How to legally smuggle stuff in starsector
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- Опубліковано 18 лют 2022
- This time there are no timestamps in the payback bar, cause this vid is pretty short and I don't really need them this time.
Other than that I might as well mention that this vid is part of a playlist you can find on my channel. Its all about starsector tutorials and even though its only got 2 vids in it at the moment, more are sure to come at some point in the future. - Ігри
Also, if you make some trades on the Black Market, you need to trade approximately 3 times as much value on the Open Market to push the suspicion back down to "none".
And you can make a small amount of trades (around 10-15k worth) on the Black Market without raising any suspicion. However as soon as you get to "minimal" the entire value of your trades so far are counted in terms of how much you need to trade on the open market to push the suspicion back down to none.
I didn't know this at all. Thanks a whole heap for telling me this. Also since new players to the game will probably find this info super useful, consider your comment pinned. :)
So if I trade 20k worth of shady shit on the black market I'd need to trade about 60k worth of legit shit on the open market?
@@alentjanestetico3014 Seems to be that way. I pinned Bob's comment because it seems to make sense considering the things I've experienced in game. There were a bunch of times id trade something highly illegal like a gamma A.I core on the black market.
The Hegemony was highly suspicious of me, so I started selling all this metal I had on me that I was going to sell later. At first nothing seemed to be happening, then all of a sudden I was at 0 suspicion. I'm pretty sure that I had just crossed the threshold that Bob was talking about it. Once that happened the game done the math and my A.I core trade was canceled out by the 1000s of metal slabs I was trading on the open market.
There’s literally a tip that says something along the lines of suspicion can be reduced by trading legitimately on the open market.
But Blackmarket trades with no transponder is easy mode with insulated engine mod and false signals into sensor array.
@@5RndsFFE True, but that tip doesn't say how much you need to trade to alleviate suspicion, so the pinned comment is still plenty useful.
I'm actually having a hard time finding Starsector guides that are more than just "Do what the tutorial or the tooltips say". This one was refreshing to find, thank you!
I didn't know this was a thing. Normally a UA-camr like myself would have looked up the content I was about to upload. But this time I didn't do that. So I had no idea there are a couple of guides that just say "Do the tutorial."
By the way, since you are here and found my guide useful, I recommend reading the pinned comment. It provides more detail to the stuff I already covered.
Yeah, it seems like alot of the community is filled with "GIT GUD OR GIT OUT" but I have found a few people and channels that are actually helpful. I still can't tell if is supposed to be gatekeeping or funny.
This is exactly happened to me. Every time they search my ship it damage every time and thank you so much for all the great tips Cheese.
Glad you found the guide useful. Btw one of the best ways to avoid this happening is also the most funny and ironic. You join another faction and said faction goes to war with the faction you are trying to do black market deals with.
One time I signed up with Tri Tachyon and they started attacking the Persean league base in the same system. They were super easy to trade with because all the patrols were DEAD😆
@@Justacheese That's a good idea I'll give it a try thanks. 👍
TLDR: Find a good you want to buy, at the price you want to pay. Buy out the black market, then buy enough open market goods to lower suspicion level to below Medium . . . ideally none. Transport goods to new location, do the inverse . . . sell on black market and then open market so that suspicion never reaches medium. Profit
Yeah. You really nailed it. And now anyone who watches this can have the short version if they find your comment. So everyone is a winner in the end.
That just sounds like Tax evasion^^ Very nice vid :)
When you break it down, starsector is a game where doing petty downright awful stuff is the best way to get head of everyone else.
In fact there is a mod that basically adds the space IRS.
They will ruthlessly hunt you down if you try anything I suggested in this guide. In other words, yes. My guide is pretty much "How to commit tax evasion 101 in starsector" 😄
@Cheese sandvich Yes, I always end up at war with them and the Heg when I try to end all Inspections of my "100% human run colonies"
Their ships an mechanics are quite nice
@@ichcool91 When I visted the starsector subreddit I thought everyone was just joking around when they said "Screw the Hegemony!"
Then I built my own colony like you did and they sent the A.I inspections. Never been able to look at them the same way since to be honest. I feel like I get along with pirates better than the Hegs.
Awesome guide I've been trying to do a smuggling playthrough and was kinda on the fence but I think I might try and go for it.
I say go for it. If you didn't check the box labeled "Iron mode" when starting a new game you can save scum as much as you like till you get the hang of it.
In my first serious playthrough I used this "tactic" so many times I lost count. If I didn't save scum I bet I would have lost the war against the Hegemony.
I didn't even know there was a suspicion indicator.
but when the same npc scan's you 2 or 3 times (nothing illegal inside) he will do something weird with your ships.
Good tip, well explained. I've heard but not tried that raiding pirate bases then trading with them afterwards works as well.
Yep. Raiding the pirates and trading with them can work wonders. But you have to have a light touch. Like you were playing a thief in Skyrim. Because everyone in Starsector has a rep meter.
If you raid the pirates too many times then try to trade with them you won't be able to. All the merchants on the station would most likely be panicking because someone (Its you but they don't know this) has just stolen a whole heap of their goods. So you have to wait a short while for everyone to go back to business instead of being on high alert with their weapons drawn.
At least this is how I rationalize and explain the pirates not wanting to trade with you for a short while after you raid them.
@@Justacheese Sounds like a good idea for another video about it :)
@@milesy35 You make a good point. At first I was thinking "Won't that make the vid a little short?" But then I remembered that there is no hard and set rule that a guide has to be a certain length.
Thanks for suggesting this. I'll probably make the vid at some point in the future.
i find it much better to buy small amounts of drugs like 50-200 at every station. (price below 200cr) most civiliced places dont have much anyway and sell it all at pirat bases as they have high demands most of the time. or ludic path. and just outrun the patrol with top speed fleets.
Yeah, this works if you want to RP as a shady merchant. If you want money though, you keep it to drug trade (buy: Tri-tach, sell: Luddic Path and Pirates), and war profiteering (wait 'till a world gets conquered, swoop in with supplies, food, weapons and troopers - its easy to get a million or so each run - or die trying). The second option stops working as the supply chains strengthen, but even then you may still slip in before the relief convoy arrives. There's also the pirate way - make things happen to convoys (preferably, before they are in-system), and then quench the deficit yourself. It is prone to get your reputation spoiled, of course, and not as profitable - so, its also for RP purposes, I guess.
Except when those conquerors are Infernus and 9th when you have a normal core starfarer start.
They are busy munching HMI and Church in my current run while still hold Reseverg the 2nd time in 3 cycles. Not sure i want to enable hard mode infernus...
Good luck making quick buck with those assholes around.
This could actually make sense for them to ignore. It takes goods off the BM and onto the CM after all.
I didn't think of it working like this, but you're right.
You smart.
when you put your mouse over a product it shows the traid view how do i get that
You can load into the game, pick navigation, mod your ship with expanded storage and insulated engines. Goto Eochu Bres, buy as many drugs as you can, then fly to whatever pirate station pays the most, and just turn your transponder off and transverse jump directly onto the market, dump your drugs on the black market, and transverse jump out. Rinse repeat. Make 20 million in the first month, and jump to like level 6 from trade xp.
No one will scan you, you don't break any laws, gain rep with tri tach. Win win win
I'm pretty sure I was playing on a randomly generated sector when I made this guide. This means that Eochu Bres probably exists, but it might be all the way out in unexplored space, or it might be in the core worlds like it always is.
You never know what you're gonna get with a randomly generated sector.
But if you go and play with the standard sector like you are talking about, then yes. Echo Bres is probably the right way to get your smuggling operations going and flowing.
@@Justacheese I really like your guide though. It's good to know how to interact with the black market "legally".
But it's also pretty cool to just cut your transponder at the start of the game and never turn it back on. It's amazing how much is accessible without a transponder. And security patrols will leave you alone if you overpower them.
When I play mods I start with an Aphelion, give it augmented drive fields, so, unstable injector and expanded storage, load it up with gas, supplies and crew. Sell any other ships. With this solo ship you can now go explore, only stop at warning beacons, always flee from combat, you can just freely roam around and survey/explore/salvage anything that doesn't have automated defence. It takes me about 2 1/2 - 3 years to survey all the planets, and you really don't even need to goto port. Obviously you just leave trade goods behind. The reason this works is because of a very high top speed, burn 10, and a very low sensor signature. It's kinda broken to have 600 cargo on a ship that goes 115 su and burn 10.
@@MYPSYAI Which mod does that ship come from? Because I love ships with a decently high base burn speed and a low sensor profile.
@@Justacheese that's from the high tech expansion. It's an Apogee with the big disc cut off. You really have to use the mods to give it speed, it comes factory with the same burn, and shields as apogee, but it doesn't have large weapons. Instead it gets a hanger, increased fuel efficiency, more speed, less maintenance, and only cost 15 to deploy.
It's a great starter ship and as you progress you can essentially use it like a giant mule. It only takes 3 to get around 1800 cargo. The built in survey equipment it great for exploring too.
But when it comes to smuggling it really just slaps. The shields are too strong for anything that's actually fast enough to catch it.
@@MYPSYAI I went and looked up the mod since it sounded familiar. Turns out I've found this mod before while browsing the starsector forums. But I didn't install it since it looked like the ships could break the game balance wise if you or any of the existing factions got their hands on the ships.
Since you've had first hand experience playing with this mod, how much would you say this mod effects the game balance?
Because now I'm tempted to install it, but I don't want everything to be steamrolled.
technically you could just sell illegal stuff on the military market of the faction if you a friends with them
I just noticed that sus goes down when you trade the same commodity in the open market. Don't think your rep goes down if they don't catch you. I don't care bc I do missions for them anyway.
Oh yeah. You right.
Your rep doesn't go down if you don't get caught.
Thing is, I made this guide for people with bigger fleets in mind.
I'm not sure how big your fleet is in game right now, but when I started off playing starsector it felt soooo good to fly around in a small fleet.
You were so hard to catch and you gave off hardly any presence even with your transponder on.
Buuut.. You add 1 atlas super tanker to the mix because you wanna make those BIG juicy trades and all of a sudden every single patrol fleet in the sector is already at your bridge tapping on your window going "Ship inspection boi. Right now. Stop the fleet." before you can get away.
And yes. You are right with your second point too. Doing missions for the factions is one of the best ways to make them look the other way, even though you're a dirty little smuggler. 🤑
@cheesesandvich4891 One trick might be to have your next destination set when you take off. The sus meter feels like a delay before you get checked. Extreme they go after you right away but you can still outpace the patrol with navigation skill + militarized subsys with +1 burn. If you're in good terms already they just let you go. Have 1 ship with shielded cargo. Medium sus you can get away most of the time. Always leave it at least medium. Keep your fleet speed at 8, don't forget to hack the nav relay. All that will get your giant tankers to 8 without building S mods.
@@ahowl7mx Good ideas you got here. I was using some of them without even knowing it at some point.
I had heaps of mules in my fleet and never bothered to read the shielded cargo hold tooltip. So I thought I was just "Lucky" a lot of the time.
Also while the factions letting you go if you're on good terms is true, I wanted to avoid that most of the time, since you need to stay at a very high rep with the factions if you want their best ships. And I craved the best ships all the time.
Another method you can go for is just trading with Tri tachyon the luddic path and the pirates. All of them don't care if you have your transponder off. So you can rock up with the fattest cargo fleet you can find, trade everything on the black market and then buy out the whole market if the planet/station has a surplus.
Not sure if this would count as legal.
But with the phase ship skill, and insulated engine assemblies. You can build a fleet of destroyers that has almost no sensor profile.
Yeah. Thats a really good point you bring up. I probably would have included that in the vid. Only thing is, I didn't know this was a thing until about a week ago. You got the starsector subreddit to thank for that.
@@Justacheese Do I smell a follow up video or a short?
@@fireballin1717 I mean maybe. But I'm not very good at making UA-cam shorts. If I find a way to make a vid thats snappy, to the point and entertaining I might cover how phase ships can help you smuggle.
But I don't wanna make a promise here in case I don't keep it.
@@Justacheese I'd happily assist if you want.
@@fireballin1717 Sure. I won't say no to that. Go ahead and tell me what you had in mind when you mentioned helping. And if you need to contact me directly, I have an email linked in the about section of my channel.
"Gray Market Smuggling" - Only smuggle a LITTLE bit, and only legal goods.
Exactly. That's my method in a nutshell and why I made this vid in the first place. Btw I like that term you came up with. Gray market smuggling rolls of the tongue nicely.
How did you make the pirates cooperative?
I hope you're ready for a long comment potato. Because this reply might get really long.
First I started flying around the core worlds and checking the bars on each planet. Then when I came across a mission that was being offered by the pirates I would accept it.
There were certain missions I would always say no to though. Like pirate bounties. The pirates like to send you after factions like Tri tachyon and the Hegemony.
And lets be honest, no one is stupid enough to say yes to that.
Anyway. I would fly around doing odd jobs for the pirates like delivering the dead drops for some cash. But the big way I increased my rep, was when it got to roughly minus 34.
At this point the pirates stop trying to shoot you on sight. When this happened I would take a look at the bounties other factions posted for the pirate bases. I would fly there, but I never planned to blow the bases up. Instead I would fly to them and go down to the bars at each of them. This gave me even more pirate missions.
On top of that I would survey planets for the pirates and scan derelict ships.
But the way I earned the most rep was just paying the pirates for stuff I didn't need. Once you have enough money, you can start paying for the security codes the pirates offer.
As well as the blueprint locations for hidden ships. It doesn't matter if you never bother to go there, because you've already given the pirate the money.
Which makes them happy and gets you a rep boost.
I did everything I listed for about roughly a weeks worth of playtime. I wasn't playing the game 24/7 because I took breaks in the middle, but this is a rough estimate.
Lastly, in case you are wondering if its useful to ally with the pirates. Yes it is. If they are friendly with you but they hate another faction, the pirates will still attack them
So you can swoop in like some sort of space vulture and scoop up the scrap. Also every single pirate planet and station allows black market trade and doesn't care if you have your transponder off. If this massive comment was confusing for you, let me know and I'll get around to making a separate guide for allying with the pirates at some point.
@@Justacheese oh darn thank you, my problem is though, I can't pass up on the bounties given by the other factions to kill pirates fleets. The money is too good, along with the combat.
@@harshpotato8462 Well in that case, you can always do the polar opposite and become a living nightmare to the pirates
Constantly hunt them across every system, make heaps of money off system wide bounties, because everyone hates the pirates by default and best of all..
Blow up their stations when you get a big enough fleet so you can claim the bounty's for the stations. Sometimes you find a station that's spawning pirate fleets to attack one of your systems. So you can kill 2 birds with one reaper torpedo.
@@Justacheese Got it bouss
@@harshpotato8462 or you can install nexerelin and enable random rep
zamnn
Is this starsector slang?
because I honestly don't know what that means :P
@@Justacheese Ah... Shitpost stuff
@@Justacheese -15 ziggurat points
selling little by little lowers the commodity price. Selling on the open market, your profits are cut way too much to make it worth while.
And thats why the stuff I talk about in the vid is meant to be for a beginner trader who is starting off. I fond out about the stuff you said first hand when I reached late midgame.
Then I started trading with the indipendants and pirates so I could sell DAT GOOD SHIT.
Like drugs! 😀