@@foxxuu Almost all good renders have a lot of post production going for them, but I guess an argument can be made, that here it was nearly painting over.
I wonder how much of the Photoshop part could be done in Blender’s compositor for full animations! Nice video, I’ll definitely be trying out the motion blur blending
I have limited experience in the blender compositor, but I believe it's a little too complex for that. Best would probably be like some time consuming process where you auto actions to record the steps for the first frame, then import and apply to all other frames in photoshop. I know photoshop has animation tools.
@@RobZombii Yes, that would probably be best. I have only really used After Effects, but yeah I believe so. You would also probably want to instead of photoshop so you can more easily generate new noise per frame, because static noise is good on the image, but brings little to nothing to the video if it's just overlayed.
I remember watching the Rebuild of Evangelion and it just wasn't the same with how sharp and perfect all the lines were. The messy softness of old anime is... special.
this is very cool, but would be really nice to instead create the post-effects in a video editor or maybe even blender, so you could apply it to an animation
you can render the animation, put it into a video editor of your choice and then in the timeline copy and paste the clip over itself, add the directional blur, choose the blending mode and viola! :D
you can animate this in photoshop if you wanted to, just export the animation from blender as image frames an then apply each frames with the same post-processing effects. in PS you can automate the post-processing part after doing it once, except the repainting I guess...
This is wild. I love how easy the tutorial is. 3D is where a lot of anime is heading and we're losing the beauty of the 90s era anime. Maybe something like this is a good compromise.
Definitely. Sadly, all the details that made this look were a byproduct of very limited technology that had to find a way around extremely low data transmission rates and then got stuck in the past. These days it's not the look they go for, for better or worse. We have a soft spot for it because we grew up with it though.
imagine retouching every frame like this tho... there's something called "the long shortcut" where if you want something done right...don't take weird short cuts that you're going to have to fix up a million times afterward. if the old look is desired...you go the old way. it's special because it's got heart. heart can be emulated, but never duplicated.
@@ForboJack yea, you're right about that. but it's not as much less work as one would hope, and if you're going for the true old school style...there's so much more to it than grading color and adding some noise. a perfect model isn't what you get when someone is drawing out every frame. when you're animating with drawing frame by frame, you get to do cool stuff like exaggerate features of things like the length of the arms in outlaw star's grapler ships. or decide that goku's arm is going to be SUPER veiny in this particular shot, or just add personality to frames that you can't really do like this. i realize i'm being a sour puss and a negative nancy here....but if you're going to go through all this work to get the old school look....i think it saves time in the long run to remember the real reason the old school look was loved. and that's heart, not the speed it took to make. there is no substitue for that effort and artistic freedom. that's not to say this isn't an insane accomplishment. this video was truly astonishing.
holy schmoly, i've been wondering about the vintage anime "glow" where everything looks a bit fuzzy and that trick with the blur saturation layer was exactly what I needed!
It's hard to believe all these tools are out here today available to almost everyone. I'm surprised we haven't seen a new age of animation where independent creators are doing their own thing and finding audiences that aren't being served with the way animation has been heading in the last few decades. We should have had Makoto Shinkais times 10 by now.
The programs themselves might be free, or still obtainable through... not so legal ways, but you still need a good machine to render animation, which has its cost. Also even if 3D animation is faster than the traditional one, it still takes time and not many people have it if they animate as a hobby. There are good animated projects on the web but most ones I see are either abandoned or have very slow progress.
@@giustyyt This right here, expensive hardware is definitely a factor. Also there's the amount of time you need to master these tools to be able to do your own thing and not just follow along tutorials with exact parameters.
What he is doing is basically emulating the way broadcast video works with chroma subsampling and image compression to make the image feel as a capture of TV content. And results are really good because he's got good taste.
This is really cool and informative! Another detail I like to add when I’m making a “fake old animation” look, is to add a subtle, soft drop shadow underneath the character(s). Old animation was done on cels that would be overlayed on top of the backgrounds, so a lot of frames would have these small shadows. This video honestly makes me want to try out blender seriously
Back in the day: "HOW TO MAKE YOUR DRAWING LOOK LIKE A REALISTIC 3D OBJECT!!!!!" Now: "HOW TO MAKE YOUR REALISTIC 3D OBJECT LOOK AS FLAT AS POSSIBLE AND LIKE HIGHLY STYLISED OLD SCHOOL ANIMATION!!!" We've come full circle, nice.
Absolutely amazing, im currently making it into a custom node with extra parameters. But this is the best tutorial ive seen to date on any blender anime/toon/npr.
I was just thinking about if it was possible to do this in blender directly, it would make animations really cool and pretty easy. It's just a bunch of filters and only thing that seems hard to do are the lines, I don't think I ever saw a 3d linework that was perfect, it's always just a bit off. Hope you can share some progress you made on it, maybe even the whole shader :).
I love this! Also there's something so funny about using super crazy modern technology to recreate older technology The future is in blender and I wonder how it will continue to evolve
huh, who had thought that a blender tutorial can explain the best to me how to finally make this old retro look. Thanks a lot, tried many different methods before but nothing seemed to look really right, but this one is spot on ^^
I wonder if anime with full 3D animation can be made with 3D renders but then have the grease pencil for 2D black lines and then add in some sort of filter in video editing afterwards to give that retro anime feel but still take advantage of newer powerful tech like 3D animation. Loved the video and that 3D render with the photoshop touch up looks so nice.
Amazing tutorial. Thank you! posterization (like poster on the wall, not pahster). :D... phrasing comes from the days before full color prints were easily made, and they would "posterize" photos to bring the color count down. : posterization limits the number of colors in a scene, thus increasing the gradient step size between colors.
Funny, if in old anime the effects are done because of compression, you could just use the same codec old series used. Or run the image via an old video capture card. Or just both.
Dude, could you share your thoughts on animating these models with your rendering process to achieve a final anime scene? Im researching this for a while now and your render was simply the best one Ive seen on internet ever.
The video is absolutely fantastic, but even better when you think it goes straight to the point and from second 0 the contents match what the tittle says. No stupid 90 secs intro, no silly jokes or other unwanted fats. 100% content value.
Wow,, I'm impressed. Your recreation is quite literally on point and your explanations for every effect layer are really informative! Thanks for this awesome tutorial! :D
COngratulations for making 1 frame out of 15 frames per second per 60 seconds per 20 minutes. You are getting close to producing your dream anime episode
@@deadtunnelrat awesome stuff! I did something similar because I had a film curve + filters that I loved in Photoshop and couldnt replicate the process in AFX lol. I'm hoping the original comment helps viewers who are new to PS and havent heard about batch rendering + actions :D Also Merry Christmas!!
Well this was super helpful and timely. I've been trying to recreate this sort of effect in a couple of illustrations recently and comparing this result to what I did previously? I didn't come close. Thank you!
I think this is so dope, don’t get me wrong. But the amount of effort that went into the degradation vs the actual in blender situation is so funny to me.
@Itz moni yes, you can. Might actually be useful to create a specific PS Action replay, so you'll do it almost instantly using File>Batch>(Action)-(Filename)>Folder destination (Snap fingers).
the colors in older animation were from a distinct set. i don't know what they were or what the name of them was but they were the same across the industry pretty much. if someone can find out it would help stuff like this a lot.
animators will also avoid what they call "tangents". this is gonna be something pretty much impossible to automate and will have to be done in post but here's a good explainer i.pinimg.com/originals/22/bf/74/22bf742b984c4942f60527794c96d9ef.jpg
Are you thinking of Cel-Vinyl/Chromacolor paint? I did a bit of an investigation because I know on occasion that traditionally painted backgrounds can be done in gouache so I thought maybe the same applied to the cels themselves. Cel-Vinyl comes in various tints for colours which would allow artists to select the right or close-enough colour so that elements would line up when used with multiple cel layers (when done improperly/ignored, items in the foreground which are on the "active" layer would be much lighter than background elements which would be behind one or more cel layers; this explains why in some pre-digital animations you'd be able to tell which of a "background" element would be moved or interacted with because they would be so much lighter than the actual background image)
Pretty sure you can make a more universal or general filter of it, applicable to any render, maybe even 3d animation if you apply it to every frame. I'm sure it won't be as good and would need a ton of tweaking, just wishful thinking. Also, couldn't you use a technic like Arc Systems Work to automate the black lined edges (Cel shading)? or is it not good enough to sell the effect?
Your video and content is amazing, im glad this was in my recs. Please continue making content and youtube videos even if its just the process of your artwork.
Should've posted this on reddit with the caption "does anyone know which episode of Eva this is from?" and then proceed to see everyone colectively loose their shit as they deem it some sort of "obscure lost media" lmao
Great tutorial! Honestly I would do most of this in the compositor inside Blender itself because doing this for full animation renders would take ages.
When I saw this on reddit I couldn't believe it was a 3d render, thanks for this!
I mean it's a 3d render with A LOT of photoshop :d
@@foxxuu Almost all good renders have a lot of post production going for them, but I guess an argument can be made, that here it was nearly painting over.
Why not tho, it's amazing but also common what you can achieve with the right shaders.
Videos like this prove there's no excuse for the God awful CGI in Anime
@@wyattarthur5275 To the contrary, it shows that it requires a lot of work just for one static picture. And movement tends to betray CG.
I've never seen anyone use motion blur blend layers before. So cool!
I just found that out too, you can do the same to make fake anime screenshots by applying a blur effect on your drawing
Ive been using blurs in general like most but motion blur? Yeah never!, it looks great for this i gotta try it out
I wonder how much of the Photoshop part could be done in Blender’s compositor for full animations! Nice video, I’ll definitely be trying out the motion blur blending
I'm also interested in this, let me know if you find something!
I have limited experience in the blender compositor, but I believe it's a little too complex for that. Best would probably be like some time consuming process where you auto actions to record the steps for the first frame, then import and apply to all other frames in photoshop. I know photoshop has animation tools.
@@Whalester So from what you're saying, would it be easier to composite in something like Premiere Pro?
@@RobZombii Yes, that would probably be best. I have only really used After Effects, but yeah I believe so. You would also probably want to instead of photoshop so you can more easily generate new noise per frame, because static noise is good on the image, but brings little to nothing to the video if it's just overlayed.
Just render all the frames and let Photoshop batch them with actions.
I remember watching the Rebuild of Evangelion and it just wasn't the same with how sharp and perfect all the lines were. The messy softness of old anime is... special.
It's nostalgic and part of its identity
YESSS definitely
diffuison filters. they did it on purpose.
Fun fact - most of Evangelion 3.0+1.0 was made in Blender, and used a lot of open source plug-ins along with the grease pencil tool.
The og one looks clean af tho, the shapes the depth of every little part
this is very cool, but would be really nice to instead create the post-effects in a video editor or maybe even blender, so you could apply it to an animation
you can render the animation, put it into a video editor of your choice and then in the timeline copy and paste the clip over itself, add the directional blur, choose the blending mode and viola! :D
you can also do all the post processes mentioned in the video in after effects
you can animate this in photoshop if you wanted to, just export the animation from blender as image frames an then apply each frames with the same post-processing effects. in PS you can automate the post-processing part after doing it once, except the repainting I guess...
This is wild. I love how easy the tutorial is. 3D is where a lot of anime is heading and we're losing the beauty of the 90s era anime. Maybe something like this is a good compromise.
Definitely. Sadly, all the details that made this look were a byproduct of very limited technology that had to find a way around extremely low data transmission rates and then got stuck in the past. These days it's not the look they go for, for better or worse. We have a soft spot for it because we grew up with it though.
imagine retouching every frame like this tho... there's something called "the long shortcut" where if you want something done right...don't take weird short cuts that you're going to have to fix up a million times afterward. if the old look is desired...you go the old way. it's special because it's got heart. heart can be emulated, but never duplicated.
@@rena10009 Even with all this extra fixup, it's still so much less work than drawing frames the old way.
@@ForboJack yea, you're right about that. but it's not as much less work as one would hope, and if you're going for the true old school style...there's so much more to it than grading color and adding some noise. a perfect model isn't what you get when someone is drawing out every frame. when you're animating with drawing frame by frame, you get to do cool stuff like exaggerate features of things like the length of the arms in outlaw star's grapler ships. or decide that goku's arm is going to be SUPER veiny in this particular shot, or just add personality to frames that you can't really do like this. i realize i'm being a sour puss and a negative nancy here....but if you're going to go through all this work to get the old school look....i think it saves time in the long run to remember the real reason the old school look was loved. and that's heart, not the speed it took to make. there is no substitue for that effort and artistic freedom. that's not to say this isn't an insane accomplishment. this video was truly astonishing.
@@rena10009 In photoshop you can save adjustments and stuff like this as presets, so it could be done in the click of a button
holy schmoly, i've been wondering about the vintage anime "glow" where everything looks a bit fuzzy and that trick with the blur saturation layer was exactly what I needed!
It's hard to believe all these tools are out here today available to almost everyone. I'm surprised we haven't seen a new age of animation where independent creators are doing their own thing and finding audiences that aren't being served with the way animation has been heading in the last few decades. We should have had Makoto Shinkais times 10 by now.
The programs themselves might be free, or still obtainable through... not so legal ways, but you still need a good machine to render animation, which has its cost. Also even if 3D animation is faster than the traditional one, it still takes time and not many people have it if they animate as a hobby. There are good animated projects on the web but most ones I see are either abandoned or have very slow progress.
@@giustyyt This right here, expensive hardware is definitely a factor. Also there's the amount of time you need to master these tools to be able to do your own thing and not just follow along tutorials with exact parameters.
This is unbelievably underrated. All of this info is extremely useful, and it's presented clearly as well. Keep it up, my man!!
What he is doing is basically emulating the way broadcast video works with chroma subsampling and image compression to make the image feel as a capture of TV content. And results are really good because he's got good taste.
This is really cool and informative! Another detail I like to add when I’m making a “fake old animation” look, is to add a subtle, soft drop shadow underneath the character(s). Old animation was done on cels that would be overlayed on top of the backgrounds, so a lot of frames would have these small shadows.
This video honestly makes me want to try out blender seriously
man sold his soul to the devil to understand every blending mode mama mia
In case anyone using another program is worrying they need photoshop to do this, this workflow is 100% translatable to krita. Love this video
this is very well done! im so glad people like you are out here blessing us with these tuts
love how straight to the point you are. thank you
This man means business, he got straight to the point, no intro just straight to it.
yessss i love when people think outside of the box!!!!! very cool! thanks for sharing!
Appreciate you sharing your process! All the subtle details make the image feel authentic. Very skillful.
Back in the day: "HOW TO MAKE YOUR DRAWING LOOK LIKE A REALISTIC 3D OBJECT!!!!!"
Now: "HOW TO MAKE YOUR REALISTIC 3D OBJECT LOOK AS FLAT AS POSSIBLE AND LIKE HIGHLY STYLISED OLD SCHOOL ANIMATION!!!"
We've come full circle, nice.
Imagine a studio making an anime like this!
Absolutely amazing, im currently making it into a custom node with extra parameters. But this is the best tutorial ive seen to date on any blender anime/toon/npr.
Did you make it?
I was just thinking about if it was possible to do this in blender directly, it would make animations really cool and pretty easy. It's just a bunch of filters and only thing that seems hard to do are the lines, I don't think I ever saw a 3d linework that was perfect, it's always just a bit off. Hope you can share some progress you made on it, maybe even the whole shader :).
Compositor node ?
@@velocityra yep! Its available on blender market as “Animafy” node
@@yaranaikaexecute3196 I did! Its a compositor node! You can find it on blender market as “animafy node”
Man photo editing is incredible, all those little tweaks make something normal to look amazing.
love that you got straight to the point
Hue + Saturation = Color. Unless you want them in different opacity percentage that's why you kept them separate.
This was the best tutorial I found about this, congratulations!
I love this! Also there's something so funny about using super crazy modern technology to recreate older technology
The future is in blender and I wonder how it will continue to evolve
this is the best tutorial ive found about anime style in blender. Thanks!
check veryveig channel
Look at what he need to do to get a fraction of my power - Cathodic TV probably
damn, long way from the Cod Edits. Finished the whole video then realized it was you lmao. Sick stuff man
huh, who had thought that a blender tutorial can explain the best to me how to finally make this old retro look. Thanks a lot, tried many different methods before but nothing seemed to look really right, but this one is spot on ^^
Came from reddit. This is amazing. Well done!
just what i was looking for absolutely incredible thanks
The original studio is also doing this kind of workforce
thank you for jumping right into it and not having a 4 minute long intro.
I've been looking for a tutorial like this forever! You make things very clear thank you!!!
woooow this looks so damn good. hopefully there is a good way to translate it to animation so studios can start using these effects.
Insane attention to detail. Brilliant!
Holy shit this is straight out the show
man the noise layer dude thanks !! I needed that.
Love the tutorial here! Really want to fiddle around with some half life models and see what hapoens
Now you are obligated to make Half Life anime. I demand it now!
I wonder if anime with full 3D animation can be made with 3D renders but then have the grease pencil for 2D black lines and then add in some sort of filter in video editing afterwards to give that retro anime feel but still take advantage of newer powerful tech like 3D animation. Loved the video and that 3D render with the photoshop touch up looks so nice.
INSANE well done one of the best photoshop tutorials I have EVER seen.
Commenting for the algorithm. MORE!!!
Amazing tutorial. Thank you!
posterization (like poster on the wall, not pahster). :D... phrasing comes from the days before full color prints were easily made, and they would "posterize" photos to bring the color count down.
: posterization limits the number of colors in a scene, thus increasing the gradient step size between colors.
It's also more of an artifact of low color depth .gif files
: color depth limits the number of colors in a scene
I love the start of the video, straight to the tutorial
Holy crap. That is some expert level Photoshop
This tutorial is also amazing to get that old show feel with drawings, thank you it helped a ton!
Funny, if in old anime the effects are done because of compression, you could just use the same codec old series used. Or run the image via an old video capture card. Or just both.
im in that part of the internet where you learn hyper-specific skills. nice.
definetely a masterpiece in both softwares, you have my respect
madness. I have been looking for an explanation video on how to achieve this look, finally found it. Thank you
lmao i saw this on reddit and now its on my feed. Love the work
That looks absolutely amazing.
This is gold content
i really appreciate the tutorial man
This is actually insane
Dude, could you share your thoughts on animating these models with your rendering process to achieve a final anime scene? Im researching this for a while now and your render was simply the best one Ive seen on internet ever.
Alright.
... Now let's see it animated.
I don't use blender but I really like what you are doing with blending modes and motion blur to great a convincing vintage look
The video is absolutely fantastic, but even better when you think it goes straight to the point and from second 0 the contents match what the tittle says. No stupid 90 secs intro, no silly jokes or other unwanted fats. 100% content value.
i just started out with blender and holy crap i didnt even know this was possible
actually looks too good
This is amazing, thank you for sharing.
man if only we could do all this in blender, even if it doesnt look this precise
It's absolutely insane !
I love it !
That's pretty awesome dude
great video! The best one that actually explains the process
Wow,, I'm impressed. Your recreation is quite literally on point and your explanations for every effect layer are really informative! Thanks for this awesome tutorial! :D
COngratulations for making 1 frame out of 15 frames per second per 60 seconds per 20 minutes. You are getting close to producing your dream anime episode
That was one comprehensive and well made video, thanks for sharing!
This is great - absolutely love this style
Absolutely beautiful
I saw your posts on reddit, glad you're sharing your process because i find this pretty fascinating
For animation, it is possible to save the steps as a command, and then batch process the frames.
i made a 90 frame animation using this method. with photoshop actions it’s super easy
@@deadtunnelrat awesome stuff! I did something similar because I had a film curve + filters that I loved in Photoshop and couldnt replicate the process in AFX lol. I'm hoping the original comment helps viewers who are new to PS and havent heard about batch rendering + actions :D
Also Merry Christmas!!
Oh my God. That motion blur blending... really does look like a paused crt
holy shit this looks so true
What an incredible process you just took us through!
Well this was super helpful and timely. I've been trying to recreate this sort of effect in a couple of illustrations recently and comparing this result to what I did previously? I didn't come close. Thank you!
I think this is so dope, don’t get me wrong. But the amount of effort that went into the degradation vs the actual in blender situation is so funny to me.
Impressive look on Photoshop! Great inspiring video!
@Itz moni yes, you can. Might actually be useful to create a specific PS Action replay, so you'll do it almost instantly using File>Batch>(Action)-(Filename)>Folder destination (Snap fingers).
you did a great job i wonder how it would look animated
The algorithm brought me here... All praise to the algorithm
🙏
"You want it to like someone took a screenshot of a show and then posted it online and the it got reposted 40 times, that's the goal here!"
If only we can have an game engine e that could render out 3D models and assists to these photoshopped specs we could play in a vintage anime world.
bro this is awesome
the colors in older animation were from a distinct set. i don't know what they were or what the name of them was but they were the same across the industry pretty much.
if someone can find out it would help stuff like this a lot.
animators will also avoid what they call "tangents". this is gonna be something pretty much impossible to automate and will have to be done in post but here's a good explainer
i.pinimg.com/originals/22/bf/74/22bf742b984c4942f60527794c96d9ef.jpg
Are you thinking of Cel-Vinyl/Chromacolor paint? I did a bit of an investigation because I know on occasion that traditionally painted backgrounds can be done in gouache so I thought maybe the same applied to the cels themselves. Cel-Vinyl comes in various tints for colours which would allow artists to select the right or close-enough colour so that elements would line up when used with multiple cel layers (when done improperly/ignored, items in the foreground which are on the "active" layer would be much lighter than background elements which would be behind one or more cel layers; this explains why in some pre-digital animations you'd be able to tell which of a "background" element would be moved or interacted with because they would be so much lighter than the actual background image)
GENIUS
man, you`re goated. Waiting for more
Didn't realize they had Blender AND Photoshop in 1995. That's crazy
On 95's have Maya and Photoshop
thanks for the blending modes
Now all we need is a model tutorial for the EVA 😎
SUPER cool
Pretty sure you can make a more universal or general filter of it, applicable to any render, maybe even 3d animation if you apply it to every frame. I'm sure it won't be as good and would need a ton of tweaking, just wishful thinking.
Also, couldn't you use a technic like Arc Systems Work to automate the black lined edges (Cel shading)? or is it not good enough to sell the effect?
awesome tutorial dude! been looking for something like this for such a long time
Dude!!! This is AWESOME!!!
this look af, i used it on a animated music video. ty bro ♥
Your video and content is amazing, im glad this was in my recs. Please continue making content and youtube videos even if its just the process of your artwork.
I am shocked. Appalled. Disgusted. Impressed. Subscribed.
I better see more vids from this man
Should've posted this on reddit with the caption "does anyone know which episode of Eva this is from?" and then proceed to see everyone colectively loose their shit as they deem it some sort of "obscure lost media" lmao
Great tutorial! Honestly I would do most of this in the compositor inside Blender itself because doing this for full animation renders would take ages.
you can record then automate photoshop after rendering img