I am currently working on a 1000x research (but normal recipes… thank goodness) run, completely vanilla and basically the map settings here. At about 400 hours and just started construction on space science
Cyclomactic, a Factorio streamer, already did a x1000. He finished it a few months ago, did all the researches. There are a few streamers that are doing SE+K2 x100.
fun fact: regular inserters use 5x less energy than burners, so making your entire powerplant with those instead can increase your power plant's output by nearly 5%! To prevent brownouts leave some as burners but the majority as regular inserters.
@@leduke79 yeah, i started another run, with 10 times more expensive research, because i realised that normally i am getting overwhelmed with all the automatisation that i need to do after every research and stop playing it for a long time, and then start another run, because i forgot everything. This time it feels so much better.
Love this video, tho im sad i caught it now and not when the rest is out! Guess ill have to wait 😅 earned a sub, not enough awesome factorio videos out there!
I've been working on 100 x research expensive recipies for some time now for my first video, And you happen to snipe it as I'm only a week or two away from finishing it god damn it.
Keep going, don’t let that stop you! Basically nobody else has done it so there will be plenty of people still wanting to see it, and you’ll do it in your own different way to how I’m doing it.
Yeah ofc I'm just joking a bit here, I've already spent over 70 hours in 2 previous attempts where I learned what I needed to properly plan out the run. Personally I decided to use Far / Long Reach and basically play the game from the map view. My tip to you is to avoid prod modules and t 3 buildings. It's not worth the time if you have planned out the straight path to the rocket silo.@@ripecontext
My 3 greatest tips are, Each science get their own rail unload. I/e build each science as their own belt base. The Mall is prio number 1, Nothing gets resources before the mall. Rush bots and avoid unnecessary researches. Extra tip which is depending on idea of vid series. For finishing the game, Avoid every research not directly leading to game completion, saves tons of hours and allows to finish the game within 30 hours building yellow and purple science at 300 spm
I once did a run similar to this. 100 times research multiplier and recipes set to expensive, but in return resources were maxed out on all options. I never actually got the game finished, but I was definitely in the position to, as the base was completely safe. I didn't feel like spending the 20 hours after the 139 hours of setting the whole base up followed by the 10 hours of just waiting for research, and simply called it good. Oh right I didn't use timewarp. It went against the spirit of the challenge. The idea of this in full, while it is tempting to use it for travel, is to spend every waking second expanding and defending the base. Eventually you get to the point where your tps will be 67 while using time buttons even if you have an AMD Ryzen 9 5950X if your base is big enough, so its really not worth it. Maybe thats just the result of my no trains base though. Who knows. Your results may vary.
I'm doing a death world marathon and I try to keep pollution under the tree-destroying level. I just started producing yellow science and can barely keep up. Can't imagine what it would be like if science had even higher multiplier.
factorio fact number 48: if you think you have placed the inserters the right way for your factory... you haven't they are either all the wrong way or there is somehow a single inserter thats the wrong way
using coal on a large scale is pretty cool ngl, i have a blueprint i made with like 500 steam engines that needs something like 12 water pumps to cover it all. i love factorio
I played this with a friend and logged about 167 hours in the game total, but only about 70 of those were with my friend playing our first world and we still haven't launched the rocket, mainly due to my stubborn nature of wanting a good experience to last even longer. However, the rocket IS ready to fire but we cannot bring ourselves to do it yet lmao.
I want to see you attempt a challenge where are recipes are 100 times more expensive, but all research costs are the same as the base game. Thank you, Kyle.
I don't believe the base game allows for a direct multiplier of the cost of science packs but there is an option to make them "expensive", which has a similar effect for instance, green circuits take more copper wire and iron making further recipes that use circuits cost more overall, but not to the degree of 100x as it varies from recipe to recipe. though there's probably a mod to do that.
I usually go with 4 smelter arrays for iron and 2 for copper in the early game, in the basegame, so seeing you do 4 and 2 despite the massive science load you have makes me wonder if I've been doing things in an overcomplicated way.
Very cool. I haven't tried 100x costs but I've done 10x costs with expensive recipes. It was... slow, but quite fun. Rocket was a bit anti-climactic though because compared to the science costs, launching rockets is cheap!
I'm somewhat of a slow base builder, and my research always outpaces my construction projects. I unlock all the current technologies long before I finish building the production line for the next pack. I wonder if setting my research costs to something like 10x actually would be more enjoyable simply because I won't constantly feel the pressure of needing to speed up building my base.
This is a run I've been thinking about doing for a while, might kick up a new save and race you to it :3 tbh I'll probably just stick with my seablock until I beat that, then maybe SE with high science cost... that'll certainly be "fun"
hey i did this once, disabled bitters, and didn't finish but i got to chem sci and realized the sheer amount of sci id need to properly automate it on a scale that mattered made me quit
The answer to long research time is factory expansion. 600 spm is good enough, but until blue science it is easy to do up to 1800 spm with capturing several patches around. I played without biters for my run but believe that it is still more convenient to kill neighbors and expand science than wait. It stops being so easy after blue science though but rails are available at that point
I started a let's play with x100 the other day. For convenience, UPS, and because with that amount of ressources, the ressource cost of clearing nests is pretty low, I went with no biters nor pollution. ...Still, UPS are down now I just finished blue science... T.T
100 times science cost? Those are rookie numbers I'm pretty sure there one guy that did 1000x, and I think there somone doing seablock with 100x science.
No way in a first playthrough, you'd have 120 spm in 37 hours. The fact that he used a main bus design indicates he probably looked up the best builds for everything. I'm not saying I'm against looking up builds; I know some people feel very strongly about that. I think you can play the game however you want. I'm a no life with 3000 hours though realistically I'd say it's 1000-1500 hours of real playtime. NerdCubed is how I found out about Factorio almost a decade ago. To this day, Dan does not use a bus or anything remotely ideal. He refuses to look at even the smallest hints. It's kind of frustrating because I feel he's limiting what he can get out of Factorio. I don't even think he's launched a rocket.
You decreased the multiplyer for the first research to one, one german streamer did this already and he needed 1k packs and so did i, 2 hours of crafting is needed. Edit: propably changed by an update, my claim is incorrect at current version
He is also doing 1k multiplyer runs but at that point he cheats those packs at the beginning, he doesnt lie to the audience like you did at the beginning
Well if you were to boot up the game, start a save with research cost multiplier, and look for yourself you would know that it is infact a feature of the game, instead of throwing around baseless claims.
A bit of cheating, it’s called the biter expansion indicator and you can turn it on to see biter expansion candidate chunks, shown by a coloured circle. Basically all of the chunks in the area around a nest are candidates for expansion, shown as those green circles. I use it because it lets you see where nests are easily without having to explore too many chunks. A bit cheaty but it saves time which is useful in a challenge like this.
“Where would I fit the suffering” goes unbelievably hard
I absolutely can't wait to see the mega base that is going to come out of this!
More like an Exabase at that scale
Even with all those convenience features, it's still a slog. I tip my hat to you.
I am currently working on a 1000x research (but normal recipes… thank goodness) run, completely vanilla and basically the map settings here. At about 400 hours and just started construction on space science
You madman, props to you.
May I recommend Aurora 4x?
I feel like it might be the kind of game you like.
Cyclomactic, a Factorio streamer, already did a x1000. He finished it a few months ago, did all the researches.
There are a few streamers that are doing SE+K2 x100.
@@xanschneiderah that would be a nice one also to do. But maybe time consuming. I do know vanilla 2.0 100science. Maybe after a whil space age.
"why yes, i will set aside 4 full weeks of my limited time on this planet just to torture myself"
Dammit. My only regret is that I can't binge the rest of the series. You do good content.
fun fact: regular inserters use 5x less energy than burners, so making your entire powerplant with those instead can increase your power plant's output by nearly 5%! To prevent brownouts leave some as burners but the majority as regular inserters.
Still faster than my normal game, considering i still haven't won while having factorio for six years.
You should give it a go, quite satisfactory actually, that journey (and all that comes after).
@@leduke79 yeah, i started another run, with 10 times more expensive research, because i realised that normally i am getting overwhelmed with all the automatisation that i need to do after every research and stop playing it for a long time, and then start another run, because i forgot everything. This time it feels so much better.
Love this video, tho im sad i caught it now and not when the rest is out! Guess ill have to wait 😅 earned a sub, not enough awesome factorio videos out there!
I've been working on 100 x research expensive recipies for some time now for my first video, And you happen to snipe it as I'm only a week or two away from finishing it god damn it.
Keep going, don’t let that stop you! Basically nobody else has done it so there will be plenty of people still wanting to see it, and you’ll do it in your own different way to how I’m doing it.
Yeah ofc I'm just joking a bit here, I've already spent over 70 hours in 2 previous attempts where I learned what I needed to properly plan out the run. Personally I decided to use Far / Long Reach and basically play the game from the map view. My tip to you is to avoid prod modules and t 3 buildings. It's not worth the time if you have planned out the straight path to the rocket silo.@@ripecontext
My 3 greatest tips are, Each science get their own rail unload. I/e build each science as their own belt base. The Mall is prio number 1, Nothing gets resources before the mall. Rush bots and avoid unnecessary researches.
Extra tip which is depending on idea of vid series. For finishing the game, Avoid every research not directly leading to game completion, saves tons of hours and allows to finish the game within 30 hours building yellow and purple science at 300 spm
I once did a run similar to this. 100 times research multiplier and recipes set to expensive, but in return resources were maxed out on all options. I never actually got the game finished, but I was definitely in the position to, as the base was completely safe. I didn't feel like spending the 20 hours after the 139 hours of setting the whole base up followed by the 10 hours of just waiting for research, and simply called it good. Oh right I didn't use timewarp. It went against the spirit of the challenge. The idea of this in full, while it is tempting to use it for travel, is to spend every waking second expanding and defending the base. Eventually you get to the point where your tps will be 67 while using time buttons even if you have an AMD Ryzen 9 5950X if your base is big enough, so its really not worth it. Maybe thats just the result of my no trains base though. Who knows. Your results may vary.
Looking forward to following along with this --playthrough-- madness.
Its not easy to find good factorio channels, but im really happy I found yours, great video! :D
Either impressive or terrifying. But I'm intrigued one way or another.
I'm sure someone has said something is "too shart", but it was probably a really bad day.
I'm doing a death world marathon and I try to keep pollution under the tree-destroying level. I just started producing yellow science and can barely keep up. Can't imagine what it would be like if science had even higher multiplier.
factorio fact number 48:
if you think you have placed the inserters the right way for your factory... you haven't they are either all the wrong way or there is somehow a single inserter thats the wrong way
using coal on a large scale is pretty cool ngl, i have a blueprint i made with like 500 steam engines that needs something like 12 water pumps to cover it all. i love factorio
i have just recently launched my first rocket on factorio and have roughly 330 hours, i loved every moment of it
Thank god you didn't choose marathon setting, imagine needing ton of resources... just to setup stuff for ultra expensive science
You can put your ammo in your logistic thrash slot then use shift+C hotkey to auto dump them into turrets
You can't hit me with ideas like this when I'm already in the middle of mega base run! Look forward to following this series though.
I played this with a friend and logged about 167 hours in the game total, but only about 70 of those were with my friend playing our first world and we still haven't launched the rocket, mainly due to my stubborn nature of wanting a good experience to last even longer. However, the rocket IS ready to fire but we cannot bring ourselves to do it yet lmao.
I want to see you attempt a challenge where are recipes are 100 times more expensive, but all research costs are the same as the base game. Thank you, Kyle.
I don't believe the base game allows for a direct multiplier of the cost of science packs but there is an option to make them "expensive", which has a similar effect for instance, green circuits take more copper wire and iron making further recipes that use circuits cost more overall, but not to the degree of 100x as it varies from recipe to recipe. though there's probably a mod to do that.
It always surprises me to see a lab glowing blue and not using the disco science
Unfortunately I’d already finished recording episode 2 before I saw the comments recommending disco science, but I’ll see if I remember for episode 3
I usually go with 4 smelter arrays for iron and 2 for copper in the early game, in the basegame, so seeing you do 4 and 2 despite the massive science load you have makes me wonder if I've been doing things in an overcomplicated way.
The first two science packs are just really really cheap, it quickly approaches dozens of belts of material required around blue science.
Production modules and beacons will be critical
If you want to cheese even more use shift+c to auto fill ur turrets with mags from Even Distribution
It works great with feeding early game assemblers as well. Used it for k2se x300 burner phase a lot
I can't believe your channel is this small. Great quality video and editing - you earned a sub!
A new great factorio-youtuber added to my list! Cant wait to continue to see your suffering :D
37 hours is a very fast first rocket time... For most it takes 50~60h (according to steam achievement stats).
I will look upon this series with great interest.
Very cool. I haven't tried 100x costs but I've done 10x costs with expensive recipes.
It was... slow, but quite fun. Rocket was a bit anti-climactic though because compared to the science costs, launching rockets is cheap!
Good to see you back in Factorio with an epic challenge!
I'm somewhat of a slow base builder, and my research always outpaces my construction projects. I unlock all the current technologies long before I finish building the production line for the next pack. I wonder if setting my research costs to something like 10x actually would be more enjoyable simply because I won't constantly feel the pressure of needing to speed up building my base.
This is a run I've been thinking about doing for a while, might kick up a new save and race you to it :3
tbh I'll probably just stick with my seablock until I beat that, then maybe SE with high science cost... that'll certainly be "fun"
Man didn't even turn off cliffs for this
Getting big DoshDoshington Vibes from you, consider partnering up for increased suffering per minute
hey i did this once, disabled bitters, and didn't finish but i got to chem sci and realized the sheer amount of sci id need to properly automate it on a scale that mattered made me quit
Can't wait to see there this will lead
factorio new horizons
Nice reference, but this ain't AB or Py, though. That said, scaling is a challenge of its own, indeed.
The first time you said 'short' I heard 'shart'.
Wow.
I can't wait to see the megabase!
Now do Space Exploration x100 XD join the legends
Your masochism levels are maximum.
it is just pure pain
These ideas of "I do have grenades, but I just need/want to chop down this forest by hand"... are they symptoms? :P
Wow this is going to be a big base especially for blue science
The answer to long research time is factory expansion. 600 spm is good enough, but until blue science it is easy to do up to 1800 spm with capturing several patches around. I played without biters for my run but believe that it is still more convenient to kill neighbors and expand science than wait. It stops being so easy after blue science though but rails are available at that point
I started a let's play with x100 the other day. For convenience, UPS, and because with that amount of ressources, the ressource cost of clearing nests is pretty low, I went with no biters nor pollution.
...Still, UPS are down now I just finished blue science... T.T
Ah dangit. Why didnt I see this video when started making 8 sci/sec no bus outpost only base?
Great video!!! Makes me want to try it
More of this please! ! !
Great video!
You should add the disco science mod to snaz up the lab blocks.
Nice, this challenge is interesting
You mad man
100 times science cost? Those are rookie numbers I'm pretty sure there one guy that did 1000x, and I think there somone doing seablock with 100x science.
Gonk :]
Gonk!
@@ripecontext G o n k :D
Maniac.
🐔
Imma doing it now.
Base looks too centralized for such multiplier. Spaghetti and local production saves time before rails and rails let you expand:)
It took me 300 hours or so to launch ´my first rocket.... .-. Though I did start over... a lot...
⚒⚒⚒⚙⚙⚙🔧🔧
No way in a first playthrough, you'd have 120 spm in 37 hours. The fact that he used a main bus design indicates he probably looked up the best builds for everything.
I'm not saying I'm against looking up builds; I know some people feel very strongly about that. I think you can play the game however you want. I'm a no life with 3000 hours though realistically I'd say it's 1000-1500 hours of real playtime.
NerdCubed is how I found out about Factorio almost a decade ago. To this day, Dan does not use a bus or anything remotely ideal. He refuses to look at even the smallest hints. It's kind of frustrating because I feel he's limiting what he can get out of Factorio. I don't even think he's launched a rocket.
I do a same run. 100x research cost. The rest is default settings
Cool
Where’s the expensive recipes version?
In hell where it belongs
you installed so many mods specially the time boost thing whats the point of doing 100x them ?? the time is part of it ,-,
Didn’t use expensive recipes. 😭
Always playing with x40 and 600/600
It is way to short. I have to double check, but pretty sure I beat it in 4hrs something, first time i played it.
0:41 how you do this?
Even distribution mod
thanks@@ripecontext
I'm gonna have to ask you to play Pyanodons
I could not in a hundred years finish Py. I am tempted however to do a longer mod as a sort of side series to break up the monotony.
@@ripecontext well you could always do the short versions of py, you dont have to use all the mods, and no one ever finishes in 100 hours
ngl, he really added waiting to factorio
for no reason
(why, really?)
The magnificence of SCALE.
I’m basically going to have to be megabasing from day one, which sounded interesting to me so I thought I’d do it.
So, you basically made a factorio:new horizons, truly greggic
You decreased the multiplyer for the first research to one, one german streamer did this already and he needed 1k packs and so did i, 2 hours of crafting is needed.
Edit: propably changed by an update, my claim is incorrect at current version
He is also doing 1k multiplyer runs but at that point he cheats those packs at the beginning, he doesnt lie to the audience like you did at the beginning
Well if you were to boot up the game, start a save with research cost multiplier, and look for yourself you would know that it is infact a feature of the game, instead of throwing around baseless claims.
Youre right, propably an update since the last time i did 100 multiplyer. Sry for acusing you.
what's wrong with your minimap lmao.
A bit of cheating, it’s called the biter expansion indicator and you can turn it on to see biter expansion candidate chunks, shown by a coloured circle. Basically all of the chunks in the area around a nest are candidates for expansion, shown as those green circles.
I use it because it lets you see where nests are easily without having to explore too many chunks. A bit cheaty but it saves time which is useful in a challenge like this.
just play space explo
So what