Speed Level Design - Fantasy Ruins - Unreal Engine 4
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- Опубліковано 11 вер 2024
- Hey everyone! In this speed level design I develop an outdoor fantasy setting focused on crumbling ruins. They have been here for some time so grass and dirt have begun growing on top of certain parts of the ruins and stones. I also got a character in this time! Was super exciting to have this paladin running around.
Crumbling Ruins: www.unrealengi...
Stylized Paladin Character: www.unrealengi...
Free Foliage Starter Kit: forums.unreale...
Ultra Dynamic Sky:
www.unrealengi...
Game Development Resources: www.matthewpal...
Equipment:
Microphone - amzn.to/2u5eN0s
Mouse - amzn.to/2st4Bgh
Laptop - amzn.to/2twhAmy
Headset - amzn.to/2twsb0X
Keyboard - amzn.to/2strjVw
My Desktop is custom built.
Social media:
Patreon: / matthewpalaje
Website: matthewpalaje.com/
My Android game: play.google.co...
Twitter: / matthew_palaje
Instagram: / matthewpalaje
Music by Vindsvept, Fantasy Music
Song 1 - Sombre: • Emotional Music - Vind...
Song 2 - Shattered Sun: • Fantasy Music - Vindsv...
vindsvept.band...
Music is under the creative commons 4.0 license: creativecommon...
I literally have zero knowledge of using an engine but watching people like you create levels or games with it is just so fascinating! A level in a game or a cinematic scene that’s short could take HOURS to make. It’s just crazy how the behind the scenes work. Just wow. Watching this inspired me to do something with my art talent. Even if I can’t do something with a computer, bringing something to life is still amazing even on paper so thank you :)
Hey everyone! Today I developed a fantasy ruins style environment. Make sure to watch it at 1080p and to check out Vindsvepts music! I left a link in the description.
If you enjoyed this video press the subscribe button so you'll get notified when my next video is up.
I'm interested in how long this takes you? Maybe add a timer to the video so we can see the speed you really do this at? Also, great work as usual.
michaeltheney: Check the bottom right clock. About two hours of amazingness.
Thanks for the kind words Jesse! Also yep, just over 2 hours I believe.
Matthew Palaje thanks for another great video- what assests did you use because i'd love to make some levels but dont have a budget for assests-do you know of any decent free packages? Oh also do you design the level on paper first and work around that or work it out as you go?
Hey S0L ACE I put all of the assets in the description :) If you don't have a budget I'd go and find the infinity blade environment assets on the Unreal Marketplace. They are free.
Nope! My main focus was to make something that looked nice and had great lighting/post processing. So this isn't designed to be a level for a game.
Nicely done. Every time I watches these videos I always end up wishing I had a machine that could run UE4.
Thanks retyler! Hopefully you can get one someday soon!
Thanks for actually doing a level design! 99% of the 'speed level design' videos on UA-cam are basic scenes which are to be viewed from one specific angle but you actually make a level you can traverse.
*cough* Sykoo *cough"
Watching your videos is like meditating for me. I completely dive into it.
The things you create are stunningly beautiful. Keep up the amazing work.
This is fantastic, I just saw it now for some reason ... really great to watch, thank you!
Love this guy's stuff, every video of his always inspires me to make something in Unreal
Thanks Den! That's really nice of you to say.
thats my dream, to make a MMORPG game like that. seriously that game or scene that you have created was how i pictured my game to be.
That's cool! Crazy that it's what you pictured. Best of luck with your games :)
I'm a little late to the party... but all I can say is wow. Your channel has got to be my favorite on UA-cam right now. Thanks, man!
Thanks Daniel! That's really kind of you to say.
I love how you put so much time and effort into making something new, trying to make yourself better at this. (I'm lucky i find myself learning something new within an hour or so a day in UE4)
Thanks KronicGaming! Somedays I don't make much progress at all, this week has been pretty good.
I just try not to overdo myself with learning the new things. I'll learn it, then understand how it works before i move onto something else.
Also you wouldn't happen to have any idea how to make a low poly tree sway? (It's not all the fancy leaves and everything, it's just a solid mesh)
imgur.com/a/T8Wml
The trees you see in the back and etc.
I've tried that and it doesn't work the way i want it too look. I did a similar setup to make the Ocean/Water have waves with, but my trees are just too "solid" for it too look good haha. Thanks anyways.
Oh damn.. hmm, you see I did that system for my low poly tree environment and it worked kinda well. This one here: ua-cam.com/video/2LWkN5cdJCs/v-deo.html If you skip to 4.18 in the video you'll see the trees moving.
Might not be what you're after tho.
Matthew Palaje Yea, yours looks a little less wave-like then mine. I'll keep them like how i have them currently and just muck around with settings more.
It looks awesome! Thank you for making these videos. I always wanted to go into 3D game development but it felt overwhelming. These videos are great encouragement for me.
I absolutely love your artwork and the music choice!! the music perfectly blended in with the fantasy atmosphere and it was absolutely beautiful with each asset doing the other justice, you work is amazing! You definitely deserve more than 20k subscribers!! Much love from a moderately okay Unreal Video Game Developer!!
Thanks Niko! That's really kind of you to say.
The music is great. Check out Vindsvept they created the songs.
This is not level design, this is level art
Don't get me wrong, I like your speed level design and music you put in this video. But this music makes it seem like it's your last doing this xD super overdramatic. SUPPORTIVE COMMENT!
Hahaha. I found this amazing new artist whom allows you to use all of there music if you purchase their album. OVER DRAMATIC THANK YOU!!
Each day may be our last we can never know. So technically its apt. Lol
@@rome229 this line
This is great! Your method of building the landscape really inspired me to completely revamp the level that I tweeted you. I just need to learn how to make a boarder for it without using invisible walls. lol
Thanks Razrfeng! That's awesome!
Haha, that's always the hardest thing. Tweet me with the progress sometime :)
Matthew Palaje Will do! I plan to eventually post speed level design videos and highlights of what I'm building.
Watching this video gave me enlightenment.
Mesmerizing :)) love your videos, really informative and well put together. Thank you.
almost made me sleep bro nice choice of music!
This is a good video, upload thank you.
기초적인 강의로 매우 좋으니, 천천히 보시면서 따라하면 좋을 것 같네요.
This was stunning Matthew!
Keep it up :)
Thanks Xifi :)
This is so beautifull. Hats off 2 u
wonderful mate good job !
Absolutely stunning man! Love your work :)
Thanks Alex :)
Such a wonderful work ! Good job 👏🏻
Thanks Thana! :)
This is Amazing!! Very Nice Level
Thanks V0rm!
The scene looks very good, I especially like the lighting of it. But I think it is too flat, there are no height variations in this level, and I think this makes it look less interesting. Otherwise I like this scene.
Thanks Timon!
Actually I have quite a few height variations. The outskirts of the map is all raised at different heights. The area between the two buildings has a ton of height variation near the stair case and the buildings have dirt/grass raised into them :)
Awesome environment. Have a few questions if you don't mind, number one is what programs did you primarily use for foliage, rocks, trees, ETC? My second is do you have any resources/tutorials, paid or free that really helped you achieve this level of detail? and last but not least where is most of the work done? By that I mean are most of the assets heavily UE4 shader reliant, or do you try and make them work before imported into the engine with very little tweaks if that makes sense???
Personally I am particularly interested in outdoor environmental design yet I struggle finding good resources or even finding a good program workflow to achieve great results the best I got so far are on my channel. Once again awesome environment, very inspiring I hope to be able to achieve a similar skill set in the future.. keep it up! :)
Amazing
Great map ^^ Make more of this please
Btw, would you mind making a tutorial on how to set up the lighting like you did in this video ?
One word: WOW
Thanks John! :)
Hi Matthew, very nice design!, where did you get the hero character from? did you buy it?
Hey, I am just starting with Programming, and I am just downloading Unreal Engine 4 right at this moment. My question is, how or where do you get all the objects you use for the levels, are you creating every object on your own or the textures. Where do you get them from? Would be really happy if you answer :)
Nice footage, Matthew!
Btw, where can I get such fancy skybox? T__T
Thanks Ddevit! I'm using the Ultra Dynamic Sky. I put a link in the description :)
I love it.
How do you make a video with third person? Do you use sequencer?
Hi do you have any advice on where to learn proper lighting for third person?
Great Job Matthew!
Thanks Sebastian!
10/10
Oooh, free foliage?
Noice
Bro any guidance i want to create these kinds of environment where do I start ???
Thanks you help me to create my game!
I love this character :)
beautiful Matthew!
Thanks ThePixelitomedia!
Hello, these blocks you use to make the constructions is unreal? Or did you do it?
can you do a tutorial about lightning and importing your textures and setting up the material. thx for your vids they are very helpful
Hey! I considered doing that but so many other tutorials on UA-cam show you how to setup textures/materials. I'm considering doing a level design video soon which would cover lighting :)
Where'd ya get the assets? Did you make them or is there a download?
you can pay an download them. But most of the time you have to creat them from scratch made before you start making your scene in Unreal. :)
Can download this content free unreal eng4 store.
Free download ??
Well that music sounds like broken dream's! Works really well with the ruin theme you have there. Question, When you do a speed level design do you put a time limit or just go with a flow for say? looking at the video time for yourself start to finish it took 2 hours and 9 mins give or take!
Good question!
I pretty much get everything together which can be a little tedious. Once it's all setup I just go and I usually get super focused and absorbed. I'm not really thinking when I'm working, I believe they call it a flow state but yeah I'm just hyper focused and go on auto pilot.
At some point I take a step back, look at it and go make tea. When I come back if I'm happy with it I'll upload it. If not I'll tweak post processing/lighting and then I'll do the final camera shots or in this case I ran around with the character.
Hey Matthew, have you played a game called "Antichamber" ?
Can you explain how one of the levels works, that one on the beginig with red/blue stairs?
This level is also in the trailer.
Maybe on "Let's create". I'm really curious about this.
Hey! I'll have a look into it :)
this game is like assassin creed in the graphics and in the place
Great atmospheric design. If you used LAM it wouldve been godlike
Hey Matthew I see that you are good at level design can you please do a tutorial on this and give us some tips and tricks ?
Hey Kratostos! I'm planning a beginner level design video soon that people will be able to use :)
subarashi!!
Beautiful Ruins ;).
That our Dreams never die ♥ (and our inspiration). Good Song choice (sounds like made with "Lumina" or "Symphobia" or "Orchestral Essentials" or i don't know).
You can make so many different great things and i am happy, if you have a game ready, that i/we can play :D.
See you Matthew, your SCIFU7E d^^bV
Thanks! :)
I'll have a game out soon :)
+Matthew Palaje
That's great to hear ♥ :D, but don't let stress you + don't stress yourself. You have all the Time you need and i/we can wait, to have a better game ;).
And it comes more songs next days/ weeks of mine. But there are "low buged" and more older stuff. Listen my
"Sky Diver" song as a background music, it's like a ride and dedicated for the cool game (series) "Panzer Dragoon". Have a wonderful weekend, with a lot of Fun Matthew.
Even so relax and see you my Friend ;)
d^^bV
Wow...I would actually pay for a game like this..! How did you learn to create with Unreal Engine??
TroyHR Its more simple than you can imagine. The harderst part is: Programming. This requires a very professional knowledge.
The rest (Modeling, animating, level design, spells effects, creatures, AI, etc) UE basically makes for you. But nothing worths if you dont know programming, specially in C++.
What do you mean specially C++?
Daniel Krafft well i mean, you can use blueprint too, blue print is easy
Daniel Krafft nope, and i don't need to. Blueprint haven't made me wanna do C#
@Michael Tran yea but you work differently :b
AMAZING !
Thanks Carllos!
how it takes to make a game like this ?
matthew, are you using these models you can buy in packs on epic games platform, or you're downloading them from somewhere? i would like to know, cause i want to try myself in map design, but i don't know where to get these models.. maybe they are in software? i dont know :)
Adiko. Im not certain of what he is using here but I highly recommend you to have a look at the free Infinity Blade asset packs on the UE4 marketplace
Hey Adiko! I put all of the links in my description.
For these videos I use assets that I've gotten from the Unreal Market Place. If you're starting out I'd recommend looking for the free ones. You can get three packs from the Infinity Blade packs :) They are really nice and free!
Thanks, to both of you :D
The Infinity Blade packs are really nice, and some of the assets you can use together to make more interesting environments. I have been playing around with mixing the Fire Lands and the Grass Lands packs. Im really thinking about purchasing the Crumbling Ruins pack after seeing this to add some more variety.
awesome
Thanks Red
good job bro, keep it up, subbed
hey im new in this program.do i need to pay ro get all these props he uses?whould appreciate it if someone replys
He paid for the props he used except the foliage, you can see where he got them in the video description.
Nice work!!!
Thanks Daniel!
Is there any coding involved?
If the model he used is already rigged to the mannequin skeleton, then no
I have another Question .
What is your Pc specs.
Sparta3ooz gamer Same
Can you pls tell me what are your PC specs ?
Nice video btw
Matthew, could you make some video where you create a low poly character and animated it? I'm just starting into game develop and i'm having some trouble with those two things. I would love if you could to something like that :3
Hey! If you check out Blender Guru I believe he has covered that subject :) I don't have a massive focus on 3D modelling in this channel.
Alright, thanks for that fast response :3 I saw your video about gamejam resources and i got a big question in my mind, into where i should focus my learning, i plan to study unreal, but the graphics is where i don't know.. Low Poly or Vowel, i have pratically 0 skill with drawing
What is the best way to learn Blue Prints.
Links Please.
I made a video on this topic, check it out: ua-cam.com/video/Wd2IFU0okrE/v-deo.html
Thanks
how long did this take to make ?
It took just under 3 hours
you make some levels so you could mae tutorial in fps series about making menu with level selection and like 1 puck up objective to finish level.
Towards the end of the let's create fps series I'll consider doing that :) Still got a few things to cover before then.
I swear asset creation is probably where all the dev time in game development goes.
Yep, that and fixing all your bugs.
Definitely takes a long time making assets. Coding everything takes just as long though! As for level design it really depends. If its a huge open world it will take a long time. If it's a balanced PvP game it will still take a long time as you usually start with sketching a map to measure distances, doing a block out to teat gameplay and make sure its balanced, then finally dressing it with the assets. Most games will have a game design document as well as multiple documents of various other parts like assets and maps. Making a map in the style of a speed design video isn't usually dome as you usually want to do a LOT of planning and testing to make sure gameplay feels good on it
Im 14..is it a good age to start game development??
It's a great age! Learn the game engines that you're interested in and have fun with it. You're really lucky as you have a ton of choice and so many resources to learn game development.
I was very limited when I was younger and people before me were even more limited so take advantage of the internet and get learning!
Thanks Mathew!!!You are my inspiration.Keep making awesome videos
And I if you see this comment again,will you please tell me which material have you used for the foundation of the walls for the lets create series...I really like it
could you make a tutorial of how you made this camera look ? i mean lighting, colors and the anti aliasing. because this look is the look i had in mind for my game but i couldn't remake it, sincerely it's the best look i've ever seen!
ps: do you think it's possible to make design it in unity3d ?
Oh wow, thanks Sattam! Really nice of you to say. It's hard for me to reproduce this look as I kind of did it when I was super focused and wasn't exactly thinking. But if you slow down the footage at the time when I'm changing the post processing you'll be able to replicate it :)
Hmm.. that's tough to answer as I know people are going to jump all over this comment to defend it but oh well. I switched to Unreal because Unity couldn't output the high level of visuals that I wanted to strive towards. So I believe you could try and get this level of lighting. But to get this quality, whilst rendering this many drawcalls and sustaining the performance, I don't Unity is capable of this at all.
appreciate your reply, i'll probably will do that :)
do you think that jumping into unreal engine as a unity developer is an east thing to do ? keep in mind i use c# and i'm not familiar with c++.
many thanks for the content.
No problem :)
If you are willing to try it out, you don't have to use C++. Unreal has a visual scripting language called BluePrints, I have an entire tutorial series covering various aspects of it :)
ua-cam.com/play/PLU5bW3o0bUgQDwayV-EnLRTUTiRVuyT9r.html
I'd recommend checking out the foundation video first.
how far will the blueprints take you ? creating a whole game with it?
So far I'm creating an entire VR game with just blueprints. A lot of other developers have used only blueprints for games. I'd just do some research on google and get started asap!
This looks Fucking gorgeous 😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍
help pls... is there anyone who make map like that without (SPEED DESIGN). i want to hear the person talking while he do the process even if the video 5 hours
@Matthew i have a question
i need help with something
What's up Exclusive Gamer?
can you help me with my ue4 video game im making
Are you going to do the next Q/A at 20000 Sub?!
Yeah! If people are interested in that :) I didn't plan on celebrating each milestone haha but I can do a Q&A.
waw waw waw
Hey i got a good way to use sketchup in unreal maybe you should do a quick vidéo about it. some people might be interested in it...
A great thanks for all your work it was very usefull
A future game maker...
Hey Octave, I've never really used Sketchup before. If you do a video on your channel it can help people who want to use it for unreal :)
What s interesting in it it s the 3d warehouse you can use a lot of things if you ve got no time or you re not good at modeling. It s quick.
PS i m part of the mirror game jam
But your channel is specialise in video games and you have a good visibility on yt.
Your content is great thats why i wanted to share whith you that.
Ahh I see, Unfortunately I don't have the time to get into sketchup as I've got a ton of projects going and my channel isn't focused on 3D modelling.
ok i ll try then and hope my game for the jam will be good
bye from paris!
Hey, your awesome! But this might help you a lil bit unless you have better textures already and stuff, but www.poliigon.com/ .