I think you are meant to work out the puzzle based on the initial phase where each golem does it’s own attack individually - you can see what they do and how they reverse. You then apply this in the puzzle phase to work it out even without “seeing” the aoes. That being said… seeing them would obviously help too!
Why are people complaining about this strike and saying it’s easy..it’s normal mode it’s not supposed to be hard 🤦♂️. It’s actually harder than all the ibs strikes and possibly close to KO NM level so it’s at a good place imo for a normal mode strike. The CM will be a tough one I can bet you that. If you thought the normal mode was going to be hard, you’re a moron lol. Nice fight, much more engaging than I expected, I’m so glad they didn’t make it ibs level easy, good job ANET.
The defiance bar mechanic is inspired. Love it. I do think the issue of the visuals will come up again and again until Anet takes a serious handle on the amount of visual clutter in the game and gives players more flexibility on UI options.
I kind of feel like core mechanics should be consistent, as in Green = Always Stack, Breakbar = Always CC, Numbers = Always spread, etc. - and then the challenge comes from how these mechanics are combined, scaled/timed and executed. Otherwise I fear it might get really exhausting having to explain (or for less invested players, remember) each boss's individual rules, rather than them at least being mostly universally understood core mechanics. As for restrain, WoJ to this day gets blindly CC'ed at ~25%, bugging the fight, in what I feel 95% of PuG's when it aligns. So I'm not sure that subverting core mechanics is the best idea - especially when most players struggle to even grasp those. Mechanic subversion should probably be saved for CM's. Maybe if there was a clear telegraph for it, like a Red Breakbar = Don't CC or bad, in addition to the Blue Breakbar = CC or bad, it could work. Otherwise punishing players for breaking Breakbars just muddies the water for more casual players especially, where they eventually question every Breakbar, hold CC out of confusion when they shouldn't, etc.
This is actually one of the most challenging normal mode strikes, I don't know why some people complain that it's too easy, you can literally brute force all the mechanics of all strikes except for harvest temple, in this one you can't because there are actual oneshot mechanics (for the first time in a normal mode strike), so I'm not sure what game have you been playing in the last year, but this is definitely a step up in difficulty compared to all the other nm strikes, except for maybe harvest temple.
They complain that it was too easy because they stacked virtuosos and mechs on their first time, went with the comps where its impossible to lose. I wish anet just deleted omega safe ranged dps builds among with HAM and hfb carrying potencial, then lets see how easy the game is for them. Its easy when you get carried by the spec itself.
I mean, the mechanics are challanging, but once you figure it out, it's kinda easy. Definitely not Shiverpeaks-level of easy and definitely good way to go as it was way more fun. Also, it's just normal mode, so it obviously will be easier. We'll see what's in CM. I hope that IBS strikes would get some small update soon. At least make Shiverpeaks/Fraenir fights different, because right now they both play almost the same, except one has a guy jumping phase. Kodans are ok, maybe slight numbers buff. Whisper is cool fight. Boneskinner is ok as a newbie killer. Cold War is chaotic, but not that bad. Maybe reducing the amount of trash, but increasing its difficulty and making the helis hit harder, so people have to actually focus on that mechanic? So... Yeah, while writing this I realized, IBS strikes can be fixed just with small changes. Add some mechanics to the ice giants that would require people to unstack (AoE damage under all players, something happening around the arena, maybe some invul phase with stuff happening around), buff damage and health for kodans and reduce clutter with more mechanics on CW. After that it would be nice to see CMs added for those.
@@Midaspl Yeah Kodans need a buff I have done a few cheesy attempts of blasting one down then trying to fight the other with 100% hp we got the boss down to like it was either 40 or 60% but suriving that long against an enraged boss. That's huge. So yeah buff to hp and some damage won't hurt and will stop people like me from every now and then trying to see if we can kill them like that.
@@Midaspl Ice Giants are Shivepeak boss and the one Fraenir turn into I do see people still go down to these bosses. Mainly new players or new people to strikes. I tried to tell a player to stay near us for heals they wouldn't listen and another time our healers couldn't heal the player he kept on going down rez down he must have not had that much HP.
Can you run a kill of this strike but with 100% core specs? Would love to see how newbies will fare on the first strike mission in the game if they play in Personal Story order.
TBH if you can fill all roles needed with core specs, then it wouldn't matter that much. Even if not, you probably can do it with limited quickness/alac providers. It will just take a little bit longer (which might be the issue during the last phase, cause I think it takes the pools longer to despawn than the boss is spawning new ones, so after some time you will have a lot of them on the ground). The strike is actually easy on numbers. Once you figure out mechanics it's not a problem. Yesterday, I joined the second time a PUG group for fun and we did oneshot it.
I have run core strike missions on Junkyard, IBS Ez 3, Whisper, KO so I bet it's possible just the thing about core I have found is slow. Not that much dps. usually there is core theif or mesmer one of them trying to get top dps which on averge during those runs for thief dps was like 15-17k. So eh not like 20K+ that I think alot of the other dps classes in the meta are trying to push for. So yeah core is slower. But extremely fun!
Awesome Strike. Only downside, my group managed to bug out 1 of the bosses in the last phase. It just jumped up and disappeared. Slightly demoralizing but otherwise a very good strike
GW2 is CPU single core bound in most cases so newer CPUs with high MHz and IPC are going to give the smoothest experience but yeah I'm also interested what PC Teapot runs. My guess is Ryzen 5600 or 5800 or maybe i5 11600 or i7 of the same generation.
Would this be the first strike that new players get to play since this is in LS 1? Or is there another one before this? I ask because I'm still in the core game story content
Seriously they could have used more of Lions Arch map (like they do in Battles for Lions Arch), having to split and move around and encounter different stuff. I was hoping for that. Also more raid style. PD: For me it doesnt seems very exciting or refreshing tbh PD2: Wanna see new players or not very experienced ones see 300 stuff of the floor with 300 different colours, gonna be so fun for them xD
That can happen with anything. Maybe you should take a break, try other games or even other interests. Take advantage of the fact that it is a game without subscription, the taste for gw2 will eventually return 😉
its really not that interesting. we oneshot it with a random first timer lfg group. its just another push over strike added to the daily rotation. consider coming back for the cm i guess. if youre burned out with gw2 at the moment, this strikes probably wont change anything about that. tho, there is also some new chapters and rewards, besides the strike.
in this game you have the possibility to play as you want, for me to vary is the best option, of course you have every right to feel like this, but I think if it seems easy to you why not try to make it more difficult yourself the game allows it, go with horrendous build or I don't know ^^
could have been be a nice strike. sadly ruined by enemies spending more time being invulnerable and phasing, than the time you spend actually fighting them. also, almost every mechanic, except for the oneshot cc mechanic, could be ignored or brute forced. i guess difficulty is a subjective and sensetive topic to some, but after wiping once from wrong cc, we oneshot that strike, with a random lfg group and everyone doing it for the first time. thats all im gonna say. tho, i can imagine if you happen to have a braindead lfg group, they can easily wipe you with wrong cc, or not keeping the bosses apart. so i guess the difficulty of this strike strongly scales with the intelligence of your squad. still an annoying strike bc of all the invuln, phasing, and moving... as always, range > meele, they really wanna push that huh.
your on normal mode. Its not meant to be super difficult. Its also a lw s1 strike coming right off the hardest encounter in the game (HT cm). Adding something super punishing doesnt make sense
@@porcin3proph3t4 didnt i say, that its fine if its not a hard strike? so why are u making this comment? a strike can be relatively easy, but still fun and engaging, which i thought was lacking in this new strike.
@@dago6722 why is a strike being from a specific story arc, and argument for it to be, or not be, difficult? that doesnt make any sense. it was released now, not 8 years ago.
Dunno if you’ll read this Teapot but just In case (bad English incoming): I started playing 6 months or so ago and I’m thinking of quitting for good. The most important reason for me to quit is the absurd material requirement for the legendary items, especially the envoy armor. (provisioner tokens and LI). 900 LI for a full set?? That’s months or even a year from now to get, working a 9-5, doing Raids on NM and bc of timegates. The GW2 experience was good while it lasted, but ultimately people who come from other games where crafting is A not so convoluted and B an absolute chore and pain, will most likely not stick around for too long. And running around with 2-3 full ascended sets (+crafting them from head to toe) doesn’t seem appealing. I am thinking of either trying out FFXIV, going back to Lost Ark or even trying out New World. Thank you for all your helpful videos and insights on this game, it made the starting experience a lot easier for me and probably a whole lot of other people too.
Wanted to clear up some misinformation and giving you some context over your, in my opinion, really narrow minded experience. First of all: you need 150 LI for your first 6 piece legendary armor set. Not 900. You will NEVER EVER have to craft a SINGLE armor piece after 750 LI, not 900. If you also want to craft the legendary raid ring you need 900 in total. But trinkets in general are also thrown at you, especially in Living World Maps (too many to count them here). Also: You can make your first legendary armor in 5 weeks of raiding (if you play all the content to get LI). And legendary armor is designed to be the absolut most lategame content and QoL you will ever receive. Also: After you craft 2-3 asc sets and you play endgame content (Strikes, Raids, Fracs, WvW, World Bosses, PvP, LW Maps JUST to name a few) you get overrolled with asc gear and dont know what to do with it anymore. Especially if you have you first legendary armor set. I salvage about 30 rings per week, because i have legendary rings and i recently salvaged around a 100 armor ascenced pieces because i dont know what else to do with them. And then again if you play for example only heavy armor, you get ATLEAST a whole asc set for an entired character in a week if you play the endgame 3 hours per day. The material requirements are shrinking more than ever in GW2 history. T6 Sets costed 100 gold more than a year ago for example. You get legendary clovers in EVERY endgame PvE content, which led to mystic coins (the only stable currency in GW2 for over 5 years) to drop MASSIVELY because you get clovers everywhere nowadays. If you dont enjoy playing the endgame and feel like getting a legendary armor will give you joy, then i dont recommend playing GW2, since what do you think you are gonna do after crafting the legendary armor? Exactly: You craft another one, or another legendary weapon, or save money to buy expensive QoL items or convert gold to buy things in the store, therefore never having to pay any money to Anet. You play GW for the content and get shiny items in the process. Legendary gear doesnt give you better dmg, in fact you can raid in exotic gear and outdamage the majority of the playerbase in endgame pve content. Because GW2 players enjoy playing the game.
You don't "need" legendary anyways. I sometimes join raids with exotic characters and still top DPS pug training runs. Also previous comments has dispelled any misinformation you have. Too bad you're leaving but enjoy you're time :)
At some point you have to realize that you're not enjoying the game. If you're looking for a good grind, FFXIV and WoW is great for that. I've been playing for 10 years and I've never had a legendary or even ascended armor simply because I don't need them to enjoy the game.
@@Niaisbae First off, the wiki page literally says it’s a 150 LI for each piece. 6 pieces each means 6x150=900. . And second, what does „narrow minded experience“ even refer to? This is how I perceived this game and the experience I have had with it. I am turning away from this game because, unlike you, I don’t have 4-5 hours to spare for a video game each day to farm materials for crafting for all of my characters and different builds; this is what legendary is for, correct? It saves me the trouble of having to run around with 2-3 ascended sets on every of my characters. Other games do this better, which you apparently cannot comprehend. What good does it do me, to spend endless hours of farming and crafting only to end up doing IBS 5? Or the occasional EoD AH CM? Other CM strikes have high KP requirements for the corresponding mission, same goes for raids (3 groups in LFG for w1 asking for 1200+ LI). Also getting exotics, like ritualists or harriers, aren’t exactly freebies either. Having come from another MMO (Lost Ark), I have lost interest in GW2, bc I cannot be bothered to spend my time on learning about crafting, or what LW-Maps to farm for weeks straight in order to accumulate thousands of map currency for a QoL trinket with 10-15% stat boost to what I already had. If you enjoy doing shiver peaks, fraenir, piñata, chak gerent, drizzlewood coast or whatever it is you’re doing, be my guest. Kinda unfortunate for the money I spent on outfits and skins but whatever, the new owner of the account will prob welcome it
@@sisqomisqo2019 good gracious. You are still not listening neither comprehending what i said. You aren't trying to play the game and only counting stuff that is for once not correct or the worst possible alternative. There is literally a training LFG for raids, there are multiple raid learning guilds and statics - you skip requirements for raids when you have those btw. 6 legendary armor pieces are 150 LI, 12 legendary armor pieces will cost 450 LI and 18 legendary armor pieces will cost 750 LI. Dont know why you literally ignoring my info and misreading the wiki which says: Quote: "It takes 150 Legendary Insights to obtain the first set of Legendary raid armor". WAit. you need to learn to understand a simple crafting process, which is literally silverspoon-fed to you by websites like gw2efficiency, fast farming or gw2crafts. You even confirmed your narrow mindededness by not listening, nor looking for information, but to agitate your discomfort with the game. I hope the new owner appreciates the game more.
Very good strike with cool mechanics. CM gonna be spicy!
I think you are meant to work out the puzzle based on the initial phase where each golem does it’s own attack individually - you can see what they do and how they reverse.
You then apply this in the puzzle phase to work it out even without “seeing” the aoes.
That being said… seeing them would obviously help too!
Why are people complaining about this strike and saying it’s easy..it’s normal mode it’s not supposed to be hard 🤦♂️. It’s actually harder than all the ibs strikes and possibly close to KO NM level so it’s at a good place imo for a normal mode strike. The CM will be a tough one I can bet you that. If you thought the normal mode was going to be hard, you’re a moron lol. Nice fight, much more engaging than I expected, I’m so glad they didn’t make it ibs level easy, good job ANET.
I LOVED this strike, I commanded a pug group and it took us about an hour to finish the strike. A very fun experience!
The defiance bar mechanic is inspired. Love it. I do think the issue of the visuals will come up again and again until Anet takes a serious handle on the amount of visual clutter in the game and gives players more flexibility on UI options.
it would be very nice to have the option to disable squad/player aoe clutter so its easier to see the danger circles
@@rivernovell7742 i'm pretty sure you can disable skill animations. but then the game looks bland xD
@@MrLuckymica you would think in my roughly 5-6ish years of off-and-on play id have known, guess im blind XD
I kind of feel like core mechanics should be consistent, as in Green = Always Stack, Breakbar = Always CC, Numbers = Always spread, etc. - and then the challenge comes from how these mechanics are combined, scaled/timed and executed. Otherwise I fear it might get really exhausting having to explain (or for less invested players, remember) each boss's individual rules, rather than them at least being mostly universally understood core mechanics.
As for restrain, WoJ to this day gets blindly CC'ed at ~25%, bugging the fight, in what I feel 95% of PuG's when it aligns. So I'm not sure that subverting core mechanics is the best idea - especially when most players struggle to even grasp those. Mechanic subversion should probably be saved for CM's.
Maybe if there was a clear telegraph for it, like a Red Breakbar = Don't CC or bad, in addition to the Blue Breakbar = CC or bad, it could work. Otherwise punishing players for breaking Breakbars just muddies the water for more casual players especially, where they eventually question every Breakbar, hold CC out of confusion when they shouldn't, etc.
It feels like a combination of Mai Trin cm and Vale Guardian. Super fun, cc heavy. CM is going to be interesting.
This is actually one of the most challenging normal mode strikes, I don't know why some people complain that it's too easy, you can literally brute force all the mechanics of all strikes except for harvest temple, in this one you can't because there are actual oneshot mechanics (for the first time in a normal mode strike), so I'm not sure what game have you been playing in the last year, but this is definitely a step up in difficulty compared to all the other nm strikes, except for maybe harvest temple.
They complain that it was too easy because they stacked virtuosos and mechs on their first time, went with the comps where its impossible to lose. I wish anet just deleted omega safe ranged dps builds among with HAM and hfb carrying potencial, then lets see how easy the game is for them. Its easy when you get carried by the spec itself.
I mean, the mechanics are challanging, but once you figure it out, it's kinda easy. Definitely not Shiverpeaks-level of easy and definitely good way to go as it was way more fun. Also, it's just normal mode, so it obviously will be easier. We'll see what's in CM.
I hope that IBS strikes would get some small update soon. At least make Shiverpeaks/Fraenir fights different, because right now they both play almost the same, except one has a guy jumping phase. Kodans are ok, maybe slight numbers buff. Whisper is cool fight. Boneskinner is ok as a newbie killer. Cold War is chaotic, but not that bad. Maybe reducing the amount of trash, but increasing its difficulty and making the helis hit harder, so people have to actually focus on that mechanic?
So... Yeah, while writing this I realized, IBS strikes can be fixed just with small changes. Add some mechanics to the ice giants that would require people to unstack (AoE damage under all players, something happening around the arena, maybe some invul phase with stuff happening around), buff damage and health for kodans and reduce clutter with more mechanics on CW. After that it would be nice to see CMs added for those.
@@saulius614 I see you really want this game to die within 24 hours of introducing your proposal 🥳
@@Midaspl Yeah Kodans need a buff I have done a few cheesy attempts of blasting one down then trying to fight the other with 100% hp we got the boss down to like it was either 40 or 60% but suriving that long against an enraged boss. That's huge. So yeah buff to hp and some damage won't hurt and will stop people like me from every now and then trying to see if we can kill them like that.
@@Midaspl Ice Giants are Shivepeak boss and the one Fraenir turn into I do see people still go down to these bosses. Mainly new players or new people to strikes. I tried to tell a player to stay near us for heals they wouldn't listen and another time our healers couldn't heal the player he kept on going down rez down he must have not had that much HP.
Can you run a kill of this strike but with 100% core specs? Would love to see how newbies will fare on the first strike mission in the game if they play in Personal Story order.
TBH if you can fill all roles needed with core specs, then it wouldn't matter that much. Even if not, you probably can do it with limited quickness/alac providers. It will just take a little bit longer (which might be the issue during the last phase, cause I think it takes the pools longer to despawn than the boss is spawning new ones, so after some time you will have a lot of them on the ground). The strike is actually easy on numbers. Once you figure out mechanics it's not a problem. Yesterday, I joined the second time a PUG group for fun and we did oneshot it.
I will do this yeah
very good idea
I have run core strike missions on Junkyard, IBS Ez 3, Whisper, KO so I bet it's possible just the thing about core I have found is slow. Not that much dps. usually there is core theif or mesmer one of them trying to get top dps which on averge during those runs for thief dps was like 15-17k. So eh not like 20K+ that I think alot of the other dps classes in the meta are trying to push for. So yeah core is slower. But extremely fun!
@@N7xVoss Core Mantra Mesmers must be like: Hey mom, I'm gonna be a real group healer now!
Fun strike, as I started going ham on pve content lately, this is a nice time to try something new nobody knows
i like how you analyse the game. rly cool to listen to
i guess i should get back on!
Ow the CM is gonna be SPICY
Favorite Strike so far.
Wish they could color code the large AoE indicators so its easier to tell which boss they are attached to
I think that’s apart of the puzzle element. You have a decent amount of time to cc the right one
I can't wait to try it!
I don't think blue tether is broken on distance, i think it breaks on timer
That's correct yeah
How do you get the other color weapons though? I saw a preview that showed 3 colors for every weapons: Blue, Red, Green.
These bosses give me Legend of Dragoon vibes by their looks. Wish we could hover with the wings. :p
Thanks For the video helped me a lot to know the mechanics and CM will be more fun and I am expecting a green mechanics on CM 😆😆
I m kinda new to this game but Teapot inspires me to learn more and more, today i cleared it with qcondi Fb, thank you sir!
I think Nike is going to like this one :)
The new strike is great its hard but not too hard.
Me wondering if anet will gonna do some New strikes to old content like HoT PoF and lw seasons as well. Would be decent shit xd!
Awesome Strike. Only downside, my group managed to bug out 1 of the bosses in the last phase. It just jumped up and disappeared. Slightly demoralizing but otherwise a very good strike
KO 2.0
hello, let me have a question xd what is your pc configuration with Gw2 looks so smooth?
GW2 is CPU single core bound in most cases so newer CPUs with high MHz and IPC are going to give the smoothest experience but yeah I'm also interested what PC Teapot runs. My guess is Ryzen 5600 or 5800 or maybe i5 11600 or i7 of the same generation.
Would this be the first strike that new players get to play since this is in LS 1? Or is there another one before this? I ask because I'm still in the core game story content
If you wanna start on strikes id say to the Icebrood Saga ones first since the are easier
If the CM is also good then they are getting pretty close to providing the full experience with a strike in terms of experience and rewards.
finally mechanics and some brain work, chaos for inexperienced players for sure😁,i like it
Seriously they could have used more of Lions Arch map (like they do in Battles for Lions Arch), having to split and move around and encounter different stuff. I was hoping for that. Also more raid style.
PD: For me it doesnt seems very exciting or refreshing tbh
PD2: Wanna see new players or not very experienced ones see 300 stuff of the floor with 300 different colours, gonna be so fun for them xD
Green spawns pool on furthest player i believe
I literally got a rare out of it. waste of time
Seems anet learned from ffxiv 🎉 ok now hire some music and art guy
Jeremy Soule and Maclaine Deimer do phenomenal work. We dont need that jarring techno stuff they play in 14 that sounds so out of place lol
I guess I burned out with this game, it doesn't look exciting to me at all 😐
That can happen with anything. Maybe you should take a break, try other games or even other interests. Take advantage of the fact that it is a game without subscription, the taste for gw2 will eventually return 😉
jaded veteran
its really not that interesting. we oneshot it with a random first timer lfg group. its just another push over strike added to the daily rotation. consider coming back for the cm i guess. if youre burned out with gw2 at the moment, this strikes probably wont change anything about that.
tho, there is also some new chapters and rewards, besides the strike.
in this game you have the possibility to play as you want, for me to vary is the best option, of course you have every right to feel like this, but I think if it seems easy to you why not try to make it more difficult yourself the game allows it, go with horrendous build or I don't know ^^
I keep wanting to come back to the game but can't bring myself to do it
could have been be a nice strike. sadly ruined by enemies spending more time being invulnerable and phasing, than the time you spend actually fighting them.
also, almost every mechanic, except for the oneshot cc mechanic, could be ignored or brute forced. i guess difficulty is a subjective and sensetive topic to some, but after wiping once from wrong cc, we oneshot that strike, with a random lfg group and everyone doing it for the first time. thats all im gonna say. tho, i can imagine if you happen to have a braindead lfg group, they can easily wipe you with wrong cc, or not keeping the bosses apart. so i guess the difficulty of this strike strongly scales with the intelligence of your squad. still an annoying strike bc of all the invuln, phasing, and moving... as always, range > meele, they really wanna push that huh.
your on normal mode. Its not meant to be super difficult. Its also a lw s1 strike coming right off the hardest encounter in the game (HT cm). Adding something super punishing doesnt make sense
@@porcin3proph3t4 didnt i say, that its fine if its not a hard strike? so why are u making this comment? a strike can be relatively easy, but still fun and engaging, which i thought was lacking in this new strike.
@@user-xo2og8kv1o sure bud
@@user-xo2og8kv1o ehm its lw1 strike and is free for everyone,that why we have cm sistem,this stike is truly mechanical
@@dago6722 why is a strike being from a specific story arc, and argument for it to be, or not be, difficult? that doesnt make any sense. it was released now, not 8 years ago.
Dunno if you’ll read this Teapot but just In case (bad English incoming):
I started playing 6 months or so ago and I’m thinking of quitting for good. The most important reason for me to quit is the absurd material requirement for the legendary items, especially the envoy armor. (provisioner tokens and LI).
900 LI for a full set?? That’s months or even a year from now to get, working a 9-5, doing Raids on NM and bc of timegates.
The GW2 experience was good while it lasted, but ultimately people who come from other games where crafting is A not so convoluted and B an absolute chore and pain, will most likely not stick around for too long.
And running around with 2-3 full ascended sets (+crafting them from head to toe) doesn’t seem appealing.
I am thinking of either trying out FFXIV, going back to Lost Ark or even trying out New World.
Thank you for all your helpful videos and insights on this game, it made the starting experience a lot easier for me and probably a whole lot of other people too.
Wanted to clear up some misinformation and giving you some context over your, in my opinion, really narrow minded experience. First of all: you need 150 LI for your first 6 piece legendary armor set. Not 900. You will NEVER EVER have to craft a SINGLE armor piece after 750 LI, not 900. If you also want to craft the legendary raid ring you need 900 in total. But trinkets in general are also thrown at you, especially in Living World Maps (too many to count them here). Also: You can make your first legendary armor in 5 weeks of raiding (if you play all the content to get LI). And legendary armor is designed to be the absolut most lategame content and QoL you will ever receive. Also: After you craft 2-3 asc sets and you play endgame content (Strikes, Raids, Fracs, WvW, World Bosses, PvP, LW Maps JUST to name a few) you get overrolled with asc gear and dont know what to do with it anymore. Especially if you have you first legendary armor set. I salvage about 30 rings per week, because i have legendary rings and i recently salvaged around a 100 armor ascenced pieces because i dont know what else to do with them. And then again if you play for example only heavy armor, you get ATLEAST a whole asc set for an entired character in a week if you play the endgame 3 hours per day. The material requirements are shrinking more than ever in GW2 history. T6 Sets costed 100 gold more than a year ago for example. You get legendary clovers in EVERY endgame PvE content, which led to mystic coins (the only stable currency in GW2 for over 5 years) to drop MASSIVELY because you get clovers everywhere nowadays. If you dont enjoy playing the endgame and feel like getting a legendary armor will give you joy, then i dont recommend playing GW2, since what do you think you are gonna do after crafting the legendary armor? Exactly: You craft another one, or another legendary weapon, or save money to buy expensive QoL items or convert gold to buy things in the store, therefore never having to pay any money to Anet. You play GW for the content and get shiny items in the process. Legendary gear doesnt give you better dmg, in fact you can raid in exotic gear and outdamage the majority of the playerbase in endgame pve content. Because GW2 players enjoy playing the game.
You don't "need" legendary anyways. I sometimes join raids with exotic characters and still top DPS pug training runs. Also previous comments has dispelled any misinformation you have. Too bad you're leaving but enjoy you're time :)
At some point you have to realize that you're not enjoying the game. If you're looking for a good grind, FFXIV and WoW is great for that. I've been playing for 10 years and I've never had a legendary or even ascended armor simply because I don't need them to enjoy the game.
@@Niaisbae
First off, the wiki page literally says it’s a 150 LI for each piece. 6 pieces each means 6x150=900. .
And second, what does „narrow minded experience“ even refer to? This is how I perceived this game and the experience I have had with it. I am turning away from this game because, unlike you, I don’t have 4-5 hours to spare for a video game each day to farm materials for crafting for all of my characters and different builds; this is what legendary is for, correct? It saves me the trouble of having to run around with 2-3 ascended sets on every of my characters.
Other games do this better, which you apparently cannot comprehend. What good does it do me, to spend endless hours of farming and crafting only to end up doing IBS 5? Or the occasional EoD AH CM? Other CM strikes have high KP requirements for the corresponding mission, same goes for raids (3 groups in LFG for w1 asking for 1200+ LI).
Also getting exotics, like ritualists or harriers, aren’t exactly freebies either.
Having come from another MMO (Lost Ark), I have lost interest in GW2, bc I cannot be bothered to spend my time on learning about crafting, or what LW-Maps to farm for weeks straight in order to accumulate thousands of map currency for a QoL trinket with 10-15% stat boost to what I already had.
If you enjoy doing shiver peaks, fraenir, piñata, chak gerent, drizzlewood coast or whatever it is you’re doing, be my guest.
Kinda unfortunate for the money I spent on outfits and skins but whatever, the new owner of the account will prob welcome it
@@sisqomisqo2019 good gracious. You are still not listening neither comprehending what i said. You aren't trying to play the game and only counting stuff that is for once not correct or the worst possible alternative. There is literally a training LFG for raids, there are multiple raid learning guilds and statics - you skip requirements for raids when you have those btw. 6 legendary armor pieces are 150 LI, 12 legendary armor pieces will cost 450 LI and 18 legendary armor pieces will cost 750 LI. Dont know why you literally ignoring my info and misreading the wiki which says: Quote: "It takes 150 Legendary Insights to obtain the first set of Legendary raid armor". WAit. you need to learn to understand a simple crafting process, which is literally silverspoon-fed to you by websites like gw2efficiency, fast farming or gw2crafts. You even confirmed your narrow mindededness by not listening, nor looking for information, but to agitate your discomfort with the game. I hope the new owner appreciates the game more.