Update: the r/blenderguru subreddit I mention at the end has since closed to the public. I'm not the owner, so unfortunately I can't do anything about it. Instead post your results to Twitter or Facebook (as a public post) with #bglightingchallenge. Look forward to seeing your creations :)
@@hfsandboxdesigns The challenge endend 2 years ago so it doesn't matter, and i guess you could send him an email for the next one, but not quite sure if he would like that idea or preffer have his email for job only.
I like your playing with words. Enlightment as become wiser or cleverer, or rather smarter, gain knowledge; or enlightment as literally casted with light. This is something that Blender Guru forgot to mention. Movies or animations often use light to express something abstract like enlightment, a mental state where the protagonist sort of gains knowledge, or in other way becomes smarter, cleverer or wiser than before. The overused cliche is enlightment from Heaven, which is portrayed by a beam of light hitting a head of the protagonist. The cliche is most obvious (partially because it's actually parody and it actually has to look like cliche - it's a caricature) in The Simpsons Movie, when the grandpa Abe Simpson got enlightened from Heaven and delivers a horrible prophecy about the Springfield's destiny (which later actually came true, including all the hints). This is also where the light plays a huge role - it's a key to understand not only geometry (the shape and the detauils), but also it's a key to understand story, emotions and the arrangement of the scene and its protagonists. Light is actually a key to story telling. Because where there's no light, there's no story.
doubt you'll read this but thank you for everything you do. nothing means more to me than an extremely passionate and thorough teacher. you are an extremely rare person in the world
Before I got interested in photography I just looked at professionally executed photos and saw nothing impressive. But now I'm amazed at how much thought is put into them.
Fantastic tutorial! You are a hero for creating this series and offering it freely. I've definitely learned new things I would have otherwise never thought of. Thank you!
Thank you for this amazing series on lighting, Andrew. In just five videos, you learned me more than what I could have figured out in five years. You're the best!
Very useful. I thought I understood lighting's inverse square law, but your explanation gave me a much better visual in my head, particularly with regard to positioning physically correct lights CLOSER, conversely to get LESS light in the falloff. That one was a revelation. Thanks.
@Ludwig Wilding 5:09 is 10/10 :b But in all seriousness the artist is using the incredible technique of "leading lines". The light does immediately draw you to the face, but then the pose of the model in addition to the lighting hitting the front of it tells your eyes to slowly work their way down the image. The artist has done a superb job in making you appreciate the entire model starting from the face and working down.
10:10 Looking at this I've realized something. Good Slender series sometimes do their outdoor shots in a way that seems to focus on the characters, but put the emphasis on the trees or just the background elements. This makes your eyes subsconsciously scan the environment to see if Slendy's hanging out over there. They utilize this technique so that the picture feels off, and even if the big man is not there, you can feel his presence in certain scenes.
Awesome series. I find it really inspirational that you have the capacity to go back to an old image of yours and be critical about it, in a constructive way. Thank you!
well i am a beginner and am slowly going thru the How to learn 3D effectively guidelines. Though I am far from perfect, and am taking longer than the one month that is imagined, I am quite competently learning what goes on. I am artistic and had an inkling of what was going on. This series has connected the dots for me. I look forward to seeing what i can create !!!
Thank you for your courses! the videos are really good and clear, each of those has so many examples that make us understand and I learned more about lightning here than in my photography class before. Once more thank you very much :D
Hello guru ! 2 things : 1 - Thank you for sharing your knowledge as you do. this is price less for beginers like myself. 2 - i would like to precise something about what the photographer (Hurley) calls the « invert square law ». this is applicable only for diffuse lights (like a lamp or the sun). In fact, these lights cast rays in ALL directions. When you are far away light rays are almost (and can be considered) as parrallel to each other. So it is normal the at the begining you loose lots of light and at the end (7 and 8 feet away) you have the same amount of light. The sun is a great example, it is so far away from the earth that all its light rays are // when they reach our planet. And that is probably the main diff in blender (i’m a beginner, have not tried it yet). Also, if you take a laser, I can assure you that this inverse square law does not apply as all light rays are //. So, in blender, the light option : « Sun » might considered as a big Laser :). i thought sharing the physics behind this might help some people understand better.
Oooooh, a challenge! I shall try. :D I actually had watched that falloff video some weeks ago! What a surprise that you showed a bit here, Andrew! Also...I watched Blade Runner, mainly for the lighting and settings. It's such a cool movie for that, so I got a few screenshots for reference.
Really excellent animation illustrating light fall-off with rays. This is also the reason the Voyager and New Horizons craft had radioisotope thermoelectric generators instead of solar panels: Jupiter is 5x as far from the Sun as Earth is, so it receives (1/5)^2 = 1/25 = 4% of the sunlight!
Very nice and informative. But if I had to leave a small criticism, it's that sometimes brighter elements in the background can actually work to your favor and make the foreground elements stick out more. Light can be used to emphasize elements, but so can the absence of it (i.e silhouette).
Cloud Of Judgement yes. It’s not the light, it’s the contrast that your eyes are drawn to. If everything is white except for a dark character, then indeed that will be the focal point. I explain this briefly with the forest scene.
3:30 " I would really question anyone who said they could see it" you'd rather see a difference in lighting because of the different atmospheric density up there than because of a different distance from the sun..
Literally any helpful advice (the more broad advice instead of the specific) from Blender Guru can be applied to programming. Wait..... do you do programming, Blender Guru?
Good job detailing lighting in general, this could be used across different media, Andrew used paintings, photos, movies and digital art. I am looking for something that specifically helps you get better lighting results from Eevee
Hi Andrew. Hope this message finds you well. Thanks a lot for your videos!!! They are absolutely amazing. I enjoy all of them!. Andrew, I would like to ask you something, how did you make the Light Falloff chart you show at the minute 2:29? I guess you created multiple equally space planes in Blender, and then somehow checked the amount of light each one receives, but how? Is there a tool inside Blender that tell you the amount of light at each point in the 3d space? Thanks Andrew. Hope you can read this. Also, from the bottoms of my heart. Thanks a lot for your videos. You make the world a little bid a better place with them!
Hey dude! First off, awesome tutorials, I have learned so much and you keep them engaging. C4D is my wheelhouse program, but I have been slowly learning Blender because it think it is fantastic. I've noticed, (and maybe this is because I haven't seen all of your videos) that your lighting just looks good with JUST using lights and it looks great, what i mean by that is, in C4D i often add GI to help improve my scenes. I'm kind of rambling, but I guess my question is, what are your thoughts on GI? do Blenders internal render engines just do a better job of achieving better lighting? Just curious!
Only allowed users can post on the subreddid of yours. Just wanted to post my take on the mafia rendern on the subreddit, but I first have to be allowed to post by a moderator 😅
I enjoyed this series but I expected that it would have more practical information such as when it's appropriate to use the 4 different light types in blender and what they do. It would be great to get a video just going over the lighting panel in addition to this theory.
According to me sometimes lighting could be subjective as when Andrew showed his architecture render I was watching table and sofa instead of the windows.
yeah I was a little confused by that example, because although the windows are very bright and their frames do contrast against that, the highest-contrast parts of the image seemed to be the two paintings on the walls
The inverse square law occurs when something spreads out over the surface of a sphere which has the same light over an area that is proportional to r^2. The sun’s light like gravity does this so we experience approximately constant light in the same way we experience approximately constant gravity on earth as we go up a building.
im here just becouse i suck at lighting. And im closer and closer into making games and i want to make them look better and learn to recreate lighting from concepts. THANKS
Emphasis: 1) Use light to create contrast. Humans are designed to spot contrast. 2) Light falloff - The falloff becomes extremely small for large distances. Thus close lights bring more contrast 3) When making a scene be actively aware that the lights in the background aren't contrasting so much that they take away focus from your target 3b) Key parts of a character are the eyes and the face. Don't have bright background that draws attention away. 4) Can make character wear darker clothing & head wear to emphasize the face 5) Implied lighting - Make light cast shadows into scene which gives viewer more information. Eg trees shadows in building means they're close to nature
Update: the r/blenderguru subreddit I mention at the end has since closed to the public. I'm not the owner, so unfortunately I can't do anything about it. Instead post your results to Twitter or Facebook (as a public post) with #bglightingchallenge.
Look forward to seeing your creations :)
Green screen video. You get mentioned specifically in this video just saying. ua-cam.com/video/aO3JgPUJ6iQ/v-deo.html
Hey.. I wanted to know what PC setup you are using in 2019.
@@hfsandboxdesigns The challenge endend 2 years ago so it doesn't matter, and i guess you could send him an email for the next one, but not quite sure if he would like that idea or preffer have his email for job only.
I've been enlightened in only five videos.
I like your playing with words. Enlightment as become wiser or cleverer, or rather smarter, gain knowledge; or enlightment as literally casted with light. This is something that Blender Guru forgot to mention. Movies or animations often use light to express something abstract like enlightment, a mental state where the protagonist sort of gains knowledge, or in other way becomes smarter, cleverer or wiser than before. The overused cliche is enlightment from Heaven, which is portrayed by a beam of light hitting a head of the protagonist. The cliche is most obvious (partially because it's actually parody and it actually has to look like cliche - it's a caricature) in The Simpsons Movie, when the grandpa Abe Simpson got enlightened from Heaven and delivers a horrible prophecy about the Springfield's destiny (which later actually came true, including all the hints). This is also where the light plays a huge role - it's a key to understand not only geometry (the shape and the detauils), but also it's a key to understand story, emotions and the arrangement of the scene and its protagonists. Light is actually a key to story telling. Because where there's no light, there's no story.
@@CZghost it's ok
@@CZghost wow haha nice monologue
doubt you'll read this but thank you for everything you do. nothing means more to me than an extremely passionate and thorough teacher. you are an extremely rare person in the world
Breaking news : Blender guru lights the fire in every artist's heart .
Thanks man really enjoyed this course.
Before I got interested in photography I just looked at professionally executed photos and saw nothing impressive. But now I'm amazed at how much thought is put into them.
This is the clearest explanation of how light works that I have seen, thank you!
I'm a photographer with a string interest in 3D and I learned a lot of things with this series.
Not only did you post these really informative videos, you even gave us some blend files to practice on. That's so awesome! Thank you so much!
Fantastic tutorial! You are a hero for creating this series and offering it freely. I've definitely learned new things I would have otherwise never thought of. Thank you!
Thank you for this amazing series on lighting, Andrew. In just five videos, you learned me more than what I could have figured out in five years. You're the best!
This is probably the best free education on the internet. Thank you so much Mr. Price!
Very useful. I thought I understood lighting's inverse square law, but your explanation gave me a much better visual in my head, particularly with regard to positioning physically correct lights CLOSER, conversely to get LESS light in the falloff. That one was a revelation. Thanks.
BRAVO! BRAVO! BRAVO! BRAVO! BRAVO! BRAVO! I have never enjoyed a tutorial so clearly
BlenderGuru: * shows picture of girl in bikini *
Also BlenderGuru: Eyes up here
But in all seriousness, I loved the series. To the point, well demonstrated, and occasional BlenderGuru humor :)
@Ludwig Wilding actually 4:28, but I get what you mean
@Ludwig Wilding 5:09 is 10/10 :b
But in all seriousness the artist is using the incredible technique of "leading lines". The light does immediately draw you to the face, but then the pose of the model in addition to the lighting hitting the front of it tells your eyes to slowly work their way down the image. The artist has done a superb job in making you appreciate the entire model starting from the face and working down.
Finally! Been waiting for this! Thank you so much Andrew u r amazing u have helped me so much with this I can't express with words
Probably the best tutorial series i've ever watched.
Probably the best tutorial series i've ever watched... thx..
I watched all 5 videos in the row. Wow. So many important informations. Thx.
Things I wish I knew 15 years ago. Thanks a lot, it was a breath of fresh air.
10:10 Looking at this I've realized something. Good Slender series sometimes do their outdoor shots in a way that seems to focus on the characters, but put the emphasis on the trees or just the background elements. This makes your eyes subsconsciously scan the environment to see if Slendy's hanging out over there. They utilize this technique so that the picture feels off, and even if the big man is not there, you can feel his presence in certain scenes.
Thank you Andrew!! The idea at the end of the video is exactly what I was waiting for, to put it in practice with some material. You are the best!
I was looking for photography lessons in lighting to apply to virtual photography, but learning about it from a 3D artist helps a lot more.
Wonderful series of tutorials. Works for illustrators and graphics people, too. Just terrific!
Best. Ever. Tuts. On. The. Internet. And. In. The. Entire. Universe. BlenderGuru
"I don't do clothing." -- Blender Guru, 2019
Finally, I've finished all the mastery lessons. Thanks a lot!!! IT really help me a lot. And the Homework practice is so much fun!!
Freaking awesome 👏 series
Awesome series. I find it really inspirational that you have the capacity to go back to an old image of yours and be critical about it, in a constructive way. Thank you!
I got the wisdom of lighting within a couple of videos. Great information. And thank you for doing this.
Love the Blender comminute ❤❤❤
Absolutly enjoyed this series!
Finally i understood about ligth falloff. Thanks a lot
well i am a beginner and am slowly going thru the How to learn 3D effectively guidelines. Though I am far from perfect, and am taking longer than the one month that is imagined, I am quite competently learning what goes on. I am artistic and had an inkling of what was going on. This series has connected the dots for me. I look forward to seeing what i can create !!!
Thank you for your courses! the videos are really good and clear, each of those has so many examples that make us understand and I learned more about lightning here than in my photography class before. Once more thank you very much :D
Thanks for this great series!
you're awesome , wayyyyyyyyyyy! way better than what my 4yr university course gave me
Hello guru ! 2 things :
1 - Thank you for sharing your knowledge as you do. this is price less for beginers like myself.
2 - i would like to precise something about what the photographer (Hurley) calls the « invert square law ». this is applicable only for diffuse lights (like a lamp or the sun). In fact, these lights cast rays in ALL directions. When you are far away light rays are almost (and can be considered) as parrallel to each other. So it is normal the at the begining you loose lots of light and at the end (7 and 8 feet away) you have the same amount of light. The sun is a great example, it is so far away from the earth that all its light rays are // when they reach our planet. And that is probably the main diff in blender (i’m a beginner, have not tried it yet). Also, if you take a laser, I can assure you that this inverse square law does not apply as all light rays are //. So, in blender, the light option : « Sun » might considered as a big Laser :).
i thought sharing the physics behind this might help some people understand better.
Oooooh, a challenge! I shall try. :D I actually had watched that falloff video some weeks ago! What a surprise that you showed a bit here, Andrew! Also...I watched Blade Runner, mainly for the lighting and settings. It's such a cool movie for that, so I got a few screenshots for reference.
this is the best series
I just love your explanations
Thanks for these and the challenge in the end is Wisdom, many podcasts lack it...
Really excellent animation illustrating light fall-off with rays. This is also the reason the Voyager and New Horizons craft had radioisotope thermoelectric generators instead of solar panels: Jupiter is 5x as far from the Sun as Earth is, so it receives (1/5)^2 = 1/25 = 4% of the sunlight!
Such a great series! I feel like I'm learning soooo much in a matter of minutes!
Thanks Andrew for yet another great video! Your news letters are fine, but I prefer all your videos much much more!
These tutorials are honestly really useful even if you don't do 3D modeling.
exactly.
Very nice and informative. But if I had to leave a small criticism, it's that sometimes brighter elements in the background can actually work to your favor and make the foreground elements stick out more. Light can be used to emphasize elements, but so can the absence of it (i.e silhouette).
Cloud Of Judgement yes. It’s not the light, it’s the contrast that your eyes are drawn to. If everything is white except for a dark character, then indeed that will be the focal point.
I explain this briefly with the forest scene.
9:50 In movies they sometimes just put a white paper over them. That way it looks blown out but it does not not overpower the scene.
you are an awesome guru. respect n love from India
Thanks very much Andrew! I've really enjoyed this series of videos
Brilliant series
Great series!
Another great tutorial. Thanks a lot.
For lighting, the character is also good od set one source of light in a position where it gives you reflection in both eyes. IT makes eyes more alive
Thank you, love your tutorials !
Brother ,needed Mastery course in materials too!
Great! The little bell brought me here instantly.
this is such a good series man thank you
can't wait to see all the lighting setups! :D
Thx man, youre a great help!
Thank you so much for the tutorial video!
ahhh this was so helpful!! Thanks for sharing your extensive knowledge on this series, it must have been a lot of work :)
Excellent course
☑ Color theory
☑ Composition
☑ Lightning
□ Pose/Gesture
□ Anatomy (learning with proko)
It was very helpful!!
3D technology is too much to do. But it's so much fun!!
You rock. Helped a lot
Very cool videos!!!! Thank you!!! This is very important and useful information!
3:30 " I would really question anyone who said they could see it"
you'd rather see a difference in lighting because of the different atmospheric density up there than because of a different distance from the sun..
Great series thank you!
wonderful series!
This is helpful, thank you so much
I made it to the end. Thank you
Thank you so much. This was a really amazing lighting course.
Literally any helpful advice (the more broad advice instead of the specific) from Blender Guru can be applied to programming.
Wait..... do you do programming, Blender Guru?
Your cursor Awesome 🔥
Good job detailing lighting in general, this could be used across different media, Andrew used paintings, photos, movies and digital art. I am looking for something that specifically helps you get better lighting results from Eevee
Hi Andrew. Hope this message finds you well. Thanks a lot for your videos!!! They are absolutely amazing. I enjoy all of them!.
Andrew, I would like to ask you something, how did you make the Light Falloff chart you show at the minute 2:29?
I guess you created multiple equally space planes in Blender, and then somehow checked the amount of light each one receives, but how?
Is there a tool inside Blender that tell you the amount of light at each point in the 3d space?
Thanks Andrew. Hope you can read this.
Also, from the bottoms of my heart. Thanks a lot for your videos. You make the world a little bid a better place with them!
Thank you for the videos!!
i LOVE YOU THE BEST TEACHER EVER WHO NEEDS SCHOOL IF YOU'RE THERE
Thanqq bro... This means a lot to me
Why the subtitles is unavailable? not everybody can to listen. the subtitles help us to understand you better.
I agree, please enable it!!
Thank you for valuable information's
Wow, that tutorial is epic :D Brb i must watch it
Hey dude! First off, awesome tutorials, I have learned so much and you keep them engaging. C4D is my wheelhouse program, but I have been slowly learning Blender because it think it is fantastic. I've noticed, (and maybe this is because I haven't seen all of your videos) that your lighting just looks good with JUST using lights and it looks great, what i mean by that is, in C4D i often add GI to help improve my scenes. I'm kind of rambling, but I guess my question is, what are your thoughts on GI? do Blenders internal render engines just do a better job of achieving better lighting? Just curious!
Thank you so much! 😀💕
Thank you for this lessons) You're awesome. So, how to publish "practice" renders to your sub-reddit?)
More like Blender Messiah
11:05 does anyone know who took the photo on the right because it is GORGEOUS. I would love to see more of their portraiture.
Only allowed users can post on the subreddid of yours. Just wanted to post my take on the mafia rendern on the subreddit, but I first have to be allowed to post by a moderator 😅
Yeah sorry about that. See the pinned comment. Post your results to Twitter or Facebook (as a public post) with #bglightingchallenge. Cheers :)
I enjoyed this series but I expected that it would have more practical information such as when it's appropriate to use the 4 different light types in blender and what they do. It would be great to get a video just going over the lighting panel in addition to this theory.
the measurement system callout @3:57
the feels bro.... I cant even use metric around here bc no one understands reference distances
4:33 "Eyes up here!". Some dudes hear that often xD
Great video, Andrew, you are great too :)
I have a question. How to put emphasis on dark objects?
According to me sometimes lighting could be subjective as when Andrew showed his architecture render I was watching table and sofa instead of the windows.
Yes, of course it's not 100%. But it does have an impact and you can't ignore it just because it's not going to effect everyone in every situation
yeah I was a little confused by that example, because although the windows are very bright and their frames do contrast against that, the highest-contrast parts of the image seemed to be the two paintings on the walls
thank you sir...
The inverse square law occurs when something spreads out over the surface of a sphere which has the same light over an area that is proportional to r^2. The sun’s light like gravity does this so we experience approximately constant light in the same way we experience approximately constant gravity on earth as we go up a building.
NIce! Good explaination like always-. :D
Thanks guru..
im here just becouse i suck at lighting. And im closer and closer into making games and i want to make them look better and learn to recreate lighting from concepts. THANKS
Emphasis:
1) Use light to create contrast. Humans are designed to spot contrast.
2) Light falloff - The falloff becomes extremely small for large distances. Thus close lights bring more contrast
3) When making a scene be actively aware that the lights in the background aren't contrasting so much that they take away focus from your target
3b) Key parts of a character are the eyes and the face. Don't have bright background that draws attention away.
4) Can make character wear darker clothing & head wear to emphasize the face
5) Implied lighting - Make light cast shadows into scene which gives viewer more information. Eg trees shadows in building means they're close to nature
Thanks!!!