zombiesbum Рік тому +5

    The problem with PoE crafting is you need a 3rd party website to craft effectively. For example; you don't know the chances of getting modifiers without looking them up.

    • @ajax_watches
      @ajax_watches Рік тому

      I dont play D4, but is this the case for crafting in that game? Can you always get a desired item mod/combo of mods in a consistent amount of tries?

    • @CCSplinters
      @CCSplinters Рік тому +1

      ​​@@ajax_watches both have the same concept but d4 doesn't give you exactly the item you want. In d4, You have to drop an already good item then make it better by enchanting. In PoE you can drop a god awful item and make it godtier instead with proper crafting knowledge.

    • @Zombiesbum
      @Zombiesbum Рік тому

      @@ajax_watches Idk I didn't buy that overpriced garbage "game" for a reason.

    • @qweewq-h7p
      @qweewq-h7p Рік тому +1

      Since when thats is considered a problem? That is a problem for you personally. You don't need to craft anything to play the game, just buy the desirable item from other players. Silly.

    • @CCSplinters
      @CCSplinters Рік тому

      @@Zombiesbum yeah it was decent for $20 but not $70-$100 and ashamed to say i fell for the trap due to my love for diablo 2 and it's modded versions (especially median xl) over the years.

  • @MasterRisto
    @MasterRisto Рік тому +1

    PoE offers SO MUCH content and replayability. The variations of the skills allow for SO much diversity and original designs, the unique items (most) have ACTUAL unique effects and grant special modifiers to gear that you often can't find on rare items.
    The customization to skill trees and abilities are what people love, chasing that power fantasy of forever being stronger but and this is HUGE and I think most people miss this, PoE allows those with power to juice their end game and maps to such a degree that its genuinely worth investing and playing the maps when you can juice them to be harder and more rewarding. You don't have to just FARM bosses and in most cases simply farming bosses will not be as valuable as juicing maps and running those. PoE gives you so much more incentive to play and come back and make someone new and D4.... gives nothing but "world visuals"

  • @Akni
    @Akni Рік тому +1

    36:00 I started playing PoE on the release day of essence league and i was so lost in the game, i didnt know what i was doing. i didnt know there was the cntrl+ click for making new instances, so i always waited 10 minutes for a area to dissappear and i didnt realise there was more difficulty options than normal at that time, so i leveled a blade vortex character i made myself with a absolutely horrible tree to lvl 70 in dried lake on normal mode, and people came to my livestream and asked me what the hell i was doing :D

  • @carsonbrinkman2582
    @carsonbrinkman2582 Рік тому +5

    I work full time and go to college full time and I just got into PoE late game (past act 10 activities) over the past couple of weeks and that's like 2/3 of the game... idk why people make the you cant have a job and play PoE argument, just dumb imo

    • @vuton7670
      @vuton7670 Рік тому

      b/c they play slow ass builds

  • @exisfohdr3904
    @exisfohdr3904 Рік тому +7

    Not only do the color schemes make it difficult to enjoy, the timing of the animations makes them impossible to avoid. This sucks when the mechanic is a guaranteed oneshot.
    Our characters couldn't get out of the way fast enough even if our own reaction time was near 0.
    It takes longer than 0.1 seconds to recognize and respond to a visual "tell". The obvious mechanic that I raise as an example is Echo of Lilith spike walls. Specifically the one that spawns from her. I have died SO many times to being hit by that spike wall BEFORE it has visually loaded and before Lilith has even dropped back down.
    Another mechanic is fighting fire wraiths. They have an attack that has a tell that draws a long red rectangle on the ground. As soon as you see it, if you aren't already hitting your evade, you will get hit.
    Another bad animation would be the "death wave" from certain drowned elites/bosses. There is no tell it is going to happen, and when it happens, the circle from the wave grows insta fast. You can not react to it fast enough.

    • @onesolopolo4194
      @onesolopolo4194 Рік тому

      Human reactions cap at around 300ms (0.3). They could easily have collaboratated with fighting game developers if they didn't know how to choreograph properly.

  • @RippDrive
    @RippDrive Рік тому +6

    The reason botting isn't as big of a problem in PoE is farming currency quickly requires a huge amount of skill and gearing. Where as wow you just level up and pick flowers. The rewards of active play are just SO much higher than anything bots could do.

    • @deltasca
      @deltasca Рік тому

      thats bs , poe is maybe top5 when if you talk about rmt , i know ppl that dont work because they makje alot of money selling itens and divines .

    • @Rembd
      @Rembd Рік тому +2

      bots can run yellow maps now, you're talking as if a bot has to go from level 1 to 90 without any human input

  • @lucaspoli6109
    @lucaspoli6109 Рік тому +5

    I think a good way to fix this "skill trees problem" that PoE has is to have a really solid recommendation system, so new players would just choose a class and a clear viable playstyle you'd lit up for new players (with a option for not showing anymore). So new players can focus only on enjoying the gameplay first and have fun looting. By the time they would opt out and change the Standard skill tree they would have already been hooked up.

    • @GonePh1shing
      @GonePh1shing Рік тому

      Pretty sure this is a thing on the China realm.

    • @niklasdahlgren7641
      @niklasdahlgren7641 11 місяців тому

      So basically have a few tree options.
      - Starter = All characters have a "class tree" that aims the character towards a focus of the Ascendancy it has.
      - Moderate = Same thing but the "class tree" is a bit more complex and you can branch out a little
      - Standard = The basic overwhelming tree

  • @ChuggaChoo
    @ChuggaChoo Рік тому

    @36:00 a solution is simple: Fog Of War in that massive skill choice menu. Only let players see a couple options ahead.

  • @mrActionhouse
    @mrActionhouse Рік тому +9

    Give blizzard a break, all they want to do is make PoE2 look alot better in comparison, wanting to help out other small indie companies.

  • @khatdubell
    @khatdubell Рік тому +6

    All builds don't have to be viable, what matters is the choice to make that build and experiment.

    • @RSProduxx
      @RSProduxx Рік тому

      it´s becoming problematic when you can theoretically choose from 10 builds and only one works...

    • @khatdubell
      @khatdubell Рік тому

      @@RSProduxx That's certainly fair.
      I just meant as a general game design principal.

  • @PsychoticEwok
    @PsychoticEwok Рік тому +9

    I honestly just find diablo 4 very boring

  • @michaelfinger6303
    @michaelfinger6303 Рік тому +2

    I so cant wait for PoE II, never got into PoE I cause of the zoom really pisses me off as oldschool D2 player, but man D4 is such a flop it died before birth... i have a void to fill and this looks like the piece that does the job.

  • @Batusay2006
    @Batusay2006 Рік тому +1

    BIG question for me in 2023 (ok, lets say its already 2024).
    How come Path of Exile do such a beautiful game FREE TO PLAY and not (fking) PAY TO WIN game?! Just.. HOW ?!? They did a very nice work, very friendly game and again FREE! Why can't we have more games like PoE is?

  • @NekuGrandChase
    @NekuGrandChase Рік тому +5

    "Diablo IV is just there to make PoE2 look better."

  • @nyghtgt
    @nyghtgt Рік тому +9

    I want to get into PoE but i really don't want to need multiple guides open just to enjoy a game. Maybe once PoE2 comes out it'll be sort of a reset and it'll be a lot easier to get into. But as it stands now, PoE isn't for me. That isn't to say PoE is bad, it just isn't for me

    • @S4doku
      @S4doku Рік тому +3

      Same, i see poe as less of an arpg and more of a guide reading simulator. i wan't to like it but it's just so needlesly complicated. if you are new everything requires a guide.

    • @Rain1
      @Rain1 Рік тому +1

      Same. I was telling my brother that path of exile 2 might just be my way back into casually enjoying ARPGs.

    • @MrAnony07
      @MrAnony07 Рік тому +1

      Here's a tip just play the game till you feel stuck then open a guide and basically just look at the skills it uses and the skill tree path that's it you won't need anything else and it's just a single page you look at with very little information so you won't feel overwhelmed at most just read what your skills do and what point's your taking in the skill tree then you'l naturally learn the game as you go without needing the whole dang wiki lol.
      The only page I use is the one that shows my gear & skills and the skill path below it that's it no other programs or anything just search up best starter build's then it's very simple.

    • @derantorkiarig4592
      @derantorkiarig4592 Рік тому +2

      I played through the campaign without reading guides, and as long as you don't go into some of the late-game content, you can play through it rather easily. Not sure if there are difficulty settings, but it's very manageble. I never got into all the intricate details and it was still fun. You don't have to min-max everything to experience the game.^^

  • @adenbriar
    @adenbriar Рік тому +7

    I'm watching asmond react to a video of someone react to himself and then I'm watching it having watched every video already

  • @desired397
    @desired397 Рік тому

    27:20 See that's one things that's annoying me slightly about the boss encounters they are showing from PoE2, all the arena/fight areas are TINY AF. Like you can barely even kite anything or avoid hits because you are immediately running into some wall. I'm not sure if the maps are just a bit more cramped this time around and so the random locations are often small, but its like boss fights in a maintenance closet, so restrictive.

  • @m1h00
    @m1h00 Рік тому +1

    Free Trading and interesting itemization are the big points d4 is missing. but actually the whole game concept needs to be reworked for it to become a good arpg

  • @bruhat_patra
    @bruhat_patra Рік тому +10

    Damage number/indicator is a must, it makes so feel so powerful especially when you do crits

    • @incarnationx903
      @incarnationx903 Рік тому +2

      No it isnt......we don't need a trash design they have that on diablo already. Seeing a health bar slide on fast af is all the satisfaction you need.

    • @verteup
      @verteup Рік тому

      You can't even see half the numbers most of the time anyways if the attacks are any sort of fast. Not needed.

    • @bruhat_patra
      @bruhat_patra Рік тому

      @@verteup there's the dev to increase the font size

  • @dighyyhfbngfcb
    @dighyyhfbngfcb Рік тому +14

    blizzard is a giant corporation and anyone who's ever worked in an office knows, decisions are made at the top and as a game developer working for blizzard if you even remotely disagree with the decisions made by your manager then you are not getting your raise/bonus/promotion; this means you have an army of yes man working on games like diablo, you know it's bad but you cannot says anything, you follow the boomer's decisions on game design/monetization/microtransaction or someone else will do it

    • @AD-sh4rw
      @AD-sh4rw Рік тому +2

      Hit the nail on the head. If a dev tells his boss we need better budget for real things they will laugh at their face

    • @GhostofJamesMadison
      @GhostofJamesMadison Рік тому +2

      This is why whenever a game company makes a super great game and starts hiring a ton of people like CDPR or Bioware did their next game after that is way worse then the company starts to slowly die. Teams like larian, fromsoft, hello games and so on are so insanely successful because they are all friends who are on the same page and are passionate about the mission but also properly communicate at all levels. This is also what made valve so insanely successful at game making as well.

    • @lashaxoperia5917
      @lashaxoperia5917 Рік тому

      Yeah i agree that is true, but i don't agree about saying D4 is a bad game, no its not, its much better than POE.

  • @kirascendant
    @kirascendant Рік тому +4

    I think that a character customization system in POE 2 would be cool as a Town NPC, so you don't need to customize a character to hop into the game, but you can make some small changes as needed.

  • @McgillisFareed
    @McgillisFareed Рік тому +2

    they split their ideas between d4 and immortal.

  • @solidusblitztv
    @solidusblitztv Рік тому +1

    Watching Diablo 3 prerelease trailer back in the day I thought "Oh cool! they're gonna use what they've learned from WoW and put some boss mechanics in D3!! AWESOME"(I think they ACTUALLY said it). FF 11 years later and I've accepted the Blizzard I grew up with is no more.

  • @lucidcortex8444
    @lucidcortex8444 Рік тому +7

    Exilecon was timed so perfectly, too. Right when d4 was pissing me off and i was realizing there was nothing fun about late game (It wasnt just "not fun" but it was painful) ad I tried POE the first time, exilecon hapened which i had no idea about it. I was blow away how goodit was. Havent touched d4 sinc3

  • @daKronik1
    @daKronik1 Рік тому +5

    Your 'McDonalds' analogy was bang-on!!

  • @brianngo6373
    @brianngo6373 Рік тому +5

    I feel half of the aspects could have gone to the skill tree and we could get even better feeling aspects that radically ramp up what some of the skill tree nodes did. As it sits some aspects aren't even used except on niche builds

  • @feiht5487
    @feiht5487 Рік тому +1

    10:42 asmon goes cringe demon mode

  • @iamjvckpot
    @iamjvckpot Рік тому

    Why dont dmg numbers add up to one big number per mob instead of per tick