Sorry for the weird audio at 7:55. I exported the video, watched the entire thing, and realized there was a spelling mistake on the last textbox. So I fixed it, exported it again and I guess the second time it added a lovely audio spike somehow even though it was the exact same export. Da Vinci Resolve is not sometimes lol.
According to the localization files the "We need better text for this!!!" is a placeholder for the warning that shows up when the boundaries of a house are too close to the edge of the world.
Just as a curiosity, since the "For The Worthy" seed inceases the size of the jungle temple by about 3 times, can entering it be done in a small world? That is if the temple spawns low enough to be in the underworld.
Sparking I want you to know that the only day we're allowed to watch UA-cam at the dinner table is Fridays because it's date night for my parents, so me and my brothers watch your videos together every Friday over dinner and it's been awesome. Thanks for being cool
I would presume that the "We need better text for this!!" is showing because this particular arrangement of world somehow fails every other check for every other possible message. It's a kind of error handling measure, as if they didn't account for missing some possible set of conditions the game could very well crash. It's a common tactic to have a catch-all like this to stop that from happening.
While that is a good idea, it doesn't seem to be the case here. The Terraria wiki has this snippet of code: "TownNPCHousingFailureReasons": { "TooCloseToWorldEdge": "We need better text for this!!!", "RoomIsTooBig": "This room is too big", "RoomIsTooSmall": "This room is too small", "HoleInWallIsTooBig": "This room is missing a wall", "RoomCheckStartedInASolidTile": "This is a solid block!" } Somehow building the smaller room triggered the game to prioritise the "Too close to world edge" condition over the "Too big" one.
@@MGSLurmey How come housing outside the world border works if housing near the world's edge isn't supposed to work? Does housing near the world's edge actually not work? or is it just something that's in there but doesn't really have an effect
I think it's that the room is too big and there's no table, chair or light source, as you could place blocks in the air inside a room so it wouldn't make a difference.
Apparently it's because the walls of the larger room are too close to the edge of the world, which makes a lot more sense. The issue is that Terraria has to pick and choose which message it displays, as it can't show "This room is too big" and "We need better text for this" at the same time, so something WoS did made it prefer the latter over the former.
On the whole "We need better text for this!!!", booted up terraria myself to see if it was caused by a suitable housing being within too large room, but my silly little experiment didn't yield any strange text. Then again, I don't have TEdit to make an entire world a giant room, only my bare hands.
found this "TownNPCHousingFailureReasons": { "TooCloseToWorldEdge": "We need better text for this!!!", "RoomIsTooBig": "This room is too big", "RoomIsTooSmall": "This room is too small", "HoleInWallIsTooBig": "This room is missing a wall", "RoomCheckStartedInASolidTile": "This is a solid block!" }
@@algodooperson7692 Ah, that makes sense, I did notice that some of the blocks for the omega house were outside the world border. Maybe that's what triggered the text to appear.
I would assume the "We need better text for this!!!" was meant to be changed to something like "you can't have a room inside a room." I'm guessing its either the message you get for checking if a room that is housing a room is valid or for checking if a room that is housing the max possible size room is valid.
Myth: If you make an artificial evil opposite of the natural and clear the world's natural evil will the opposite biome mimic spawn? (Corrupt world, but 0% corrupt and some crimson or vice versa)
@@offbeatsofa9743 the wall speeds up the lower it’s health gets. They could damage the wall ( *but not kill it* )so that it would take lass time to cover the world. Because they were complains about how it took 5 minutes to cross the world and despawn. Damaging it would make that process go faster.
The “We need better text for this!!!!” is most likely either a placeholder text or developer joke for “This room is to big, and is missing a chair, table, and light source”
Something that happened to me in 1.3 was that a giant mahogany tree's root had grown into the temple, and using a glitch with a grappling hook and a 1 block wide gap made by the root, I got into the temple pre-hardmode. It was likely an extremely rare event, but it was really cool!
My theory is when the "We need better text for this!" text pups up, it is because the boundaries of a house is overlapping with that of a bigger house/recognizable space (even if its too big) and its not sure what space to tell you about, OR, a house that has a weird wall shape so its walls are like a donut with a hole in the middle
5:20 it could've been changed in 1.4, but i found out that the grand design had a limited amount of wire you could place at a time when i was trying to link teleporters throughout my world and it was definitely less than the maximum amount of wire you can hold
I found this "TownNPCHousingFailureReasons": { "TooCloseToWorldEdge": "We need better text for this!!!", "RoomIsTooBig": "This room is too big", "RoomIsTooSmall": "This room is too small", "HoleInWallIsTooBig": "This room is missing a wall", "RoomCheckStartedInASolidTile": "This is a solid block!" }
I imagine the code for the mediorite is to find a spot it can land "x*y" and probably a check for a blacklisted thing blocks meaning if it doesn't detect it finished with checking to see if the player is watching and finishes by placing it. It's only roughly 3 if else statements with a easy spawn that doesn't create too much lag or land in a player's house which is a very good and simple design that its just right for the game.
On Pre-1.3 Mobile, one world i had generated a Jungle temple that extended **very** deep into the underworld, to the point that it touched the ash floor and to get past it I had to dig under it. If I had fought the Wall of Flesh in that world, it would have gone through the temple and could have dragged me inside.
There's a lot of things I can talk about with npc housing, the system is implemented so strangely. It's easier shown with pictures than words, but I'll do the best I can. Make a small room that can basically only fit a table and a chair, with enough space for the npc banner to spawn as well. Remove one of the corners of the tiny room, keep the rest. On the corner you removed, make another outline of bigger room, underground or something, but just big enough to make the game think the housing size viable. (Fill every corner aside from the one you're building off of.) And... there you go, you have a technically super tiny npc house. You can also make an opening with a long one-block wide gap, that counts as space too, there's so many random ways to manipulate the spacing of npc houses. Ijust remember messing around and making the dumbest of houses that actually worked.
My best guess with "We need better text for this!!!" is that it's detecting a room inside another room, even though the "room" is too big to be registered. Maybe something to test at a smaller scale?
Double myth here. Myth: can you use the portal gun to gain speed and launch yourself onto the screen as the meteor spawns? Myth: can you create a trap using hook blocks that someone can’t escape?
My guess for the weird message is that it's missing all but a single requirement, being that it has background walls. Maybe it doesn't know which message to pick, so it goes to the hidden dev message. Maybe you could try testing this out in an empty world with no blocks or background walls?
there was some code in the terraria wiki with "TownNPCHousingFailureReasons": { "TooCloseToWorldEdge": "We need better text for this!!!", "RoomIsTooBig": "This room is too big", "RoomIsTooSmall": "This room is too small", "HoleInWallIsTooBig": "This room is missing a wall", "RoomCheckStartedInASolidTile": "This is a solid block!" Which means it's too close to world edge, i don't know if you were or not
The hoik-myth (start: 7:40) is not half busted half confirmed, but completely confirmed since if you use a hoik with meteor / hellstone as base the "on fire" buff time ticks down (see 8:23).
myths: you can get hurt at the exact moment you turn a light on with the companion cube (there is probably no animation for it) if you pick up an item and rejoin the text will still be there (it works for mobile i dont know about pc) if you have a scope equipped then move your cursor to the edge of the screen then take of the scope it will move where the gun i- oh wait pc cant do that if there are multiple old men if you do one's curse it kills them all if there are multiple old men you can get multiple skeletrons from a curse if there are multiple old men you can have multiple clothiers if there are multiple clothiers you can kill them to get multiple skeletrons with the clothier voodoo doll (previous has to be confirmed or you can use a npc spawner thing)
@SirSneeze or just switch the time between day and night using Journey Mode since the Meteor has a 50% chance of spawning every night after you defeat EoW/BoC
LOL "subscribe" written in the map... You cheeky devil. Not even referencing it in your commentary text, either. Well, joke's on you, I'm already subscribed!! :p
I think the weird text is just a set of default text the devs put in for when you are trying to do something that shouldnt be allowed. Usually when programing text or something to appear, you would have a few statements that say if(this_happens) then {do_this}, and they probably just put that there in case someone tried to do something “illegal” that they couldnt predict as a default message
For the first myth, I would imagine the maximum distance it checks for players is the same as the distance for spawning enemies. The max enemy spawn distance is around 85 blocks, so I would imagine you would have to be farther than that to see the meteor land.
i feel as though you could have made the wof pulling you into the temple a bit easier, since it seems the cobwebs slow you down when being pulled, but still an interesting video either way.
Pumpkin and frost moon obviously don’t work with old ones army but other invasion style events do! When I was farming pirate invasions in journey mode I would do old ones army at the same time to speed up the process.
Try testing to see if queen bee can be summoned from a meteor at all because I remember I think Khaos a few months back summoned queen bee with a zappinator from the surface. It might not be a ranged summon, but rather dependent on player interaction.
3:15 this happened on console for me but I was doing old ones army then goblin invasion started in the middle of it (note no items goblin invasion was natural)
Great video. Only thing I would change in the future is to hold a bright torch. It was hard to see where you are in the temple. I use my phone so others might be able to see better. Thank you for this series.
As for the last part of the video I wanna say that you can get wof to low health so it starts moving much faster and that way you don't have to wait as much. Maybe it would disappear faster too which makes the timing easier
In the future when testing myths that include the WoF dragging you to a specific point, maybe you could use T-edit and fill the target point with cobwebs? That way you’re stuck in that spot for longer!
theory for the text pop-up: they meant to add a text for "scanning outside", so there was a placeholder for that. but in the end they forgot it and the placeholder was still there
7:30 In my opinion, the text "we need better text for this" happens because the devs doesn't still know a way to tell the player on how to make that situation or housing suitable. If u try to a house with no wall it says no wall, in no chair it says no chair no tavle and no light source or no door etc.
Fun fact: you can break into the temple as soon as you start the game if you put 3 platforms on the front of it then hammer them into stairs, then hold down and walk into the door (it will glitch and you can walk through the door) When you want to leave you will need to do the same just on the inner side. Note that golem can't be summoned pre plantera like this because its impossible to summon him before plantera is killed, but you can still get solar tablets
Got some more meteor myths for you to test out, mostly relating to how chests stop them from spawning. Myth 1: A meteor can spawn on a sky island even with a chest on the surface beneath it. (Use a manmade sky island with no sunplate or cloud blocks, as these affect spawn rates.) Myth 2: Chests below ground and/or in the underground/cavern layer don't stop meteors from spawning on the surface. Myth 3: You can spawn a meteor on a chest in the underground or cavern layer. Basically, I'm curious where chests need to be in order to block spawning. We know there are chests below ground, and it would be strange if these blocked meteors. If they did, you'd expect there to be enough underground chests that no meteors would ever spawn. Either myth 1 or myth 3 above should work, but probably not both. I suppose the question is, is the meteor spawn blocking radius a circle (in which case you could spawn a meteor above it) or a rectangle that extends up and down indefinitely (in which case chests in the underworld _should_ be blocking meteor spawns on the surface)?
Sorry for the weird audio at 7:55. I exported the video, watched the entire thing, and realized there was a spelling mistake on the last textbox. So I fixed it, exported it again and I guess the second time it added a lovely audio spike somehow even though it was the exact same export. Da Vinci Resolve is not sometimes lol.
Oh I just thought that was my ear popping.
it's ok
All good.
Wait if you are using Davinci how do you get your text to look so nice? They have barely nay options exept for a drop shadow.
that scared tf out of me lol
According to the localization files the "We need better text for this!!!" is a placeholder for the warning that shows up when the boundaries of a house are too close to the edge of the world.
I find it hilarious tho, the text is like "who ever wants to build a house at the very end of the world"
Well... we know what Terraria 1.5 will be: Terraria: Placeholders end
The weird thing about it, though, is that the message only appeared when the valid room was built.
Maybe it’s because there are too many things missing and it can’t fit all the text to say what’s missing
@@Playmaker6174 When I started playing Terraria I would always build my houses at the very edge of the ocean
So, NPCs actually prefer to live in shoeboxes.
I guess I won't feel bad next time I make NPC shoebox apartments.
How is this comment 2 hours ago when the vid was released 5 mins ago wtf
Channel member I think
@@willlazarbeam7770 correct
@@kopazwashere wait I don’t even know how to buy membership
@@BIG_JUMBLE It's next to subscribe it say's join hope this helped!
myth: having a probe on-screen during the lunatic cultist fight lets you have both the lunar events and martian madness at once
I already know the answer for this one. When you're in a pillar zone, let's say the solar pillar _only_ solar enemies override normal enemy spawns.
@@AzureRT456 I think he means by guiding a probe to the dungeon, you can fight both martians and have the celestial event on.
@@kirbybaker-the-alch If the pillar enemies overide the spawns, I think you mean fight the celestial event and have the martian event on
@@kirbybaker-the-alch well the answer to that is obvious events don’t override eachother
Oh good, this two worst events in Terraria at the same time!
Wow that "We need better text for this!!!" message totally caught me off guard, I assumed you used an announcement box at first
me too
That makes me wonder how many other "hidden" messages are there for being discovered
@@nibyafternight1983 It really makes me wonder how long it's been in the game.
@@a-bombmori7393 for all we know it could have been there since the beginning of terraria
I saw it in 1.3 for sure
The WOF moves faster when at low health, so you could have Zenith-ed it a little bit each time to reduce your waiting time.
But then his calculacations would be off
Just as a curiosity, since the "For The Worthy" seed inceases the size of the jungle temple by about 3 times, can entering it be done in a small world? That is if the temple spawns low enough to be in the underworld.
Interesting, I didn't know the temple was changed in for the worthy. Maybe if it was low enough you could do it without God Mode.
Hm
@@WandofSparking I don't think so. If you magic mirror outside of the underworld you get instantly killed no matter what.
@Qouwtaye Clash he only "replies", not look
@@planetearth8044 that's if you don't have journey mode's Godmode on
myth: if you actuate an entire world, when a meteorite spawns, it will be actuated
not sure if this has been done
Might have to just actuate the line of blocks it’ll spawn on.
@@TurkeyTray That would be much easier than the entire world
@@senboy9002 I mean he uses TEedit so....
but where will it spawn on
@@keker551 The blue line in the video
"we need better text for this" good discovery!
Sparking I want you to know that the only day we're allowed to watch UA-cam at the dinner table is Fridays because it's date night for my parents, so me and my brothers watch your videos together every Friday over dinner and it's been awesome. Thanks for being cool
You, guys eat together? Weird.
@ what is your problem?
@@mohdzafar6956 Idk, I usually eat alone.
@ not that weird
@ man you’re the weird one find some humans dawg
10:47 in 1.4, they changed it so that only player interactions can spawn her
Sad thing is that summons count as player interactions...
@@ExplosiveBunnies I know right, my imp attacked a bee and the shot hit the larva ._.
@@itsnotoona i havent tried the projectile coming from minions before but im 100% sure contact from summons doesnt affect the queen bee cell
as of 1.4, you could try it in tmod with no mods on.
@@itsnotoona lmao, it seems like we had a same fate.
The "We need better text for this!!!" caught me off-guard there
I would presume that the "We need better text for this!!" is showing because this particular arrangement of world somehow fails every other check for every other possible message. It's a kind of error handling measure, as if they didn't account for missing some possible set of conditions the game could very well crash. It's a common tactic to have a catch-all like this to stop that from happening.
While that is a good idea, it doesn't seem to be the case here. The Terraria wiki has this snippet of code:
"TownNPCHousingFailureReasons": {
"TooCloseToWorldEdge": "We need better text for this!!!",
"RoomIsTooBig": "This room is too big",
"RoomIsTooSmall": "This room is too small",
"HoleInWallIsTooBig": "This room is missing a wall",
"RoomCheckStartedInASolidTile": "This is a solid block!"
}
Somehow building the smaller room triggered the game to prioritise the "Too close to world edge" condition over the "Too big" one.
@@MGSLurmey How come housing outside the world border works if housing near the world's edge isn't supposed to work? Does housing near the world's edge actually not work? or is it just something that's in there but doesn't really have an effect
@@nathangeorge4017 It may be that it's close to both world borders, IDK
you can just build a house near the edge, not oob
@@nathangeorge4017 easy the housing is outside the world border not near it
Myth: The Companion Cube Can Stab Another Player while he is close to you.
Confirmed
he stabs you not another player
my guess for the "We need better text for this!!!" is a combination of 1: there is a room inside this room. 2: "This room is too big"
I think it's that the room is too big and there's no table, chair or light source, as you could place blocks in the air inside a room so it wouldn't make a difference.
@@planetearth8044 The weird thing about it, though, is that the message only appeared when the valid room was built.
Apparently it's because the walls of the larger room are too close to the edge of the world, which makes a lot more sense. The issue is that Terraria has to pick and choose which message it displays, as it can't show "This room is too big" and "We need better text for this" at the same time, so something WoS did made it prefer the latter over the former.
Wait, can you not make nested npc houses?
@@lateoclock4281 That's a good question... might as well give it a shot, I guess.
shoeboxes are too good for those NPC's they get prison cells
On the whole "We need better text for this!!!", booted up terraria myself to see if it was caused by a suitable housing being within too large room, but my silly little experiment didn't yield any strange text. Then again, I don't have TEdit to make an entire world a giant room, only my bare hands.
found this
"TownNPCHousingFailureReasons": {
"TooCloseToWorldEdge": "We need better text for this!!!",
"RoomIsTooBig": "This room is too big",
"RoomIsTooSmall": "This room is too small",
"HoleInWallIsTooBig": "This room is missing a wall",
"RoomCheckStartedInASolidTile": "This is a solid block!"
}
@@algodooperson7692 Ah, that makes sense, I did notice that some of the blocks for the omega house were outside the world border. Maybe that's what triggered the text to appear.
@@algodooperson7692 where did you get that
@@algodooperson7692 The weird thing about the message, though, is that the message only appeared when the valid room was built.
@@ZudinGodofWar Probably source code
you can place cobwebs when wof is dragging you through the temple so you slow down and not have to time it as much
Myth : you can use the sniper zoom to place wires
We’ve already seen that it works with golf, 99% chance it works
I know this works because I've used it myself.
Confirmed
I would assume the "We need better text for this!!!" was meant to be changed to something like "you can't have a room inside a room." I'm guessing its either the message you get for checking if a room that is housing a room is valid or for checking if a room that is housing the max possible size room is valid.
"TownNPCHousingFailureReasons": {
"TooCloseToWorldEdge": "We need better text for this!!!",
Code from terraria wiki
It's actually a placeholder for the text for when you build a room too close to the edge of the world
I am so happy that you're continuing this series. All of your videos are so well made and edited. They're a joy to watch.
Myth: If you make an artificial evil opposite of the natural and clear the world's natural evil will the opposite biome mimic spawn? (Corrupt world, but 0% corrupt and some crimson or vice versa)
You know, you could’ve damaged the WoF to make it go faster...
how would he be able to kill it that far away? I guess he could use traps, but that would take much more effort then waiting for it to despawn.
Would be much harder to time.
@@offbeatsofa9743 the wall speeds up the lower it’s health gets. They could damage the wall ( *but not kill it* )so that it would take lass time to cover the world. Because they were complains about how it took 5 minutes to cross the world and despawn. Damaging it would make that process go faster.
@@offbeatsofa9743 mobile gang auto target With zenith😏
Console to
@@WillfredoDammendSS console doesn't have 1.4 yet, not until q3
The “We need better text for this!!!!” is most likely either a placeholder text or developer joke for “This room is to big, and is missing a chair, table, and light source”
I hope someone adds that "We need better text for this!!!" on the Wiki!
Something that happened to me in 1.3 was that a giant mahogany tree's root had grown into the temple, and using a glitch with a grappling hook and a 1 block wide gap made by the root, I got into the temple pre-hardmode.
It was likely an extremely rare event, but it was really cool!
Alternate title: Terraria being incredibly bizarre for 16 minutes.
My theory is when the "We need better text for this!" text pups up, it is because the boundaries of a house is overlapping with that of a bigger house/recognizable space (even if its too big) and its not sure what space to tell you about, OR, a house that has a weird wall shape so its walls are like a donut with a hole in the middle
the house was too close to the edge
Myth: you can use golf to see the Wall of Flesh spawn
5:20 it could've been changed in 1.4, but i found out that the grand design had a limited amount of wire you could place at a time when i was trying to link teleporters throughout my world and it was definitely less than the maximum amount of wire you can hold
myth: spawning two WOFs going different directions and teleporting between them will suspend you in mid-air.
I don't think you can have 2 WoF
I appreciate all the time that went into these myths especially the tedious ones like the wall of flesh one.
7:55 a bit of the video got deep fried
I found this
"TownNPCHousingFailureReasons": {
"TooCloseToWorldEdge": "We need better text for this!!!",
"RoomIsTooBig": "This room is too big",
"RoomIsTooSmall": "This room is too small",
"HoleInWallIsTooBig": "This room is missing a wall",
"RoomCheckStartedInASolidTile": "This is a solid block!"
}
Myth: You can make a floating meteor by placing blocks above the red paint meteor spawn.
That Golf Ball Grand Design trick is actually pretty handy for teleporter placement.
Myth: you can trap or “delete” a boss by hitting it with a meteor. And you thought fallen stars were op. . .
I imagine the code for the mediorite is to find a spot it can land "x*y" and probably a check for a blacklisted thing blocks meaning if it doesn't detect it finished with checking to see if the player is watching and finishes by placing it. It's only roughly 3 if else statements with a easy spawn that doesn't create too much lag or land in a player's house which is a very good and simple design that its just right for the game.
Myth: "For the worthy" skeletron prime can destroy temple block (and other explosion resistant block ex. Hardmode ore)
Busted. It can't destroy temple blocks and stuff
On Pre-1.3 Mobile, one world i had generated a Jungle temple that extended **very** deep into the underworld, to the point that it touched the ash floor and to get past it I had to dig under it. If I had fought the Wall of Flesh in that world, it would have gone through the temple and could have dragged me inside.
Myth: if you throw a daybreak out of bounds in space, it won’t come back.
Daybreak neaver come back 😂
It went to break the day
There's a lot of things I can talk about with npc housing, the system is implemented so strangely.
It's easier shown with pictures than words, but I'll do the best I can.
Make a small room that can basically only fit a table and a chair, with enough space for the npc banner to spawn as well.
Remove one of the corners of the tiny room, keep the rest.
On the corner you removed, make another outline of bigger room, underground or something, but just big enough to make the game think the housing size viable. (Fill every corner aside from the one you're building off of.) And... there you go, you have a technically super tiny npc house.
You can also make an opening with a long one-block wide gap, that counts as space too, there's so many random ways to manipulate the spacing of npc houses. Ijust remember messing around and making the dumbest of houses that actually worked.
Someone should make a "times when wand of sparking used to much times " compilation
But the video would be 0 seconds longs
SINCE THERE'S NO SUCH THING AS TOO MUCH WAND OF SPARKING
@@incineakechi5197 i meant like times when he farmed hours long
It wouldn't be bad.
My best guess with "We need better text for this!!!" is that it's detecting a room inside another room, even though the "room" is too big to be registered. Maybe something to test at a smaller scale?
I wanted to request a myth but you have already done anything I can think of lmao
nice broken vessel pfp, its my favourite boss :p
Double myth here. Myth: can you use the portal gun to gain speed and launch yourself onto the screen as the meteor spawns? Myth: can you create a trap using hook blocks that someone can’t escape?
Myth 2, Bruh. Just take your self a lava bath.
Myth: You can use a sniper and binoculars at the same time using the same technique with the yoyo and the flying knife.
bruh?
Myth: Wearing Ankh Shield while drinking Red Potion in a normal world will negate most of the debuffs
Myth: natural events (solar eclipse, boss spawn, etc) can still occur even as a hardcore ghost
CUMMMMMMCUMMMMMM EVERYWHERE CUUUUUMMM
Myth: if you’re using the grand designer whilst using a teleporter, you will wire a long distance.
Myth: Empress of Light will become uneraged if you summon her at day and wait until night, and vice versa.
Sort of. It’s true for the night one, but for the day one it just despawns.
with the wall of flesh temple strat you could use cobwebs to slow yourself as they were doing in the episode
Mandatory comment to stimulate the algorithm
10:16
Some subtle messaging there...
Lol great vid!
Lets just take the time to appreciate the effort he put into the last myth.
My guess for the weird message is that it's missing all but a single requirement, being that it has background walls. Maybe it doesn't know which message to pick, so it goes to the hidden dev message. Maybe you could try testing this out in an empty world with no blocks or background walls?
there was some code in the terraria wiki with
"TownNPCHousingFailureReasons": {
"TooCloseToWorldEdge": "We need better text for this!!!",
"RoomIsTooBig": "This room is too big",
"RoomIsTooSmall": "This room is too small",
"HoleInWallIsTooBig": "This room is missing a wall",
"RoomCheckStartedInASolidTile": "This is a solid block!"
Which means it's too close to world edge, i don't know if you were or not
The hoik-myth (start: 7:40) is not half busted half confirmed, but completely confirmed since if you use a hoik with meteor / hellstone as base the "on fire" buff time ticks down (see 8:23).
Wait no but why does it say I need a better text for this!!!!
"TownNPCHousingFailureReasons": {
"TooCloseToWorldEdge": "We need better text for this!!!",
@@b4Iler thanks
Myth: empress of light daytime is possible to survive ONE hit with the right armor and accessories
accoress
@@RetroBlakJack I hate you XD
@@BIG_JUMBLE yeah, that's what I figured
@ReyMiles _YT no I ment you can take a hit without dogging
@ReyMiles _YT it is some attacks do around 875 with no armor
myths:
you can get hurt at the exact moment you turn a light on with the companion cube
(there is probably no animation for it)
if you pick up an item and rejoin the text will still be there
(it works for mobile i dont know about pc)
if you have a scope equipped then move your cursor to the edge of the screen then take of the scope it will move where the gun i- oh wait pc cant do that
if there are multiple old men if you do one's curse it kills them all
if there are multiple old men you can get multiple skeletrons from a curse
if there are multiple old men you can have multiple clothiers
if there are multiple clothiers you can kill them to get multiple skeletrons with the clothier voodoo doll
(previous has to be confirmed or you can use a npc spawner thing)
So do u just stand afk for a really long time waiting for meteors?
@SirSneeze or just switch the time between day and night using Journey Mode since the Meteor has a 50% chance of spawning every night after you defeat EoW/BoC
There's a setting in TEdit to make a meteor spawn the following midnight.
@@WandofSparking or that...
LOL "subscribe" written in the map... You cheeky devil. Not even referencing it in your commentary text, either.
Well, joke's on you, I'm already subscribed!! :p
myth: being dragged through the dungeon by the wall of flesh doesn't spawn the dungeon guardian
That one is actually really good. My guess is that it won't spawn
Myth: can you go past the wall of flesh using rod of discord?
yes you can but it drags you back to the front :)
i got a cold yesterday :(
hope you get better soon.
Best of luck to you
Myth: you can force a meteor to spawn in hell by covering the surface of the world in chests
wow nice to be early
Yeah
Cool wand icons
myth: the Zenith has infinite range as long as you keep extending the game window to more and more monitors.
It's placeholder text. They forgot to come up with something better and ended up leaving placeholder text in.
I think the weird text is just a set of default text the devs put in for when you are trying to do something that shouldnt be allowed. Usually when programing text or something to appear, you would have a few statements that say if(this_happens) then {do_this}, and they probably just put that there in case someone tried to do something “illegal” that they couldnt predict as a default message
For the first myth, I would imagine the maximum distance it checks for players is the same as the distance for spawning enemies. The max enemy spawn distance is around 85 blocks, so I would imagine you would have to be farther than that to see the meteor land.
i feel as though you could have made the wof pulling you into the temple a bit easier, since it seems the cobwebs slow you down when being pulled, but still an interesting video either way.
Pumpkin and frost moon obviously don’t work with old ones army but other invasion style events do! When I was farming pirate invasions in journey mode I would do old ones army at the same time to speed up the process.
Try testing to see if queen bee can be summoned from a meteor at all because I remember I think Khaos a few months back summoned queen bee with a zappinator from the surface. It might not be a ranged summon, but rather dependent on player interaction.
Myth: u can spawn all bosses at once if the requirements for all the bosses are met
You can because you can summon all mech bosses for the achivement so you can prob get all the others
Myth: you can hit a golf ball, then activate a teleporter, and watch the camera fly across the entire map
3:15 this happened on console for me but I was doing old ones army then goblin invasion started in the middle of it (note no items goblin invasion was natural)
Myth: you can quick stack items with chests that are out of bounds. (This has most likely been done before lol)
Myth: you can despawn skeletrons hands
Confirmed but Only in day It works in mine
Great video. Only thing I would change in the future is to hold a bright torch. It was hard to see where you are in the temple. I use my phone so others might be able to see better. Thank you for this series.
As for the last part of the video I wanna say that you can get wof to low health so it starts moving much faster and that way you don't have to wait as much. Maybe it would disappear faster too which makes the timing easier
Myth:
If the spawn is filled with lizhard bricks and if you teleport back to spawn, you'll be able to break and harvest some of the bricks.
In the future when testing myths that include the WoF dragging you to a specific point, maybe you could use T-edit and fill the target point with cobwebs? That way you’re stuck in that spot for longer!
It's been interesting watching the development of the meteor myths
Myth:you can enter in the lizard temple using rod of discord
theory for the text pop-up: they meant to add a text for "scanning outside", so there was a placeholder for that. but in the end they forgot it and the placeholder was still there
i've been playign this game for years and have never, ever seen the "this room is too big!" message.
myth: you can actuate blocks in the OOA Arena while its going on.
myth: you can interact with something in ghost mode
7:30 In my opinion, the text "we need better text for this" happens because the devs doesn't still know a way to tell the player on how to make that situation or housing suitable. If u try to a house with no wall it says no wall, in no chair it says no chair no tavle and no light source or no door etc.
Waiting for Wall of flesh? More like watching a wall of paint dry
Myth: you can get into the temple with a bed and a magic mirror
thats a good 1
Ahhh yes my favourite series! 😃
Fun fact: you can break into the temple as soon as you start the game if you put 3 platforms on the front of it then hammer them into stairs, then hold down and walk into the door (it will glitch and you can walk through the door) When you want to leave you will need to do the same just on the inner side. Note that golem can't be summoned pre plantera like this because its impossible to summon him before plantera is killed, but you can still get solar tablets
btw how long does it take to edit all of ur vids, keep up the good work
You could’ve used cobwebs in the temple to easierly have timed it since cobwebs seem to affect the dragging
LMAO I saw ur comment about 7:55 audio so I turned volume up for it ouch my ear
Developer text is showing up because of the size of the house, they’re saying that the “this house is too big” message is an understatement.
Got some more meteor myths for you to test out, mostly relating to how chests stop them from spawning.
Myth 1: A meteor can spawn on a sky island even with a chest on the surface beneath it. (Use a manmade sky island with no sunplate or cloud blocks, as these affect spawn rates.)
Myth 2: Chests below ground and/or in the underground/cavern layer don't stop meteors from spawning on the surface.
Myth 3: You can spawn a meteor on a chest in the underground or cavern layer.
Basically, I'm curious where chests need to be in order to block spawning. We know there are chests below ground, and it would be strange if these blocked meteors. If they did, you'd expect there to be enough underground chests that no meteors would ever spawn. Either myth 1 or myth 3 above should work, but probably not both. I suppose the question is, is the meteor spawn blocking radius a circle (in which case you could spawn a meteor above it) or a rectangle that extends up and down indefinitely (in which case chests in the underworld _should_ be blocking meteor spawns on the surface)?