HELP ME REACH 50,000 subs and I will play SUS in a 50 PLAYER MULTIPLAYER LOBBY Watch me live here: www.twitch.tv/absolutehabibi SUPPORT ME DIRECTLY HERE: www.patreon.com/AbsoluteHabibi
I HIGHLY recommend Remans Paradox’s guide on trade. It will tell you everything you need to know and break it down in an accessible way. Its an older guide but none of the mechanics have changed.
Seriously ? Damn I think the exact opposite. One of the easiest aspect of the game is trade. And btw you can track all the value in the game and you can make most calculus in your head without efforts
I had no idea there is so much depth in deving, I was aware I was doing it unefficiently, but didn't know I could improve it so much. Never thought of temporarily upgrading CoT to lvl 3 for deving that state
A couple things I'd like to say. Don't greed when devving. If you're giving up a very important tech, like tech 15, and someone else banks 900 mil to pop the war on you, you will get your shit kicked in. Assuming you're devving for an average of 15 / click (a pretty low average for the time), that only translate to 60 mil clicks. Base EU4 just throws 50% off advisors at you. Use those. Some missions give you -75% or higher cost advisors. Those are good too. Build manus ffs. Watching people sit at 5k cash for no reason is really tilting. Consolidate trade nodes or die (of cringe). Don't play this way in SP or you will get severe brain rot. Go play a horde and get 900% oe have some fun.
My favorite part of the video was when Habibi said "Its scalin' time" and scaled all over the place until he had max buildings, 1000 ducat income, and was number one gb from development.
A very useful tip for mana generation I recently found, there are 3 Estate privilege's that gave you a advisor tied to a decision. If the Estates Influence is 80% those advisor's will be also 50% cheaper. This is incredibly strong especially if combined with the additional -15% cost from the other privilege's . However you can only get Improve Relation's one from the Nobility, Reduced Inflation from the Burgers and Missionary Strength or National Unrest.
@@DarthFhenix55 I generally try to keep their loyalty equilibrium at 60% or more which really isn't that hard, expect for maybe the Merchants. I specifically give out privilege's that are not that good, but give me loyalty for that reason. And you can keep getting these advisors 50% cheaper until absolutism, so its quite great.
@@DarthFhenix55 not really. 1.35 inflated privileges giving influence. it is easy stay at 90+% influence even with 100% crownlands. And for -10% devcost from burghers it is worth considering exempt burghers from seize land (they shouldn't have big share anyway - you get their land through deving and what is most important that will lock them above 60% - they will ignore seizing land) For playing with high influence it is worth to note that you can revoke privileges at 100% loyalty and over 100% influence. (eventually jail-free card - gov reform for espionage idea)
Bound to be a classic video; we should all bookmark it, keep it on a browser while playing until we memorize all 13 pages and this stuff becomes second nature, like driving. The info is compact and necessary, every bit of it. Great job!
Hey habibi, thanks for making this guide, dont pressure yourself too hard in doing 3 videos a week, 2 a week is enough and is better if it means you dont burn out. (And return to old habibi upload)
Bro this is absolute fkn masterpiece. Should be shared everywhere. Especially multi info. Gr8 job. PS: True, habibi is posting 3times a week - this is the end of the world.
10:13 Burghers need to have >60% Influence in order to get 10% devcost. The influence breakpoints for all estate buffs are: 15%, 30%, 45%, 60%. 13:32 Lvl 2 Trade Centers have 5% local devcost. If you have more than 1 Trade Center in a province, you can make one lvl2 and the other lvl 3. Republics and Monarchies can get 5% devcost as one of the gov reforms if they have Economic ideas. Development efficiency from administrative technology affects the base cost by additional −10% at level 17, 23 and 27. (Counts as dev cost, but also reduces base dev cost) Monuments often times give local dev cost. "Geteilte Macht" HRE reform adds another 5% local devcost to empire provinces. Sikh Guru Granth Sahib (starting 1708) adds another 5% local devcost. Some nations have specific estate priviliges to dev cheaper on mountain/desert tiles, such as Swizerland and Arabia.
If we're talking generic dev costs i think you missed province specific modifiers like farmlands, cotton/cloth, or monuments. Less relevant is the capital -5% per 100 dev. Sihk has dev cost with one of their gurus i believe. There might be some gov reform ones you missed too. I thought theocracy had 2? There also devastation that's worth noting. Infrastructure gives you those parliament debates. Or it did in my Angevin run. Overall, excellent well made video. Top Tier
My maaaaan... I thought I didn't need this, but thx the habibi I just watch everything you put out. Cuz this contained way more useful things for me then I thought it would
Lockean Proviso gov reform gives 5% dev cost, Also tributaries can give you mana:) Really appreciate the effort of putting this together and the consistent uploads!
I love playing EU4, love your videos, but I'm pretty bad at the game and don't have what it takes to play MP. I appreciate the video anyway, it's pretty good to have out there and very comprehensive, thanks bibi
Idk if they patched it, but Monarchies that have access to the generic "elective monarchy" reform still get the bonus of an heir from a regular monarchy, but also get 3 additional options upon ruler death. You basically get a regular monarchy with additional rolls.
i gotta admit, ive always cheated in about a thousand of each mana every once in a while in my (exclusively singleplayer) games, cause id always seem to fall behind in the various ways to spend mana. Ive now been watching a bunch of guide videos and i cannot believe how much i didnt understand about the game, including the importance of waiting on getting tech and stacking dev cost modifiers... I think ill start a prussia game, havent done one of those in a while. This time i wont be periodically spawning mana ^v^
most usefull video i ever seen about this game for real,before doing a guide for countries we need to learn those things because if you dont know how to flow doesnt matter how you begin
890 hours, savescummed Nadj Jihad and Sons of Carthage, quit for 3 years, forgot all, f*cking errything is new lol, I gotta watch EU4 guides again ayyoo. Great explanation, subbed.
Habibi ur videos have got me back into eu4... now I must play a campaign with you and hugbox with you all game like I did when we were france and burgundy.... that was a good campaign
At 900 hours I am guilty of just spamming the production planner and not actually building correctly, or forgetting about everything while army micromanagement ... Also I know jackshit about how colonies work ... Thx for the great and concise explanation.
@5:35 As the Teutonic knights you NEVER give away crown land at the start. You need to bypass the Danzig burgher "Eff you in the A" disaster first lol.
Everytime someone says this is the hottest summer ever, I just have to remind them that this is actually the coldest summer of the rest of their life. Things aren't going to get better.
Thanks for this awesome content! A question...What about taking debt efficiently? In blobbing campaigns in SP I often find myself taking a lot of debt to build courthouses, to stay clear of gov cap issues, but I rarely have the money to repay them...
Taking debt could be a whole video on its own. The key thing to remember with loans is that as you get more dev your loans will get bigger but your number of loans will get smaller, so its important that you consolidate loans as the game progresses. Another is to not go too crazy with taking debt, the rule of thumb for me is that 50% of your loan cap is repayable in a reasonable amount of time, anything higher is just too much debt.
Economic ideas gives -0.5 interest per annum, and it also has an event that gives you another -0.5. There is a burgher privilege (Promote burgher bookkeeping) that reduces interest even more. If you're catholic you can get a bonus that reduces interest by 0.25 per annum. Those bonuses make debt a lot more manageable.
you always keep on eye on how much debts you can take before bankruptcy. and its easy to get out of debt when you win a war against a big nation and take all their money in a peace deals. problem becomes inflation, not debt.
wanna add about developing and trade companies. how to put TC correctly? It depends of each particular node but you can estimate it by comparing trade goods in different states. it also may require to put 2 states in TC instead one but in general you want 1 TC state per node. you should develop trade companies. but never dev it into mil. general logic in this case, you have to decrees amount of trade power in all non tc states and increase it in tc ones. which means that you have to build marketplaces in every province of state and increase admin development of state. in this case perfect would be 15/14/1. and this is actually what make country rich. for example castile. just put tc in lower state of sevilia node and do as i said. overall production of node will increase by 50% you will get additional merchant and insane amount of money. same situation with ottomans on the start you have to remove cores from caradeniz state and put a tc there do as i said and you will get 50% more money almost on the beginning of the game.
@33:10 I think what you mean is "if you can trade ducats for monarch points"? or idk but I'm pretty sure what you are saying is that giving away ducats for mp is always worth right?
Hey Habibi, what are your thoughts on infrastructure ideas in all this? In your first video on the England/GB multi game you said you'd cover the topic in this video - would love to hear it!
Oh yea, they are ok, not insane, really bad policies. To me I think Defensive + Economic is the current eu4 meta for multiplayer. If you want to go omega tall build you can just go infastructure ideas.
Btw if you end up not being able to out scale your debt and your interest just keeps bringing you deeper and deeper into deficit just expand as much as possible to get bigger loans and build a ton of buildings by the time you go bankrupt hopefully you’re on time in tech and institutions and developed as many provinces as you can (incase you don’t know building buildings doesn’t work if you’re about to go bankrupt since once you go bankrupt not only do all construction cancels but all your units get disbanded to force limit so say goodbye to most of your navy and all your trade centers are downgraded the only benefit to bankrupting is if your interest is the only reason for your deficit but be extra careful if you’re doing this outside of Europe since during bankruptcy you can quickly fall very behind in tech im talking 2-3 techs behind on each one which is extremely hard to catch up from if you don’t have good advisors. Reason for falling behind? You also get -100 mana on each one)
What do you think about not teching up in diplo until manufacturies? For example when playing muscovy is it wise to sit at dip tech 3 and dev all diplo until tech 14 comes around ? (Vanilla eu4)
It’s good as long as you don’t need to use boats, you won’t benefit a lot from 20% trade efficiency from being ahead, and the corruption from unaligned techs is not costing too much
HELP ME REACH 50,000 subs and I will play SUS in a 50 PLAYER MULTIPLAYER LOBBY
Watch me live here: www.twitch.tv/absolutehabibi
SUPPORT ME DIRECTLY HERE: www.patreon.com/AbsoluteHabibi
😊6😊❤
4000hrs in game and I'm here furiously taking notes on how the trade value works.
I HIGHLY recommend Remans Paradox’s guide on trade. It will tell you everything you need to know and break it down in an accessible way. Its an older guide but none of the mechanics have changed.
Seriously ? Damn I think the exact opposite. One of the easiest aspect of the game is trade. And btw you can track all the value in the game and you can make most calculus in your head without efforts
@@antoninvuillemin5286 Please explain how I can in detail.
@@antoninvuillemin5286 the tooltips can't even do all the calculations correctly
I'm doing rhe same for dev cost with maybe 1000 hours lol
Habib givin us the EU4 masterclass. Sublime
I had no idea there is so much depth in deving, I was aware I was doing it unefficiently, but didn't know I could improve it so much. Never thought of temporarily upgrading CoT to lvl 3 for deving that state
A couple things I'd like to say.
Don't greed when devving. If you're giving up a very important tech, like tech 15, and someone else banks 900 mil to pop the war on you, you will get your shit kicked in. Assuming you're devving for an average of 15 / click (a pretty low average for the time), that only translate to 60 mil clicks.
Base EU4 just throws 50% off advisors at you. Use those.
Some missions give you -75% or higher cost advisors. Those are good too.
Build manus ffs. Watching people sit at 5k cash for no reason is really tilting.
Consolidate trade nodes or die (of cringe).
Don't play this way in SP or you will get severe brain rot. Go play a horde and get 900% oe have some fun.
consolidate trade nodes?
@@frozenfeet4534 kill everyone else who has trade power in your node so you actually make money
Whats manus ffs?
@@anate9 He means manufactories
ffs (for fucks sake). For the sake of fuck, our lord and saviour the devil, God's teacher of morals, who failed miserably. @@anate9
My favorite part of the video was when Habibi said "Its scalin' time" and scaled all over the place until he had max buildings, 1000 ducat income, and was number one gb from development.
A very useful tip for mana generation I recently found, there are 3 Estate privilege's that gave you a advisor tied to a decision. If the Estates Influence is 80% those advisor's will be also 50% cheaper. This is incredibly strong especially if combined with the additional -15% cost from the other privilege's .
However you can only get Improve Relation's one from the Nobility, Reduced Inflation from the Burgers and Missionary Strength or National Unrest.
Those are all good advisors, however having 80% influence kinda sucks and will be hard to mantain when you siezed land a lot of times.
@@DarthFhenix55 I generally try to keep their loyalty equilibrium at 60% or more which really isn't that hard, expect for maybe the Merchants. I specifically give out privilege's that are not that good, but give me loyalty for that reason. And you can keep getting these advisors 50% cheaper until absolutism, so its quite great.
@@DarthFhenix55court ideas question mark?
Thanks man good tip
@@DarthFhenix55 not really. 1.35 inflated privileges giving influence. it is easy stay at 90+% influence even with 100% crownlands. And for -10% devcost from burghers it is worth considering exempt burghers from seize land (they shouldn't have big share anyway - you get their land through deving and what is most important that will lock them above 60% - they will ignore seizing land)
For playing with high influence it is worth to note that you can revoke privileges at 100% loyalty and over 100% influence. (eventually jail-free card - gov reform for espionage idea)
Gotta say it's pretty great having constant Habibi uploads.
ITS AMAZING
Constant Habibi sounds like his cousin's channel
Habibi still so underrated man
I remember when he had 500 subs, absolute legend and love to see him so far up
Habibi, thank you, legit, often im bored or frustrated with school and watching your videos is the thing i look foreward each month.
Bound to be a classic video; we should all bookmark it, keep it on a browser while playing until we memorize all 13 pages and this stuff becomes second nature, like driving. The info is compact and necessary, every bit of it. Great job!
Hey habibi, thanks for making this guide, dont pressure yourself too hard in doing 3 videos a week, 2 a week is enough and is better if it means you dont burn out. (And return to old habibi upload)
Bro this is absolute fkn masterpiece. Should be shared everywhere. Especially multi info. Gr8 job.
PS: True, habibi is posting 3times a week - this is the end of the world.
10:13
Burghers need to have >60% Influence in order to get 10% devcost. The influence breakpoints for all estate buffs are: 15%, 30%, 45%, 60%.
13:32
Lvl 2 Trade Centers have 5% local devcost. If you have more than 1 Trade Center in a province, you can make one lvl2 and the other lvl 3.
Republics and Monarchies can get 5% devcost as one of the gov reforms if they have Economic ideas.
Development efficiency from administrative technology affects the base cost by additional −10% at level 17, 23 and 27. (Counts as dev cost, but also reduces base dev cost)
Monuments often times give local dev cost.
"Geteilte Macht" HRE reform adds another 5% local devcost to empire provinces.
Sikh Guru Granth Sahib (starting 1708) adds another 5% local devcost.
Some nations have specific estate priviliges to dev cheaper on mountain/desert tiles, such as Swizerland and Arabia.
This randomly popped up in my feed, this is the best eu4 video I’ve seen yet. Consider myself subscribed. Please make more of this content.
I love these new frequent uploads, every video of yours is filled with content and entertainment that makes me watch every video to the end!!
If we're talking generic dev costs i think you missed province specific modifiers like farmlands, cotton/cloth, or monuments. Less relevant is the capital -5% per 100 dev. Sihk has dev cost with one of their gurus i believe. There might be some gov reform ones you missed too. I thought theocracy had 2? There also devastation that's worth noting.
Infrastructure gives you those parliament debates. Or it did in my Angevin run.
Overall, excellent well made video. Top Tier
Persia has quite op age bonus giving 20 dev cost. Used it in an mp recently to gigascale. Afterwards invasion of India was trivial
It reminds me a certain campaign 😏
My maaaaan... I thought I didn't need this, but thx the habibi I just watch everything you put out. Cuz this contained way more useful things for me then I thought it would
The long awaited scaling guide is finally here!
Finally! A comprehensive guide for information that i was desperately wanting to know! Thank you for putting the time to work on this!
Lockean Proviso gov reform gives 5% dev cost, Also tributaries can give you mana:) Really appreciate the effort of putting this together and the consistent uploads!
I love playing EU4, love your videos, but I'm pretty bad at the game and don't have what it takes to play MP. I appreciate the video anyway, it's pretty good to have out there and very comprehensive, thanks bibi
I watched this entire video in the Taco Bell drive through.
God they’re slow.
What am I doing with my life?
Idk if they patched it, but Monarchies that have access to the generic "elective monarchy" reform still get the bonus of an heir from a regular monarchy, but also get 3 additional options upon ruler death. You basically get a regular monarchy with additional rolls.
I absolutely LOVE your eu4 videos Habibi, keep It Up!
Love these tips! Just as I think I’m getting decent at the game, you drop this and show me I still know nothing! Keep it up lol
I just hope for the best
i gotta admit, ive always cheated in about a thousand of each mana every once in a while in my (exclusively singleplayer) games, cause id always seem to fall behind in the various ways to spend mana.
Ive now been watching a bunch of guide videos and i cannot believe how much i didnt understand about the game, including the importance of waiting on getting tech and stacking dev cost modifiers...
I think ill start a prussia game, havent done one of those in a while. This time i wont be periodically spawning mana ^v^
Cant wait to use this guide for my first MP game
most usefull video i ever seen about this game for real,before doing a guide for countries we need to learn those things because if you dont know how to flow doesnt matter how you begin
Do you want a combat and warfare guide?
@@AbsoluteHabibi yes,please. ♥
keep it up habibi, with this consistency you will make it big
Babe wake up the scaling guide just dropped
My heard hurts
890 hours, savescummed Nadj Jihad and Sons of Carthage, quit for 3 years, forgot all, f*cking errything is new lol, I gotta watch EU4 guides again ayyoo.
Great explanation, subbed.
Habibi ur videos have got me back into eu4... now I must play a campaign with you and hugbox with you all game like I did when we were france and burgundy.... that was a good campaign
Commenting before watching the video. Habibi you make the best content and I know I’m going to enjoy this so much.
Christ man, this was really well done.
love the content! you can tell the amount of effort put into every one.
no way! Literally yesterday I was in a game being out scaled and I was wondering if habbibi had a guide on late game scaling
The Dharmic Monument on Java gives you -10% dev cost globally, and I’m pretty sure a few others have local dev decrease too
Habibi thank you for acknowledging aliens being real is less relevant news that you having consistent uploads
Thank you for making this video ( I have never played eu4 )
This may be the best video on how to play eu4 as a whole there will ever be (unless they just rework the entire game out of nowhere)
looking forward to more habibi vids
Je commente juste pour le référencement, le travail de cette vidéo est énorme ! Merci Habibi
At 900 hours I am guilty of just spamming the production planner and not actually building correctly, or forgetting about everything while army micromanagement ... Also I know jackshit about how colonies work ...
Thx for the great and concise explanation.
KEEP PUSHING MAN LOVE IT!!!!
About the development efficiency part, you forgot to mention the -20% dev cost universities give.
He said that, 10:51
@@jeromevent4548oh, sorry, I didn't notice it.
cant imagine how much time it took to film all this footage for every little modifier. Subbed
This summer is a canon event
This actually opened my eyes to allot of stuff.
@5:35 As the Teutonic knights you NEVER give away crown land at the start. You need to bypass the Danzig burgher "Eff you in the A" disaster first lol.
What is this continuous stream of great content all of a sudden?
Pretty sure you forgot the Swedish dev cost reductions for Arctic/Mountain and Forest provinces from the Burgher privelage they unlock from missions
On point, very good advice.
HELL YEAH GREAT VIDEOO
im glad I found your channel
HE IS GONNA PLAY SUS LETS GOO
Great Video. But Burgher dev cost is also linked to influence,it scales with it and you need 60%+ for the 10% dev cost
I play CK3, HOI4 and want to get EU4 but it looks very complicated.
Gonna use this to dunk on some amateur friends. Thanks for the video 💪
Great guide for players still going through the tutorial phase of the game (
if we are doing guides now, maybe a guide on goverment reforms and types? always struggled with choosing one
Everytime someone says this is the hottest summer ever, I just have to remind them that this is actually the coldest summer of the rest of their life. Things aren't going to get better.
Thanks for this awesome content! A question...What about taking debt efficiently? In blobbing campaigns in SP I often find myself taking a lot of debt to build courthouses, to stay clear of gov cap issues, but I rarely have the money to repay them...
Taking debt could be a whole video on its own. The key thing to remember with loans is that as you get more dev your loans will get bigger but your number of loans will get smaller, so its important that you consolidate loans as the game progresses. Another is to not go too crazy with taking debt, the rule of thumb for me is that 50% of your loan cap is repayable in a reasonable amount of time, anything higher is just too much debt.
Economic ideas gives -0.5 interest per annum, and it also has an event that gives you another -0.5. There is a burgher privilege (Promote burgher bookkeeping) that reduces interest even more. If you're catholic you can get a bonus that reduces interest by 0.25 per annum. Those bonuses make debt a lot more manageable.
Sorry for being a noob idiot, but how do you not just die of crippling debt when employing expensive advisors in the early game as a small nation?
you always keep on eye on how much debts you can take before bankruptcy.
and its easy to get out of debt when you win a war against a big nation and take all their money in a peace deals.
problem becomes inflation, not debt.
Make someone else pay your debt
wanna add about developing and trade companies. how to put TC correctly? It depends of each particular node but you can estimate it by comparing trade goods in different states. it also may require to put 2 states in TC instead one but in general you want 1 TC state per node. you should develop trade companies. but never dev it into mil. general logic in this case, you have to decrees amount of trade power in all non tc states and increase it in tc ones. which means that you have to build marketplaces in every province of state and increase admin development of state. in this case perfect would be 15/14/1. and this is actually what make country rich. for example castile. just put tc in lower state of sevilia node and do as i said. overall production of node will increase by 50% you will get additional merchant and insane amount of money. same situation with ottomans on the start you have to remove cores from caradeniz state and put a tc there do as i said and you will get 50% more money almost on the beginning of the game.
trade companies and trade will probably be its own guide later
Ngl the mana generation chapter alone seems like a no-brainer but changed my game completely after already having 1k hours hahahaha
7:00 you can do way more then 9 show strength wars as uesugi, my record is 14. it needs some luck to pull off but its not that hard tbh.
2:21 I'm sorry what, a +7 advisor? For 7.83 ducats?
@33:10 I think what you mean is "if you can trade ducats for monarch points"?
or idk but I'm pretty sure what you are saying is that giving away ducats for mp is always worth right?
yes I messed up. If you can trade money for mana you should do it
Awesome video Habibi, out of curiosity if you are planning on playing tall, would innovative ideas be a good option for scaling?
Innovative ideas are kind of weak in my opinion. Both economic and infrastructure are better
That’s all of the uploads!
Now i finally dont have to 1v4 gank somebody think you!
amazing guide thank you
good video habibi
games from other games is an absolute habibi moment
Can you do a colonial Russia campaign where you use the Siberian frontier.
nice idea!
Hey Habibi, what are your thoughts on infrastructure ideas in all this?
In your first video on the England/GB multi game you said you'd cover the topic in this video - would love to hear it!
Oh yea, they are ok, not insane, really bad policies. To me I think Defensive + Economic is the current eu4 meta for multiplayer. If you want to go omega tall build you can just go infastructure ideas.
@@AbsoluteHabibi Nice one! That checks out! Morale and really cheap fort maintenance is a good combo in the current morale meta, I guess!
33:04 So mana and monarch points are more valuable than ducats but i should always trade mana for ducats.
Thats a mistake! You should trade money for mana thats what i meant to say :()
Great vid
Btw if you end up not being able to out scale your debt and your interest just keeps bringing you deeper and deeper into deficit just expand as much as possible to get bigger loans and build a ton of buildings by the time you go bankrupt hopefully you’re on time in tech and institutions and developed as many provinces as you can (incase you don’t know building buildings doesn’t work if you’re about to go bankrupt since once you go bankrupt not only do all construction cancels but all your units get disbanded to force limit so say goodbye to most of your navy and all your trade centers are downgraded the only benefit to bankrupting is if your interest is the only reason for your deficit but be extra careful if you’re doing this outside of Europe since during bankruptcy you can quickly fall very behind in tech im talking 2-3 techs behind on each one which is extremely hard to catch up from if you don’t have good advisors. Reason for falling behind? You also get -100 mana on each one)
For the record, the US didn't say "Aliens are real", they said "We can't stop you from claiming aliens are real"
YES, inshallah
Lots of content? POGGERS
ooh, what session/campaign were the Vermont clips from? i dont use twitch but i dont think thyre on yt ;-;
I wsa playing Ottomans in that game, vid coming soon
Can you possibly make a No Dlc guide?
Anbennar incoming 😮
You should more of these
Propserity in a state also gives -10% dev cost
Hmm. Off to find expand infrastructure button.
great video
How do you install the font? I’ve tried with mod but even if are active on the launcher the font still the same
What do you think about not teching up in diplo until manufacturies?
For example when playing muscovy is it wise to sit at dip tech 3 and dev all diplo until tech 14 comes around ? (Vanilla eu4)
It’s good as long as you don’t need to use boats, you won’t benefit a lot from 20% trade efficiency from being ahead, and the corruption from unaligned techs is not costing too much
Bros this intro sounds like Christmas 🎉❤
I love my habibi videos!
Literally never called it anything other diplo/admin/mil power so is it actually called mana or is that just an internet meta thing?
I think you haven't mentioned dev cost modifiers from terrain :)
Is it worth staying on surya as hindu for that event considering the other gods bonuses?
I think it’s good if you are in a build up stage trying to get the 6/6/6 rulers. However in wars ofc Shakti is better