Just a tip on "Pushing it", you can pick any number of dice, and do not have to re-roll all of them. If shifts are what you want, or slide/spin combos etc. You can keep what you want. Sometimes this will help you realize that pushing it is pointless if you are going to gain a hazard anyways. Not worth rerolling to save 1 or sometimes 2 hazards. It makes Better Handling vehicles way better to not have to re-roll all dice.
Normally under the rules you do not roll evade for each shot or damage source. Example hmg with rapid fire should have only rolled evade once not twice as done for each rapid fire shot.
Looks cool, but you start weapons active? Shouldn't there be a line where they go active if you cross. Also interesting this mission doesn't count crits as 2 just 1.
The weapons inactive caveat is only for the Death Race scenario, any other mission will start guns hot. The criticals however were just a play error, we forgot lol
One point you had rolled 5,6,6 for hits which gives you 5 Hull damage, not 3 damage.
Man, having the audio mixed all the way to the left is killing me! :)
4 and 5 are hits. 6 are double hits.
Just found your channel, I'm glad I can see the Gaslands campaign play out since I never manage to get it to the table!
Thanks for checking it out, I hope you enjoy the rest! We're still working on getting it finished up, adulting has gotten in the way unfortunately
Just a tip on "Pushing it", you can pick any number of dice, and do not have to re-roll all of them. If shifts are what you want, or slide/spin combos etc. You can keep what you want. Sometimes this will help you realize that pushing it is pointless if you are going to gain a hazard anyways. Not worth rerolling to save 1 or sometimes 2 hazards. It makes Better Handling vehicles way better to not have to re-roll all dice.
I was just looking at this gaming mat. I love the neon.
Normally under the rules you do not roll evade for each shot or damage source. Example hmg with rapid fire should have only rolled evade once not twice as done for each rapid fire shot.
Looks cool, but you start weapons active? Shouldn't there be a line where they go active if you cross. Also interesting this mission doesn't count crits as 2 just 1.
The weapons inactive caveat is only for the Death Race scenario, any other mission will start guns hot. The criticals however were just a play error, we forgot lol