Looking forward to this playthrough. I'm a voice main player, I'm interested to see how your play style different from mine, I also usually play on normal difficulty.
Voice units have a lot of debuffs and abilities. One nice thing is that the dragoons can tame abkluths. Its a nice way to snowball early or getting nice scouting units
7:39 Industrial Density's +1 production for double the yard upkeep seems... questionable, not just from the opportunity cost vis a vis other research, but because from an economic perspective the game seems to heavily favor rushing at least a 2nd often 3rd city early game, and with ID online that's -4 EN hit immediately from each new city doubled to -8 EN if you go on to build a 2nd yard as your first building (also incentivized). Going from 12 prod -4 en normally to 14 prod -8 en doesn't seem worth it considering the extra power plants/building slots you'll then have to invest in to sustain it, at least not for most map starts.
You may be right on efficiency, but sometimes the raw production might be worth it. I'll have to get some more experience with the game before I can say for sure how I feel about it.
Sorry to ask, but do you not plan on using items on your heroes? For example distorted lens would make your witch hero reduces enemy morale by 4 instead of just 2 and is a passive item. Great walkthrough so far, shows that even not a great start can be overcome and keep you in the game (despite all the bad events / modifiers from quests).
Also, since you do plan on allying Anchorite: Acrin units are actually really good! If you get the tech that gives all your units bleedwalker, add in some Acrin Remnants which can spam bleed on your tiles. Hope it's okay to share tricks like this. Lemme know if I should cut it out. :)
@@sebaaullador1292 yep, if you make friends with anchorite you can 'ask for support' that lets you buy acrin units for influence. You can do the same thing with zephon and chieftess units. Chieftess units can colonise (at the very least 1 can) so there's another advantage there too :)
I like getting the flavor of the world. I am going to try and not re-read anything we have covered. As we do playthroughs there will be less and less left to read. It helps to break things up a bit. Thanks for the suggestion!
Looking forward to this playthrough. I'm a voice main player, I'm interested to see how your play style different from mine, I also usually play on normal difficulty.
Voice is the faction I have the least experience with, so I'm sure I'll have learning to do here!
Also, watchout, at the beginning not all your units heal in bleed. The dark vassael was taking damage. There’s a tech for this further down the line.
I'm not sure why I keep thinking that everyone has bleedwalker, because most of them don't!
Voice units have a lot of debuffs and abilities. One nice thing is that the dragoons can tame abkluths. Its a nice way to snowball early or getting nice scouting units
Yeah, surprised that didn't cost influence.
7:39 Industrial Density's +1 production for double the yard upkeep seems... questionable, not just from the opportunity cost vis a vis other research, but because from an economic perspective the game seems to heavily favor rushing at least a 2nd often 3rd city early game, and with ID online that's -4 EN hit immediately from each new city doubled to -8 EN if you go on to build a 2nd yard as your first building (also incentivized). Going from 12 prod -4 en normally to 14 prod -8 en doesn't seem worth it considering the extra power plants/building slots you'll then have to invest in to sustain it, at least not for most map starts.
You may be right on efficiency, but sometimes the raw production might be worth it. I'll have to get some more experience with the game before I can say for sure how I feel about it.
Sorry to ask, but do you not plan on using items on your heroes? For example distorted lens would make your witch hero reduces enemy morale by 4 instead of just 2 and is a passive item. Great walkthrough so far, shows that even not a great start can be overcome and keep you in the game (despite all the bad events / modifiers from quests).
I need to get used to being able to access the market globally.
Also, since you do plan on allying Anchorite: Acrin units are actually really good! If you get the tech that gives all your units bleedwalker, add in some Acrin Remnants which can spam bleed on your tiles. Hope it's okay to share tricks like this. Lemme know if I should cut it out. :)
You can recruit acrin units?
@@sebaaullador1292 yep, if you make friends with anchorite you can 'ask for support' that lets you buy acrin units for influence. You can do the same thing with zephon and chieftess units. Chieftess units can colonise (at the very least 1 can) so there's another advantage there too :)
No feel free to share any tips you got! I like the idea here as we can use the bleed as a healing spot on the front line, or as barbed wire.
@@BabelBuilder Do be careful though! Only your dragoons are bleedwalkers at first. Getting the upgrade for everyone else comes late in the tech tree.
I suggest you don't read the researched tech blurb (and maybe the events as well?) if you want to speed up the playthrough 🙂 Thanks for the video!
I like getting the flavor of the world. I am going to try and not re-read anything we have covered. As we do playthroughs there will be less and less left to read. It helps to break things up a bit.
Thanks for the suggestion!
@@BabelBuilder No problem, I'm fine either way 🙂
As before, I do recommend dipping human tech for medics. Every one of your units is biological!
Healing is really good for keeping the war moving. Having to hold still for multiple turns is brutal.
I was not a fan of the voice units. Also watch out using the false speaker it has a aura that does 4 damage to all units around it
Good catch on the aura, that hurts!