I love the idea of the devs holding pre-release tournaments both to gather data on the combat engine and also to market it and get the word out about it. As a huge fan of fighting games, I've seen SO many fighting games hit Kickstarter having done absolutely no work to market themselves, and just die on the vine completely. Granted, Garrison Archangel here didn't _explode_ in popularity I suppose (I blame the lack of console ports, as well as the fact that it's multiplayer focused by _not_ f2p), but still, it made the right moves pre-release...
I think it was a lot of good will, but it's sad that the game just stopped so abruptly. So, I agree. Certainly, porting it to the Switch might have really garnered a more decent play base because it would really work on a mobile scale, in my opinion. Just being able to pick this one up and play it between trips or on the go just seems so much better than sitting down at a PC and firing it up, just to eventually realize it's very 'mobile' feeling? I hope that makes sense! Thanks for the comment!
Damn.... I got excited when you said Armor Core meets Zone of the Ender (putting the cock back into cockpit, one mecha at a time!) till you got to the simple combat. I mean, what's really the point of pouring time and energy into the customization system if it adds nothing really to the game play. Oh well, at that price it might be worth a check once I have the free time to use my gaming laptop for actual gaming rather then an over powered word editor heh.
Yeah! My Gaming PC was that for a few weeks there. I was totally burnt out and unsure what to do next. There is a demo though, if you aren't sure. And I wish I could answer that. I think the game had a lot of ambitions and it looked VERY different at first - but what it became when I played it was what you see here! Musou styled games aren't that bad but its basic as hell if you're looking for a Sim.
This game really seems like... I really don't wanna say it, but diet coke version of Daemon X Machina? But DXM has a singleplayer campaign, several co-op missions and also PVP just to finish it off(though PVP is a little dead as of this time). I'm sure it has a lot of uniqueness, but DXM has customizable mechs, with a central core built around playing your way, if you want it melee, longrange, explosives, physical, beams. Practically anything
@@KeiNova dude i love DXM. Doesn't have all the management stuff of armored core. Just fun to play IMO, even with the repetitiveness integral to it ~~yjnie if you need someone to do co-op with hit me. Up ~~
I'm going to be honest this video was kind of a struggle to watch because you're Robot was fluorescent blue for most of the time. I appreciate your showing off the customization options but if your capturing footage you should maybe consider how easy to watch you video is. Generally though the video was pretty informative I never heard about this game before.
I'm sorry! Most of the game is bright and fluorescent sadly. The whole game just looks like this, very fast and colorful. Perhaps a bit visually overstimulating for most?
It happens more then I'd like. I recorded MW4 Mercenaries for 8 hours - only to check the footage and it got caught on the pause screen after 20 minutes. The rest was just a still image of that with sound!
well I played alot of GA. It was a fun Game and what I like is parrying. and also this game was more in PVP is more balance than the Story. And yes the multiplayer was a miss opportunity to grow.
I love the idea of the devs holding pre-release tournaments both to gather data on the combat engine and also to market it and get the word out about it. As a huge fan of fighting games, I've seen SO many fighting games hit Kickstarter having done absolutely no work to market themselves, and just die on the vine completely. Granted, Garrison Archangel here didn't _explode_ in popularity I suppose (I blame the lack of console ports, as well as the fact that it's multiplayer focused by _not_ f2p), but still, it made the right moves pre-release...
I think it was a lot of good will, but it's sad that the game just stopped so abruptly. So, I agree. Certainly, porting it to the Switch might have really garnered a more decent play base because it would really work on a mobile scale, in my opinion. Just being able to pick this one up and play it between trips or on the go just seems so much better than sitting down at a PC and firing it up, just to eventually realize it's very 'mobile' feeling? I hope that makes sense!
Thanks for the comment!
Armored Core and ZOE? Looks more like Gundam vs series mission mode where you fight against bots
@@vilomaxus2463 Never played it!
Great video!
@@turtle_juju_playz_gamez2490 Thank you so much!
Damn.... I got excited when you said Armor Core meets Zone of the Ender (putting the cock back into cockpit, one mecha at a time!) till you got to the simple combat. I mean, what's really the point of pouring time and energy into the customization system if it adds nothing really to the game play. Oh well, at that price it might be worth a check once I have the free time to use my gaming laptop for actual gaming rather then an over powered word editor heh.
Yeah! My Gaming PC was that for a few weeks there. I was totally burnt out and unsure what to do next. There is a demo though, if you aren't sure. And I wish I could answer that. I think the game had a lot of ambitions and it looked VERY different at first - but what it became when I played it was what you see here! Musou styled games aren't that bad but its basic as hell if you're looking for a Sim.
This game really seems like... I really don't wanna say it, but diet coke version of Daemon X Machina? But DXM has a singleplayer campaign, several co-op missions and also PVP just to finish it off(though PVP is a little dead as of this time).
I'm sure it has a lot of uniqueness, but DXM has customizable mechs, with a central core built around playing your way, if you want it melee, longrange, explosives, physical, beams. Practically anything
You probably aren't too wrong, though I don't think it was intentional or anything. Reminds me I need to play DxM though!
@@KeiNova dude i love DXM. Doesn't have all the management stuff of armored core. Just fun to play IMO, even with the repetitiveness integral to it
~~yjnie if you need someone to do co-op with hit me. Up ~~
This does look neat to just chill out too. Being a single player guy too i might dip in and play to relax.
It is good for that for a playthrough, I think. But it does sort of fall off when you become ultra powerful in about 20 minutes.
I'm going to be honest this video was kind of a struggle to watch because you're Robot was fluorescent blue for most of the time. I appreciate your showing off the customization options but if your capturing footage you should maybe consider how easy to watch you video is. Generally though the video was pretty informative I never heard about this game before.
I'm sorry! Most of the game is bright and fluorescent sadly. The whole game just looks like this, very fast and colorful. Perhaps a bit visually overstimulating for most?
@@KeiNova Maybe a bit? TBH I cant really stand the GB4 build that use glowing paint either, no worries though! it was great video regardless.
The ol " 3 hrs and it didnt record!!??" I feel ya lol
It happens more then I'd like. I recorded MW4 Mercenaries for 8 hours - only to check the footage and it got caught on the pause screen after 20 minutes. The rest was just a still image of that with sound!
thank you algorithm for bringing me exactly what I need
I'm glad it brought you on over
well I played alot of GA. It was a fun Game and what I like is parrying. and also this game was more in PVP is more balance than the Story. And yes the multiplayer was a miss opportunity to grow.
I got into the parrying after a while and it was a nice touch in those Archangel fights!
I think the camera other game also didn't help, but that's not really Kei's fault
Nah the whole game looks like this
GearBits is doing this in a fashion
I'll have to give a look, I've never heard of it.