Trainz asset creation FBX tutorial. Blender 2.9.

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  • Опубліковано 8 вер 2024
  • This video is a tutorial for making a simpel object for Trainz New Era. I use Blender 2.9 and the FBX export.
    My website: olaf99trainz.b...
    Dutch Trainz forum: gratisforums.c...
    Trainz wiki:
    online.ts2009.c...
    online.ts2009.c...

КОМЕНТАРІ • 65

  • @Sharadise
    @Sharadise 2 роки тому

    Thank you so much for making this tutorial in english!
    It's very easy to follow, and has been a great help to me.

  • @norbertdx
    @norbertdx Рік тому

    I'm a year late but I can say these were good instructions.

    • @olaf99a
      @olaf99a  Рік тому

      Thank you. It is never to late.

  • @evergladelmao
    @evergladelmao Рік тому

    Hey man, just wanted to say this helped a lot!!

  • @Sofaoffiziell
    @Sofaoffiziell 3 роки тому

    Thank you very much for this really useful tutorial. I guess I'll give Blender another try in order to create assets for Trainz. This FBX-"Method" seems a lot easier then using the old way. Edit.: By the way, are you considering showing us to 'bake' textures? Since you're using photos to create textures in this video, I wonder if you could also provide us a tutorial which explains texture creation by using the Blender built-in tools.

    • @olaf99a
      @olaf99a  3 роки тому

      Thank you. Good to hear that you like it. I have never used texture baking.

    • @louisduncan9434
      @louisduncan9434 3 роки тому

      you all prolly dont care but does someone know a method to log back into an Instagram account?
      I stupidly forgot the account password. I appreciate any tricks you can give me.

    • @finnatticus8794
      @finnatticus8794 3 роки тому

      @Louis Duncan instablaster =)

    • @louisduncan9434
      @louisduncan9434 3 роки тому

      @Finn Atticus i really appreciate your reply. I found the site thru google and I'm trying it out atm.
      Takes quite some time so I will get back to you later with my results.

    • @louisduncan9434
      @louisduncan9434 3 роки тому

      @Finn Atticus it did the trick and I actually got access to my account again. I'm so happy!
      Thanks so much you really help me out :D

  • @aprintojoss8079
    @aprintojoss8079 11 місяців тому

    I don't have "Trainz Export" setting ...
    How do I apply this settings ?

    • @olaf99a
      @olaf99a  11 місяців тому

      At 16:28min you can just copy all the settings as you see in the video. In blender I have saved these settings under the name "Trainz FBX export".

  • @Jimmytheamtrakf40ph
    @Jimmytheamtrakf40ph Рік тому

    Can you use 3d models that already made?

  • @CotterHier
    @CotterHier Рік тому

    Hello, this is a great tutorial, thank you! I have a small problem, I try to create a grass spline, with the image texture repeated along the plane. In the material settings I put "repeat" and it looks fine in Blender, however in Trainz it appears to extend the image instead. Do you know what I did wrong?

    • @olaf99a
      @olaf99a  Рік тому +1

      Thanks. Be sure to add in the .texture file: tile=st And be sure that you UV map the object.

    • @CotterHier
      @CotterHier Рік тому

      @@olaf99a Thank you so much, now I see you mentioned this. Sorry, it was my fault.

    • @olaf99a
      @olaf99a  Рік тому +1

      @@CotterHier It is okay. Glad I can help.

  • @cosmigonon9568
    @cosmigonon9568 3 роки тому

    Nice tutorial, it worked for me. The problem is when my 3D object exceeds 500 polygons. In my case, it has 3869. I get the following error:
    "VE109: The low-detail meshes total more than 500 polygons. This may have a negative impact on performance."
    I have made 3 versions of this object with different LODs (0, 1 and 2), but I cannot correctly import the model to Trainz.
    Any suggestion?

    • @olaf99a
      @olaf99a  3 роки тому

      Thank you. You can use a .lm file. And be sure you use .trainzmesh and not .im Content manager create a .trainzmesh from the OBJ.

    • @tamara_lv0vna
      @tamara_lv0vna 2 роки тому

      I have faced the same problem. Have you solved that? It really makes me mad, I can't see the zero LOD at all. I need to know my faults, it's not an exit to use obsolete im. format

  • @box_office_movie666
    @box_office_movie666 Рік тому

    I want to ask, I have exported it but it says "contains recommended characters"
    how to solve this error sir?

    • @olaf99a
      @olaf99a  Рік тому

      I do not know that error.

  • @bozerkais4314
    @bozerkais4314 2 роки тому

    Hey! How do you do one with night mode? Thank you!

    • @olaf99a
      @olaf99a  2 роки тому

      See en.wikibooks.org/wiki/Trainz/Tutorial_for_adding_night_mode_with_Blender

  • @emiliacortessa3070
    @emiliacortessa3070 2 роки тому

    thx, is there tutorial make a loco engine

    • @olaf99a
      @olaf99a  2 роки тому

      Please watch my other videos. ua-cam.com/video/NhCwRmJGDmY/v-deo.html and the four part videos ua-cam.com/video/9Nhb7c7W9Gg/v-deo.html and see the trainz wiki online.ts2009.com/mediaWiki/index.php/Main_Page

  • @ryanthesteamman
    @ryanthesteamman 3 роки тому

    What sort of units do you use when it comes to making Trainz models?

    • @olaf99a
      @olaf99a  3 роки тому

      I use metric

    • @ryanthesteamman
      @ryanthesteamman 3 роки тому

      @@olaf99a Oh okay. I used imperial units on a recent build, ported it and it came out pretty small. So I'll have to try out metric units. Thank you!

    • @ryanthesteamman
      @ryanthesteamman 3 роки тому

      @@olaf99a Would TrainzMesh also work with making LODs or is it only for IM files?

    • @olaf99a
      @olaf99a  3 роки тому

      @@ryanthesteamman Yes in de config you point to (in the mesh-table) a .lm file. And in the .lm file you point to the LODs.

    • @ryanthesteamman
      @ryanthesteamman 3 роки тому

      @@olaf99a Ok, thank you.

  • @praveentechchannel
    @praveentechchannel 3 роки тому

    Sir how to solve
    Image_texture is Missing or can't load for mesh , problem sir in trainz 12 pc

    • @olaf99a
      @olaf99a  3 роки тому

      Check: image is in the same folder as the object is. Image must be in power off 2 for example 1024x1024 pixels. Save image as .tga

    • @praveentechchannel
      @praveentechchannel 3 роки тому

      @@olaf99a yes sir, I have done yet, but same problem is their,

    • @olaf99a
      @olaf99a  3 роки тому

      @@praveentechchannel If you want I can test your object here. See my mail adress on my site: olaf99trainz.blogspot.com/

  • @daviddryden8088
    @daviddryden8088 Рік тому

    Could Blender be a little more complicated? ....I don't see how.

    • @olaf99a
      @olaf99a  Рік тому

      For every program you have to partice.

  • @deleteduser3424
    @deleteduser3424 Рік тому

    Hiya there! I get an error saying
    "Invalid images for texture file: 'spikes.texture.txt'
    VE249: Failed to compile *.texture.txt file: spikes.texture.txt
    VE182: Material 'Material.M.onetex' in mesh 'spikes.fbx' is missing a texture for a mandatory texture slot 'albedo'"
    when importing, any ideas on how to fix? Many thanks! (Using Trainz 19)

    • @olaf99a
      @olaf99a  Рік тому +1

      Hello. At 4:48min I added a texture. Be sure you have that to.

    • @deleteduser3424
      @deleteduser3424 Рік тому

      @@olaf99a Righteoo, the only error im getting now is VE27: The tag 'mesh' in 'default' must have a mesh file extension

    • @olaf99a
      @olaf99a  Рік тому +1

      @@deleteduser3424 be sure to have it like 18:26min. For FBX use .trainzmesh

    • @deleteduser3424
      @deleteduser3424 Рік тому

      @@olaf99a Yup, its all set correct :/ Dunno why its refusing to work

    • @olaf99a
      @olaf99a  Рік тому +1

      Dit you set the fbx settings good?see 16.27min

  • @HappY19096
    @HappY19096 2 роки тому

    how to I make config file..? if I am making objects fast time?

    • @olaf99a
      @olaf99a  2 роки тому

      You can make a config file with Windows Notepad. Or you can copy a config from a other object.

    • @HappY19096
      @HappY19096 2 роки тому

      @@olaf99a actually sir I made a OHE (catenary) in blender for testing purpose. And it is my fast model..
      I just want to know all configuration file are same? If I copied from another content, it will be work ? I just made a simple catenary without texture..

    • @olaf99a
      @olaf99a  2 роки тому +1

      @@HappY19096 Every type has a own config. For catenary you can use online.ts2009.com/mediaWiki/index.php/KIND_Track . For every config you have to fill in the correct name, kuidnummer, 3d mesh and other stuff that you need. You can open other examples in Trainz content manager. Every object needs a texture by the way.

    • @HappY19096
      @HappY19096 2 роки тому

      @@olaf99a thank you sir I will trying 🥲

  • @edyallreadygalaxy717
    @edyallreadygalaxy717 Рік тому

    How did you saved as TGA?

    • @olaf99a
      @olaf99a  Рік тому

      Just save or export as a TGA 32 bit uncompressed. Be aware that the texture must be in power off 2 pixels. For example 512 x512 or 1024 x1024 of 512 x1024 pixels.

    • @edyallreadygalaxy717
      @edyallreadygalaxy717 Рік тому

      @@olaf99a You have a tutorial of this?

    • @olaf99a
      @olaf99a  Рік тому

      I have no foto shopping tutorial. But on youtube you can find a lot tutorials.

    • @edyallreadygalaxy717
      @edyallreadygalaxy717 Рік тому

      @@olaf99a Hrm, if you know a tutorial on youtube give me a link, please.

    • @olaf99a
      @olaf99a  Рік тому

      @@edyallreadygalaxy717 just search the the program that you using. I do not know why it is a problem saving as image as a TGA......?

  • @ysvry
    @ysvry 3 роки тому

    great tut olaf heb je dit al gezien maakt het makkelijker geo data in blender te importeren inclusief huizen ;P ua-cam.com/video/YNtKnmRXVlo/v-deo.html keep up the good work I read on the trainz site its only works with trainz 2019 version like wtf maybe its better to make an rails addon for blender and dis trainz alltogether ;P

    • @olaf99a
      @olaf99a  3 роки тому

      Bedankt voor de tip. De huizen zijn dan maar simpele blokken. Dan moet ik nog steeds alles bewerken.