The way he explains it is perfect, it’s clear easy to follow and right to the point, if he does more game explains like this unbroken will not be the last game I buy from this company ❤
Really nice tutorial, I bought the game yesterday and I read the rules, I think there are a pair of pages with over-complicated redaction that is better explained in your video. love the game
You all probably dont give a shit but does any of you know of a tool to get back into an instagram account? I was stupid lost the password. I love any tips you can offer me!
I just picked up this game and it's fantastic. I really do wish that the expansion that was discussed during the campaign could be a reality, but I understand there are issues with that happening. I'd still love to support any future games you make!
Ooooo there is that Shrieking Fungus again! The final copy looks awesome! I love the recessed tracker cards. Glad we unlocked that stretch goal. Can't wait for my boxed copy to show up and future expansions!! Also, the custom die looks AMAZING!
So looking forward to having this on summer vacation this year! Great job and excited for how you plan to expand the universe. I like to think of this as a solo mini RPG in a box and love that concept!
UPDATE UPDATE: I’ve played it multiple times with several characters and it’s a great, light and thoroughly enjoyable experience. Congrats on a wonderful little gem of a game!
Love the game Artem. Good job with everything. Keep your head up and dont worry about the haters/trolls. You got a big fan base looking forward to your next venture. God bless.
This is still an amazing game, just tried again after a couple of years...boy if it isn't hard😂 but very fun to play. It will stay in my top 3 solo games! Best of luck to you Artem, I will always be a great fan of yours.
I like this system. I hope the designer has plans to expand on it. The resource management makes it very fun and gives a lot of weight to your decisions.
Thanks so much! While we are focused on delivering the base game right now - once that's wrapped up - we do have some exciting ideas to develop the game futrher!
I got the game yesteday, played today, 7 games, 2 wins, 5 losses. Rules are honestly more clear than many games. Components are well done, art is somewhat funny (not sure why, but even monsters are quite entertaining). As a first discovery, some skills seem much less powerful than others. I guess it would be interesting to have possibilities to remove conditions cause enduring for a whole level is really difficult. I enjoy the game, possibly will play it quite often as most games I have are 2+ hours.
This video was so helpful. I feel like you explained everything so clearly, I don't even really need to read the rules at all, which is nice. Can't wait to play!
This last year has been a journey that's for sure. I can definitely respect your honesty that has been given to us during this campaign. Was really looking forward to this for christmas but shit happens I know. The final product looks awesome and can't wait to get my copy soon. One question that could be considered spoilers tho is there a way to gain time? I ask cause I see there are slots past the level 4 time marker. All pre production copies never addressed this as far as I could tell.
Yes, there are numerous ways to get Time: Character abilities, Skills and even some Monster rewards all provide extra Time. And thanks for your support!
I feel really sad for Artem, this is a great game that was poorly executed on Kickstarter by the publisher Altema Games. For example, if you're going to include "dual layer" sheets for tracking stats, go all out and make vertical dividers as well so the cubes don't have the ability to shift left or right with an errant move of the hand/arm. Secondly, my Kickstarter copy came with a draw bag with the "Unbroken" logo. What is the point? Opaque bags usually imply a game mechanic in which one must draw a random token or die. But this game does not include either one of those mechanics, so what is the point? A fancy way to store components? They have a "custom six-sided die". But it really isn't anything special, as it doesn't have unique iconography, just a different way of counting from one to six that can frankly take a moment to interpret. All the cards are frankly boring, they should have invested their money in decent artwork. I got a mini "poster" in my game- don't care. You've written an orchestral score for the game- don't care. You have focused your efforts in all the wrong areas, Altema games. Don't even get me started on this post-campaign plea for additional money by Golden Bell Studios, your inability to properly manage your company is not my problem. I really hope Artem can find a much better publisher.
I try this game at the moment. got it a time ago ;) but i would hear the sound, but cant find it. the link in the rules doesnt work.... can you help? ;)
Does this game include a FLOWCHART reference card that summarizes the flow of the phases of each turn? Looks hard to learn, and remember all this info.
Yes, the entirety of the game's flow is summarized on a double-sided sheet that is very easy to follow (included with the game). It's really not a hard game to learn.
@@Artem_Safarov Hi, I appreciate the explanation here but you should have included showing where you are at on the ref/flowchart while playing. Without showing the flowchart this explanation makes the game look confusing and VERY easy to play incorrectly. I’ll give this a try but I feel like I’m gonna need 2-3 hours for my first try at this and thats not very motivating. I’ll look for a video that hopefully shows someone explaining this WHILE using/showing the flow diagram.
I understand the need to make male and female versions of each character but think it would have been a little bit better if they had different abilities instead of the same.
This is like a Rahdo “tutorial”... you talk too much and your explain too much as you play. I wish you would just play, explain what you do (NOT EVERY OPTION), then play another turn, explain what you do, repeat... instead you take a turn, explain all options... ugh. This is hard to watch. Hard to understand. Its more helpful to learn by watching someone PLAY the game without having to hear every single option along the way. Explain AS you play...
Thanks for the comaprison with Rahdo, he's one of my favourite content creators! There are many gameplay videos that do a walkthrough the way you suggest, I would suggest you consult one of those for your preferred style. Sorry to hear this wasn't as helpful to you.
Absolutely not true. :) This is the best way to learn the game. In your game group, does someone teach the game, explaining the game, or you all sitting in silence, watching that person playing the game? On the other hand, unfortunately, in this video many rules are missing, but we always have a rule book.
Kornelije Hecimovic NOT the best way for us. Play and talk about what yor doing. Thats good nuff. Explaining every permutation of every choice is overkill.
Just picked up the game. It's the perfect, quick, easy-to-play game. Small footprint both during play and stored. Highly recommended!
The way he explains it is perfect, it’s clear easy to follow and right to the point, if he does more game explains like this unbroken will not be the last game I buy from this company ❤
Really nice tutorial, I bought the game yesterday and I read the rules, I think there are a pair of pages with over-complicated redaction that is better explained in your video.
love the game
You all probably dont give a shit but does any of you know of a tool to get back into an instagram account?
I was stupid lost the password. I love any tips you can offer me!
This was an excellent guide for a really cool game. Thank you so much for making this video, Artem!
So good you are still supporting on BGG.
We all want more Unbroken!
This is really great, Artem. Thank you for putting this up. Excited to play my first game!
My game finally arrived to Chile from the Kickstarter
Brilliant game, Artem 👍 Very clear mechanics, and a manageable number of strategies make it a perfect pick up and play rogue game.
Thanks so much, I'm glad you're enjoying it!
I just picked up this game and it's fantastic. I really do wish that the expansion that was discussed during the campaign could be a reality, but I understand there are issues with that happening. I'd still love to support any future games you make!
Ooooo there is that Shrieking Fungus again! The final copy looks awesome! I love the recessed tracker cards. Glad we unlocked that stretch goal. Can't wait for my boxed copy to show up and future expansions!! Also, the custom die looks AMAZING!
As I revealed the monster I was going to fight for Level 1, I immediately thought of you and your love for the Shrieking Fungus :)
So looking forward to having this on summer vacation this year! Great job and excited for how you plan to expand the universe. I like to think of this as a solo mini RPG in a box and love that concept!
UPDATE: Two years later and I finally have it in my hands and am about to set it up and learn to play it. Still looking forward to it!
UPDATE UPDATE: I’ve played it multiple times with several characters and it’s a great, light and thoroughly enjoyable experience. Congrats on a wonderful little gem of a game!
Thanks Artem, i just played today my first adventure and i not get starved in my first dungeon...will have some more adventures in the next days...
I think I am ready for my first game! Thank you for both, the game and this video!
Love the game Artem. Good job with everything. Keep your head up and dont worry about the haters/trolls. You got a big fan base looking forward to your next venture. God bless.
Gabriel Toro You’re an idiot
Can I exchange a medium Effort for 4 small effort?
Can I exchange a Large effort for 8 small effort?
Normally no, those actions only work one way.
This is still an amazing game, just tried again after a couple of years...boy if it isn't hard😂 but very fun to play.
It will stay in my top 3 solo games!
Best of luck to you Artem, I will always be a great fan of yours.
Top 3? Which are the other two games, if I may ask?
Well, taking in consideration that I don't own many solo games I would say nemo's war and nemesis
"The shrieking fungus is, in fact, a mushroom, and mushrooms are notoriously hard to trick"
Huh.....I learned something new today.
I mean - have you ever successfully tricked a mushroom?? :)
I like this system. I hope the designer has plans to expand on it. The resource management makes it very fun and gives a lot of weight to your decisions.
Thanks for making this video. Between the rules, the aid cards, and this video this was a breeze to learn and super fun. I'm dying a lot though lol.
Can't wait to have this game. It will bring a fresh air to my video game / painting miniatures routine ^^
Really looking forward to this and any expansion content!
As am I! :)
Thanks so much! While we are focused on delivering the base game right now - once that's wrapped up - we do have some exciting ideas to develop the game futrher!
2 years later, when will you fulfil the kickstarter? As a backer, I'm still waiting for my game but you've been selling it on Amazon for a year now.
An amazing game! Sorry for all of your troubles with Golden Bell :(
Thanks, Artem!
Most welcome. I hope it helps getting folks playing faster!
I got the game yesteday, played today, 7 games, 2 wins, 5 losses. Rules are honestly more clear than many games. Components are well done, art is somewhat funny (not sure why, but even monsters are quite entertaining). As a first discovery, some skills seem much less powerful than others. I guess it would be interesting to have possibilities to remove conditions cause enduring for a whole level is really difficult.
I enjoy the game, possibly will play it quite often as most games I have are 2+ hours.
This video was so helpful. I feel like you explained everything so clearly, I don't even really need to read the rules at all, which is nice. Can't wait to play!
Great video. I am looking forward to playing this!
Ordered the game and cant wait to finally play this!
@23:59 you made a slight mistake and used 1 medium effort and 3 small effort instead of 1 medium effort and 2 small.
Tsk, you're right. I got tripped up by saying that I'm dealing 3 wounds and used up 3 Small Efforts instead of 2. Great eye!
This last year has been a journey that's for sure. I can definitely respect your honesty that has been given to us during this campaign. Was really looking forward to this for christmas but shit happens I know. The final product looks awesome and can't wait to get my copy soon. One question that could be considered spoilers tho is there a way to gain time? I ask cause I see there are slots past the level 4 time marker. All pre production copies never addressed this as far as I could tell.
Yes, there are numerous ways to get Time: Character abilities, Skills and even some Monster rewards all provide extra Time. And thanks for your support!
I simply can't wait to have this in my hands in the next few weeks! My PnP has held me over, but I want that finished product!
Hang in there, Andrew, we're getting close to the US portion being done!
@@Artem_Safarov Thanks!! For the record, I'm not complaining. I'm simply anxious!
Just got a copy, thanks for the tutorial!
Excellent video! I just received my copy this week and I'm excited to play it!
Really clear rules, thank you!
I'm looking forward to getting my copy!
I look forward to getting it to you as well!
This looks awesome, just ordered a copy! any plans for expansions?
Wonder, if i will ever get my copy....
Thanks for the video!
What's up with the embroidered velvet bag. I'm a little bummed it isn't part of gameplay. Snatching mystery tokens is rad.
This game is fun and good. I’m glad I got it
I feel really sad for Artem, this is a great game that was poorly executed on Kickstarter by the publisher Altema Games. For example, if you're going to include "dual layer" sheets for tracking stats, go all out and make vertical dividers as well so the cubes don't have the ability to shift left or right with an errant move of the hand/arm. Secondly, my Kickstarter copy came with a draw bag with the "Unbroken" logo. What is the point? Opaque bags usually imply a game mechanic in which one must draw a random token or die. But this game does not include either one of those mechanics, so what is the point? A fancy way to store components? They have a "custom six-sided die". But it really isn't anything special, as it doesn't have unique iconography, just a different way of counting from one to six that can frankly take a moment to interpret. All the cards are frankly boring, they should have invested their money in decent artwork. I got a mini "poster" in my game- don't care. You've written an orchestral score for the game- don't care. You have focused your efforts in all the wrong areas, Altema games.
Don't even get me started on this post-campaign plea for additional money by Golden Bell Studios, your inability to properly manage your company is not my problem. I really hope Artem can find a much better publisher.
*Golden Bell
@@joshpatell9191 Comment corrected, thanks. Unclear to me which was developer and which was publisher.
I try this game at the moment. got it a time ago ;) but i would hear the sound, but cant find it. the link in the rules doesnt work.... can you help? ;)
Great guide man!
This game is like an improved version of 1 Deck Dungeon... at least it looks playable
Just got my copy today.
Love the game!
It's look like amazing. I still waiting mine... :(
Does this game include a FLOWCHART reference card that summarizes the flow of the phases of each turn? Looks hard to learn, and remember all this info.
Yes, the entirety of the game's flow is summarized on a double-sided sheet that is very easy to follow (included with the game). It's really not a hard game to learn.
@@Artem_Safarov Hi, I appreciate the explanation here but you should have included showing where you are at on the ref/flowchart while playing. Without showing the flowchart this explanation makes the game look confusing and VERY easy to play incorrectly. I’ll give this a try but I feel like I’m gonna need 2-3 hours for my first try at this and thats not very motivating. I’ll look for a video that hopefully shows someone explaining this WHILE using/showing the flow diagram.
I understand the need to make male and female versions of each character but think it would have been a little bit better if they had different abilities instead of the same.
Is this video stalling after 5 minutes for anyone else?
It stalls after a minute 30 for me. Quite annoying.
Got it to work by watching on my computer instead of my phone and turning the quality down to 360p. Excellent game explanation!
This is like a Rahdo “tutorial”... you talk too much and your explain too much as you play. I wish you would just play, explain what you do (NOT EVERY OPTION), then play another turn, explain what you do, repeat... instead you take a turn, explain all options... ugh. This is hard to watch. Hard to understand. Its more helpful to learn by watching someone PLAY the game without having to hear every single option along the way. Explain AS you play...
Thanks for the comaprison with Rahdo, he's one of my favourite content creators! There are many gameplay videos that do a walkthrough the way you suggest, I would suggest you consult one of those for your preferred style. Sorry to hear this wasn't as helpful to you.
Absolutely not true. :)
This is the best way to learn the game. In your game group, does someone teach the game, explaining the game, or you all sitting in silence, watching that person playing the game?
On the other hand, unfortunately, in this video many rules are missing, but we always have a rule book.
Kornelije Hecimovic NOT the best way for us. Play and talk about what yor doing. Thats good nuff. Explaining every permutation of every choice is overkill.