Factorio but all Researches Cost 100 Times More | #1

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 109

  • @the48thronin97
    @the48thronin97 Рік тому +176

    “Where would I fit the suffering” goes unbelievably hard

  • @ricardoalbuquerque1370
    @ricardoalbuquerque1370 Рік тому +72

    I absolutely can't wait to see the mega base that is going to come out of this!

    • @rishidas9731
      @rishidas9731 Рік тому +3

      More like an Exabase at that scale

  • @Nqdpdqb
    @Nqdpdqb Рік тому +73

    Even with all those convenience features, it's still a slog. I tip my hat to you.

  • @notLune
    @notLune Рік тому +34

    I am currently working on a 1000x research (but normal recipes… thank goodness) run, completely vanilla and basically the map settings here. At about 400 hours and just started construction on space science

    • @leobracken2316
      @leobracken2316 Рік тому +5

      You madman, props to you.
      May I recommend Aurora 4x?
      I feel like it might be the kind of game you like.

    • @xanschneider
      @xanschneider Рік тому +1

      Cyclomactic, a Factorio streamer, already did a x1000. He finished it a few months ago, did all the researches.
      There are a few streamers that are doing SE+K2 x100.

    • @hinkovanderboom9256
      @hinkovanderboom9256 27 днів тому

      ​@@xanschneiderah that would be a nice one also to do. But maybe time consuming. I do know vanilla 2.0 100science. Maybe after a whil space age.

  • @antimaster6432
    @antimaster6432 Рік тому +3

    "why yes, i will set aside 4 full weeks of my limited time on this planet just to torture myself"

  • @Syz_gy
    @Syz_gy Рік тому +26

    Dammit. My only regret is that I can't binge the rest of the series. You do good content.

  • @wyhiobcarlile4879
    @wyhiobcarlile4879 Рік тому +1

    fun fact: regular inserters use 5x less energy than burners, so making your entire powerplant with those instead can increase your power plant's output by nearly 5%! To prevent brownouts leave some as burners but the majority as regular inserters.

  • @mishazerg
    @mishazerg Рік тому +15

    Still faster than my normal game, considering i still haven't won while having factorio for six years.

    • @leduke79
      @leduke79 Рік тому

      You should give it a go, quite satisfactory actually, that journey (and all that comes after).

    • @mishazerg
      @mishazerg Рік тому +1

      @@leduke79 yeah, i started another run, with 10 times more expensive research, because i realised that normally i am getting overwhelmed with all the automatisation that i need to do after every research and stop playing it for a long time, and then start another run, because i forgot everything. This time it feels so much better.

  • @christianshaffer5382
    @christianshaffer5382 Рік тому +2

    Love this video, tho im sad i caught it now and not when the rest is out! Guess ill have to wait 😅 earned a sub, not enough awesome factorio videos out there!

  • @wilbursoderberg9533
    @wilbursoderberg9533 Рік тому +16

    I've been working on 100 x research expensive recipies for some time now for my first video, And you happen to snipe it as I'm only a week or two away from finishing it god damn it.

    • @ripecontext
      @ripecontext  Рік тому +13

      Keep going, don’t let that stop you! Basically nobody else has done it so there will be plenty of people still wanting to see it, and you’ll do it in your own different way to how I’m doing it.

    • @wilbursoderberg9533
      @wilbursoderberg9533 Рік тому +2

      Yeah ofc I'm just joking a bit here, I've already spent over 70 hours in 2 previous attempts where I learned what I needed to properly plan out the run. Personally I decided to use Far / Long Reach and basically play the game from the map view. My tip to you is to avoid prod modules and t 3 buildings. It's not worth the time if you have planned out the straight path to the rocket silo.@@ripecontext

    • @wilbursoderberg9533
      @wilbursoderberg9533 Рік тому +2

      My 3 greatest tips are, Each science get their own rail unload. I/e build each science as their own belt base. The Mall is prio number 1, Nothing gets resources before the mall. Rush bots and avoid unnecessary researches.
      Extra tip which is depending on idea of vid series. For finishing the game, Avoid every research not directly leading to game completion, saves tons of hours and allows to finish the game within 30 hours building yellow and purple science at 300 spm

  • @apersonlooper1640
    @apersonlooper1640 Рік тому +1

    I once did a run similar to this. 100 times research multiplier and recipes set to expensive, but in return resources were maxed out on all options. I never actually got the game finished, but I was definitely in the position to, as the base was completely safe. I didn't feel like spending the 20 hours after the 139 hours of setting the whole base up followed by the 10 hours of just waiting for research, and simply called it good. Oh right I didn't use timewarp. It went against the spirit of the challenge. The idea of this in full, while it is tempting to use it for travel, is to spend every waking second expanding and defending the base. Eventually you get to the point where your tps will be 67 while using time buttons even if you have an AMD Ryzen 9 5950X if your base is big enough, so its really not worth it. Maybe thats just the result of my no trains base though. Who knows. Your results may vary.

  • @JasonAWilliams-IS
    @JasonAWilliams-IS Рік тому +7

    Looking forward to following along with this --playthrough-- madness.

  • @SempfgurkeXP
    @SempfgurkeXP Рік тому +4

    Its not easy to find good factorio channels, but im really happy I found yours, great video! :D

  • @christophertesta8097
    @christophertesta8097 Рік тому +8

    Either impressive or terrifying. But I'm intrigued one way or another.

  • @Phage0070
    @Phage0070 Рік тому +2

    I'm sure someone has said something is "too shart", but it was probably a really bad day.

  • @lollertoaster
    @lollertoaster Рік тому +1

    I'm doing a death world marathon and I try to keep pollution under the tree-destroying level. I just started producing yellow science and can barely keep up. Can't imagine what it would be like if science had even higher multiplier.

  • @cosmical67
    @cosmical67 Рік тому +1

    factorio fact number 48:
    if you think you have placed the inserters the right way for your factory... you haven't they are either all the wrong way or there is somehow a single inserter thats the wrong way

  • @ExtraRaven_
    @ExtraRaven_ Рік тому +2

    using coal on a large scale is pretty cool ngl, i have a blueprint i made with like 500 steam engines that needs something like 12 water pumps to cover it all. i love factorio

  • @owencarroll9878
    @owencarroll9878 Рік тому +1

    i have just recently launched my first rocket on factorio and have roughly 330 hours, i loved every moment of it

  • @runelt99
    @runelt99 Рік тому +2

    Thank god you didn't choose marathon setting, imagine needing ton of resources... just to setup stuff for ultra expensive science

  • @RapsyJigo
    @RapsyJigo Рік тому +3

    You can put your ammo in your logistic thrash slot then use shift+C hotkey to auto dump them into turrets

  • @kronusaerospace8872
    @kronusaerospace8872 Рік тому +1

    You can't hit me with ideas like this when I'm already in the middle of mega base run! Look forward to following this series though.

  • @Kernowparadise
    @Kernowparadise Рік тому +1

    I played this with a friend and logged about 167 hours in the game total, but only about 70 of those were with my friend playing our first world and we still haven't launched the rocket, mainly due to my stubborn nature of wanting a good experience to last even longer. However, the rocket IS ready to fire but we cannot bring ourselves to do it yet lmao.

  • @kw4093-v3p
    @kw4093-v3p Рік тому +1

    I want to see you attempt a challenge where are recipes are 100 times more expensive, but all research costs are the same as the base game. Thank you, Kyle.

    • @Rocarth
      @Rocarth Рік тому

      I don't believe the base game allows for a direct multiplier of the cost of science packs but there is an option to make them "expensive", which has a similar effect for instance, green circuits take more copper wire and iron making further recipes that use circuits cost more overall, but not to the degree of 100x as it varies from recipe to recipe. though there's probably a mod to do that.

  • @Fetch-
    @Fetch- Рік тому +1

    It always surprises me to see a lab glowing blue and not using the disco science

    • @ripecontext
      @ripecontext  Рік тому

      Unfortunately I’d already finished recording episode 2 before I saw the comments recommending disco science, but I’ll see if I remember for episode 3

  • @commanderfoxtrot
    @commanderfoxtrot Рік тому +1

    I usually go with 4 smelter arrays for iron and 2 for copper in the early game, in the basegame, so seeing you do 4 and 2 despite the massive science load you have makes me wonder if I've been doing things in an overcomplicated way.

    • @ripecontext
      @ripecontext  Рік тому +1

      The first two science packs are just really really cheap, it quickly approaches dozens of belts of material required around blue science.

  • @russellhughes7232
    @russellhughes7232 Рік тому +1

    Production modules and beacons will be critical

  • @DarkAdonisFTW
    @DarkAdonisFTW Рік тому +4

    If you want to cheese even more use shift+c to auto fill ur turrets with mags from Even Distribution

    • @Murder-less
      @Murder-less Рік тому

      It works great with feeding early game assemblers as well. Used it for k2se x300 burner phase a lot

  • @masonh.6477
    @masonh.6477 Рік тому +3

    I can't believe your channel is this small. Great quality video and editing - you earned a sub!

  • @eseilawimpershlaak
    @eseilawimpershlaak Рік тому +2

    A new great factorio-youtuber added to my list! Cant wait to continue to see your suffering :D

  • @sankang9425
    @sankang9425 Рік тому +1

    37 hours is a very fast first rocket time... For most it takes 50~60h (according to steam achievement stats).

  • @WoodlandMorning
    @WoodlandMorning Рік тому +2

    I will look upon this series with great interest.

  • @elgemin
    @elgemin Рік тому

    Very cool. I haven't tried 100x costs but I've done 10x costs with expensive recipes.
    It was... slow, but quite fun. Rocket was a bit anti-climactic though because compared to the science costs, launching rockets is cheap!

  • @everupward594
    @everupward594 Рік тому +4

    Good to see you back in Factorio with an epic challenge!

  • @augustday9483
    @augustday9483 Рік тому +1

    I'm somewhat of a slow base builder, and my research always outpaces my construction projects. I unlock all the current technologies long before I finish building the production line for the next pack. I wonder if setting my research costs to something like 10x actually would be more enjoyable simply because I won't constantly feel the pressure of needing to speed up building my base.

  • @ShadowKestrel
    @ShadowKestrel Рік тому +2

    This is a run I've been thinking about doing for a while, might kick up a new save and race you to it :3
    tbh I'll probably just stick with my seablock until I beat that, then maybe SE with high science cost... that'll certainly be "fun"

  • @TrondelagianPatriotsriseup
    @TrondelagianPatriotsriseup 7 місяців тому

    Man didn't even turn off cliffs for this

  • @vortexhd2432
    @vortexhd2432 Рік тому +1

    Getting big DoshDoshington Vibes from you, consider partnering up for increased suffering per minute

  • @xboi3607
    @xboi3607 Рік тому +1

    hey i did this once, disabled bitters, and didn't finish but i got to chem sci and realized the sheer amount of sci id need to properly automate it on a scale that mattered made me quit

  • @fennblue
    @fennblue Рік тому +1

    Can't wait to see there this will lead

  • @linksword7110
    @linksword7110 Рік тому +5

    factorio new horizons

    • @leduke79
      @leduke79 Рік тому

      Nice reference, but this ain't AB or Py, though. That said, scaling is a challenge of its own, indeed.

  • @av3stube480
    @av3stube480 Рік тому +1

    The first time you said 'short' I heard 'shart'.
    Wow.

  • @sanderbos4243
    @sanderbos4243 Рік тому +1

    I can't wait to see the megabase!

  • @emilypower9748
    @emilypower9748 Рік тому +1

    Now do Space Exploration x100 XD join the legends

  • @DarthBil1
    @DarthBil1 Рік тому +1

    Your masochism levels are maximum.

  • @lfx2407
    @lfx2407 Рік тому +1

    it is just pure pain

  • @leduke79
    @leduke79 Рік тому +1

    These ideas of "I do have grenades, but I just need/want to chop down this forest by hand"... are they symptoms? :P

  • @EricJohnsonGuru
    @EricJohnsonGuru Рік тому

    Wow this is going to be a big base especially for blue science

    • @Murder-less
      @Murder-less Рік тому

      The answer to long research time is factory expansion. 600 spm is good enough, but until blue science it is easy to do up to 1800 spm with capturing several patches around. I played without biters for my run but believe that it is still more convenient to kill neighbors and expand science than wait. It stops being so easy after blue science though but rails are available at that point

  • @viktort9490
    @viktort9490 Рік тому

    I started a let's play with x100 the other day. For convenience, UPS, and because with that amount of ressources, the ressource cost of clearing nests is pretty low, I went with no biters nor pollution.
    ...Still, UPS are down now I just finished blue science... T.T

  • @kolper6799
    @kolper6799 Рік тому

    Ah dangit. Why didnt I see this video when started making 8 sci/sec no bus outpost only base?

  • @gustavsjokvist2668
    @gustavsjokvist2668 Рік тому +1

    Great video!!! Makes me want to try it

  • @MsWheems
    @MsWheems Рік тому +1

    More of this please! ! !

  • @diwieolaten8777
    @diwieolaten8777 Рік тому +1

    Great video!

  • @captainpancake1940
    @captainpancake1940 Рік тому

    You should add the disco science mod to snaz up the lab blocks.

  • @TheWorldPeace
    @TheWorldPeace Рік тому

    Nice, this challenge is interesting

  • @StormEarthFire
    @StormEarthFire Рік тому +1

    You mad man

  • @KeinNiemand
    @KeinNiemand Рік тому +1

    100 times science cost? Those are rookie numbers I'm pretty sure there one guy that did 1000x, and I think there somone doing seablock with 100x science.

  • @spenceabeen
    @spenceabeen Рік тому +2

    Gonk :]

  • @Alpha725_
    @Alpha725_ Рік тому +1

    Maniac.

  • @Lylcaruis
    @Lylcaruis Рік тому +1

    🐔

  • @Choo_Choo_Oreo
    @Choo_Choo_Oreo Рік тому +1

    Imma doing it now.

  • @Murder-less
    @Murder-less Рік тому

    Base looks too centralized for such multiplier. Spaghetti and local production saves time before rails and rails let you expand:)

  • @TheImmortalPwnage
    @TheImmortalPwnage Рік тому +1

    It took me 300 hours or so to launch ´my first rocket.... .-. Though I did start over... a lot...

  • @Boozsha_Bo_Bellys
    @Boozsha_Bo_Bellys Рік тому

    ⚒⚒⚒⚙⚙⚙🔧🔧

  • @NODShallRise2024
    @NODShallRise2024 Рік тому

    No way in a first playthrough, you'd have 120 spm in 37 hours. The fact that he used a main bus design indicates he probably looked up the best builds for everything.
    I'm not saying I'm against looking up builds; I know some people feel very strongly about that. I think you can play the game however you want. I'm a no life with 3000 hours though realistically I'd say it's 1000-1500 hours of real playtime.
    NerdCubed is how I found out about Factorio almost a decade ago. To this day, Dan does not use a bus or anything remotely ideal. He refuses to look at even the smallest hints. It's kind of frustrating because I feel he's limiting what he can get out of Factorio. I don't even think he's launched a rocket.

  • @hinkovanderboom9256
    @hinkovanderboom9256 Рік тому +1

    I do a same run. 100x research cost. The rest is default settings

  • @ignaslt
    @ignaslt Рік тому +1

    Cool

  • @floydwordsworth9175
    @floydwordsworth9175 Рік тому

    Where’s the expensive recipes version?

  • @N0ullify
    @N0ullify Рік тому

    you installed so many mods specially the time boost thing whats the point of doing 100x them ?? the time is part of it ,-,

  • @threesixtydegreeorbits2047
    @threesixtydegreeorbits2047 Рік тому

    Didn’t use expensive recipes. 😭

  • @silentium_noxe
    @silentium_noxe Рік тому

    Always playing with x40 and 600/600

  • @michaelcarter3149
    @michaelcarter3149 Рік тому +1

    It is way to short. I have to double check, but pretty sure I beat it in 4hrs something, first time i played it.

  • @СергейВБане
    @СергейВБане Рік тому

    0:41 how you do this?

  • @burrdid
    @burrdid Рік тому

    I'm gonna have to ask you to play Pyanodons

    • @ripecontext
      @ripecontext  Рік тому

      I could not in a hundred years finish Py. I am tempted however to do a longer mod as a sort of side series to break up the monotony.

    • @burrdid
      @burrdid Рік тому

      @@ripecontext well you could always do the short versions of py, you dont have to use all the mods, and no one ever finishes in 100 hours

  • @lunatlcc
    @lunatlcc Рік тому +3

    ngl, he really added waiting to factorio
    for no reason
    (why, really?)

    • @ripecontext
      @ripecontext  Рік тому +3

      The magnificence of SCALE.
      I’m basically going to have to be megabasing from day one, which sounded interesting to me so I thought I’d do it.

    • @lunatlcc
      @lunatlcc Рік тому +1

      So, you basically made a factorio:new horizons, truly greggic

  • @minebuilder1805
    @minebuilder1805 Рік тому

    You decreased the multiplyer for the first research to one, one german streamer did this already and he needed 1k packs and so did i, 2 hours of crafting is needed.
    Edit: propably changed by an update, my claim is incorrect at current version

    • @minebuilder1805
      @minebuilder1805 Рік тому

      He is also doing 1k multiplyer runs but at that point he cheats those packs at the beginning, he doesnt lie to the audience like you did at the beginning

    • @ripecontext
      @ripecontext  Рік тому

      Well if you were to boot up the game, start a save with research cost multiplier, and look for yourself you would know that it is infact a feature of the game, instead of throwing around baseless claims.

    • @minebuilder1805
      @minebuilder1805 Рік тому

      Youre right, propably an update since the last time i did 100 multiplyer. Sry for acusing you.

  • @1..1..1..1H
    @1..1..1..1H Рік тому

    what's wrong with your minimap lmao.

    • @ripecontext
      @ripecontext  Рік тому

      A bit of cheating, it’s called the biter expansion indicator and you can turn it on to see biter expansion candidate chunks, shown by a coloured circle. Basically all of the chunks in the area around a nest are candidates for expansion, shown as those green circles.
      I use it because it lets you see where nests are easily without having to explore too many chunks. A bit cheaty but it saves time which is useful in a challenge like this.

  • @Jesus_Offical
    @Jesus_Offical Рік тому

    just play space explo

  • @Demortixx
    @Demortixx Рік тому

    So what