The Bizarre Beauty of Render 96

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  • Опубліковано 24 чер 2023
  • the graphics are graphics #SuperMario64 #Render96 #retrogaming
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КОМЕНТАРІ • 356

  • @Green_Stache_Productions
    @Green_Stache_Productions Рік тому +606

    3:32 not true actually. Even before the SM64 PC port there was already a rom hack made by Kaze that allowed you to run SM64 at 60FPS on emulator.

  • @officialFredDurstfanclub
    @officialFredDurstfanclub Рік тому +944

    This is what Mario will look like in 2005

    • @ninjakuni
      @ninjakuni Рік тому +29

      Not really. They revamped the CGI model entirely by 2001.

    • @helpmefortheloveofshrek6623
      @helpmefortheloveofshrek6623 Рік тому +60

      Wtf that’s really far away 😪

    • @sojutresleches
      @sojutresleches Рік тому +1

      That's literally the year they gave us the shittiest mario render ever fucking made

    • @Angel-Otk
      @Angel-Otk Рік тому +3

      It looks like it came out alongside Sn Andreas

    • @DeskoDev
      @DeskoDev Рік тому +1

      ​@@sojutresleches Just standing there... MENACINGLY!

  • @BrochachoTheBro
    @BrochachoTheBro Рік тому +463

    6:25 the Render96 Goombas are actually based off of the ones found on the painting for Tiny Huge Island.
    Also, as someone who DOES have a ray tracing-compatible PC (bless my 3070) it looks even more like the promo renders, especially if you make the shadows sharp and turn off global illumination.

    • @InsideOutAnus
      @InsideOutAnus Рік тому +3

      Might have been a better idea for the author not to make any statements since he didn't research them that carefully.

    • @repetitivethinking
      @repetitivethinking Рік тому +25

      yo can you record it to show it off?

    • @nitheal95
      @nitheal95 10 місяців тому +6

      ​@@repetitivethinking🎉🎉🎉

    • @sm3dwplessie765
      @sm3dwplessie765 9 місяців тому +2

      My game never compiled correctly with render 96 and rtx 😭

  • @tek512
    @tek512 Рік тому +260

    Mario 64 is that one in a million game that will never age out of relevance. Just when you think it's done, people come up with ways to improve it. Whether it be gameplay adjustments, graphical improvements, or even full blown hacks. It's just never going to die, and that is very much okay.

    • @badreality2
      @badreality2 9 місяців тому +24

      @breadandcircuses8127 Letting the player have access to 90% of the moves needed to completing the game, in the first 15 min., and movement is fluid. Mario levels can usually be beaten as fast or as slow as you are able to play them. Meaning that, it is rewarding to get better at a level, being able to beat it in 2 min., compare to 10 min., the first time you played it. It means you are able to learn the level, without being rushed, and are rewarded, once you are better at the level. This is why platforming Mario games are the some of the most speedrun video games.
      Mario games have little dialog, meaning there are less cutscenes to skip, when replaying the game, and the few cutscenes that are there, are grand.
      Great music, great level design, also help.

    • @azteciandrumset7140
      @azteciandrumset7140 9 місяців тому +8

      And now carpetless on runs.

    • @TrialzGTAS
      @TrialzGTAS 9 місяців тому +3

      The past few years have been incredible for the speed running community for SM and MK on 64

    • @spyr0guy
      @spyr0guy 9 місяців тому +6

      Truly the DOOM of platformers.

    • @raeesrichards6786
      @raeesrichards6786 9 місяців тому +3

      Why wouldn't it be okay? The goal of all media (literature, movies, video games) should be to last and remain timeless.
      Otherwise, we wouldn't have a classical canon of any media format and no way to judge something as good without novel factors.

  • @notyilli_2481
    @notyilli_2481 Рік тому +103

    Thank you so much for showing the "bad ending" screen. I did a run through of the PC port with Render96, and used BLJ to skip some levels I wasn't familiar with. I was very confused and mildly freaked out by the Bowser getting the cake screen.

    • @robertwyatt3912
      @robertwyatt3912 Рік тому +23

      I’m p sure that’s just what happens when you don’t get 120 stars

  • @Fatih_M177
    @Fatih_M177 Місяць тому +10

    This is basically how i remember the game as a kid, weird and magical dream like visuals which is something I really like!

  • @BottomOfTheDumpsterFire
    @BottomOfTheDumpsterFire Рік тому +41

    2:11 bet you it was more than a day and that it had to be on the real expensive silicon graphics workstations because there's just so many light sources

    • @n0vi
      @n0vi 9 місяців тому +5

      was lookin for this lol rendering was insane back then

    • @ssg-eggunner
      @ssg-eggunner 2 місяці тому +1

      Unless the lighting is replicated with baking and camera based textures maybe

  • @asteroidrules
    @asteroidrules 9 місяців тому +93

    Those original 3D renders probably weren't even made on a PC back in the day. PCs weren't really that good at 3D graphics back then, that was the domain of dedicated Unix workstations. Nintendo and their partners were known to be users of SGI systems, they even directly collaborated with SGI to design the N64's hardware, most N64 development and graphics were made on one of SGI's Indigo series workstations. Fun fact: this is why the rabbit in Mario 64 is named Mips, MIPS was the processor architecture used in SGI workstations and the N64 itself.

    • @ArturaIndustries
      @ArturaIndustries 2 місяці тому +2

      I'm pretty sure most n64 development was done on indy, indigo2, o2, and PCs (for lower cost development) with developers using onyxs before the hardware dev kit was finalized.

    • @ssg-eggunner
      @ssg-eggunner 2 місяці тому

      Fr, the best PC could do was what? Unreal Tournament & Quake II

    • @westingtyler1
      @westingtyler1 Місяць тому +6

      You can see some sgi workstations in jurassic park in the control room. I'm making my own jp style game and had to learn their computers were sgi irix 4 workstations. Sgi was huge back then

    • @ArturaIndustries
      @ArturaIndustries Місяць тому +2

      @@westingtyler1 the specific computer in Jurassic park was the IRIS Crimson

    • @westingtyler1
      @westingtyler1 Місяць тому +1

      @@ArturaIndustries yeah it seems the hardware was called a Crimson, running the Irix 4.x os.

  • @newtzrcool
    @newtzrcool Рік тому +40

    Render96 is AMAZING and my preferred way to play SM64. And, to my understanding, it's still being worked on to this day! Although its mostly just them redoing stages. Very fun spin on a game that I otherwise didn't care to give a real chance.

    • @hectorg5809
      @hectorg5809 9 місяців тому

      He said in the video more than once that it was still being worked on

    • @Comunposting
      @Comunposting Місяць тому +3

      It's so weird for me to know there are people who never played sm64,
      I'm so happy people are still looking up for this gem

  • @alejandrotality
    @alejandrotality Місяць тому +4

    Now, when you say that "people didn't expect the game to look like it did in the magazines," we didn't think like that back then. To us, the high poly render and the game model were both 3D Mario in our heads, as if they were identical. This is because 3D games at the time felt magical, so we didn't have any expectations of them. The 700-triangles Mario looked like the 100,000-triangles Mario from the magazines as we played the game.
    Simply put, we, the pioneer Nintendo 64 gamers, weren't desensitized to 3D graphics and made no distinction between low and high poly. That happened gradually as the game models in the N64 and PS1 became more detailed over time.

  • @McLightZ
    @McLightZ 11 місяців тому +45

    You get the "bad ending" by finishing the game without getting all 120 stars

  • @etherealsoulgazer
    @etherealsoulgazer Рік тому +252

    What Nintendo should’ve done with 3D All Stars

    • @KatexNebula
      @KatexNebula 9 місяців тому +4

      Then again, could the switch even run it? I’d say it should be done on a newer generation of consoles

    • @pachinkocks
      @pachinkocks 9 місяців тому +59

      ​@@KatexNebulaSwitch ports of Render96 already exist actually, so it DEFINITELY is possible.

    • @ALIS3R5
      @ALIS3R5 9 місяців тому +1

      Facts

    • @HOTD108_
      @HOTD108_ 9 місяців тому +19

      Ah yes, because who cares about preserving the original presentation of video games, right? I mean, it's not like video games are art, right?

    • @pachinkocks
      @pachinkocks 9 місяців тому +13

      @@HOTD108_ Peak sarcasm my guy✊💪

  • @ferisu5634
    @ferisu5634 10 місяців тому +10

    That last messege "THANK YOU SO MUCH FOR TO WATCHING MY VIDEO!" really got me! xD

  • @Stuke51
    @Stuke51 Рік тому +27

    Compiling this to work on PC wasn’t so bad in my experience, but getting Render96 itself to work with it feels like rocket science.

  • @Starman256
    @Starman256 Рік тому +30

    You all seriously need to keep this on the down low. You know how Nintendo be

    • @SuperMarioSwagger
      @SuperMarioSwagger Рік тому +11

      They can't do much about it anyway

    • @MarioMastr
      @MarioMastr 9 місяців тому +5

      They don’t provide the actual ROM file that you need so legally nintendo has no basis

  • @akirapink
    @akirapink 9 місяців тому +13

    did you knoooow! the textures featured in Render96 are the real high resolution versions of the ones from the original game! really cool nerds actually found each and every single one!!

    • @2401blue
      @2401blue 9 місяців тому +3

      Oh that's kinda sick, I wouldn't have expected that :o

    • @stacksparrow
      @stacksparrow 2 місяці тому +1

      How/where did they find all of them?

    • @ssg-eggunner
      @ssg-eggunner 2 місяці тому +1

      ​@@stacksparrowi assume they've explored some CDs sold at the time, those said CDs had stock textures

  • @TEMINIX
    @TEMINIX Рік тому +27

    My Render96 game got screwed up. And I could not figure out how to fix it. Had to scrap the whole thing.
    It was a shame.
    I had the Mario Odyssey moveset installed and that broke the game wide open. I've never had more fun playing SM64.

    • @thisnameisbad3609
      @thisnameisbad3609 Місяць тому +3

      yeah somehow it hard bricked for me (i think that's the right term?)
      no amount of reinstalls would fix it

  • @UnSwe3t
    @UnSwe3t Рік тому +46

    I got this on my PC a while ago then recently I upgraded to a 4070 and Raytracing look's so good!

    • @0DRONZER
      @0DRONZER 9 місяців тому

      oh hell naw they put ray tracing on my mario

    • @joshuawright8990
      @joshuawright8990 9 місяців тому +1

      I tried running the RT version of Render 96 on my PC, and it was super buggy. Textures were all messed up. But I’m also running an RX 6800. Could just be an AMD problem.

  • @glen366
    @glen366 11 місяців тому +14

    This is how I remember playing it first time

    • @glen366
      @glen366 10 місяців тому +5

      @breadandcircuses8127 because the graphics were mind blowing at the time, not so much now

    • @yourmum69_420
      @yourmum69_420 Місяць тому

      these graphics look worse than the original though

  • @muizzsiddique
    @muizzsiddique Рік тому +41

    6:27 -How did they get the Goomba that wrong? The image and the in-game model/textures don't even look anything alike.-
    BrochachoTheBro explains that the models are actually from the Tiny Hude Island painting.

  • @DrewStalgic
    @DrewStalgic Рік тому +5

    Bowser stuck with his feet apart just looks so funny to me 😂

  • @get_stached
    @get_stached 9 місяців тому +4

    "You're welcome to a-for watching your video!"

  • @SugarPopLauren
    @SugarPopLauren 9 місяців тому +2

    That mario impression at the end was class
    Good vid

  • @mccloaker
    @mccloaker 9 місяців тому +4

    Even better would be to do this with Mario 64 DS. Then we'd have the perfect version of the game.

  • @zantsmedia
    @zantsmedia 2 місяці тому +1

    Wish I had found your channel sooner, good stuff 🤗

  • @PabbyPabbles
    @PabbyPabbles 9 місяців тому +11

    I wish they'd find a way to do the atmospheric lighting like in those renders

    • @nixel1324
      @nixel1324 Місяць тому

      I imagine that's what the ray tracing is for.

  • @lrgogo1517
    @lrgogo1517 9 місяців тому +3

    The alternate end card sounds like part of a creepypasta

  • @slvcontentfwd
    @slvcontentfwd 9 місяців тому +9

    I appreciate that you consistently referred to the graphics as an alternative rather than an improvement. I personally far prefer the original look of the game as (in my opinion) the levels were not designed to suit modern textures. However, the work done here is very impressive and I commend everyone on the project.

  • @TheEternalHyperborean
    @TheEternalHyperborean 9 місяців тому +2

    Yeah, it looks okay, but it's not going to going to look like the renders without some sort of ray tracing, it just looks like updated models right now, nothing more.

  • @MechaTengu21
    @MechaTengu21 9 місяців тому +2

    2:15 - one hour for old hardware to render this is being generous.

  • @TheLlamaFarmer3
    @TheLlamaFarmer3 Рік тому +19

    I don't know if the Monsters Inc. thing was a joke or not... But if it took 12 hours per frame then they'd have to have started rendering the movie in 1821... (92 minute movie = 5520 seconds, 24fps = 132480 frames, 12 hours per frame = 1589760 hours = 66240 days = ~181 years

    • @NexusFlair
      @NexusFlair Рік тому +5

      Definitely a hyperbole

    • @gaburieruR
      @gaburieruR 10 місяців тому +11

      A hyperhole, or they had many workstations, with is pretty common. Also, not every frame took this much time, just the ones were complex geometry and simulation were in

    • @alyssad.harper
      @alyssad.harper 9 місяців тому +7

      Not really hyperbole, even then companies like Pixar had dedicated render farms full of computers whose ONLY job was to render frames. And yeah, the render time was definitely variable depending on the complexity of the shot 🙂

    • @slvcontentfwd
      @slvcontentfwd 9 місяців тому +4

      Concurrency. They wouldn't have had all the computers rendering the same frame one-by-one, they would've had many computers each rendering a frame at all times.

    • @thischannelisforcommenting5680
      @thischannelisforcommenting5680 9 місяців тому +2

      you can speed those up with more pc, a lot more pc in facts

  • @marsoulini
    @marsoulini 9 місяців тому

    That is so cool! I’ll make sure to play it when I get my new pc :)

  • @metalgearskeletor
    @metalgearskeletor 9 місяців тому

    I appreciate all the work that went into this, they actually found the sources for most textures from Silicon work stations too iirc. I can’t really say I think the new models look too accurate to the renders though but maybe that’s just me? Still an amazing project with a lot of dedicated people behind it though

  • @YeetoTheYeetafic
    @YeetoTheYeetafic 4 місяці тому +1

    i love how bro sounds like zxmany while being sick

  • @VGEmblem
    @VGEmblem 25 днів тому

    You nailed it with the "this is probably what the game looked like to people back then" comparison. This barely even looked different to me at the start, just higher res

  • @spellcastingprofessional
    @spellcastingprofessional 9 місяців тому +1

    Love the video dude. Any time i find a seemingly interesting video that pertains to my taste in older games, its always some pasty virgin with glasses and a voice that lacks any sort of testosterone. As well as a complete lack of (actually funny) humor. This video shattered all these expectations. Awesome stuff, earned a new sub

  • @Cincy32
    @Cincy32 8 місяців тому +1

    4:03, I can confirm. Super Mario 64 was revolutionary when it came out.

  • @Scripture-Man
    @Scripture-Man 9 місяців тому +1

    I was going to say this looks pretty perfect, apart from the flat lighting and shadows. Then I looked up a version of this with ray tracing - now that IS perfect!

  • @SpacePineapple
    @SpacePineapple Рік тому +9

    I'm definitely going to start using "whacky-ass" to compliment things from now on

    • @spyczech
      @spyczech Рік тому

      I'm not cus no one uses it that way and it's an insult in my region. Wack ass is a serious dig here

    • @Maxutko901
      @Maxutko901 Рік тому

      @@spyczech Damn, that sucks

  • @Chickenz663
    @Chickenz663 9 місяців тому +14

    The original mario 64 has such vibrant colors. Can't say the same for this.

    • @Die-Coughman
      @Die-Coughman 4 місяці тому +8

      Yeah. Some of the level remasters leave much to be desired. You can turn them off though. It falls back on a pretty faithful hd texture pack.

    • @zZiL341yRj736
      @zZiL341yRj736 2 місяці тому +2

      Wait till you see the shitty DS version.

    • @Chicky_Lumps
      @Chicky_Lumps 2 місяці тому +3

      ​@@zZiL341yRj736 I will not stand for slander against the DS version! (Except the controls.)

    • @simpson6700
      @simpson6700 2 місяці тому

      @@Chicky_Lumps and the audio

    • @rommix0
      @rommix0 2 місяці тому +1

      @@zZiL341yRj736 What do you mean s***ty? the DS version was great.

  • @coltonk.3086
    @coltonk.3086 10 місяців тому +2

    I want Mario 64 rom hacks with render 96's style

  • @igorgiuseppe1862
    @igorgiuseppe1862 9 місяців тому +3

    the propostal of this project and the end result is much better than those stupid atempts of "mario but made on unreal", there are still some things that i would complain about, somethings that i prefer in the n64 version or that dont look like the promotional material (im looking at you bowser) but at least there are some things that look good and look like how the game should look like, im surprised to see that some things indeed look better this time.

    • @igorgiuseppe1862
      @igorgiuseppe1862 9 місяців тому

      and considering this is a work in progress the end result may look dam close

  • @thecallumvibes
    @thecallumvibes Місяць тому

    I’ve always seen game remasters try to make everything way TOO realistic (in my opinion), so it’s really nice that this mod maintains that nostalgic 90s style

  • @RexyRonin
    @RexyRonin 9 місяців тому

    Honestly I was just watching the entire video with my jaw dropped at how they managed to make my childhood look just like the cover art.

  • @chicaroo1
    @chicaroo1 8 місяців тому

    I love playing the m64 port with render 96 Im suprised i got the game to work and run amazing!

  • @joelchaney6901
    @joelchaney6901 Місяць тому +1

    That looks fun the graphic s are out this world

  • @3ydra
    @3ydra 13 днів тому

    Bro this takes me back to 19910

  • @MrMaxta
    @MrMaxta 3 місяці тому

    The RTX version is a night and day difference. It looks even more like the boxart style and seeing the dynamic lighting working perfectly from fire or lava/daylight is insane. I can't go back any more and have to play the RTX render96 version whenever I play mario 64 now 😂

  • @jeremysart
    @jeremysart Рік тому

    I had the same experience trying to get the thing to compile on my PC… I really need to just go back and try again.

  • @XUVI-hn6so
    @XUVI-hn6so 20 днів тому +1

    5:46 koopa the quick looks like he has diarrhea and peanut butter on him

  • @MattRoszak
    @MattRoszak Місяць тому

    I love the look of this!
    I've played a lot of ROM hacks on real hardware, but this looks like a totally different type of project.
    I'll see if I can manage to install it...

  • @Kirix
    @Kirix Рік тому +1

    Ur vid showed up in my recommended

  • @Nyomtwom._.
    @Nyomtwom._. 9 місяців тому +1

    it would be pretty cool if there’s a mod for super mario 64 ds that’s the beta with that 4 player multiplayer

  • @rmat9023
    @rmat9023 9 місяців тому +1

    this is like sm64 box art made real. But I Want Unreal Engine mario 64.

  • @FalconFlyer75
    @FalconFlyer75 Рік тому +3

    Is there a place we can go to get updates on the status of this project? I went on their channel but it’s just too much unrelated content
    I did see a video showing the first 6 levels completed, but that’s about all I could find
    Don’t get me wrong it looks breathtaking and I can’t wait to play it in its entirety I just don’t know where to see where it’s at

  • @redyyz4489
    @redyyz4489 4 місяці тому

    Luigi & Wario really make Render96 complete
    The fact this isn't just a graphical upgrade but they have clever ways to unlock the other plumbers is very neat
    Also Luigi keeps his DS moveset and Wario's German again, 11/10

    • @brandonnetwork
      @brandonnetwork 3 місяці тому

      But no Waluigi. So this is still incomplete

    • @redyyz4489
      @redyyz4489 3 місяці тому

      @@brandonnetwork Debateable.

  • @Ryu_D
    @Ryu_D Рік тому

    Thank you for the video.

  • @amvmasterofdark
    @amvmasterofdark 9 місяців тому

    2:11 the work station used was an sgi indi.

  • @McKraber
    @McKraber Місяць тому

    4:32 my jaw dropped. I NEVER knew this was possible

  • @Sumnantic
    @Sumnantic 11 місяців тому +1

    Certain parts of this rework look like they came out of Super Mario Galaxy

  • @unoriginalname9556
    @unoriginalname9556 8 місяців тому

    really wish the M64 port was as easy to install as the OOT Ship of Harkinian port is.

  • @jamesprumos7775
    @jamesprumos7775 Рік тому +2

    I can't wait for Render98, which is basically this concept applied to Ocarina of Time

    • @theWayoftheHero
      @theWayoftheHero 11 місяців тому

      God I can't wait for that. I will cry when it gets released

    • @newsuperbowserworld
      @newsuperbowserworld 10 місяців тому

      It is released tho

    • @jamesprumos7775
      @jamesprumos7775 10 місяців тому

      @@newsuperbowserworld when did it get released? Last time I checked the developer was still making the models. Also I wrote this comment 2 months ago.

    • @newsuperbowserworld
      @newsuperbowserworld 10 місяців тому

      @@jamesprumos7775 wait, I thought you said render 96 not 98, sorry

    • @jamesprumos7775
      @jamesprumos7775 10 місяців тому

      @@newsuperbowserworld it's ok

  • @sithlordmikeyp
    @sithlordmikeyp Рік тому +1

    @7:35 I love Pikmin. It's the best

  • @joshd108
    @joshd108 8 місяців тому

    Need texture packs like this for Oot

  • @Schwarzorn
    @Schwarzorn 9 місяців тому

    Render96 is a miracle. It took an amount of effort that no company would ever bother with, and also most fans would never bother with.
    I do wish people would stop messing with Bob-omb Battlefield, tho. They added hills that block the skybox, and cleaned up the battlefield to look like a park with nicer paths and a wooden fence imstead of barbed wire. Plus they started replacing many of the textures with different, unrelated ones, which defeats the whole point of Render96 and all the effort spent looking for the original textures.

  • @santyproductions359
    @santyproductions359 10 місяців тому +1

    HA THIS PRO MOTIONAL RENDER OF MARIO & BOWSER WAS MADE IN A SILLICON GRAPHICS

  • @AVerySillySausage
    @AVerySillySausage 8 місяців тому

    Why is the information on the sm64 pc port so spare compared to Ocarina of Time which as I understand was decompilled later? There is a dedicated user friendly site with clear setup instruction and an explanation as to what it is and how it works. Can't find this for SM64, just lots of vague videos without direct instructions referencing multiple different ports. A site with nothing on it that just links to discord for information. It's for some reason a lot more of a hassle to setup and understand than Ocarina of Time, is there a some technicaly reason or does OoT just have more of a fanbase and more developers that working to towards the project?

  • @Alexander-ix2jp
    @Alexander-ix2jp 3 місяці тому

    I hope they finish this project and I hope Ocarina of Time is next on the list. Hm, would also like to see a FF8 community remaster too.

  • @goshator
    @goshator Місяць тому

    5:56 the controls and physics staying the same aren't the uncanny part imo. It's the level geometry, lighting and character animations - the visual elements that remain unchanged - really clash with the new entity models and high resolution textures.
    Compare the lighting on the render at 6:15 to the gameplay around it - the difference is really clear

  • @hypotheticaltapeworm
    @hypotheticaltapeworm Місяць тому +2

    Fan games like these always feel like bootlegs. They're so janky and unpolished because the actual project was way too ambitious but the fanndevs undertook it anyway because of their hubris. They think they can do better than the official devs because they know how to use a computer but there's a reason why HD texture packs don't touch most of the game, never get finished, look like shit, and break the game.
    You think you can do these things, but you just can't, nemo.

    • @sadham2668
      @sadham2668 Місяць тому +2

      Calm down bro, it’s Mario not Moby Dick.

  • @brenscott5416
    @brenscott5416 4 дні тому

    Man its so good, honestly if they just improved the lighting and shadows it would basically be there and done

  • @etherus819
    @etherus819 9 місяців тому

    That "involved process" took me 2 minutes.....

  • @NOT_POLLY_YT
    @NOT_POLLY_YT 9 місяців тому

    The coins and keys are for Luigi and wario to unlock them

  • @tomocomosthe1st
    @tomocomosthe1st 2 місяці тому

    Oh god watching this video made me realize that I compiled the files wrong and didn’t get some of the level revamps
    *im gonna have to wait another while as day for it to compile aren’t i*

  • @user-tn8od9li1n
    @user-tn8od9li1n 6 днів тому

    This video is fire!

  • @JAR-HIPHOP
    @JAR-HIPHOP 9 місяців тому +1

    Should’ve been a option to do this in 3d all stars

    • @PrestoJacobson
      @PrestoJacobson 9 місяців тому

      Agreed. This is actually on hacked switches, at least v8.

  • @gamagama69
    @gamagama69 9 місяців тому

    damn you exactly like me lol i gave up cuz i was tryna get the unlocked framerate mod working but im thinking ill be okay with 60 lol

  • @auracore-live
    @auracore-live 2 місяці тому

    Basically preference

  • @HDGamerofficial
    @HDGamerofficial 9 місяців тому

    7:52 what a reference 😂😂

  • @DylanMatthewTurner
    @DylanMatthewTurner 9 місяців тому

    2:19 Monster's Inc is 92 min. If it took 12hrs per frame, then at 24 fps, that's 181 years of rendering, so I think they must've improved it by the end of the film lol

    • @andreakitty8483
      @andreakitty8483 3 місяці тому +2

      APPLY THAT LOGIC TO 6 MILLION IN 5 YEARS LOL xD

  • @satsugekibukouken
    @satsugekibukouken Рік тому

    I was expecting parallel universes talk

  • @the9thinning1
    @the9thinning1 Рік тому

    Noice

  • @AllieRX
    @AllieRX 9 місяців тому

    I wonder what the former Silicon Graphics employees think of this.

  • @TurkeyFaceX
    @TurkeyFaceX 9 місяців тому +1

    My PC is equipped for raytracing but I only know how to turn on raytracing or the box art style. I can't figure out how to turn them on at the same time. I've sunk many of my weekend hours into figuring this out, but no dice. If anybody here could point me in the right direction I would greatly appreciate it.

    • @0nick0nick05
      @0nick0nick05 9 місяців тому

      When selecting Render96 on PCbuilder2 go to the “options” menu, at the bottom there’s a button that says “s.options” or something like that, the option is there

  • @irugirug
    @irugirug 9 місяців тому

    Now someone please remake súper Mario 1,2,3 and World with cartoonish graphics from the manuals and publicity ♥️

  • @WeebGunnerPURIFIED
    @WeebGunnerPURIFIED Рік тому +32

    I always thought it looked weird, render96 Mario doesn't fit low poly Marios animations

    • @somerobloxdude3699
      @somerobloxdude3699 Рік тому +24

      I think the opposite

    • @sboinkthelegday3892
      @sboinkthelegday3892 Рік тому +2

      It's dumb. It's like taking a dresser carved out of wood with traditinoal tools, and painting it to look plastic because it's "better" than wood grain or the particular edges only those tools would create.
      Goes to show again what gamers really think when they say "art". Mona Lisa is tiny and dreary, and Sistine chapel is too vulgar to bring your kids in. Adn preservation? Print posters for free, online, to everybody so they might as well wipe their butts with that oversupply.

    • @robertwyatt3912
      @robertwyatt3912 Рік тому +7

      I think it fits them perfectly

  • @JagoShogun
    @JagoShogun 2 місяці тому

    I miss the mario rpg model... Oh wait.

  • @CriticalCrazy
    @CriticalCrazy 10 місяців тому

    Yeah they rendered the promotional art in blender 2.9 eevee

  • @TheMarko33
    @TheMarko33 9 місяців тому

    Render 96 is Perfection!

  • @MadChristoph
    @MadChristoph 8 днів тому

    If they were to remaster SM64, this would've been it

  • @funkychicken4509
    @funkychicken4509 9 місяців тому

    I mean it doesnt really look like the renders, not to be a negative nancy. Definitely looks closer to them though which is cool

  • @dirkdex
    @dirkdex 9 місяців тому +1

    Funny - my thoughts exactly about getting this to work. However, you’ll have to recompile at some point and add ray-tracing because it’s really a thing of beauty in this classic game!

  • @bowserlv100
    @bowserlv100 6 днів тому

    The True Graphics for a possible, N64 PRO edition... but...

  • @andrewkadar
    @andrewkadar 2 місяці тому

    lava looks like spaghetti sauce

  • @bigbrungus
    @bigbrungus 9 місяців тому

    Great video, but I’m in awe that after 10+ years of playing this game, this video only just made me find out that you can kick bombs to defeat them.

    • @raphael1622
      @raphael1622 9 місяців тому

      Same here lol I've known and played this game for 10yrs or something and I've just found out that you can kill those snowmen that throw snowballs at you. I always believed that they were invincible. I even had to open the game and test it to believe they were fr defeatable lol

    • @PerpleX_Plays
      @PerpleX_Plays 8 місяців тому

      I've played the game over and over for like 22 years and never knew you could kill the snowmen until I saw it happen in this video

  • @Asteros1453
    @Asteros1453 9 місяців тому

    Mario 64 if it was made on the gamecube

  • @sithlordmikeyp
    @sithlordmikeyp Рік тому

    What is that key icon you have? I thought maybe it was the Bowser keys but there are only two in game and your icon says 3.

    • @0nick0nick05
      @0nick0nick05 9 місяців тому

      Those are keys for unlocking luigi

  • @SolidJonno
    @SolidJonno 9 місяців тому

    I still have try to get the compile to work

  • @eltedioso
    @eltedioso 9 місяців тому

    I was a child in 1996, twelve years old when SM64 came out. I was well-versed on the SNES Mario material. I couldn't wait to demo SM64 at Target. I started up a game and played for a long time. WTF, I thought. It looked terrible. I hated the polygonal look right away. It looked like computer games to me, where my favorite SNES stuff had looked WAY cooler. I never warmed up to this game, and I still haven't really.

  • @legitnessify
    @legitnessify 9 місяців тому

    It’s a fuggin masterpiece 🤌