Links! ⬇ Gumroad version of the Low Poly course! ✨ crashsune.gumroad.com/l/LowPolyCourse ✨ Doodley's "3D Rigging is Beautiful" Video: ua-cam.com/video/3RSwjZLClRc/v-deo.html&pp=ygUPZG9vZGxleSByaWdnaW5n Joey Carlino's "Rigging for Impatient People" Tutorial: ua-cam.com/video/DDeB4tDVCGY/v-deo.html Joey Carlino's "Rigging for Beginners" Tutorial: ua-cam.com/video/m-Obo_nC3SM/v-deo.html&pp=ygUUam9leSBjYXJsaW5vIHJpZ2dpbmc%3D Thanks for your patience on this video, everyone! 💖 It took numerous failed attempts over the course of over a week in order to get this tutorial as high quality and useful as possible so please like the video and comment below if it was helpful, it helps so much!! 💖💖
Holy crap I had to do like 3 different things to make sure the rig set in right, including fixing normals like said in comments, make sure charecter is transform locked or something also in comments, and merge the model together with M merge by distance. After doing all that finally the model worked
If the bones won't rotate like in 2:50 make sure that the "Locations" box inside "Active Tool and Workspace settings" underneath "Affect Only" is unchecked. I had this issue and this solved it.
Crashsune, this tutorial has been incredibly helpful ^^ I've tried learning modeling at multiple times throughout my ife but this is really the only tutorial that has made sense for me. I am having one issue with rigging...for some reason my model's face won't move? Like the hair can be dragged around but the face model stays static...any reason why that might be happening? thanks!
Hmmm, I would select your face 3D model in object mode, go to the Modifiers tab (Blue wrench) and make sure it has an Armature modifier with "Object" set to your rig. I would also go to weight paint mode with your face model selected and double check that your face is 100% weighted (all red) on the DEF -spine.006 bone/vertex group (The head bone). And thank you very much!!
If someone has a problem with mirroring bones. (Opposide bones attaching to each other when moved) That means that your character looks in the wrong direction. Make it face towards Y axis
moving around rigify spine bones is VERY tricky, if they're even slightly misaligned you'll get that error sadly! I would spawn in a new skeleton and make sure the spine bones stay in place or stay connected to eachother when you're moving them around (make sure to move them in x ray mode if you must!)
THIS HAS GONE HORRIBLY WRONG LOL . I don't know what happened but definitely my fault i just did my own thing mid the tutorials but thank you for course it really helped me understand blender
The waist doesn't connect to the shorts when I turn the model, idk how to explain it but like the bottom of the stomach part like splits from the shorts when I pull the torso up and when I rotate it sideways. Like when he moves the torso at 14:56 mine doesn't stay still, Does anyone know how to fix this???
This is a great tutorial! I'm having trouble though. Her elbows just plain do not want to move and it makes her hand separate from her arms when I try to move it. Her knees don't have this issue when I move her feet though. I've tried adjusting the angle of her elbow in cause it was the issue you talked about where it didn't know where to crease, but I just cannot find out why it won't make a joint for her elbow. Do you have any advice?
Hmmm, that's odd! That could be a weight painting issue or a geometry issue. How many edge loops does your elbow have? I would recommend posting your issue (along with images showing the problem) to our Discord server here: discord.com/invite/T2snJde
i reached the point were i rigged the skeleton and the model but when i move one foot the other moves instead and stretches out, what am i doing wrong?
I am also running into this issue. From what I've looked through, it COULD be fixed with weight painting. The issue gets worse when I realize I CAN'T weight paint for some reason. (I think Rigify assigned my Defs to the wrong Bones)
I've found a solution. Go into weight paint mode and click the tab in the middle-top of the screen that says DEF - toe L and see if the weight on your model is on the left side. (Don't forget to look at the model unrendered/without preview. The UV wrap hides the weight paint.)
Awesome tutorial I've been following! Only issue I have is that when I move my dude around my hand is detached from the arm? How would I connect it back?
Thniking about buying the course before the price goes up, If possible could someone let me know whats the difference between just watching this series on youtube?
While you can watch the entire series on UA-cam for free, buying the Gumroad version of the course gets you the following bonus downloads: *The final fully textured and rigged Love-chan character model .blend *Downloadable versions of all the videos in the series as they're released *A Low Poly Base Turnaround drawing that you can use to sketch your own original characters onto! (Which you can then 3D model using everything you've learned in the series) *A Blender 3D Modeling Hotkey Guide PDF with a lot of super 3D Modeling useful hotkeys that I regularly use *A bonus Introduction to Blender Tutorial Series And more~! :)
very nice tuts. But i have been having problems lately with my mirror modifier on my right foot. it just stays inside of the original feet. i try to move it (the mirrored one) but it doesn't move individually..
Welp, my didn't work :P ( Maybe my model is too simple) Update: I redid the model(using some parts of the other one) and it did good. I was doing something original, now im doing Sou Frisk
So ur character model its not merge? I already have my own character and do the whole thing on this video, but in the end the hair doesn’t wanna move when i moving the body, is it because my character model is merged? Pls help
i have deleted some of the bone according to my character need, but it says generation has thrown an exception: list out of range what should i do? please help anyone
oh i mess around for a while and find out that for my case, i have to select individual mesh and then ctrl p armature deform one by one, for some reason selecting all of the object and then the rig doesnt work for me
Select the two bones you want to combine, right click > dissolve bones. As for your second comment im not too sure what you want to do. I hope my response isnt too late
@@greeniexp7452 you have to fix the position of the bones, as it was an error on my part. after i reopened blender I also allowed it to run scripts that were seen as "broken" even though they worked fine, thats how i fixed it. Or you can just re rig the model again
Links! ⬇
Gumroad version of the Low Poly course! ✨ crashsune.gumroad.com/l/LowPolyCourse ✨
Doodley's "3D Rigging is Beautiful" Video: ua-cam.com/video/3RSwjZLClRc/v-deo.html&pp=ygUPZG9vZGxleSByaWdnaW5n
Joey Carlino's "Rigging for Impatient People" Tutorial: ua-cam.com/video/DDeB4tDVCGY/v-deo.html
Joey Carlino's "Rigging for Beginners" Tutorial: ua-cam.com/video/m-Obo_nC3SM/v-deo.html&pp=ygUUam9leSBjYXJsaW5vIHJpZ2dpbmc%3D
Thanks for your patience on this video, everyone! 💖 It took numerous failed attempts over the course of over a week in order to get this tutorial as high quality and useful as possible so please like the video and comment below if it was helpful, it helps so much!! 💖💖
If your Rigify rig isn't lining up with your metarig, make sure you apply your transforms to the metarig first with Ctrl + A
even after that, that doesnt work TT TT
i got it to sort of work, but when moving the leg, the foot is like glued to the floor, so I stretch the limbs instead.
If your model's parts teleport away whem you try to rigify, mark the "keep transform" box. Worked with me.
Merging by distance on every object helped me to fix my rig
Holy crap I had to do like 3 different things to make sure the rig set in right, including fixing normals like said in comments, make sure charecter is transform locked or something also in comments, and merge the model together with M merge by distance. After doing all that finally the model worked
Super impressive series. I've learnt so much! Thanks!
Bro, The only Channel that gives the best easy tutorial ever! I Subscribed today 02/11/2024
THIS HAS BEEN SO HELPFUL I LOVE YOU
If the bones won't rotate like in 2:50 make sure that the "Locations" box inside "Active Tool and Workspace settings" underneath "Affect Only" is unchecked. I had this issue and this solved it.
please do the tutorial on how did u animated her in this video!!
I love your astolfo pfp he is really cute
Crashsune, this tutorial has been incredibly helpful ^^ I've tried learning modeling at multiple times throughout my ife but this is really the only tutorial that has made sense for me. I am having one issue with rigging...for some reason my model's face won't move? Like the hair can be dragged around but the face model stays static...any reason why that might be happening?
thanks!
Hmmm, I would select your face 3D model in object mode, go to the Modifiers tab (Blue wrench) and make sure it has an Armature modifier with "Object" set to your rig.
I would also go to weight paint mode with your face model selected and double check that your face is 100% weighted (all red) on the DEF -spine.006 bone/vertex group (The head bone).
And thank you very much!!
If someone has a problem with mirroring bones. (Opposide bones attaching to each other when moved) That means that your character looks in the wrong direction. Make it face towards Y axis
Enabling x axis symmetry is making my rig react weirdly if I try to move it around to match the mesh.. any idea what could be happening?
"if your character has dobonhonkeroos" caught me off guard 💀
nice to see this
tutorial.
Finally!
Nice "love taste" model. 👌
Damnnn I knew it looked familiar but I forgot it was love taste
help i get a error every time i rig her rigify error bones spine 004 cannot connect chain bones position is disjoint
moving around rigify spine bones is VERY tricky, if they're even slightly misaligned you'll get that error sadly! I would spawn in a new skeleton and make sure the spine bones stay in place or stay connected to eachother when you're moving them around (make sure to move them in x ray mode if you must!)
why is my rig much bigger than my character when i generate it
never mind did control + a before rigging my model and it work fine now
@@CrashsuneAcademy Thank you for this!
THIS HAS GONE HORRIBLY WRONG LOL .
I don't know what happened but definitely my fault i just did my own thing mid the tutorials
but thank you for course it really helped me understand blender
thank you so much for this tutorial, all the other ones I watched either used the rigify human preset type thing or just didn't explain it at all
The waist doesn't connect to the shorts when I turn the model, idk how to explain it but like the bottom of the stomach part like splits from the shorts when I pull the torso up and when I rotate it sideways.
Like when he moves the torso at 14:56 mine doesn't stay still, Does anyone know how to fix this???
Hello, I am having an issue where the hand seems to be floating away from the sleeve of the model and im not exactly sure as to why.
This is a great tutorial! I'm having trouble though. Her elbows just plain do not want to move and it makes her hand separate from her arms when I try to move it. Her knees don't have this issue when I move her feet though. I've tried adjusting the angle of her elbow in cause it was the issue you talked about where it didn't know where to crease, but I just cannot find out why it won't make a joint for her elbow. Do you have any advice?
Hmmm, that's odd! That could be a weight painting issue or a geometry issue. How many edge loops does your elbow have? I would recommend posting your issue (along with images showing the problem) to our Discord server here: discord.com/invite/T2snJde
@@CrashsuneAcademy Okay! I'll do that, thank you
i reached the point were i rigged the skeleton and the model but when i move one foot the other moves instead and stretches out, what am i doing wrong?
I am also running into this issue. From what I've looked through, it COULD be fixed with weight painting. The issue gets worse when I realize I CAN'T weight paint for some reason. (I think Rigify assigned my Defs to the wrong Bones)
I've found a solution. Go into weight paint mode and click the tab in the middle-top of the screen that says DEF - toe L and see if the weight on your model is on the left side.
(Don't forget to look at the model unrendered/without preview. The UV wrap hides the weight paint.)
Awesome tutorial I've been following! Only issue I have is that when I move my dude around my hand is detached from the arm? How would I connect it back?
Thniking about buying the course before the price goes up, If possible could someone let me know whats the difference between just watching this series on youtube?
While you can watch the entire series on UA-cam for free, buying the Gumroad version of the course gets you the following bonus downloads:
*The final fully textured and rigged Love-chan character model .blend
*Downloadable versions of all the videos in the series as they're released
*A Low Poly Base Turnaround drawing that you can use to sketch your own original characters onto! (Which you can then 3D model using everything you've learned in the series)
*A Blender 3D Modeling Hotkey Guide PDF with a lot of super 3D Modeling useful hotkeys that I regularly use
*A bonus Introduction to Blender Tutorial Series
And more~! :)
LET´S FCKING GOOOOO!!!!!!
very nice tuts. But i have been having problems lately with my mirror modifier on my right foot. it just stays inside of the original feet. i try to move it (the mirrored one) but it doesn't move individually..
Select your object (In Object Mode) then press CTRL + A and click "All transforms"! :) This usually fixes the issue.
HECK YEA
Welp, my didn't work :P ( Maybe my model is too simple)
Update: I redid the model(using some parts of the other one) and it did good.
I was doing something original, now im doing Sou Frisk
When i generate rig it's small, the skeleton is inside the 3dmodel perfectly but when i generate the rig it's so small, how do i fix that?
Heyo, good tutorial but my plates that I had made for my characters face and front bangs are moving with my arms, is there something I'm missing?
So ur character model its not merge? I already have my own character and do the whole thing on this video, but in the end the hair doesn’t wanna move when i moving the body, is it because my character model is merged? Pls help
is that an astolfo reference !?
The character is from crashsune music video. :3
i have deleted some of the bone according to my character need, but it says generation has thrown an exception: list out of range what should i do? please help anyone
yo i love that girl
PLEASE HELP! After i rigified my model, whenever i move the head, the hair moves but the face remains in place, what do i do?
can i ask how did you make your texture color accurate in viewport shading?please mine does not look vibrant as yours at all
In render settings (the camera) under color management, change view transform to standard.
14:37 when i pressed ctrl + p, there were no armature deform option, is there any solution to it? thank youu
oh i mess around for a while and find out that for my case, i have to select individual mesh and then ctrl p armature deform one by one, for some reason selecting all of the object and then the rig doesnt work for me
Bone Heat Weighting: failed to find solution for one or more bones
it's so over....
Ah yes the dobohonkeroos
AMAZING
What if my character doesn't have most of the certain joints? Like if the arms are supposed to move in one piece
Or if it's missing many of the things such as neck or hands?
Select the two bones you want to combine, right click > dissolve bones.
As for your second comment im not too sure what you want to do.
I hope my response isnt too late
I have generated rig, but they don't move like that, i have to move each bone by myself what do i do. 😭
Parenting?
the re generate rig didnt work like it broke or something
ye
@@greeniexp7452 you have to fix the position of the bones, as it was an error on my part. after i reopened blender I also allowed it to run scripts that were seen as "broken" even though they worked fine, thats how i fixed it.
Or you can just re rig the model again
darling chill with the midrolls
Or just press alt + f4 to rig ot fully automatically
Don't mess with people who are genuinely trying to do this stuff.
AMAZING