Had a problem with the UI. When I created the UI raw image. It created it with the graphics raycast component attached to the event system and not the canvas. Has anybody else ran into this problem?
JIMMY I NEED YOUR HELP! Hi, Im in the middle of converting my PC game to Xbox. I've got the mouse pointer moving with the Xbox controller sorted. BUT I've got a level selector which did use buttons on PC , but I can't get the raycast to work for the canvas, have you any ideas or do a quick tutorial? Thanks m8 🙏
controller selection… I tend to use variables and ui elements like arrows or images to highlight text rather than buttons… so like by default it’s 0 and if it’s 0 then play game… if down is pressed it’s 1 and 1 is load game etc
@@JimmyVegasUnity hi Jimmy, thanks for the reply. Instead of re coding the way I'm making the level selector using the canvas , I'm going to use actual game objects..well actual small worlds you play on, that'll work with the normal raycaster I'm using,in the game mechanics anyway. The game I'm converting is Small Worlds that i did a couple of years ago.
@@JimmyVegasUnity thanks Jimmy, instead of re coding the scene selector on a canvas I'll use the actual small worlds from the game, that way I'll use the normal raycast I'm using in the game. Here is the game I'm converting to Xbox, I made the original a couple of years ago... ua-cam.com/video/bfSaCLp4zRE/v-deo.htmlsi=Mi8n4niprnMRhPwB
Download the scripts and assets we used here:
www.patreon.com/posts/108849694
how?
Hey Jimmy, are you going to add voxel terrain and networking?
as mentioned in the firs tutorial, everything you see in The Demons Inside will be in this series
Thank you! Your Tutorials really help especially if people like me forget how to do something. 💀
Thank you!
Had a problem with the UI. When I created the UI raw image. It created it with the graphics raycast component
attached to the event system and not the canvas. Has anybody else ran into this problem?
JIMMY I NEED YOUR HELP!
Hi, Im in the middle of converting my PC game to Xbox. I've got the mouse pointer moving with the Xbox controller sorted. BUT I've got a level selector which did use buttons on PC , but I can't get the raycast to work for the canvas, have you any ideas or do a quick tutorial? Thanks m8 🙏
controller selection… I tend to use variables and ui elements like arrows or images to highlight text rather than buttons… so like by default it’s 0 and if it’s 0 then play game… if down is pressed it’s 1 and 1 is load game etc
@@JimmyVegasUnity hi Jimmy, thanks for the reply. Instead of re coding the way I'm making the level selector using the canvas , I'm going to use actual game objects..well actual small worlds you play on, that'll work with the normal raycaster I'm using,in the game mechanics anyway.
The game I'm converting is Small Worlds that i did a couple of years ago.
@@JimmyVegasUnity thanks Jimmy, instead of re coding the scene selector on a canvas I'll use the actual small worlds from the game, that way I'll use the normal raycast I'm using in the game. Here is the game I'm converting to Xbox, I made the original a couple of years ago...
ua-cam.com/video/bfSaCLp4zRE/v-deo.htmlsi=Mi8n4niprnMRhPwB
2:01 timestamp