How to Create Clothes and GAME ASSETS in Blender (Aryan Tutorial)

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  • Опубліковано 26 гру 2024

КОМЕНТАРІ • 40

  • @FII3VY
    @FII3VY 8 місяців тому +42

    a full series on game assetts would be hella appreciated yano 👌🏼😅

    • @FedePohl
      @FedePohl 8 місяців тому +5

      Yeah, there is no info on yt about 3d modeling for games. Everything is "Subd for 400k polys and tris are forbidden"

    • @icewm1474
      @icewm1474 8 місяців тому +1

      then I'd convince myself to actually finish one of his videos lol

    • @BlenderPack3D
      @BlenderPack3D 8 місяців тому

      GAME READY ASSETS is the thing we need

    • @FII3VY
      @FII3VY 8 місяців тому +1

      @icewm1474 how can you not lol ? these are the type of videos i wish were and hour or 2 long, roll a joint kick back and actually learn something as opposed to most other blender tutorials 👌🏼😅

    • @KrestenGiese
      @KrestenGiese 7 місяців тому

      It's nothing different. You already have the tools you need, just go make something and optimize, and most importantly, let your textures do the heavy lifting with baking and normals. Boom, there ya go

  • @excavationhorrorgamer5795
    @excavationhorrorgamer5795 8 місяців тому +11

    Really nice tutorial! Modelling, UV mapping, adding details! Looking forward to PART 2 for texturing! 😊

  • @jacineyatrakos3149
    @jacineyatrakos3149 8 місяців тому +5

    Alternatively if you do have something like Substance Painter you can paint the details with a height map - but yeah thats a big if since Adobe
    Another option is if you do the low poly right in terms of topology, you can duplicate, subdivide a few times then use the sculpt brush with the cloth tool to add the creases then do a full high to low poly bake

    • @Specter_1125
      @Specter_1125 7 місяців тому +3

      A mutiresolution modifier is one of the best bets for sculpting wrinkles. You can bake a normal map directly from a multi resolution object’s higher level of details to a lower one.

  • @slavsit7600
    @slavsit7600 8 місяців тому +1

    you can search modifiers easily by pressing Shift+A while hovering your mouse over the modifiers tab, its basically the same as the search bar opened with F3

  • @UserNumeroUnoo
    @UserNumeroUnoo 8 місяців тому +1

    Yeh, Bro. It's very interesting. Realistic wrinkles on the cloth it's what we need. Thanks a lot!

  • @8DJONI
    @8DJONI 8 місяців тому +3

    Hell yeah for part 2!

  • @leavemealoneimjusttrynavib2687
    @leavemealoneimjusttrynavib2687 7 місяців тому +2

    The part of the hat you are referring to at 2:00 is call a brim.

  • @_Rodders_
    @_Rodders_ 8 місяців тому +2

    Part 2. Yes please.

  • @giftfromyoutube
    @giftfromyoutube 7 місяців тому +1

    yes bro. Part two. Thank you a ton.

  • @renlaidao
    @renlaidao 8 місяців тому

    Glad to see you back, nice sharing

  • @Virtual__Star
    @Virtual__Star 8 місяців тому

    Excellent tutorial..very good techniques to get good topology of objects.

  • @burningbright2003
    @burningbright2003 8 місяців тому

    would love to see the next steps in this series....Thanks

  • @GHOST-mq7th
    @GHOST-mq7th 8 місяців тому +1

    For a week I though you died, good you’re back G

  • @richardforce80
    @richardforce80 8 місяців тому

    Useful tutorial, thanks to your tutorials I improve my skills, thank you Aryan. Waiting for part two👍

  • @shivamvishwakarma4317
    @shivamvishwakarma4317 7 місяців тому

    Excellent tutorial!! Just a quick question, in that normal baking part if we just duplicate the upper part of the hat, subdivide it and sculpt the wrinkles on it and bake the normal map out of it, wouldn't it be better??

  • @moframes3366
    @moframes3366 8 місяців тому

    Hey you should do a "Rating your 3D designes/Renders" series no one has really done it on UA-cam. and I think with your personality and true judgment as a professional 3d artistl be a fun series to watch!

    • @sborsa7891
      @sborsa7891 7 місяців тому

      Blender Guru does it occassionally

  • @CGYI-zb3ho
    @CGYI-zb3ho 8 місяців тому +1

    Make some Tactical helmet like in SWAT or another special forces or make Retro helmets like in Arc raiders (upcoming game)

  • @zbro6898
    @zbro6898 8 місяців тому

    Bro is the eminem of blender

  • @Yackaroe
    @Yackaroe 7 місяців тому

    Cool! keep it up...

  • @NormIy
    @NormIy 8 місяців тому

    I’m gooning to this

  • @shalommulat6603
    @shalommulat6603 8 місяців тому

    w aryan

  • @acesandspades6291
    @acesandspades6291 7 місяців тому +1

    Great video but... wow how much coffee did you drink before making this tutorial? ha ha

  • @JC6411
    @JC6411 8 місяців тому +1

    part 2? 👀

  • @Yuhi_155
    @Yuhi_155 8 місяців тому

    Part 2 pleaseeeeeeeeeeeeeeeeeeeeeeeeeee

  • @CgPlane123
    @CgPlane123 5 місяців тому

    where is part 2?

  • @ionut491
    @ionut491 8 місяців тому

    Aryan on blender 4.0?

  • @Structed-2
    @Structed-2 7 місяців тому

    I think you call it a visor?

  • @Kik-iy8ib
    @Kik-iy8ib 7 місяців тому

    👍

  • @almac8840
    @almac8840 8 місяців тому

    Brah you can do those wrinkles in half the steps

  • @MSalmanAlvi
    @MSalmanAlvi 8 місяців тому

    Aryan I Think Your Background Belong From Indian Family That Is A Reason Your Name Is Aryan Indian Name ? - I Learnd Cinema 4D , 3Ds Max And Now I''m Modeing And Working On Maya Software - Thanks For This Tutorial

  • @chuckocheret4115
    @chuckocheret4115 8 місяців тому

    Visor

  • @ckogsh2585
    @ckogsh2585 8 місяців тому

    show the amount of tris "triangles"