I love Goo Engine, but I honestly believe that, these guys released the Engine just to gate keep the process. There's is not single tutorial that shows how they made their animations. All you find is behind the scenes streams, and some technical videos about how the Goo Engine works. but they wont show you a tutorial of real world applications. Their tutorials just used sphere to explain the nodes.
If they wanted to gate keep, they wouldn't release the Engine. Goo engine doesn't do all the work for you, you still have to learn to model, texture and animate on your own. If you see what I mean
these features were actually supposed to be in eevee. it is nothing but making it difficult for those who do stylized work and losing money from their pockets.
It would be great if that mesh trail could be applied to character movement. Cgi anime looks weird bcs the inbetween frames doesnt have distortion to it. Even nowadays anime studio doesnt bother with motion blur....
It's not so much the lack of a blur and more of when you notice it they've messed something up. Or didn't bother to do things properly in the first place.
I've known Late for a few years. Late is an absolute wizard.
What I like most about this guy is how he always come in time
Dillon and his team make some AWESOME stuff! I'm really glad to learn from them!
been following this young mans adventerues for a while, he never ever ceases to impressive. amazing human too. thanks for all your kind words gooey
putting npr in blender on the radar DIllon, great work!, cant wait to see how the original seireis goes!
Gotta love Chris coming to this presentation with the vtuber merch
What a great talk! Late as usual is a genius :)
Incredible stuff. Shader info node possible simplifies a lot of my own NPR workflow
late is usual is a legend 🔥 🔥 🔥
Learning from them is making my animation life better and better
Hyped going be using this for my anime creations moving forward hypedddd
what a pleasing presentation. really liked this
Awesome stuff guys! Thanx 4 the talk and all the work you've been doing!
Amazing as usual
Late as usual is the MVP
love this dude and his team!
Oh a fellow Takodachi
Ina! WAH! I saw that too, really cool drip
hah i found your github on upload day, now i know whats inside .. the camera space shaders are a great idea , much needed to get 2d feeling across
great asset handling ...thx ....happy blending
ooooohhhh I want all of this in StockBlender!
this is the future of animation right here, hopefully it will create a new mixed media style like spider-verse
I like those creative people
I want to know how I can replicate the shader for smears here 7:36
Is this going to be available to the public at some point?
edit: nvm they showed the link at the end. shame i have no idea how to install it XP
just awesome
The Takodashi shirt!!
When will this come officle to blender :D ?
Great work Chris!
So inspiring.
Yeah they are the best when it comes to NPR
Dillon looks like such a chad compared to his model, very amazing dude and studio overall!!
12:24 definitely need to know how to do that
I love Goo Engine, but I honestly believe that, these guys released the Engine just to gate keep the process. There's is not single tutorial that shows how they made their animations. All you find is behind the scenes streams, and some technical videos about how the Goo Engine works. but they wont show you a tutorial of real world applications. Their tutorials just used sphere to explain the nodes.
If they wanted to gate keep, they wouldn't release the Engine. Goo engine doesn't do all the work for you, you still have to learn to model, texture and animate on your own. If you see what I mean
What ? Lol
Pretty interesting stuff!
18:47 come on... It's the SCIT! Synced Continuous Integration Timeline! Also means "he knows" in Latin.
these features were actually supposed to be in eevee. it is nothing but making it difficult for those who do stylized work and losing money from their pockets.
eevee has huge problems and I don't see any improvement on it
@@Enesnnd huh ? In the beginning it didn't even have motion blur. now we also have that.
@@testacals it means you don't have enough experience in eevee
omg, My heroe!!!! Late as usual 🙌🙌🙌
*BLENDER !*
😎👍
It would be great if that mesh trail could be applied to character movement. Cgi anime looks weird bcs the inbetween frames doesnt have distortion to it. Even nowadays anime studio doesnt bother with motion blur....
It's not so much the lack of a blur and more of when you notice it they've messed something up. Or didn't bother to do things properly in the first place.
The shading is ass in most of them and the frame rates are even worse. 90s cgi American cartoons looks better than most cgi anime.
I'm mostly through it but did he every explain why most of these changes will never be rolled into the main blender?
He said its all a bit hacky so not optimised
nice
I would love to know how to make those Coda-Blender automations ;-;
how do i get this node shader ?
CAN ANY ONE TELL ME HOE TO install THIS
1😊