Setting up particle shaders in Blender | Pyroraptor part 4

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  • Опубліковано 2 лис 2024

КОМЕНТАРІ • 24

  • @SleepyEngi
    @SleepyEngi 2 роки тому +7

    It's amazing how you achieve such a realistic result. Incredible attention to detail in every centimeter of this model

  • @MR.DinoDigger
    @MR.DinoDigger 2 роки тому +2

    The feathers are insanely perfect! Couldn't be more real. Love this art so much.

  • @EvilgnomeTV
    @EvilgnomeTV 2 роки тому +2

    Wonderful work. Thank you for sharing.

  • @grzegorzuable
    @grzegorzuable 2 роки тому +3

    Świetna robota. Imponujący jest jaki masz zakres wiedzy w tych wszystkich programach potrzebny do zrobienia takiego zwierzaka od początku do końca. Z tego co widzę- zwykle jeśli ktos ogarnia tyle technicznie- nie ma tyle wyczucia w rzeźbie. Szacunek. Ja na razie boję się robić pióra :D

  • @alphacrusaders6535
    @alphacrusaders6535 2 роки тому +2

    Absolutely incredible... 😭💜

  • @Cuurse09
    @Cuurse09 2 роки тому +3

    Stunning work! I picked up a couple of things while watching your process, thanks for sharing it.
    I'm unclear on one thing though.
    May I ask how you go about applying the pattern to the particles? I'm working on a Deinonychus, and I'm at a loss as to how you achieve that effect. It seems very non-destructive and flexible which is neat. I don't know of a way to apply materials to particle systems which emit objects. I think I managed to get close to the desired effect but I'm out of ideas :')

    • @joannakobierska6739
      @joannakobierska6739  2 роки тому +2

      You can see the setup around 21:03 . In brief, you give two sets of UVs to the emitter, one for its textures, second one for the particle mapping 00:05 . When importing textures to particle shader you map them to UV and check "from instancer box". To create patterns you use Mix RGB nodes like 9:02

    • @Cuurse09
      @Cuurse09 2 роки тому

      @@joannakobierska6739 Ah, thank you ^^ I actually somehow hadn't noticed that you have separate textures for the skin and the feathers. I was indeed close to arriving at the solution - plugging the texture coordinate into mapping's "Location" instead of "Vector" gave me the desired result. Eureka :P

  • @1InVader1
    @1InVader1 Рік тому

    Thanks, this helped me out a great deal, I'm about to do raven feathers and I was trying to figure out how to make them look iridescent.

  • @marcinmuszynski6828
    @marcinmuszynski6828 2 роки тому +2

    Hello wow what a great content

  • @MrEmilable
    @MrEmilable 2 роки тому +1

    awesome job

  • @inedia8871
    @inedia8871 2 роки тому +1

    Amazing!

  • @jonnskuhl4686
    @jonnskuhl4686 Рік тому

    Super awesome

  • @SkinnyAnimations
    @SkinnyAnimations Рік тому +1

    wait how did you make hte feathers use the bodies uvs if they weren't done through particle instance?

  • @jmahonatam
    @jmahonatam 2 роки тому +2

    Incredible! The feathers are so realistic! I'm just learning blender so this is great. I have to ask, what's that foggy hdri you're using? Talk about the perfect ambient diffused lighting for natural subjects 🤩

    • @joannakobierska6739
      @joannakobierska6739  2 роки тому

      I think it's this one polyhaven.com/a/misty_pines
      All HDRIs I used here come from Polyheaven

  • @SkinnyAnimations
    @SkinnyAnimations 2 роки тому +1

    How do you make the feathers look so soft? they always look so sharp for me

  • @Usulcardo
    @Usulcardo 2 роки тому +1

    Impressive work ! Colour scheme reminds me of Northern lapwing. Was that species an inspiration ?

  • @allthelittleworms
    @allthelittleworms 2 роки тому +1

    what blender addons do you use? looks great

  • @nobodywl
    @nobodywl 2 роки тому

    What pc specs does one need to have in order to be able to handle so many feathers?