Should you give your players a HOME BASE?

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  • Опубліковано 27 бер 2024
  • From murder hobos to unhoused adventurous individuals, a homelessness crisis is plaguing our D&D games. I say we put a stop to this and get our player characters some home bases!
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    Player homes can be an awesome addition to your Dungeons & Dragons campaign. A home base acts as a central hub to their adventures, allowing player characters to interact with a wide range of NPCs and interesting facets of the base, all without having to go anywhere! Additionally, it gives your D&D players an opportunity to take ownership of something within the game, take care of it, upgrade it, and make it their own.
    #rpg #dnd #dungeonsanddragons

КОМЕНТАРІ • 70

  • @LunchBreakHeroes

    What sort of home base have YOU given out or gotten in your game? Tell us all about it, and be sure to pick up your copy of Librus Nocturnum!

  • @robertmcginty4146

    In my first homebrew campaign, I made this sprawling complex for a cult that the BBEG was working out of. It had an occult library, living quarters, kitchen, hidden entrance, chapel, the works. When the party beat the villain and hit level 5, they decided to move in. I was glad I had drawn maps of everything, as we referred to them often as they moved in. The paladin and cleric fixed up the chapel and started holding weekly services. The cleric made herself a workshop and had a forge built. The druid learned to play the harpsichord that was there, and turned the baptismal font into a garden after their battle had blown a hole in the roof.

  • @dilsoncamacho4100

    A long time ago when eberron book was released I dmed a long campaign in uni where the 4 players had a group patron - the house tharashk. Tasha's book wasn't released yet and I wanted the whole "the houses are big corps with money and monopoly in a corp war" feeling to the game.

  • @tonyr.546

    This is a great topic. I've recently given one of my groups a couple of ships (actually, they took them fair and square) but now they're making noises about wanting a seaside abode with docks. I've used Strongholds and Followers a few times in the past and the content is invaluable in the right place. I had a character who was granted knighthood and given land to build on. He ran with it and I used the info in the book to make it happen easily in great detail. We've done many solo adventures in the past 6 years as he's built up his keep, gained followers and retainers and built an army. Loads of fun if the players want this sort of thing.

  • @daviddreher8588

    I had my players clear out an abandoned house full of kobold bandits just outside town. As a reward for saving the town the time, money, and manpower, the Lord of the town deeded it over to them at level 2. Several towns were within a day or two of travel, so they had a good base of operations as they made a name for themselves in the local region. They spent less time there as bigger issues arose and they were whisked away for weeks on end sometimes. Maintenance and upkeep became a downtime mechanic and cost them more $ over time the longer they were away.

  • @LyleAshbaugh

    We started with phandelver and decided to make phandolin our “home “ DM went along with it. My cleric leased an abandoned church and fixed it up as new temple. Rogue built a tannery, barbarian bought the inn and tavern and hired townspeople to run it. When our adventures lead us to other places, we start negotiating trade. We mention that the mine is back up and running for people who need work.

  • @Ebolson1019

    My favorite example is in CoS having the leader of Vallaki give them a random house. Potentially as a reward after st andral, helping Wachter take power, or something else. Play it up as they forgot to think of something sooner and literally on the spot picked an abandoned house. Shows Vargas doesn’t care and is preoccupied with reminding everyone that everything is fine and shows wachter didn’t care enough to think of the specifics of a reward sooner because these outsiders are disposable/wont last long here.

  • @HernTheHunter

    One of my favorite adventures my friends and I took over the Moathouse in the Village of Hommlet. Getting the place repaired was an adventure in itself.

  • @Lcirex
    @Lcirex  +5

    Orphanages have been a home base for my party so they have a place for any surviving children from some quest gone wrong or failed. It was also a source for replacement characters. In a traveling campaign we had two wagons as our base.

  • @minimoose7890

    "Money Pit", lol, what a fantastic classic comedy :-D

  • @glacier68

    "You have received the deed to a ruined tower" is a favorite reward/white elephant for PCs...

  • @monkeibusiness

    The homebase for my setting will be a ship. First, a normal one. Then, upgraded to one that can travel deserts and wastelands. Then maybe an airship. Lastly, but dont tell them, full on spelljammer upgrade. Ships have rooms too, they can bring NPCs, they can travel with it... I cant wait to see what theyll do with it.

  • @stevenstone307

    This was actually one of the first things I had planned for my home brew campaign! My players are super excited about it. We have a capital city and a few miles away there's going to be a small abandoned fishing village. They'll be incentivised to go there from just a simple quest to clear up the bad guys, but they'll be level 3 at that point and will hopefully have already amassed some fame, so the reward will be, the village. It's going to be a campaign that goes all the way to 20 so they'll have plenty of time to improve it, maybe making it a thriving town by the end.

  • @edwardbirdsall6580

    A decent size ranch for farm fields and livestock. Might be hard to find a stable laid out for a Pegasus. Griffin, dragon or other exotic. Good place to train, dogs, hawks, owls, Chickens cows. sheep, goats etc. It ain't fancy. But it is home.

  • @xxTerraPrimexx

    Really glad I saw this video as the update for the kickstarter got buried, book looks awesome and I am lookimg forward to the physical!

  • @DonavenTitley-ud7cf

    I had a campaign where my party wanted a home of there own, it quickly spiraled into a chain of banks/hotels/brothels/pubs amd farmers with the odd barracks with training ground that resulted in large pig pulled war wagons with a ballista mounted on the back with a company heavy armor calvary (5 to be exact) that would patrol travel roots not commonly traveled with the added bonus of being hired as guides or guards, needless to say it quickly turned into a game where we paid people to go kill the bbeg or find the mac-guff-in( the magic thing everyone wants) and we just took the profit, so the game didn't last long after that

  • @AnimeNPC.

    In one of my games my players beat a powerful hag that was a story enemy of a player. As a reward they got the hags magic caravan. Think horse drawn Tardis. The game was world spanning and revolved around enemies opening portals to other plains of reality.

  • @syvajarvi2289

    I have a habit of playing a former magical circus performer as character concept. We did a lvl 5 campaign where I played a Ranger rogue with a land based vehicle proficiency as well as animal handling. I started the campaign with a caravan wagon and horse that essentially had magnificent mansion inside the wagon. Eventually we cleared and was deeded a keep, but the wagon had become well known and when we left the keep we would travel in the wagon. It had a swimming and flying speed after a while because it was magical and we got involved with a really good artificer.

  • @SusCalvin

    The players job is to decide if they want one. I need to know how much it costs and what staff they can get. They can live in a box for all I care. They make it as unique as they want and can.

  • @Skimmer951

    My players in my previous campaign had a wizard as main quest giver and lived in his wizardtower as their homebase. It wasnt really a place to invest money in or make better but they had a place to stash loot and cook food and check up on their favorite wizard and see how his arcane dementia is holding up.