The ball mode would actually work a lot better if the ball functioned like it does in Side Order. When you ink it, it gains your color and deals damage to opponents. This would also allow one of the teams to be "in control," meaning overtime is possible.
@@squidkid419 I doubt it. Even with the change it'd play extremely similar to tower control (slow moving objective that requires a player to push it instead of fighting and stops moving when contested). There's nothing there to make it unique enough for a 5th mode, and the things that are unique about it kinda just make it seem less fun than the other modes.
@@squiddler7731thing is it wouldn't be on rails and you could potentially make interesting skips too with enough damage It's closer to rainmaker than tower control but also way more volatile-
@@Savariable it's not on rails, but you can't exactly move it wherever you want either. It almost seems glued to the ground here (presumably because if you could actually launch it and do crazy skips that would be negate any skill or strategy to the mode). You'd only be able to take it on the one route that's specifically designed to allow the ball to roll up to the goal, as any other route that may potentially work in rainmaker would have walls to climb or jumps to make in this mode that make them a waste of time. That's why I compared it more to tower control instead of rainmaker: you don't _really_ get to control where the ball goes like a rainmaker carrier does, and the little control you do have is just the freedom to send it careening off-course or get it stuck in a corner instead of where it needs to go.
VBall is a very interesting mode because I think in theory is the one that's easier to implement and the more interesting one, on the other hand, I think I'd hate that mode with my life on soloq.
Honestly, I like the faster paced nature of Rocket more than 8-ball's slow, stally format. If they wanted to add it, instead of defenders always resetting on hit, they should just push the rocket back two spots, while the attacks can push it up one spot. If an attacking team gains momentum, they can still keep it, while defenders always have the chance to recover.
Is it possible that the VRocket mode could have eventually turned into Side Order’s propellor towers? The concept seems really similar; filling up a tank of an object that goes a certain distance based on how full it is
second mode is ‘rocket ship’. you shoot a box (placeholder model) until it blows up from your color ink (similar to the rainmaker shield). it launches into the sky, and eventually settles to the ground forward at a set checkpoint. at each checkpoint, it’ll move either forward or backward between checkpoints depending on which team was shooting at it. meanwhile, the team with control gains access to a super weapon that shoots a straight jet stream of ink (it uses the stingray model as a placeholder).
That jump at 3:03 looked like a failed squid roll... Edit: Again at 14:14! Reflexively trying to squid roll on to the ramp. This is why I can't play 1 or 2 any more, I do the same thing
The first one really seems like it was intended to be a replacement/rework of rainmaker, maybe they weren't originally planning on bringing it to splatoon 2 and they wanted to replace it with victory ball instead?] Now that I think about it, isn't victory rocket also really similar to tricolor turf war's ultra signal? Dunno if anyone else has pointed that out yet
@@tomou_ why S3 is better than 2: Brella - they nerfed brella in 2 and brella has better kits 3 with a new one Dualies - they’ve remained consistent and gained a new one. Octolings - free from the start no dlc need for them. Ranked Modes - Salmon Run in 2 is limited hours, in 3 it’s available all the time Clams still the worse mode imo. - Mako is my favourite map in the series but that doesn’t change the fact the rest of the S2 maps are awful outside, Reef, Starfish and Shellendorf. (Not including S1 stages in this statement even though Kelp Dome and Walleye are awful.
(spongebob pointing image) look i’m on tv
The ball mode would actually work a lot better if the ball functioned like it does in Side Order. When you ink it, it gains your color and deals damage to opponents. This would also allow one of the teams to be "in control," meaning overtime is possible.
Maybe it’s a possibility they’ll add it to splatoon 4?
@@squidkid419 I doubt it. Even with the change it'd play extremely similar to tower control (slow moving objective that requires a player to push it instead of fighting and stops moving when contested). There's nothing there to make it unique enough for a 5th mode, and the things that are unique about it kinda just make it seem less fun than the other modes.
@@squiddler7731thing is it wouldn't be on rails and you could potentially make interesting skips too with enough damage
It's closer to rainmaker than tower control but also way more volatile-
@@Savariable it's not on rails, but you can't exactly move it wherever you want either. It almost seems glued to the ground here (presumably because if you could actually launch it and do crazy skips that would be negate any skill or strategy to the mode). You'd only be able to take it on the one route that's specifically designed to allow the ball to roll up to the goal, as any other route that may potentially work in rainmaker would have walls to climb or jumps to make in this mode that make them a waste of time. That's why I compared it more to tower control instead of rainmaker: you don't _really_ get to control where the ball goes like a rainmaker carrier does, and the little control you do have is just the freedom to send it careening off-course or get it stuck in a corner instead of where it needs to go.
Though I expect overtime to be hard unless the enemy has to have the ball for, say, 8 seconds before overtime ends.
The ball fell off the stage. Both teams lose.
(8 Explosion Sounds)
No.. Inner agent 8 just spawns in the middle of the map! Last team to survive wins overtime
@@frozenflame1723 Yh but it’s worse for everyone if it just ends up a draw. We are trying to maximise pain and suffering here it’s an 8 ball mode
@@SecretOrg09 Alpha team supremacy!
I would've just had the 8 ball reset its position, simmilar to resetting the rainmaker.
VBall is a very interesting mode because I think in theory is the one that's easier to implement and the more interesting one, on the other hand, I think I'd hate that mode with my life on soloq.
It's like a worse rainmaker, and one without a way to overtime, I think if it becomes a thing, it should be unique to Splatfest or something.
@@MayaFey11 I’d love to see it as a challenge mode
this is so COOOOOOOL OMG shoutout to all the legendary cephalopods involved. you guys keep the community alive
Agent 8: oh boy I can’t believe I’m already level 10!.. let’s see what’s in the ranked rotation…
*get the ball to the objective*
took “fuck it we ball” to the next logical level
i’ve literally been waiting for years to see multiplayer of these
Honestly, I like the faster paced nature of Rocket more than 8-ball's slow, stally format.
If they wanted to add it, instead of defenders always resetting on hit, they should just push the rocket back two spots, while the attacks can push it up one spot. If an attacking team gains momentum, they can still keep it, while defenders always have the chance to recover.
Is it possible that the VRocket mode could have eventually turned into Side Order’s propellor towers? The concept seems really similar; filling up a tank of an object that goes a certain distance based on how full it is
The eight ball one could be a fun challenge mode in Splatoon 3
WE TRAUMATIZING THE OCTOLINGS WITH THIS MODE!🗣🗣🗣🔥🔥🔥
20:04 the failed squid jump 😭😭
You let an 8-Ball fall - Match failed. (Gets demoted from S+ to C-)
Sweet video. Thank you for showing us.
they should make this a challenge in s3, it'd be sick as hell
I'm surprised nobody decided to use a charger on the ball mode-
Wait that’s so cool so that’s how they got the idea for the 8 and infinity balls in OE and side order
Wait what the squid is happening on the second mode. You make the box happy and it shoots to the sky??
Wait what is that weapon change too 🤯
I’ll be honest I have no idea even after playing 3 games of it here… 💀 VBall was more fun imo
second mode is ‘rocket ship’. you shoot a box (placeholder model) until it blows up from your color ink (similar to the rainmaker shield). it launches into the sky, and eventually settles to the ground forward at a set checkpoint. at each checkpoint, it’ll move either forward or backward between checkpoints depending on which team was shooting at it. meanwhile, the team with control gains access to a super weapon that shoots a straight jet stream of ink (it uses the stingray model as a placeholder).
I think the second game mode is what tricolor was before tricolor existed?
@@unconcernedsalad2thank you so much for the explanation lol
That jump at 3:03 looked like a failed squid roll...
Edit: Again at 14:14! Reflexively trying to squid roll on to the ramp. This is why I can't play 1 or 2 any more, I do the same thing
victoryball is genuinely the worst idea ever i'm so glad it's scrapped
Actually this would be a really fun Ranked mode….
FINALY A MODE I MIGHT LIKE BESIDES TURF AND ZONES!
These would have been a nice addition do diversify the ranked mode pool
LEAKED CONTENT OF NEXT SEASON OMG GUYS!!!1!1!!11!!!1!
The first one really seems like it was intended to be a replacement/rework of rainmaker, maybe they weren't originally planning on bringing it to splatoon 2 and they wanted to replace it with victory ball instead?]
Now that I think about it, isn't victory rocket also really similar to tricolor turf war's ultra signal? Dunno if anyone else has pointed that out yet
The ball would well in s3 because all the stages are so 2 dimensional
Rocket could’ve came back considering Alterna
Splatoon 2 looks so gorgeous compared to 3
Ultra spotted!!! 🗣🗣🗣
God I miss underpass
the map in the video is The Reef
turbo squeezer is so unzased
i miss reef so much
i miss these ink colors too! Especially the cyan and yellow combination
🐐🐐🐐
What's happening at 3:37 that causes points to tick down/lead to change?
i don’t get victory rocket
say on skibidi rn
Splatoon 2 is still the worst in the series oof
Still better maps than dogass s3
Splatoon one is right there... 😭😭😭
@@dmclsl03please tell me your joking, please. S2 only has 4 good original maps
It brought brella, dualies, octolings, new modes, good new maps like mako and reef. It’s not rlly worse than s3 casually
@@tomou_ why S3 is better than 2:
Brella - they nerfed brella in 2 and brella has better kits 3 with a new one
Dualies - they’ve remained consistent and gained a new one.
Octolings - free from the start no dlc need for them.
Ranked Modes - Salmon Run in 2 is limited hours, in 3 it’s available all the time
Clams still the worse mode imo.
- Mako is my favourite map in the series but that doesn’t change the fact the rest of the S2 maps are awful outside, Reef, Starfish and Shellendorf. (Not including S1 stages in this statement even though Kelp Dome and Walleye are awful.
Jesus loves you
John 3 16
Hard agree
FOR REAL MAN
shut up