I would love to see a behind the scenes on this because this is *extremely* impressive. I assume heavy compression was used, but I also suspect many of the textures were generated on the fly rather than stored as a file?
Compression is involved of course, but not like you think. Crinkler takes the x86 instruction stream and packs it super tightly in a dual stage decompression scheme. But you still need to express all the music, sounds for the music, camera control, generate the objects, textures, etc somehow in that few kilobytes of x86 assembly. Storing anything like a shape or a sound is pretty much impossible.
Impressive for a 4K demo. And very moody, I like it!
This one completely blew me away. Sound, graphics, aesthetics, dramaturgy... And fucking 4KB!!!
I would love to see a behind the scenes on this because this is *extremely* impressive. I assume heavy compression was used, but I also suspect many of the textures were generated on the fly rather than stored as a file?
Everything is generated. It is 4096 bytes!!!
Compression is involved of course, but not like you think. Crinkler takes the x86 instruction stream and packs it super tightly in a dual stage decompression scheme. But you still need to express all the music, sounds for the music, camera control, generate the objects, textures, etc somehow in that few kilobytes of x86 assembly. Storing anything like a shape or a sound is pretty much impossible.
@@jsrodman The ways people generate the data for these demos is always cool to me. Trackers, Seeded image gen, etc.
This was the highlight of the evoke to me, very impressed!
extremely awesome! 🔥
:) nice! creepy as i like
cool
Wait… What?! How?!
So good !