Groundbreaking stuff like this .....2.8k views. Wow, just wow. This is amazing. Sadly im too new to blender to properly use this, but this is my vision. To make stuff like this in 3D mimicking 2D.
I actually became really obsessed with this style and blender, it took me about 3 weeks to make my first character, and and 2 weeks to make my second from concept sketch to fully rigged with shape keys.
Bro just did a ted talk on how 3d can be turned into 2d esk animation by ANYONE that can run Blender. Paving the way for quality anime to be made by any individual with a story to tell
This is nearly perfect. There are still issues and things that can be tweaked, but the majority of the work is already figured out. I think just changing up the splining/interpolation of the keyframes would go a LONG way to making this feel more like anime as opposed to NPR CGI.
What makes 3D anime look VERY 3D is also the frame count. Regular anime runs on 3s, 4s, or even 6s. It's a very limited number of frames. So if Dillon limited his frames a bit for that 1 minute short, I think he would be that much farther along on his 3D anime journey. But what he has is absolutely amazing!
Dillon specifically mentioned the team didn't do limited frame rate on the animation, but I don't doubt that using this same tool people could do amazing things animating on 2s or 3s, doing frame by frame without automatic interpolation
I remember when The Dragon Prince had downcranked framerates for its 3D animation--it did not look good, at all. I think smooth 3D-animated 2D style animation will dominate over having it be deliberately choppy.
@@pcenero The animation in the first season was certainly too choppy, but in season 2 and on, the animation got much smoother. I don't think 3D anime should down crank it THAT much. but 2s and 3s would be better in my book.
Good News. DillonGoo Studios is currently working on 2 anime series. What they define as "series" remains to be seen. But one of them will involve a shape shifting alien trying to be an animator.............its DillonGoo the anime......
ok aside from blender, this is such a good presentation, and he seems like a great leader, and also individually thanked his team, a lot to learn here!
one of the biggest differences between 2D and 3D, is the inperfection in the movement and proportions, so if they figured out an algorithm that automatically changes the shape of the line art and proportions very slightly in every single frame, they will achieve a very convincing 2D look.
Many tools do that. Blender devs are against these kind of implementation however, for some reason. You might wanna look into MALT/BEER, it's an open source render engine made specifically for NPR and funded by the Blender NPR (BNPR) community. It has been made to be extremely flexible to the point that you can make it do photorealistic renders. Ofcourse this comes with the engine being incredibly complex so the BNPR community made a frond end named BEER for it (MALT is software agnostic). The backend (MALT) is pretty much done and stable, the frond end (BEER) is also stable but needs some improvements purely for ease of use. You might wanna look at it.
This looks so good, and can't wait for it to progress even further as the new style for animation. Thing is tho there's just something about hand drawn animations that'll never be able to be beat tho, it's just a feeling that 2d has vs 3d. But it's not really something that can be compared tho, and just appreciate how both are. :>
An addon for blender would have also been a great idea, even if it were more expensive... In case Blender makes a huge update and the Goo version gets obsolete. But overall, this is just brilliant! 😄👏👏👏👏
Now I'm wondering about the animation resources we have today. We have absurdly advanced animation techniques and programs, with physics-based animation, mocap, and stuff. Everything to make a realistic 3D animation. But why don't we have any decent media to recreate 2D animation, with that awesome organic looking? 3D animation is great here, but I think the future of organic 2D animation will be AI generating frame-by-frame following an image guide from a real keyframe created by an artist. Do you know what I mean? Imagine an animator sketching a keyframe and AI completing the sequence perfectly, copying and following the artist's guidance and all distortions that make a 2D animation outstanding. I'd be like a "Disney 2D powerhouse" by one person. I bet it'll be possible in ten years. Again, great animation from this team. They should be proud of it because it's top-notch. And the props, lighting, and architecture are insanely good here. Man, you all deserve huge praise. Fantastic!
@@derekstepan3888 I was thinking about something more advanced... And free depending on revenue like Cascadeur. But Cacani is in the right direction, it just needs more time to develop.
Worth also contrasting this with those who keep going on about big “AAA studios” using “industry-standard” proprietary apps (i.e. Maya and friends), and why Blender “will never catch on” there. Here is this guy, running his own small team, and he’s *doing his own custom Blender builds* . Just think about that for a moment. He’s got the flexibility to innovate techniques that the big studios will simply be unable to match!
@@lawrencedoliveiro9104 Agreed. It's my hope that it will cause major studios to reconsider switching from Maya to Blender in some projects. Many people are compelled to become Maya experts because they don't want to change programs.
@@testacals you “build it yourself” guys are so annoying. It’s literally RECOMMENDED TO JOIN HIS PATREON FOR ACCESS, and most n00bs here wouldn’t know how to compile it for themselves. It’s far easier to suggest someone pay $5 than to teach them how to compile the code. So again, how are you going to say “nope” to the literal recommendation? You’re also recommending that he go unpaid for the amount of work provided for this custom build of blender. That’s kinda fucked wouldn’t you say? Even the blender devs get paid via their blender foundation subs/donations. Why does Dillon not deserve to get the same type of support via patreon?
Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism.
Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism.
depends mostly on the complexity of your scene. When it comes to blender there are also definitely some optimizations possible to make everything run faster
Well judging by how one of the scenes before the main fight scene was rendered in real-time in viewport, ig not really But that wasn't a very complex scene though
I think probably less power needed than for photorealistic rendering. This doesn’t use Cycles, it doesn’t worry about diffuse bounces or refraction effects or rough glossy reflections or anything complicated like that. Maybe not even shallow focus--everything has full depth-of-field. And also the geometrical detail is going to be limited.
I would say is not quite there yet but close enough and when it does become perfect then I fear for the traditional 2D animation style as this is going to totally take over! I mean once this Become perfected you will always have to ask yourself would you rather have to create your character once and then animate it or would you want to create it for every frame in the traditional sense when it comes to 2D animation? Therefore it stands to argue that you're going to get more done doing it in the 3D animation that will make your animation look exactly like the 2D therefore completely Making the 2D animation obsolete! don't get me wrong I enjoy the process of creating animation in the 2D traditional And all however if this does become perfected then that's going to change everything for me i'll still be doing the 2D animation but I'll be doing it for less just because I enjoy doing it nothing else not that I'm doing anything right now with all this as right now I'm building my studio first and from time to time I kind of dabble into all this stuff but not yet as I continue with the studio and I'm almost done with it it's just that after that I would have to go into some severe training in redeveloping my art skills and of course now 3D modeling as well.
No i dont ever see 3D completely taking 2D. They are just far to different and have very different strengths and weaknesses. Some things 3D just cant replicate, or are just much less inefficient to do in 3D instead of 2D. They are different mediums which serve different purposes. I think the think we need to be worrying more about is AI.
@@Ayeato that's because it hasn't been perfect to a point where you don't need to do anything in 2D anymore! So many things that we though would be there forever are now gone into history! You got the beeper, phones, VCR, disc players, old CRT monitors is no longer the norm! The same would happen here once everyone starts to climb on board there forget what traditional was! I mean who of the norma out there makes Animation in the traditional fashion anymore? Is all gone to digital! When you can get the same results faster and less efficient and costless then you can't beat that deal! And now even more with a.i in the way! It's only a matter of time before things become an old ancient relic artifact! Something for future people to find and discover!
Groundbreaking stuff like this .....2.8k views. Wow, just wow. This is amazing. Sadly im too new to blender to properly use this, but this is my vision. To make stuff like this in 3D mimicking 2D.
same
this is the vision!!
Check out guilty gears
I actually became really obsessed with this style and blender, it took me about 3 weeks to make my first character, and and 2 weeks to make my second from concept sketch to fully rigged with shape keys.
@@PixelSageYT good stuff! 🙌 I need to get back into blender
Bro just did a ted talk on how 3d can be turned into 2d esk animation by ANYONE that can run Blender. Paving the way for quality anime to be made by any individual with a story to tell
With grease pencil and all this, Blender is becoming the absolute go-to tool for anime production
It was used in the New Eva movie and Ousama Ranking
Great talk, excited to try out a Goo Engine!
This is nearly perfect. There are still issues and things that can be tweaked, but the majority of the work is already figured out. I think just changing up the splining/interpolation of the keyframes would go a LONG way to making this feel more like anime as opposed to NPR CGI.
wow the anime style fight scene was awesome!! looked like a full blown big studio production!!
Goo has came so far, so cool to see him here now
What makes 3D anime look VERY 3D is also the frame count. Regular anime runs on 3s, 4s, or even 6s. It's a very limited number of frames. So if Dillon limited his frames a bit for that 1 minute short, I think he would be that much farther along on his 3D anime journey. But what he has is absolutely amazing!
Dillon specifically mentioned the team didn't do limited frame rate on the animation, but I don't doubt that using this same tool people could do amazing things animating on 2s or 3s, doing frame by frame without automatic interpolation
yea you can do that in the program already, takes some customization but it's very possible
I remember when The Dragon Prince had downcranked framerates for its 3D animation--it did not look good, at all. I think smooth 3D-animated 2D style animation will dominate over having it be deliberately choppy.
@@pcenero The animation in the first season was certainly too choppy, but in season 2 and on, the animation got much smoother. I don't think 3D anime should down crank it THAT much. but 2s and 3s would be better in my book.
These guys need to do a full series
Good News. DillonGoo Studios is currently working on 2 anime series. What they define as "series" remains to be seen. But one of them will involve a shape shifting alien trying to be an animator.............its DillonGoo the anime......
@@unitNitro glad to hear it.
i first met DIllon Goo 8 years ago, so proud to see him coming far and became a represent at Blender Con. Keep it up sir, Hyeung's Dooj all in!
2:33 Saying that that scene is done in viewport blew my mind, that is INSANE
Whoah
I'm really excited about animation, graphic and art!! I can't wait to see the future.
This is just amazing. it solves all of my BG issues in animation.
it has an cyberpunk feel to it.
This is awesome stuff, mad respect to everyone involved in this project!!
ok aside from blender, this is such a good presentation, and he seems like a great leader, and also individually thanked his team, a lot to learn here!
one of the biggest differences between 2D and 3D, is the inperfection in the movement and proportions, so if they figured out an algorithm that automatically changes the shape of the line art and proportions very slightly in every single frame, they will achieve a very convincing 2D look.
Many tools do that. Blender devs are against these kind of implementation however, for some reason. You might wanna look into MALT/BEER, it's an open source render engine made specifically for NPR and funded by the Blender NPR (BNPR) community. It has been made to be extremely flexible to the point that you can make it do photorealistic renders. Ofcourse this comes with the engine being incredibly complex so the BNPR community made a frond end named BEER for it (MALT is software agnostic). The backend (MALT) is pretty much done and stable, the frond end (BEER) is also stable but needs some improvements purely for ease of use. You might wanna look at it.
Bit of a noise modifier on a Line Art object, perhaps?
Now I realized this is the voice of Blender Foundamental instructor?
This looks so good, and can't wait for it to progress even further as the new style for animation. Thing is tho there's just something about hand drawn animations that'll never be able to be beat tho, it's just a feeling that 2d has vs 3d. But it's not really something that can be compared tho, and just appreciate how both are. :>
Just brilliant! Another great presentation. Thank you! Dg
The call at the end was funny. Only Dillon would have to deal with that lol!
Thank you very much. I also happen to see his face for the first time
Really looking forward to gooblender and their new stuff. Groundbreaking stuff, non the less.
Whats does 'NPR' stand for?
Thanks
Non-Photorealist-Rendering
An addon for blender would have also been a great idea, even if it were more expensive... In case Blender makes a huge update and the Goo version gets obsolete.
But overall, this is just brilliant! 😄👏👏👏👏
Saw gooBlender and thought it was a joke video so didn't watch, turns out guys a genius.
Now I'm wondering about the animation resources we have today. We have absurdly advanced animation techniques and programs, with physics-based animation, mocap, and stuff. Everything to make a realistic 3D animation. But why don't we have any decent media to recreate 2D animation, with that awesome organic looking? 3D animation is great here, but I think the future of organic 2D animation will be AI generating frame-by-frame following an image guide from a real keyframe created by an artist. Do you know what I mean? Imagine an animator sketching a keyframe and AI completing the sequence perfectly, copying and following the artist's guidance and all distortions that make a 2D animation outstanding. I'd be like a "Disney 2D powerhouse" by one person. I bet it'll be possible in ten years.
Again, great animation from this team. They should be proud of it because it's top-notch. And the props, lighting, and architecture are insanely good here. Man, you all deserve huge praise. Fantastic!
Cacani already does something like this and it is relatively smart, it just never caught on for some reason...
@@derekstepan3888 I was thinking about something more advanced... And free depending on revenue like Cascadeur. But Cacani is in the right direction, it just needs more time to develop.
Worth also contrasting this with those who keep going on about big “AAA studios” using “industry-standard” proprietary apps (i.e. Maya and friends), and why Blender “will never catch on” there.
Here is this guy, running his own small team, and he’s *doing his own custom Blender builds* . Just think about that for a moment. He’s got the flexibility to innovate techniques that the big studios will simply be unable to match!
@@lawrencedoliveiro9104 Agreed. It's my hope that it will cause major studios to reconsider switching from Maya to Blender in some projects. Many people are compelled to become Maya experts because they don't want to change programs.
actually topless Santa wasn't bad tbh
you should take this and add it as feature in the future!
now this is how u do a presentation xD
So how do I apply it to something with a texture map
Doing gods work
Now I know that mappa studio should watch this video..
Awesome! 😍
Can we get the actual link to this NPR Blender Build plz....🙏🙏🙏🙏
You have to sub to his $5 tier on patreon to get access.
@@dannyfranco199 nope. the source code is available. Just build it yourself
@@testacals you “build it yourself” guys are so annoying. It’s literally RECOMMENDED TO JOIN HIS PATREON FOR ACCESS, and most n00bs here wouldn’t know how to compile it for themselves. It’s far easier to suggest someone pay $5 than to teach them how to compile the code. So again, how are you going to say “nope” to the literal recommendation? You’re also recommending that he go unpaid for the amount of work provided for this custom build of blender. That’s kinda fucked wouldn’t you say? Even the blender devs get paid via their blender foundation subs/donations. Why does Dillon not deserve to get the same type of support via patreon?
It would be helpful to know what NPR is.
Non photorealistic
What does National public radio have to do with this?
So beautiful!!!!
This is awesome
What’s “NPR” beside National Public Radio?
Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism.
yk what im gonna use blender more
Your works is better than Japanese 3D animations. ;)
I wish you success.
Goo Engine is so good that it doesn't even know how to use another blender directory other than the original blender main directory.
Woooww this is great. fantastic job 😍😍
What is NPR?
Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism.
fantastic : congrats
8:04
*fantastic !*
Do I need a really powerful computer to use this?
depends mostly on the complexity of your scene. When it comes to blender there are also definitely some optimizations possible to make everything run faster
Well judging by how one of the scenes before the main fight scene was rendered in real-time in viewport, ig not really
But that wasn't a very complex scene though
I think probably less power needed than for photorealistic rendering. This doesn’t use Cycles, it doesn’t worry about diffuse bounces or refraction effects or rough glossy reflections or anything complicated like that. Maybe not even shallow focus--everything has full depth-of-field. And also the geometrical detail is going to be limited.
@@lawrencedoliveiro9104 thanks a lot 🙏
YOOOOOOOOOOOOOOO IM GONAA TRY IT OUT
best thing ever!!
Mitico!!!
Wow epic
awesome
Is it true that Dillon new the creator of RWBY?
*Respect for not having that disgusting choppy animation*
goat moment
I would say is not quite there yet but close enough and when it does become perfect then I fear for the traditional 2D animation style as this is going to totally take over! I mean once this Become perfected you will always have to ask yourself would you rather have to create your character once and then animate it or would you want to create it for every frame in the traditional sense when it comes to 2D animation? Therefore it stands to argue that you're going to get more done doing it in the 3D animation that will make your animation look exactly like the 2D therefore completely Making the 2D animation obsolete!
don't get me wrong I enjoy the process of creating animation in the 2D traditional And all however if this does become perfected then that's going to change everything for me i'll still be doing the 2D animation but I'll be doing it for less just because I enjoy doing it nothing else not that I'm doing anything right now with all this as right now I'm building my studio first and from time to time I kind of dabble into all this stuff but not yet as I continue with the studio and I'm almost done with it it's just that after that I would have to go into some severe training in redeveloping my art skills and of course now 3D modeling as well.
Blender updating faster than goo engine
No i dont ever see 3D completely taking 2D. They are just far to different and have very different strengths and weaknesses. Some things 3D just cant replicate, or are just much less inefficient to do in 3D instead of 2D. They are different mediums which serve different purposes. I think the think we need to be worrying more about is AI.
@@Ayeato that's because it hasn't been perfect to a point where you don't need to do anything in 2D anymore! So many things that we though would be there forever are now gone into history! You got the beeper, phones, VCR, disc players, old CRT monitors is no longer the norm! The same would happen here once everyone starts to climb on board there forget what traditional was! I mean who of the norma out there makes Animation in the traditional fashion anymore? Is all gone to digital! When you can get the same results faster and less efficient and costless then you can't beat that deal! And now even more with a.i in the way! It's only a matter of time before things become an old ancient relic artifact! Something for future people to find and discover!
👏👏👏👏
Dillon sadi Ton was waaayy taller than him, but i dont see it
A W E S O M E.
Incredible. That said, I feel like there aren’t enough lines and the frame rate is too high.
TAKE NOTE BERSERK!!
Anime for everyone!
Goo means shit in Hindi but this is far from it. Great Work!!!!!!!!!
14.58 minute looks like blender runs on the left. Monitor....
The Cats???
@@bits-hope yeas
This isn't anime and it never will be.
Opinions on Houseki no Kuni
Just keep on Coping
@@ju8_hiugo 🤡
@@SogonD.Zunatsu how creative, really makes me look veeeeeeerrryyyyyy stuuuuupppiiiiddddd, just keep for me coping and I'll kiss you
@@ju8_hiugo Just as creative as answering "cope". You give away a certain energy I give it back. 🙂
Guys i have a question how can i make this kind of animation?