Use 1 equake(5) and 7 lightning(8) spells to get rid of a scattershot. If lightning is level 9, you can destroy any non supercharged scattershot with this combo. Also if level 9 lightning, you only need 6 lightning spells and 1 equake to kill a scatter shot
Controversial, potentially, but TH10 always did feel like the final, true Town Hall, with the ultimate defense. The Inferno Tower remains the most powerful defense, unchallenged, with X-Bows being the 2nd most essential. Makes one nostalgic, back to the days when TH10 was Max, and CoC revolved as it should.
I do not agree. In th13, the scattershot is stronger than infernos, th 11 eagle artillery is as strong as the infernos and th 15 the spell towers are stronger too (tho the need other defenses around to show their true strength). Infernos are extremely strong through every town hall, but they are not the strongest defenses from the th 13 on
@@valentines9181It’s all a matter of perspective. There was a short period where TH8 was max, and of course TH9, but TH10 was one of the more notable droughts between TH releases, so therefore I think its signature defense in the inferno sticks out to most people because a lot of veterans hated TH11 at launch and quit shortly after. Looking back, there was a good period where all we had was infernos and xbows. ST’s, Mono, etc are all arguably better, but take into account the context
@@Lucasifiiit’s so funny you say that. I just redownloaded the game after getting my account back after 8 years, and that’s exactly how it played out back then. I was a max TH9 about to go to 10, but I had a few walls left- when TH11 dropped, literally my entire fucking clan quit LOL all the TH10s hated 11, and we were all so bored. And Clash Royale we went. I’m 22 now, so it’s weird to see all that has changed.
I still get tilted by it. Ruins a couple of attacks now and then. But I also don't really play much and just use electro drags cause they're reliable enough
There's only a little of people who hate it considering it's only effective against air troops. Inferno was very hated by the community cuz it can target both ground and air, either wipe out one of the most toughest troop/hero in the game in a matter of seconds or destroy 50 balloons without even trying, and it's also cheap meaning people that defend are more likely to upgrade inferno first over others.
@@levbiggs i mean it probably just speed up the process but i mean balance was as good as that of new vegas or as the main dev would say “vibe based”🤣🤣🤣
@@aidans666 the thing that makes it annoying is that when you freeze/ invis your troops to interrupt rhe single, it stops the ramp up of damage so you get more time than given by the spells... But with the monolith it just has so much range, health and does % damage, deleting tanks and heroes if you ignore it. If you see a purple beam you know you messed up. But on the bright side, skeleton spell does a good job of distracting it for some time... But if you mess up the timing with skeleton spell you're cooked... Sometimes even this doesn't work because the base has scatter, poison tower or some other splash behind it where you can't reach and they delete the skeletons... And the monolith even tho it's single target, shoots pretty fast... I mean it has good attack speed even though it doesn't look like it... You'll feel it when you're facing of against it...
I feel like Inferno is only a problem in Multiplayer Battles, and that’s why it gets so much hate. On Clan Wars (and Revenge and Friendly Battles), it’s less of a game-changer since you can see the base layout before you attack. In Multiplayer battles, there’s no real warning of what your opponents base is. The type and placement of infernos can be the difference between winning or losing, since the different Inferno Types counter different types of troops. If your dragon spamming 3 Single targets, your cooked. If your Witch-Goleming 3 Multis, your cooked. Whereas in Wars, you can configure your army to work around the Infernos.
As TH12 player right now, I personally always tries to get rid of 2 infernos in my attack while using dragon baloon. I brought 10 Lightning, 2 Earthquake, and 1 Poison for my spells and Giant Arrow for the queen. Try to align it so that your giant arrow hit atleast 2 Infernos + 1 or 2 Air Defense. You can finish both inferno off with earthquake and 1 lightning. Alternatively, Giant Arrow on 2 air defenses, then earthquake lightning 2 infernos out, with any air defenses as a bonus. Common less-enginereed bases usually have good earthquake zap value. So this tactic is very good to ensure 3 stars by eliminating infernos
The inferno towers did get a buff. They gain the ability to prevent healing. They eventually got rid of it, but they did get a buff at one point to stop hog army’s.
Infernos at this point are only a problem if you run armies of one type (like too many high HP troops against singles) or they lock onto a hero at the wrong moment. My champion gets herself yeeted by too many because of her tendency to run out in front to reach defenses. But after TH12, scattershots and the monolith are much worse to deal with.
Before they added equipment to the Heros the Multi Target Infernos were a threat even for the heroes. The Barbarian King aswell as the Archer Queen had only the Puppets as their ability (Aswell as invis and Rage, but they dont matter in this case) so when you used your Hero ability in front of a multi target infernos tower your „ability troops“ only got melted by them.
i personally dislike the air sweeper more, its a lot harder to sort of predict the level of blowback to air troops and super annoying, infernos are easy to read and deal with, just bring lightning or freeze spells
you are funny. air defenses are easier to handle with lighting when compared to inferno towers. especially when you get the combo of air defense and air sweeper in the same lightning range.
@@Adir-Yosef also most good bases / cwl bases wont let you get that lightning value / using lightning at high level air attacks is a pretty dumb decision
@@superstitic idk it works well enough at my current TH11, I'm frequently attacking TH12 bases and get that value. two air sweepers or an air sweeper plus air defense, never two air defenses together.
the early townhalls below th 13 inferno tower is still bearable although there are 2-3 infernos already but th 12s and th 11s have the zap witch to tear down a base, spell composition is that 8 lightnings and 2 earthquakes divide those into 2 and u can tear down 2 infernos and the base is easy unlike th 13s above that trick wont work any longer and if people look at th 14s multi target inferno the beams are increased from 5 to 6 which can defend much better against swarms
I think that the max damage the single target should do is 5x the damage output of the low damage beam so it deals the same maximum dps as the multi-target
Inferno towers are actually pretty weak. The multis have been nerfed into oblivion and barely do any damage, and the single targets can be stopped with freeze spells, skeleton spells, bat spells, you can also reset the higher damage buildup with lightning spells. The single target infernos are necessary because heroes and e drags would be even more overpowered
It’s not even a secret. Super Cell has openly spoken about how it prefers to release new troops, heroes, defenses, & basically anything with stronger estimated stats so that the new things are fun to use before they dial them back and make them more balanced. It’s a way to reward active players, and just about every troop is handled this way.
@@malachiaguilar5127 i think he means that the grand warden occasionally switches targets for no reason as he follows a big army to support or something like that
@@malachiaguilar5127 the GW loves to target buildings further than the nearest defence and it gets destroyed by a cannon right next to it while it zaps a spell factory at maximum attack range
@@IronWolf123Are your other troops also about to attack that spell factory or are you deploying him alone? Because he attacks the buildings that your troops are attacking. I personally have never seen something horrible about his pathfinding because attacking the buildings that your other troops is attacking, is what you expect the warden to do.
while single target, they demolish high health troops like heros, golems, lava hounds, dragons (of most kinds) and others. these are the cornerstones of many teams. multitarget meanwhile can ruin any spam attacks like balloons, giants, barbs, hogs, goblins, archers, witches, wizards and they are always very well protected.
Personally as a Th13 in Titan 1, the monolith is what bothers me the most, next to scattershots. I generally do GoBoBaWitch attacks. So, Monoliths and scattershots are a pain in the ass.
I actually experienced the anti heal mechanic back in the day, freezing the multi infernos was the meta, because it could fully stop your goho strats from healing in healing spells.
To me I don’t think it’s that hated or hard to counter. BUT IF they return it’s OLD ABILITY to NEGATE ANY HEALING and only the eternal tome can protect the attacking army then YES IT WILL BE A NIGHTMARE FOR EVERYONE.
I don't even notice them. I always dragon-spam, just kill the air defenses before and don't notice infernos at all. Always three stars. From TH 9 to 14, will not update further.
inferno towers is a pain against e drags if the base is designed in a way that the drags can never fully attack the infernos and they are spread out. Those bases is a nightmare for drag spam.
Someone needs to teach this guy about iambic pentameter every time he ends a sentENCE he goes UP to like totally PUT some sort of empHASIS on his speaKING 😂 OMG 😱
the worst defense by far is monolith, huge range, huge dps, huge healthpool and the purple orb literally melts through tankier units faster than single infernos. and in second are scattershots as the splash damage is way too high and the splash radius is too big.
If Spongebob is a sponge, and sponges are asexual, then how does Spongebob have 2 parents? Is he adopted? His parents also have a darker color than Spongebob himself, making it even more likely that he's adopted
i think monolith and invisibly and poison spell on the spell tower is the most strong and annoying defense in the game if you dont have a proper plan or spells to stop them they can completely ruin your attack
The only thing i hear in this video is that people are getting angry because they don't know how to play the game. Stop doing the same attacks everyone else is doing. This is a strategy game. If u can't figure out an attack to do and u need to do the same attacks, everyone else and there mama is doing. Then this game is not for u.
it's because the inferno tower is unlocked and most encountered fairly new to your way into the game whereas the monolith you'd need to have played for a long time to even see one
Dats y spell exist pal!! Choose wisely abt the useful spell in ur army camp like zap / freeze. Dont see here why its hated. Might be u carelessly drop d spell placement or u bad at funneling troops.
People worrying about the Infernal tower, while me worrying how to get rid of the scattershots so I can 3 star in war
Nah this is actually so real. I got TH13 like 3 days ago and I'm just lost on what to do
Scattershots dont do shit if u have heal spells or druids they out heal them
As a titans 1 th 12 , scattershots are the only thing stopping me from 3 staring every single th 13
nah
Use 1 equake(5) and 7 lightning(8) spells to get rid of a scattershot. If lightning is level 9, you can destroy any non supercharged scattershot with this combo. Also if level 9 lightning, you only need 6 lightning spells and 1 equake to kill a scatter shot
Controversial, potentially, but TH10 always did feel like the final, true Town Hall, with the ultimate defense. The Inferno Tower remains the most powerful defense, unchallenged, with X-Bows being the 2nd most essential.
Makes one nostalgic, back to the days when TH10 was Max, and CoC revolved as it should.
Monolith is better
I do not agree. In th13, the scattershot is stronger than infernos, th 11 eagle artillery is as strong as the infernos and th 15 the spell towers are stronger too (tho the need other defenses around to show their true strength).
Infernos are extremely strong through every town hall, but they are not the strongest defenses from the th 13 on
I agree, Town Hall 10 is OG for saying you “beat the game”
@@valentines9181It’s all a matter of perspective. There was a short period where TH8 was max, and of course TH9, but TH10 was one of the more notable droughts between TH releases, so therefore I think its signature defense in the inferno sticks out to most people because a lot of veterans hated TH11 at launch and quit shortly after. Looking back, there was a good period where all we had was infernos and xbows. ST’s, Mono, etc are all arguably better, but take into account the context
@@Lucasifiiit’s so funny you say that. I just redownloaded the game after getting my account back after 8 years, and that’s exactly how it played out back then. I was a max TH9 about to go to 10, but I had a few walls left- when TH11 dropped, literally my entire fucking clan quit LOL all the TH10s hated 11, and we were all so bored. And Clash Royale we went. I’m 22 now, so it’s weird to see all that has changed.
Remember when we couldn't heal through the inferno towers.
That was nightmare
And when it wasn't possible to freeze it
Idk how he didn't mention it in the video
That was interesting because the multi inferno actually had a use
Yhhh that was the worst
People forget when the air sweeper dropped and was one of the most hated features
I still get tilted by it. Ruins a couple of attacks now and then. But I also don't really play much and just use electro drags cause they're reliable enough
There's only a little of people who hate it considering it's only effective against air troops. Inferno was very hated by the community cuz it can target both ground and air, either wipe out one of the most toughest troop/hero in the game in a matter of seconds or destroy 50 balloons without even trying, and it's also cheap meaning people that defend are more likely to upgrade inferno first over others.
fun fact this was actually added because the community wanted a “flamethrower tower” so they added something similar
It was actually added because Go- anything armies existed😂😂
@@levbiggs i mean it probably just speed up the process but i mean balance was as good as that of new vegas or as the main dev would say “vibe based”🤣🤣🤣
Monolith actually deserves the spot for the most hated defense...
Lots of people are still not at th 15 though. I’d say 95% of regular players are atleast th 10
@@aidans666 I guess... But when all those people get to th14 (and face th15s) they're all gonna hate the monolith more than the single ..
@@0Fallen0 yea I’m not looking forward too it lol. Just started th 13
@@aidans666 the thing that makes it annoying is that when you freeze/ invis your troops to interrupt rhe single, it stops the ramp up of damage so you get more time than given by the spells... But with the monolith it just has so much range, health and does % damage, deleting tanks and heroes if you ignore it. If you see a purple beam you know you messed up. But on the bright side, skeleton spell does a good job of distracting it for some time... But if you mess up the timing with skeleton spell you're cooked... Sometimes even this doesn't work because the base has scatter, poison tower or some other splash behind it where you can't reach and they delete the skeletons... And the monolith even tho it's single target, shoots pretty fast... I mean it has good attack speed even though it doesn't look like it... You'll feel it when you're facing of against it...
i could kill the monolith that single inferno is the real challenge
I feel like Inferno is only a problem in Multiplayer Battles, and that’s why it gets so much hate. On Clan Wars (and Revenge and Friendly Battles), it’s less of a game-changer since you can see the base layout before you attack.
In Multiplayer battles, there’s no real warning of what your opponents base is. The type and placement of infernos can be the difference between winning or losing, since the different Inferno Types counter different types of troops.
If your dragon spamming 3 Single targets, your cooked. If your Witch-Goleming 3 Multis, your cooked. Whereas in Wars, you can configure your army to work around the Infernos.
Even then, you can work around those counters; typically with your heroes.
Then we get merged inferno towers. You sacrifice all 3 to get one that is multi-target and damages like single.
As TH12 player right now, I personally always tries to get rid of 2 infernos in my attack while using dragon baloon.
I brought 10 Lightning, 2 Earthquake, and 1 Poison for my spells and Giant Arrow for the queen.
Try to align it so that your giant arrow hit atleast 2 Infernos + 1 or 2 Air Defense.
You can finish both inferno off with earthquake and 1 lightning.
Alternatively, Giant Arrow on 2 air defenses, then earthquake lightning 2 infernos out, with any air defenses as a bonus.
Common less-enginereed bases usually have good earthquake zap value. So this tactic is very good to ensure 3 stars by eliminating infernos
Counter point: just dont be bad
Real
Real
The inferno towers did get a buff. They gain the ability to prevent healing. They eventually got rid of it, but they did get a buff at one point to stop hog army’s.
4:24 the defensive e drag started tweaking
😂
Back in the days i hated inferno's they were so powerful. But now i dont think its much of a issue for me
I hate eagle artillery more. At first, you may not notice the devastating damage it cause but once you know, then you're done.
never heard that someone hates the inferno tower, I mean they are so easy to conter so why hate them?
@@mondherbouazizi4433 Healing spells have always taken 2 spaces. There is no ”used to” in space capacity.
Scattershot an Monolith are worse… but I kinda agree with the singletarget to the heroes… it's like its core purpose is to eliminate heroes.
Infernos at this point are only a problem if you run armies of one type (like too many high HP troops against singles) or they lock onto a hero at the wrong moment.
My champion gets herself yeeted by too many because of her tendency to run out in front to reach defenses. But after TH12, scattershots and the monolith are much worse to deal with.
Before they added equipment to the Heros the Multi Target Infernos were a threat even for the heroes.
The Barbarian King aswell as the Archer Queen had only the Puppets as their ability (Aswell as invis and Rage, but they dont matter in this case) so when you used your Hero ability in front of a multi target infernos tower your „ability troops“ only got melted by them.
Sounds just like a skill problem, they nerf the best army’s so it can be more varied than it is
If you've mastered Queen walk charge attacks this ain't a problem.
Worst defence is a centre placed eagle while attacking a th11 at th 10
Use blimp with ballons + rage
i personally dislike the air sweeper more, its a lot harder to sort of predict the level of blowback to air troops and super annoying, infernos are easy to read and deal with, just bring lightning or freeze spells
you are funny.
air defenses are easier to handle with lighting when compared to inferno towers.
especially when you get the combo of air defense and air sweeper in the same lightning range.
@@Adir-Yosef sorry i realised i made a typo its *air sweepers
@@Adir-Yosef also most good bases / cwl bases wont let you get that lightning value / using lightning at high level air attacks is a pretty dumb decision
@@superstitic idk it works well enough at my current TH11, I'm frequently attacking TH12 bases and get that value.
two air sweepers or an air sweeper plus air defense, never two air defenses together.
@@Adir-Yosef multiplayer and at th11 is very different to like top 1000 legends league stuff / high in cwl but anyways this is just my opinion
the early townhalls below th 13 inferno tower is still bearable although there are 2-3 infernos already but th 12s and th 11s have the zap witch to tear down a base, spell composition is that 8 lightnings and 2 earthquakes divide those into 2 and u can tear down 2 infernos and the base is easy unlike th 13s above that trick wont work any longer and if people look at th 14s multi target inferno the beams are increased from 5 to 6 which can defend much better against swarms
Disfunctional: Inferno Tower is the hated defence
TH10: if those kids could read they would be very upset
Imagine having this defense in the game for a decade and still not knowing how to deal with it....
I always thought the scatter shot was the most hated, it's a nightmare for my ground troops.
The inferno tower is the only defense that forced me to have multiple attack strategies due to how many single and multi target options they have
I think that the max damage the single target should do is 5x the damage output of the low damage beam so it deals the same maximum dps as the multi-target
Inferno towers are actually pretty weak. The multis have been nerfed into oblivion and barely do any damage, and the single targets can be stopped with freeze spells, skeleton spells, bat spells, you can also reset the higher damage buildup with lightning spells. The single target infernos are necessary because heroes and e drags would be even more overpowered
You forgot to mention you couldnt heal through them for a long while so they countered queen walk/ queen charge for a long time
I think the spell towers are way worse than the infernos
Poison are annoying and more deadly, if placed near inferno or monolith then u r cooked
It’s not even a secret. Super Cell has openly spoken about how it prefers to release new troops, heroes, defenses, & basically anything with stronger estimated stats so that the new things are fun to use before they dial them back and make them more balanced. It’s a way to reward active players, and just about every troop is handled this way.
I'm a max th16 myself and still hates the single target Inferno Tower. More than I hate Monolith and Scattershot. And I have to deal with 3 of them.
bruh how is it too strong 💀 basically every defense was nerfed to the ground after th15😐
i remember when th10 was impossible to 3 star because of inferno towers . good times .
I remember when mass witch spam is all it took to three star one maxed out th10 base. obviously that strat was nerfed later, but man witch was broken.
Can you do a video on the Grand Wardens horrible pathfinding?
What's wrong with it? I haven't had any problems with his path finding
@@malachiaguilar5127 i think he means that the grand warden occasionally switches targets for no reason as he follows a big army to support
or something like that
@@malachiaguilar5127 the GW loves to target buildings further than the nearest defence and it gets destroyed by a cannon right next to it while it zaps a spell factory at maximum attack range
@@IronWolf123Are your other troops also about to attack that spell factory or are you deploying him alone? Because he attacks the buildings that your troops are attacking. I personally have never seen something horrible about his pathfinding because attacking the buildings that your other troops is attacking, is what you expect the warden to do.
The Scatter + Eagle are the 2 prime targets for me.... Idk why people fear the inferno towers 😂
while single target, they demolish high health troops like heros, golems, lava hounds, dragons (of most kinds) and others.
these are the cornerstones of many teams.
multitarget meanwhile can ruin any spam attacks like balloons, giants, barbs, hogs, goblins, archers, witches, wizards
and they are always very well protected.
yep it was and is really hard too counter the Inferno since i am Queen Charge attacker and inferno has ruined a lot of my attacks
bro im a town hall 14 and the inferno tower is kinda irrelevant in my attack its those dang scattershots that are annoying
I think the eagle artillery is way more powerful and important than the inferno tower
It was before the nerf, but now with the update I can effortlessly do the lalo from the opposite side of the eagle and don't have to worry about it.
Personally as a Th13 in Titan 1, the monolith is what bothers me the most, next to scattershots. I generally do GoBoBaWitch attacks. So, Monoliths and scattershots are a pain in the ass.
Scattershot's says hi :0
The only issue when you send the at one and she starts throwing hands with skeletons
No mention of that antiheal mechanic that I have heard it had in the past
Yes it's true
I actually experienced the anti heal mechanic back in the day, freezing the multi infernos was the meta, because it could fully stop your goho strats from healing in healing spells.
everyone used multi infernos for that reason, which forced people to bring freeze.
@@DemiCape yes and I was surprised when heal spell was healing wizard I was like wtf is happening
I legit refuse to attack bases with single inferno towers
I personally think that the Eagle Artillery is more annoying than the Inferno Tower
I think the Monolith shreds through heroes too
I remember when you couldn't freeze this shit.
Yo, can you make a video on the state of pekka?
Worst nightmare in war
The last standing inferno tower 💀
It’s funny that the people that get offended by the inferno tower are the one playing air attacks. Which is the thing that requires no skills
Taking couple of skeleton spells if enemy base has single target infernos!
The game is COMPLETELY DEFENSELESS FOR MAX PLAYERS
Sc said they will change the mechanism of the inferno tower
Inferno towers, eagle, scattershot, spell tower, monolith 🗿
Edrag/dragon noob users will hate inferno towers. 😂
most fire defense
To me I don’t think it’s that hated or hard to counter. BUT IF they return it’s OLD ABILITY to NEGATE ANY HEALING and only the eternal tome can protect the attacking army then YES IT WILL BE A NIGHTMARE FOR EVERYONE.
It can easily be countered by Queen Charge with Frost Arrow and freeze. Monolith is the most annoying.
5:05 can you drop the link for that base layout?
Nah poison tower and th poison 😂
honestly i think the mono or scatters are the best in the game, always wrecks me
no lie I adhd hard trying to micro manage my attack that the moment I take my eyes off the hybrid the scatter shot deleted them 😅
Im just happy we have one monolith 😂
coc players when a defense is good at defending : 😡
I don't even notice them. I always dragon-spam, just kill the air defenses before and don't notice infernos at all. Always three stars. From TH 9 to 14, will not update further.
inferno towers is a pain against e drags if the base is designed in a way that the drags can never fully attack the infernos and they are spread out. Those bases is a nightmare for drag spam.
I use lightning spells to weaken the inferno towers health
We need video how the pika fall
Then comes the monolith 😢
Haha, I’m a TH 9 I don’t have to deal with this.
Soon u will have to deal it, and soon means very soon😂
Why are celebrating being a low level player
@@StrangeJoebecause maybe attacks are fun
So a core defense being strong and always relevant is a problem now?
Someone needs to teach this guy about iambic pentameter every time he ends a sentENCE he goes UP to like totally PUT some sort of empHASIS on his speaKING 😂 OMG 😱
That’s his style! I like it it’s different
@@cheradenine1980 hey to each their own and I’m glad he’s found success and someone to like what he’s doing!
I actually really like the inferno tower. Both coc and CR
the worst defense by far is monolith, huge range, huge dps, huge healthpool and the purple orb literally melts through tankier units faster than single infernos. and in second are scattershots as the splash damage is way too high and the splash radius is too big.
Me who hates the builder heal:👀
This shit kills my king in 5 secs
Scattershot and monolith 🥸🎀😭
I personally don't hate them. They're actually very well made but good fucking god they are annoying to deal with.
i hate because he kill tank way to fast
Single target inferno is the worst thing in the game
Inferno are easy to avoid but that monelate is not
I hate poison spell tower's the most
Ever heard of queen charge? This is not an issue at all they are not that hard to counter...
I hate the Monolit than ITs. 💀💀
Monolith really...
If Spongebob is a sponge, and sponges are asexual, then how does Spongebob have 2 parents? Is he adopted? His parents also have a darker color than Spongebob himself, making it even more likely that he's adopted
you have been paying way too much attention in biology class
Same goes with Baby Sharl
Ye naw i hate the spell towers poison form to the core
0:18😏😏😏
i think monolith and invisibly and poison spell on the spell tower is the most strong and annoying defense in the game
if you dont have a proper plan or spells to stop them they can completely ruin your attack
The only thing i hear in this video is that people are getting angry because they don't know how to play the game. Stop doing the same attacks everyone else is doing. This is a strategy game. If u can't figure out an attack to do and u need to do the same attacks, everyone else and there mama is doing. Then this game is not for u.
I hate inferno towers because it's 3
I mean it's 3 dude
I don't even hate monolith or scattered shots this much
Isnt monolith most hated?
i dont think most ppl are th15+
it's because the inferno tower is unlocked and most encountered fairly new to your way into the game whereas the monolith you'd need to have played for a long time to even see one
@@frostysimo1394 im a max th16 and trust me monolith is 5x worse than inferno
@@roanyt3069 you missed my point completely
when do you unlock the inferno tower?
when do you unlock the monolith?
@@frostysimo1394 yea i know but just so u know how it feels like facing off the mono
I love them😂
Dats y spell exist pal!! Choose wisely abt the useful spell in ur army camp like zap / freeze. Dont see here why its hated. Might be u carelessly drop d spell placement or u bad at funneling troops.
Monolith is more annoying
Sure but you can usually deal with it relatively fast if you get a good warden ability off
Could you make a video on that terrible podcast coc just dropped. It was so cringe
The infernos is so weak now
Why?😂
Town hall poison is worse.
spell tower
Monolith is worse..
I freaking hate infernos