The thing about affinities: Anyone can research any tech (plus their faction uniques). However, techs outside your affinity are a tier later in the tech tree and cost more, and often require resources you don't produce natively.
Having played a bunch of Gladius there's a lot of familiarity here. It's really cool watching someone else figure this stuff out in the same ways my friends and I did! I hope you enjoy it.
I'd also note that you can click the toggles in the top right of the tech view to hide techs of each affinity. It can make it easier to hide off-affinity techs while learning.
SB clicks on their first unit, the unit immediately quotes Marx, lol I do hope to see more of this, I like the idea of weird horror 4X, it's a take on the genre that I didn't realize how much it interests me. I feel the early Xs (exploration, expansion, exploitation) fit horror extremely well. Only you're reclaiming your own now unfamiliar world instead of exploring the universe etc.
Zephon really gets my autism going (positive). I made a whole spreadsheet analysing the weapon characteristics of every unit in the game. The weapon stats actually produce a lot of nuance in effectiveness in different circumstances. :3
I just got into Gladius (after owning it but not really playing it for a year or so), and this looks great. As much as I like the WH40K universe, the original setting of this game appeals to me even more.
Theming aside, the base mechanics here look very similar to Gladius - solid but quite grognardy and not the most inspiring. Everything from the citybuilding, the weapons/abilities/combat, the terrain, morale, experience, research. All of that is near identical to Gladius. Interested to see how it differs as I get further into the video though!
@1971Corwin That is for sure a big difference. And Gladius was already quite good in differentiating its factions, so it looks like that's carried over.
@AnndraADunn Factions aren't quite as different as in Gladius unfortunately. The big thing is that they all have the same units, but there are still a few faction specific mechanics here and there(such as the single city faction.)
Octo live in side dimension Robot work in the network They don't care bout the humans They will have giant rumble Octo versus rooboot Octo versus rooboot Octo hate technology Robot hate the octo They will fight eternally Pray it happens distantly
The thing about affinities: Anyone can research any tech (plus their faction uniques). However, techs outside your affinity are a tier later in the tech tree and cost more, and often require resources you don't produce natively.
FANTASTIC so glad you're doing this SB!
Having played a bunch of Gladius there's a lot of familiarity here. It's really cool watching someone else figure this stuff out in the same ways my friends and I did! I hope you enjoy it.
I'd also note that you can click the toggles in the top right of the tech view to hide techs of each affinity. It can make it easier to hide off-affinity techs while learning.
SB clicks on their first unit, the unit immediately quotes Marx, lol
I do hope to see more of this, I like the idea of weird horror 4X, it's a take on the genre that I didn't realize how much it interests me. I feel the early Xs (exploration, expansion, exploitation) fit horror extremely well. Only you're reclaiming your own now unfamiliar world instead of exploring the universe etc.
Alpha Centauri was basically a horror 4x.
Zephon really gets my autism going (positive). I made a whole spreadsheet analysing the weapon characteristics of every unit in the game. The weapon stats actually produce a lot of nuance in effectiveness in different circumstances. :3
it is basicly the same system as is gladious the 40k 4x, even cities and weapons work the same way
It's interesting to see a 4x that's explicitly about combat from the jump. Looking forward to a few more eps of this!
I just got into Gladius (after owning it but not really playing it for a year or so), and this looks great. As much as I like the WH40K universe, the original setting of this game appeals to me even more.
I think the word you're looking for at the start, SB, is Biopunk.
Fascinating
Right, so this video forced me to buy the game, how dare. But also thank you very much this is exactly my jam, it turns out.
Theming aside, the base mechanics here look very similar to Gladius - solid but quite grognardy and not the most inspiring. Everything from the citybuilding, the weapons/abilities/combat, the terrain, morale, experience, research. All of that is near identical to Gladius. Interested to see how it differs as I get further into the video though!
They're similar, no question. There are some systemic differences, though. This game has diplomacy, for one. Gladius doesn't.
@1971Corwin That is for sure a big difference. And Gladius was already quite good in differentiating its factions, so it looks like that's carried over.
@AnndraADunn Factions aren't quite as different as in Gladius unfortunately. The big thing is that they all have the same units, but there are still a few faction specific mechanics here and there(such as the single city faction.)
Different story but looks just like Gladius.
11:50 Man, that sounds so very lewd somehow.
Octo live in side dimension
Robot work in the network
They don't care bout the humans
They will have giant rumble
Octo versus rooboot
Octo versus rooboot
Octo hate technology
Robot hate the octo
They will fight eternally
Pray it happens distantly
"No matter who wins, we lose"