Blender 2.7 UV Mapping 2 of 4

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  • Опубліковано 8 лют 2025
  • Create a Game Character Now at www.darrinlile.com
    A brief overview of some Blender UV Mapping tools, such as Mark Seams, Unwrap, Smart UV Project, Project From View, Stitch, Average Island Scale, and Pack Islands.
    Next Video: • Blender 2.7 UV Mapping...
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КОМЕНТАРІ • 69

  • @iClustaFlux
    @iClustaFlux 9 років тому +6

    This little series has brushed me right up on everything, not touched UV mapping for a couple of years - off to a flying start because of these vids. Cheers!

  • @mechalandie1863
    @mechalandie1863 3 роки тому

    i have never seen like this episodic videos in my life i love it so much

  • @kallesoderberg7339
    @kallesoderberg7339 7 років тому

    So you're UV mapping my UV mapping skills? Nice.
    Jokes aside, these tutorials have given me a real running start when it comes to uv mapping/texturing. Thank you!

  • @onlylikenerd
    @onlylikenerd 10 років тому +2

    This is amazing! I've never known about the stitch option! That makes life so easy! Thank you Darrin! Subscribed!

  • @OatQuaker
    @OatQuaker 9 років тому +3

    Wow. I was relying on Smart UV Map for all my model and getting weird results! Finally I can understand the UV mapping process! Ty!

  • @ianmurray7896
    @ianmurray7896 8 років тому

    Really clear explanation of using a grid texture. Thank you.

  •  4 роки тому

    Amazing presentation. Great detail but easy to understand. Also, don't know if that dumpster ended up in video game but I'm going to check every in game dumpster I see for a skewed or seamed rear texture just in case.

  • @jakedavis7950
    @jakedavis7950 9 років тому

    Best Uv Mapping tutorials on youtube!!! Thank you sooooo much bro.

  • @JohnDoeL337
    @JohnDoeL337 8 років тому +9

    Wow, I find your workflow FASCINATING !
    (watching at 1.25 speed :)

  • @doppiak2227
    @doppiak2227 4 роки тому

    Dude... the last 3 shortcuts are so helpfull

  • @jenovaizquierdo
    @jenovaizquierdo 10 років тому

    Thanks so much for this tutorial is easy to understand UV and your tutorials are awesome keep it up.

  • @SuprXer0
    @SuprXer0 10 років тому

    Great technique, project UV's from viewport, thank you very much!

  • @JuvA31
    @JuvA31 10 років тому

    Hi there, thank you so much for those tutorials. Now, i feel more comfortable with UV mapping, even if i still need to practice it :) Good job and + 1 for the clear audio

  • @fullofawesomee
    @fullofawesomee 7 років тому

    Thank you so much! This was perfect you explained everything perfectly for me! I picked up on it quickly thanks to you!

  • @RobertoPrevato86
    @RobertoPrevato86 9 років тому

    Thanks for the really excellent videos. Thanks for sharing your knowledge and preparing so good tutorials.

  • @alertcriminal
    @alertcriminal 7 років тому

    Thank you! Finding out about he stitching tool just ended hours of pain and suffering for me. :]

  • @John514s
    @John514s 9 років тому

    Interesting. I always tried to make my UVs clean and neatly packed but it seems I can be a little more flexible. Thanks for the tutorial! Will try again :)

  • @danecustance2734
    @danecustance2734 10 років тому

    Thanks Darren super helpful.

  • @AngusGiorgi
    @AngusGiorgi 10 років тому

    Great tutorial, thank you

  • @leomrenders9150
    @leomrenders9150 8 років тому

    Damn that is a really good dumpster model.

  • @UzairAli001
    @UzairAli001 9 років тому +5

    Wow blender is so powerfull

  • @vikashgautam2247
    @vikashgautam2247 6 років тому

    Thank you Sir

  • @XxXgameOverxXx0
    @XxXgameOverxXx0 9 років тому

    gracias amigo ! , me sirvio muchisimo el tutorial.

  • @digimikeh
    @digimikeh 10 років тому

    i noticed up that smart uv unwrap in 2.7 is better than older version of blender...
    now the unwrap keeps the original face size of the object... that avoid a LOT of work while unwrapping your uv..

  • @MetricZero
    @MetricZero 8 років тому

    What do you do when you have Stretched check marked and there's a teal color instead of blue?

  • @Avekis_73
    @Avekis_73 8 років тому

    Awesome tutorial i really thank you a lot.Just one question , any ideas why stitch doesnt work on my pc?i also dont see the green thing when i press v.

  • @timhanrahan6177
    @timhanrahan6177 9 років тому

    I have UV mapped my entire mesh, but some areas will not texture paint onto the mesh. I've used CTRL-A to resize the UV map but that didn't work and i'm worried i'm gonna have to scrap the mesh and start again.

  • @RomboutVersluijs
    @RomboutVersluijs 10 років тому

    What didnt you use conformal after pressing unwrap, this more common for squared shapes. Angular is better for more organic shapes.
    For better viewing thstretching set it to "area" instead if angular, this way you see the stretching in the mesh itself and not only in the corners, where the angle is.
    Great tips though.

  • @justahuman4862
    @justahuman4862 9 років тому

    for some odd reason when i select a face with the right mouse button and move a uv face to some where and let go of the mouse it snaps back to where it started....its driving me insane!

  • @COLMVFAHY
    @COLMVFAHY 9 років тому

    Hi Darren, if the object dumpster is all one object / how were you able to so easily isolate the interior in the first few seconds of the video . . thanks

  • @BkpBRM
    @BkpBRM 10 років тому

    Thanks for the tutorial, easy to understand.
    I was wondering though, is there any way to un-stitch?

    • @DarrinLile
      @DarrinLile  10 років тому +1

      Yes, you can disable Shared Location at the bottom of the UV Editor, and then just move them apart.

    • @BkpBRM
      @BkpBRM 10 років тому

      Darrin Lile
      Found it, thank you

  • @scottstevens5481
    @scottstevens5481 8 років тому

    Darrin, thank you for these tutorials. Your breaking down mysteries and making them accessible for the rest of us mere humans! Question please: I have a fairly complicated Ford 150 Model that I have downloaded from Turbo Squid. I have tried but failed to "mark seams" on it.
    It has so many independent parts that I can't seem to easily find continuous edges that would divide it into, let's say 5 faces so that I could then mark the seams and unwrap it.
    I just want to add some solid color to it (minus the glass of course), and then place some PNG logos on three sides of the vehicle... kind of like we did with the Mustard bottle in tutorial #1. I really like that technique! Can you offer me any suggestions? Thanks very much! Scott, Houston Texas.

  • @headflat8095
    @headflat8095 10 років тому

    when I render it goes completely away no image at all shows that is connected to the png file

  • @lancemclachlan6603
    @lancemclachlan6603 10 років тому +2

    at about 3 minutes where he is adding the checker grid texture, on my blender I don't have "Diffuse BSDF" and "Material Output" nodes, I have "Material" and "Output" (separate nodes). I also don't see "Texture -> Image Texture" in my add menu.
    Anyone know why this is?
    Thanks

    • @DarrinLile
      @DarrinLile  10 років тому +8

      Hi Lance, be sure to switch from the Blender internal renderer to Cycles Render, at the top of the screen. Once you switch you'll probably need to create a new material. Hope that helps.

    • @lancemclachlan6603
      @lancemclachlan6603 10 років тому +1

      Darrin Lile That was it, thanks heaps :)

  • @ErickC
    @ErickC 7 років тому

    Fascinating. The mapping process in Blender looks fairly intuitive, but at first glance seems a tad imprecise. Can one specify a definite UV plane size (as in 3DS) when doing planar mapping for a definite resolution (say .25 inch/pixel)? The tutorials and documentation I find on the internet are about as clear as mud on this. Let's say I want to select and flip a particular group of UV coordinates within an object (rather than the entire object), is that possible?

  • @DedValve
    @DedValve 8 років тому

    Is it possible to get these models without textures so we can follow through with you?

  • @UnderworldSelene01
    @UnderworldSelene01 5 років тому

    what are theese color cross and can you remove it?

  • @thoroughbredsso
    @thoroughbredsso 9 років тому

    i have a question for you. i have been using your tutorial to unwrap a house and i am concerned that it will make the seperate pieces too small to actually texture if it is placed on a single space. is there a way to make a few different uv maps like per material that you set up prior to starting to unwrap?

  • @meemoocleODST
    @meemoocleODST 6 років тому

    After that, can i export it to Photoshop, and add some image, etc, and after that, re import it to blender with my image?
    Thanks :)

  • @nomorebs1668
    @nomorebs1668 8 років тому

    THis dumpster is one object yet when you went into edit mode and selected the INSIDE it acted like it was a seperate object. I would expect it to select only a face or edge or vertex.

    • @ayushigandhi3842
      @ayushigandhi3842 6 років тому

      he made it as separate objects and then clubbed them all with cntrl+J. after that you can still select those previous objects by clicking on a vertex/edge/face of that object and pressing L

  • @headflat8095
    @headflat8095 10 років тому

    I have a problem! I can't seem to get the image texture to except the png file in rendering I am in cycles I followed all the steps but it still will not display the image I have made a few attempts at this using different file none will take to the 3d image UV map just will not work

    • @DarrinLile
      @DarrinLile  10 років тому

      To see the image in a render, an Image Texture node needs to be connected to the material in the Node Editor.

    • @headflat8095
      @headflat8095 10 років тому

      I was being not so smart I have 37 spheres and didn't name them most are a high gloss black the one I was working on is the only one that I could see it was not the one I was adding the picture to I'm sorry for bugging you

    • @headflat8095
      @headflat8095 10 років тому

      okay I have the image in material but it still will not render the image

  • @TheShadowblast123
    @TheShadowblast123 10 років тому

    WOW I like your technique. This was very helpful. Now Texturing and Uv unwraping doesn't have to be such a b.

  • @DreamingDrums
    @DreamingDrums 10 років тому

    Great tutorial thanks a lot! May I ask you what is the blender Theme you are using?

    • @DarrinLile
      @DarrinLile  10 років тому

      Hi, thanks for watching! That's just the standard 2.7 theme.

  • @antoniobravomeseguer1626
    @antoniobravomeseguer1626 9 років тому

    in objet mode ctrl + a select scale

  • @HDico2013
    @HDico2013 7 років тому

    How do I like that video more than once?????

  • @gustavohorn3380
    @gustavohorn3380 10 років тому

    Where can I download this dumpster model? Can't seem to find it in your website

    • @chluaid
      @chluaid 10 років тому

      I found some on TF3DM. Not the same one, but similar enough to follow along: tf3dm.com/3d-model/dumpster-68556.html

  • @RicoSfsxdfr
    @RicoSfsxdfr 10 років тому

    a very big thank you to you
    I do not understand English, but this is very understandable
    Thank you 1000 times :) :) :)

    • @ngotridat92
      @ngotridat92 10 років тому +1

      You can't understand english and you can write english, really? LOL

    • @chluaid
      @chluaid 10 років тому +1

      Ngô Trí Đạt I don't speak Vietnamese but Đó là năm 2014. Chúng tôi có dịch công nghệ.

    • @RicoSfsxdfr
      @RicoSfsxdfr 10 років тому

      Ngô Trí Đạt translate.google.com/#fr/en/Lol%3F
      Ok, lol :)

  • @enricoolbort8662
    @enricoolbort8662 10 років тому

    sehr gut+++

  • @ThoughtSpinnr
    @ThoughtSpinnr 8 років тому

    I've probably clicked "Unwrap" about 16 times after marking the seams, and nothing has happened.

  • @LittleBlender
    @LittleBlender 9 років тому

    Wouldnt it be much faster to switch to Blender Render, instead of creating materials in Cycles?
    Im always working with Blender Render, for game asset modeling it works perfectly fine, rendering wise I agree with using cycles.
    Wonderful tutorial, thank you for that:D
    Greetings

  • @sickshitallover1685
    @sickshitallover1685 9 років тому

    osom staff

  • @RajuMon2016
    @RajuMon2016 7 років тому

    I very bad in English but i can understand yours

  • @STDrepository
    @STDrepository 7 років тому

    you sound like Jeff Goldblum

  • @tyridge7714
    @tyridge7714 7 років тому

    Wow what a dumpster of a video
    ;)