How to Make a Portfolio-Ready 3D Project (Full Process)

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 35

  • @ThomasColin3D
    @ThomasColin3D  10 місяців тому +5

    Hey guys, I tried to improve the quality of my videos, what do you think ? Tell me what I could improve!
    This model is also available to download if you want to support the channel : thomascolin3d.gumroad.com/l/kunai3dmodel?layout=profile

  • @ArijanRace
    @ArijanRace 10 місяців тому +29

    I feel like I am listening to my uncle's war stories when I watch Thomas work with topology.

  • @ArijanRace
    @ArijanRace 10 місяців тому +9

    6:23 for the amateurs who don't watch my videos, you have to enable the Node Wrangler addon for this to work.
    Question, what does the duplication combined with shrinkwrapping to the mesh below do?

    • @ThomasColin3D
      @ThomasColin3D  10 місяців тому +4

      It is used to avoid shading problems, it keeps the geometry clean and smooth on curved surfaces

  • @stevenross5342
    @stevenross5342 10 місяців тому +5

    Using the Displacement for the text was very cool to see.

    • @ThomasColin3D
      @ThomasColin3D  10 місяців тому +1

      Yeah it catches the lighting and it's better for close-up shots

  • @LFSPharaoh
    @LFSPharaoh 10 місяців тому +2

    I really like how you showed the lighting part. Nearly all blender tutorials (that I’ve seen over my 1.5 year journey so far) completely skip it, despite their thumbnail and finished product looking amazing, so thank you for that 😊

    • @ThomasColin3D
      @ThomasColin3D  10 місяців тому +1

      You're welcome man, i'm glad you enjoyed it :)

  • @pułkownikkaczodziobyzpodlasia
    @pułkownikkaczodziobyzpodlasia 10 місяців тому +6

    Dang, that’s CLEAN! You are a true topology master! The blade could probably use a fingerprint texture or some signs of wear. Maybe something like brushed aluminium to show how it was sharpened?

    • @ThomasColin3D
      @ThomasColin3D  10 місяців тому

      Thanks 🙏 Yep you're right. I wanted to make it look like brand new. I'll do a more indepth texturing tutorial in blender, and in substance painter :)

  • @shalout3d
    @shalout3d 10 місяців тому +2

    Well done Thomas 👏🏻

  • @arooshfatima3422
    @arooshfatima3422 10 місяців тому +2

    Your teaching style is very fantastic, You are master piece in blender

    • @ThomasColin3D
      @ThomasColin3D  10 місяців тому

      Thanks you SO much, it means a lot 🙏🤩

  • @VictorBurtman
    @VictorBurtman 10 місяців тому +2

    incredible, like always !

  • @slurve0h
    @slurve0h 10 місяців тому +1

    Everything about this is great! Thank you so much for the knowledge and entertainment.

  • @Edza34
    @Edza34 10 місяців тому +1

    The textures look quite good. Waiting for a new video!🤌

  • @absolutelyliberated1357
    @absolutelyliberated1357 2 місяці тому

    You should consider 3d modeling some decorations for your room/office bro got the serial killer setup

  • @MattproThe
    @MattproThe 10 місяців тому +1

    Now this is looking nice 😎

  • @rundown3D
    @rundown3D 10 місяців тому +1

    lets go!

  • @ElRaton28
    @ElRaton28 10 місяців тому +1

    Could you make some hair clippers? Like whall or babyliss.

    • @ThomasColin3D
      @ThomasColin3D  10 місяців тому

      Sure, good idea! It's in my to do list

  • @AlUser3460
    @AlUser3460 7 місяців тому +1

    At 4:36 what is the diffrence with affecting only the torus or with the clyinder

    • @ThomasColin3D
      @ThomasColin3D  7 місяців тому

      I wanted the skinkwrap modifier to affect only the torus because if I didn't add the vertex group, the cylinder that I extruded would have been flattened by the modifier :)

  • @nyx8026
    @nyx8026 10 місяців тому +1

    support

  • @drepi330
    @drepi330 5 місяців тому +1

    I dont get it why he duplicates and uses shrinkwrap at 3:13, can someone explain it? Im still kinda of new to blender

    • @ThomasColin3D
      @ThomasColin3D  5 місяців тому

      That's because when you do right click > circle on a curved shape, it deforms the curvature of the shape a little bit. With skinkwrap, I can conform the deformed model onto the mesh that was duplicated and which still has the nice curvature :)

    • @drepi330
      @drepi330 5 місяців тому +1

      @@ThomasColin3D ohh thank u i get it now