PAIZO: Free hand fighters get dozens of feat and maneuver options. Fans: Cool! PAIZO: Sword and board fighters get free shield block and lots of feat options. Fans: Cool! PAIZO: Two weapon fighters get... some stuff. Fans: Um, OK. What do two-handed weapon fighters get? PAIZO: F**k them. They can die in a fire...
i legit just build a fighter who carries like 5 different weapons and i felt kinda shitty not getting quick draw, and now i see lightning swap, i love it.
Fighter actually makes people NOT want to have diverse weapons. Unless they removed the -2 to hit for weapons you're not specialized in... you don't want to use those weapons because you are now losing your class bonus.
Fighters synergies with some archetypes to help with that, in general, this is true. And it's sad, because I love the "Many Weapons user" style of fighter myself.
They should remove the +2 they have to all their weapons instead, they are already the best and most versatile melee class in the game, they don't need a free +2 on top.
@cris5555 I disagree. Fighters are versatile, but their entire thing is versatile and more reliable hitting (+2). All other melee get an extra thing. Barbarians do bonkers damage, Thamaturge exploits weaknesses, Flurry Ranger hits many times easier, Monks strike fast and often, and fighters get a +2 to hit. Fighters are about CONSISTENCY. Taking that away makes them too weak.
Perfect for my Avalanche Hurler from 4e I like to make. They had had this skill as a free action. I’m fine paying an action when I want to do a full weapon alteration since I already plan him out to throw and draw what he needs as he needs it.
I was thinking before that it would be great to have a line of class feats for the Fighter that would allow them to become a "walking arsenal". I always liked the idea because the weapon traits essentially mean you can treat different weapons almost like spells for different situations. Of course, the actual rules never really encouraged doing anything like that, due to action tax and Fighter's basically getting penalized for using weapons that aren't from the group they chose to specialize in.
Ya. I have a build from PF1e that I conveyed over. If had it’s own prestige class: falcata+buckler fighter. When I start out I have -2 to hit with my falcata. At 5, I think, they hit the same. Then at 6 my shield now is -2 forever so I’ll never have a reason to swing with it from then on. Kinda really stupid…it’s even worse on my Avalanche Hurler who starts the game with over a dozen weapons but at level 6 has to dump all my hammers, darts, knives, etc for hatchets only. Pretty stupid. I’d talk to GM if I ever played him to ensure I didn’t have to something so out-of-character though.
Awesome video! I have been loving all the individual class updates. Really makes it easy to digest, so thanks for that! Additionally, I don’t know if it even matters, but “riposte” is pronounced “ri-post” like a sign post. ( 19:50 ) Just in case it comes up in future videos. Thanks again, and keep up the great work!
It ain't the Reposition action that triggers a MAP, it is the Strike within the Sleek Reposition. "Do do a Strike", which means you fully do that action with all its benefits and penalties. And not "you gain the benefit of a Strike". Sleek Reposition not having the Attack Trait is to avoid the "Oh I get double MAP because both the Sleek Reposirtion and the Strike within it both have Attack trait". Not the only action working like that: all otgher actions thatr allow to "do a Strike" means you get the MAP, no exceptions unless specifically written.
It's a level 10 feat. It's not a stretch to imagine any fighter wanting to use thrown weapons will have Returning on them, either as their secondary weapon or their main. Even a shield can have the Thrown property added to it using an adjustment and then the Returning rune scribed onto it so a Sword & Board fighter could use Flinging Charge to Stride Twice, throwing their Shield at the enemy they are charging at (and having it reappear in their hand), use a Press Attack upon reaching the foe, and then Raise Shield as their last action on that turn now that they're in close
My Fighter can use your characters' Martial weapons like an Expert. That's why he has the 'Hand of The Mage' magic item. He picks up all those weapons you're dropping during combat. They're His Now!
PF2e does have a "meta" in the sense that there are builds much stronger than the average, (for instance, snagging strike into exacting strike fighter, magus with psychic subclass, agile flurry ranger, etc) but almost every pick is viable to be played. Due to the math of levels and proficiencies, as long as you don't go out of your way to gimp yourself (Vanguard and Drifter gunslinger having a basically non-functional way, for instance), you won't be too far off in effectiveness compared to the average. (Though I think Inventor and Alchemist is much harder to play for a new player due to it not having as streamlined of a build as others do, especially since their Key Attribute do not directly contribute to accuracy)
Correction on Sleek Reposition, because I think you got a bit hung up on the thought that this action gives you the benefits of having used Reposition. It does actually increase your MAP as normal. In simple terms you can read the feat as such: Make an attack with a Finesse or Polearm weapon. use your success or critical success to the strike to also determine a Reposition. It's a Press feat as well so you can only use this after you already have a MAP going in the first place. You are correct in that you are not actively rolling Athletics for a combat maneuver to Reposition, but the feat absolutely still raising your MAP as normal because you're performing a strike, with the 'added' benefit of getting the outcome of a Reposition as part of the strike. It's a little bit confusingly worded in that regard, but it's basically the same kind of thing as Combat Grab in that, as a press feat, you strike (raise your MAP as normal), but as 'part' of this strike, if you succeed or crit succeed, something else happens, for free. As far as this goes for Fighters, it's fairly nice, and also fairly thematic and flavourful given the new Reposition option, I like that it's encouraged for Polearms and Finesse weapons to push people more into a sort of fencer fighter, or a lancer of sorts with some combat utility via movement and positioning superirorty.
Also again, similarly to other renames across the remaster, nearly all (if not all) renames in this book are due to the OGL. The majority of Fighters feats in 2e were names of abilities/feats from Pathfinder 1e, which were things 80% of the time taken from D&D 3.5. Such as Knockdown, Power Attack, Spring Attack, Combat Reflexes, etc... even though these 'decently' general enough terms that Paizo very likely could have legally defended themself on, it was ultimately just a 'better safe than sorry' kind of situation. Giving WotC/Hasbro no grounds to potetnailly even attempt to take them to court over residuals for PF2E publications in the future even in the slightest. This is pretty much the number 1 reason for any and all renames, that and a lot of them are also paizo's attempts to either just reflavour or more 'pf2e-ify' something that was, in concept, a carry over from old pf1e stuff, given that 2e is now something that much more stands on it's own as a proven system, where as when it first came out they were moreso trying to prove to the active community that they could still hit the vibe of what the community liked about pf1e but in a new, fresh system.
eliminating OGL elements with a fine toothed comb and making adjustments to balance and flavor. I rather like one description of the remaster being one gigantic errata
PAIZO: Free hand fighters get dozens of feat and maneuver options.
Fans: Cool!
PAIZO: Sword and board fighters get free shield block and lots of feat options.
Fans: Cool!
PAIZO: Two weapon fighters get... some stuff.
Fans: Um, OK. What do two-handed weapon fighters get?
PAIZO: F**k them. They can die in a fire...
They can pick up the mauler archetype and get their heightened proficiency with all their 2-hamded weapons.
Exept for the highest dmg you mean? Surely there has to be a price?
i legit just build a fighter who carries like 5 different weapons and i felt kinda shitty not getting quick draw, and now i see lightning swap, i love it.
Fighter actually makes people NOT want to have diverse weapons. Unless they removed the -2 to hit for weapons you're not specialized in... you don't want to use those weapons because you are now losing your class bonus.
Well maybe different weapons from the same group
@@MrNegetZyup. Like using a long hammer for the reach and then changing for a Warhammer and a shield for the defense or a light hammer for throwing
Fighters synergies with some archetypes to help with that, in general, this is true. And it's sad, because I love the "Many Weapons user" style of fighter myself.
They should remove the +2 they have to all their weapons instead, they are already the best and most versatile melee class in the game, they don't need a free +2 on top.
@cris5555 I disagree. Fighters are versatile, but their entire thing is versatile and more reliable hitting (+2). All other melee get an extra thing. Barbarians do bonkers damage, Thamaturge exploits weaknesses, Flurry Ranger hits many times easier, Monks strike fast and often, and fighters get a +2 to hit.
Fighters are about CONSISTENCY. Taking that away makes them too weak.
Lightning swap would be pretty good for switching to a thrown weapon when you have distance on an enemy.
Perfect for my Avalanche Hurler from 4e I like to make. They had had this skill as a free action. I’m fine paying an action when I want to do a full weapon alteration since I already plan him out to throw and draw what he needs as he needs it.
@@bitharne Ah a fellow 4e enjoyer
I was thinking before that it would be great to have a line of class feats for the Fighter that would allow them to become a "walking arsenal". I always liked the idea because the weapon traits essentially mean you can treat different weapons almost like spells for different situations. Of course, the actual rules never really encouraged doing anything like that, due to action tax and Fighter's basically getting penalized for using weapons that aren't from the group they chose to specialize in.
Ya. I have a build from PF1e that I conveyed over. If had it’s own prestige class: falcata+buckler fighter. When I start out I have -2 to hit with my falcata. At 5, I think, they hit the same. Then at 6 my shield now is -2 forever so I’ll never have a reason to swing with it from then on. Kinda really stupid…it’s even worse on my Avalanche Hurler who starts the game with over a dozen weapons but at level 6 has to dump all my hammers, darts, knives, etc for hatchets only. Pretty stupid. I’d talk to GM if I ever played him to ensure I didn’t have to something so out-of-character though.
Good coverage BLG! Thanks!
Awesome video! I have been loving all the individual class updates. Really makes it easy to digest, so thanks for that!
Additionally, I don’t know if it even matters, but “riposte” is pronounced “ri-post” like a sign post. ( 19:50 ) Just in case it comes up in future videos.
Thanks again, and keep up the great work!
Thanks dude! Very well done video! Straight to the point,no filler
Its beyond me why Point Blank Stance is a flat +2 bonus instead of bonus damage equal to the number of damage dice.
It ain't the Reposition action that triggers a MAP, it is the Strike within the Sleek Reposition. "Do do a Strike", which means you fully do that action with all its benefits and penalties. And not "you gain the benefit of a Strike".
Sleek Reposition not having the Attack Trait is to avoid the "Oh I get double MAP because both the Sleek Reposirtion and the Strike within it both have Attack trait".
Not the only action working like that: all otgher actions thatr allow to "do a Strike" means you get the MAP, no exceptions unless specifically written.
Flinging charge seems like it needs a feat like quickdraw to make an attack at the end of the charge.
It's a level 10 feat. It's not a stretch to imagine any fighter wanting to use thrown weapons will have Returning on them, either as their secondary weapon or their main. Even a shield can have the Thrown property added to it using an adjustment and then the Returning rune scribed onto it so a Sword & Board fighter could use Flinging Charge to Stride Twice, throwing their Shield at the enemy they are charging at (and having it reappear in their hand), use a Press Attack upon reaching the foe, and then Raise Shield as their last action on that turn now that they're in close
My Fighter can use your characters' Martial weapons like an Expert. That's why he has the 'Hand of The Mage' magic item. He picks up all those weapons you're dropping during combat. They're His Now!
The name changes were to avoid any possible copyright dispute between Paizo and Wizards of the Coast.
Thank you.
blade brea very good! we litereally seen everytime in animations and animes! but should be basic class feature cause can be very situational...
Wait, what class do you think is the strongest?
There isn't really a strongest class, it is a team based game in a narrative driven system after all
PF2e does have a "meta" in the sense that there are builds much stronger than the average, (for instance, snagging strike into exacting strike fighter, magus with psychic subclass, agile flurry ranger, etc) but almost every pick is viable to be played. Due to the math of levels and proficiencies, as long as you don't go out of your way to gimp yourself (Vanguard and Drifter gunslinger having a basically non-functional way, for instance), you won't be too far off in effectiveness compared to the average. (Though I think Inventor and Alchemist is much harder to play for a new player due to it not having as streamlined of a build as others do, especially since their Key Attribute do not directly contribute to accuracy)
Correction on Sleek Reposition, because I think you got a bit hung up on the thought that this action gives you the benefits of having used Reposition. It does actually increase your MAP as normal.
In simple terms you can read the feat as such: Make an attack with a Finesse or Polearm weapon. use your success or critical success to the strike to also determine a Reposition. It's a Press feat as well so you can only use this after you already have a MAP going in the first place. You are correct in that you are not actively rolling Athletics for a combat maneuver to Reposition, but the feat absolutely still raising your MAP as normal because you're performing a strike, with the 'added' benefit of getting the outcome of a Reposition as part of the strike.
It's a little bit confusingly worded in that regard, but it's basically the same kind of thing as Combat Grab in that, as a press feat, you strike (raise your MAP as normal), but as 'part' of this strike, if you succeed or crit succeed, something else happens, for free. As far as this goes for Fighters, it's fairly nice, and also fairly thematic and flavourful given the new Reposition option, I like that it's encouraged for Polearms and Finesse weapons to push people more into a sort of fencer fighter, or a lancer of sorts with some combat utility via movement and positioning superirorty.
Also again, similarly to other renames across the remaster, nearly all (if not all) renames in this book are due to the OGL. The majority of Fighters feats in 2e were names of abilities/feats from Pathfinder 1e, which were things 80% of the time taken from D&D 3.5. Such as Knockdown, Power Attack, Spring Attack, Combat Reflexes, etc... even though these 'decently' general enough terms that Paizo very likely could have legally defended themself on, it was ultimately just a 'better safe than sorry' kind of situation. Giving WotC/Hasbro no grounds to potetnailly even attempt to take them to court over residuals for PF2E publications in the future even in the slightest.
This is pretty much the number 1 reason for any and all renames, that and a lot of them are also paizo's attempts to either just reflavour or more 'pf2e-ify' something that was, in concept, a carry over from old pf1e stuff, given that 2e is now something that much more stands on it's own as a proven system, where as when it first came out they were moreso trying to prove to the active community that they could still hit the vibe of what the community liked about pf1e but in a new, fresh system.
Given that it is a Press feat, whether or not the free reposition increases your MAP is literally irrelevant.
So why are they doing a remaster of all the classes?
eliminating OGL elements with a fine toothed comb and making adjustments to balance and flavor. I rather like one description of the remaster being one gigantic errata
I need crit specialization for more weapons.
They are buffing the best melee class??? Really?
Wait, they buffed champion?
They are buffing ALL classes.