Blender 2.7 UV Mapping 2 of 4
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- Опубліковано 8 лют 2025
- Create a Game Character Now at www.darrinlile.com
A brief overview of some Blender UV Mapping tools, such as Mark Seams, Unwrap, Smart UV Project, Project From View, Stitch, Average Island Scale, and Pack Islands.
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This little series has brushed me right up on everything, not touched UV mapping for a couple of years - off to a flying start because of these vids. Cheers!
i have never seen like this episodic videos in my life i love it so much
So you're UV mapping my UV mapping skills? Nice.
Jokes aside, these tutorials have given me a real running start when it comes to uv mapping/texturing. Thank you!
This is amazing! I've never known about the stitch option! That makes life so easy! Thank you Darrin! Subscribed!
Wow. I was relying on Smart UV Map for all my model and getting weird results! Finally I can understand the UV mapping process! Ty!
Really clear explanation of using a grid texture. Thank you.
Amazing presentation. Great detail but easy to understand. Also, don't know if that dumpster ended up in video game but I'm going to check every in game dumpster I see for a skewed or seamed rear texture just in case.
Best Uv Mapping tutorials on youtube!!! Thank you sooooo much bro.
Wow, I find your workflow FASCINATING !
(watching at 1.25 speed :)
same :P
Dude... the last 3 shortcuts are so helpfull
Thanks so much for this tutorial is easy to understand UV and your tutorials are awesome keep it up.
Great technique, project UV's from viewport, thank you very much!
Hi there, thank you so much for those tutorials. Now, i feel more comfortable with UV mapping, even if i still need to practice it :) Good job and + 1 for the clear audio
Thank you so much! This was perfect you explained everything perfectly for me! I picked up on it quickly thanks to you!
Thanks for the really excellent videos. Thanks for sharing your knowledge and preparing so good tutorials.
Thank you! Finding out about he stitching tool just ended hours of pain and suffering for me. :]
Interesting. I always tried to make my UVs clean and neatly packed but it seems I can be a little more flexible. Thanks for the tutorial! Will try again :)
Thanks Darren super helpful.
Great tutorial, thank you
Damn that is a really good dumpster model.
Wow blender is so powerfull
Thank you Sir
gracias amigo ! , me sirvio muchisimo el tutorial.
i noticed up that smart uv unwrap in 2.7 is better than older version of blender...
now the unwrap keeps the original face size of the object... that avoid a LOT of work while unwrapping your uv..
What do you do when you have Stretched check marked and there's a teal color instead of blue?
Awesome tutorial i really thank you a lot.Just one question , any ideas why stitch doesnt work on my pc?i also dont see the green thing when i press v.
I have UV mapped my entire mesh, but some areas will not texture paint onto the mesh. I've used CTRL-A to resize the UV map but that didn't work and i'm worried i'm gonna have to scrap the mesh and start again.
What didnt you use conformal after pressing unwrap, this more common for squared shapes. Angular is better for more organic shapes.
For better viewing thstretching set it to "area" instead if angular, this way you see the stretching in the mesh itself and not only in the corners, where the angle is.
Great tips though.
for some odd reason when i select a face with the right mouse button and move a uv face to some where and let go of the mouse it snaps back to where it started....its driving me insane!
Hi Darren, if the object dumpster is all one object / how were you able to so easily isolate the interior in the first few seconds of the video . . thanks
Thanks for the tutorial, easy to understand.
I was wondering though, is there any way to un-stitch?
Yes, you can disable Shared Location at the bottom of the UV Editor, and then just move them apart.
Darrin Lile
Found it, thank you
Darrin, thank you for these tutorials. Your breaking down mysteries and making them accessible for the rest of us mere humans! Question please: I have a fairly complicated Ford 150 Model that I have downloaded from Turbo Squid. I have tried but failed to "mark seams" on it.
It has so many independent parts that I can't seem to easily find continuous edges that would divide it into, let's say 5 faces so that I could then mark the seams and unwrap it.
I just want to add some solid color to it (minus the glass of course), and then place some PNG logos on three sides of the vehicle... kind of like we did with the Mustard bottle in tutorial #1. I really like that technique! Can you offer me any suggestions? Thanks very much! Scott, Houston Texas.
when I render it goes completely away no image at all shows that is connected to the png file
at about 3 minutes where he is adding the checker grid texture, on my blender I don't have "Diffuse BSDF" and "Material Output" nodes, I have "Material" and "Output" (separate nodes). I also don't see "Texture -> Image Texture" in my add menu.
Anyone know why this is?
Thanks
Hi Lance, be sure to switch from the Blender internal renderer to Cycles Render, at the top of the screen. Once you switch you'll probably need to create a new material. Hope that helps.
Darrin Lile That was it, thanks heaps :)
Fascinating. The mapping process in Blender looks fairly intuitive, but at first glance seems a tad imprecise. Can one specify a definite UV plane size (as in 3DS) when doing planar mapping for a definite resolution (say .25 inch/pixel)? The tutorials and documentation I find on the internet are about as clear as mud on this. Let's say I want to select and flip a particular group of UV coordinates within an object (rather than the entire object), is that possible?
Is it possible to get these models without textures so we can follow through with you?
what are theese color cross and can you remove it?
i have a question for you. i have been using your tutorial to unwrap a house and i am concerned that it will make the seperate pieces too small to actually texture if it is placed on a single space. is there a way to make a few different uv maps like per material that you set up prior to starting to unwrap?
After that, can i export it to Photoshop, and add some image, etc, and after that, re import it to blender with my image?
Thanks :)
THis dumpster is one object yet when you went into edit mode and selected the INSIDE it acted like it was a seperate object. I would expect it to select only a face or edge or vertex.
he made it as separate objects and then clubbed them all with cntrl+J. after that you can still select those previous objects by clicking on a vertex/edge/face of that object and pressing L
I have a problem! I can't seem to get the image texture to except the png file in rendering I am in cycles I followed all the steps but it still will not display the image I have made a few attempts at this using different file none will take to the 3d image UV map just will not work
To see the image in a render, an Image Texture node needs to be connected to the material in the Node Editor.
I was being not so smart I have 37 spheres and didn't name them most are a high gloss black the one I was working on is the only one that I could see it was not the one I was adding the picture to I'm sorry for bugging you
okay I have the image in material but it still will not render the image
WOW I like your technique. This was very helpful. Now Texturing and Uv unwraping doesn't have to be such a b.
Great tutorial thanks a lot! May I ask you what is the blender Theme you are using?
Hi, thanks for watching! That's just the standard 2.7 theme.
in objet mode ctrl + a select scale
How do I like that video more than once?????
Where can I download this dumpster model? Can't seem to find it in your website
I found some on TF3DM. Not the same one, but similar enough to follow along: tf3dm.com/3d-model/dumpster-68556.html
a very big thank you to you
I do not understand English, but this is very understandable
Thank you 1000 times :) :) :)
You can't understand english and you can write english, really? LOL
Ngô Trí Đạt I don't speak Vietnamese but Đó là năm 2014. Chúng tôi có dịch công nghệ.
Ngô Trí Đạt translate.google.com/#fr/en/Lol%3F
Ok, lol :)
sehr gut+++
I've probably clicked "Unwrap" about 16 times after marking the seams, and nothing has happened.
Wouldnt it be much faster to switch to Blender Render, instead of creating materials in Cycles?
Im always working with Blender Render, for game asset modeling it works perfectly fine, rendering wise I agree with using cycles.
Wonderful tutorial, thank you for that:D
Greetings
osom staff
I very bad in English but i can understand yours
you sound like Jeff Goldblum
Wow what a dumpster of a video
;)