I really love that Chinese is now a heavy user of gunpowder, the very thing they invented themselves. And Mangudai (Mongol) now ride and fire areows at the same time, just as the history book says.
Mangudai and other cavalry archers feel really strong right now. Unless you've good ranged options yourself. It's really hard to try to counter them with any melee.
@@icarian553 note the camel archers and Rus horse archers must stop to fire. It's only Mangudai and tower/siege elephants that can fire on the move, and elephants are slow enough for melee unit to catch up. Really it's only the mangudai that will be pain the arse.
Mate, I feel those Mangudai are a bit too strong and I haven't even played against them yet. They'd need either really low ranged defense and health, or slower speed while shooting. Cause otherwise... what can you even do against them.
I know, right? They are strong af. That's why they conquer the known world with horse archer. I still don't know how to counter them. Maybe the Mongols' weakness is in their defense. If I'm not wrong, they can't build walls. Instead, they move the building to a safer place, or even to a more aggressive place. They can move their whole machine into your place and just 'convert' your land into theirs. Damn, that's the definition of invading and conquering. It's gonna be wild fighting as or against Mongols, and that is historically precise.
The fact that China has 5 unique units to England only having one is a pretty big oversight. Sure that doesn't make England bad by any means but it definitely makes China more interesting to play.
I think it's cool that the Mangudai can fire while moving but I'm really curious as to how you are supposed to counter that, especially if it's an early-game unit considering most civs only anti-cav option early on is the spearman but we all see how well that worked out here.
@@willheim371 I think Rus in general deals with them pretty well because their early-game walls, wooden fortresses, and landmarks don't let them get away with raiding as easily and on top of that they have horse archers of their own; albeit they cannot fire while moving.
@@alarminglyfastmovingskelet7289 Yes I feel like majority of matches I've seen have revolved around that strat and has worked well take away their advantages early and it really hurts Mongols in the long run for sure.
Chinese nation is probably the most OP, giving them already 4 unique units and on top of all that grenadiers, and infantry Palace Guard that beats cav and probably infantry and the "Imperial Official". You can tell which direction this game is going.
Palace guard are worse than man at arms against infantryfrom what I remember from the stress test .I don't think the chinese are that op tbh.They got a lot of unique units when compared to other fzctions,that is true.I would have liked a baseline of 3 unique units for each factions.
@Ander P they should delete Grenadiers then, it just feels like a cheesy right and click gameplay nobrainer... too much leanage for the Chinese faction.. Just give them the tradition AoE 2 setup.. i dont even understand the "Palace Guards" are they halberders that can fight both cav and infantry? Its gonna be Grenadier spam with Palace Guard backup, and one or the other of those Bee shooters.. All range superiority - unless Longbows can take them apart? Palace Guard seem to have no shield.. but maby you need penetration of armor against them?
@@DinnersForOne Theres no chinese leanage. Chinese rn are among the hardest civs to play, they are a very late game faction, its only fair if they get a good unit in late game since early game and mid game every other faction can do like anything the chinese can do but better. They have to spend the double amount of resources aging up in order to get their unique dynasty bonuses
@@DinnersForOne palace guards are men at arms, they have a little bit less armor but are alot faster then men at arms ... they have the same role ... as for grenadiers ... well think about you have to invest 4800 food and 2400 gold just to get them ... cause you have to get the imperial dynasty so ... ye you can't rush grenadiers , if you got them just by being imperial ye i would agree but you need both imperial land marks for them
Why do the Chinese have the nest of bees, the palace guard, the grenadier, the fire lancer, the chuk nu, and the imperial officer. Like... They have so many unique units, how is that fair?!
Unique units aren't what makes the factions strong. English for example can get gold from farming, which in late game when gold has dried up is incredible. French have very strong bonuses too.
The Mangudai are the only unit that can do it (Other than the tower elephants) and they're slightly toned down in damage to make up for the fact that they never have to stop while kiting you. It fits well into the Mongol theme and every faction has some OP stuff I think; but if everyone's OP, nobody's OP. Remember abassid get vils for half price with economic wing in age II, 3 factions get knights in age II, HRE men at arms coming at you with like 5 or 6 pierce armor in feudal age lol. Everyone's OP just gotta pick your battles. Delhi elephants cost 600 gold and 400 food each, its just completely different balance, a lot more asymetric.
Having played a lot of mongols, they’re balanced by their speed. They are the slowest of the cavalry, meaning they can’t run for long. They are demolished by knights.
The French don't have a real single unit, only 3 versions to improve. The English do not speak about it. On the other hand the Chinese... There is a choice
Drongo, mate. You made this whole video but didn't narrate it! The whole reason I thought at a first glance that this was your best video ever was because I thought you were going to have a quick description of each unit, its stats, its usage and pros/cons. But instead this is your worst video ever due to the extreme disappointment and sadness I am now left with.
Well, if they want to add more, their spear unit line may work since they do have their Yeomen of the Guard but at this point I don't think they will...
@Ander P Sure, but Mongols are not Scythians, they were distant from each other ethnically, chronologically, geographically ... What it is true for a nomadic people may be wrong for another.
Elephants winning against spearmen due to trample area damage. Ballistas depleting the elephants' hp to no health and killed some of the elephants with the time brought by the spearmen but then got charged by the elephants right before they could finish the last few of the elephants.
I'm streaming 🔴live on Twitch RIGHT NOW ➤ www.twitch.tv/Aussie_Drongo
Come say G'day!
Forgot the Zhuge Nu for the Chinese :)
omfg!
@@AussieDrongo :o
I really love that Chinese is now a heavy user of gunpowder, the very thing they invented themselves. And Mangudai (Mongol) now ride and fire areows at the same time, just as the history book says.
Mangudai and other cavalry archers feel really strong right now. Unless you've good ranged options yourself. It's really hard to try to counter them with any melee.
@@icarian553 note the camel archers and Rus horse archers must stop to fire. It's only Mangudai and tower/siege elephants that can fire on the move, and elephants are slow enough for melee unit to catch up. Really it's only the mangudai that will be pain the arse.
Mate, I feel those Mangudai are a bit too strong and I haven't even played against them yet. They'd need either really low ranged defense and health, or slower speed while shooting.
Cause otherwise... what can you even do against them.
I know, right? They are strong af. That's why they conquer the known world with horse archer. I still don't know how to counter them. Maybe the Mongols' weakness is in their defense. If I'm not wrong, they can't build walls. Instead, they move the building to a safer place, or even to a more aggressive place. They can move their whole machine into your place and just 'convert' your land into theirs. Damn, that's the definition of invading and conquering. It's gonna be wild fighting as or against Mongols, and that is historically precise.
@@teemo-kawaii3423 you can blap them with longbowman atleast.
But that's only one nation.
The fact that China has 5 unique units to England only having one is a pretty big oversight. Sure that doesn't make England bad by any means but it definitely makes China more interesting to play.
I think it’s by design because England is meant to be the beginner civ for learning mechanics
What about the unique navy units? i guess most of them are "reskins" but i think they still should count. Especially the Rus ones.
You forgot the Chinese Zhuge Nu though.
Oof that warrior monk fail. GG
A quick description of each unit and what's special about it would have been nice
Loving these videos, keep them coming! Hyped up for the launch!
I think it's cool that the Mangudai can fire while moving but I'm really curious as to how you are supposed to counter that, especially if it's an early-game unit considering most civs only anti-cav option early on is the spearman but we all see how well that worked out here.
The Rus turtle strat
@@willheim371 I think Rus in general deals with them pretty well because their early-game walls, wooden fortresses, and landmarks don't let them get away with raiding as easily and on top of that they have horse archers of their own; albeit they cannot fire while moving.
@@alarminglyfastmovingskelet7289 Yes I feel like majority of matches I've seen have revolved around that strat and has worked well take away their advantages early and it really hurts Mongols in the long run for sure.
Just normal archers can counter them
@@biffbidderman8164 Yeah but can't Mangudai kite much better than regular archers?
Next video suggestion: every unique tech in aoe4
The fire lancer should be showed against buildings and siege
Chinese nation is probably the most OP, giving them already 4 unique units and on top of all that grenadiers, and infantry Palace Guard that beats cav and probably infantry and the "Imperial Official". You can tell which direction this game is going.
Palace guard are worse than man at arms against infantryfrom what I remember from the stress test .I don't think the chinese are that op tbh.They got a lot of unique units when compared to other fzctions,that is true.I would have liked a baseline of 3 unique units for each factions.
The Rus is the best civ
Rus, French and Mongols are all stronger.
That aged milk lol
I’m sure someone has said this but I’d bugs me, maybe too much, that the artillery is self propelling. I hope they update that.
@Ander P that’s a bummer
how much dmg does Grenadiers do?
they seem to just one shot everything in AOE if there's enough of them
@Ander P they should delete Grenadiers then, it just feels like a cheesy right and click gameplay nobrainer... too much leanage for the Chinese faction.. Just give them the tradition AoE 2 setup.. i dont even understand the "Palace Guards" are they halberders that can fight both cav and infantry?
Its gonna be Grenadier spam with Palace Guard backup, and one or the other of those Bee shooters.. All range superiority - unless Longbows can take them apart? Palace Guard seem to have no shield.. but maby you need penetration of armor against them?
@@DinnersForOne Theres no chinese leanage. Chinese rn are among the hardest civs to play, they are a very late game faction, its only fair if they get a good unit in late game since early game and mid game every other faction can do like anything the chinese can do but better. They have to spend the double amount of resources aging up in order to get their unique dynasty bonuses
@@DinnersForOne palace guards are men at arms, they have a little bit less armor but are alot faster then men at arms ... they have the same role ... as for grenadiers ... well think about you have to invest 4800 food and 2400 gold just to get them ... cause you have to get the imperial dynasty so ... ye you can't rush grenadiers , if you got them just by being imperial ye i would agree but you need both imperial land marks for them
they are probably not including something for the expansion which will be inevitable
Lol, the English has only 1 unique unit? Literally the "longbow"?
There is one more. Villager that shoot bow instead to fight
@@srani5885 That's just their regular villagers. Hardly a unique unit, it's just a regular villager who has a better attack than the other civs.
@@alarminglyfastmovingskelet7289 Can still be classified as one, cause from melee to range is quite big difference
Grenadiers need a friendly fire to balance the unit. At the moment really OP.
It takes like 8000 rss to get them lol. And then the unit itself is expensive so getting that big ball is hard
Why do the Chinese have the nest of bees, the palace guard, the grenadier, the fire lancer, the chuk nu, and the imperial officer. Like... They have so many unique units, how is that fair?!
They can only build it within a specific dynasty otherwise they can’t build it
Unique units aren't what makes the factions strong. English for example can get gold from farming, which in late game when gold has dried up is incredible. French have very strong bonuses too.
What about the chinese crossbow?
I can tell you right now that those cav archers that fire while they move need a nerf
I can tell you right now I'm a Mongol main on launch night😂
The Mangudai are the only unit that can do it (Other than the tower elephants) and they're slightly toned down in damage to make up for the fact that they never have to stop while kiting you. It fits well into the Mongol theme and every faction has some OP stuff I think; but if everyone's OP, nobody's OP. Remember abassid get vils for half price with economic wing in age II, 3 factions get knights in age II, HRE men at arms coming at you with like 5 or 6 pierce armor in feudal age lol. Everyone's OP just gotta pick your battles. Delhi elephants cost 600 gold and 400 food each, its just completely different balance, a lot more asymetric.
Having played a lot of mongols, they’re balanced by their speed. They are the slowest of the cavalry, meaning they can’t run for long. They are demolished by knights.
Lol that warrior monk tho.. rip
I just wanna see a Viking civ
no heavy slow melee infantry? i love those
That would be the LandSknecht, no?
Than you will love HRE they got armoured footman with two handed mace.
@@spyfire242 isn't a bit too fast? i was looking for something like teutonics
@@spyfire242 but they are like teutonics ?
@@Amphok Is the speed so important? I mean they aren't on horses so they are pretty slow by default lol...
The minus thing is there is no crew operating the cannon
If they added then people will complain that they would get mixed with the other units.
The French don't have a real single unit, only 3 versions to improve. The English do not speak about it. On the other hand the Chinese... There is a choice
Why is there woman voice soldiers
Drongo, mate. You made this whole video but didn't narrate it!
The whole reason I thought at a first glance that this was your best video ever was because I thought you were going to have a quick description of each unit, its stats, its usage and pros/cons. But instead this is your worst video ever due to the extreme disappointment and sadness I am now left with.
Didn't engish have a unique siege? That useless thing?
Ribauldequin? the French got that too.
@@reijikusaka oh, but only french and english or anyone else?
@@huberteichson8304 just two of them. Nobody else if I'm not mistaken.
fire lancer
The English has only 1 unique units 🤔.
England only has one unique unit ? :/
Yep two if you include the men at arms
@@benjaminwallace457 every civ has men at arms, they just get it a little earlier :C
One more unique villager that can shoot bow
Well, if they want to add more, their spear unit line may work since they do have their Yeomen of the Guard but at this point I don't think they will...
Wait, the Mangudai are women? Is this historically accurate?
I was wondering about that myself. I'm pretty sure the Mongols did have women fighting too but not 100% sure
It wasn't a thing, as far as I know. The women portrayed in the "Secret History of the Mongols" have somewhat traditional roles.
@Ander P Can you share these documents please ?
Yes there were
@Ander P Sure, but Mongols are not Scythians, they were distant from each other ethnically, chronologically, geographically ... What it is true for a nomadic people may be wrong for another.
Chu ko nu?
chinese look opd
This game has the worst readability! Or can u tell me what happend in the fight with the warelefants?
Elephants winning against spearmen due to trample area damage. Ballistas depleting the elephants' hp to no health and killed some of the elephants with the time brought by the spearmen but then got charged by the elephants right before they could finish the last few of the elephants.
Those elephants were worth more than 4000 rss
We need overview videos exactly like the English one @Aussie_Drongo