@@thehandler4221 Afaik it was played pmuch solely in highlander and was one of the lowest win rate cards in the deck. Gnomeferatu being used was mostly about the meta at the time not having enough good turn 2 plays, in a lot of metas it wouldn't see any play at all. If you want to call that good I suppose you can, but in the context of the cards/the discussion I think middle ground is more fair.
@@Agdur91 Gnomerferatu was played as a 2 of in control warlock during Kobolds & Catacombs. The reason the card was good WASNT because it could snipe your opponents cards (though that was nice) it was because control warlock drew many many cards and needed a way to prevent their opponent from being too far ahead of them in fatigue. It was extremely important in control warrior and warlock mirror to allow you life taps without losing the game later.
I personally believe Ragnaros his voice lines also contributed greatly to its popularity. The whole, "by fire be purged!" Followed by, "die insect!" definitely left a mark.
The same reason Rarran says he hates Implosion is why I hate Ragnaros and old Sylvanas. They can have just so polarizing results either if played or played against yourself.I love Ragnaros the character, but the card feels terrible to play and to play against. It's insane to me that he says that Ragnaros was "fun to play and play against". For me it was the opposite
@@MrParadux I think the rng Ragnaros introduced wasn't as bad because you were already 8+ turns into the game usually. The randomness of Rag had less impact on the game than Implosion did on turn 4. I think thats a part of why many of us remember Ragnaros more fondly.
Ragnaros my beloved, my first ever legendary card from a pack. To this day i still include him in almost every deck... granted i only play Wild or Twist if ever.
Rarran: all cards are either bad or good, there is no middle ground Also Rarran for the whole video: this card wasn't meta defining but it saw some play
Yep, agreed, I also instantly thought of Leeroy because I've been killed but also killed tons with it, even if he's not that played anymore. Also Kill Command and Fireball if we're talking class specific.
Leeroy is probably it, but don't discount Malygos. Leeroy was often in aggressive decks, but he wasn't always going to get lethal when he was played. Malygos, meanwhile, was almost always the cause of death when you played her, and Malygos has been in the game for a very long time.
5:52 to be more specific, Tickatus was played specifically because it allows warlock to auto win in any control matchup, and it was pretty much trash in any other matchup. I remember playing control priest in that era and facing warlock was just miserable. So in a way I'd say Tickatus was a significant part of that deck.
You are right, no slow decks could play into Tickatus and it was 100% meta defining. It wasn't the best strategy, but because it existed, no other control/ combo decks could. I think what Rarran meant by "not meta defining" is "not broken, and not the best strategy". Which is true. Aggressive strategies are generally better than control if they work enough % of the time. It 100% was meta defining for particularly control players though. In control you are usually considering your opponents entire deck and not killing them. In the case of longer games where the opponent will draw those cards, Tickatus is a 1 for 10. A mill card that doesn't give a f about hand size. I mean, Blizzard had to remove Coldlight Oracle. Which was 2 cards, if your hand was full. Yeah this card was not okay and if it's not your definition of "defining" then I think your definition of "defining" is wrong lol
My thoughts exactly. Shudderwock is more powerful but Leeroy, for as long as it was available and even for a while in wild, Leeroy was *THE* Aggro finisher. I'd argue C'thun would be positioned higher than Shudderwock if only because it was a very beginner friendly archetype; Shudderwock is not the card I expected him to show there
It's definitely fireball, Leroy is a legendary so most players didn't have him, mage was one of the most popular classes, and fireball was immediately unlocked for mage, so turn 4 against a mage you could feel safe betting you'd get hit in the face with a fireball
Covert: "Did Hearthstone really have a lot of effects like this? 50% chance to do something?" I'm pretty sure there was an MTG April Fools Day errata or something where they determined that ties could be resolved through suitably random means, such as a coin flip or a game of Hearthstone.
To his defense, Orion is played a lot in wild (or was played, depending on meta) where there are lots of playable secrets. The most annoying thing is trying to remove him only for a counterspell to be revealed and instead of dying he got +2/+2 and gave more value. + the fact that secrets there are getting cheated in turn 1 and 2
Even when secret mage is the nuts, orion is not the reason at all, most lists cut him because 4 mana is too expensive in that deck that plays half the deck for 0
Wild has more playable secrets to main deck, but also more bad secrets to generate from Orion. It doesn't matter that there are more secret decks if they don't run him.
I wanted to say, as someone who never really played Hearthstone (maybe 12 hours total ~6 years ago) your channel has been the most entertaining way to engage with it. The way you help people who aren't so familiar and bring in guests is really awesome.
I haven't played HS since around when VanCleef was sent to Wild, and god damn, as a Rogue player, Covert shouting "YOUR GAME IS FUCKED UP DUDE." Is just. So gratifying.
@@zapato6071late, but White would be paladin/priest, black would be for demonist, shaman and druid would be Green, rogue would be red, black or blue dépending of the deck, Warrior would be… smthing between red and white
13:17 I'll mention for Implosion that part of the reason "2-Plosions" as they were referred to was so frustrating is because the card was so above curve compared to what else was out at the time that you HAD to play it in your Warlock aggro deck. 16:38 I'll echo the chorus and say it was also Leeroy. Between the Handlock, Power Overwhelming + Leeroy + Faceless Manipulator, Miracle Rogue Leeroy, Shadowstep, Shadowstep (along with Cold Blood/Prep/Eviscerate) and even some more niche ones (Leeroy, Rockbiter, Windfury for instance) he was just the finisher in everything including aggro decks like Zoo and Face Hunter. 43:34 I'd argue that part of the reason it was so iconic is because it stood alone as one of the only neutral 8s worth playing in that era of Hearthstone. The fact that it continued to be one of the best 8s in the game even after multiple expansions were added is a big part of the reason it was put into the Hall of Fame if I recall.
5:52 can confirm, my preferred playstyle is control and trying to play any control deck that wasn’t just ‘better tikatus warlock’ was a miserable experience while that card was legal.
One way I like to evaluate Ragnaros as is: 8 mana 8/8 Charge, you can't pick the target, immune while attacking. This is obviously not the exact same as its actual effect but I think for a newer player it makes it easier to visualize what it actually does: you either attack a minion for 8, which is enough to kill 90% of all minions, or you attack your opponent's face for a fourth of their health total, and most importantly you do this the SAME TURN you play it, which is what truly makes any effect like this really good. A new player might look at Ragnaros and not immediately think that it's good, but if you explain it like this and they have the entry level understanding that Charge is a borderline broken keyword they will immediately evaluate it correctly obviously this is less true for modern hearthstone, where simply having big stats on board isn't enough to win games, there's a lot more ways to interact with the opponent's board while simultaneously building your own and there's a lot more different mechanics, which is exactly why ragnaros isn't played right now (though to be fair, it's mostly because of its cost, not its effect, in fact it's actually played in decks that cheat out big minions, because it's a GREAT minion to cheat out) but the basic concept still remains
In my opinion Ragnaros is the best legendary minion, but im also heavily biased as a wow player and it being my very first legendary card back then. To this day i still include him into almost every deck i can, only playing Wild or twist tho. Love playing paladin with the double Rags, one for healing and one for dishing out damage lol And yes, i completely agree with @rajkanishu
@@DeltownAtze Rag wasn't my first ever Legendary, that was Confessor Paletress (who is also one of my favorite legendaries), but he was my first Golden Legendary, and I immediately put him into all of my decks (including face Hunter and totem Shaman, which was terrible because Totems had virtually no support back in TGT). He remains a favorite to this day, and I wish I could play him more.
Although I know Rarran was mostly speaking about the card’s presence within the standard format, Orion was an insanely good card in Wild when secret mage was at the top of the meta not too long ago.
Orion was a niche in secret mage, if you need him to win the game, the aggro/ combo deck in wild is probably winning and you need to get super lucky with your random secrets
It was never better. It didnt make the cut if you wanted to be optimal. Orion was alot like tickatus where it makes people rage but ultimately wasnt meta
I think Jaraxxus could have been fun to see on this list. It was really the first "hero" type card we had and even got it back in classic. Very iconic with his voice line too i feel and some funny moments with an oponents randomly getting the kill a demon warlock card that can just kill jaraxxus
You face Jaraxxus, Eredar Lord of the burning Legion. That line is forever burned into my brain. I dont' remember the last time I even saw him played. I can still hear it in my head.
Because it's class specific, I'm not sure Shudderwock will have killed the most people. My guess would be Leeroy as its a neutral finisher that made its way into many different classes decks
@@hinugundamB even at its most popular, mage was still probably 2/9-3/9 of the player pool. Leeroy could go in every deck. Fireball could only go in mage.
@@terinrichardson6061 remember leroy as a legendary means a lot less people had him, while fireballs were in everyone's mage deck, 2 of them in fact, so fireball is definitely a contender
Came from CGB after watching the mtga part (as as a mtga player who once played Hearthstone for some seasons). I really enjoyed them! Make more if its possible, I'll watch em all. Please more of you both! :)
I love these kind of videos with different card games whether you are guessing or quizzing. They are fascinating either way and I love to see how knowledge transfers between each game. Covert has been great as well and i hope you keep bringing him back! Keep up the great work!
Since CovertGoBlue is an MTG player who almost never thinks about Hearthstone (which is what makes this series so fun), I think he really overrates continuous abilities on small minions. In Magic, you often have to spend a card to get rid of an annoying weenie, or alternatively, the annoying weenie can choose to block a big creature, at its controller's discretion. But in Hearthstone, all it costs to kill a 1/2 is to hit it with a 2/2. That's a pretty low opportunity cost.
These are always a riot, no matter if it's evaluating MTG or Hearthstone. Especially, as Covert said, when you also go into some history and story behind the cards. Phenomenal content, keep at it!
28:00 Nozdormu is also incredibly on-theme, as the Dragon Aspect of Time Police. All the Dragon colours are different kind of police. Red: Mortal Police Green: Nature Police Blue: Magic Police Bronze: Time Police Black: Corrupt Police - formerly Underground Cthulhu Police
Sorry, did you mean MY JAWS THAT BITE.. MY CLAWS THAT CATCH! -seven different spell casting sfx- MYMYJAWSJAWSTHATTHATBITEBITE..MYMYCLAWSCLAWSTHATTHATCATCHCATCH!!! -Rumbling sound effect- MY JAWS THAT BITE... MY CLAWS THAT CATCH!
I appreciate your effort into these style of videos. These style videos are the peak of HS youtube entertainment in my opinion. I play Summoner's War: Chronicles and I think this style of videos would be so perfect for that game, especially since lots of the playerbase comes from SW: Sky Arena, one is real time action and the other is turn based... it'd be a great concept to pull in viewers from both audiences, but damn it sounds like high effort, I'm not sure I wannna put in that effort. I appreciate that you do, though, Rarran. ^_^
9:45 this is essentially etb you become the monarch; you cant lose the monarch. in magic, that'd be like, a 4 mana legendary permanent at least be on rate, and it might still see play at 5 depending on the permanent type / color / stats
The line, "I remember how I have to talk to you." is the funniest shit to me idk why. Just the thought that Rarran is getting rep for anyone that has been around him for more than a video is really funny.
34:55 I bet you this card wasn’t played because I wasn’t playing. That card released probably 2 weeks before I switched to MTGA as my main card game, and I guarantee there was a busted secret deck, hiding and rarely tried. They just had enough payoffs, but nobody was ready to play tempo seriously when other stuff was also good (and better against other decks). Too bad there’s no ice block in standard, eh?
The thing with Shudder as well is RARELY does he ever kill you. I played a decent amount in the witchwood and you knew you lost probably at least a turn prior to him getting played so you simply conceded to get on with your life ahead of time since they've already resolved the prerequisites and there is a very high chance they already have Shudder in hand.
Fun fact: Nozdormu used to refresh your turn timer when he left the board, as well be consistently odd on how he works due to a lot of bugs lol. Naturally they removed that refresh feature
22:05 I remember during the C'thun era, there were some heavy control match ups where the warrior would use Thaurissan and basically play Cthun then shield slam it. This guaranteed that it died, allowing them to then play Brann and this other battlecry that would add a dead Cthun back to your deck, which then adds two. There was a game where a player decided not to do this and his Cthun was hit by the Tinkmaster, meaning no two extra cthuns and thus he lost. 28:00 Nozdormu broke the game a few times and became an instant win because your opponent's turns were skipped. So technically, it was so overpowered that they had to nerf it.
I really hope there will be a part 2 of this. There are things that could be brought up like Majordomo, Elwynn Boar, Maestra, Cho, Justicar, Tentacles for Arms... I wonder what his takes would be on cards like these, or anything "wacky"
Magic actually has an old card that functions like Mayor Noggenfogger, called Grip of Chaos. It didn't affect attacking, since attacking doesn't target, but it caused all spells and abilities that have a target to randomly select its targets from among all legal targets.
At 21:30 covert says hes scammed by the templating but MtG has the same templating issue with Blood Moon lol. Hes right that on creatures it usually specifies ability loss.
I love CGB thinking about mid and lower level players brewing and trying cards. I also love Rarren talking about hearthstone clips because he’s totally right , I only remember the iconic cards that have insane moments like babbling book or rag like he said
Would’ve been great if they pulled up a video to watch together of how everyone was griefing games on day 1 of release and delaying games as long as possible with it 💀
The card that killed the most players is going to be an aggro card long before it is ever a control card. Not only is aggro more common on ladder, but you are going to concede A LOT of games before Shudder even gets to kill you since you know it is doomed 3 turns prior. I would argue Steady Shot (yes the hunter hero power) has killed more people than Shudder and it isn't even close.
43:20 Can't believe you didn't mention that it used to just hit something random :D Spending your entire turn just to be hitting yourself in the face was so funny xD
Another thing with Imp-losion is back in the day if you got the 4 damage it can just win you the game on the spot, simply due to how powerful tempo and having board control was back then
Sadly, Rarran didn't mention the cool fact about Nozdormu, it used to reset your turn timer when it enters the board, so there was a combo in wild that abused that to make an infinite turn. Just to be clear the card that SHORTENS your turn was used to EXTEND your turn infinitely.
While better for the game, Nozdormu also use to reset the turn timer when removed, so if you could find a way to replay/resummon him and remove him during the same turn, you could potentially hold a player hostage // have infinite time to play your time (or until Blizzard shuts down the servers, or if they have a kill timer for games, as I know some other Blizzard games auto-kill games that last like 10+ hours).
There was a 7 cost corruption 6/6 taunt that costs 0 after you corrupted it. That highlander Tickatus deck became a normal 2 of deck with 2 nethers and 2 of that card. Firebat made it, and it was a T1 deck in that meta for the entire set. So basically what it did, was just survive and then turn 8 drop twisting nether, clear the board and make your 6/6 taunts in hand free, drop one or two of those tall boys and win. This beat aggro decks on a suboptimal curve or if you hit your early clears and stomped every control deck that didn't draw every win con by burning 12 of their 30 card deck with 2x Tickatus/ 2x Gnomefaratu. The one bad matchup was mid range, you just didn't have enough spot removal for one big dumb threat at a time and died before you could nether. I am pretty sure they had to nerf that taunt to 8 mana because of that deck. It was definitely strong. Not the strongest in that set, but I would say pretty meta defining just because control/combo were killed by Tickatus. Pretty sure it was the last meta that people died to fatigue in. If I'm remembering the order correct, the old control warriors were way before this and there was no really viable deck out strats after Coldlight Oracle was removed until Tickatus, and there hasn't been any real mill strats since he's been gone. Probably because devs realised how awful it is for people who want to play long control games.
My pet theory on Implosion since GvG launch has been that the design was SUPPOSED to be a card where the options were 4 damage, 2 imps 3 damage, 3 imps 2 damage, 4 imps and that they found no clean way to turn that into text but liked the idea enough to ship it (and didn't realize quite how crazy it would be)
You really forgot to explain a big benefit of Ragnaros was that it didn't need to spend its health to deal damage. And even if the opponent wanted to throw in minions against it, their minions were going to die because basically nothing survives its 8 attack. Not to mention that 8 health also makes it very sturdy. If Ragnaros is played and isn't dealt with quickly, that's basically always a win for its owner. And Shudderwork absolutely is not the "most kills" card. It's definitely going to be a neutral finisher like Leeroy Jenkins.
Dredging definitely made effects like gnomeferatu more useable even if they're still not good. I'll always remember the time I barely lost against a big beast hunter deck because they played the "fill your opponent's hand with bananas" monkey right after I dredged for odin and left me just short on damage to finish him off before he drew the "revive your big beasts" spell.
17:16 idk i think itd be something more like fireball. You can only have 1 copy of shudderwock meaning youd play it less often AND it was suuuper toxic meaning a lot of people avoid playing it to not be "that guy"
I do think I ran Imp-losion in a Zoolock deck way back when I was still playing. (man has it really been close to 10 years since I played?) The benefit of it in a Zoolock was usually that you were getting a kinderegg - three effects at once - some damage, then at least 2 minions. And when you want to have a lot of disposable minions it's not bad. But, also not amazing.
It's essentially "Deal 3, summon 3 1-1's" - and as long as you do it as the first thing in your turn, you can play around the randomness. Trade in another minion. Or if you got lucky, _don't_ play a weenie this turn and tap instead.
31:00 Actually on mtg arena there is something like that with some infinite combos, if you get enough stack the game can keep going and loop until its your turn again (happens much less often but some heliod infinite lifegain can surely do it)
Chef Nomi is a callback to WoW: Legion where you would give ingredients to Nomi who would over time attempt to make new recipies for you to learn, however very often he would simply give the player burnt scraps. This earned the ire of players for constantly wasting ingredients, to the point blizzard got in on the joke and made this card along with a few other references to his culinary incompetence.
@2:40 See, the problem with that logic and why most evaluation of Gnomeferatu sucked is because they didn't read the card. The card text is actually "Battlecry: 5-10% of the time you probably won the game with this effect." Attached to a perfectly reasonable 2-drop filler card.
Um Rarran I guess you don't play standard much lately, but secret excavate mage is a very strong tier 2 deck and it definitely runs Orion. The deck can play secrets for free and drop multiple secrets with 1 card and then play Orion which is a possible win condition on his own once a domino effect of triggered secrets gets started.
One of the main differences between Hearthstone and Magic is how some triggers happen. In MTG, many cards have an effect trigger "when it enters the battlefield", which includes summoning from the deck or from the hand with another card's effect. Battlecries in HS would be in MTG "when you play this hand from your hand", which is a weaker effect that they do not print very often, only to prevent an absurd combo.
"When played from hand" battlecries also reduces how many sequential and interrupting choices a player has to make, compared to the alternative. It's simple and quality game design that helped with flow.
Tinkmaster is the strongest case of "never works for me, always works for them" I remember when I was a kid I disenchanted it because I thought it was ass and the shadows of my sins always found a way to haunt me.
These kind of card reviews are awesome, I would really like to see these people like play a round of dungeon run or something where you're kind of coaching them very slightly. Don't know if there's a magic the gathering version of dungeon run but if there is then they could do the same for you. You do that one and they coach you very slightly. Would be really cool to see how well each person does in that
13:20 I totally agree with you, which makes things like Ysera giving Dream cards and the developer's going "We want people to play the card and learn it that way" so annoying to me. You have no idea what the hell a Dream card is. You don't know how many Dream cards there are. So many cards in Hearthstone had a similar thing where they're like "This card does this!" and you just have no idea what the hell that means, which is why I loved in Shadowverse that you just click the underlined effect and it tells you exactly what everything is.
Considering how many ways there are across classes to play Ragnaros, summon Ragnaros, turn a minion into Ragnaros, turn your hero into Ragnaros, to the point where Paladin has a healing Ragnaros, it probably is one of the most iconic cards in the game forever
21:00 Tinkmaster was never played for the reason of dealing with deathrattles, we had Spellbreaker for that. A 4 mana 4/3 battlecry Silence is just going to do the job 100% of the time. I guess Rarran just had a brainfart and forgot Silence was a mechanic? I think even Black Knight was run more as a tech card, even for dealing with Tirion as it just removed the complete minion ignoring the divine shield, which can already win you the game if you have a board.
Gold Panner looks like the Hearthstone equivalent of Bob, which was a staple for years but got powercrept out. Bob is very easy to answer in the formats it used to see play in because it was a 2/1, and 1 toughness means total death to literally everything. The effect is insanely powerful and if the opponent doesn't kill him quickly, they will get snowballed out of the game.
Nat pagle is a special card for me. It was my first legendary on my first ever pack I use to play in every deck. After the nerf I dusted but in the next day after that i got a gold version from a arena pack and I still have in my colection.
'There are no middle ground cards', first 2 cards being Gnomeferatu and Tickatus... They both saw play but weren't particularly amazing or anything, classic middle of the road cards. Regarding Nozdormu the Eternal, it is actually being played, but only when you have that 1500 xp quest that requires it. 1 of the most annoying quests out there but 1500 xp vs 900/1000 is arguably worth the hassle.
Rarran: "i can promise you there is not really a middle ground"
1st card is Gnomeferatu 💀
I did not plan on this card being in the cycle, but we brought up the other video and next thing we knew we were there.
Gnomeferatu was good tho wym
I mean it was played quite a lot, so I'd consider it a good card in its time 😅
@@thehandler4221 Afaik it was played pmuch solely in highlander and was one of the lowest win rate cards in the deck. Gnomeferatu being used was mostly about the meta at the time not having enough good turn 2 plays, in a lot of metas it wouldn't see any play at all. If you want to call that good I suppose you can, but in the context of the cards/the discussion I think middle ground is more fair.
@@Agdur91 Gnomerferatu was played as a 2 of in control warlock during Kobolds & Catacombs. The reason the card was good WASNT because it could snipe your opponents cards (though that was nice) it was because control warlock drew many many cards and needed a way to prevent their opponent from being too far ahead of them in fatigue. It was extremely important in control warrior and warlock mirror to allow you life taps without losing the game later.
I personally believe Ragnaros his voice lines also contributed greatly to its popularity. The whole, "by fire be purged!" Followed by, "die insect!" definitely left a mark.
The same reason Rarran says he hates Implosion is why I hate Ragnaros and old Sylvanas. They can have just so polarizing results either if played or played against yourself.I love Ragnaros the character, but the card feels terrible to play and to play against. It's insane to me that he says that Ragnaros was "fun to play and play against". For me it was the opposite
@@MrParadux I think the rng Ragnaros introduced wasn't as bad because you were already 8+ turns into the game usually. The randomness of Rag had less impact on the game than Implosion did on turn 4. I think thats a part of why many of us remember Ragnaros more fondly.
Ragnaros my beloved, my first ever legendary card from a pack. To this day i still include him in almost every deck... granted i only play Wild or Twist if ever.
@@RyanJakeGarciaFacing Ragnaros as old school Handlock was frightening. Are you gonna kill me? Kill my 8/8 or my 2/3?
Big fan of the variations in LIVE, INSECT and JIVE, INSECT
Rarran: all cards are either bad or good, there is no middle ground
Also Rarran for the whole video: this card wasn't meta defining but it saw some play
Pretty much lol
In HS the card that killed the most people was 4 mana Leeroy. That dude was a menace especially with Rogue.
And in handlock with Power Overwhelming plus Faceless Manipulator for 20 damage to the dome
Leeroy, force of nature, savage roar.
And now it's coming back to standard with the rotation! Yaaaaay.... 😒
@@bigidiot5881 "time's up,let's do this"
edit : i immediately thought of Fireball for players killer
Yep, agreed, I also instantly thought of Leeroy because I've been killed but also killed tons with it, even if he's not that played anymore. Also Kill Command and Fireball if we're talking class specific.
The card that's killed the most players in Hearthstone history?
No way it's Shudder; it's probably Leeroy.
I'd say it's Fireball. Not only saw the card itself play in early HS, there's also Tony.
In arena, it's Vicious Fledgling
I think they mean 'made people quit' not just got lethal. Although Leeroy might still take the cake there too.
Leeroy is probably it, but don't discount Malygos. Leeroy was often in aggressive decks, but he wasn't always going to get lethal when he was played. Malygos, meanwhile, was almost always the cause of death when you played her, and Malygos has been in the game for a very long time.
oh yeah, forgot about him^^ i thought of all the 1 drops like undertaker, tunnel trogg, patches or leper gnome. also druid combo
Loved Covert almost guessing Nat Pagle's voice line word for word
In the same tone too, uncanny
So Voxy is a Weasel and now Covert is a Fisherman. I wonder which MTG streamer will become a HS card next.
5:52 to be more specific, Tickatus was played specifically because it allows warlock to auto win in any control matchup, and it was pretty much trash in any other matchup. I remember playing control priest in that era and facing warlock was just miserable. So in a way I'd say Tickatus was a significant part of that deck.
Just like how Rin was a good card because it allowed warlock to beat all control decks.
More like win vs combo match ups. I understand that's what you included into "control", just wanted to add my 10 cents :)
You are right, no slow decks could play into Tickatus and it was 100% meta defining. It wasn't the best strategy, but because it existed, no other control/ combo decks could.
I think what Rarran meant by "not meta defining" is "not broken, and not the best strategy". Which is true. Aggressive strategies are generally better than control if they work enough % of the time. It 100% was meta defining for particularly control players though. In control you are usually considering your opponents entire deck and not killing them. In the case of longer games where the opponent will draw those cards, Tickatus is a 1 for 10. A mill card that doesn't give a f about hand size. I mean, Blizzard had to remove Coldlight Oracle. Which was 2 cards, if your hand was full. Yeah this card was not okay and if it's not your definition of "defining" then I think your definition of "defining" is wrong lol
tickatus was pretty much just a less powerful boomboss back then, but that kind of effect is incredibly obnoxious so people remember it well.
16:38 for sure Leeroy, he is literally a neutral finisher that was there from Classic
I'd say Fireball is also up there probably, sure it's class specific, but it lasted a lot longer than Leeroy
@@AM-we1es thought about it myself, but exactly the fact it being mage exclusive made me choose Leeroy
My thoughts exactly. Shudderwock is more powerful but Leeroy, for as long as it was available and even for a while in wild, Leeroy was *THE* Aggro finisher. I'd argue C'thun would be positioned higher than Shudderwock if only because it was a very beginner friendly archetype; Shudderwock is not the card I expected him to show there
It's definitely fireball, Leroy is a legendary so most players didn't have him, mage was one of the most popular classes, and fireball was immediately unlocked for mage, so turn 4 against a mage you could feel safe betting you'd get hit in the face with a fireball
@@AM-we1espeople still play Leeroy right now and no one played Fireball in their deck
23:56 I wish i was as happy about anything as Rarran is when his guests are dead wrong about something lmao
tbf, in magic we can always block with our creatures so a 0/3 is much better because in mtg basically all creatures have "taunt"
@@atlanntis8064 totally, a 0/3 with an effect in magic is potentially a great card
Covert: "Did Hearthstone really have a lot of effects like this? 50% chance to do something?"
I'm pretty sure there was an MTG April Fools Day errata or something where they determined that ties could be resolved through suitably random means, such as a coin flip or a game of Hearthstone.
Would you happen to remember what the source of it was? Sounds funny.
Yeah in Magic it's just a coinflip to get to draw your mana and the play the game ICANT
18:05 When I heard "You couldn't concede the game" I lost it. LOL
It was the last deck I ever played.
MY JAWS THAT BIIITE
MY CLAWS THAT CAAATCH
I haven't played hearstone in hears and I read it in his voice
To his defense, Orion is played a lot in wild (or was played, depending on meta) where there are lots of playable secrets. The most annoying thing is trying to remove him only for a counterspell to be revealed and instead of dying he got +2/+2 and gave more value. + the fact that secrets there are getting cheated in turn 1 and 2
Also it's yet another ice block afaik.
Even when secret mage is the nuts, orion is not the reason at all, most lists cut him because 4 mana is too expensive in that deck that plays half the deck for 0
Wild has more playable secrets to main deck, but also more bad secrets to generate from Orion. It doesn't matter that there are more secret decks if they don't run him.
I wanted to say, as someone who never really played Hearthstone (maybe 12 hours total ~6 years ago) your channel has been the most entertaining way to engage with it. The way you help people who aren't so familiar and bring in guests is really awesome.
I haven't played HS since around when VanCleef was sent to Wild, and god damn, as a Rogue player, Covert shouting "YOUR GAME IS FUCKED UP DUDE." Is just. So gratifying.
Rogue is Red/Blue. The meme 'anti-fun' card.
@@JoshSweetvale now i wonder what colors fit every class in the game, gameplay wise
@@zapato6071late, but White would be paladin/priest, black would be for demonist, shaman and druid would be Green, rogue would be red, black or blue dépending of the deck, Warrior would be… smthing between red and white
13:17 I'll mention for Implosion that part of the reason "2-Plosions" as they were referred to was so frustrating is because the card was so above curve compared to what else was out at the time that you HAD to play it in your Warlock aggro deck.
16:38 I'll echo the chorus and say it was also Leeroy. Between the Handlock, Power Overwhelming + Leeroy + Faceless Manipulator, Miracle Rogue Leeroy, Shadowstep, Shadowstep (along with Cold Blood/Prep/Eviscerate) and even some more niche ones (Leeroy, Rockbiter, Windfury for instance) he was just the finisher in everything including aggro decks like Zoo and Face Hunter.
43:34 I'd argue that part of the reason it was so iconic is because it stood alone as one of the only neutral 8s worth playing in that era of Hearthstone. The fact that it continued to be one of the best 8s in the game even after multiple expansions were added is a big part of the reason it was put into the Hall of Fame if I recall.
5:52 can confirm, my preferred playstyle is control and trying to play any control deck that wasn’t just ‘better tikatus warlock’ was a miserable experience while that card was legal.
Rarran trying to gaslight Covert into thinking gnomeferatu is good is hilarious
Yeah it was always trash.
@@meanberryywrong
Rarran explains how all the cards are either good or bad. Immediately shows a card that was in-between.
As far as I remember it was used in alot of warlock decks at the time so I wouldn't say it was bad.
So you guys forgot about those horrible days of Cube and Control Warlocks meta? That shit is still haunting me to this days 😅
One way I like to evaluate Ragnaros as is: 8 mana 8/8 Charge, you can't pick the target, immune while attacking. This is obviously not the exact same as its actual effect but I think for a newer player it makes it easier to visualize what it actually does: you either attack a minion for 8, which is enough to kill 90% of all minions, or you attack your opponent's face for a fourth of their health total, and most importantly you do this the SAME TURN you play it, which is what truly makes any effect like this really good. A new player might look at Ragnaros and not immediately think that it's good, but if you explain it like this and they have the entry level understanding that Charge is a borderline broken keyword they will immediately evaluate it correctly
obviously this is less true for modern hearthstone, where simply having big stats on board isn't enough to win games, there's a lot more ways to interact with the opponent's board while simultaneously building your own and there's a lot more different mechanics, which is exactly why ragnaros isn't played right now (though to be fair, it's mostly because of its cost, not its effect, in fact it's actually played in decks that cheat out big minions, because it's a GREAT minion to cheat out) but the basic concept still remains
well We all saw Rarran dies to a ragnaros played from hand last video, so he have that going for him.
You can add "ignores Taunt" as well. Edit : and Stealth.
@@Darkprosper true actually
In my opinion Ragnaros is the best legendary minion, but im also heavily biased as a wow player and it being my very first legendary card back then. To this day i still include him into almost every deck i can, only playing Wild or twist tho. Love playing paladin with the double Rags, one for healing and one for dishing out damage lol
And yes, i completely agree with @rajkanishu
@@DeltownAtze Rag wasn't my first ever Legendary, that was Confessor Paletress (who is also one of my favorite legendaries), but he was my first Golden Legendary, and I immediately put him into all of my decks (including face Hunter and totem Shaman, which was terrible because Totems had virtually no support back in TGT). He remains a favorite to this day, and I wish I could play him more.
Although I know Rarran was mostly speaking about the card’s presence within the standard format, Orion was an insanely good card in Wild when secret mage was at the top of the meta not too long ago.
Orion was a niche in secret mage, if you need him to win the game, the aggro/ combo deck in wild is probably winning and you need to get super lucky with your random secrets
Keeps you ahead, and it's a 4 mana 5 7 if you have any secret, and the it creates mindgames are great
It was never better. It didnt make the cut if you wanted to be optimal. Orion was alot like tickatus where it makes people rage but ultimately wasnt meta
I think Jaraxxus could have been fun to see on this list. It was really the first "hero" type card we had and even got it back in classic. Very iconic with his voice line too i feel and some funny moments with an oponents randomly getting the kill a demon warlock card that can just kill jaraxxus
You face Jaraxxus, Eredar Lord of the burning Legion.
That line is forever burned into my brain. I dont' remember the last time I even saw him played. I can still hear it in my head.
Because it's class specific, I'm not sure Shudderwock will have killed the most people. My guess would be Leeroy as its a neutral finisher that made its way into many different classes decks
And was in standard for 6 years or so, including the golden age. Also, it's an aggro card, and aggro is way more common on ladder.
I'd say fireball, it was staple in many mage decks, was the starter deck for hearthstone, and later can be taken from Zephrys.
@@hinugundamB even at its most popular, mage was still probably 2/9-3/9 of the player pool. Leeroy could go in every deck. Fireball could only go in mage.
@@terinrichardson6061 leeroy was a legendary which is way more restrictive
@@terinrichardson6061 remember leroy as a legendary means a lot less people had him, while fireballs were in everyone's mage deck, 2 of them in fact, so fireball is definitely a contender
Came from CGB after watching the mtga part (as as a mtga player who once played Hearthstone for some seasons).
I really enjoyed them!
Make more if its possible, I'll watch em all.
Please more of you both! :)
There is another video in cgb channel
I love these kind of videos with different card games whether you are guessing or quizzing. They are fascinating either way and I love to see how knowledge transfers between each game. Covert has been great as well and i hope you keep bringing him back! Keep up the great work!
Since CovertGoBlue is an MTG player who almost never thinks about Hearthstone (which is what makes this series so fun), I think he really overrates continuous abilities on small minions. In Magic, you often have to spend a card to get rid of an annoying weenie, or alternatively, the annoying weenie can choose to block a big creature, at its controller's discretion. But in Hearthstone, all it costs to kill a 1/2 is to hit it with a 2/2. That's a pretty low opportunity cost.
"WIZARDS OF THE TROPE" Lmao Rarr rar trying to hold in his laugh saying that goves me life
These are always a riot, no matter if it's evaluating MTG or Hearthstone. Especially, as Covert said, when you also go into some history and story behind the cards. Phenomenal content, keep at it!
sadly rarran didn't mention that rogue winrate skyrocketed to hell in early days if they had a coin, from like 41 to 55+
He also didn’t mention that Edwin used to have stealth.
@@thomash341 oh christ I forgot about that lmao
28:00 Nozdormu is also incredibly on-theme, as the Dragon Aspect of Time Police.
All the Dragon colours are different kind of police.
Red: Mortal Police
Green: Nature Police
Blue: Magic Police
Bronze: Time Police
Black: Corrupt Police - formerly Underground Cthulhu Police
I saw shudderwock and I could already listen "My jaws that bite, my claws that catch" repeated 15 times in my head
Sorry, did you mean MY JAWS THAT BITE.. MY CLAWS THAT CATCH! -seven different spell casting sfx- MYMYJAWSJAWSTHATTHATBITEBITE..MYMYCLAWSCLAWSTHATTHATCATCHCATCH!!! -Rumbling sound effect- MY JAWS THAT BITE... MY CLAWS THAT CATCH!
I appreciate your effort into these style of videos. These style videos are the peak of HS youtube entertainment in my opinion.
I play Summoner's War: Chronicles and I think this style of videos would be so perfect for that game, especially since lots of the playerbase comes from SW: Sky Arena, one is real time action and the other is turn based... it'd be a great concept to pull in viewers from both audiences, but damn it sounds like high effort, I'm not sure I wannna put in that effort. I appreciate that you do, though, Rarran. ^_^
9:45 this is essentially etb you become the monarch; you cant lose the monarch. in magic, that'd be like, a 4 mana legendary permanent at least be on rate, and it might still see play at 5 depending on the permanent type / color / stats
“There is no middle ground”… “I would put this card in the middle”
The line, "I remember how I have to talk to you." is the funniest shit to me idk why. Just the thought that Rarran is getting rep for anyone that has been around him for more than a video is really funny.
34:55 I bet you this card wasn’t played because I wasn’t playing. That card released probably 2 weeks before I switched to MTGA as my main card game, and I guarantee there was a busted secret deck, hiding and rarely tried. They just had enough payoffs, but nobody was ready to play tempo seriously when other stuff was also good (and better against other decks). Too bad there’s no ice block in standard, eh?
Thank you so much for leaving the digression in. Those moments are what makes your show great.
Certified Wizards of the Trope moment
This was a blast, fun guest 🤘
i really like the rating hearthstone cards! please keep it up!
god damnit i love this collab!!! i will always watch the full video with these two.
i just wish u guys would hav ur cam on so its not a voice call.
Loved the callback to "Wizards of the trope"!
Hello Mr. Rarran. I am almost certain that leeroy has killed more enemies than Shudderwock!
A lot more probably
pretty sure some random pirate has killed more enemies than shudderwock
I thought for sure he was going to say Leroy lol. I don’t even know if Leroy is the actual answer but it’s more believable than Shudderwock imo.
Maybe Shudderwock caused more uninstalls, but Leeroy definitely ended more games
The thing with Shudder as well is RARELY does he ever kill you. I played a decent amount in the witchwood and you knew you lost probably at least a turn prior to him getting played so you simply conceded to get on with your life ahead of time since they've already resolved the prerequisites and there is a very high chance they already have Shudder in hand.
Fun fact: Nozdormu used to refresh your turn timer when he left the board, as well be consistently odd on how he works due to a lot of bugs lol.
Naturally they removed that refresh feature
22:05 I remember during the C'thun era, there were some heavy control match ups where the warrior would use Thaurissan and basically play Cthun then shield slam it. This guaranteed that it died, allowing them to then play Brann and this other battlecry that would add a dead Cthun back to your deck, which then adds two.
There was a game where a player decided not to do this and his Cthun was hit by the Tinkmaster, meaning no two extra cthuns and thus he lost.
28:00 Nozdormu broke the game a few times and became an instant win because your opponent's turns were skipped. So technically, it was so overpowered that they had to nerf it.
Magic have dark confidant
09:45.
Yeah it have to live, but that's much easier in mtgm
covert wants to marry Bob Maher xd
CovertGoBlue needs to play some Hearthstone, I would abosultely watch it! Watching Voxy play was also so much fun!
I really hope there will be a part 2 of this. There are things that could be brought up like Majordomo, Elwynn Boar, Maestra, Cho, Justicar, Tentacles for Arms... I wonder what his takes would be on cards like these, or anything "wacky"
13:45 *Epic Sax Guy starts playing*
Magic actually has an old card that functions like Mayor Noggenfogger, called Grip of Chaos. It didn't affect attacking, since attacking doesn't target, but it caused all spells and abilities that have a target to randomly select its targets from among all legal targets.
At 21:30 covert says hes scammed by the templating but MtG has the same templating issue with Blood Moon lol. Hes right that on creatures it usually specifies ability loss.
I love CGB thinking about mid and lower level players brewing and trying cards. I also love Rarren talking about hearthstone clips because he’s totally right , I only remember the iconic cards that have insane moments like babbling book or rag like he said
Here from the CGB Dojo! Awesome to see CGB and Rarran doing more content together! You're cool! 😎👍
That shudderwock conversation had me dying 😂
Would’ve been great if they pulled up a video to watch together of how everyone was griefing games on day 1 of release and delaying games as long as possible with it 💀
I love his reaction to Nozdormu. I still run it in my deck. Better options but it sends a message and throws people off. Hurry up!
The card that killed the most players is going to be an aggro card long before it is ever a control card. Not only is aggro more common on ladder, but you are going to concede A LOT of games before Shudder even gets to kill you since you know it is doomed 3 turns prior.
I would argue Steady Shot (yes the hunter hero power) has killed more people than Shudder and it isn't even close.
22:00 The 2/2 skeletons spawned from Deathborne have a deathrattle that deals 2 damage to a random enemy. The deathrattle is not stated on Deathborne.
That's because Volatile Skeleton is not a token, but an actual collectible card
CGB loves Shudderwock, and Rarran loves Shahrazad. They're perfect for each other.
43:20 Can't believe you didn't mention that it used to just hit something random :D Spending your entire turn just to be hitting yourself in the face was so funny xD
Another thing with Imp-losion is back in the day if you got the 4 damage it can just win you the game on the spot, simply due to how powerful tempo and having board control was back then
Man I miss hearthstone. Last time I played, NAXX OUT was the current meme
You two have created probably the best ‘cross-game thing’ ever. Please never stop 😂❤
God I love this guy and I love your chemistry, you should have him on weekly :D
Closest thing to Gold panner Magic has is Fevered visions which also deals damage to opponents if they have more than 4 cards in their hand.
Sadly, Rarran didn't mention the cool fact about Nozdormu, it used to reset your turn timer when it enters the board, so there was a combo in wild that abused that to make an infinite turn. Just to be clear the card that SHORTENS your turn was used to EXTEND your turn infinitely.
lifecoach is still taking an eternity to do anything in slay the spire, i have no idea how people have the patience to watch him lol
While better for the game, Nozdormu also use to reset the turn timer when removed, so if you could find a way to replay/resummon him and remove him during the same turn, you could potentially hold a player hostage // have infinite time to play your time (or until Blizzard shuts down the servers, or if they have a kill timer for games, as I know some other Blizzard games auto-kill games that last like 10+ hours).
There was a 7 cost corruption 6/6 taunt that costs 0 after you corrupted it. That highlander Tickatus deck became a normal 2 of deck with 2 nethers and 2 of that card. Firebat made it, and it was a T1 deck in that meta for the entire set.
So basically what it did, was just survive and then turn 8 drop twisting nether, clear the board and make your 6/6 taunts in hand free, drop one or two of those tall boys and win. This beat aggro decks on a suboptimal curve or if you hit your early clears and stomped every control deck that didn't draw every win con by burning 12 of their 30 card deck with 2x Tickatus/ 2x Gnomefaratu. The one bad matchup was mid range, you just didn't have enough spot removal for one big dumb threat at a time and died before you could nether.
I am pretty sure they had to nerf that taunt to 8 mana because of that deck. It was definitely strong. Not the strongest in that set, but I would say pretty meta defining just because control/combo were killed by Tickatus. Pretty sure it was the last meta that people died to fatigue in. If I'm remembering the order correct, the old control warriors were way before this and there was no really viable deck out strats after Coldlight Oracle was removed until Tickatus, and there hasn't been any real mill strats since he's been gone. Probably because devs realised how awful it is for people who want to play long control games.
I always love Blue's energy with Rarran in these, 10/10 yes please
Yooo what?? Orion was played like crazy in wild secret mage. Which was the best deck for awhile!
I really like the idea of this episode, iconic and wacky cards are so much fun to see
My pet theory on Implosion since GvG launch has been that the design was SUPPOSED to be a card where the options were
4 damage, 2 imps
3 damage, 3 imps
2 damage, 4 imps
and that they found no clean way to turn that into text but liked the idea enough to ship it (and didn't realize quite how crazy it would be)
You really forgot to explain a big benefit of Ragnaros was that it didn't need to spend its health to deal damage. And even if the opponent wanted to throw in minions against it, their minions were going to die because basically nothing survives its 8 attack. Not to mention that 8 health also makes it very sturdy.
If Ragnaros is played and isn't dealt with quickly, that's basically always a win for its owner.
And Shudderwork absolutely is not the "most kills" card. It's definitely going to be a neutral finisher like Leeroy Jenkins.
When nozdormu showed up, i was hoping youd remember the life coach tourny xd
Dredging definitely made effects like gnomeferatu more useable even if they're still not good. I'll always remember the time I barely lost against a big beast hunter deck because they played the "fill your opponent's hand with bananas" monkey right after I dredged for odin and left me just short on damage to finish him off before he drew the "revive your big beasts" spell.
17:16 idk i think itd be something more like fireball. You can only have 1 copy of shudderwock meaning youd play it less often AND it was suuuper toxic meaning a lot of people avoid playing it to not be "that guy"
Honestly, just one of the most hilarious reviews ever. Pls more!
I do think I ran Imp-losion in a Zoolock deck way back when I was still playing. (man has it really been close to 10 years since I played?)
The benefit of it in a Zoolock was usually that you were getting a kinderegg - three effects at once - some damage, then at least 2 minions. And when you want to have a lot of disposable minions it's not bad. But, also not amazing.
It's essentially "Deal 3, summon 3 1-1's" - and as long as you do it as the first thing in your turn, you can play around the randomness. Trade in another minion. Or if you got lucky, _don't_ play a weenie this turn and tap instead.
Always enjoy these videos with people from other games!
31:00 Actually on mtg arena there is something like that with some infinite combos, if you get enough stack the game can keep going and loop until its your turn again (happens much less often but some heliod infinite lifegain can surely do it)
Chef Nomi is a callback to WoW: Legion where you would give ingredients to Nomi who would over time attempt to make new recipies for you to learn, however very often he would simply give the player burnt scraps. This earned the ire of players for constantly wasting ingredients, to the point blizzard got in on the joke and made this card along with a few other references to his culinary incompetence.
I need more of this series!
I love it.
The Wizards of the Trobe clip is the peak of Rarran content xD
I rewatch that world championship match like once a year, it was dope.
@2:40 See, the problem with that logic and why most evaluation of Gnomeferatu sucked is because they didn't read the card.
The card text is actually "Battlecry: 5-10% of the time you probably won the game with this effect."
Attached to a perfectly reasonable 2-drop filler card.
Um Rarran I guess you don't play standard much lately, but secret excavate mage is a very strong tier 2 deck and it definitely runs Orion. The deck can play secrets for free and drop multiple secrets with 1 card and then play Orion which is a possible win condition on his own once a domino effect of triggered secrets gets started.
One of the main differences between Hearthstone and Magic is how some triggers happen. In MTG, many cards have an effect trigger "when it enters the battlefield", which includes summoning from the deck or from the hand with another card's effect. Battlecries in HS would be in MTG "when you play this hand from your hand", which is a weaker effect that they do not print very often, only to prevent an absurd combo.
"When played from hand" battlecries also reduces how many sequential and interrupting choices a player has to make, compared to the alternative. It's simple and quality game design that helped with flow.
Tinkmaster is the strongest case of "never works for me, always works for them"
I remember when I was a kid I disenchanted it because I thought it was ass and the shadows of my sins always found a way to haunt me.
I love these videos. A suggestion for a future video would be do all the quests to see which ones he thinks are good
Love seeing you two interact!
These kind of card reviews are awesome, I would really like to see these people like play a round of dungeon run or something where you're kind of coaching them very slightly.
Don't know if there's a magic the gathering version of dungeon run but if there is then they could do the same for you. You do that one and they coach you very slightly.
Would be really cool to see how well each person does in that
I recall the Aviana + mana refresh druid deck where you could cheat out like 5 Ragnaros'. Possibly one of my favorite combo decks ever.
I'll never forget when I was playing against a friend from college and sniped his best creature with Tinkmaster. He was seething.
I would love an episode of this, where you just go through a bunch of the various Dragons with Covert.
13:20 I totally agree with you, which makes things like Ysera giving Dream cards and the developer's going "We want people to play the card and learn it that way" so annoying to me. You have no idea what the hell a Dream card is. You don't know how many Dream cards there are. So many cards in Hearthstone had a similar thing where they're like "This card does this!" and you just have no idea what the hell that means, which is why I loved in Shadowverse that you just click the underlined effect and it tells you exactly what everything is.
Considering how many ways there are across classes to play Ragnaros, summon Ragnaros, turn a minion into Ragnaros, turn your hero into Ragnaros, to the point where Paladin has a healing Ragnaros, it probably is one of the most iconic cards in the game forever
21:00 Tinkmaster was never played for the reason of dealing with deathrattles, we had Spellbreaker for that. A 4 mana 4/3 battlecry Silence is just going to do the job 100% of the time. I guess Rarran just had a brainfart and forgot Silence was a mechanic? I think even Black Knight was run more as a tech card, even for dealing with Tirion as it just removed the complete minion ignoring the divine shield, which can already win you the game if you have a board.
Gold Panner looks like the Hearthstone equivalent of Bob, which was a staple for years but got powercrept out. Bob is very easy to answer in the formats it used to see play in because it was a 2/1, and 1 toughness means total death to literally everything. The effect is insanely powerful and if the opponent doesn't kill him quickly, they will get snowballed out of the game.
Nat pagle is a special card for me. It was my first legendary on my first ever pack I use to play in every deck. After the nerf I dusted but in the next day after that i got a gold version from a arena pack and I still have in my colection.
I've never had so much fun watching someone so skilled be so wrong so many times.
My friend who brought me into hearthstone during un' goro literally told me "if you wanna play rogue you have to craft Edwin"
'There are no middle ground cards', first 2 cards being Gnomeferatu and Tickatus... They both saw play but weren't particularly amazing or anything, classic middle of the road cards. Regarding Nozdormu the Eternal, it is actually being played, but only when you have that 1500 xp quest that requires it. 1 of the most annoying quests out there but 1500 xp vs 900/1000 is arguably worth the hassle.