The devs are for sure fan of Jonathan Ferguson because of the Iron Curtain pistol, which is an unholly combination between the makorov and the deagle which appears in episode of expert reacts about the game hotdogs, horseshoes and hand grenades.
he isnt going to like a few thing like the lewis gun lacking internals under the pan mag ...... should be a hole there to feed cartridges into the gun its kinda important :P
I feel like there was a missed opportunity to make the 9mm Pistol a Browning Hi Power instead of the Luger, considering how long the Hi Power served as Britain's main service pistol.
I think that was an intentional decision, as the Browning Hi Power already exists in Fallout New Vegas, and they wanted to make their weapons unique to the mod
@@majora919then drop some links bro cuz I have over 300 mods in my load order which most are weapon mods and I'm always searching high and low for more and I've only seen a couple of these on Nexus.
Pretty cool to have so many different modded weapons from different creators. Some of the animations are drastically different in terms of quality, but given the quantity compared to OG Fallout 4, this mod is amazing.
The Webley isn't just the standard Webley revolver most people know, it's the Webley Fosbery automatic revolver! The notches in the cylinder work similarly to how the Pancor Jackhammer was meant to work, and it moves backward on a rail on the grip
kind of a missed chance to not have a Luty SMG. Those things were made to be something anyone with the right tools could throw together after a visit to a hardware store.
I thought, from this quick look, that the Ramshackle SMG is kinda based on an 'alt history' Luty? It sort of looks like what that design might have become if it was developed by someone with a basic machine shop.
"BLOODY HELL!" *You are more likely to gib bogeys as well as a damage bonus, you can start fights with bonus dialogue choices but hostiles will always spot you regardless of disguise. Avoid this perk for stealth builds!*
To be fair, most of the weapons depicted here are late 19th and early 20th century weapons. Other than the energy weapons the newest ones were the EM2 and the SLR from the 1950s. (Unless you count the ‘Makareagle”…)
Be me, loot 10 muskets. Load them all with junk bullets. Create a 1-0 musket weapon wheel of 10 loaded muskets. Finally be able to kill legendaries on normal by doing 60+ DMG every second for 10 seconds. Now spend 15 minutes reloading, sorry 45, game just crashed.
Its a day when the gun models in a mod are better than the ones in the base game. These feel more in line with earlier games. The fact that the devs also included a bunch of whacky but real guns like the Dardick is amazing.
When the competition is Fallout 4, it's not a hard challenge, even the new guns in 76 look better. It's weird, because they're not low quality models, but all the parts are in the wrong places. It's like they looked at guns, but don't know what each part does, and just threw them on, so you get bolt handles on the wrong side, charging handles that connect to nothing, and somehow forgetting how to make pump/lever action guns, despite obsidian doing it.
@@jampine8268 Fallout 4 weapons are such a painful outlier in the series that had basically Cold War era weapons for the most part and some laser/plasma weapons thrown into the mix. I want to talk to the man that decided this and ask them why. I know the answer is going to be fucking stupid but I want to know why.
@@JessZomb I don't mind the style change, it's just the crap designs. Given they've said the assault rifle was originally a machine gun, but the changed it later in implies that no one working on it really understood gun types. I think the weapon mods played a part, entire gun pools where converted into just 1 weapon, rifles where all boiled down to one gun that can be modded. Mods aren't a bad idea, but they should have had a few weapons in each class, and make the end mods more side grades of each other than one definitive best one.
It's actually a modded shotgun that's been around for a long time, it's the Select Shotgun by Neeher. It's part of a series of weapons all made by Neeher.
@generic_tough_guy.4830 Still better than the Vanilla Laser Musket.....I'm still waiting for a .50 Cal ball Musket mod to replace it with for the minutemen.
@@assassinzakral7023 Honestly, the Gauss musket from this mod would make a great weapon for the vanilla Minutemen. I hope there's a fo4 version of it on Nexus
I can’t believe that they actually used the Dardick pistol for one of their ranged weapons that is so cool. It’s the one they call “Trounds Pistol” by the way. You can learn about it on the Forgotten Weapons UA-cam channel. Highly recommend learning about its interesting history.
Except the rifle and the first two shotguns. The rifle felt like you were just putting bullets in a big pipe, and the shells of the shotguns, especially the first one, were just massively oversized.
Wow, team FOLON have a taste for the obscure, I haven't seen a Welrod in video game form since Medal Of Honor Rising Sun. (yes, I'm that old). Also, shout-out to the unexpected return of the Type-17 Chinese Pistol from 3, though I wish the R91 AR would also return, since the SAS used the G3 for some time In Real Life. Edit: Nevermind.
Wished they had a Luty, but I suppose the Box SMG is sort of an alternative history, "evolved" cousin of the Luty. The real kicker for me however is that all the crude weapons look like they'd actually work, rather than it all being literally junk that somehow functions. And this is coming from an Ork enthusiast, of all people. Man, they cooked hard with the guns in this. Devs better be proud of themselves.
I love the inclusion of so many unique guns into the game with this mod. I also love how the “token pipe guns” of this mod feel like guns that actually work. The crude rifle having a single-shot function normally, but managing to load 5 rounds into the breach is just classic Bethesda logic, though. As for the Lewis gun… where the bullet go, though?
Not the exact thing- but Cyberpunk has a weapon modeled after it,. the DR-5 Nova. Which I think counts "more" than London's version, but only if you count "an actual official game" as the only thing that counts.
4:55 that's a cool smg but every time I see it all I think of is - "automatic rifles?! Who in gods name has automatic rifles?! "That's unsporting...probably Belgium." -The league of extraordinary gentlemen 😁
Their was an intended one, but the mod author left because they wouldn't let them add in “Ghouls.” Which was on a specific street, and a specific colour. Basically they wanted to reference a massacre of a certain people…
@@RobynB1rd it more than likely didn't, this guy's been making shit up about Cadavver for some reason (such as him including custom animations in this video to make the mod look bad(???) and apparently being fired from the FOLON dev team despite never being a member of it in the first place).
@@alphawolf1919 Industrial shotguns. They're usually between 8 and 3 gauge, and used for blasting slag off kilns and other similar purposes. They are not designed to be weapons and are usually fired remotely.
Real Weapons i see: 0:01 Luger P08🇩🇪 0:32 Mateba MBT-8🇮🇹 0:48 Walter PP with Silencer🇩🇪 1:14 Webley Self-Loading Pistol🇬🇧 1:28 chinesse copy of Walter C96🇩🇪 1:40 Welrod Pistol🇬🇧 1:56 Webley Revolver 🇬🇧 2:06 Literally a hibrid of Desert Eagle and Makarov Lol 3:26 Thomson M1A1🇺🇲 3:41 Lee Einfield Rifle🇬🇧 3:57 Sten-II SMG 🇬🇧 4:07 Sterling SMG🇬🇧 4:43 FN FAL🇦🇹 5:52 is a Real Weapon but Idk 7:52 Martini Henry🇮🇹 9:42 MG-34🇩🇪 9:56 LMG Bren🇩🇰 10:11 Lewis Gun LMG🇬🇧
The diversity of weapons in gane is very telling to the lore of the UK's weapon tech. A majority of the laser and plasma weapons are handmade which tells laser and plasma tech didn't exist or was disregarded by the government. However, gauss technology seems to have prospered and rivaled US gauss development. The lack of crudely, post war weapons may suggest the larger availability of civilian armament ownership in contrast with the real UK. I also noticed the .32 pistol is missing but it's just the Walther PPK.
I dont understand why the laser musket loads like a regular musket. I get that its a musket, but it shoots lasers. Regular muskets load the way they do because they shoot balls by using the force from ignition of gun powder.
2:08 Should have called it the Red Heat, or Podbyrin 9,2 Kinda sad that no classic english hunting guns got added. A proper elephant rifle or a Rigby Mauser would fit just right as unique firearms.
@@SamuraiAkechi Its planned, a mod creator left because the mod didn't listen to them and didn't purge the five trans people with nine lines from the mod.
@UnknownReloader A lot of the weapons were made by other mod authors, they've all be around for years. There are a few that are newly made for FO: London though.
@@assassinzakral7023 why is everything so shiny? And why can you see the toggle lock on the Luger moving at like 1/5 it’s normal speed? StYLiSTIc ChOicEs!?
It gets worse. Those clips hold ten rounds a pop. The three variants of the Dardick had magazine capacities of 9, 13, and 18 (or 11, 15, and 20 if you count the two rounds that can be stored in the cylinder).
That's because the mod reviewer used a replacer mod, for some godly reason, it has custom animations, but guess this replacer mass replaced anything with that tag. Ahhhh
for anyone wondering what the animation for the crude revolver was, it's the Vanilla Reanimation Project - Pipe Guns mod. if you dont want bolt actions or normal side-mag pipe guns reloaded different just delete the pipe pistol/rifle files in the mod
I was not expecting a Mars sized Dardick Tround gun, neat! Also, the Webley Self Loading pistol being adopted as a service pistol in the FO universe is cool. I love that blocky monster
The animations made for the mod are too damn nice to be shown alongside the vanilla animations imho. If they aren’t already placeholders, they should be replaced with more proprietary animations imho.
Many classic weapons mods, love the Mini-Deagle! Is the Combat Rifle suppose to represent the Styer Aug? The Angel SMG/Select Machine Gun is clearly a Fallout style Vector.
That mini-deagle is actually called Deaglov Lore about this gun: Deagle + Makarov = Deaglov I think first time i saw this gun when Anton Hand(developer of H3VR) added that gun in update 95 of H3VR
Bruh the 9mm and crude guns suck so incredibly much you are unironically better off just using a butterfly knife until you get your hands on ferryman's friend which is the first weapon that actually does damage.
The 9mm is not bad, idk what you are smoking. I did an entire playthrough with it and it was fine, i killed almost everything in 1-2 bullets even legendaries. Probably skill issue. Probably 10m later you'll be rewarded with "The spy" giving you the possibility to do a stealth build, destroying the entire mod without much effort since 90% of the mod's enemies use crude weapons, i ended up with over 5000 bullets for "The Spy"pistol, on top of that i had around 2000 9mm ammo for the 9mm pistol.
@@blackister4768 how tf have you even done that. On normal difficulty, I literally had to unload the entire mag of 9mm into syndicate pups head before the guy died. Granted this was very clearly game but come on this is stupidly ridiculous. As soon as I got ferrymans friend people started dying in 2 or so shots.
@@peckneck2439 I play in hard, later on around 70-80% in the story, i've managed to loot a Two Shot 9mm, making the last part of the story pretty much a straight line with 0 difficulty. Most of my playthrough are stealth build, so doesn't matter much what weapon you use, if you have a silencer its more than enough to break the game. The only time i struggled it was agains't named legendaries characters. My build was Stealth with 2 Chameleon, The spy / 9mm (later a two shot) / slug shotgun / and a sniper i don't remember the name, its in a building somewhere in the middle of the map under the fish people town. I was level 37 when i finished the story, my special was (5 3 1 3 7 6 3) with the perk that give +1 everywhere and +75 weight limit. For the speech check you can eat whatever chems you have, you will always get 10 everywhere easly and if you can get legendary gear with whatever +1 stat its good too.
@@peppermillers8361 and that's perfectly valid, it's an interesting revolver. But this one looks CHONKY. That grip is gigantic, not at all like the slim version of the real one. not of fan of this mod's take on the gun.
@Mouseforatu they took liberties with multiple guns, such as the Lewis, and the MTR-8 here is probably designed to look natural in vanilla hands. This version could also be a crude handmade revolver, but I don't know.
@@user-rn8pg6nm1i if there was were a .45 Mars ammo option, that would work. Turns out the Mars Handcannon used special bottlenecked cartridges for ammo, so a .45 Mars ammo would work better.
While some of those guns are kinda cursed and lack detail, this design is leagues better than what vanilla F4 has to offer. Also appreciate the Desert Eagle being modeled after the gun from Red Heat
I'd assume most flattering-looking games are running either REACTOR or PRC-X as a base with modified presets ontop, anything else and you'll probably never know as it's probably some mish-mash graphics amalgamation that the modder made themselves and will probably never see the light of day due to shame, laziness, or both.
@@unintelligentlifeform3821 even then, I really hate that some guns use default FO4 anims. It's a necessary evil, helps develop stuff faster, but the plasma pistol is just crap. They didn't even remove the sound of the cylinder spinning.
A good chunk of the weapons in here were real life weapons that are either extremely obscure or was only uses a couple of times in history. The weirder weapons are either from the old fallout games or were crafted by some mod authors or from the game H3VR
Hey to everyone complaining about the reload animations, they all have custom animations, this mod showcase just replaces them, for some ungodly reason. Which oh boy. That is distasteful. EDIT: HE GOT KICKED OFF THE MOD TEAM LMAO THIS IS JUST PETTY. Replacing the animations to make them look like shit, because they wouldn't let you animate on Neehers Combat Shotgun. WHICH WAS ALREADY ANIMATED. Is such a dirty, petty, and childish move.
@@AttakusZakusThe fire lance, all the mods that feature the default animations, the spy pistol has a stock and has an animation for it, the Trunch is ejecting shells even though it doesn't, the service pistol has an animation based off the actual military training. This is just a decked up replacing job, especially replacing Neehers Chinese pistol animations with one from the fallout three remake mod. Which cause clipping. All the revolvers have unique reloads, but here they are all replaced. Especially what they did to the plasma pistol.
Jonathan Ferguson has been summoned.
@@TCRP117 mingy
Yup, saw that one coming. Dunno if it's the lighting, but some of the colours look kinda weird, maybe just a lack of gunmetal grey / black.
The devs are for sure fan of Jonathan Ferguson because of the Iron Curtain pistol, which is an unholly combination between the makorov and the deagle which appears in episode of expert reacts about the game hotdogs, horseshoes and hand grenades.
Jonathan would be happy with the gun at 5:50
he isnt going to like a few thing like the lewis gun lacking internals under the pan mag ...... should be a hole there to feed cartridges into the gun its kinda important :P
I feel like there was a missed opportunity to make the 9mm Pistol a Browning Hi Power instead of the Luger, considering how long the Hi Power served as Britain's main service pistol.
I think that was an intentional decision, as the Browning Hi Power already exists in Fallout New Vegas, and they wanted to make their weapons unique to the mod
@@TT-RexI doubt that majority of the weapons is stuff that's been on nexus for years
@@majora919 Majority of the weapons were made specifically for fallout london years ago.
@@majora919then drop some links bro cuz I have over 300 mods in my load order which most are weapon mods and I'm always searching high and low for more and I've only seen a couple of these on Nexus.
@@majora919 like people have said, a lot of those weapons were made for London and released separately
Can't wait for Zach to get his hands on these
Hes going to have a Field Day explaining all these guns.
I was thinking the same damn thing
Zach: *Sees ferryman’s friend* “WHAT THE **** IS THAT!” *starts foaming from the mouth*
Mike: *laughs*
Zachary is a loser
@@devonchafe2764 Zachary is a nonce
10:54 stealth Archer: look where your failures brought you. Back to me.
Do you know how to craft it?
Mad Jack will be proud
WHAT, A DESERT EAGLE MAKAROV!?
It looks like its based off the "Podburin 9mm" from Red Heat
Which also seems to fire ratshot/birdshot rounds
It’s chambered in 9x39mm I think 💀
Dakarov
Looks like the IWI Jericho
It's like they binge watched Forgotten Weapons and threw a load of those guns into the game, I LOVE IT!
That and Loadout.
or just used a lot of mods from other mod creators (for example the zap rifle)
Like the viper is a gun they went over in a video
Without getting any of them right.
they are a bunch of preaching no-gun libs, anything good was straight up imported and almost everything indigenous to their dev team is pure garbage
Pretty cool to have so many different modded weapons from different creators. Some of the animations are drastically different in terms of quality, but given the quantity compared to OG Fallout 4, this mod is amazing.
Some of them use vanilla animations and the video creator has a replacer installer, so they end up kind of not looking great.
From which point Fallout 4 became OG? Lol
@@Denis-zs6sw From the point of view of modding.
@@user-fn8jo2mo2d I think you don’t understand what OG means xD
@@Denis-zs6sw it means Original
Which just means the game as it was when it came out.
The Webley isn't just the standard Webley revolver most people know, it's the Webley Fosbery automatic revolver! The notches in the cylinder work similarly to how the Pancor Jackhammer was meant to work, and it moves backward on a rail on the grip
Right. First revolver you could cock like a 1911. It was also featured as the MC's weapon of choice in Princess Principal anime.
it even cycles how it is supposed to irl, you can see the top half slide slightly backwards after every shot
I thought it looked off, now i know why thanks mate.
Wonder why they didn't call it an auto revolver instead.
@@peppermillers8361 i know, even though it technicaly is a self cocking revolver
kind of a missed chance to not have a Luty SMG. Those things were made to be something anyone with the right tools could throw together after a visit to a hardware store.
I thought, from this quick look, that the Ramshackle SMG is kinda based on an 'alt history' Luty? It sort of looks like what that design might have become if it was developed by someone with a basic machine shop.
I think Box SMG is inspired by Luty
@@MrMortullnah it looks more like the US military aid thompsons the UK got
The box Smg looked kind like a luty
@@MissIvoryB a really chunky one maybe three times its size though.
This being London, I suppose instead of being tied to the "Bloody Mess" perk, they're all tied to "Bloody Hell"
"BLOODY HELL!"
*You are more likely to gib bogeys as well as a damage bonus, you can start fights with bonus dialogue choices but hostiles will always spot you regardless of disguise. Avoid this perk for stealth builds!*
Lee Einfield, Martini Henri, and Lewis Gun ? You're gonna make me install Battlefield 1 all over again
reinstall its so good
Do it
10:30 that’s not even a Lewis gun either. 😂
Still a good game
Fuck BF1, All my homies love Verdun
I'm still blown away by fallout just making the Chinese adopt a pistol from the late 19th century
It's actually a Chinese copy of the C96. (Both in-universe and IRL.)
China did actually receive a lot of C96s during the civil war. There was an arms embargo on long barrelled weapons, so people sent broomhandles
C96 has a cult status in china, something like 1911 in US, so it might make sense.
To be fair, most of the weapons depicted here are late 19th and early 20th century weapons. Other than the energy weapons the newest ones were the EM2 and the SLR from the 1950s. (Unless you count the ‘Makareagle”…)
the Chinese did actually make ample use of C96 in the interwar period.
Thank god they made the bolt action on the right side. This in itself is a win over Bethesda.
@@joebenzz Possibly the only animation they got right out of all of them.
Its refreshing seeing a proper musket reload in a shooter like this.
Be me, loot 10 muskets. Load them all with junk bullets. Create a 1-0 musket weapon wheel of 10 loaded muskets.
Finally be able to kill legendaries on normal by doing 60+ DMG every second for 10 seconds.
Now spend 15 minutes reloading, sorry 45, game just crashed.
@@GhostofJamesMadison like how some pirates would carry several pistols on their belts in order to bypass the lengthy reload
I was super lucky to get a Musket with a Never Ending effect from a Legendary drop.
@@johnmccall4528 Damn, that's actually amazing...
There isnt nearly enough smoke, needs a giant puff of smoke when you shoot it lol
I wish there was a Luty because it really fits the whole post-apocalyptic vibe
You can pretend the box SMG is a clunkier one with a bit of rifling put in I think.
@@Tarik360 I think the ramshackle SMG fits the aesthetic pretty well.
The Ramshackle is a lutey. No two luteys are built the same as it was designed entirely to prove you can easily make a full auto smg in your own home
@@tyronebiggums4798that's objectively wrong. Luty wrote a book with his exact plans and measurements for his design..
@@tyronebiggums4798 the ramshackle is a modified Thompson.
Its a day when the gun models in a mod are better than the ones in the base game. These feel more in line with earlier games. The fact that the devs also included a bunch of whacky but real guns like the Dardick is amazing.
When the competition is Fallout 4, it's not a hard challenge, even the new guns in 76 look better.
It's weird, because they're not low quality models, but all the parts are in the wrong places.
It's like they looked at guns, but don't know what each part does, and just threw them on, so you get bolt handles on the wrong side, charging handles that connect to nothing, and somehow forgetting how to make pump/lever action guns, despite obsidian doing it.
@@jampine8268 Fallout 4 weapons are such a painful outlier in the series that had basically Cold War era weapons for the most part and some laser/plasma weapons thrown into the mix.
I want to talk to the man that decided this and ask them why. I know the answer is going to be fucking stupid but I want to know why.
@@JessZomb I don't mind the style change, it's just the crap designs.
Given they've said the assault rifle was originally a machine gun, but the changed it later in implies that no one working on it really understood gun types.
I think the weapon mods played a part, entire gun pools where converted into just 1 weapon, rifles where all boiled down to one gun that can be modded. Mods aren't a bad idea, but they should have had a few weapons in each class, and make the end mods more side grades of each other than one definitive best one.
Wait i just thought about something...isnt the charging handle completely useless on the FO4 combat shotgun@@jampine8268
@@jampine8268 I just headcanon that the combat rifle was the actual standard service rifle and that the assault rifle was for power armour users.
Ok the guys making this mod are clearly Forgotten Weapons fans, given how many obscure guns have been included!
Ngl the combat shotgun gives me bioshock vibes, and i kinda love it
It's actually a modded shotgun that's been around for a long time, it's the Select Shotgun by Neeher. It's part of a series of weapons all made by Neeher.
You’ve never seen Metro, have ya?
@@provaricus627 The Metro one is very different from this one, it gives more BioShock vibes
That "Laser musket" looks more like a Gauss Musket.
Yeah I thought so too. It's not a laser if you put in a bullet and gunpowder lol
@generic_tough_guy.4830 Still better than the Vanilla Laser Musket.....I'm still waiting for a .50 Cal ball Musket mod to replace it with for the minutemen.
@@assassinzakral7023 Honestly, the Gauss musket from this mod would make a great weapon for the vanilla Minutemen. I hope there's a fo4 version of it on Nexus
The gun still uses ball ammunition and makes the gun pretty powerful. They probs should've just named it the gauss musket tbh.
"gauss" means electromagnetic. powder should be small aaa batteries
Him shows how many gun are there in this mod
The game: "You're carrying too much you can't run"
I can’t believe that they actually used the Dardick pistol for one of their ranged weapons that is so cool. It’s the one they call “Trounds Pistol” by the way. You can learn about it on the Forgotten Weapons UA-cam channel. Highly recommend learning about its interesting history.
Good concept,poor exercution
Tround stands for "Triangular Round," so it's technically an accurate name for the gun.
Aw man, i was expecting some kind of FatMan equivalent but with a PIAT as the main frame. Missed opportunity for a launcher
Gotta say the crude weapons beat the pupe guns anyday
If it's possible to turn crude type weapons into full auto mode I fear for the hands location on the gun
They really don't for me. I don't like the pipe guns really, but I hate the crude weapons.
@@legio1942the pipe guns physically can’t work, at least from the looks of it a crude gun is actually functional.
That's actually an early concept for the pipe gun in Fallout 4
Except the rifle and the first two shotguns. The rifle felt like you were just putting bullets in a big pipe, and the shells of the shotguns, especially the first one, were just massively oversized.
Service rifle has two different reloads. One that uses a clip to load the bullets in and one (in this video) where they're loaded one by one by hand
You can also change the magazine on a real one, maybe there are 3?
There's a different reload if you make it load 5 rounds, 10 rounds, or with the stripper clip
@@Slowponeh No in the mod it's either by hand or stripper clips, no magazine reload.
Wow, team FOLON have a taste for the obscure, I haven't seen a Welrod in video game form since Medal Of Honor Rising Sun. (yes, I'm that old).
Also, shout-out to the unexpected return of the Type-17 Chinese Pistol from 3, though I wish the R91 AR would also return, since the SAS used the G3 for some time In Real Life.
Edit: Nevermind.
Sniper Elite 3 had a Welrod as a main sidearm
@@kaspersaldell Welrod is present there since V2.
And I think the earliest game featuring Welrod that I've seen would be Silent Storm.
Insurgency Sandstorm also has a Welrod which has a lot of customization
Medal Of Honor Rising Sun forever in my heart
Welrod is in Insurgency sandstorm and battlefield 5
Wished they had a Luty, but I suppose the Box SMG is sort of an alternative history, "evolved" cousin of the Luty. The real kicker for me however is that all the crude weapons look like they'd actually work, rather than it all being literally junk that somehow functions. And this is coming from an Ork enthusiast, of all people.
Man, they cooked hard with the guns in this. Devs better be proud of themselves.
Fr, unlike FO4s equivalent, these look like they could actually work for at least a short while
I love the inclusion of so many unique guns into the game with this mod. I also love how the “token pipe guns” of this mod feel like guns that actually work. The crude rifle having a single-shot function normally, but managing to load 5 rounds into the breach is just classic Bethesda logic, though. As for the Lewis gun… where the bullet go, though?
nah thats a fuckup on the youtubers part in game its single shot and you can make a crude 3 round mage for it
0:31 First time I've seen the MTR-8 in videogame form.
Not the exact thing- but Cyberpunk has a weapon modeled after it,. the DR-5 Nova. Which I think counts "more" than London's version, but only if you count "an actual official game" as the only thing that counts.
Crysis 2 has a revolver that is sort of a hybrid between the MTR-8 and a Mateba 2006M.
Even the IMFDB ( wiki for firearms in movies and games) only has one entry for the MTR-8 , a game from 2013 called "GunZ 2: The Second Duel"
Payday 2 has one
@@smink5447you got the manufacturer right, just not the gun
OH MY GOD AN ACTUAL LASER MUSKET 😁😀😃
Considering you still shoot it with black powder and a projectile, I think it’s a misnomer, looks more like a gauss musket
@@hades_deathgod9496 eh close enough. Actually, a gauss musket sounds even cooler 🤣
@@ahistoric_gamer9716 it is cooler
4:55 that's a cool smg but every time I see it all I think of is -
"automatic rifles?! Who in gods name has automatic rifles?!
"That's unsporting...probably Belgium."
-The league of extraordinary gentlemen 😁
Love that u can tell the various authors just by seeing their inspect anims (GrilledTurkey, Neeher, vanilla, etc.)
Would’ve liked to have seen a Browning Hi Power but this really was a great selection. These guys did an amazing job
Their was an intended one, but the mod author left because they wouldn't let them add in “Ghouls.” Which was on a specific street, and a specific colour.
Basically they wanted to reference a massacre of a certain people…
@@AceOfBlackjackwhen did this happen? Thats fucked up
@@AceOfBlackjack. Still no source. Get the fuck out.
@@AceOfBlackjack yikes
@@RobynB1rd it more than likely didn't, this guy's been making shit up about Cadavver for some reason (such as him including custom animations in this video to make the mod look bad(???) and apparently being fired from the FOLON dev team despite never being a member of it in the first place).
"Oh okay, that's neat, oh cool! These are really nea-IS THAT A DARDICK?!"
so cool to me that the "webley" is the webley fosbery 1902 semi auto revolver (or an adjacent type) only ever seen that in bf1
It's also in the Pathologic "series."
@@peppermillers8361 never heard of it but thats cool
I'm a little disappointed that the box SMG wasn't a leuty smg
Dear God what shotgun shell is that crude shotgun firing thing looked big as my hand
tiny hands smh my heaed
You know what that means@@meeperdudeify
They actually do make shotgun shells that big. Though the weapons that fire them usually aren't handheld, and for good reason.
@@ClonedGamer001 could you give an example because the only thing I can think of would be the punt gun but that way to big
@@alphawolf1919 Industrial shotguns. They're usually between 8 and 3 gauge, and used for blasting slag off kilns and other similar purposes. They are not designed to be weapons and are usually fired remotely.
4:20 Angel SMG looks like r-99 from apex and titanfall
i thought that immediately lol
@@user-tl3fv5ub6e Its based off the Van Bruens 12.7mm
@@AceOfBlackjack you mean the 12.7mm smg?
Thought it was Spectre smg like the one in James Bond or COD BO1
@@user-tl3fv5ub6e looks like a much less idiotic redesign of the NV 12.7mm smg, yeah
Real Weapons i see:
0:01 Luger P08🇩🇪
0:32 Mateba MBT-8🇮🇹
0:48 Walter PP with Silencer🇩🇪
1:14 Webley Self-Loading Pistol🇬🇧
1:28 chinesse copy of Walter C96🇩🇪
1:40 Welrod Pistol🇬🇧
1:56 Webley Revolver 🇬🇧
2:06 Literally a hibrid of Desert Eagle and Makarov Lol
3:26 Thomson M1A1🇺🇲
3:41 Lee Einfield Rifle🇬🇧
3:57 Sten-II SMG 🇬🇧
4:07 Sterling SMG🇬🇧
4:43 FN FAL🇦🇹
5:52 is a Real Weapon but Idk
7:52 Martini Henry🇮🇹
9:42 MG-34🇩🇪
9:56 LMG Bren🇩🇰
10:11 Lewis Gun LMG🇬🇧
I love how the plasma pistol has you spin a non-existent cylinder
The diversity of weapons in gane is very telling to the lore of the UK's weapon tech. A majority of the laser and plasma weapons are handmade which tells laser and plasma tech didn't exist or was disregarded by the government. However, gauss technology seems to have prospered and rivaled US gauss development.
The lack of crudely, post war weapons may suggest the larger availability of civilian armament ownership in contrast with the real UK.
I also noticed the .32 pistol is missing but it's just the Walther PPK.
I love the fact that a lot of weapons and assets are from other mods i recognise cause i have used them a lot in regular fo4
I dont understand why the laser musket loads like a regular musket. I get that its a musket, but it shoots lasers. Regular muskets load the way they do because they shoot balls by using the force from ignition of gun powder.
I feel like they should’ve gone with the FN MAG instead of the MG34 for the HMG.
Zamn, with theese gloves and smooth animations this looks like Metro Last Light, and i think some guns were inspired by Metro games
4:20 Reminds me of a Titanfall 2 Gun, for me personally it looks like a weird fusion between the R-97 and the CAR Smg ( I love it )
@@Sturmtruppler06 based off the 12.7mm van bruen rifle
@@AceOfBlackjackIt's the r97/r99 from titanfall and apex
pretty sure Neeher himself said that it's inspired by r97
@@cadavver Rly? because if that is the case then i can already tell That the Man behind the gun design is a Very cultured man
@@Sturmtruppler06 indeed, Neeher is an absolute legend
Mod Devs missed the opportunity to add the luty submachine gun which would be the perfect model for a crude submachine gun
2:08 Should have called it the Red Heat, or Podbyrin 9,2
Kinda sad that no classic english hunting guns got added. A proper elephant rifle or a Rigby Mauser would fit just right as unique firearms.
@@SamuraiAkechi Its planned, a mod creator left because the mod didn't listen to them and didn't purge the five trans people with nine lines from the mod.
@@AceOfBlackjack Oh, guess I've missed a drama.
@@AceOfBlackjack ?
@AceOfBlackjack I genuinely don't know what you're talking about I can't find anything about fallout london and trans people
@@SamuraiAkechiI don't think you missed anything this guy is just spouting bullshit
It’s immediately clear that the AI is advanced. People walk a few meters away from a crazy man shooting at a wall and don't pay attention
now this is 16 times the details
You know I wasn't expecting much from "London" but... I feel like my eyes have been assaulted.
Glad to know im not the only one
@@AedanTheGrey It's like they binge watched Forgotten Weapons while drunk and drew everything from memory a week later.
@UnknownReloader A lot of the weapons were made by other mod authors, they've all be around for years. There are a few that are newly made for FO: London though.
@@assassinzakral7023 why is everything so shiny? And why can you see the toggle lock on the Luger moving at like 1/5 it’s normal speed? StYLiSTIc ChOicEs!?
Box SMG is totally a reference to the weapons of Moriarty's goons in the film version of League of Extraordinary gentlemen
Just when you think the Dardick isnt cursed enough, you find out its fed be stripper clips
It gets worse. Those clips hold ten rounds a pop. The three variants of the Dardick had magazine capacities of 9, 13, and 18 (or 11, 15, and 20 if you count the two rounds that can be stored in the cylinder).
Enemies die from laughter while waiting for you to reload the cavalry musket
9:42 Is that a freakin' MG42?! Where did you find that?
Ok, I was going to have me a melee build, but not anymore!
MG34 given the barrel shroud and the cocking handle
@@Karelwolfpup correct, the mod lets you change between 34, 42, and an experimental I think barrels
@@generic_tough_guy.4830 figured it might well let you do that, I presume the 34/42/45? think the 45 never went past prototype stage
@@Karelwolfpup pretty sure yeah, it stays classic so no mg3 design or ameli
I would absolutely mod out the fantasy BS if I were to play this, the realistic weapons look amazing and fit the world of Fallout really well.
Man, revolver animations on the plasma pistol
That's because the mod reviewer used a replacer mod, for some godly reason, it has custom animations, but guess this replacer mass replaced anything with that tag.
Ahhhh
@AceOfBlackjack it's cadavver he's a Fallout modder and should know better, lol
@@beebop7039 YEAH I THOUGHT SO TO
@@beebop7039 TURNS OUT HIS LIGHT IN SHINING DARKNESS IS JUST A REUSED DELIVER ANIMATION THAT HE DIDNT MAKE
@@AceOfBlackjack mate, capslock
for anyone wondering what the animation for the crude revolver was, it's the Vanilla Reanimation Project - Pipe Guns mod. if you dont want bolt actions or normal side-mag pipe guns reloaded different just delete the pipe pistol/rifle files in the mod
Wow, the art direction on the original weapons is fantastic
I was not expecting a Mars sized Dardick Tround gun, neat!
Also, the Webley Self Loading pistol being adopted as a service pistol in the FO universe is cool. I love that blocky monster
The "Laser" Musket confuses me. Why does it still need powder if it's a laser?
Same question
Because it's London
I mean it certainly doesnt seem finished cuz its stats do not change at all, meaning its probably just a musket railgun and not a musket laser
I figured that muskets would be updated to make it more convenient to use when automatics and fast firing semi-shots exist at the same time.
The animations made for the mod are too damn nice to be shown alongside the vanilla animations imho.
If they aren’t already placeholders, they should be replaced with more proprietary animations imho.
So funny that you can clearly see which animations were made by CADAVVER and which were not
Many classic weapons mods, love the Mini-Deagle!
Is the Combat Rifle suppose to represent the Styer Aug?
The Angel SMG/Select Machine Gun is clearly a Fallout style Vector.
Combat rifle is EM-2
Nah it’s meant to be an AK47
Clearly an STG 44 2: Electric Wunderwaffe Edition
That mini-deagle is actually called Deaglov
Lore about this gun: Deagle + Makarov = Deaglov
I think first time i saw this gun when Anton Hand(developer of H3VR) added that gun in update 95 of H3VR
The Angel SMG reminds me of the R-97 and R-201 from Titanfall. There's also a popular map from Titanfall 'Angel City'.
Jonathan, Zach and Brandy gotta have a field day with this
Bruh the 9mm and crude guns suck so incredibly much you are unironically better off just using a butterfly knife until you get your hands on ferryman's friend which is the first weapon that actually does damage.
The 9mm is not bad, idk what you are smoking. I did an entire playthrough with it and it was fine, i killed almost everything in 1-2 bullets even legendaries.
Probably skill issue.
Probably 10m later you'll be rewarded with "The spy" giving you the possibility to do a stealth build, destroying the entire mod without much effort since 90% of the mod's enemies use crude weapons, i ended up with over 5000 bullets for "The Spy"pistol, on top of that i had around 2000 9mm ammo for the 9mm pistol.
Git gud
@@peckneck2439 What?
@@blackister4768 how tf have you even done that. On normal difficulty, I literally had to unload the entire mag of 9mm into syndicate pups head before the guy died. Granted this was very clearly game but come on this is stupidly ridiculous. As soon as I got ferrymans friend people started dying in 2 or so shots.
@@peckneck2439 I play in hard, later on around 70-80% in the story, i've managed to loot a Two Shot 9mm, making the last part of the story pretty much a straight line with 0 difficulty.
Most of my playthrough are stealth build, so doesn't matter much what weapon you use, if you have a silencer its more than enough to break the game. The only time i struggled it was agains't named legendaries characters.
My build was Stealth with 2 Chameleon, The spy / 9mm (later a two shot) / slug shotgun / and a sniper i don't remember the name, its in a building somewhere in the middle of the map under the fish people town. I was level 37 when i finished the story, my special was (5 3 1 3 7 6 3) with the perk that give +1 everywhere and +75 weight limit. For the speech check you can eat whatever chems you have, you will always get 10 everywhere easly and if you can get legendary gear with whatever +1 stat its good too.
Love the inclusion of the Tround pistol! Forget its real name but ive always been fascinated by that gun. Very neat.
oh no... the Mateba revolver, oh I hate it. Also missed chance to have the Luty SMG in the game.
I think the MTR-8 is pretty neat, though....
@@peppermillers8361 and that's perfectly valid, it's an interesting revolver. But this one looks CHONKY. That grip is gigantic, not at all like the slim version of the real one. not of fan of this mod's take on the gun.
@Mouseforatu they took liberties with multiple guns, such as the Lewis, and the MTR-8 here is probably designed to look natural in vanilla hands. This version could also be a crude handmade revolver, but I don't know.
Love the variety of 50s-60s wood stock rifles and smgs, however i cant say the same for the multiple box based guns here 💀 💀 💀
Brother please release the ENB or graphics mod you use
it's just NAC X + Reactor ENB, nothing crazy
Man it’s so cool that they added the tround pistol! Such a weird but cool firearm!
I hate to say it but the hands/gloves annoyed me
same, it’s so glossy it makes the game look cheap
You kids whine about Everything.
@@DarthWall275 you folks whine about others whining all the time
No Mars pistol?
Oh, that would have been PERFECT, and a Carbine variant/mod as well.
@@drivanradosivic1357 With an attached stock it will look great. It will use regular 45 ACP, no custom ammo needed.
@@user-rn8pg6nm1i if there was were a .45 Mars ammo option, that would work. Turns out the Mars Handcannon used special bottlenecked cartridges for ammo, so a .45 Mars ammo would work better.
Oh my jesus...these are so much better than the craptastic guns in the unmodded games. Well done modders. Well done!
what animation mods are you using?
While some of those guns are kinda cursed and lack detail, this design is leagues better than what vanilla F4 has to offer.
Also appreciate the Desert Eagle being modeled after the gun from Red Heat
does anyone know what enb/reshade hes using? Reactor maybe?
I'd assume most flattering-looking games are running either REACTOR or PRC-X as a base with modified presets ontop, anything else and you'll probably never know as it's probably some mish-mash graphics amalgamation that the modder made themselves and will probably never see the light of day due to shame, laziness, or both.
yea it's reactor and nac x
@@cadavver CALLED IT LMAO
*watches it nodding approval then saw the Tround Pistol and i just gasped and paused it staring in awe* I AM SOLD.
Really bothers me how inconsistent the animation quality is
This guy is using reload replacement mods for some weapons. That's why some things look a bit janky compared to others
@@unintelligentlifeform3821 even then, I really hate that some guns use default FO4 anims. It's a necessary evil, helps develop stuff faster, but the plasma pistol is just crap. They didn't even remove the sound of the cylinder spinning.
Yo that combat shotgun lookin' sick af!
mfs be like "fallout 4 weapons feel uncanny and are ugly as shit" but then praise these
half of these look like they were ai generated
A good chunk of the weapons in here were real life weapons that are either extremely obscure or was only uses a couple of times in history.
The weirder weapons are either from the old fallout games or were crafted by some mod authors or from the game H3VR
i love that they aren't just hideous amalgamations of some guy's WW1 steampunk gun fetish
Hey to everyone complaining about the reload animations, they all have custom animations, this mod showcase just replaces them, for some ungodly reason. Which oh boy.
That is distasteful.
EDIT: HE GOT KICKED OFF THE MOD TEAM LMAO THIS IS JUST PETTY. Replacing the animations to make them look like shit, because they wouldn't let you animate on Neehers Combat Shotgun.
WHICH WAS ALREADY ANIMATED.
Is such a dirty, petty, and childish move.
Wait what. Which weapons?
Dude what the hell are you on about
bruh what you talking about
only deliverer, double barrel and pipe revolver got replaced cos they use vanilla anims
@@AttakusZakusThe fire lance, all the mods that feature the default animations, the spy pistol has a stock and has an animation for it, the Trunch is ejecting shells even though it doesn't, the service pistol has an animation based off the actual military training.
This is just a decked up replacing job, especially replacing Neehers Chinese pistol animations with one from the fallout three remake mod. Which cause clipping.
All the revolvers have unique reloads, but here they are all replaced. Especially what they did to the plasma pistol.
@@cadavver I don’t think Ace understands that vanilla animation replacers replace ALL vanilla animations unless said otherwise with a patch.
The summoning ritual is complete! Soon we shall see both Johnathan Ferguson and Zach Hazard discuss/rant about all of this weaponry!
I love that the used the modding community’s weapon mods for their list. I can recognize some from Dak, and the Select weapon series.
7:14 be like:
"Please Preston can we get Laser Musket on the way back?"
"No we have Laser Musket at Home"
The Laser Musket in Question:
The jank from the Welrod comes from the Pipe Weapons reanimation.
-the wide thompson isnt real, the wide thompson cant hurt you
-the wide thompson: 4:59
Great return of realistic gun in fallout, so good
I'm glad to see, I only missed one or two of these in my run.
Jonathan Ferguson, the Keeper of Firearms and Artillery at the Royal Armouries which house a collection of thousands of weapons throughout history.
Combat rifle should have jammed after the first shot. IYKYK
As a lifelong anglophile the joy I had seeing that Martini-Henry
Damn, it's actually a pleasant surprise, that they used EM-2 as combat rifle, instead of L85
I have my very good doubts that the next Bethesda Fallout will have that much high quality.
I'm really impressed with the musket reload animations, lol. Never expected to see something like this made in Creation Engine.
10:54 Ah yes, it all circles back to Skyrim. The Stealth Archer lives forever.
Hopefully some of these animations get a bit more polished up but other than that it all looks great.
Clearly a lot of thought was put into the design of 'crude' weapons - you can practically see PA Luty's inspiration dripping off them!
I was not ready for the emotional toll of side charging revolver