Anime and NPR at DillonGoo Studios

Поділитися
Вставка
  • Опубліковано 11 вер 2024
  • Explore the incredible world of NPR animations made by DillonGoo Studios. Dillon showcases the animated movies they've made in a style as convincingly 2D as possible in a 3D world. This includes a video presentation of the concepts behind the tools and techniques they use to make convincing anime assets possible, ranging from environments to characters to camerawork.
    Blender Conference 2022
    2022-10-28 10:30 at the theater.

КОМЕНТАРІ • 116

  • @TehBananaBread
    @TehBananaBread Рік тому +270

    Groundbreaking stuff like this .....2.8k views. Wow, just wow. This is amazing. Sadly im too new to blender to properly use this, but this is my vision. To make stuff like this in 3D mimicking 2D.

    • @The_Fallen.Era.
      @The_Fallen.Era. Рік тому +6

      same

    • @gwaifu
      @gwaifu Рік тому +1

      this is the vision!!

    • @ali99_82
      @ali99_82 Рік тому +1

      Check out guilty gears

    • @PixelSageYT
      @PixelSageYT Рік тому +5

      I actually became really obsessed with this style and blender, it took me about 3 weeks to make my first character, and and 2 weeks to make my second from concept sketch to fully rigged with shape keys.

    • @donatoclemente4421
      @donatoclemente4421 Рік тому +1

      @@PixelSageYT good stuff! 🙌 I need to get back into blender

  • @nickedds2907
    @nickedds2907 Рік тому +220

    Bro just did a ted talk on how 3d can be turned into 2d esk animation by ANYONE that can run Blender. Paving the way for quality anime to be made by any individual with a story to tell

  • @ARDIZsq
    @ARDIZsq Рік тому +50

    This is nearly perfect. There are still issues and things that can be tweaked, but the majority of the work is already figured out. I think just changing up the splining/interpolation of the keyframes would go a LONG way to making this feel more like anime as opposed to NPR CGI.

  • @matteofalduto766
    @matteofalduto766 Рік тому +81

    With grease pencil and all this, Blender is becoming the absolute go-to tool for anime production

    • @animatry7410
      @animatry7410 Рік тому +6

      It was used in the New Eva movie and Ousama Ranking

    • @grey9704
      @grey9704 Рік тому +2

      Great talk, excited to try out a Goo Engine!

  • @ukmonk
    @ukmonk Рік тому +52

    wow the anime style fight scene was awesome!! looked like a full blown big studio production!!

  • @Charely1925
    @Charely1925 Рік тому +36

    What makes 3D anime look VERY 3D is also the frame count. Regular anime runs on 3s, 4s, or even 6s. It's a very limited number of frames. So if Dillon limited his frames a bit for that 1 minute short, I think he would be that much farther along on his 3D anime journey. But what he has is absolutely amazing!

    • @NBeeMC
      @NBeeMC Рік тому +7

      Dillon specifically mentioned the team didn't do limited frame rate on the animation, but I don't doubt that using this same tool people could do amazing things animating on 2s or 3s, doing frame by frame without automatic interpolation

    • @michaelbailey1242
      @michaelbailey1242 Рік тому +1

      yea you can do that in the program already, takes some customization but it's very possible

    • @pcenero
      @pcenero Рік тому +2

      I remember when The Dragon Prince had downcranked framerates for its 3D animation--it did not look good, at all. I think smooth 3D-animated 2D style animation will dominate over having it be deliberately choppy.

    • @Charely1925
      @Charely1925 Рік тому +3

      @@pcenero The animation in the first season was certainly too choppy, but in season 2 and on, the animation got much smoother. I don't think 3D anime should down crank it THAT much. but 2s and 3s would be better in my book.

  • @lincolnthemop4319
    @lincolnthemop4319 Рік тому +23

    Goo has came so far, so cool to see him here now

  • @Mikulak25
    @Mikulak25 Рік тому +4

    2:33 Saying that that scene is done in viewport blew my mind, that is INSANE

  •  Рік тому +6

    i first met DIllon Goo 8 years ago, so proud to see him coming far and became a represent at Blender Con. Keep it up sir, Hyeung's Dooj all in!

  • @DD8842
    @DD8842 Рік тому +21

    These guys need to do a full series

    • @unitNitro
      @unitNitro Рік тому +7

      Good News. DillonGoo Studios is currently working on 2 anime series. What they define as "series" remains to be seen. But one of them will involve a shape shifting alien trying to be an animator.............its DillonGoo the anime......

    • @DD8842
      @DD8842 Рік тому

      @@unitNitro glad to hear it.

  • @e-madart9420
    @e-madart9420 Рік тому +41

    one of the biggest differences between 2D and 3D, is the inperfection in the movement and proportions, so if they figured out an algorithm that automatically changes the shape of the line art and proportions very slightly in every single frame, they will achieve a very convincing 2D look.

    • @fastlearner292
      @fastlearner292 Рік тому +6

      Many tools do that. Blender devs are against these kind of implementation however, for some reason. You might wanna look into MALT/BEER, it's an open source render engine made specifically for NPR and funded by the Blender NPR (BNPR) community. It has been made to be extremely flexible to the point that you can make it do photorealistic renders. Ofcourse this comes with the engine being incredibly complex so the BNPR community made a frond end named BEER for it (MALT is software agnostic). The backend (MALT) is pretty much done and stable, the frond end (BEER) is also stable but needs some improvements purely for ease of use. You might wanna look at it.

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 Рік тому +1

      Bit of a noise modifier on a Line Art object, perhaps?

  • @SwiftyWright
    @SwiftyWright Рік тому +9

    it has an cyberpunk feel to it.

  • @phalhappy8612
    @phalhappy8612 Рік тому +12

    Now I realized this is the voice of Blender Foundamental instructor?

  • @baldwinnigatovf8095
    @baldwinnigatovf8095 Рік тому +5

    This is just amazing. it solves all of my BG issues in animation.

  • @akusukamultimedia2050
    @akusukamultimedia2050 Рік тому +6

    I'm really excited about animation, graphic and art!! I can't wait to see the future.

  • @sarah12232
    @sarah12232 Рік тому +3

    ok aside from blender, this is such a good presentation, and he seems like a great leader, and also individually thanked his team, a lot to learn here!

  • @Mekhel
    @Mekhel Рік тому +5

    This is awesome stuff, mad respect to everyone involved in this project!!

  • @GlobalV
    @GlobalV Рік тому +5

    Really looking forward to gooblender and their new stuff. Groundbreaking stuff, non the less.

  • @imhungreee7645
    @imhungreee7645 Рік тому +6

    The call at the end was funny. Only Dillon would have to deal with that lol!

  • @taoty3660
    @taoty3660 Рік тому +2

    This looks so good, and can't wait for it to progress even further as the new style for animation. Thing is tho there's just something about hand drawn animations that'll never be able to be beat tho, it's just a feeling that 2d has vs 3d. But it's not really something that can be compared tho, and just appreciate how both are. :>

  • @Amelia_PC
    @Amelia_PC Рік тому +5

    Now I'm wondering about the animation resources we have today. We have absurdly advanced animation techniques and programs, with physics-based animation, mocap, and stuff. Everything to make a realistic 3D animation. But why don't we have any decent media to recreate 2D animation, with that awesome organic looking? 3D animation is great here, but I think the future of organic 2D animation will be AI generating frame-by-frame following an image guide from a real keyframe created by an artist. Do you know what I mean? Imagine an animator sketching a keyframe and AI completing the sequence perfectly, copying and following the artist's guidance and all distortions that make a 2D animation outstanding. I'd be like a "Disney 2D powerhouse" by one person. I bet it'll be possible in ten years.
    Again, great animation from this team. They should be proud of it because it's top-notch. And the props, lighting, and architecture are insanely good here. Man, you all deserve huge praise. Fantastic!

    • @derekstepan3888
      @derekstepan3888 Рік тому +2

      Cacani already does something like this and it is relatively smart, it just never caught on for some reason...

    • @Amelia_PC
      @Amelia_PC Рік тому +1

      @@derekstepan3888 I was thinking about something more advanced... And free depending on revenue like Cascadeur. But Cacani is in the right direction, it just needs more time to develop.

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 Рік тому +1

      Worth also contrasting this with those who keep going on about big “AAA studios” using “industry-standard” proprietary apps (i.e. Maya and friends), and why Blender “will never catch on” there.
      Here is this guy, running his own small team, and he’s *doing his own custom Blender builds* . Just think about that for a moment. He’s got the flexibility to innovate techniques that the big studios will simply be unable to match!

    • @Amelia_PC
      @Amelia_PC Рік тому

      @@lawrencedoliveiro9104 Agreed. It's my hope that it will cause major studios to reconsider switching from Maya to Blender in some projects. Many people are compelled to become Maya experts because they don't want to change programs.

  • @ukmonk
    @ukmonk Рік тому +9

    actually topless Santa wasn't bad tbh

  • @vstreet7583
    @vstreet7583 Рік тому +4

    Just brilliant! Another great presentation. Thank you! Dg

  • @Mamika_AFK
    @Mamika_AFK Рік тому +1

    An addon for blender would have also been a great idea, even if it were more expensive... In case Blender makes a huge update and the Goo version gets obsolete.
    But overall, this is just brilliant! 😄👏👏👏👏

  • @thelawgameplaywithcommenta2654

    Saw gooBlender and thought it was a joke video so didn't watch, turns out guys a genius.

  • @baldwinnigatovf8095
    @baldwinnigatovf8095 Рік тому

    Thank you very much. I also happen to see his face for the first time

  • @rouzah9419
    @rouzah9419 Рік тому +3

    Whats does 'NPR' stand for?
    Thanks

    • @Nomimesh
      @Nomimesh Рік тому +2

      Non-Photorealist-Rendering

  • @TheCatSidhe
    @TheCatSidhe Рік тому

    you should take this and add it as feature in the future!

  • @dolf_
    @dolf_ Рік тому +2

    now this is how u do a presentation xD

  • @CyberLou
    @CyberLou Рік тому +1

    Doing gods work

  • @ragugar
    @ragugar Рік тому +1

    Now I know that mappa studio should watch this video..

  • @dreadwinter
    @dreadwinter Рік тому +8

    It would be helpful to know what NPR is.

  • @mipelirroja
    @mipelirroja Рік тому

    Awesome! 😍

  • @momosesotilinelpepeetesech
    @momosesotilinelpepeetesech 2 місяці тому

    Goo Engine is so good that it doesn't even know how to use another blender directory other than the original blender main directory.

  • @NatalyaMusica
    @NatalyaMusica Рік тому

    So beautiful!!!!

  • @the.variable.japanese
    @the.variable.japanese Рік тому

    Your works is better than Japanese 3D animations. ;)
    I wish you success.

  • @canon9145
    @canon9145 Рік тому

    This is awesome

  • @jm329
    @jm329 Рік тому

    What does National public radio have to do with this?

  • @Lalrix
    @Lalrix Рік тому +1

    yk what im gonna use blender more

  • @themightyflog
    @themightyflog Рік тому

    So how do I apply it to something with a texture map

  • @bits-hope
    @bits-hope Рік тому +1

    Woooww this is great. fantastic job 😍😍

  • @StoneGear
    @StoneGear Рік тому +1

    goat moment

  • @varamozhithulika5919
    @varamozhithulika5919 Рік тому

    fantastic : congrats

  • @ChimeraLotietheBunny
    @ChimeraLotietheBunny Рік тому

    best thing ever!!

  • @WinNder
    @WinNder Рік тому

    *fantastic !*

  • @peterxyz3541
    @peterxyz3541 Рік тому +3

    What’s “NPR” beside National Public Radio?

    • @taliyahofthenasaaj7570
      @taliyahofthenasaaj7570 Рік тому +2

      NPR Rendering is Non-PhotoRealistic Rendering

    • @akusukamultimedia2050
      @akusukamultimedia2050 Рік тому +1

      Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism.

  • @user-ev5ur7fw4t
    @user-ev5ur7fw4t Рік тому

    Wow epic

  • @cutlerhanks926
    @cutlerhanks926 5 місяців тому

    Is it true that Dillon new the creator of RWBY?

  • @TripFontain
    @TripFontain Рік тому +1

    Can we get the actual link to this NPR Blender Build plz....🙏🙏🙏🙏

    • @dannyfranco199
      @dannyfranco199 Рік тому

      You have to sub to his $5 tier on patreon to get access.

    • @testacals
      @testacals Рік тому +1

      @@dannyfranco199 nope. the source code is available. Just build it yourself

    • @dannyfranco199
      @dannyfranco199 Рік тому +1

      @@testacals you “build it yourself” guys are so annoying. It’s literally RECOMMENDED TO JOIN HIS PATREON FOR ACCESS, and most n00bs here wouldn’t know how to compile it for themselves. It’s far easier to suggest someone pay $5 than to teach them how to compile the code. So again, how are you going to say “nope” to the literal recommendation? You’re also recommending that he go unpaid for the amount of work provided for this custom build of blender. That’s kinda fucked wouldn’t you say? Even the blender devs get paid via their blender foundation subs/donations. Why does Dillon not deserve to get the same type of support via patreon?

  • @sonicule
    @sonicule Рік тому

    awesome

  • @jiki3d
    @jiki3d Рік тому

    Mitico!!!

  • @decora6260
    @decora6260 Рік тому

    YOOOOOOOOOOOOOOO IM GONAA TRY IT OUT

  • @victorwestmann
    @victorwestmann Рік тому +1

    What is NPR?

    • @akusukamultimedia2050
      @akusukamultimedia2050 Рік тому

      Non-photorealistic rendering (NPR) is an area of computer graphics that focuses on enabling a wide variety of expressive styles for digital art, in contrast to traditional computer graphics, which focuses on photorealism.

  • @TheStrangerSpeaks10
    @TheStrangerSpeaks10 Рік тому +1

    Incredible. That said, I feel like there aren’t enough lines and the frame rate is too high.

  • @realTocorn
    @realTocorn Рік тому +1

    8:04

  • @israelfv
    @israelfv Рік тому

    A W E S O M E.

  • @kampambakasolo2641
    @kampambakasolo2641 Рік тому

    Do I need a really powerful computer to use this?

    • @skop6321
      @skop6321 Рік тому +2

      depends mostly on the complexity of your scene. When it comes to blender there are also definitely some optimizations possible to make everything run faster

    • @it6647
      @it6647 Рік тому +2

      Well judging by how one of the scenes before the main fight scene was rendered in real-time in viewport, ig not really
      But that wasn't a very complex scene though

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 Рік тому +2

      I think probably less power needed than for photorealistic rendering. This doesn’t use Cycles, it doesn’t worry about diffuse bounces or refraction effects or rough glossy reflections or anything complicated like that. Maybe not even shallow focus--everything has full depth-of-field. And also the geometrical detail is going to be limited.

    • @kampambakasolo2641
      @kampambakasolo2641 Рік тому

      @@lawrencedoliveiro9104 thanks a lot 🙏

  • @dhruvverma2951
    @dhruvverma2951 Рік тому

    👏👏👏👏

  • @jaye6612
    @jaye6612 Рік тому

    Dillon sadi Ton was waaayy taller than him, but i dont see it

  • @muizrahim861
    @muizrahim861 Рік тому

    TAKE NOTE BERSERK!!

  • @graydiation
    @graydiation Рік тому

    Anime for everyone!

  • @artmanstudios7037
    @artmanstudios7037 Рік тому

    I would say is not quite there yet but close enough and when it does become perfect then I fear for the traditional 2D animation style as this is going to totally take over! I mean once this Become perfected you will always have to ask yourself would you rather have to create your character once and then animate it or would you want to create it for every frame in the traditional sense when it comes to 2D animation? Therefore it stands to argue that you're going to get more done doing it in the 3D animation that will make your animation look exactly like the 2D therefore completely Making the 2D animation obsolete!
    don't get me wrong I enjoy the process of creating animation in the 2D traditional And all however if this does become perfected then that's going to change everything for me i'll still be doing the 2D animation but I'll be doing it for less just because I enjoy doing it nothing else not that I'm doing anything right now with all this as right now I'm building my studio first and from time to time I kind of dabble into all this stuff but not yet as I continue with the studio and I'm almost done with it it's just that after that I would have to go into some severe training in redeveloping my art skills and of course now 3D modeling as well.

    • @kuronya3582
      @kuronya3582 Рік тому

      Blender updating faster than goo engine

    • @Ayeato
      @Ayeato 11 місяців тому

      No i dont ever see 3D completely taking 2D. They are just far to different and have very different strengths and weaknesses. Some things 3D just cant replicate, or are just much less inefficient to do in 3D instead of 2D. They are different mediums which serve different purposes. I think the think we need to be worrying more about is AI.

    • @artmanstudios7037
      @artmanstudios7037 11 місяців тому

      @@Ayeato that's because it hasn't been perfect to a point where you don't need to do anything in 2D anymore! So many things that we though would be there forever are now gone into history! You got the beeper, phones, VCR, disc players, old CRT monitors is no longer the norm! The same would happen here once everyone starts to climb on board there forget what traditional was! I mean who of the norma out there makes Animation in the traditional fashion anymore? Is all gone to digital! When you can get the same results faster and less efficient and costless then you can't beat that deal! And now even more with a.i in the way! It's only a matter of time before things become an old ancient relic artifact! Something for future people to find and discover!

  • @LovelyBigga
    @LovelyBigga Рік тому +2

    Goo means shit in Hindi but this is far from it. Great Work!!!!!!!!!

  • @sebbosebbo9794
    @sebbosebbo9794 Рік тому +3

    14.58 minute looks like blender runs on the left. Monitor....

  • @SogonD.Zunatsu
    @SogonD.Zunatsu Рік тому +1

    This isn't anime and it never will be.

    • @NBeeMC
      @NBeeMC Рік тому +2

      Opinions on Houseki no Kuni

    • @ju8_hiugo
      @ju8_hiugo Рік тому +1

      Just keep on Coping

    • @SogonD.Zunatsu
      @SogonD.Zunatsu Рік тому

      @@ju8_hiugo 🤡

    • @ju8_hiugo
      @ju8_hiugo Рік тому +1

      @@SogonD.Zunatsu how creative, really makes me look veeeeeeerrryyyyyy stuuuuupppiiiiddddd, just keep for me coping and I'll kiss you

    • @SogonD.Zunatsu
      @SogonD.Zunatsu Рік тому

      @@ju8_hiugo Just as creative as answering "cope". You give away a certain energy I give it back. 🙂

  • @redapple2328
    @redapple2328 Рік тому

    Guys i have a question how can i make this kind of animation?