Also, in the video he missed one more requirement, you need renaissance embraced on the country level and fully present in the province, in single player this is less relevant but in multiplayer absolutely essential for beating other players to it.
@@Alaryk111 That is incorrect. I have spawned faceting in gem provinces outside Europe plenty of times. Harder to do? For sure, as you need to spawn the institution as well prior to spawning faceting.
bonus tip as france: due to the french ideas getting -50% war tax cost, as well as another -50% war tax through tier 8 reform, you can get war taxes for absolutely free, making it even cheaper to have a massive army with the juicy -15% maintenance cost during war
Definitely agree, was going to say that starting as a weak nation next to a massive one, scorching earth lets you wipe army after army as the AI sends small stacks onto your scorched mountain fort that you wipe with ease.
I've got over 4.5k hours in the game, (almost all of that single player) and I've never scorched the earth. I don't think it's as useful as you make it out to be.
You're able to get faceting as Oman. Getting all your cores from Hormuz gives you a bunch of prestige and if you move your capital and develop your trade centre for rennaisaince you can get faceting, very useful for expanding further and forming mughals
Oh yes, of course. You can do it as many nations, but the ones I mentioned are just the easiest. I also like getting it as Bahmanis in Golconda, very useful.
Why would I want to form Mughals as a non-Timurid Ibadi nation when I can go chad Red Flag Indian Ocean Trade Empire and dunk on my Sunni, Shia, Fetishist, Hindu, (Zoroastrian on occasion, yes it's happened), and Coptic neighbors with my mountains of gold and Mercs? If you can't tell, Oman is my favorite Middle Eastern country to play. So many styles, so much seratonin.
If you have exactly 1 glass province, you should give the burghers a monopoly on it for 1 mercantilism and a few months' worth of gold, right as faceting fires. Normally you'd lose production income from that province for 5 years, but now it's making gems!
You can also do that if you're planning on releasing conquered territory as a vassal or transferring it to a vassal. So, say you're playing Dai Viet and you conquer those inland Cham states. One of them has Copper (or Iron, can't remember which), which is the only one you'll have in your territory, so you can give the privilege to the Nobles and then release it to give it the other inland Chams or whatever and you get your free mercantilism (you're not going to get much money since its autonomy is so high though).
Bonus tip as Ottomans: When you get an event which allows you to get +2 or -2 corruption. Before choosing, go to economy tab amd debase currency to get money and 2 corruption. Then click -2 corruption in the event. You got yourself free money.
this also applies to when you get an even that gives you legalism- before clicking it, check if you're already at 100, if yes then debase currency, reduce corruption with the button and only then click the event
@@IndependentObserver but ideally this should only be used as a last resort because losing legalism's bonuses just to get a loan's worth of money isnt worth it most of the time
@@hhhhhh-vi6sq Clicking the button costs 50 piety points, if you're already about to get +25 legalism from an event you only lose 5% tax 5% manpower and 2.5% tech cost... It's not like you're taking techs every other year so there's no need to bother with calculating that but let's entertain the notion that not clicking that button could theoretically actually be better (XD). At 1000 dev your loan size is 530 (assuming we're between tech 10 and tech 13, after that it becomes 540) and your tax income about 30-40, unless you're playing some ultimate tax meta theocratic muslim or you're in a high base tax area like lowlands and so you spam churches everywhere- which you aren't, we're talking muslims so you're in a desert with a median of 7 base tax income per 3 provinces. That 500 ducats will be much more than about 3% of your tax income for... until you get a next event. Yes you lose 5% tax modifier but you're not sitting at 100% so losing 5% modifier won't equal to losing 5% of tax *income,* considering standard tax modifiers like stability, the remaining 75% of legalism, Iqta government and bonus from clergy on average you'd already have about 155% tax income (10 from +2 stab, 20 from legalism, 5 from Iqta, and 20 from Clergy) and go down to 150% tax income, which equals to about -3% tax income, and as you can see those aren't some special hard to get bonuses, you get all of that by just playing efficiently as a muslim, I'm not even counting +15% from Iqta big button, so that 155% vs 150% is very much realistic. That 3% lost is about slightly over A DUCAT per month, and that's assuming you're earning 40 from tax per month at 155% global tax bonus and going down to 150%... you'd need, over 33 YEARS of not increasing legalism for that trade to become EVEN. Your manpower on the other hand shouldn't be sitting at max anyway so losing 5% of your max manpower only hurts you by slightly decreasing your manpower regen by like 20 a month, and again- you're not losing that permanently, just until another positive legalism event rolls.
The last tip being “trade is an esoteric enigma and to attempt to understand it is a fools errand” is peak eu4 advice, 10/10 started a Riga game as I am indeed a fool.
Here's a tip: You can bypass the huge Loyalty penalties from Force Religion and Place Relative On Throne by releasing them from vassalage. They'll often end up in a situation where they'll immediately agree to be vassalized again due to the same religion and dynasty, and their likely being much weaker than you. Once they're re-vassalized they don't have the Loyalty penalty any more. Another tip (that I often use in conjunction with the first as Muscovy) is that a nation's starting visibility of provinces is based on their culture (or is it tech group? I'm not sure), so you can get maps from newly-released nations in some places. When I play Muscovy, I usually conquer the Bashkir provinces from Kazan, release Bashkiria as a subject, use the above trick, then ask them for maps of Asia after they're released from subjugation (must do it before re-vassalization, because you can't trade for maps from your own subjects) because they have maps of north and east Asia due to being a Tatar culture nation (or Nomadic tech group).
The one-way trade note trick is only applicable if no one is collecting there. So it can be very good in Bordeaux for example but stealing the trade out of other nodes can be worth it. Also, faceting can also spawn in provinces that already have gems like Danzig or Königsberg.
Why does it matter if anyone is collecting? Your trade value still goes towards sending value downstream, regardless of however many other nations are collecting.
@@BlurbFish because then the amount collected vs. the amount pushed towards other nodes depends on trade power. With Merchant you'll have way more trade power in the node, so you can steer more money out of the node and into yours.
@@BlurbFishputting a merchant & a giant fleet (+20) of trade ships in Lubeck will allow you to push the trade OUT from those trying to collect in the node... it's not a technically wrong tip but it's very basic and not really applicable to anyone who is actually collecting in the English Channel. You should have a merchant in Lubeck & you should have a massive trade fleet there to steer all the money out of the node even while not controlling any of it.
@@Aldinth I think you're seriously overestimating what a merchant does. Assuming no other modifiers, you're looking at +2 trade power from merchant and +5% global trade power from trade policy. How much extra share of the trade value does that come around to in a node where you have 250 power out of 500? Try opening a random save and just testing this, it only takes a few months of ingame time.
@@nationalsocialism3504 When each ship possibly adds more trade power than the merchant, do you think it is the fleet of +20 ships or the single merchant that is doing the heavy lifting? Note that the video's advice has nothing to do with trade fleets, it is only about merchants.
The reason venice cannot have the faceting event spawn in it's capital is because there is a seperate event tied specifically to glass that happens in that state
As an addendum to stability: I like keeping it at +1 at minimum. Because if it goes from 0 to -1, I will raise it anyway. It's the same cost from 0 to 1, so might as well enjoy the benefits.
If you play as Holland or Flanders and break free from Burgundy, always go sure to also take Antwerp. Amazing province to spawn Faceting at. Getting the 50 Prestige is easily done when you fight guys like Gelre, Utrecht or Friesland. Break their allies rivalries and you ll be there quickly.
If you get faceting on Bohemia’s starting glass province, you lock yourself out of the bohemian crystal modifier from your mission tree. Instead, grab your subject’s glass province and dev it there instead!
Me, who only use scorched earth to ravage my enemies territory and force them to spend dozens of years and a few bankruptcies restoring their country before having a decent economy again: Suuure
A new tip, learned recently: if u focus on drill ur regiments, it's better to not consolidate the army and just replace them with a fresh battalion, u will not lose the drill accumulated. better to consolidate when in deep trouble, only when necessary.
If you are integrating two vassals at the same time and one finish before the other, you can hold off pushing the "intergration is a slow process" event that pops up for a few months or until the other is done.
Last time i played EU4 was last January, it was the day my best friend died, i played through the night like a maniac, not knowing that he was dying alone, just upstairs from me. To be fair though i was with him the previous day and took care of him. After finding out, i uninstalled the game, i reinstalled it once, but never played it. I just cant, i will try again soon though, i really like the game. I dont know why im sharing this here, but this random EU4 video made me remember, sorry guys.
The death of a loved one can really take a toll on you. Take your time to be sad. Also accept that EU4 might not be the game for you at the moment. Maybe one time it will be again, or not. Who knows? Stay strong friend
Not exactly comparable, but my dog drowned during a dungeon in WOW. I couldn't touch the game for 2 years, until a new expansion. Strength brother! In time EU5 will come out and I hope that at least will feel different enough to try it.
My condolences man, it's hard when you lose a friend. God shares that pain, He loves you very much. Come to Him with that burden brother, it's not your fault. He loves you very much. Christ is salvation.
5:20 Sometimes, it is a good idea, if you have a large trade empire, to steer trade even if it only flows in one direction. Trade steering is a very powerful modifier, it can increase the outgoing trade value by 5%, plus 0.05% per point of naval tradition (and some extra from other modifiers) If you have 100 ducats going into your main trade node, from a one-direction trade node, with no one else steering it in your direction, and you have the choice between putting a merchant there or putting a merchant somewhere else that only steers 3-5 ducats into your end node, its a better idea to place it in the one-direction node, purely because the 5-10 ducats from that trade steering buff will be more important than that 3-5 ducat increase.
I was chuffed when in my first Teutons game I got faceting, and ever since I’ve kind of just hoped for it, but never cared enough to learn how to go for it, nice to know how it works now though
I have 2300 hours in this game and for some reason I thought that if you don't have a merchant in a node, the trade just doesn't flow at all and just stays in that trade node. Tip 8 very useful. Also I always forget to turn off war taxes and remember it back later in 1600s or 1700s. Btw good underestimated place to spawn faceting is Danzig or Konigsberg. Both provinces already have gems, but screwing the turks as Poland or Teutons/Livonians is always worth it.
scorch earth can be super strong in single player. As a small nation bordering a major power like France or Ottomans this is practically your only chance of winning against them. Since they have multiple stacks that could engage against your single army you need to scorch earth so that you can fight single armies instead of them all joining up on you.
#8 5:12 You should place a merchant there if you've got enough merchants in the chain. Chaining merchants gives a buff to each trade node along the route. So the merchant won't be doing much for that node but will for others. I personally recommend that every so often you play around with moving your merchants around. It is extremely unintuitive how trade works, but guess and check usually comes to a reasonable solutions. (minus a month or two trade income, so don't do this too often.)
The war taxes tip - depends on the campaign. If you are playing the HRE game and don't control great land or trade nodes to support the emperor's force limit, you can kind of float your economy on war taxes and reparations into the age of reformation by spending that 1 mil a month, and depending on leader you can end up with a lot of extra mil points you really don't have a good alternative means to spend otherwise.
If you plan on hanging onto a vassal for a while as a great power, spam influence on them and make them a march. They'll go nuts with development and you'll reap the rewards if you eventually annex them.
The One-Way Trade Node Tip just blew my mind. It makes sense, but i always sent a merchant to push towards the channel when playing the Netherlands or the UK.
You got me with disabling war taxes. In my last game, I completely forgot about it, and realized it was enabled by chance. It was already age of absolutism...
Scorch earth is almost a must fighting the ottomans early gsme. Their early morale can only be mitigated with bad dice rolls from fighting on forts. At least before the get guns of urban.
5:23 Correction to the one here. There is an exception to this when you have high trade power and it is a very valuable trade note. Putting a trader in the node increases the trade vale by 5% (iirc, might be more). it can thus be very useful to put a trader in a node that only flows into 1 direction. Also note that in the example there is another nation (East Fresia here) that is steering trade. If they were not the trade power you have there would not be used in this manner and no trade value would flow out.
Playing as lübeck with Europa Expanded mod, if you hold your merchant on i think Lübeck trade node and collect from there, the money is supposed to go english channel is just cancelled because of your trade power. And whenever you got 1-2 trade provinces from english channel, just collect from there and transfer trade, its just like a flush
That's incorrect. It would automatically flow into English channel even after he has conquered everybody else who has TP in Lübeck. That's the entire point of the tip in the vid... If it worked like you say, then the tactic of fully conquering multiple trade nodes in a row to make a big chain would be SIGNIFICANTLY weaker than it actually is, because you wouldn't have enough Merchants to steer through every node.
Yes. Once you're out of the early game, it can be worth it to do this. Merchants multiply trade steered by x1.05 to x1.1 depending on trade steering bonus. If you're pushing 47 ducats through a node that produces 3 ducats, you're not just steering 50 ducats out of it. You're steering 53-55 ducats. Unless you can steer 3-5 ducats from a different node, the merchant should be in the chain. If you're steering 200 ducats through a node, the merchant is producing 10-20 ducats there. There's probably nowhere better to move them. If you're playing a merchant republic you can essentially double this multiplier, potentially more. If your merchant is multiplying trade value by x1.2, 50 ducats becomes 60. 200 becomes 240. The higher the trade value and trade steering bonus, the more worthwhile it becomes to chain your merchants. The longer the chain, the more times you get to add this multiplier.
What if I always have excess mil power (with ahead of time tech and full mil ideas and heavy development of provinces and too many generals)? I almost never turn war taxes off because unless I have terrible terrible leader I never seem to lack mil points... but it's always handy to have more mercenaries. In fact.. the only way I could ever see war taxes being off as useful is if I wanted to never take quantity and really really needed to max my mil dev...
Trade one depends on weather it's a part of a trade network. Aka it can be useful on the cape of good hope if you're transferring trade from India to Europe since merchants upstream is also a benefit
The tio about vaasalls is in fact useless.on timurids. You do 1st war and by the time you end it, you've secured them, meaning that annexation won't be problem, especially that they annex almost instantly.
I thought that a merchant was essential to move your trade value and otherwise it stays as retained trade value in the node and isn't pushed forward. Was I wrong?
It will move even without a merchant, especially if it’s a one-way node. However, you can get more out with a merchant. Just try to experiment and see what works best for you.
@@theeu4guy That's what I usually do, I shuffle the merchants around and see if my trade income goes up or down. Never thought about leaving a trade node in my chain empty though. So let me get it straight - trade always flows forward by default and a merchant or trade capital can stop it, not the other way around. And all a merchant does is directing the flow in one direction, rather than dispersing it among all exits? (apart from adding some trade power)
I still put merchants in one direction trade nodes, but that is for the AE reduction and trade steering. While Lubeck doesn't do much for the steering part it will definitely help with northern German AE while I take Scandinavia, then help with the AE when I take northern Germany.
Scorched Earth is not useless in singleplayer. It slows down enemies coming into the province but not you armies leaving so you can use it to escape unfavorable engagements or stack wipes
So to spawn gems I need to have glass province, it should be at least 15 dev and have at least 50 prestige, then when I embrace renaissance I'll get the gem province? You didn't let it clear, the way you phrased it it didn't matter if we embraced renaissance before or after the requirements.
Yep, I don’t think it matters if you complete the requirements before or after embracing renaissance. If you already have such province, it will automatically get gems when you embrace renaissance (if no one else got it, that is)
privateering is a thing and can often make you more money than boosting trade power especially if you have near 100% trade power in your money making node
@@theeu4guy You need it to be both embraced in your country and at 100% presence in the province. This is what the wiki says, and it matches my experience with triggering the event.
As England you can choose to abandon the continent and still get France as a pu. When the surrender Maine event triggers go to war and choose abandon the continent. When you peace out there is not an option to pu France. But if you look under your cb's you still have a pu cb until 1464. So as long as you peace out with a truce that ends before then you can still get them. I usually just cancel their cores and get money in the Maine event. Give some of their land to allies that i have like burgundy or Castille. It makes pu them cost less ae and you can trade favors for the land back. The only world conquest run I have ever done, I had burgundy and Castille and fighting France to pu them. During the war Castille leader died and I got a natural pu on spain and I got burgundy though their event. I had also conquered all of Ireland and released an Ireland pu and had subjugation Scotland between my France wars. So I essentially held all of western Europe before 1470 lol
"I have so many questions that I want to ask". So let's constrain an actual historian by giving him movie snippets that he should rate instead of asking the burning questions.
I am against France and ottoman, i am the third with portugal but i dont succeed in having good allies . Year 1700 I am new to it (200 hours), is the game still payable?
Im alway having 2 or 4 cav on the flanks to push in those flanks inwards, i know pure inf is cheaper and most cost efficient but its not that expensive
the first tip may not always apply and the trade node mastery only applies when you own all of it, you don´t get lübeck trade without a merchant if the hansa trade leage is still there ps i don´t get what the age of reformation one is about, wasting money to save mana was better before and is still better after reformation
You get the Lubeck trade that your tradepower in the node says you sihould get, regardless if anybody else is in it or not. Adding a merchant only adds like 2 tp + the trade policy bonus.
The Faceting can't happen in Venice because of "Murano Glass", Venice is historically known for its glass so it can't change the trade good
Also golconda India cant get faceting either, as it already has a production buff on the province.
And Venice also gets some flavour events specific to Murano glass making, which would be a bit more odd if the trade good changed to gems.
Also, in the video he missed one more requirement, you need renaissance embraced on the country level and fully present in the province, in single player this is less relevant but in multiplayer absolutely essential for beating other players to it.
@@ominousflames14well it must be a province in Europe.
@@Alaryk111 That is incorrect. I have spawned faceting in gem provinces outside Europe plenty of times. Harder to do? For sure, as you need to spawn the institution as well prior to spawning faceting.
bonus tip as france:
due to the french ideas getting -50% war tax cost, as well as another -50% war tax through tier 8 reform, you can get war taxes for absolutely free, making it even cheaper to have a massive army with the juicy -15% maintenance cost during war
I feel physical pain whenever I forget to turn off war taxes because I sometimes get it as my first age bonus... 10/10
I just turn them off when I saw the age tick down notification that usually start 80 months before it ends
I completely forgot about this because I rarely played past age of discovery, doing that the second i get back on. Thanks man
I once had turned it off at age of absolutism
I don't get it, what does it do to turn it off when age of discovery ends ? Why is it more of a waste of military power than it was before ?
@@unknouet1643 war taxes costs 2 per month but there's an age perk during age of discovery that makes it free
Scorching earth is super important in single player and can mean the difference of winning and loosing a battle 10/10 tip
Definitely agree, was going to say that starting as a weak nation next to a massive one, scorching earth lets you wipe army after army as the AI sends small stacks onto your scorched mountain fort that you wipe with ease.
I've got over 4.5k hours in the game, (almost all of that single player) and I've never scorched the earth. I don't think it's as useful as you make it out to be.
@@TocsTheWanderer 4.5k hours doesn't mean ur good at the game.
@@TocsTheWanderer You should really start doing it, it really is that useful
@@gamgamesplayer4506 True, but I am.
Listened to this while playing Eu4. Netherlands in Age of Absolutism. Went to my Economy tab and turned of War taxes 😂
You're able to get faceting as Oman. Getting all your cores from Hormuz gives you a bunch of prestige and if you move your capital and develop your trade centre for rennaisaince you can get faceting, very useful for expanding further and forming mughals
Oh yes, of course. You can do it as many nations, but the ones I mentioned are just the easiest. I also like getting it as Bahmanis in Golconda, very useful.
Why would I want to form Mughals as a non-Timurid Ibadi nation when I can go chad Red Flag Indian Ocean Trade Empire and dunk on my Sunni, Shia, Fetishist, Hindu, (Zoroastrian on occasion, yes it's happened), and Coptic neighbors with my mountains of gold and Mercs?
If you can't tell, Oman is my favorite Middle Eastern country to play. So many styles, so much seratonin.
If you have exactly 1 glass province, you should give the burghers a monopoly on it for 1 mercantilism and a few months' worth of gold, right as faceting fires. Normally you'd lose production income from that province for 5 years, but now it's making gems!
Oh man, that's evil. But brilliant!
You can also do that if you're planning on releasing conquered territory as a vassal or transferring it to a vassal. So, say you're playing Dai Viet and you conquer those inland Cham states. One of them has Copper (or Iron, can't remember which), which is the only one you'll have in your territory, so you can give the privilege to the Nobles and then release it to give it the other inland Chams or whatever and you get your free mercantilism (you're not going to get much money since its autonomy is so high though).
Bonus tip as Ottomans: When you get an event which allows you to get +2 or -2 corruption. Before choosing, go to economy tab amd debase currency to get money and 2 corruption. Then click -2 corruption in the event. You got yourself free money.
Not only Ottomans, any Muslim nation can do this
this also applies to when you get an even that gives you legalism- before clicking it, check if you're already at 100, if yes then debase currency, reduce corruption with the button and only then click the event
@@IndependentObserver but ideally this should only be used as a last resort because losing legalism's bonuses just to get a loan's worth of money isnt worth it most of the time
@@hhhhhh-vi6sq Clicking the button costs 50 piety points, if you're already about to get +25 legalism from an event you only lose 5% tax 5% manpower and 2.5% tech cost... It's not like you're taking techs every other year so there's no need to bother with calculating that but let's entertain the notion that not clicking that button could theoretically actually be better (XD).
At 1000 dev your loan size is 530 (assuming we're between tech 10 and tech 13, after that it becomes 540) and your tax income about 30-40, unless you're playing some ultimate tax meta theocratic muslim or you're in a high base tax area like lowlands and so you spam churches everywhere- which you aren't, we're talking muslims so you're in a desert with a median of 7 base tax income per 3 provinces. That 500 ducats will be much more than about 3% of your tax income for... until you get a next event. Yes you lose 5% tax modifier but you're not sitting at 100% so losing 5% modifier won't equal to losing 5% of tax *income,* considering standard tax modifiers like stability, the remaining 75% of legalism, Iqta government and bonus from clergy on average you'd already have about 155% tax income (10 from +2 stab, 20 from legalism, 5 from Iqta, and 20 from Clergy) and go down to 150% tax income, which equals to about -3% tax income, and as you can see those aren't some special hard to get bonuses, you get all of that by just playing efficiently as a muslim, I'm not even counting +15% from Iqta big button, so that 155% vs 150% is very much realistic. That 3% lost is about slightly over A DUCAT per month, and that's assuming you're earning 40 from tax per month at 155% global tax bonus and going down to 150%... you'd need, over 33 YEARS of not increasing legalism for that trade to become EVEN.
Your manpower on the other hand shouldn't be sitting at max anyway so losing 5% of your max manpower only hurts you by slightly decreasing your manpower regen by like 20 a month, and again- you're not losing that permanently, just until another positive legalism event rolls.
@@IndependentObserver jesus christ just the first paragraph was enough
The last tip being “trade is an esoteric enigma and to attempt to understand it is a fools errand” is peak eu4 advice, 10/10 started a Riga game as I am indeed a fool.
Here's a tip: You can bypass the huge Loyalty penalties from Force Religion and Place Relative On Throne by releasing them from vassalage. They'll often end up in a situation where they'll immediately agree to be vassalized again due to the same religion and dynasty, and their likely being much weaker than you. Once they're re-vassalized they don't have the Loyalty penalty any more.
Another tip (that I often use in conjunction with the first as Muscovy) is that a nation's starting visibility of provinces is based on their culture (or is it tech group? I'm not sure), so you can get maps from newly-released nations in some places. When I play Muscovy, I usually conquer the Bashkir provinces from Kazan, release Bashkiria as a subject, use the above trick, then ask them for maps of Asia after they're released from subjugation (must do it before re-vassalization, because you can't trade for maps from your own subjects) because they have maps of north and east Asia due to being a Tatar culture nation (or Nomadic tech group).
Yo that first one goes hard; that's also a great way to get Atwix Legacy if you want to have a buncha vassals in a pu
8 months late, but its tech group. you can do this when you play as tribals and turn into a horde. immediately discover mainland asia lol.
The one-way trade note trick is only applicable if no one is collecting there. So it can be very good in Bordeaux for example but stealing the trade out of other nodes can be worth it.
Also, faceting can also spawn in provinces that already have gems like Danzig or Königsberg.
Why does it matter if anyone is collecting? Your trade value still goes towards sending value downstream, regardless of however many other nations are collecting.
@@BlurbFish because then the amount collected vs. the amount pushed towards other nodes depends on trade power. With Merchant you'll have way more trade power in the node, so you can steer more money out of the node and into yours.
@@BlurbFishputting a merchant & a giant fleet (+20) of trade ships in Lubeck will allow you to push the trade OUT from those trying to collect in the node... it's not a technically wrong tip but it's very basic and not really applicable to anyone who is actually collecting in the English Channel. You should have a merchant in Lubeck & you should have a massive trade fleet there to steer all the money out of the node even while not controlling any of it.
@@Aldinth I think you're seriously overestimating what a merchant does. Assuming no other modifiers, you're looking at +2 trade power from merchant and +5% global trade power from trade policy.
How much extra share of the trade value does that come around to in a node where you have 250 power out of 500? Try opening a random save and just testing this, it only takes a few months of ingame time.
@@nationalsocialism3504 When each ship possibly adds more trade power than the merchant, do you think it is the fleet of +20 ships or the single merchant that is doing the heavy lifting?
Note that the video's advice has nothing to do with trade fleets, it is only about merchants.
The reason venice cannot have the faceting event spawn in it's capital is because there is a seperate event tied specifically to glass that happens in that state
As an addendum to stability: I like keeping it at +1 at minimum. Because if it goes from 0 to -1, I will raise it anyway. It's the same cost from 0 to 1, so might as well enjoy the benefits.
If you play as Holland or Flanders and break free from Burgundy, always go sure to also take Antwerp. Amazing province to spawn Faceting at. Getting the 50 Prestige is easily done when you fight guys like Gelre, Utrecht or Friesland. Break their allies rivalries and you ll be there quickly.
If you get faceting on Bohemia’s starting glass province, you lock yourself out of the bohemian crystal modifier from your mission tree. Instead, grab your subject’s glass province and dev it there instead!
Me, who only use scorched earth to ravage my enemies territory and force them to spend dozens of years and a few bankruptcies restoring their country before having a decent economy again:
Suuure
A new tip, learned recently: if u focus on drill ur regiments, it's better to not consolidate the army and just replace them with a fresh battalion, u will not lose the drill accumulated. better to consolidate when in deep trouble, only when necessary.
The reason Venice can't get gems is probably because they have several events based around Venetian glass.
Keep up the series dude, cool tips 😂
If you are integrating two vassals at the same time and one finish before the other, you can hold off pushing the "intergration is a slow process" event that pops up for a few months or
until the other is done.
Last time i played EU4 was last January, it was the day my best friend died, i played through the night like a maniac, not knowing that he was dying alone, just upstairs from me. To be fair though i was with him the previous day and took care of him. After finding out, i uninstalled the game, i reinstalled it once, but never played it. I just cant, i will try again soon though, i really like the game. I dont know why im sharing this here, but this random EU4 video made me remember, sorry guys.
The death of a loved one can really take a toll on you. Take your time to be sad. Also accept that EU4 might not be the game for you at the moment. Maybe one time it will be again, or not. Who knows? Stay strong friend
sorry to hear this man, hope you're doing ok
Not exactly comparable, but my dog drowned during a dungeon in WOW. I couldn't touch the game for 2 years, until a new expansion. Strength brother! In time EU5 will come out and I hope that at least will feel different enough to try it.
@@FragLord in my eyes dogs are best friends too, I’m sorry for your loss. EU5 looks fantastic though.
My condolences man, it's hard when you lose a friend. God shares that pain, He loves you very much. Come to Him with that burden brother, it's not your fault. He loves you very much. Christ is salvation.
underrated channel, the editing styles pretty superb
Much appreciated!
5:20
Sometimes, it is a good idea, if you have a large trade empire, to steer trade even if it only flows in one direction. Trade steering is a very powerful modifier, it can increase the outgoing trade value by 5%, plus 0.05% per point of naval tradition (and some extra from other modifiers)
If you have 100 ducats going into your main trade node, from a one-direction trade node, with no one else steering it in your direction, and you have the choice between putting a merchant there or putting a merchant somewhere else that only steers 3-5 ducats into your end node, its a better idea to place it in the one-direction node, purely because the 5-10 ducats from that trade steering buff will be more important than that 3-5 ducat increase.
I was chuffed when in my first Teutons game I got faceting, and ever since I’ve kind of just hoped for it, but never cared enough to learn how to go for it, nice to know how it works now though
I have 2300 hours in this game and for some reason I thought that if you don't have a merchant in a node, the trade just doesn't flow at all and just stays in that trade node. Tip 8 very useful. Also I always forget to turn off war taxes and remember it back later in 1600s or 1700s.
Btw good underestimated place to spawn faceting is Danzig or Konigsberg. Both provinces already have gems, but screwing the turks as Poland or Teutons/Livonians is always worth it.
Tip no°8: except if you're building a nice chain for trade steering. But if you are at that point, money shouldn't be a problem anymore.
scorch earth can be super strong in single player. As a small nation bordering a major power like France or Ottomans this is practically your only chance of winning against them. Since they have multiple stacks that could engage against your single army you need to scorch earth so that you can fight single armies instead of them all joining up on you.
#8 5:12 You should place a merchant there if you've got enough merchants in the chain. Chaining merchants gives a buff to each trade node along the route. So the merchant won't be doing much for that node but will for others.
I personally recommend that every so often you play around with moving your merchants around. It is extremely unintuitive how trade works, but guess and check usually comes to a reasonable solutions. (minus a month or two trade income, so don't do this too often.)
The war taxes tip - depends on the campaign. If you are playing the HRE game and don't control great land or trade nodes to support the emperor's force limit, you can kind of float your economy on war taxes and reparations into the age of reformation by spending that 1 mil a month, and depending on leader you can end up with a lot of extra mil points you really don't have a good alternative means to spend otherwise.
If you plan on hanging onto a vassal for a while as a great power, spam influence on them and make them a march. They'll go nuts with development and you'll reap the rewards if you eventually annex them.
The last one is very useful, I was playing eu4 with my brother as Prussia and Sweden, and I forgot to turn the tax until it was the Age of Absolutism
The One-Way Trade Node Tip just blew my mind. It makes sense, but i always sent a merchant to push towards the channel when playing the Netherlands or the UK.
That's cause you should... after you put a massive trade fleet in Lubeck then it will push all that trade to you
You got me with disabling war taxes. In my last game, I completely forgot about it, and realized it was enabled by chance. It was already age of absolutism...
Scorch earth is almost a must fighting the ottomans early gsme. Their early morale can only be mitigated with bad dice rolls from fighting on forts. At least before the get guns of urban.
5:23 Correction to the one here. There is an exception to this when you have high trade power and it is a very valuable trade note. Putting a trader in the node increases the trade vale by 5% (iirc, might be more).
it can thus be very useful to put a trader in a node that only flows into 1 direction.
Also note that in the example there is another nation (East Fresia here) that is steering trade. If they were not the trade power you have there would not be used in this manner and no trade value would flow out.
Playing as lübeck with Europa Expanded mod, if you hold your merchant on i think Lübeck trade node and collect from there, the money is supposed to go english channel is just cancelled because of your trade power. And whenever you got 1-2 trade provinces from english channel, just collect from there and transfer trade, its just like a flush
That's incorrect. It would automatically flow into English channel even after he has conquered everybody else who has TP in Lübeck. That's the entire point of the tip in the vid...
If it worked like you say, then the tactic of fully conquering multiple trade nodes in a row to make a big chain would be SIGNIFICANTLY weaker than it actually is, because you wouldn't have enough Merchants to steer through every node.
3K hours in EU4 and didn't know about the starting mana formula
11K hours and I didn't know either.
Merchant in a single direction node could be of use for a merchant chain length multiplier, isn't it?
Yes. Once you're out of the early game, it can be worth it to do this. Merchants multiply trade steered by x1.05 to x1.1 depending on trade steering bonus. If you're pushing 47 ducats through a node that produces 3 ducats, you're not just steering 50 ducats out of it. You're steering 53-55 ducats. Unless you can steer 3-5 ducats from a different node, the merchant should be in the chain. If you're steering 200 ducats through a node, the merchant is producing 10-20 ducats there. There's probably nowhere better to move them.
If you're playing a merchant republic you can essentially double this multiplier, potentially more. If your merchant is multiplying trade value by x1.2, 50 ducats becomes 60. 200 becomes 240. The higher the trade value and trade steering bonus, the more worthwhile it becomes to chain your merchants. The longer the chain, the more times you get to add this multiplier.
I don’t even play Eu4, 10/10 video watched it all
What if I always have excess mil power (with ahead of time tech and full mil ideas and heavy development of provinces and too many generals)?
I almost never turn war taxes off because unless I have terrible terrible leader I never seem to lack mil points... but it's always handy to have more mercenaries.
In fact.. the only way I could ever see war taxes being off as useful is if I wanted to never take quantity and really really needed to max my mil dev...
Trade one depends on weather it's a part of a trade network. Aka it can be useful on the cape of good hope if you're transferring trade from India to Europe since merchants upstream is also a benefit
I swear the faceting event spawns in Konigsberg 90% of the time for me.
i am really trying to learn this game, but the learning curve is massive
You're not kidding. I have 11k hours in and I'm still learning new things.
2:17 jumpscare
4:18
That SOMALIA❤
The tio about vaasalls is in fact useless.on timurids. You do 1st war and by the time you end it, you've secured them, meaning that annexation won't be problem, especially that they annex almost instantly.
Ive seen Bohemia get faceting most often and Ive gotten it by accident as Brandenburg with Koningsburg
definatly did not know about the gold 50% goods produced. Now i know thank you
I have fired faceting event before, but I didn't know why. Thatnks for explaining it so I can do it intentionally :).
I thought that a merchant was essential to move your trade value and otherwise it stays as retained trade value in the node and isn't pushed forward. Was I wrong?
It will move even without a merchant, especially if it’s a one-way node. However, you can get more out with a merchant. Just try to experiment and see what works best for you.
@@theeu4guy That's what I usually do, I shuffle the merchants around and see if my trade income goes up or down. Never thought about leaving a trade node in my chain empty though.
So let me get it straight - trade always flows forward by default and a merchant or trade capital can stop it, not the other way around. And all a merchant does is directing the flow in one direction, rather than dispersing it among all exits? (apart from adding some trade power)
@@SereglothIV Yes that's how it works. Oh and the merchant allows you to choose a trade policy in that node aswell.
@@Melodeath00 I always forget that trade policies exist 😅
I still put merchants in one direction trade nodes, but that is for the AE reduction and trade steering.
While Lubeck doesn't do much for the steering part it will definitely help with northern German AE while I take Scandinavia, then help with the AE when I take northern Germany.
Scorched Earth is not useless in singleplayer. It slows down enemies coming into the province but not you armies leaving so you can use it to escape unfavorable engagements or stack wipes
Really cool about the facetting
So to spawn gems I need to have glass province, it should be at least 15 dev and have at least 50 prestige, then when I embrace renaissance I'll get the gem province? You didn't let it clear, the way you phrased it it didn't matter if we embraced renaissance before or after the requirements.
Yep, I don’t think it matters if you complete the requirements before or after embracing renaissance. If you already have such province, it will automatically get gems when you embrace renaissance (if no one else got it, that is)
i have 1k+ hours on eu4 and i have never scorched earth... why would i damage my provinces, or provonces im intending to take??
What map mod do you use
Atlas Aesthetic!
Can i unify Germany in EUIV? Or it is virtually impossible?
its literally a part of every german nations mission tree
@@sergeantsharkseant nice!
@@dr.finnegan3949 what is more „complicated“ is the HRE for that tag you need to push through all reforms as Emperor.
How can i see the dev on the spawning gems part?
scorch earth is really good against ming since it reduces their mandate
Nothing more fun then a trip through the countryside.
Running away from Ming, scorching their earth is always fun.
3:34 a typo the 300 developement were new thx
I always face palm whenever I forget to toggle off war taxes after the reformation. I still do it 2897 hours later 🤦♂️
privateering is a thing and can often make you more money than boosting trade power especially if you have near 100% trade power in your money making node
Faceting needs Renaissance in the province not embraced
I just double-checked the Wiki and it says that it needs both. It could be wrong tho
@@theeu4guy You need it to be both embraced in your country and at 100% presence in the province. This is what the wiki says, and it matches my experience with triggering the event.
That annex vassel one is nice bro. 1.8k hours here
What map graphics mod do you have ?
Great vid
some1 knows the graph mod he is using?
I know, it’s atlas aesthetic
@@theeu4guy wounder how u know
As England you can choose to abandon the continent and still get France as a pu.
When the surrender Maine event triggers go to war and choose abandon the continent. When you peace out there is not an option to pu France.
But if you look under your cb's you still have a pu cb until 1464.
So as long as you peace out with a truce that ends before then you can still get them.
I usually just cancel their cores and get money in the Maine event. Give some of their land to allies that i have like burgundy or Castille.
It makes pu them cost less ae and you can trade favors for the land back.
The only world conquest run I have ever done, I had burgundy and Castille and fighting France to pu them.
During the war Castille leader died and I got a natural pu on spain and I got burgundy though their event.
I had also conquered all of Ireland and released an Ireland pu and had subjugation Scotland between my France wars.
So I essentially held all of western Europe before 1470 lol
isnt attrition not good to prioritze due to the AI ignoring most of it? up to 5% extra iirc
This map mod is beautiful, what's the name?
"I have so many questions that I want to ask". So let's constrain an actual historian by giving him movie snippets that he should rate instead of asking the burning questions.
Joke's on you. I didn't forget to turn off war taxes because I forgot to turn them on in the first place 😎
venice can't trigger faceting because historically venice's glass products are very famous and iconic.
diplo and trade advisors sir for 400 mana
Putting a merchant in a one way trade node is better than putting it in a different trashy node
What map mode do you use?
Atlas Aesthetic!
3:15 sharty reference
Music name?
Intro - EU4 A New Way
Afterwards Vishnu - Patrick Patrikios
What's the name of graphic mod?
Atlas Aesthetic!
What map mod are you using? Thanks in advance
It’s Atlas Aesthetic!
I am against France and ottoman, i am the third with portugal but i dont succeed in having good allies . Year 1700
I am new to it (200 hours), is the game still payable?
Brother, what is the name of the map you are using?
Atlas Aesthetic!
@@theeu4guy thnk yuo
war taxes one hit hard
6k hours in the game, yet I didn’t know about the gold one. I never play as European nations that get gold provinces that early.
Tnx forthe vassal scrutage tip
several of these don't even apply to me (haven't updated past 1.29)
Im alway having 2 or 4 cav on the flanks to push in those flanks inwards, i know pure inf is cheaper and most cost efficient but its not that expensive
What is the mod name to get the map like that?
However facetting is a 10 Out of 10 for small Nations Like Hesse, Sienna or Liege.
there are events that give stability?
I know it sounds unreal, but it’s true
the first tip may not always apply
and the trade node mastery only applies when you own all of it, you don´t get lübeck trade without a merchant if the hansa trade leage is still there
ps i don´t get what the age of reformation one is about, wasting money to save mana was better before and is still better after reformation
War taxes being free during the renaissance I believe
Age of Discovery gives free war taxes
You get the Lubeck trade that your tradepower in the node says you sihould get, regardless if anybody else is in it or not.
Adding a merchant only adds like 2 tp + the trade policy bonus.
Whats the map texture mod xP
Atlas Aesthetic!
Faceting has happened in Königsberg before in my games. I guess because ottomans didnt have prestige
Pretty cool
1:37 *G o l d ?*
5:20 i dont understand this? we should or shouldnt or what the what ahhh
Why is scorching the earth useless in Singleplayer?
What's wrong with War Taxes ?
hey , what is your font mod ?
Touching grass was the most overpowered tip