As a painter, we have a term "lost edges" for what was happening in the painting (2:00) and it's used to create mystery and interest in less practical and more artistic pieces (it's kind of a fancy cool thing to do like that saturated green from the previous light tutorial)
James Gurney calls it shape merging I think. It's just better in a lot of cases to merge similar valued shapes to create more pleasing images. but yeee RiM LiGhTinG
Yes, I guess you can call it an artistic decision, if you want to simplify values or play with shapes, you can manipulate design to make it interesting.
A side note, rim lighting is often used in films to separate subjects from backgrounds to make keying easier, e.g. green screens, which is probably why that Black Panther shot used rim lighting so much. Speaking from experience :)
I know this is totally off topic, but it was so stupid that I can't stop thinking about it. I watched this video in bed and fell asleep right after it ended. I dreamed that Blender Guru wanted to kill me, so he tied me to the radiator and started setting my apartment on fire, saying things like "we need to create some light on the right side, to hide some details" in a crazy voice.
5:11 i think the skin tones of the girls can also be a factor there. Skin tones with more melanin like black or brown people tend to reflect light a bit more than people with lighter skin tones. That’s why the girl on the top is a bit more defined with sharper highlights and the girl on the bottom has smoother lightings
And in addition to that, the technology is a big thing in the theme of Black Panther beign an afrofuturistic piece, so you have the spaceship light in the background, that would be much more prominent and probably would get a lot more focus if she didn't have this rim light as she do. In contrast technology is part of the mundane life in the cyberpunk theme of Blade Runner, so the background of the car isn't even that important, to sum up in one you have only the seat as a bg and the other one you can see the whole spaceship
forreal, before I got into 3d i was into photography and i swear i saw every vide on youtube for lighting. After going through this course i feel like i wasted so much time on everything else lmao
I'm a hand painter (who's using blender for the first time on a mac with no mouse) and these are really really helpful tutorials. Thanks for making these. And the concepts are helpful for my paintings too. You are awesome!!!
I really needed this kind of crash course on lighting. Before watching all this, lighting was think kinda magical thing that you just randomly try stuff until you find something that kinda works. Hopefully now I can set about it with more of a sense of purpose.
You are a hero for making those tutorials, especially offering them freely for us. I didn't think much about those things when setting up scenes in Blender, and as usual your videos are teaching me something new that's very useful.
Thank you for this series! Your organization is so good, helps me a lot because everything is in a brief way and the examples are clear and easy to understand!
Readability: 1) Too little/much light => hard to read and removes details 2) Object lighting - Light the contours (doesn't need to be fully due to gestalt laws) to show separation of objects 3) Staged - Looks fake and staged if rim light too prominent, as not natural having that many 3b) Character blending into background is more realistic as that's what we see in day to day life. Although it's harder to read the character, maybe that's not the point of the scene/image 4) Position camera, setup environment, character clothing, etc... can help with readability. Not just light 5) In Blender, use false color and make sure target midtones is grey. Also turn on high contrast for extra pop. 6) Fill light - fill in areas where you're losing information 7) Back light - gives little bit more info. Change color to not confuse back light with other two lights. 8) Kicker light - gives little bit more info. Change color to not confuse and can use to contrast against another lights
Again - Thank you for this course! Love your videos. :) Just stumbled over your video about your "getting pro in 2D art" journey, which motivated me to look at anatomy again. TL&DR: Dude. You're a genius. Thank you!
Bro I love your tutorials, I just started learning 3D in Blender, thank you so much you are such a pro! :D Btw I love your personality, such a charismatic guy :) and your accent, I guess is british haha
Thanks for sharing these great videos. I am an oil painter and these tips will help me level up and make better paintings and videos for my channel in the future. Excellent series of videos thanks again!
I think it's worth mentioning, interior scenes naturally produce good fill light without having to add another light source, (at least with proper raycasting), because the light from your source is bouncing off the interior boundaries and objects in the room.
That “pop” you refer to in photographic terms is “micro contrast” which is usually thanks to a higher quality lens, allowing for greater dynamic range between the highlights and shadows. I believe many photographer refer to this as “Zeiss Pop” as their lenses offered/offer very high amounts of detail/resolution :)
Andrew you are a great artist, you got incredible skills . Why don't you make short films, films, some cinematics, or simple video games. Or is it that those are not so profitable you think, or is it that it takes so long that it is not profitable in the long run
Unfortunately, the species is now extinct. I remember "The Hunter" movie from 2011 with Willem Dafoe. That was the movie where I first saw that animal.
THANKS ANDREW FOR THE TUTORIAL SERIES!!! WONDERFUL INFO -EXTREMELY HELPFUL!!! Have to ask where the chart to help with the color info to use with the false color setting could be found?
When it comes to readability, Jimbo, your father knows best. Heck, back in my day we had to light everything with just candles and good ol' fashioned hard work.
Never thought lights in movies are that detailed. now every time i watch a movie i will be focusing on the light instead of enjoying the movie. Thanks alot... Blender Guru -____- .... great course btw
How can we add time light if its an image sequence or video we imported into Blender? I know a lot of people are more interested in blender for its video editing capabilities and aren't really too focused on the 3d objects you can play with in the system
I have one question, at 8:28, how did you have the color management stay normal on the right side but have false color on the left? Great video by the way!
hey Andrew, i'm new to this and i just finished a few works, but i don't know where i can upload my work to get some feedback. Can you suggest some website where i can upload my work? btw nice tutorial
Yes, the false color is a good tool for exposure reading, but in blender it's kinda shit. Would be nice if you could pick your own range. You also need a tool to for reading colors correctly. I think that Blender needs waveform and vectorscope monitor if it doesn't have it already. It is probably not needed now, but for the future it might be a good idea to have. Nobody will expect you to match colors or exposures in Blender but if Blender is the only tool you are using then surely it would useful to match color and exposure using light would be useful.
This make me think about series. There are a lot of series that have dark scenes and you can not see what is happening because you can not see anything unlees you have all your house light close. XD
Hey Andrew can u please please pleaeaeasssssse help me with glass equivalent shader for eyes in eevee, as is shown here #8:20. Plzzzz!!!!! btw, love your tuts, have been following you since quite a long time...
I think this is down to individual taste. The director or dp in Zodiac wanted some sort of look. To say a rim light wouldn't make sense wouldn't necessarily be true. What if there was a dim light off there in the room to the right that someone had left on so they could see in the dark? What if the director wanted the actor to be in front of the lamp so that he would have nothing but a rim light, but maybe no facial features... I mean there's literally thousands of ways to light a shot like this that would be correct depending on how they want the film to look.
Yeah I know. I accidentally recorded the first half with my webcam set to "auto exposure" aka "always overexposed". Tried re-recording but the first take was better. So I went with it :P Second half has better exposure.
The False Color thing is almost impossible to use when you are colorblind like me. I even think the next version of the false color thing is much better. The gray value should be replaced by something else.
why none of my shortkeys working in blender 2.8? Starting scene, pressed tap, nothing happens. pressing e , nothing happens. pressed beveuxnwbehxicn nothing happened!!!
5:19 looks worse because the staging doesn't account for her chocolate brown color and the staging tries to be flashy but really just looks stupid and random.
This lighting series is really the best lesson I've ever found regarding lighting. Thank you for making it, Andrew.
Thanks! Glad you think so :)
4 years later still the best one out there :,)@@blenderguru
As a painter, we have a term "lost edges" for what was happening in the painting (2:00) and it's used to create mystery and interest in less practical and more artistic pieces (it's kind of a fancy cool thing to do like that saturated green from the previous light tutorial)
I kinda was thinking of the same thing
James Gurney calls it shape merging I think. It's just better in a lot of cases to merge similar valued shapes to create more pleasing images. but yeee RiM LiGhTinG
These really are great videos, but ...
... I kept saying, ‘lost edges’ - and there were a number of examples of them.
Yes, I guess you can call it an artistic decision, if you want to simplify values or play with shapes, you can manipulate design to make it interesting.
Andrew, I know it's been said many times, but you truly have a gift for teaching. Thank you!
A side note, rim lighting is often used in films to separate subjects from backgrounds to make keying easier, e.g. green screens, which is probably why that Black Panther shot used rim lighting so much. Speaking from experience :)
I know this is totally off topic, but it was so stupid that I can't stop thinking about it. I watched this video in bed and fell asleep right after it ended. I dreamed that Blender Guru wanted to kill me, so he tied me to the radiator and started setting my apartment on fire, saying things like "we need to create some light on the right side, to hide some details" in a crazy voice.
😂😂😂😂
5:11 i think the skin tones of the girls can also be a factor there. Skin tones with more melanin like black or brown people tend to reflect light a bit more than people with lighter skin tones. That’s why the girl on the top is a bit more defined with sharper highlights and the girl on the bottom has smoother lightings
And in addition to that, the technology is a big thing in the theme of Black Panther beign an afrofuturistic piece, so you have the spaceship light in the background, that would be much more prominent and probably would get a lot more focus if she didn't have this rim light as she do. In contrast technology is part of the mundane life in the cyberpunk theme of Blade Runner, so the background of the car isn't even that important, to sum up in one you have only the seat as a bg and the other one you can see the whole spaceship
Just finished watching the 3rd I missed, and the part4 comes along instantly.
That is some very good content man, thanks for your time and efforts !
That time when 3d-artist explains lighting better than any photographer
I'm a photographer and you're right lol
forreal, before I got into 3d i was into photography and i swear i saw every vide on youtube for lighting. After going through this course i feel like i wasted so much time on everything else lmao
I'm a hand painter (who's using blender for the first time on a mac with no mouse) and these are really really helpful tutorials. Thanks for making these. And the concepts are helpful for my paintings too. You are awesome!!!
I really needed this kind of crash course on lighting. Before watching all this, lighting was think kinda magical thing that you just randomly try stuff until you find something that kinda works. Hopefully now I can set about it with more of a sense of purpose.
You are a hero for making those tutorials, especially offering them freely for us. I didn't think much about those things when setting up scenes in Blender, and as usual your videos are teaching me something new that's very useful.
Thank you for this series! Your organization is so good, helps me a lot because everything is in a brief way and the examples are clear and easy to understand!
Andrew the thumbnail for this video makes me just want to give you a hug. That face says 'I want to hide the pain with a smile but I just can't'.
Readability:
1) Too little/much light => hard to read and removes details
2) Object lighting - Light the contours (doesn't need to be fully due to gestalt laws) to show separation of objects
3) Staged - Looks fake and staged if rim light too prominent, as not natural having that many
3b) Character blending into background is more realistic as that's what we see in day to day life. Although it's harder to read the character, maybe that's not the point of the scene/image
4) Position camera, setup environment, character clothing, etc... can help with readability. Not just light
5) In Blender, use false color and make sure target midtones is grey. Also turn on high contrast for extra pop.
6) Fill light - fill in areas where you're losing information
7) Back light - gives little bit more info. Change color to not confuse back light with other two lights.
8) Kicker light - gives little bit more info. Change color to not confuse and can use to contrast against another lights
Why did i go to college anyway? These series are one of the marvelous things I`ve ever found on the internet... Thank you Andrew!!!
Again - Thank you for this course! Love your videos. :)
Just stumbled over your video about your "getting pro in 2D art" journey, which motivated me to look at anatomy again.
TL&DR: Dude. You're a genius. Thank you!
Bro I love your tutorials, I just started learning 3D in Blender, thank you so much you are such a pro! :D
Btw I love your personality, such a charismatic guy :) and your accent, I guess is british haha
this series has been fun to learn. i had an idea it was there but had no terminology to explain it.
Really appreciate this tutorial. Really helpful and to the point.
All of ur series are master pieces !
I had no idea about the False Color thing, thank you very useful
Always forgot the Like... just opening all your videos to like it... really deserved.
Thanks for sharing these great videos. I am an oil painter and these tips will help me level up and make better paintings and videos for my channel in the future. Excellent series of videos thanks again!
Still learning sculpting yet here i am
Thank you guru you are helping me a lot😊
I think it's worth mentioning, interior scenes naturally produce good fill light without having to add another light source, (at least with proper raycasting), because the light from your source is bouncing off the interior boundaries and objects in the room.
One more time, it is a really good video. You got a good idea with this lightning course.
About the function of false color, I didn't know before, thank you for sharing.
That “pop” you refer to in photographic terms is “micro contrast” which is usually thanks to a higher quality lens, allowing for greater dynamic range between the highlights and shadows. I believe many photographer refer to this as “Zeiss Pop” as their lenses offered/offer very high amounts of detail/resolution :)
man this lighting course is soooo gooood.
Dude this is awesome. Lots of little goodies in this series, even for 2d artists.
thanks again. i spend less time on modeling and more time on lightening. this is just what i need
This series was a blessing
I really appreciate your channel thanks for all♥️
this series has been so helpful. thank you so much.
8:20 Color Management
Thank you so much for the tutorial video!
Thank you very very much for all your hard work 🥺🌷
Andrew you are a great artist, you got incredible skills . Why don't you make short films, films, some cinematics, or simple video games. Or is it that those are not so profitable you think, or is it that it takes so long that it is not profitable in the long run
Thank u so much this tut was super useful ❤
I can't wait for emphasis.
I'm pairing these videos with the beginner tutorials.
Almost done with the doughnut !
Really enjoying your videos! learning so much
They are not actual tigers, but a marsupial predator, called the Thylacine. They rae not related to either dogs or cats.
Ádám Lakatos The more you know! But I’m very surprised they aren’t related to the dog.
Unfortunately, the species is now extinct. I remember "The Hunter" movie from 2011 with Willem Dafoe. That was the movie where I first saw that animal.
my english very low, but i easy understand you and take a lot of usefull information!!! thanx very very much!!!
As always exceptionally engaging!
Andrew, where is the last part? =) =) I love this series! Great Job.
THANKS ANDREW FOR THE TUTORIAL SERIES!!! WONDERFUL INFO -EXTREMELY HELPFUL!!! Have to ask where the chart to help with the color info to use with the false color setting could be found?
Could you make a Blender Guru discord channel where people can show and comment their models?
That sounds like a good idea
more like a Great idea
more like a perfect idea
Yeah, I'm actually surprised that that isn't a thing already
Discord is more like gaming server, I don't think he plays games
Always great Andrew
Great tutorial, as always.
Why did you use Jimmy Neutron's father?
When it comes to readability, Jimbo, your father knows best. Heck, back in my day we had to light everything with just candles and good ol' fashioned hard work.
Andrew be like we all make mistakes in the heat of passion jimbo
why not
BRoooooo all what I needed is right here. On my way to poliigon to drop you some cash for this,
Thank you, Thank you T,hank you !
Never thought lights in movies are that detailed. now every time i watch a movie i will be focusing on the light instead of enjoying the movie. Thanks alot... Blender Guru -____- .... great course btw
At least you can now enjoy boring blockbusters by concentrating on the light ^^
Sk1ttle great idea... Thanks alot...Blender Guru :)
Great informations. Thanks for your efforts.
such a brilliant teacher,,,, thank you!!
What I learned from these videos: Blade Runner 2049 is as close to perfection as humans can ever hope to achieve
Thanks mate really helpful.
How can we add time light if its an image sequence or video we imported into Blender? I know a lot of people are more interested in blender for its video editing capabilities and aren't really too focused on the 3d objects you can play with in the system
i hope you can make tutorial premium lighting in a scene envy and char prop
I have one question, at 8:28, how did you have the color management stay normal on the right side but have false color on the left? Great video by the way!
Nice man, love your videos
Great content
If UA-cam had 10 thumbs up on a video this is where I would click on all of them.
1:33 Rim Light
Good tutorial
I love your videos so much!!
Excellent.
Talk about those two tiger dogs right. :)
Thanks for video, great job.
Hi Andrew. Please give us a "light" in architectural, interior and exterior lighting with eevee.
hello andrew .am a big fan of your work, great job. Sorry i know this is irrelevant topic but can you tell me the black skin hex code
hey Andrew, i'm new to this and i just finished a few works, but i don't know where i can upload my work to get some feedback. Can you suggest some website where i can upload my work?
btw nice tutorial
Can you do tutorials about ' Sculpting , UV Editing , etc ' with the 2.8 blender ?
@@goos6005 also Zacharias Reinhardt or CGBoost, his new name for the channel
Not really my area of expertise. Try Yansculpts or CGBoost.
@@blenderguru
Ok sir !
Andrew ....Help
What is the rigging system that you are using ❇💪👍
It's just the one that comes with the Vincent model cloud.blender.org/p/characters/5718a967c379cf04929a4247
Blender 2.8Eevee spaceship flying through fog! Tutorial like this plz?
How do you make the lamps have soft edges in reflections?
you can turn on bloom or use volumetrics
Yes, the false color is a good tool for exposure reading, but in blender it's kinda shit. Would be nice if you could pick your own range.
You also need a tool to for reading colors correctly.
I think that Blender needs waveform and vectorscope monitor if it doesn't have it already.
It is probably not needed now, but for the future it might be a good idea to have.
Nobody will expect you to match colors or exposures in Blender but if Blender is the only tool you are using then surely it would useful to match color and exposure using light would be useful.
Awesome.
This make me think about series. There are a lot of series that have dark scenes and you can not see what is happening because you can not see anything unlees you have all your house light close. XD
Since 2.8 is getting close to release, I’d love a series detaining how to do different things in Eevee.
I see a lot of green screen work with rim lights but not only when its needet but as an ultimate rule or something
New part! Thank you :)
you're amazing :)
Hey Andrew can u please please pleaeaeasssssse help me with glass equivalent shader for eyes in eevee, as is shown here #8:20. Plzzzz!!!!! btw, love your tuts, have been following you since quite a long time...
I think this is down to individual taste. The director or dp in Zodiac wanted some sort of look. To say a rim light wouldn't make sense wouldn't necessarily be true. What if there was a dim light off there in the room to the right that someone had left on so they could see in the dark? What if the director wanted the actor to be in front of the lamp so that he would have nothing but a rim light, but maybe no facial features... I mean there's literally thousands of ways to light a shot like this that would be correct depending on how they want the film to look.
Affiliate link for the spider?
Andrew uses rim light to separate himself from the background.
touche
hahahah xDD good choice
Good one son...
Thanks
👍 that’s why I m watching this- so my renderings don’t look like a giant tumor anymore 😆
Sir can you make a video on animal creation in blender
where can we download blender app
Got distracted at 3:30 and went down a Thylacine rabbit hole for a few minutes
so you use light to show detail?
Talking about overexposure, your face is... a bit... overexposed? I mean, of course, your real life lighting skills are amazing! Lol
Amazing course
Yeah I know. I accidentally recorded the first half with my webcam set to "auto exposure" aka "always overexposed". Tried re-recording but the first take was better. So I went with it :P
Second half has better exposure.
He’s doing realistic “tutorial lighting” with stylized rim light. Ha
The False Color thing is almost impossible to use when you are colorblind like me. I even think the next version of the false color thing is much better. The gray value should be replaced by something else.
0:55 8:02 You can get a spider
Lol i was so confused before he showed it
He is using Eevee ❇❇❇❇
This Is Sparta 💪💪💪💪
this is Sparta???????
why none of my shortkeys working in blender 2.8? Starting scene, pressed tap, nothing happens. pressing e , nothing happens. pressed beveuxnwbehxicn
nothing happened!!!
The hotkeys have changed
5:19 looks worse because the staging doesn't account for her chocolate brown color and the staging tries to be flashy but really just looks stupid and random.
Hm.. So key, fill, rim are just consequence of what you need to do in order to draw what you want to display.
I could argue that the orange rim light is worse than white because it makes this characters eye orange as well and it looks weird as anything.
StRiPy DiNgO
So, rim light is like the black outlines in old cartoons (or like the outlines in Fairly Odd Parents)... except it's white.