I think what I really love about this board is how ether getting or missing the star isn’t set up so much. Like compare to Toad or Bowser for a star where there’s an entire scene of not getting the star and losing 20 coins. Just missing the star and moving onwards feels less tedious when playing the board again and again
@@nopenotsaying honestly that's an interesting approach, and I like it, but chances are you'll just go up to instantly use the speed items anyway to avoid it, which... For a fill inventory? Spending 1 item ain't the worst thing ever. I'm sold!
@@OlmiOP yeah, but i think there are chances that like you'd use a speed item prior to the pit stop, and if you enter the pit stop you'll find that you're landing on a bowser space so you gotta take the coins.
Idk... This board is fine to me, but not a fan of it either. See, I do have a LOT to praise it for. For one, I do think the junctions giving you a lot of options is really nice. Every choice feels meaningful and there’s a lot of strategy that can be had. Second, it may be the only board in the SERIES, other than boards where the star gets stuck on hard to reach locations (see Deep Bloober Sea, Goomba Lagoon, Bowser Land, etc.) that I LOVE to have the Chomp Call as an option to move the star if its current location doesn't look beneficial to me instead of denying it to a particular player of my choosing. Feels too much of a dick move to me tbh. Third, while a DEVASTATING happening space on the top, the incredibly amazing Easter Egg it hides, on top of hitting EVERYONE in that line and not just whoever landed on the space is fantastic in terms of design. And lastly, it's extremely charming and fairly well designed. My main issue is that I just feel like... you aren't exactly going for stars as much as how fast you can lap the board rather than actually following the main game objective. And even if you do, there's TOO many happening spaces that punish you if you try. The very one I praised multiple times on the top, the two before the star space at the bottom, any smart or even any half-smart Chomp Call usage on the board. And the worst of all: naturally roll low when you are in a tight race with other racers for one star space, get snipped and watch the other star spawn on the opposite route while you basically get nothing. I just have too many fundamental issues with the board to remote it call it peak, and if not for Goomba Lagoon, I would call it the worst board in the game. BUT... and I want to be 10000000000000% transparent here, this board would get a 6/10, which is significantly better than I would give to any awful board in existence. (Hi Snowflake Lake and Clockwork Castle.) And the board is well designed and really fun. I just have an issue with the way things play out here to the point of not liking it. NEVER afraid of playing it though. Super good in terms of game design, presentation and charm. It's just not fun to me at all.
I think what I really love about this board is how ether getting or missing the star isn’t set up so much.
Like compare to Toad or Bowser for a star where there’s an entire scene of not getting the star and losing 20 coins.
Just missing the star and moving onwards feels less tedious when playing the board again and again
@@CaliCosmicGal also a factor, yeah!
Low key feel like the thing i would do is put bowser spaces on the pit stop path to make it a kind of dangerous route
@@nopenotsaying honestly that's an interesting approach, and I like it, but chances are you'll just go up to instantly use the speed items anyway to avoid it, which...
For a fill inventory? Spending 1 item ain't the worst thing ever. I'm sold!
@@OlmiOP yeah, but i think there are chances that like you'd use a speed item prior to the pit stop, and if you enter the pit stop you'll find that you're landing on a bowser space so you gotta take the coins.
@@nopenotsaying Also true! I like this idea a lot
Idk... This board is fine to me, but not a fan of it either. See, I do have a LOT to praise it for. For one, I do think the junctions giving you a lot of options is really nice. Every choice feels meaningful and there’s a lot of strategy that can be had. Second, it may be the only board in the SERIES, other than boards where the star gets stuck on hard to reach locations (see Deep Bloober Sea, Goomba Lagoon, Bowser Land, etc.) that I LOVE to have the Chomp Call as an option to move the star if its current location doesn't look beneficial to me instead of denying it to a particular player of my choosing. Feels too much of a dick move to me tbh. Third, while a DEVASTATING happening space on the top, the incredibly amazing Easter Egg it hides, on top of hitting EVERYONE in that line and not just whoever landed on the space is fantastic in terms of design. And lastly, it's extremely charming and fairly well designed.
My main issue is that I just feel like... you aren't exactly going for stars as much as how fast you can lap the board rather than actually following the main game objective. And even if you do, there's TOO many happening spaces that punish you if you try. The very one I praised multiple times on the top, the two before the star space at the bottom, any smart or even any half-smart Chomp Call usage on the board. And the worst of all: naturally roll low when you are in a tight race with other racers for one star space, get snipped and watch the other star spawn on the opposite route while you basically get nothing.
I just have too many fundamental issues with the board to remote it call it peak, and if not for Goomba Lagoon, I would call it the worst board in the game. BUT... and I want to be 10000000000000% transparent here, this board would get a 6/10, which is significantly better than I would give to any awful board in existence. (Hi Snowflake Lake and Clockwork Castle.) And the board is well designed and really fun. I just have an issue with the way things play out here to the point of not liking it. NEVER afraid of playing it though. Super good in terms of game design, presentation and charm. It's just not fun to me at all.
Entirely fair!