6:25 the Render96 Goombas are actually based off of the ones found on the painting for Tiny Huge Island. Also, as someone who DOES have a ray tracing-compatible PC (bless my 3070) it looks even more like the promo renders, especially if you make the shadows sharp and turn off global illumination.
Mario 64 is that one in a million game that will never age out of relevance. Just when you think it's done, people come up with ways to improve it. Whether it be gameplay adjustments, graphical improvements, or even full blown hacks. It's just never going to die, and that is very much okay.
@breadandcircuses8127 Letting the player have access to 90% of the moves needed to completing the game, in the first 15 min., and movement is fluid. Mario levels can usually be beaten as fast or as slow as you are able to play them. Meaning that, it is rewarding to get better at a level, being able to beat it in 2 min., compare to 10 min., the first time you played it. It means you are able to learn the level, without being rushed, and are rewarded, once you are better at the level. This is why platforming Mario games are the some of the most speedrun video games. Mario games have little dialog, meaning there are less cutscenes to skip, when replaying the game, and the few cutscenes that are there, are grand. Great music, great level design, also help.
Why wouldn't it be okay? The goal of all media (literature, movies, video games) should be to last and remain timeless. Otherwise, we wouldn't have a classical canon of any media format and no way to judge something as good without novel factors.
Thank you so much for showing the "bad ending" screen. I did a run through of the PC port with Render96, and used BLJ to skip some levels I wasn't familiar with. I was very confused and mildly freaked out by the Bowser getting the cake screen.
2:11 bet you it was more than a day and that it had to be on the real expensive silicon graphics workstations because there's just so many light sources
Those original 3D renders probably weren't even made on a PC back in the day. PCs weren't really that good at 3D graphics back then, that was the domain of dedicated Unix workstations. Nintendo and their partners were known to be users of SGI systems, they even directly collaborated with SGI to design the N64's hardware, most N64 development and graphics were made on one of SGI's Indigo series workstations. Fun fact: this is why the rabbit in Mario 64 is named Mips, MIPS was the processor architecture used in SGI workstations and the N64 itself.
I'm pretty sure most n64 development was done on indy, indigo2, o2, and PCs (for lower cost development) with developers using onyxs before the hardware dev kit was finalized.
You can see some sgi workstations in jurassic park in the control room. I'm making my own jp style game and had to learn their computers were sgi irix 4 workstations. Sgi was huge back then
Render96 is AMAZING and my preferred way to play SM64. And, to my understanding, it's still being worked on to this day! Although its mostly just them redoing stages. Very fun spin on a game that I otherwise didn't care to give a real chance.
Now, when you say that "people didn't expect the game to look like it did in the magazines," we didn't think like that back then. To us, the high poly render and the game model were both 3D Mario in our heads, as if they were identical. This is because 3D games at the time felt magical, so we didn't have any expectations of them. The 700-triangles Mario looked like the 100,000-triangles Mario from the magazines as we played the game. Simply put, we, the pioneer Nintendo 64 gamers, weren't desensitized to 3D graphics and made no distinction between low and high poly. That happened gradually as the game models in the N64 and PS1 became more detailed over time.
did you knoooow! the textures featured in Render96 are the real high resolution versions of the ones from the original game! really cool nerds actually found each and every single one!!
My Render96 game got screwed up. And I could not figure out how to fix it. Had to scrap the whole thing. It was a shame. I had the Mario Odyssey moveset installed and that broke the game wide open. I've never had more fun playing SM64.
I tried running the RT version of Render 96 on my PC, and it was super buggy. Textures were all messed up. But I’m also running an RX 6800. Could just be an AMD problem.
6:27 -How did they get the Goomba that wrong? The image and the in-game model/textures don't even look anything alike.- BrochachoTheBro explains that the models are actually from the Tiny Hude Island painting.
I appreciate that you consistently referred to the graphics as an alternative rather than an improvement. I personally far prefer the original look of the game as (in my opinion) the levels were not designed to suit modern textures. However, the work done here is very impressive and I commend everyone on the project.
Yeah, it looks okay, but it's not going to going to look like the renders without some sort of ray tracing, it just looks like updated models right now, nothing more.
I don't know if the Monsters Inc. thing was a joke or not... But if it took 12 hours per frame then they'd have to have started rendering the movie in 1821... (92 minute movie = 5520 seconds, 24fps = 132480 frames, 12 hours per frame = 1589760 hours = 66240 days = ~181 years
A hyperhole, or they had many workstations, with is pretty common. Also, not every frame took this much time, just the ones were complex geometry and simulation were in
Not really hyperbole, even then companies like Pixar had dedicated render farms full of computers whose ONLY job was to render frames. And yeah, the render time was definitely variable depending on the complexity of the shot 🙂
Concurrency. They wouldn't have had all the computers rendering the same frame one-by-one, they would've had many computers each rendering a frame at all times.
I appreciate all the work that went into this, they actually found the sources for most textures from Silicon work stations too iirc. I can’t really say I think the new models look too accurate to the renders though but maybe that’s just me? Still an amazing project with a lot of dedicated people behind it though
You nailed it with the "this is probably what the game looked like to people back then" comparison. This barely even looked different to me at the start, just higher res
Love the video dude. Any time i find a seemingly interesting video that pertains to my taste in older games, its always some pasty virgin with glasses and a voice that lacks any sort of testosterone. As well as a complete lack of (actually funny) humor. This video shattered all these expectations. Awesome stuff, earned a new sub
I was going to say this looks pretty perfect, apart from the flat lighting and shadows. Then I looked up a version of this with ray tracing - now that IS perfect!
the propostal of this project and the end result is much better than those stupid atempts of "mario but made on unreal", there are still some things that i would complain about, somethings that i prefer in the n64 version or that dont look like the promotional material (im looking at you bowser) but at least there are some things that look good and look like how the game should look like, im surprised to see that some things indeed look better this time.
I’ve always seen game remasters try to make everything way TOO realistic (in my opinion), so it’s really nice that this mod maintains that nostalgic 90s style
The RTX version is a night and day difference. It looks even more like the boxart style and seeing the dynamic lighting working perfectly from fire or lava/daylight is insane. I can't go back any more and have to play the RTX render96 version whenever I play mario 64 now 😂
I love the look of this! I've played a lot of ROM hacks on real hardware, but this looks like a totally different type of project. I'll see if I can manage to install it...
Is there a place we can go to get updates on the status of this project? I went on their channel but it’s just too much unrelated content I did see a video showing the first 6 levels completed, but that’s about all I could find Don’t get me wrong it looks breathtaking and I can’t wait to play it in its entirety I just don’t know where to see where it’s at
Luigi & Wario really make Render96 complete The fact this isn't just a graphical upgrade but they have clever ways to unlock the other plumbers is very neat Also Luigi keeps his DS moveset and Wario's German again, 11/10
Render96 is a miracle. It took an amount of effort that no company would ever bother with, and also most fans would never bother with. I do wish people would stop messing with Bob-omb Battlefield, tho. They added hills that block the skybox, and cleaned up the battlefield to look like a park with nicer paths and a wooden fence imstead of barbed wire. Plus they started replacing many of the textures with different, unrelated ones, which defeats the whole point of Render96 and all the effort spent looking for the original textures.
Why is the information on the sm64 pc port so spare compared to Ocarina of Time which as I understand was decompilled later? There is a dedicated user friendly site with clear setup instruction and an explanation as to what it is and how it works. Can't find this for SM64, just lots of vague videos without direct instructions referencing multiple different ports. A site with nothing on it that just links to discord for information. It's for some reason a lot more of a hassle to setup and understand than Ocarina of Time, is there a some technicaly reason or does OoT just have more of a fanbase and more developers that working to towards the project?
5:56 the controls and physics staying the same aren't the uncanny part imo. It's the level geometry, lighting and character animations - the visual elements that remain unchanged - really clash with the new entity models and high resolution textures. Compare the lighting on the render at 6:15 to the gameplay around it - the difference is really clear
Fan games like these always feel like bootlegs. They're so janky and unpolished because the actual project was way too ambitious but the fanndevs undertook it anyway because of their hubris. They think they can do better than the official devs because they know how to use a computer but there's a reason why HD texture packs don't touch most of the game, never get finished, look like shit, and break the game. You think you can do these things, but you just can't, nemo.
Oh god watching this video made me realize that I compiled the files wrong and didn’t get some of the level revamps *im gonna have to wait another while as day for it to compile aren’t i*
2:19 Monster's Inc is 92 min. If it took 12hrs per frame, then at 24 fps, that's 181 years of rendering, so I think they must've improved it by the end of the film lol
My PC is equipped for raytracing but I only know how to turn on raytracing or the box art style. I can't figure out how to turn them on at the same time. I've sunk many of my weekend hours into figuring this out, but no dice. If anybody here could point me in the right direction I would greatly appreciate it.
When selecting Render96 on PCbuilder2 go to the “options” menu, at the bottom there’s a button that says “s.options” or something like that, the option is there
It's dumb. It's like taking a dresser carved out of wood with traditinoal tools, and painting it to look plastic because it's "better" than wood grain or the particular edges only those tools would create. Goes to show again what gamers really think when they say "art". Mona Lisa is tiny and dreary, and Sistine chapel is too vulgar to bring your kids in. Adn preservation? Print posters for free, online, to everybody so they might as well wipe their butts with that oversupply.
Funny - my thoughts exactly about getting this to work. However, you’ll have to recompile at some point and add ray-tracing because it’s really a thing of beauty in this classic game!
Same here lol I've known and played this game for 10yrs or something and I've just found out that you can kill those snowmen that throw snowballs at you. I always believed that they were invincible. I even had to open the game and test it to believe they were fr defeatable lol
I was a child in 1996, twelve years old when SM64 came out. I was well-versed on the SNES Mario material. I couldn't wait to demo SM64 at Target. I started up a game and played for a long time. WTF, I thought. It looked terrible. I hated the polygonal look right away. It looked like computer games to me, where my favorite SNES stuff had looked WAY cooler. I never warmed up to this game, and I still haven't really.
3:32 not true actually. Even before the SM64 PC port there was already a rom hack made by Kaze that allowed you to run SM64 at 60FPS on emulator.
Damnit I forgot about that.
@@PhantomBane all good lol
Kid named Super Mario 64 Plus.
Mario 64 DS ran at 60 FPS and included Wario, Yoshi and Luigi
@@ConsumerOfCringe Mario 64 DS runs at 30FPS. Not 60.
This is what Mario will look like in 2005
Not really. They revamped the CGI model entirely by 2001.
Wtf that’s really far away 😪
That's literally the year they gave us the shittiest mario render ever fucking made
It looks like it came out alongside Sn Andreas
@@sojutresleches Just standing there... MENACINGLY!
6:25 the Render96 Goombas are actually based off of the ones found on the painting for Tiny Huge Island.
Also, as someone who DOES have a ray tracing-compatible PC (bless my 3070) it looks even more like the promo renders, especially if you make the shadows sharp and turn off global illumination.
Might have been a better idea for the author not to make any statements since he didn't research them that carefully.
yo can you record it to show it off?
@@repetitivethinking🎉🎉🎉
My game never compiled correctly with render 96 and rtx 😭
Mario 64 is that one in a million game that will never age out of relevance. Just when you think it's done, people come up with ways to improve it. Whether it be gameplay adjustments, graphical improvements, or even full blown hacks. It's just never going to die, and that is very much okay.
@breadandcircuses8127 Letting the player have access to 90% of the moves needed to completing the game, in the first 15 min., and movement is fluid. Mario levels can usually be beaten as fast or as slow as you are able to play them. Meaning that, it is rewarding to get better at a level, being able to beat it in 2 min., compare to 10 min., the first time you played it. It means you are able to learn the level, without being rushed, and are rewarded, once you are better at the level. This is why platforming Mario games are the some of the most speedrun video games.
Mario games have little dialog, meaning there are less cutscenes to skip, when replaying the game, and the few cutscenes that are there, are grand.
Great music, great level design, also help.
And now carpetless on runs.
The past few years have been incredible for the speed running community for SM and MK on 64
Truly the DOOM of platformers.
Why wouldn't it be okay? The goal of all media (literature, movies, video games) should be to last and remain timeless.
Otherwise, we wouldn't have a classical canon of any media format and no way to judge something as good without novel factors.
Thank you so much for showing the "bad ending" screen. I did a run through of the PC port with Render96, and used BLJ to skip some levels I wasn't familiar with. I was very confused and mildly freaked out by the Bowser getting the cake screen.
I’m p sure that’s just what happens when you don’t get 120 stars
This is basically how i remember the game as a kid, weird and magical dream like visuals which is something I really like!
Yes
ㄷㄷ
2:11 bet you it was more than a day and that it had to be on the real expensive silicon graphics workstations because there's just so many light sources
was lookin for this lol rendering was insane back then
Unless the lighting is replicated with baking and camera based textures maybe
Those original 3D renders probably weren't even made on a PC back in the day. PCs weren't really that good at 3D graphics back then, that was the domain of dedicated Unix workstations. Nintendo and their partners were known to be users of SGI systems, they even directly collaborated with SGI to design the N64's hardware, most N64 development and graphics were made on one of SGI's Indigo series workstations. Fun fact: this is why the rabbit in Mario 64 is named Mips, MIPS was the processor architecture used in SGI workstations and the N64 itself.
I'm pretty sure most n64 development was done on indy, indigo2, o2, and PCs (for lower cost development) with developers using onyxs before the hardware dev kit was finalized.
Fr, the best PC could do was what? Unreal Tournament & Quake II
You can see some sgi workstations in jurassic park in the control room. I'm making my own jp style game and had to learn their computers were sgi irix 4 workstations. Sgi was huge back then
@@westingtyler1 the specific computer in Jurassic park was the IRIS Crimson
@@ArturaIndustries yeah it seems the hardware was called a Crimson, running the Irix 4.x os.
Render96 is AMAZING and my preferred way to play SM64. And, to my understanding, it's still being worked on to this day! Although its mostly just them redoing stages. Very fun spin on a game that I otherwise didn't care to give a real chance.
He said in the video more than once that it was still being worked on
It's so weird for me to know there are people who never played sm64,
I'm so happy people are still looking up for this gem
Now, when you say that "people didn't expect the game to look like it did in the magazines," we didn't think like that back then. To us, the high poly render and the game model were both 3D Mario in our heads, as if they were identical. This is because 3D games at the time felt magical, so we didn't have any expectations of them. The 700-triangles Mario looked like the 100,000-triangles Mario from the magazines as we played the game.
Simply put, we, the pioneer Nintendo 64 gamers, weren't desensitized to 3D graphics and made no distinction between low and high poly. That happened gradually as the game models in the N64 and PS1 became more detailed over time.
You get the "bad ending" by finishing the game without getting all 120 stars
What Nintendo should’ve done with 3D All Stars
Then again, could the switch even run it? I’d say it should be done on a newer generation of consoles
@@KatexNebulaSwitch ports of Render96 already exist actually, so it DEFINITELY is possible.
Facts
Ah yes, because who cares about preserving the original presentation of video games, right? I mean, it's not like video games are art, right?
@@HOTD108_ Peak sarcasm my guy✊💪
That last messege "THANK YOU SO MUCH FOR TO WATCHING MY VIDEO!" really got me! xD
Compiling this to work on PC wasn’t so bad in my experience, but getting Render96 itself to work with it feels like rocket science.
You all seriously need to keep this on the down low. You know how Nintendo be
They can't do much about it anyway
They don’t provide the actual ROM file that you need so legally nintendo has no basis
did you knoooow! the textures featured in Render96 are the real high resolution versions of the ones from the original game! really cool nerds actually found each and every single one!!
Oh that's kinda sick, I wouldn't have expected that :o
How/where did they find all of them?
@@stacksparrowi assume they've explored some CDs sold at the time, those said CDs had stock textures
My Render96 game got screwed up. And I could not figure out how to fix it. Had to scrap the whole thing.
It was a shame.
I had the Mario Odyssey moveset installed and that broke the game wide open. I've never had more fun playing SM64.
yeah somehow it hard bricked for me (i think that's the right term?)
no amount of reinstalls would fix it
I got this on my PC a while ago then recently I upgraded to a 4070 and Raytracing look's so good!
oh hell naw they put ray tracing on my mario
I tried running the RT version of Render 96 on my PC, and it was super buggy. Textures were all messed up. But I’m also running an RX 6800. Could just be an AMD problem.
This is how I remember playing it first time
@breadandcircuses8127 because the graphics were mind blowing at the time, not so much now
these graphics look worse than the original though
6:27 -How did they get the Goomba that wrong? The image and the in-game model/textures don't even look anything alike.-
BrochachoTheBro explains that the models are actually from the Tiny Hude Island painting.
Bowser stuck with his feet apart just looks so funny to me 😂
"You're welcome to a-for watching your video!"
That mario impression at the end was class
Good vid
Even better would be to do this with Mario 64 DS. Then we'd have the perfect version of the game.
Wish I had found your channel sooner, good stuff 🤗
I wish they'd find a way to do the atmospheric lighting like in those renders
I imagine that's what the ray tracing is for.
The alternate end card sounds like part of a creepypasta
I appreciate that you consistently referred to the graphics as an alternative rather than an improvement. I personally far prefer the original look of the game as (in my opinion) the levels were not designed to suit modern textures. However, the work done here is very impressive and I commend everyone on the project.
Yeah, it looks okay, but it's not going to going to look like the renders without some sort of ray tracing, it just looks like updated models right now, nothing more.
2:15 - one hour for old hardware to render this is being generous.
I don't know if the Monsters Inc. thing was a joke or not... But if it took 12 hours per frame then they'd have to have started rendering the movie in 1821... (92 minute movie = 5520 seconds, 24fps = 132480 frames, 12 hours per frame = 1589760 hours = 66240 days = ~181 years
Definitely a hyperbole
A hyperhole, or they had many workstations, with is pretty common. Also, not every frame took this much time, just the ones were complex geometry and simulation were in
Not really hyperbole, even then companies like Pixar had dedicated render farms full of computers whose ONLY job was to render frames. And yeah, the render time was definitely variable depending on the complexity of the shot 🙂
Concurrency. They wouldn't have had all the computers rendering the same frame one-by-one, they would've had many computers each rendering a frame at all times.
you can speed those up with more pc, a lot more pc in facts
That is so cool! I’ll make sure to play it when I get my new pc :)
I appreciate all the work that went into this, they actually found the sources for most textures from Silicon work stations too iirc. I can’t really say I think the new models look too accurate to the renders though but maybe that’s just me? Still an amazing project with a lot of dedicated people behind it though
i love how bro sounds like zxmany while being sick
You nailed it with the "this is probably what the game looked like to people back then" comparison. This barely even looked different to me at the start, just higher res
Love the video dude. Any time i find a seemingly interesting video that pertains to my taste in older games, its always some pasty virgin with glasses and a voice that lacks any sort of testosterone. As well as a complete lack of (actually funny) humor. This video shattered all these expectations. Awesome stuff, earned a new sub
4:03, I can confirm. Super Mario 64 was revolutionary when it came out.
I was going to say this looks pretty perfect, apart from the flat lighting and shadows. Then I looked up a version of this with ray tracing - now that IS perfect!
I'm definitely going to start using "whacky-ass" to compliment things from now on
I'm not cus no one uses it that way and it's an insult in my region. Wack ass is a serious dig here
@@spyczech Damn, that sucks
The original mario 64 has such vibrant colors. Can't say the same for this.
Yeah. Some of the level remasters leave much to be desired. You can turn them off though. It falls back on a pretty faithful hd texture pack.
Wait till you see the shitty DS version.
@@zZiL341yRj736 I will not stand for slander against the DS version! (Except the controls.)
@@Chicky_Lumps and the audio
@@zZiL341yRj736 What do you mean s***ty? the DS version was great.
I want Mario 64 rom hacks with render 96's style
the propostal of this project and the end result is much better than those stupid atempts of "mario but made on unreal", there are still some things that i would complain about, somethings that i prefer in the n64 version or that dont look like the promotional material (im looking at you bowser) but at least there are some things that look good and look like how the game should look like, im surprised to see that some things indeed look better this time.
and considering this is a work in progress the end result may look dam close
I’ve always seen game remasters try to make everything way TOO realistic (in my opinion), so it’s really nice that this mod maintains that nostalgic 90s style
Honestly I was just watching the entire video with my jaw dropped at how they managed to make my childhood look just like the cover art.
I love playing the m64 port with render 96 Im suprised i got the game to work and run amazing!
That looks fun the graphic s are out this world
Bro this takes me back to 19910
The RTX version is a night and day difference. It looks even more like the boxart style and seeing the dynamic lighting working perfectly from fire or lava/daylight is insane. I can't go back any more and have to play the RTX render96 version whenever I play mario 64 now 😂
I had the same experience trying to get the thing to compile on my PC… I really need to just go back and try again.
5:46 koopa the quick looks like he has diarrhea and peanut butter on him
I love the look of this!
I've played a lot of ROM hacks on real hardware, but this looks like a totally different type of project.
I'll see if I can manage to install it...
Ur vid showed up in my recommended
it would be pretty cool if there’s a mod for super mario 64 ds that’s the beta with that 4 player multiplayer
this is like sm64 box art made real. But I Want Unreal Engine mario 64.
Is there a place we can go to get updates on the status of this project? I went on their channel but it’s just too much unrelated content
I did see a video showing the first 6 levels completed, but that’s about all I could find
Don’t get me wrong it looks breathtaking and I can’t wait to play it in its entirety I just don’t know where to see where it’s at
Discord server
Luigi & Wario really make Render96 complete
The fact this isn't just a graphical upgrade but they have clever ways to unlock the other plumbers is very neat
Also Luigi keeps his DS moveset and Wario's German again, 11/10
But no Waluigi. So this is still incomplete
@@brandonnetwork Debateable.
Thank you for the video.
2:11 the work station used was an sgi indi.
4:32 my jaw dropped. I NEVER knew this was possible
Certain parts of this rework look like they came out of Super Mario Galaxy
really wish the M64 port was as easy to install as the OOT Ship of Harkinian port is.
I can't wait for Render98, which is basically this concept applied to Ocarina of Time
God I can't wait for that. I will cry when it gets released
It is released tho
@@newsuperbowserworld when did it get released? Last time I checked the developer was still making the models. Also I wrote this comment 2 months ago.
@@jamesprumos7775 wait, I thought you said render 96 not 98, sorry
@@newsuperbowserworld it's ok
@7:35 I love Pikmin. It's the best
Need texture packs like this for Oot
Render96 is a miracle. It took an amount of effort that no company would ever bother with, and also most fans would never bother with.
I do wish people would stop messing with Bob-omb Battlefield, tho. They added hills that block the skybox, and cleaned up the battlefield to look like a park with nicer paths and a wooden fence imstead of barbed wire. Plus they started replacing many of the textures with different, unrelated ones, which defeats the whole point of Render96 and all the effort spent looking for the original textures.
HA THIS PRO MOTIONAL RENDER OF MARIO & BOWSER WAS MADE IN A SILLICON GRAPHICS
Why is the information on the sm64 pc port so spare compared to Ocarina of Time which as I understand was decompilled later? There is a dedicated user friendly site with clear setup instruction and an explanation as to what it is and how it works. Can't find this for SM64, just lots of vague videos without direct instructions referencing multiple different ports. A site with nothing on it that just links to discord for information. It's for some reason a lot more of a hassle to setup and understand than Ocarina of Time, is there a some technicaly reason or does OoT just have more of a fanbase and more developers that working to towards the project?
I hope they finish this project and I hope Ocarina of Time is next on the list. Hm, would also like to see a FF8 community remaster too.
5:56 the controls and physics staying the same aren't the uncanny part imo. It's the level geometry, lighting and character animations - the visual elements that remain unchanged - really clash with the new entity models and high resolution textures.
Compare the lighting on the render at 6:15 to the gameplay around it - the difference is really clear
Fan games like these always feel like bootlegs. They're so janky and unpolished because the actual project was way too ambitious but the fanndevs undertook it anyway because of their hubris. They think they can do better than the official devs because they know how to use a computer but there's a reason why HD texture packs don't touch most of the game, never get finished, look like shit, and break the game.
You think you can do these things, but you just can't, nemo.
Calm down bro, it’s Mario not Moby Dick.
Man its so good, honestly if they just improved the lighting and shadows it would basically be there and done
That "involved process" took me 2 minutes.....
The coins and keys are for Luigi and wario to unlock them
Oh god watching this video made me realize that I compiled the files wrong and didn’t get some of the level revamps
*im gonna have to wait another while as day for it to compile aren’t i*
This video is fire!
Should’ve been a option to do this in 3d all stars
Agreed. This is actually on hacked switches, at least v8.
damn you exactly like me lol i gave up cuz i was tryna get the unlocked framerate mod working but im thinking ill be okay with 60 lol
Basically preference
7:52 what a reference 😂😂
2:19 Monster's Inc is 92 min. If it took 12hrs per frame, then at 24 fps, that's 181 years of rendering, so I think they must've improved it by the end of the film lol
APPLY THAT LOGIC TO 6 MILLION IN 5 YEARS LOL xD
I was expecting parallel universes talk
Noice
I wonder what the former Silicon Graphics employees think of this.
My PC is equipped for raytracing but I only know how to turn on raytracing or the box art style. I can't figure out how to turn them on at the same time. I've sunk many of my weekend hours into figuring this out, but no dice. If anybody here could point me in the right direction I would greatly appreciate it.
When selecting Render96 on PCbuilder2 go to the “options” menu, at the bottom there’s a button that says “s.options” or something like that, the option is there
Now someone please remake súper Mario 1,2,3 and World with cartoonish graphics from the manuals and publicity ♥️
I always thought it looked weird, render96 Mario doesn't fit low poly Marios animations
I think the opposite
It's dumb. It's like taking a dresser carved out of wood with traditinoal tools, and painting it to look plastic because it's "better" than wood grain or the particular edges only those tools would create.
Goes to show again what gamers really think when they say "art". Mona Lisa is tiny and dreary, and Sistine chapel is too vulgar to bring your kids in. Adn preservation? Print posters for free, online, to everybody so they might as well wipe their butts with that oversupply.
I think it fits them perfectly
I miss the mario rpg model... Oh wait.
Yeah they rendered the promotional art in blender 2.9 eevee
Render 96 is Perfection!
If they were to remaster SM64, this would've been it
I mean it doesnt really look like the renders, not to be a negative nancy. Definitely looks closer to them though which is cool
Funny - my thoughts exactly about getting this to work. However, you’ll have to recompile at some point and add ray-tracing because it’s really a thing of beauty in this classic game!
The True Graphics for a possible, N64 PRO edition... but...
lava looks like spaghetti sauce
Great video, but I’m in awe that after 10+ years of playing this game, this video only just made me find out that you can kick bombs to defeat them.
Same here lol I've known and played this game for 10yrs or something and I've just found out that you can kill those snowmen that throw snowballs at you. I always believed that they were invincible. I even had to open the game and test it to believe they were fr defeatable lol
I've played the game over and over for like 22 years and never knew you could kill the snowmen until I saw it happen in this video
Mario 64 if it was made on the gamecube
What is that key icon you have? I thought maybe it was the Bowser keys but there are only two in game and your icon says 3.
Those are keys for unlocking luigi
I still have try to get the compile to work
I was a child in 1996, twelve years old when SM64 came out. I was well-versed on the SNES Mario material. I couldn't wait to demo SM64 at Target. I started up a game and played for a long time. WTF, I thought. It looked terrible. I hated the polygonal look right away. It looked like computer games to me, where my favorite SNES stuff had looked WAY cooler. I never warmed up to this game, and I still haven't really.
It’s a fuggin masterpiece 🤌