It's solid and clear that Valve removed the moveable props in CSGO to make it more competitive-like. That was the goal when the game was released after all. CS Source still fun to play with the props flying all over the map and such. Both define what FPS games are like, in competitive and casual scenarios respectively.
True and right but game is a legend and what u expect from one game to next game gen is to improve realism instead of what only more money give (after all), love from what the real game is its over
@@EduardoMetalriderxdGaming no, what you expect is the game to improve, not necessarily in the realistic department. Realism was NEVER the focus of the franchise.
Previously, in CS:GO glass also did not immediately hit as a whole, and they can crumble, but alas, those days are long gone and Valve has long removed such realism of breaking glass for the sake of optimization
@@nighlektolmn5390 It's one of the most well optimized games I've ever played. I don't get 300+ FPS in many games with my dated hardware, but I do in CS:GO.
@@DualBackdrop Because is not the same inside technology, one is smaller on weight than the other, one pump less in the computer composant than the other ?
I think 4:45 would actually make a cool gameplay element in CS:GO. If you could shoot a fire extinguisher at a position which makes an impromptu "smoke" for 5 seconds which stops people holding an angle idk.
I feel like the worst change was the aftermath of the bomb explosion. I love in CS:S seeing things like fountains, trains, buildings, and more get destroyed. In CSGO, you just get some smoke. Imagine if Valve used their scripted physics, like in Half Life 2 Episode 2. Imagine how just insane that would look!
I agree. Those physics were awesome. At least add model physics after death. Those ragdoll physics were tons of fun and added immersion more than anything.
Movable props added an extra layer of immersiveness to cs source and added a cool element to fire fights. Even though cs go gets far more attention from valve cs s will always have a place in my heart. Also items like the fire extinguisher in cs s, while super situation, were always a cool detail.
I think a lot of people also forget CS:S at the time was more akin to like CoD now or like Halo, sure there was a competitive side of the things but the main goal was just to hop on and have fun with friends against randoms. It’s why maps like warehouse and office existed the way the originally did, no one was thinking of the competitive aspect of these maps at the time.
Just something to point out: until late 2018 cs_office (CS:GO) had the same glass physics as CS:S and you could get a badge for breaking 20 windows before the office glass update was made.
A tactic I always used in CSS was throwing a smoke into long tunnel on Dust 2 and then kicking over the barrels next to the door so that people get stuck in the barrels Then just start shooting into the smoke when the barrels start movicg
It really wasn’t that revolutionary. It’s just a source engine game. A lot of the stuff here is in half life 2 as well. Also, css is just a sloppy port of cs 1.6 on the source engine.
@@Dibdab9303 It really was a revolutionary advancement. I still remember the first ragdoll death I saw, crouched guy got a headshot with his head nodging a little, then the body fell like a sack of potatoes. CS:GO went back to 1.6 style physics... instead of a fun game, it's a boring "sterile esport platform", which is not that "sterile" because of the ridiculous rainbow skins everywhere breaking immersion even more.
@@Leopardipzg Totally agree, even with older and simple assets and maps, CSS felt more alive and fun. You even had custom Warcraft servers which made it crazy fun. Actually that simplicity (no excess of assets to try to make it realistic), the more vibrant map colours, is what makes it still more appealing to me. CSGO just feels bland in every sense: the generic corny menus, the "wannabe" realistic maps crowded with assets making some maps almost totally distinc to originals, the dull colour palette in most maps, gun sounds, radio commands... It doesn't even feel like a Source Engine game (like other like L4D, Portal or CSS did), it feels like they tried to aesthetically copy on COD/Battlefield, the FPS games everyone played by 2011-2012, trying to go for realism in a bad way, but crimping physics like the video shows. Ironically the only thing they truly put effort in were in the skins, which makes it even less appealing to me, and probably the only reason why it's still so successful today. All in all it doesn't feel like any top games Valve delivered till then.
I think most of the changes are due to the gameplay, for example the ability to place the canisters on top of the bomb and hide it entirely is a game changer
@@W1nstreakThat’s bullshit. I have a GTX 750 TI, which was released as a mid-tier graphics card in 2014, and I can run CSGO just fine. There’s no reason it shouldn’t run flawlessly on a modern system.
@TechnologicallyTechnical csgo is a cpu heavy game, not gpu. Plus, get an upgrade already man! I'm really sad to see that you have to suffer like that!
One thing is a game that was not planned to be officially for competitions, CSGO focused more on it working on most devices, and having good performance but without losing quality
So true, I still remember the day when I discovered I can get atop of the box on D2 Long, if I roll some barrels next to it, using it as an elevation. For a while I was just camping on top and waiting people to come in and have a surprise.
@@iyoub6931 Absolutely fucking not. They are tools for a player to express themselves. Games that rewarding the player's intelligence and creativity are way superior than sterilised, sanitised, controlled environments in modern games.
@treedude5753 It wouldn't be viable outside of random bullshit. Which is exactly why this shit was removed in the first place. 1:100 plays would be some weird physics play that no opposing player could account for. People dont seem to realize that random unaccountable bullshit means theres no counterplay, it's just dumb.
@Tree Dude the 'bland as shit eSports atmosphere' is the scene that has kept Counter Strike at the top of the first person shooters pantheon for over 20 years.
Y'know I like the movable props thing with CSS as that's actually what a realistic battle would be like. Using what's around you to your advantage. And it allows more room for error when you're holding tight angles and allows you to be creative. For a competitive game this literally would break the rules if played on a high level, so I could see why this game is for the casual as apposed to CSGO not having a lot of that freedom and being specifically made for the competitive scene.
I think the only thing they should remove is the covering of the bomb. That would be seriously annoying not only to competitive players but also casual. They should have just had a collision box around only for props.
Ну там ребята старались, да и мувимэйкинг во времена сорса был золотой, сейчас то его вообще нет. Как говорится золотую эру в сорсе мы отжили, эх времена...
First one is for balance and being able to actually see the enemy at a distance. Actually, everything you're showing has to do with competitive consistency
It's clear that CS:GO did some changes for clearance in gameplay and balance decisions. There are also some things that changed where I do agree that are just outright lazy work, as well as there are some elements that might add more depth to the game and would benefit the competitive side of CS:GO like strategy with the movable props, that's what makes Source very memorable.
@@unr34L- ... uh yes it does, source 1, dsame as csgo until this year with cs2 where it goes over to source 2, csgo does have a more updated source 1, but its still the source 1 thats been used since half life 2
@@Helperbot-2000 CSGO does not use the 2010/The Orange Box source engine that CSS does lmfao, what are you talking about. CS:GO is on the latest build of source.(off-branched Portal 2 build/2013 SDK)
@@Helperbot-2000 Guessing you’re a kid because you are clearly missing the point. The OG comment in this comment chain is about old source graphics/nostalgia, which is only achieved with old source builds. It had very different lighting, and graphics in general. I have a high power level on this subject because I mod the source engine and the difference between builds is massive. You’re getting very emotionally charged with that comment, what’s wrong buddy?
Lo que pasa que valve ha querido hacerlo tan sumamente competitivo que ha omitido todo aquello "impredecible", o directamente aquello con lo cual podamos interactuar y sacar "ventaja" con ello.
Y claro Ese es el sentido Es como que estes jugando un juego de carreras Y porque si puedas sacar una piatola y disparar a tus oponentes No te sirve para una competitiva de verdad Porque cada mapa y ronda puede ser diferente en un segundo Haciendo un mapa que quiza ya es muy "CT-sided" todavia peor
@@tinchorb1340 Te estás yendo al carajo con ese ejemplo, tampoco es como que si estos detalles te dieran una ventaja insuperable. Además, si estas ventajas siguieran existiendo, el equipo CT tendría que aprenderse qué objetos están en ciertos lugares para que los TT tomen ventaja, es una cualidad que lo hace más interesante al juego. Actualmente CSGO es sumamente repetitivo y aburrido
@@tinchorb1340 no te endendí mucho pero creo que estas exagerando un tanto... jugaste siquiera el CSS? en css la fisica de los objetos es parte de la jugabilidad, es una pena que no haya competitivo, pero me parece que prefiero que este como esta con las fisicas incluidas que como lo dejaron en el go, personalmente.
@@Gust2000 CSgo da mas para la habilidad que para utilizar trucos o la física de objetos a tu favor, además css esta en steam. eres libre de jugarlo si quieres.
@@Gust2000 Sí que pueden dar ventaja, por ejemplo cuando en Mirage, un ct se va para Bravo, y rompe la persiana de madera de mercado, un Tt puede saber que hay un Ct ahí, imagínate con todas las físicas del Cs:Source, haría un gran cambio.
Not sure why they don’t let you import sprays in csgo but might have been a good decision since there is this one melee in tf2 where you can import an image and some people put cp.
Как сейчас помню как играл в ксс. Почему то это вызывает у меня невероятно теплые воспоминания. Будто ксс была сделана с душой что-ли? В плане физики и графики игра была, как я считаю, прорывной. Пойду её ещё раз скачаю
Кроме новых скинов Гейб в КС ГО что нибудь добавляет? Улучшение, оптимизация... Не не слышал. Осталось только скины на трусиля ввести "Немного поношеное" смешно и грустно
Та версия CS. была самая лучшая я с братьями и друзьями в месте играли в неё всегда и спорили кто кого ха-ха-ха эх были времена но как вышла новая версия CS.GO то я думал что в этой версии будет всё тоже самое что и в CS но я ошибался разработчики всё обосрали хрен с этой физикой и красивой графикой сделали тапляп и похуй а разработчики думаю что и так сойдёт вот что я скажу ребята самая лучшая версия это CS а не CS.GO вот и всё ладно пойду скачаю CS да братьям и друзьям позвоню поиграем вспомним старые времена.
Я бы хотел бы ремейк этой шедевральной игры , на шлемы виртуальной реальности . Мне каждый раз хочется плакать когда оснознаю что ксс несправедливо забыта
Да согласен в ксс мало кто играет сейчас, но я лично частенько захаживаю в неё и мне она по душе в ксго много что ненравится мне, как и в 1.6 есть косики, хотя вот в 1.6 прострелы были и это оч нравилось мне в ксс бы добавить их и вообще огонь будет
@sᴋʏ,ʟ1ɢʜᴛ чел ты знаешь почему назвали именно кс сорс , потому что он сделан на движке сорс . Это тогда будет называться cs:unreal. Ну ладно желаю сделать тебе хорошую игру , а не подделку из дна стима .
@@nodraw_ The source engine has a quirk that causes it to only use a limited amount of CPU power ro run, just because you have a good pc doesn't mean it’ll run better.
Если так подумать, будь CSS на месте CS:GO, то игра была бы намного интереснее за счет более проработанной физики. Например как на этом моменте: 3:39 Можно было бы придумывать новые тактики, пиксели, нычки. Но к сожалению имеем то, что имеем
Может так и было бы, но это все убрали не просто так, это банальная оптимизация, ради захвата большей аудитории, ведь сейчас кс го на любом ведре идет, а так, у них были бы проблемы с продажами кс, и игроками кс, соответственно, чем меньше игроков, тем дешевле скины и кейсы, короче, это им один только профит
Many of these things that CS:S does more realistically do not belong in a modern competitive game. This especially applies for moving dead bodies and props around the map, allowing you to hide the bomb or hide yourself behind them. The problem is that these props don't match up on multiple people's screens (in CS:GO, even the bodies end up in different places for different people). It was previously possible to move certain props, but the feature was mostly removed and kept only for some props that aren't likely to interfere in competitive scenarios. Breaking props and glass is the same thing, and was changed for the exact same reason (for example the glass could theoretically appear cracked and therefore not see through from one side, and completely see through from the other side, or the holes in it would be in different places, etc.). Another reason is that these props, if moved, could block players from coming through without moving the object from their path, or slowing them down/intefering during aim duels (which could make a difference between winning or losing a round). Some minor things, such as lowering the amount of particles, non moving door handles, despawning bullet shells, magazines, etc., were all adjusted to optimize the game to run on slower PCs. They were details hardly anyone would notice and that were not important for gameplay. Custom sprays were removed for two reasons. Firstly, the sprays we got became an item with limited use, allowing the developers to monetize it. And secondly, perhaps more importantly, to stop people from spraying whatever they want. These days, many things are obviously less acceptable than 10 years ago, and with more people playing and more attention on the game, they had to make sure people won't be spraying bad language, including racial or sexually themed slurs, excessive gore, sexually explicit pictures, or even copyrighted material, etc., especially since the game is very popular among kids too. The ability to kill hostages was removed for two reasons. Firstly, a bit of censorship, since killing unarmed civilians doesn't look good when the game is being age rated, and secondly, to avoid people griefing by killing the hostages. Certain features, such as the flashlight and nightvision, were not included because they simply aren't necessary. The official maps were all always much brighter than the ones in CS:S, meaning such items wouldn't be used (hardly any more serious player used them in the older games). On community servers, where the flashlight may be useful, it's often available due to being modded in. One thing I would really appreaciate is the sites being destroyed by bomb explosions and even catching on fire (in that part of the round, it no longer matters, especially if the destruction doesn't exceed into the blast survivable area, therefore only affects the area where it would deal 100+ damage).
@@COFFEEVIGOROUS gotta have that laser precision balance or how else the sweaty youtubers would be able to show off their $10000 knives while doing backstabs.
@@COFFEEVIGOROUS Becaues of the added complexity, it actually adds to the competitiveness, not take away it. Also they litterly punish pro players with bad RNG from gun sprays. That is something that can be removed instead since RNG is anti-competitive.
Everyone is saying that the prop reactions were removed for the better. But what about the immersive reactions from the environment? Like moving door handles, better effects and partially shattering glass among many in CS:S.
I remember that when I was little I played a lot of counter strike 1.6 Then when I was able to download Counter strike source the game blew my mind with the amount of detail it had, it was the same game but much better graphics and you could move the objects that were on the map
Not rlly suits Competitive style of CS like the awp was tooo OP in cs and the dualies but the good thing about CSS is the awesome mod servers there are my fav was zombie run
I can see why the barrel physics were removed in csgo, as people used to hide the bomb in cs:s. Most of these changes are good, as either they are unnecessary and people won't focus on them, or would make a negative impact on performance.
@@killert41 ahh, a game run by exploits and glitches, the pinnacle of quality yeah? Cyberpunk shouldn't have fixed those "bugs", they're a part of a bug ridden dystopian future so its bound to glitch out like how broken computers are anyway/
They can fix that without scrapping large gameplay mechanics. That's the very lazy solution. They can prevent you from planting in an area if a prop is in the way, so you would need to move it away. This justification of removing the physics is so petty and unreasonable.
@@user-s9eu8ce9fw ?? why would physics matter in Counterstrike, it is a very competitive game and it must be as free from random environmental factors and potentially more glitches as the original comment said, additionally I think that counter strike source is lazier in that regard as they did not bother to counter for this fact and simply placed source props around the map . Additionally most of the "detailed features" in counter strike source aren't because of counter strike source, they are just features of the source engine which means the developers didn't add these in on purpose.
CSGO with CSS physics would have been fun for arms race and the other casual modes. Although they probably could have just made this a toggle switch so we could just choose if we wanted physics or not that way both crowds are happy. Unfortunately with CS2, it doesn’t look like they want to go that way. So piracy it is. It’s a shame that the game I bought for $15 back in 2016 is now a free to play barbie game, but I didn’t pay for my cops and robbers game to be vandalized by con artists. Lesson learned.
CS:S is the best so far to interact with environment and try to use it against enemy. Also the reason why zombie mod start to bloom there. I wonder when valve will bring it back. It's not like I can't mod entire CS:S with CSGO mod though lol
4:44 they should have kept these environmental things imo, it is like a nerfed smoke, but would help if u know the other team is right there, preventing them from just rushing, like in cod u have some explosives all around the map, it gives more life and ever more strategy to the game
Many of the things showcased in this video, especially everything that includes altering/moving props around the map is something i highly appreciate of beeing removed in CSGO. Sure it is kinda fun at times to shoot boxes or drawers around and use them for cover, but it's absolutely terrible from a competitive PoV, this was recognized in the CSS proscene back then already and many of the "promod" versions of the maps had fixed static props to counter said issues. That's also something i really appreciated in Valorant, even tho i don't like it as much as CSGO and i'm not playing it (anymore), i need to admit it does some things absolutely right, they intentionally chose the artstyle to be able to create a modern looking shooter without unnecessary eye candy in the maps etc (it tosses some of this out of the window tho by adding weapon skins with vastly differantiating models and animations/sounds, yikes).
100% agree. The other issue is when lots of players are moving stuff around, the game clients have to be kept in sync which introduces potential lag. Also, movable props could greatly increase the likeliness of exploits within the game caused by glitching items.
I can agree about moving props such as barrels - they're very inconsistent and janky to collide against. Might be cool to see them reworked into an intentional game mechanic, but if that's not possible, removing is the way to go. But I feel like a lot of the other eye candy stuff that was removed wasn't all that annoying, such as falling paintings and other small objects. They don't even have to be synced, for example L4D2 uses a lot of small destroyable clutter that is handled completely client-side (meaning it should technically be possible to have it optional in your settings). There are also some bigger objects that do get synced, but simply have collision turned off such as small chairs (and walking through them surprisingly feels quite intuitive). I just really dislike how in a lot of modern shooters literally everything is glued on and fake - I understand wanting visibility and consistency for competitive play, but having zero reaction from the environment really worsens the game feel for me. But I also agree that art style matters and it works much better for games like Valorant or TF2 compared to realistic military shooters.
In Valorant the custom gun sounds and animations only play for the person firing - if you hear somebody else shoot, you'll hear the same sounds regardless of their skin.
@@itch433 Removing it is not the way to go. That's the lazy solution and downgrades the game's quality. Also, how is it anti-competitive? It's not RNG like the gun spray, so, how come?
You just gotta appreciate how unique every counter-strike game is, despite it might seem that every game in the franchise has just been a copy-paste from the other with updated graphics. In CS 1.6 you had this classic experience with insane recoils and paper walls that made up for some insane plays (also with probably the best dual elites), in Condition-Zero you had the single-player campaigns with detail radio comunication and amazing graphics for it's time, in Source you had the whole reactive environment with some neat interactions and details, and in CS:GO you have the best-looking game with a very competitive focus and seasonal content to be stuck to it, and the best part is that you can experience any of this games with the certainty that they have an active and big playerbase.
CSS - живее всех живых:) До сих пор играю в неё (после перехода с 1.6), а это на минуточку уже более 15 лет. И онлайн есть постоянно (играю на одних и тех же серверах) и народ душевнее, чем в кс го) Да и атмосфера очень нравится)
1. CS:GO office glasses were changed around 2018 (Old ones was the same as CS:S). 2. Table is a breakable prop physics, If you play Office CS:S map port on CS:GO the physics is the still the same (physics props were removed for competitive play). 3. Pictures, Physics objects are on the maps, CS:S ported maps on CS:GO still have them. 4. Hostages, Changed around 2013 (hostages were the same as CS:S), you can't kill them anymore, rescue was changed, 1 hostage rescue = win the round. 5. Around 2012 you can't shot the ragdolls anymore + bloodpool like L4D1&2 got removed. 6. Door handles are unused in the maps, only few maps use them like CS:GO Training Course and Operation CO-OP missions. 7. Flashlight got removed after Arms Deal update, replaced with inspect the weapon, still works on some modded servers. 8. Particles, Splashes, Sleeves got changed. 9. Nightvision got removed from the buy list, still obtainable using sv_cheats 1, give item_nvgs then bind N nightvision, press N to turn it on or off, still works on some modded servers. Most of these changes to suit the game for competitive play.
Should've shown de_nuke c4 explosion it set of a panic alarm and could see a devastating smoke from the reactor its such a incredible detail i hate how its removed from csgo
Very much a crowbcat level of understanding how games are made, but I will give it to you that this video does a good job at showcasing some of the nuanced design choices of CS:S and comparing them to CS:GO
Love how this guy is shooting each and everything, plus running here and there zooming in out, showing us how to open doors close doors, look at him running circles in a fountain, killing already dead people, breaking glass and tables with guns....he is so caring and nice. ❤️ CS is and always will be the first FPP shooting Lan game of our childhood, Pubg, COD they're like grandchildren to it like CS-S and CS-GO are it's child.
i wish that there was the props from cs:s in casual and some sort of new “Semi-comp” mode, so the esport players can stay in comp and the casual players can stay in casual or semi comp
They changed alot of these things for competitive reasons like for instance windows used to be hard to see through when broken and also made people's old computers lag due to excessive resources
КСС - игра моего детства. Помню как мы с братом по локальному проводу играли друг против друга на cs_assault, легендарная игра и точно лучше чем кс го для меня
3:47 i remember people block this side of map like this and if tt want to go there,they need to shut so you had free "guard" right there lmao ,good old days
I just realized that they recycled the sound of the nightvision goggles in CS:S (6:48) for that last second beep right before the bomb explodes in CS:GO (6:16)
0:31 - here's the thing: i'm not saying that CS:GO is better, BUT CS:S glass breaking looks exactly like the sugar-glass from action movies, which is NOT realistic. Usually, glass breaks in those huge pieces, which are btw very dangerous.
It's solid and clear that Valve removed the moveable props in CSGO to make it more competitive-like. That was the goal when the game was released after all. CS Source still fun to play with the props flying all over the map and such. Both define what FPS games are like, in competitive and casual scenarios respectively.
and other things are for contrast's sake
True and right but game is a legend and what u expect from one game to next game gen is to improve realism instead of what only more money give (after all), love from what the real game is its over
@@EduardoMetalriderxdGaming no, what you expect is the game to improve, not necessarily in the realistic department. Realism was NEVER the focus of the franchise.
I think it's impossible to make game a game which is fun, optimised and competitive without sacrificing some aspects of the game.
I'm okay with it.
I agree. There is a one thing on map lake in csgo that has a moveable painting and it’s really annoying when it blocks the vision after being blown
CS:S nuke probably the scariest map when you are in a clutch situation , quiet , dark and just the machines you can only hear
The Backroom vibe
The source engine vibe is so scary
@@Prozzzium yeah like all of the source engine multiplayer maps, when played alone feels really weird, but I love it :D
@@1337Ox fr lol.
But you forgot you can use flashlight so its no more dark
Previously, in CS:GO glass also did not immediately hit as a whole, and they can crumble, but alas, those days are long gone and Valve has long removed such realism of breaking glass for the sake of optimization
the game runs bad still though.
that was for visibility, it was the right move to do.
@@nighlektolmn5390 It's one of the most well optimized games I've ever played. I don't get 300+ FPS in many games with my dated hardware, but I do in CS:GO.
@meme is my life Visibility is a competitive purpose
@@Detlevboi it is bad optimized. My new hardware with almost newest cpu and gpu get from 100 to 700fps. This is awfuly unstable
My guess for these changes is to prevent distractions.
Cause everyone loves ragdolls
I think the ragdolls would also probably drop fps significantly on lower end pc's
@@Homeboy42069 that too
@@Homeboy42069 yeah but still css can run on a low end pc better han csgo
@@DualBackdrop Because is not the same inside technology, one is smaller on weight than the other, one pump less in the computer composant than the other ?
@@Homeboy42069 um, ragdolls don't even affect 1 single fps in my pc
CS:S is like GTA IV, it has more realistic details than its predecessor, although it didn't get the same fame.
Umm… maybe you should google the definition of predecessor
The opposite of predecessor would be the word that you are looking for
you mean successor?
Hmmm, yes
Or like windows Vista where csgo is 7 and 1.6 is xp
I think 4:45 would actually make a cool gameplay element in CS:GO. If you could shoot a fire extinguisher at a position which makes an impromptu "smoke" for 5 seconds which stops people holding an angle idk.
Or disorients and blur their visions as long as 5 seconds
Not gonna happen, instead of a cool advanced immersive game they want a boring sterile esport platform....
Lets just add some more cases instead
@@thatexitsignuser
I dont even think it needs that. Even if it was just the stand alone stuff you saw in CSS, it would still be a pretty neat mechanic
@@Dr_mafario maybe the thing from IKEA will do
I feel like the worst change was the aftermath of the bomb explosion. I love in CS:S seeing things like fountains, trains, buildings, and more get destroyed. In CSGO, you just get some smoke. Imagine if Valve used their scripted physics, like in Half Life 2 Episode 2. Imagine how just insane that would look!
WOWW YOU DON'T READ MY PROFILE PICTURE 😶😶❌❌...
source 2 maybe bring this back
@@kindlyhelpmereachto100ksub9 reported for advertising
@@kindlyhelpmereachto100ksub9 this bot doesn't even have text in the profile picture... Reported for child abuse
I agree. Those physics were awesome. At least add model physics after death. Those ragdoll physics were tons of fun and added immersion more than anything.
Movable props added an extra layer of immersiveness to cs source and added a cool element to fire fights. Even though cs go gets far more attention from valve cs s will always have a place in my heart. Also items like the fire extinguisher in cs s, while super situation, were always a cool detail.
I think a lot of people also forget CS:S at the time was more akin to like CoD now or like Halo, sure there was a competitive side of the things but the main goal was just to hop on and have fun with friends against randoms. It’s why maps like warehouse and office existed the way the originally did, no one was thinking of the competitive aspect of these maps at the time.
What I love abot CSS is that *any* prop and ragdoll can be used as distraction or cover. Just like real life.
/corpse
What prop is use to make distraction????
@@isgodreal1337 Maybe the barrel, and the corpses
Plus, you could use fire extinguishers as a makeshift smoke gren if someone's chasing you and/or firing at you, no?
True
Just something to point out: until late 2018 cs_office (CS:GO) had the same glass physics as CS:S and you could get a badge for breaking 20 windows before the office glass update was made.
Those who broke 19 windows may Rest In Peace
So is it literally impossible to get the Achievement now?
@@SegaMario nope, there is a map in the workshop that gives you te achievement
@@maxi10m.carp14 Well, officially you can't get it, then.
@@maxi10m.carp14 Do you have link to it?
0:18 - Ahaha, it was me xD
Привет, Деда Инк!
inc mvp
Ну так лол, не ты ли создатель этого канала??
@@ReG-u5q я тоже иногда делаю видео и коменчу своего основного канала:)
@@ReG-u5q Видео монтировал не я, и я не думал что этот дубль попадёт в видос)
A tactic I always used in CSS was throwing a smoke into long tunnel on Dust 2 and then kicking over the barrels next to the door so that people get stuck in the barrels
Then just start shooting into the smoke when the barrels start movicg
I know this is often seen as unbalanced and frustrating but i'd love to see some new games where things like this is a part of the strategy.
I used to always do the filing cabinet grenade thing in paper to barricade it with a shotty and a deagle lol was fun
@@argmarc exactly! in real life, this is what type of strategy you'd employ.
The CS source is truely a masterpiece, blew my mind it was revolutionary
Agree.. CS:GO was just another shit game like all others tbh. Valve used to release only flagships but they really messed it up with this one.
It really wasn’t that revolutionary. It’s just a source engine game. A lot of the stuff here is in half life 2 as well. Also, css is just a sloppy port of cs 1.6 on the source engine.
@@Dibdab9303 It really was a revolutionary advancement. I still remember the first ragdoll death I saw, crouched guy got a headshot with his head nodging a little, then the body fell like a sack of potatoes.
CS:GO went back to 1.6 style physics... instead of a fun game, it's a boring "sterile esport platform", which is not that "sterile" because of the ridiculous rainbow skins everywhere breaking immersion even more.
@@Leopardipzg oh ok
@@Leopardipzg Totally agree, even with older and simple assets and maps, CSS felt more alive and fun. You even had custom Warcraft servers which made it crazy fun. Actually that simplicity (no excess of assets to try to make it realistic), the more vibrant map colours, is what makes it still more appealing to me.
CSGO just feels bland in every sense: the generic corny menus, the "wannabe" realistic maps crowded with assets making some maps almost totally distinc to originals, the dull colour palette in most maps, gun sounds, radio commands... It doesn't even feel like a Source Engine game (like other like L4D, Portal or CSS did), it feels like they tried to aesthetically copy on COD/Battlefield, the FPS games everyone played by 2011-2012, trying to go for realism in a bad way, but crimping physics like the video shows. Ironically the only thing they truly put effort in were in the skins, which makes it even less appealing to me, and probably the only reason why it's still so successful today. All in all it doesn't feel like any top games Valve delivered till then.
CS:S is the GTA IV and CS:GO is GTA V of valve
And CS 1.6 is the GTA SA
gold words
Cs:go is more like a gta:sa remaster
@@turiipipip1677 Ah shit, here we go again
Gta iv is a trash game with trash driveing sistem 😶🗑️
CSS and CS 1.6 were the golden days, change my mind.
I wouldn't because that is true!
true
Why would I
Even the lighting made it golden in these games.
Yeah me too. ! +1 Counter Strike 2 Already cancelled by valve 2009 game look likes Cod series. Sinces left 4 dead 2 came outs.
You forgot to mention core mechanics: movement, shooting, grenade physics and so on. CS:S the most dynamic of the entire series.
The whole problem is that casual is completely abandoned in csgo.
@@n3on440i still play on german community servers they are not listed but if you know the ip you will find them..
Nostalgia
This is my 1st CS franchise i ever play when i was 8
Thank you my big cousin, you're made my childhood days well
me bro i was in 8 years old too back in 2009
Lol everybody who lived in late 2000s had that one cousin who introduced cool games . Even I had one . My first cs game cs: condition zero
@@ashgoku6966 yoo samee cscz was literally my childhood
@@masaru1133 i playing css in 8 years old too
CS 1.5 was the best
CS 1.6 is 2nd
CS:S is 3rd
...and CS:GO can f-off
Netflix: “Are you still watching?”
Someone’s daughter: 1:41
I think most of the changes are due to the gameplay, for example the ability to place the canisters on top of the bomb and hide it entirely is a game changer
they should've just blocked off the bomb with a collision box
And most of the other things are to optimize the game because cs:go is still pretty hard to run, even on modern pc's or laptop such as mine!
@@W1nstreakThat’s bullshit. I have a GTX 750 TI, which was released as a mid-tier graphics card in 2014, and I can run CSGO just fine. There’s no reason it shouldn’t run flawlessly on a modern system.
@TechnologicallyTechnical csgo is a cpu heavy game, not gpu. Plus, get an upgrade already man! I'm really sad to see that you have to suffer like that!
@@W1nstreak csgo is NOT that hard to run lmao
One thing is a game that was not planned to be officially for competitions, CSGO focused more on it working on most devices, and having good performance but without losing quality
0:48 that was the smoothest sponsor advertisement ive ever seen in a video.
Already pointed out but let's summarize: the "downgrades" are there to make the game more consistent and optimized for a competitive game.
that makes sense
Calling CS:GO as an optimize game feels wrong.
@@e.sstudios1015 csgo runs on 300fps in a toaster
@@e.sstudios1015 except your pc is worse than a toaster..
csgo slowly became worse as they removed every semblance of css throughout the years to make it 'more competitive.'
i like the fact that you could use the props in CS:S to your advantage, adds lots of creative tactics
So true, I still remember the day when I discovered I can get atop of the box on D2 Long, if I roll some barrels next to it, using it as an elevation. For a while I was just camping on top and waiting people to come in and have a surprise.
Tricks are NOT tactics, they ruin the integrity of the game
@@iyoub6931 Absolutely fucking not. They are tools for a player to express themselves. Games that rewarding the player's intelligence and creativity are way superior than sterilised, sanitised, controlled environments in modern games.
@treedude5753 It wouldn't be viable outside of random bullshit. Which is exactly why this shit was removed in the first place.
1:100 plays would be some weird physics play that no opposing player could account for. People dont seem to realize that random unaccountable bullshit means theres no counterplay, it's just dumb.
@Tree Dude the 'bland as shit eSports atmosphere' is the scene that has kept Counter Strike at the top of the first person shooters pantheon for over 20 years.
Y'know I like the movable props thing with CSS as that's actually what a realistic battle would be like. Using what's around you to your advantage. And it allows more room for error when you're holding tight angles and allows you to be creative. For a competitive game this literally would break the rules if played on a high level, so I could see why this game is for the casual as apposed to CSGO not having a lot of that freedom and being specifically made for the competitive scene.
Having realistic stuff can be competitive. I don't understand you people... both team can use it
@@EndmayTriumphExactly, you can use them to block doorways or use as cover
I think the only thing they should remove is the covering of the bomb. That would be seriously annoying not only to competitive players but also casual. They should have just had a collision box around only for props.
and the old USP... i miss the old USP
and also the hidden picture behind the wall in office but i forget what's the picture
Look up "where's the bomb CSS" on UA-cam lol bots can't find it either
Oh yeah here it is such a classic video ua-cam.com/video/GJ4NzNV7eo8/v-deo.html
@DON'T CLICK THIS VIDEO i wont read it
@DON'T CLICK THIS VIDEO ok, i wont
И ко всем этим плюсам хочется ещё лично от себя добавить "Элитный Мир", одна из лучших машиним, которая когда-либо была создана на Source
Ну там ребята старались, да и мувимэйкинг во времена сорса был золотой, сейчас то его вообще нет. Как говорится золотую эру в сорсе мы отжили, эх времена...
ех времена
Да, она была прекрасна)
О, еще кто то помнит.
+
First one is for balance and being able to actually see the enemy at a distance. Actually, everything you're showing has to do with competitive consistency
exactly. i just wish that casual modes had all that physics stuff. i dont really care about competitiveness, i just want the fun stuff.
Competitiveness makes the game more boring
@@markiss69 It's what kept the game alive for so long.
@@shutthefuckup9651 yeah ik I'm just saying it gets boring sometimes
@@markiss69 Reread your comment.
It's clear that CS:GO did some changes for clearance in gameplay and balance decisions. There are also some things that changed where I do agree that are just outright lazy work, as well as there are some elements that might add more depth to the game and would benefit the competitive side of CS:GO like strategy with the movable props, that's what makes Source very memorable.
Agreed. Old source games like these had my favorite graphics and i just LOVE the source engine
@@Гинсбрукскийсиндром Not the source CSS uses
@@unr34L- ... uh yes it does, source 1, dsame as csgo until this year with cs2 where it goes over to source 2, csgo does have a more updated source 1, but its still the source 1 thats been used since half life 2
@@Helperbot-2000 CSGO does not use the 2010/The Orange Box source engine that CSS does lmfao, what are you talking about. CS:GO is on the latest build of source.(off-branched Portal 2 build/2013 SDK)
@@unr34L- yes, its still the same fucking engine
@@Helperbot-2000 Guessing you’re a kid because you are clearly missing the point. The OG comment in this comment chain is about old source graphics/nostalgia, which is only achieved with old source builds. It had very different lighting, and graphics in general. I have a high power level on this subject because I mod the source engine and the difference between builds is massive. You’re getting very emotionally charged with that comment, what’s wrong buddy?
Lo que pasa que valve ha querido hacerlo tan sumamente competitivo que ha omitido todo aquello "impredecible", o directamente aquello con lo cual podamos interactuar y sacar "ventaja" con ello.
Y claro
Ese es el sentido
Es como que estes jugando un juego de carreras
Y porque si puedas sacar una piatola y disparar a tus oponentes
No te sirve para una competitiva de verdad
Porque cada mapa y ronda puede ser diferente en un segundo
Haciendo un mapa que quiza ya es muy "CT-sided" todavia peor
@@tinchorb1340 Te estás yendo al carajo con ese ejemplo, tampoco es como que si estos detalles te dieran una ventaja insuperable. Además, si estas ventajas siguieran existiendo, el equipo CT tendría que aprenderse qué objetos están en ciertos lugares para que los TT tomen ventaja, es una cualidad que lo hace más interesante al juego. Actualmente CSGO es sumamente repetitivo y aburrido
@@tinchorb1340 no te endendí mucho pero creo que estas exagerando un tanto... jugaste siquiera el CSS? en css la fisica de los objetos es parte de la jugabilidad, es una pena que no haya competitivo, pero me parece que prefiero que este como esta con las fisicas incluidas que como lo dejaron en el go, personalmente.
@@Gust2000 CSgo da mas para la habilidad que para utilizar trucos o la física de objetos a tu favor, además css esta en steam. eres libre de jugarlo si quieres.
@@Gust2000 Sí que pueden dar ventaja, por ejemplo cuando en Mirage, un ct se va para Bravo, y rompe la persiana de madera de mercado, un Tt puede saber que hay un Ct ahí, imagínate con todas las físicas del Cs:Source, haría un gran cambio.
The best part: "They never knew what hit em"
Only source players understands
"i am dangerous"
"Owned"
"oh yeah"
" YES! "
@DON'T CLICK THIS VIDEO who tf cares my nigga
Not sure why they don’t let you import sprays in csgo but might have been a good decision since there is this one melee in tf2 where you can import an image and some people put cp.
and you don’t even have to buy the funni sign to use sprays in tf2, just go into settings, equip it, and then press t on a wall, floor, or ceiling.
Как сейчас помню как играл в ксс. Почему то это вызывает у меня невероятно теплые воспоминания. Будто ксс была сделана с душой что-ли? В плане физики и графики игра была, как я считаю, прорывной. Пойду её ещё раз скачаю
Я с тобой братиш
Я думаю что контер страйк с соусом самая лучшая версия
Это делали халву 2
Кроме новых скинов Гейб в КС ГО что нибудь добавляет? Улучшение, оптимизация... Не не слышал. Осталось только скины на трусиля ввести "Немного поношеное" смешно и грустно
Та версия CS. была самая лучшая я с братьями и друзьями в месте играли в неё всегда и спорили кто кого ха-ха-ха эх были времена но как вышла новая версия CS.GO то я думал что в этой версии будет всё тоже самое что и в CS но я ошибался разработчики всё обосрали хрен с этой физикой и красивой графикой сделали тапляп и похуй а разработчики думаю что и так сойдёт вот что я скажу ребята самая лучшая версия это CS а не CS.GO вот и всё ладно пойду скачаю CS да братьям и друзьям позвоню поиграем вспомним старые времена.
CS : S has always been underrated
Я бы хотел бы ремейк этой шедевральной игры , на шлемы виртуальной реальности . Мне каждый раз хочется плакать когда оснознаю что ксс несправедливо забыта
Да согласен в ксс мало кто играет сейчас, но я лично частенько захаживаю в неё и мне она по душе в ксго много что ненравится мне, как и в 1.6 есть косики, хотя вот в 1.6 прострелы были и это оч нравилось мне в ксс бы добавить их и вообще огонь будет
@sᴋʏ,ʟ1ɢʜᴛ чел ты знаешь почему назвали именно кс сорс , потому что он сделан на движке сорс . Это тогда будет называться cs:unreal. Ну ладно желаю сделать тебе хорошую игру , а не подделку из дна стима .
@sᴋʏ,ʟ1ɢʜᴛ если б был сорс 2 в свободном доступе , то я и сам занялся бы римейком этой замечательной игры.А щя пока изучаю 4.
на шлемы есть павлов
@@podliw Для меня это просто кривая подделка . Мне бы хотелось бы кс по уровню проработки хл алкекс .
That CSGO glass breaking effect looks straight out of Half Life 1.
CS:GO : noooo!!!1! you can't just destroy a table it's so op!!!
CS:S : haha physics engine go brrrr
It's not about the table, it's about map optimization.
@@damianpalavecino3061 to be fair, if PCs could run it 10 years ago, they definitely can now
@@nodraw_ The source engine has a quirk that causes it to only use a limited amount of CPU power ro run, just because you have a good pc doesn't mean it’ll run better.
@@damianpalavecino3061 Oh, got it, thank you!
I guess it's just source being source again
@@nodraw_ no, you need 1400fps to get out of silver.
Если так подумать, будь CSS на месте CS:GO, то игра была бы намного интереснее за счет более проработанной физики.
Например как на этом моменте: 3:39
Можно было бы придумывать новые тактики, пиксели, нычки.
Но к сожалению имеем то, что имеем
Может так и было бы, но это все убрали не просто так, это банальная оптимизация, ради захвата большей аудитории, ведь сейчас кс го на любом ведре идет, а так, у них были бы проблемы с продажами кс, и игроками кс, соответственно, чем меньше игроков, тем дешевле скины и кейсы, короче, это им один только профит
Или от зомбаков прятаться
@@firechannel8496 давай мы просто забудем что в кс такие же пропы просто их к земле гвоздями забили
Many of these things that CS:S does more realistically do not belong in a modern competitive game. This especially applies for moving dead bodies and props around the map, allowing you to hide the bomb or hide yourself behind them. The problem is that these props don't match up on multiple people's screens (in CS:GO, even the bodies end up in different places for different people). It was previously possible to move certain props, but the feature was mostly removed and kept only for some props that aren't likely to interfere in competitive scenarios. Breaking props and glass is the same thing, and was changed for the exact same reason (for example the glass could theoretically appear cracked and therefore not see through from one side, and completely see through from the other side, or the holes in it would be in different places, etc.). Another reason is that these props, if moved, could block players from coming through without moving the object from their path, or slowing them down/intefering during aim duels (which could make a difference between winning or losing a round).
Some minor things, such as lowering the amount of particles, non moving door handles, despawning bullet shells, magazines, etc., were all adjusted to optimize the game to run on slower PCs. They were details hardly anyone would notice and that were not important for gameplay.
Custom sprays were removed for two reasons. Firstly, the sprays we got became an item with limited use, allowing the developers to monetize it. And secondly, perhaps more importantly, to stop people from spraying whatever they want. These days, many things are obviously less acceptable than 10 years ago, and with more people playing and more attention on the game, they had to make sure people won't be spraying bad language, including racial or sexually themed slurs, excessive gore, sexually explicit pictures, or even copyrighted material, etc., especially since the game is very popular among kids too.
The ability to kill hostages was removed for two reasons. Firstly, a bit of censorship, since killing unarmed civilians doesn't look good when the game is being age rated, and secondly, to avoid people griefing by killing the hostages.
Certain features, such as the flashlight and nightvision, were not included because they simply aren't necessary. The official maps were all always much brighter than the ones in CS:S, meaning such items wouldn't be used (hardly any more serious player used them in the older games). On community servers, where the flashlight may be useful, it's often available due to being modded in.
One thing I would really appreaciate is the sites being destroyed by bomb explosions and even catching on fire (in that part of the round, it no longer matters, especially if the destruction doesn't exceed into the blast survivable area, therefore only affects the area where it would deal 100+ damage).
No, this is all because they still using the worst and outdated game engine 🤣
@@isanarditama Amazing rebuttal you really showed him.
@Haternex Then just play source, it's still as active decades ago
Bro literally defending csgo.
@Haternex not to you
this is the type of details you start noticing when you're dissatisfied about life in general, it's a good moment to focus on something serious
taking advantage of the little nuances on each map was what made FPS games great. it added an extra layer of strategy to the gameplay
Sorry bro how else will esports thrive, gotta take the fun out of everything .
@@COFFEEVIGOROUS Dota 2?
@@COFFEEVIGOROUS gotta have that laser precision balance or how else the sweaty youtubers would be able to show off their $10000 knives while doing backstabs.
@@COFFEEVIGOROUS Becaues of the added complexity, it actually adds to the competitiveness, not take away it. Also they litterly punish pro players with bad RNG from gun sprays. That is something that can be removed instead since RNG is anti-competitive.
gaming isn't the same after e sport happened 😔
I hope they remaster CS:S with a huge graphic improvement or porting to source 2 while keeping all the things from the original
a new engine will be ideal the source engine is like 20 years old by now ? but thats like asking for half life 3
that is never going to happen
cs and graphic in one sentence i dont get it
That won't work, It's like you just put the codes in source 2 or something
You forgot to mount CSS2 to play GMOD2
CS:S
The time where CS as a casual game was accepted to say
maybe enable those things in casual mode but disable in competitive
@@jkeebla
Would be nice
@OriginalFake me
Everyone is saying that the prop reactions were removed for the better. But what about the immersive reactions from the environment? Like moving door handles, better effects and partially shattering glass among many in CS:S.
I remember that when I was little I played a lot of counter strike 1.6
Then when I was able to download Counter strike source the game blew my mind with the amount of detail it had, it was the same game but much better graphics and you could move the objects that were on the map
When I'd encounter an enemy messing around with the physics in the game I'd let them live.
@@edstar83 same. Hell, I would often join them.
5:00 it would be even more clever if you would actually lose your money to purchase drinks from the vending machine, maybe just $5 or $10.
CS:S has always been the superior.
Hey man nice to see you here
csgo has changed the glass particle into a simple one like l4d2. I don't know why they did that
actually the gun being visible in the smoke makes sense, its closer to u so the density of the smoke isnt high enough to hide it completely lmao
1:34 My favorite character in CS:S
why
@@Fielza he fat bing chilling
Ah CS:S , my personal favourite. I dont understand why people didnt like this game. Im playing it more than 10 years
Not rlly suits Competitive style of CS like the awp was tooo OP in cs and the dualies but the good thing about CSS is the awesome mod servers there are my fav was zombie run
@@echom2 i agree with the facts. Also i love zombie servers too :) escape is my favourite
And I’m also still playing it since I was 8
Same, I bought it last year on steam and it was funny to play with my friends.
@@MasterChief-Spartan117 my man! we have so much in common \o>
It’s like GTA IV vs GTA V
on older versions of csgo glass worked like css. There is also an achievment that you can no longer obtain.
I can see why the barrel physics were removed in csgo, as people used to hide the bomb in cs:s. Most of these changes are good, as either they are unnecessary and people won't focus on them, or would make a negative impact on performance.
@@killert41 ahh, a game run by exploits and glitches, the pinnacle of quality yeah?
Cyberpunk shouldn't have fixed those "bugs", they're a part of a bug ridden dystopian future so its bound to glitch out like how broken computers are anyway/
@@Spherehead123 actually never saw them liked 2077 have super pc no bugs
@@killert41 ?? it doesnt matter how good the pc is if the game code itself was coded incorrectly? you're just lucky is what.
They can fix that without scrapping large gameplay mechanics. That's the very lazy solution. They can prevent you from planting in an area if a prop is in the way, so you would need to move it away. This justification of removing the physics is so petty and unreasonable.
@@user-s9eu8ce9fw ?? why would physics matter in Counterstrike, it is a very competitive game and it must be as free from random environmental factors and potentially more glitches as the original comment said, additionally I think that counter strike source is lazier in that regard as they did not bother to counter for this fact and simply placed source props around the map . Additionally most of the "detailed features" in counter strike source aren't because of counter strike source, they are just features of the source engine which means the developers didn't add these in on purpose.
CSS was my first exposure to the Source engine as HL2 was not out yet, and it blew my balls off. Still very impressive today.
CSGO with CSS physics would have been fun for arms race and the other casual modes. Although they probably could have just made this a toggle switch so we could just choose if we wanted physics or not that way both crowds are happy. Unfortunately with CS2, it doesn’t look like they want to go that way. So piracy it is. It’s a shame that the game I bought for $15 back in 2016 is now a free to play barbie game, but I didn’t pay for my cops and robbers game to be vandalized by con artists. Lesson learned.
В CS: Source столько красивых деталей оказывается,которые я и не замечал, спасибо автору что показал столько незамеченного:)
это русский канал?
@@dorados351 нет
@@s0rroyw да
1:53 tbh i like cs:s ragdoll pysich
CS:S is the best so far to interact with environment and try to use it against enemy. Also the reason why zombie mod start to bloom there. I wonder when valve will bring it back.
It's not like I can't mod entire CS:S with CSGO mod though lol
Look up cs:s chronicles its the css maps and guns modded in an older version of csgo
valve didnt start zmod, they've broken it many times inadvertently, in fact
there are versions of it running in CS:GO community servers
Bet that now every1 is missing CS:GO... And hating CS2.
4.45 that would have been outrageous in CS GO.Just think about the amount of strategies pros could have made with that!
2:56 is just adorable
All of those features are still in the game, just not placed in maps. You can still make your own map and add all of them back in.
Блин это здорово
hl2 glass breaking is awesome
yeah cuz both games uses same engine
@@DualBackdrop the engine doesn't dictate game play, it's just that csgo is a css mod
4:44 they should have kept these environmental things imo, it is like a nerfed smoke, but would help if u know the other team is right there, preventing them from just rushing, like in cod u have some explosives all around the map, it gives more life and ever more strategy to the game
Many of the things showcased in this video, especially everything that includes altering/moving props around the map is something i highly appreciate of beeing removed in CSGO.
Sure it is kinda fun at times to shoot boxes or drawers around and use them for cover, but it's absolutely terrible from a competitive PoV, this was recognized in the CSS proscene back then already and many of the "promod" versions of the maps had fixed static props to counter said issues.
That's also something i really appreciated in Valorant, even tho i don't like it as much as CSGO and i'm not playing it (anymore), i need to admit it does some things absolutely right, they intentionally chose the artstyle to be able to create a modern looking shooter without unnecessary eye candy in the maps etc (it tosses some of this out of the window tho by adding weapon skins with vastly differantiating models and animations/sounds, yikes).
100% agree. The other issue is when lots of players are moving stuff around, the game clients have to be kept in sync which introduces potential lag. Also, movable props could greatly increase the likeliness of exploits within the game caused by glitching items.
I can agree about moving props such as barrels - they're very inconsistent and janky to collide against. Might be cool to see them reworked into an intentional game mechanic, but if that's not possible, removing is the way to go.
But I feel like a lot of the other eye candy stuff that was removed wasn't all that annoying, such as falling paintings and other small objects. They don't even have to be synced, for example L4D2 uses a lot of small destroyable clutter that is handled completely client-side (meaning it should technically be possible to have it optional in your settings). There are also some bigger objects that do get synced, but simply have collision turned off such as small chairs (and walking through them surprisingly feels quite intuitive).
I just really dislike how in a lot of modern shooters literally everything is glued on and fake - I understand wanting visibility and consistency for competitive play, but having zero reaction from the environment really worsens the game feel for me. But I also agree that art style matters and it works much better for games like Valorant or TF2 compared to realistic military shooters.
In Valorant the custom gun sounds and animations only play for the person firing - if you hear somebody else shoot, you'll hear the same sounds regardless of their skin.
How exactly is moving props anti-competitive? Can you come up with any arguments?
@@itch433 Removing it is not the way to go. That's the lazy solution and downgrades the game's quality. Also, how is it anti-competitive? It's not RNG like the gun spray, so, how come?
I wish they kept the fire extinguisher feature. Would be a cool environmental smoke.
Trout Mask Replica!
@@DavidAlejandroYT yessir
As I am watching this I realise all these changes were probably made because the players in the competitive circuit moaned that it affects gameplay.
The one thing about it is that the way it affects gameplay makes it more fun and forces you to think.
games are constantly being ruined bc of competitive gamers, same shit with tekken for instance
Okay but shooting the hostage repeatedly is hilarious in CS:GO
You just gotta appreciate how unique every counter-strike game is, despite it might seem that every game in the franchise has just been a copy-paste from the other with updated graphics.
In CS 1.6 you had this classic experience with insane recoils and paper walls that made up for some insane plays (also with probably the best dual elites), in Condition-Zero you had the single-player campaigns with detail radio comunication and amazing graphics for it's time, in Source you had the whole reactive environment with some neat interactions and details, and in CS:GO you have the best-looking game with a very competitive focus and seasonal content to be stuck to it, and the best part is that you can experience any of this games with the certainty that they have an active and big playerbase.
too long wont read
@@hdmi8586 and you have time to live in my walls…
@@hdmi8586 compared with the other comments I see on yt this is pretty short
Counter strike series is definitely not unique lmao
@@katt1172 cope harder fortnite kiddie
CSS - живее всех живых:) До сих пор играю в неё (после перехода с 1.6), а это на минуточку уже более 15 лет. И онлайн есть постоянно (играю на одних и тех же серверах) и народ душевнее, чем в кс го) Да и атмосфера очень нравится)
Привет коллеге 🙂играю в нее с 2010 года. И сейчас иногда поигрываю. Мой ник: Chuvak24 не менял его уже 12 лет. 🙂
Also the models for the Terrorists and Counter-terrorists in Source are iconic.
That cabinet trick on office with the nade was a pure nostalgia moment.
1. CS:GO office glasses were changed around 2018 (Old ones was the same as CS:S).
2. Table is a breakable prop physics, If you play Office CS:S map port on CS:GO the physics is the still the same (physics props were removed for competitive play).
3. Pictures, Physics objects are on the maps, CS:S ported maps on CS:GO still have them.
4. Hostages, Changed around 2013 (hostages were the same as CS:S), you can't kill them anymore, rescue was changed, 1 hostage rescue = win the round.
5. Around 2012 you can't shot the ragdolls anymore + bloodpool like L4D1&2 got removed.
6. Door handles are unused in the maps, only few maps use them like CS:GO Training Course and Operation CO-OP missions.
7. Flashlight got removed after Arms Deal update, replaced with inspect the weapon, still works on some modded servers.
8. Particles, Splashes, Sleeves got changed.
9. Nightvision got removed from the buy list, still obtainable using sv_cheats 1, give item_nvgs then bind N nightvision, press N to turn it on or off, still works on some modded servers.
Most of these changes to suit the game for competitive play.
COMP NIGGA DETECTED
I REPEAT
COMP NIGGA DETECTED
@@jobelplayedminecraft3700 I hate competitive matches so what?, I mostly played modded servers (CS, Source, GO)
Should've shown de_nuke c4 explosion it set of a panic alarm and could see a devastating smoke from the reactor its such a incredible detail i hate how its removed from csgo
i like the house getting destroyed
6:22 the train c4 exiplosion in css is op.
Physics in CS:Source is Amazing thing especially on de_Office
The soccer ball that is movable on dust 2 was like the tire in source that was movable before the recent updates.
Very much a crowbcat level of understanding how games are made, but I will give it to you that this video does a good job at showcasing some of the nuanced design choices of CS:S and comparing them to CS:GO
Love how this guy is shooting each and everything, plus running here and there zooming in out, showing us how to open doors close doors, look at him running circles in a fountain, killing already dead people, breaking glass and tables with guns....he is so caring and nice. ❤️
CS is and always will be the first FPP shooting Lan game of our childhood, Pubg, COD they're like grandchildren to it like CS-S and CS-GO are it's child.
What-
@@iowanwendigo746 Sir, this is a Wendy’s
No but really I agree with him. Never played CSGO but 1.6 was the goat and source wasn’t bad
i wish that there was the props from cs:s in casual and some sort of new “Semi-comp” mode, so the esport players can stay in comp and the casual players can stay in casual or semi comp
Видосик прям зачет:3 Жду видосы еще про КС, Б4, Л4д2 :)
+
05:31 сразу видно что наш человек))
4:17 As some bot says: *WHERES THE BOMB*
They changed alot of these things for competitive reasons like for instance windows used to be hard to see through when broken and also made people's old computers lag due to excessive resources
КСС - игра моего детства. Помню как мы с братом по локальному проводу играли друг против друга на cs_assault, легендарная игра и точно лучше чем кс го для меня
Согл
Cringing at the stairs clipping at 2:22, good thing it's smooth now
Source will always be the best in my heart. Thanks to all the memories and custom game modes!
In fact, no, this was removed for optimization and you can enable this feature using the console
Bruh, I still remember using my teammate's dead body and movable objects like wheels as a decoy on the Classic CS.
5:22 wait if you can import custom sprays, then there is probably one with like a dude with a gun to make it look like an actual player
People do that in tf2 sometimes, it’s pretty funny
Yes that did actually happen...
But it was mostly porn
most of them are just pornography btw
To csgos defense, the glass used to shatter the same way, they got rid of it after a few years.
the fire extinguis thingy would actually be great as a free one use smoke in the game, on walls etc
Csgo is made with a lot more competitive spirit in it css was never ment to be competitive
3:47 i remember people block this side of map like this and if tt want to go there,they need to shut so you had free "guard" right there lmao ,good old days
My favorite thing in CS:S is the physics. That shocked me when i started the game after CS 1.6
Me too, guy!
3:36 A tip: If you drop the nade like 2cm right to the shadow, they will stack perfectly on top of each other.
I just realized that they recycled the sound of the nightvision goggles in CS:S (6:48) for that last second beep right before the bomb explodes in CS:GO (6:16)
6:29 goddamn those roof go flyin
0:31 - here's the thing: i'm not saying that CS:GO is better, BUT CS:S glass breaking looks exactly like the sugar-glass from action movies, which is NOT realistic. Usually, glass breaks in those huge pieces, which are btw very dangerous.
Ever heard of tempered glass?
1:37 real people when got shot dead look the same,so scary.