Has anyone mentioned the idea that it feels like this game is being developed to be ported directly to phones/tablets? To me that is the biggest reason behind everything you mentioned in the first few minutes of the video. Putting in a custom amount on a phone is a pain in the ass, clicking a 1, 5, or 10 button names that super easy. I think that accommodating pc play more would have been a wise decision, but I also don’t think they can be at fault for showing us an unfinished product that clearly is being developed to accommodate touch screens
The only thing I will say about the chaper progression is that this game isnt ment to be rushed to end game. I think it was ment to be played one ep at a time. Then after you complete ep 1 its more refreshing having a new start feeling not 4 hrs into the game lol. I honestly think it would have been better to relese just ep 1 then like 6 months later add ep2.. and so on. there is a lot that still needs to be worked on but i just think people are playing the game like its a race and it shows on the reviews. just like in osrs there is no real END GAME the whole game is the end game.
One of RuneScapes biggest intrigues is how everything has a use, everything has a purpose, and everything is connected. You farm some herbs, which can be used to make potions, which can be used to kill dragons, which drop bones to use for prayer, which grant prayers useful for killing bigger things, which drop loot that can be alchemized, which train your magic level, which helps you teleport to more places, which helps with farming runs, and you come full circle. Brighter Shores' (or BS for short) decision to make progression feel disconnected from earlier things you'd done seems like a complete antithesis to the design philosophy of RuneScape, which absolutely baffles me.
@@NabsterHaxmaybe but thats not just more than 5 minutes, its more than 5 hours. the incredible amount of grind you need to get to act 2 or 3 is in the hours of time played not minutes.
@@geniusenigma The game is grindy, of course. I didn't dispute that. If you don't enjoy the first few hours you're not going to enjoy the rest of the game. That doesn't negate the fact that there IS interconnectivity between skills and stopping to declare there's not immediately upon entering act 2 is pretty silly. People often forget what the new player experience is like for their favourite MMOs and weirdly expect a new one to play with the same familiarity as their current main. People don't play OSRS because the first 5 hours of that game are enthralling and immediately reveal the whole game's potential. These games in particular are designed around delayed gratification.
@@NabsterHax Why do you have to wait until act 2 for it to be a thing... In Runescape the tutorial tells you to fish shrimp, then chop down a tree, then light the logs, then cook the shrimp on the fire. You see how fishing, woodcutting, firemaking and cooking all interact 5 minutes into the game.
You know how a skinner box teaches a rat that if it presses a button, it gets a treat, until eventually the button stops giving it treats, but the rat keeps pressing it until it starves? It kinda feels like Brighter Shores just skips to the no-treat part and relies on Runescape to do the first part of teaching the rat.
@@Sammysapphira First of all: no they didn't. Second of all: no they don't. Third of all: why you gotta be so condescending and incorrect at the same time.
There is connectivity between the skills in each act. You could've seen this with alchemy, which eventually starts requiring resources from other acts. Right now in act 2, I'm getting items that don't have a real use until I unlock the skills in act 3. The weird one is the combat skill in each region which is just a name and doesn't affect the way you fight so far in acts 1 and 2, but later in act 3 you unlock some kind of smithing skill which will let you make gear for any act.
@@VallianceRS It is though, You aren't going to level alchemy to high levels, without getting to episode 2, 3 and 4. Those later mobs all drops reagents that you need for higher level potions for more exp.. Or you can get the 1.8billion exp for level 500, by grinding those 6 kelps on the beach for small 50 exp each. You need to unlock all the episodes because there's synchronization that happens between a couple skills, without doing that, you'll spend 100x longer(or more) than it should. They shouldn't even be called "Episodes" because it's literally just 1 quest to move to the next 'episode'
@@mellowmike4306 Literally a 'Skin Unlocker Simulator" lol. The game will die because its lack of content and early release. There will be fanboys who defend it to the end, but it's obvious this is a game made for people who don't play games.
no middle mouse camera control is one of the largest reason i quit, theres so many minor missteps i just dont care, ghetto runescape, the survivalcraft to minecraft of runescape
@@Gizzor Remap (with rzer synapse or similar) the mouse click to centre button on your mouse and you get camera control with middle mouse camera control
@@Gizzor my biggest was the overall gameplay loop followed by the attack...not attacking. Why do I need to click more than once lol? Just set a default weapon and can change mid battle. oof.
I feel like part of the charm of Runescape for me is the vibe of "look how much amazing stuff has grown out of this old school, simplified structure designed back when there were more limits on what could be accomplished" while this follow up is like "what if we sort of vaguely re-did all that in a modern world where we're capable of so much more" Plus, we have two different Runescapes right there still being supported and worked on.
It seems like you didn't understand his point. It is entirely possible to have 999 levels, and have them take as long as 99 does, except, you know, you can space out the grind and make it exciting and have lots of level ups and very small unlocks throughout that 999 cap, since the only thing that matters is total experience needed. Actually. make it take twice as long, and it will still be better, with something to look for every time since each level doesn't take MUCH longer than the previous one. Exponential xp design is also moronic and what makes runescape unenjoyable to most people. Level 70 takes like 737k xp, the remaining 29 levels take ~12.5m, that leaves very little things to unlock while the grind becomes literally x10 longer and unfun, there's nothing to look forward to.
@@templeofdelusion In fairness, they never expected anybody to actually get to level 99. Nobody was expected to go much beyond 40 back in the day, which is why you have a nice neat gear progression from 1-40 and then it gets weird at higher levels.
RS3 upped the cap on a bunch of skills to 120 but of course that's because the xp rates are so inflated that even 120 typically takes less time than 99 does in OSRS.
@@Salsmachev except in smithing. that skill is a trainwreck. Oh you want to make rune platebody? that's lvl 99. Maybe try something easier like dragon platebody at lvl 90.
@@huuskari174 Yeah. Funnily there was just an OSRS podcast talking about that. I looked into it a little, out of curiosity, and I did find a reference to a May 2001 update where the smithing tables were changed to be "more evenly distributed" but I can't find anything on what they looked like originally. I wonder if they were more compact before the update.
Tbf I tried the game and there's just some much you do that's just nonsense. Fishing/cooking is just for money. Only foraging and potion have an impact on combat. You heal after every fight so for most part you don't even need potions
@@SuperBarbernator yeah I feel the same, it’s early game and f2p element is really lacking and I’m hesitant to pay for the next 2 chapters. I’ll defo keep an eye on the game and see where it goes but it’s a hard pass for me rn
HUGE agree with the key binding, but I think there is a lot of protentional and the engine is great, and the issues that I have with the game, have solutions that are straight forward. Fishing early is just terrible, but there are unlocks later that make it a lot less effort, given that, doesn't make early fishing good, and improvements should be made. I do enjoy the sense of "From Scratch" From each episode but how Brighter Shores does it, isn't great? idk being to nerfed feels bad, but do like the Idea of being forced to find new weapons and equipment.
I mean, sure, but why would I choose it over OSRS as a person that hasn't played RS? I'd still pick OSRS just because of the amount of content and polish.
@@SupaFly-gx1zo Brother it's early access. In almost all cases you should be picking a finished game over an early access one so using that as a metric of success is silly.
@@homiga1They literally force you to combat base the game every chapter to reset, you cant actually progress without combat biggest drawback for me, gotta hit lvl 60 wtf?!
laws aren't an issue here. I'm not a lawyer, but I did look into them in depth a couple years ago, because I wanted to make my own RS clone, and my takeaway was basically that the only thing that's explicitly forbidden is trademarked terms like the name. You certainly can't own the idea of, for instance, random drops. Doesn't mean that Jagex can't sue you, just that they aren't likely to actually win. For me, as an indie, getting drug into court, even if I'm going to win, would be a show stopper, because I can't fund any time in court. Andrew Gower doesn't have that problem.
Naturally most things I see surrounding the game is negative, doesn't shock me. Andrew obviously had a huge part in RuneScape. The number 1 problem is people are naturally going to compare this game to RuneScape,(which is fare it defiantly has some elements that seem familiar). THIS IS NOT MEANT TO BE A SUCCESSOR TO RUNESCAPE, A RUNESCAPE CLONE OR A COMPETITOR TO RUNESCAPE. IT IS ITS OWN THING. Combat could use a little bit of tweaking and some quality of life assurances. As far as the episodes go you don't lose any of you're past progressing each episode is supposed to feel fresh and new giving all types of players the feel of always having something to do. I Think people WANT this game to be like RuneScape or a familiar face (which is also understandable) Andrew didn't intend to have a huge crowed of people playing it this is meant for a very niche group of people youtubers are usually quick to write something and complain and everyone in the comment section will agree to it even without trying for themselves or people will put two hours into the game and write it off because they dont like one or two thing. Andrew Gower is meant for communication with playerbase and fixing issues rather quickly if you play enough and voice your opnions there is a strong chance this game will succeed even further. imo the guy is a genius when it comes to creating games like this. My advice give it time tone down that hate and just use constructive criticism. this game is good and will get better but we need good people to make it Great! I think about 8 people on the dev team. and being that we are only in early access says a lot. as the game gets more popular and starts to grow so will the dev team.
You also forgot OSRS had 20 years to cook and get worse overtime, they're too afraid to make any meaningful changes to it literally an abused housewife.
osrs is in its golden age zuddy, massive updates over the past few months adding entire continents and a new skill thats going to add even more playable areas, the game is literally changing constantly lmfao
A snippet from my Steam review because this bothers me so much: The tutorial immediately has a plot contrivance where you leave a battle going on to help a merchant move some stuff away. Then the merchant just inexplicably vanishes so he can't explain to your commander why you left. While you're gone, a guard is injured. Your captain sends someone else to find you, bring you back, then sends you to fetch an apothecary. Then the apothecary sends you to go get materials for a healing potion, which is just some stuff you find on the beach. In a port town. Why would you leave this battle, why would they not just send the person to get the apothecary instead of finding you? Why does the apothecary not have any BASIC supplies if you can literally just pick them up off the nearby beach? If this guy is so brutally injured, why would they wait until you're found? One of the great things about RuneScape is you are not "The Chosen One," even in RuneScape 3. You slowly BECOME a renowned hero and parlay with gods as you quest and become stronger. From the very start you are treated like you are just another guy and people even mock you when you say you're an adventurer. But you can also be whatever you want right from the start! You don't need a single level in anything until you want to engage with that skill. In Brighter Shores, you are a typical town guard grunt, but you are given the attention and care as if you're important, and you get no freedom to do what you like. You can't even pick up a bow until you're level 15 in Guard. And then its not even like you're an archer now, it's treated as your sidearm to initiate battles with only. This isn't necessarily a *problem*, game design-wise, but its supposed to be an MMO where you get to create your character.
The leveling is not linear. It has drs and they hit very hard at lvl20. However, the progress is way more interconnected between episodes. Skills have regents or use produce from skills in other chapters. I use chef regularily and I'm in ch 4, with bounties it feeds itself which in turns yelds more money. Most subquests have impacts on others chapters as well and those subquests have significant level requirements.
So, the progression issue sounds hella close to what Cube World did way back when, where you could only use certain unlock features in certain regions of the map (For example, if you got a boat in region 1 and was using it to sail towards region 2, once you got to what the map defined region 2, you'd be KICKED OUT OF YOUR BOAT AND TOSSED INTO THE OCEAN.) That sounds like hell lmao
taken out of context. He is saying things tedious things like single clicking and being able customize buy how many in a shop. "runescape has solved these issues". Listen instead of getting offended by his valid criticism.
He cooked, but he looked at the recipe for a tasty meal written by a chef and thought: No! I am better than the chef!.. He was, in fact, not better than the chef
@@didrosgaming4063 tbh the gower brothers left jagex quite early on or were more hands off at least. the people that made runescape and osrs what it is did a far better job than the brothers ever could
Yeah I have exactly this same problem, the hard grind starts far to quickly. now I'm in act 2 and they expect me to get 45lumberjack while I worked my ass off for 29scout loool. The problem with being in the same place all the time, doing the same thing all the time is indeed tooo repetitive. I felt the same way about this game yesterday, and today all those feelings got renewd again, I don't think you'll feel different if you play more.
The episode system sounds like a way to actually make the “fresh start in an MMO” feeling an actual, core game mechanic, which is kindof a genius idea, but definitely sounds like it needs some work. There should some carryover, so you don’t feel like you’ve wasted time, but I’m not sure what that would look like to keep that fresh start feel. Maybe if at least combat stats helped in new chapters, or if having experience in an older skill helps a new skill in a noticeable way, even if it’s just a character saying “I see your an experienced fisherman, so you can be trusted with this cooking challenge,” or something 🤷♀️
The only thing I will say about the chaper progression is that this game isnt ment to be rushed to end game. I think it was ment to be played one ep at a time. Then after you complete ep 1 its more refreshing having a new start feeling not 4 hrs into the game lol. I honestly think it would have been better to relese just ep 1 then like 6 months later add ep2.. and so on. there is a lot that still needs to be worked on but i just think people are playing the game like its a race and it shows on the reviews. just like in osrs there is no real END GAME the whole game is the end game.
if each episode character was different I feel like each episode could function as an alt and it wouldnt feel like a reset just that you are grinding multiple characters
"having experience in an older skill helps a new skill in a noticeable way" The game does actually work this way, though. e.g. Potions in episode 1 start requiring resources from episode 2 in order to create XP potions for episode 2 skills. In no way are your skills actually "reset" and they're useful the whole game.
And if we take him at his word, it's a passion project that he will keep on making better without the financial and corporate stressors he had with runescape
@@Orys-k1g I mean yeah, neither am I. I can recommend another RS like game that came out last week and is actually good. It's called The Black Grimoire: Cursebreaker, highly recommended!
Why does Idyl have legs now. WHY DOES IT HAVE LEGS. I don't like the idea of Idyl being able to chase me down over weeks and months like the snail from the famous snail Runelite plugin. Please go back to being a disembodied torso. Thanks 👍🏻
To put it bluntly, Brighter Shores feels like what OSRS feels to RS3. BS feels like old-school RS, back before OSRS introduced mechanics that made it into RS3-lite. I am really enjoying it personally.
Basement elitists that hate on anyone that enjoy anything else. I played rs and brighter shores and will probably let my rs membership run out for now unless I encounter something that is actually game breaking for me. The type of people that complain off the bat seem to be people that I'd not like talking to in game or in real life. Some people get off by complaining about everything.
I think one thing that speaks to the quality of this game's dev team is how quickly they've improved or just totally fixed a lot of these issues. Much of what was mentioned as a flaw in this video has been patched and updated. That gives me a lot of hope for this game's future.
cubeworld has a way bigger world, an open world and going back to old areas had no point. In Brighter Shores you have a point going back. To make money, get capes etc.
10min in I had to wait 3min for 2 goblins to die to gain half a lv in guarding, got to a beach, couldn't attack crab because lv10 guard was required to simply attack it. Yeah, this game is not for me at all.
All of the grind of runescape with none of the charm. Game just feels bad and artificial. Everything feels very placed where runescape felt so open and lived in.
It's really good already, I got no bugs, no crashes, very little lag, no server queues, and it's still in early access. It's a very good start for an MMO imo
Your just early, brighter shores is probably going to be popular in like 20 years after brighter shores 2 improves on everything and then brighter shores 3 ruins it all
I haven’t played it yet. But I’m pretty sure the last episode will have all professions available it’s like an extra long tutorial that forces you to interact with the whole game
That is interesting but combat which is called Guard in Episode 1 then Scout in Episode 2 and a skill called Gatherer in Episode 1 and Foraging in Episode 2 are basically recycled skills. How would they differentiate those skills for them to be unique enough?
@@FactFileFun You're not wrong, but then again basically every skill in the game besides combat is pretty much just "click to collect this resource" or "click to process this resource."
I got up to level 45 but won’t be playing until changes are made. Likes: graphics, simple ui, simple combat Dislikes: the game is not idle at all. You have to click repeatedly and the resources don’t spawn fast enough so you just stand around. I had to run around training 3 skills at once to be efficient and it was not chill. There is not centralized bank system so you have to run around even more. I can live with the gear not being useful but if I can’t skill and relax I can’t play this game.
"I had to run around training 3 skills at once to be efficient and it was not chill. " - No one is forcing you to play efficient, you can be cutting down trees for a day if u want, but this one is subjective and i get it. "There is not centralized bank system so you have to run around even more" - Kinda of a spoiler, but if u do Spiders nest quest in ep2 u get a spell that fixes your issue
@ so I have to stand around and wait for resources to respawn? It functions like runescape classic. A benefit of playing games like this is you can do something else on the side but you can’t do that here. So I need to do multiple quests and train everything to unlock something like a bank? (Hours of gameplay) not for me but to each there own.
@@Greenl1ghtwalkscapeno. You do a like 10-20 hour grind for convenience. Just like osrs. Even without the spell you’re only like 4 rooms at most accounting for teleports from the specific bank for what your farming. The spell adds points on the map that auto deposits your entire inventory similar to a deposit box in osrs. What you’re saying can be directly applied to osrs. “You mean I have to grind for hours to get a portal in my house?” Is basically the same statement.
@@LtMadWolf i think thats most peoples biggest (subconscious) reason for not liking the game, if runescape could be wiped from their memory, their opinion would be different
Just want to correct something at 11:12 in that there are *very little* cross episode skill usage. Alchemy at levels 30+ requires ingredients from both episode 1 and 2. And it gives potions that are useful in all epsidoes. I haven't leveled anything else to really see if that continues.
The funniest I read about all this is that there are people that seriously think 6 hours of gameplay is too little to give a review. How long am I supposed to play this crap before I can give a genuine opinion?
Hate to break it to you but the first 6 hours of OSRS aren't the reason 99% of players enjoy that game. Like, first impressions obviously matter and are an important part of game design and feedback (and nobody should be expected to keep playing if they aren't having fun) but if that's all that mattered to actually review an MMO as a whole then the vast majority of them would be severely underrated.
@@NabsterHax It doesn't really matter if the game sticks in the end. If I can't enjoy this game after 2 hours then it's a dealbreaker to most people. Saying "oh, but it gets better later" is not something that people will care about. And OSRS didn't have this issue.
the chapter system is so dumb, 95% of my motivation to progress in osrs is the fact that "when i reach level X i will be able to do quest Y and unlock content Z", then i look back to the progress my character has made along all the unlocks i have gotten
You keep all your skills. Nothing is actually reset when you enter a new episode and your "old" skills are still useful in later episodes. (For example, potion making from episode 1 starts requiring stuff foraged in episode 2, in order to make things like XP boosts for episode 2.)
The episodes to me felt like WoW expansions, not in the level of content, but that all progression is reset back to green gear and everything you did before then is useless. I quit already myself after looking forward to it. I see now why Andrew Gower refused to say anything specific on the gameplay because only insane Runescape fanatics will play it.
This feels like the opposite of Runescape. It sounds like they took all of the fun of Runescape (exploring the open world to find content and discover skilling methods across the whole map) and replaced it with like... a hyper-linear grindfest, in the most literal of terms. I'm actually not sure they can fix any of this--tying skills per-episode is so disastrously bad an idea that I have no idea how it went past the pre-production phase. Like, imagine you were playing Skyrim, and every 15 levels the game just goes "oh, you are level 1 again" like--
All of your complaints are valid, except for the max stack of items. For me, max buying isn't ideal since some recipes need 2 ingredients and usually you will only need 20 item slots every crafting trip. The remaining slots are for other items you would carry around or to recieve when encountering fights that would get you loot while on your way to craft. Episodes are there to seperate areas and the professions. It is understandable to get frustrated after progressing to Episode 2 since you basically have to put a stop to your previous grind. But that doesn't mean you lose your progress. You can go back to Episode 1 and grind that to max if you want. You do not need to clear Episodes like you're speedrunning through the game or treat it like a linear progression. The only problem is that there is no incentive to actually progress Professions and I think that sucks. Hope you could at least carry over combat skills to other episodes.
The different acts/zone mechanic makes me wonder if their eventual plan is to keep adding new things to zones and that’s why skills go to 500 and aren’t something you do in a new zone. Maybe the first zone in a year or two will have its own questing and story that goes super deep into all the skills from that zone and all the other zones will have stories that are on going. That could be really cool compared to the standard mmo model of new expansion means a new zone and you basically abondon all the areas you went to previously. It definitely has potential for there to be gameplay either betwee the zones or within each zone and I’ll be excited to see what they do with it, but I can agree that it feels like it doesn’t have its own identity yet and doesn’t know what it wants to do with what it has.
The episodes DO have their own quests with some requirements being extremely high for when you first encounter them, and rewards that affect the whole game. You're supposed to hop back and forth after you've unlocked them. You're definitely not supposed to "complete" each episode before moving on to the next.
@ I don’t think zones are supposed to be finished on their own either, but each area has its own npc’a and story and I was making the point that with the 500 lvl cap it seems like they have the potential to keep us coming back for a long time and to keep evolving each zone
8+ people made this, more impressive than any game I've worked on. What's nice is after launch they are actively taking feedback and making tweaks, since there's no MTX to constantly push.
Brighter Shores is sounding more and more to me like IdleOn, but worse. Which, by the way, would be an interesting (and very fitting) game to cover for you in particular, Idyl.
It just feels like the devs are dancing around eggshells doing their best work to not make this game like Runescape. It's like their afraid of Andrew's predecessor and are trying too hard to be something unique
I didn't like brighter shores because there were so many people clogging up my screen. I couldn't tell who was an npc/shopkeeper and there's no way to turn the people off. Which afaik you can't even do anything with other players anyway. The biggest impact other players had was tagging a goblin or crow before I could. Also all the running and the small inventory. Run for 3 minutes to go catch 10 fish, now run for 3 minutes to go sell them and run back. At least in runescape there's usually a bank you can dump everything in nearby for processing later. Also the skills didn't really feel like they led up to anything. I can't make my own armor? I can't cook food with the fish I caught that can heal or buff me? But I don't even play runescape anymore because jagex cant be trusted. I tried going back and made a new account for runescape and after 20 hours got permabanned. took them 14 days to deny the appeal with no explanation and no way to contact customer support. So now I've been eyeing this game The Black Grimoire Cursebreaker. It looks to be a single player spiritual successor to runescape. Which to be honest, runescape has always been a single player game to me except for the grand exchange.
You can make your own armour, you just didn't that far. Also you drink health potions that you make instead of eating whole sharks like runescape. I agree though that the food should be edible and give certain buffs, like an alternative buff system to alchemy, and the fish should be usable in recipes. I think this game will be quite different with all the feedback in around a year
I'm enjoying it. It is frustrating to see reviews misrepresenting how skills work, they don't reset, and they all work together, except gear/combat progression. Good news is they are listening to all the dislike about the combat progression. I just saw they posted on Steam about changes. It's nice to be heard so quickly.
So this is why I don't really play alpha or beta till it is near release. Things are going to change. Getting turned off because you tried when it was in a early access... I mean it is fine if you wanted to go in to give your feedback I guess.
11:00 I can see what they *thought* they were doing with this. A couple expansion ago WoW swapped to this approach. You're not "skill 400 alchemy" you're "skill 1 LEGION alchemy" and if you want to go do some burning crusade alchemy you need to go back to those zones and learn and train burning crusade alchemy. An important aspect of this is you don't quite *start over,* they always do a *soft reset* where all the stuff you get in the newest continent will be better, but you can still USE your Burning Crusade Agility Potion in the Legion zones, it's just weaker than a Legion Agility Potion since you are higher level. So you naturally shed the old items in favor of the new versions while still "feeling like you're progressing" even though it is, under the curtains, essentially a hamster wheel.
It's almost as if this is an ALPHA release, and the game still needs work. I'm at Episode 4 already, and the game is incredibly fun. It's a grind, yeah, but what did you expect from Andrew Gower? They're updating the game almost every day at this point, so the things you're all crying about today, will probably be fixed in the future. Don't play an ALPHA and expect it to be a finished product.
While playing Brighter Shores I had to genuinely stop and question whether this game is some kind of sick social experiment about wasting people's time and always promising them future rewards but then constantly moving the goal post. That was about when I stopped playing.
As someone who played RS Classic in the day I recognize a lot of the same sort of complaints, so at this point it's really down to them to address those accessibility/core gameplay issues early. When they re-released RS Classic back in the day multiple times to see if people would go play it again, people generally shrugged and went "why?" so they eventually stopped and closed the servers.
the games fine, and maybe this is what a noob feels playing runescape for his first 10 hours in a singular day, but im not hooked by anything from this. I dont look at this game with immense love in my heart, but im glad andrew does
Played it for 6 hours and felt like 1 or 2 more years and this game would be in a much more playable state. That was before learning "10 year development btw"
Episode 2 is a filter for pug dungeon derps that have gotten used to just being fed content. You don't want to understand the game and are too inpatient to stick through it's method of progression. Too used to being sent out in to bababla badlands to kill 5 hogs and then WOAH getting sent out to DARK badlands to kill DARK hogs. Literally just play the game bro. "I PLAYED FOR 15 HOURS WHY DONT I KNOW EXACTLY EVERYTHING THERE IS TO JUST GRIND OUT THE GAME?!?!?!"
I legit went back into New World not knowing what changed with Aeternum. Going through the game again fresh is so crazy different and they made many changes and improvements and the entire map changed. If you want to reinvent or reimagine an MMO, New World is taking up the reigns where FF14 did when they messed up!
You mention alchemy earlier having potions but then seem to have not noticed that several potions are directly tied to the other maps (+5% XP in Hopeforest that requires gathering from Chapter 2). The idea is to come and go from chapters as you need. Another example is the unidentified items that can be attained in one chapter and then attuned to a different chapter. Each profession will progress your account in a different way. Theres a web with these professions that is different from Runescape and isnt immediately obvious.
Isn't it surely a bit of a problem if that kind of system isn't obvious for potentially a very, very long time? Just because the average RuneScape player might be willing to put dozens or hundreds of hours into a game doesn't mean another person will do the same. I'm way too worried that BS is going to be a "it gets good after 100 hours" game and I'm not a young kid/teenager who doesn't care about what those hours get spent on any more, at least personally.
@ElysianAura oh for sure but it's early access and there's little information on the game. People are expecting to jump into it like they can Osrs now with a wiki and everything laid out for them as opposed to finding they're own path and adventure. There's no Infernal capes that stand out and incentives people to go for late game.
@@ElysianAura It didn't take a long time for me to have fun and find these things out organically. If you aren't having fun 2 hours in, you probably aren't going to enjoy it 10 hours later. The issue isn't that the game clearly isn't going to make some people happy - it's that even as a Runescape player, it's kinda unfair to judge it after only a handful of hours. Lots of people only enjoy the grind in OSRS because they already spent countless hours playing it and know that the first 2 hours of play aren't exactly the peak of content.
The entire time I was playing this game I was thinking "this just feels like a worse version of Runecsape". The parts that are similar to Runescape are done better in RS. The parts that are different than Runescape just feel like baffling decisions that were made for the sake of being different.
I think this was a fair take! I'm kinda enjoying myself, but also kinda feeling that lack of hook and longevity with the current drawbacks. I'm trying to reserve judgement for a bit to see how they respond to the flood of feedback now drenching them. I think it is a good sign that he rapidly posted an update today that he's working on keyboard bindings already. It's easy to wonder how something so simple and expected in most games wasn't implemented yet, but at least they will. Hopefully it keeps improving in many of the ways you mentioned. 🙂
Level caps are pretty irrelevant.. if you just change a few values, a level cap of 99 can still feel like a level cap of 400.. or any value for that matter.. Thanks for the review
One thing that threw me off is that despite the obvious technological improvements, the cut scenes are still dripping with the clunkiness of runescape, but with none of the charm
This game is about as much of an MMO as Dark Souls III. Its essentially a single player experience with schizophrenia. Other players dont matter, no chat log, heavily censored chat filter, no grouping or trading... Tbh this game blows
It’s early access. Player to player trading and PvP are on the way. It’s fair to say that right now there isn’t much to do with other players, but that is in the way of
And as soon as you push this video out, Brighter Shores had a keybind update pushed. lol
They waited for his video 😂
Wow they are really receptive to feedback
Game in development for 10 years, cannot take a day to fix the biggest QOL issues before release
@@Orys-k1g yeah man, just discount it on that basis and go play something else. Or you could make your own game and do it right the first time, yeah?
@@Orys-k1g Not a release
Has anyone mentioned the idea that it feels like this game is being developed to be ported directly to phones/tablets? To me that is the biggest reason behind everything you mentioned in the first few minutes of the video. Putting in a custom amount on a phone is a pain in the ass, clicking a 1, 5, or 10 button names that super easy.
I think that accommodating pc play more would have been a wise decision, but I also don’t think they can be at fault for showing us an unfinished product that clearly is being developed to accommodate touch screens
Great comment, idk why i didn't put it together but its undeniable now that you said it. the menus are a giveaway, so unnatural-feeling
>You restart your gear progression every episode
Ahhhhh fuck no, I ain't having another CUBE WORLD fuckup again!
Who knows, maybe he will ghost for 2 year and release Brighter Shores 2 lol
It's actually good. When you understand why they did this
The only thing I will say about the chaper progression is that this game isnt ment to be rushed to end game. I think it was ment to be played one ep at a time. Then after you complete ep 1 its more refreshing having a new start feeling not 4 hrs into the game lol. I honestly think it would have been better to relese just ep 1 then like 6 months later add ep2.. and so on. there is a lot that still needs to be worked on but i just think people are playing the game like its a race and it shows on the reviews. just like in osrs there is no real END GAME the whole game is the end game.
@@shawnvau178 and whys that? progress in the world to regress in your effort?
That's just cope bro, if a player wants to start fresh that should be a choice they make and not forced by the game
One of RuneScapes biggest intrigues is how everything has a use, everything has a purpose, and everything is connected. You farm some herbs, which can be used to make potions, which can be used to kill dragons, which drop bones to use for prayer, which grant prayers useful for killing bigger things, which drop loot that can be alchemized, which train your magic level, which helps you teleport to more places, which helps with farming runs, and you come full circle.
Brighter Shores' (or BS for short) decision to make progression feel disconnected from earlier things you'd done seems like a complete antithesis to the design philosophy of RuneScape, which absolutely baffles me.
If you play the game more than 5 minutes past the start of act 2 you find out that there is connectivity between the skills in each episode.
@@NabsterHaxmaybe but thats not just more than 5 minutes, its more than 5 hours. the incredible amount of grind you need to get to act 2 or 3 is in the hours of time played not minutes.
There's connectivity between skills, it's just introduced later.
@@geniusenigma The game is grindy, of course. I didn't dispute that. If you don't enjoy the first few hours you're not going to enjoy the rest of the game.
That doesn't negate the fact that there IS interconnectivity between skills and stopping to declare there's not immediately upon entering act 2 is pretty silly.
People often forget what the new player experience is like for their favourite MMOs and weirdly expect a new one to play with the same familiarity as their current main. People don't play OSRS because the first 5 hours of that game are enthralling and immediately reveal the whole game's potential. These games in particular are designed around delayed gratification.
@@NabsterHax Why do you have to wait until act 2 for it to be a thing... In Runescape the tutorial tells you to fish shrimp, then chop down a tree, then light the logs, then cook the shrimp on the fire. You see how fishing, woodcutting, firemaking and cooking all interact 5 minutes into the game.
You know how a skinner box teaches a rat that if it presses a button, it gets a treat, until eventually the button stops giving it treats, but the rat keeps pressing it until it starves? It kinda feels like Brighter Shores just skips to the no-treat part and relies on Runescape to do the first part of teaching the rat.
You left out the important part about the box dispensing cocaine
This PERFECTLY captures the feeling I was playing as I was playing it. Nicely done.
deep
congratulations you've discovered that all videogames fit the "skinnerbox" analogy, do you want a medal for your psych 101 thesis?
@@Sammysapphira First of all: no they didn't. Second of all: no they don't. Third of all: why you gotta be so condescending and incorrect at the same time.
There is connectivity between the skills in each act. You could've seen this with alchemy, which eventually starts requiring resources from other acts. Right now in act 2, I'm getting items that don't have a real use until I unlock the skills in act 3.
The weird one is the combat skill in each region which is just a name and doesn't affect the way you fight so far in acts 1 and 2, but later in act 3 you unlock some kind of smithing skill which will let you make gear for any act.
Requiring resources in an area to use in a skill isn't reliant on that episode structure though.
It's really bad game design 😂
@@VallianceRS It is though, You aren't going to level alchemy to high levels, without getting to episode 2, 3 and 4. Those later mobs all drops reagents that you need for higher level potions for more exp.. Or you can get the 1.8billion exp for level 500, by grinding those 6 kelps on the beach for small 50 exp each. You need to unlock all the episodes because there's synchronization that happens between a couple skills, without doing that, you'll spend 100x longer(or more) than it should. They shouldn't even be called "Episodes" because it's literally just 1 quest to move to the next 'episode'
@@Wibbly-Wobbly woooooww 500 levels of new prefixes, what things to unlock.
@@mellowmike4306 Literally a 'Skin Unlocker Simulator" lol. The game will die because its lack of content and early release. There will be fanboys who defend it to the end, but it's obvious this is a game made for people who don't play games.
Heads up, in todays patch they added the ability to edit keybinds. That said, there is still no way to make middle mouse control the camera.
no middle mouse camera control is one of the largest reason i quit, theres so many minor missteps i just dont care, ghetto runescape, the survivalcraft to minecraft of runescape
@@Gizzor Remap (with rzer synapse or similar) the mouse click to centre button on your mouse and you get camera control with middle mouse camera control
@@Gizzor my biggest was the overall gameplay loop followed by the attack...not attacking. Why do I need to click more than once lol? Just set a default weapon and can change mid battle. oof.
They made it so you can move it with AWSD now though.
However if you read the options it says coming soon
My boi gower cooked the recpie for disaster
Should've got 99 cooking for the cooking cape so he does burn anything anymore
Dirty blast is my favourite!
andrew forgot he's the one who made runescsape
Game is more fun than osrs though
gower grind strikes again
I feel like part of the charm of Runescape for me is the vibe of "look how much amazing stuff has grown out of this old school, simplified structure designed back when there were more limits on what could be accomplished"
while this follow up is like "what if we sort of vaguely re-did all that in a modern world where we're capable of so much more"
Plus, we have two different Runescapes right there still being supported and worked on.
"One of the issues with Runescape - The 99 level cap limits options"
Dear god, I pray I never get to that bit in OSRS
It seems like you didn't understand his point. It is entirely possible to have 999 levels, and have them take as long as 99 does, except, you know, you can space out the grind and make it exciting and have lots of level ups and very small unlocks throughout that 999 cap, since the only thing that matters is total experience needed.
Actually. make it take twice as long, and it will still be better, with something to look for every time since each level doesn't take MUCH longer than the previous one.
Exponential xp design is also moronic and what makes runescape unenjoyable to most people.
Level 70 takes like 737k xp, the remaining 29 levels take ~12.5m, that leaves very little things to unlock while the grind becomes literally x10 longer and unfun, there's nothing to look forward to.
@@templeofdelusion In fairness, they never expected anybody to actually get to level 99. Nobody was expected to go much beyond 40 back in the day, which is why you have a nice neat gear progression from 1-40 and then it gets weird at higher levels.
RS3 upped the cap on a bunch of skills to 120 but of course that's because the xp rates are so inflated that even 120 typically takes less time than 99 does in OSRS.
@@Salsmachev except in smithing. that skill is a trainwreck. Oh you want to make rune platebody? that's lvl 99. Maybe try something easier like dragon platebody at lvl 90.
@@huuskari174 Yeah. Funnily there was just an OSRS podcast talking about that. I looked into it a little, out of curiosity, and I did find a reference to a May 2001 update where the smithing tables were changed to be "more evenly distributed" but I can't find anything on what they looked like originally. I wonder if they were more compact before the update.
Tbf I tried the game and there's just some much you do that's just nonsense. Fishing/cooking is just for money. Only foraging and potion have an impact on combat. You heal after every fight so for most part you don't even need potions
@@SuperBarbernator yeah I feel the same, it’s early game and f2p element is really lacking and I’m hesitant to pay for the next 2 chapters. I’ll defo keep an eye on the game and see where it goes but it’s a hard pass for me rn
Using potions takes so long I take more damage than I heal lol
HUGE agree with the key binding, but I think there is a lot of protentional and the engine is great, and the issues that I have with the game, have solutions that are straight forward.
Fishing early is just terrible, but there are unlocks later that make it a lot less effort, given that, doesn't make early fishing good, and improvements should be made.
I do enjoy the sense of "From Scratch" From each episode but how Brighter Shores does it, isn't great? idk being to nerfed feels bad, but do like the Idea of being forced to find new weapons and equipment.
Most don't know how rs classic was pre dragon slayer. This game will improve vastly, just like the original game did.
Thats because most of these OSRS bandwagoners were still sperm by the time we lost the wilderness.
I mean, sure, but why would I choose it over OSRS as a person that hasn't played RS? I'd still pick OSRS just because of the amount of content and polish.
@@SupaFly-gx1zo Brother it's early access. In almost all cases you should be picking a finished game over an early access one so using that as a metric of success is silly.
Alright. I may check it out in 7 or 8 years then.
@@homiga1They literally force you to combat base the game every chapter to reset, you cant actually progress without combat biggest drawback for me, gotta hit lvl 60 wtf?!
I'm interested in seeing how Andrew can make it the most like Runescape while also adhering to copyright laws.
laws aren't an issue here. I'm not a lawyer, but I did look into them in depth a couple years ago, because I wanted to make my own RS clone, and my takeaway was basically that the only thing that's explicitly forbidden is trademarked terms like the name. You certainly can't own the idea of, for instance, random drops. Doesn't mean that Jagex can't sue you, just that they aren't likely to actually win. For me, as an indie, getting drug into court, even if I'm going to win, would be a show stopper, because I can't fund any time in court. Andrew Gower doesn't have that problem.
Naturally most things I see surrounding the game is negative, doesn't shock me. Andrew obviously had a huge part in RuneScape. The number 1 problem is people are naturally going to compare this game to RuneScape,(which is fare it defiantly has some elements that seem familiar). THIS IS NOT MEANT TO BE A SUCCESSOR TO RUNESCAPE, A RUNESCAPE CLONE OR A COMPETITOR TO RUNESCAPE. IT IS ITS OWN THING. Combat could use a little bit of tweaking and some quality of life assurances. As far as the episodes go you don't lose any of you're past progressing each episode is supposed to feel fresh and new giving all types of players the feel of always having something to do. I Think people WANT this game to be like RuneScape or a familiar face (which is also understandable) Andrew didn't intend to have a huge crowed of people playing it this is meant for a very niche group of people youtubers are usually quick to write something and complain and everyone in the comment section will agree to it even without trying for themselves or people will put two hours into the game and write it off because they dont like one or two thing. Andrew Gower is meant for communication with playerbase and fixing issues rather quickly if you play enough and voice your opnions there is a strong chance this game will succeed even further. imo the guy is a genius when it comes to creating games like this. My advice give it time tone down that hate and just use constructive criticism. this game is good and will get better but we need good people to make it Great! I think about 8 people on the dev team. and being that we are only in early access says a lot. as the game gets more popular and starts to grow so will the dev team.
You also forgot OSRS had 20 years to cook and get worse overtime, they're too afraid to make any meaningful changes to it literally an abused housewife.
what, like evolution of combat??
osrs is in its golden age zuddy, massive updates over the past few months adding entire continents and a new skill thats going to add even more playable areas, the game is literally changing constantly lmfao
A snippet from my Steam review because this bothers me so much: The tutorial immediately has a plot contrivance where you leave a battle going on to help a merchant move some stuff away. Then the merchant just inexplicably vanishes so he can't explain to your commander why you left. While you're gone, a guard is injured. Your captain sends someone else to find you, bring you back, then sends you to fetch an apothecary. Then the apothecary sends you to go get materials for a healing potion, which is just some stuff you find on the beach. In a port town. Why would you leave this battle, why would they not just send the person to get the apothecary instead of finding you? Why does the apothecary not have any BASIC supplies if you can literally just pick them up off the nearby beach? If this guy is so brutally injured, why would they wait until you're found?
One of the great things about RuneScape is you are not "The Chosen One," even in RuneScape 3. You slowly BECOME a renowned hero and parlay with gods as you quest and become stronger. From the very start you are treated like you are just another guy and people even mock you when you say you're an adventurer. But you can also be whatever you want right from the start! You don't need a single level in anything until you want to engage with that skill. In Brighter Shores, you are a typical town guard grunt, but you are given the attention and care as if you're important, and you get no freedom to do what you like. You can't even pick up a bow until you're level 15 in Guard. And then its not even like you're an archer now, it's treated as your sidearm to initiate battles with only. This isn't necessarily a *problem*, game design-wise, but its supposed to be an MMO where you get to create your character.
I love the game and hope Andrew takes all the criticism and makes it even better
I do enjoy the graphic style of it. It feels like an active table top RPG
Now there is WASD camera movement and M to open map. Key remapping now too.
also space bar for the sense spell
The leveling is not linear. It has drs and they hit very hard at lvl20. However, the progress is way more interconnected between episodes. Skills have regents or use produce from skills in other chapters. I use chef regularily and I'm in ch 4, with bounties it feeds itself which in turns yelds more money. Most subquests have impacts on others chapters as well and those subquests have significant level requirements.
Its just Runescape but without all the things that makes Runescape a good game.
brodude played t he game for an hour on DAY 1 in a PLAY TEST and decided to start swinging
So, the progression issue sounds hella close to what Cube World did way back when, where you could only use certain unlock features in certain regions of the map (For example, if you got a boat in region 1 and was using it to sail towards region 2, once you got to what the map defined region 2, you'd be KICKED OUT OF YOUR BOAT AND TOSSED INTO THE OCEAN.)
That sounds like hell lmao
"Just make it more like Runescape" or just, you know, go play Runescape lol.
taken out of context. He is saying things tedious things like single clicking and being able customize buy how many in a shop.
"runescape has solved these issues". Listen instead of getting offended by his valid criticism.
Andrew Gower cooked, and then he overcooked on this one.
He cooked, but he looked at the recipe for a tasty meal written by a chef and thought: No! I am better than the chef!.. He was, in fact, not better than the chef
@@Langharig_Tuig True, but he is also both Chefs in your example, he wrote the recipe, and is trying another approach... you know, like ya do.
@@didrosgaming4063 tbh the gower brothers left jagex quite early on or were more hands off at least. the people that made runescape and osrs what it is did a far better job than the brothers ever could
@@ginjaedgy49 True, Andrew was only in charge for 12 years not leaving until 2011.
I cant decide if he burnt the bread, forgot to put it in the oven or cooked a log of shit by accident.
Yeah I have exactly this same problem, the hard grind starts far to quickly. now I'm in act 2 and they expect me to get 45lumberjack while I worked my ass off for 29scout loool.
The problem with being in the same place all the time, doing the same thing all the time is indeed tooo repetitive.
I felt the same way about this game yesterday, and today all those feelings got renewd again, I don't think you'll feel different if you play more.
The episode system sounds like a way to actually make the “fresh start in an MMO” feeling an actual, core game mechanic, which is kindof a genius idea, but definitely sounds like it needs some work.
There should some carryover, so you don’t feel like you’ve wasted time, but I’m not sure what that would look like to keep that fresh start feel. Maybe if at least combat stats helped in new chapters, or if having experience in an older skill helps a new skill in a noticeable way, even if it’s just a character saying “I see your an experienced fisherman, so you can be trusted with this cooking challenge,” or something 🤷♀️
The only thing I will say about the chaper progression is that this game isnt ment to be rushed to end game. I think it was ment to be played one ep at a time. Then after you complete ep 1 its more refreshing having a new start feeling not 4 hrs into the game lol. I honestly think it would have been better to relese just ep 1 then like 6 months later add ep2.. and so on. there is a lot that still needs to be worked on but i just think people are playing the game like its a race and it shows on the reviews. just like in osrs there is no real END GAME the whole game is the end game.
if each episode character was different I feel like each episode could function as an alt and it wouldnt feel like a reset just that you are grinding multiple characters
"having experience in an older skill helps a new skill in a noticeable way"
The game does actually work this way, though. e.g. Potions in episode 1 start requiring resources from episode 2 in order to create XP potions for episode 2 skills. In no way are your skills actually "reset" and they're useful the whole game.
Simps coming out the woodwork i see. Constructive criticism is good and rn the game isnt that good but it has the potential to be good later.
And if we take him at his word, it's a passion project that he will keep on making better without the financial and corporate stressors he had with runescape
ff
Too bad I’m not playing a game based on its potential
@@Orys-k1g I mean yeah, neither am I. I can recommend another RS like game that came out last week and is actually good. It's called The Black Grimoire: Cursebreaker, highly recommended!
@@james_90 I am playing the Black Grimoire its not bad but too janky and low production value.
This progression system is what killed CubeWorld's latest iteration. People don't like to lose their 'save state' when progressing to new areas.
Naw what killed it was no updates
You loose nothing.
You dont lose nothing
As someone who despised cubeworld launch and still to this day. This game feels nothing like cubeworld.
@@rafakiunawful design
Why does Idyl have legs now. WHY DOES IT HAVE LEGS. I don't like the idea of Idyl being able to chase me down over weeks and months like the snail from the famous snail Runelite plugin. Please go back to being a disembodied torso. Thanks 👍🏻
I'm really enjoying it. I might be in the minority but it doesn't feel like runescape. Times that it does , it feels closer to classic.
True! It actually has the charm and feel of RSC. I really love its simplicity!
To put it bluntly, Brighter Shores feels like what OSRS feels to RS3.
BS feels like old-school RS, back before OSRS introduced mechanics that made it into RS3-lite. I am really enjoying it personally.
Its probably worth actually putting some hours in before giving some form of a review. says early access for a reason
The game is legit. Having a lot of fun and am excited for the rest of the game
might as well play cooking mama
@@mrgaming1142No reason to hate someone else's enjoyment.
@@MaxG-jk8ty umm are you subtly hating on cooking mama?
Basement elitists that hate on anyone that enjoy anything else. I played rs and brighter shores and will probably let my rs membership run out for now unless I encounter something that is actually game breaking for me. The type of people that complain off the bat seem to be people that I'd not like talking to in game or in real life. Some people get off by complaining about everything.
I didn't even realize this was a second channel until the end. At first I was like "why is he calling me a slopper"
I think one thing that speaks to the quality of this game's dev team is how quickly they've improved or just totally fixed a lot of these issues. Much of what was mentioned as a flaw in this video has been patched and updated. That gives me a lot of hope for this game's future.
The problems with levels and items not transfering between episodes heavily reminds me of the Cube World full release shitshow
cubeworld has a way bigger world, an open world and going back to old areas had no point. In Brighter Shores you have a point going back. To make money, get capes etc.
10min in I had to wait 3min for 2 goblins to die to gain half a lv in guarding, got to a beach, couldn't attack crab because lv10 guard was required to simply attack it.
Yeah, this game is not for me at all.
Early access
All of the grind of runescape with none of the charm. Game just feels bad and artificial. Everything feels very placed where runescape felt so open and lived in.
It's really good already, I got no bugs, no crashes, very little lag, no server queues, and it's still in early access. It's a very good start for an MMO imo
Your just early, brighter shores is probably going to be popular in like 20 years after brighter shores 2 improves on everything and then brighter shores 3 ruins it all
I haven’t played it yet. But I’m pretty sure the last episode will have all professions available it’s like an extra long tutorial that forces you to interact with the whole game
That is interesting but combat which is called Guard in Episode 1 then Scout in Episode 2 and a skill called Gatherer in Episode 1 and Foraging in Episode 2 are basically recycled skills. How would they differentiate those skills for them to be unique enough?
@@FactFileFun You're not wrong, but then again basically every skill in the game besides combat is pretty much just "click to collect this resource" or "click to process this resource."
I got up to level 45 but won’t be playing until changes are made.
Likes: graphics, simple ui, simple combat
Dislikes: the game is not idle at all. You have to click repeatedly and the resources don’t spawn fast enough so you just stand around.
I had to run around training 3 skills at once to be efficient and it was not chill.
There is not centralized bank system so you have to run around even more.
I can live with the gear not being useful but if I can’t skill and relax I can’t play this game.
"I had to run around training 3 skills at once to be efficient and it was not chill. " - No one is forcing you to play efficient, you can be cutting down trees for a day if u want, but this one is subjective and i get it.
"There is not centralized bank system so you have to run around even more" - Kinda of a spoiler, but if u do Spiders nest quest in ep2 u get a spell that fixes your issue
@ so I have to stand around and wait for resources to respawn? It functions like runescape classic. A benefit of playing games like this is you can do something else on the side but you can’t do that here.
So I need to do multiple quests and train everything to unlock something like a bank? (Hours of gameplay) not for me but to each there own.
@@Greenl1ghtwalkscapeno. You do a like 10-20 hour grind for convenience. Just like osrs. Even without the spell you’re only like 4 rooms at most accounting for teleports from the specific bank for what your farming. The spell adds points on the map that auto deposits your entire inventory similar to a deposit box in osrs.
What you’re saying can be directly applied to osrs. “You mean I have to grind for hours to get a portal in my house?” Is basically the same statement.
This is how you do a good early access critique
okay yea the skills not transferring over between episodes is sorta nutty
This guy does not understand why Andrew did what he did. I love it, Andrew understands all the problems with a lot of other games.
Also stop comparing to runescape.
@@LtMadWolf i think thats most peoples biggest (subconscious) reason for not liking the game, if runescape could be wiped from their memory, their opinion would be different
i wanted brighter shores to be good so bad, but I knew it wasnt. I knew it was never going to be brighter shores, just BS.
Early access
Jumped the gun on this vid imo, reviews are now mostly positive and game is thriving. Gowers pushing updates to huge QOL issues like it's no tomorrow.
He managed to find his legs. Ultimate game changer.
They fell into the same trap that cubeworld did
What are you 6?
Just want to correct something at 11:12 in that there are *very little* cross episode skill usage. Alchemy at levels 30+ requires ingredients from both episode 1 and 2. And it gives potions that are useful in all epsidoes.
I haven't leveled anything else to really see if that continues.
The funniest I read about all this is that there are people that seriously think 6 hours of gameplay is too little to give a review. How long am I supposed to play this crap before I can give a genuine opinion?
Hate to break it to you but the first 6 hours of OSRS aren't the reason 99% of players enjoy that game.
Like, first impressions obviously matter and are an important part of game design and feedback (and nobody should be expected to keep playing if they aren't having fun) but if that's all that mattered to actually review an MMO as a whole then the vast majority of them would be severely underrated.
@@NabsterHax It doesn't really matter if the game sticks in the end. If I can't enjoy this game after 2 hours then it's a dealbreaker to most people. Saying "oh, but it gets better later" is not something that people will care about. And OSRS didn't have this issue.
the chapter system is so dumb, 95% of my motivation to progress in osrs is the fact that "when i reach level X i will be able to do quest Y and unlock content Z", then i look back to the progress my character has made along all the unlocks i have gotten
You keep all your skills. Nothing is actually reset when you enter a new episode and your "old" skills are still useful in later episodes. (For example, potion making from episode 1 starts requiring stuff foraged in episode 2, in order to make things like XP boosts for episode 2.)
cooking mama V2
The episodes to me felt like WoW expansions, not in the level of content, but that all progression is reset back to green gear and everything you did before then is useless. I quit already myself after looking forward to it. I see now why Andrew Gower refused to say anything specific on the gameplay because only insane Runescape fanatics will play it.
This feels like the opposite of Runescape. It sounds like they took all of the fun of Runescape (exploring the open world to find content and discover skilling methods across the whole map) and replaced it with like... a hyper-linear grindfest, in the most literal of terms.
I'm actually not sure they can fix any of this--tying skills per-episode is so disastrously bad an idea that I have no idea how it went past the pre-production phase. Like, imagine you were playing Skyrim, and every 15 levels the game just goes "oh, you are level 1 again" like--
Tbf, it's in early access. It's probably a way of slowly letting people test features per episode instead of letting everything out at once.
maturing is realising paul was the ideas guy and andrew was the programmer
Gower made runescape classic and rs2 gower left in 2010 runescape 3 did not happen until 2012 he had nothing to do with 3.
Combat triangle's predate Runescape
ty for your work as Andrew Gowers QA team.
its says the ability to reconfigure the keybinds will be added asap
All of your complaints are valid, except for the max stack of items.
For me, max buying isn't ideal since some recipes need 2 ingredients and usually you will only need 20 item slots every crafting trip. The remaining slots are for other items you would carry around or to recieve when encountering fights that would get you loot while on your way to craft.
Episodes are there to seperate areas and the professions. It is understandable to get frustrated after progressing to Episode 2 since you basically have to put a stop to your previous grind. But that doesn't mean you lose your progress. You can go back to Episode 1 and grind that to max if you want. You do not need to clear Episodes like you're speedrunning through the game or treat it like a linear progression.
The only problem is that there is no incentive to actually progress Professions and I think that sucks. Hope you could at least carry over combat skills to other episodes.
It isn't owned by a chinese mega-corp so i'd say that's a huge plus
The different acts/zone mechanic makes me wonder if their eventual plan is to keep adding new things to zones and that’s why skills go to 500 and aren’t something you do in a new zone. Maybe the first zone in a year or two will have its own questing and story that goes super deep into all the skills from that zone and all the other zones will have stories that are on going. That could be really cool compared to the standard mmo model of new expansion means a new zone and you basically abondon all the areas you went to previously.
It definitely has potential for there to be gameplay either betwee the zones or within each zone and I’ll be excited to see what they do with it, but I can agree that it feels like it doesn’t have its own identity yet and doesn’t know what it wants to do with what it has.
That would actually be very cool
The episodes DO have their own quests with some requirements being extremely high for when you first encounter them, and rewards that affect the whole game. You're supposed to hop back and forth after you've unlocked them. You're definitely not supposed to "complete" each episode before moving on to the next.
@ I don’t think zones are supposed to be finished on their own either, but each area has its own npc’a and story and I was making the point that with the 500 lvl cap it seems like they have the potential to keep us coming back for a long time and to keep evolving each zone
8+ people made this, more impressive than any game I've worked on.
What's nice is after launch they are actively taking feedback and making tweaks, since there's no MTX to constantly push.
Doesn't seem like any of these complaints are deal-breakers. The controls etc. that can be updated later, so long as the core mechanic is there.
Brighter Shores is sounding more and more to me like IdleOn, but worse.
Which, by the way, would be an interesting (and very fitting) game to cover for you in particular, Idyl.
It just feels like the devs are dancing around eggshells doing their best work to not make this game like Runescape. It's like their afraid of Andrew's predecessor and are trying too hard to be something unique
Andrew probably signed a lifetime non compete or something when he sold Jagex
If only they tried to do something completely different instead of having some vague similarities
@@ShrekNoScpe_NoOnions he said he didnt want to make an MMO but people kept asking him to and here it is
I didn't like brighter shores because there were so many people clogging up my screen. I couldn't tell who was an npc/shopkeeper and there's no way to turn the people off. Which afaik you can't even do anything with other players anyway. The biggest impact other players had was tagging a goblin or crow before I could. Also all the running and the small inventory. Run for 3 minutes to go catch 10 fish, now run for 3 minutes to go sell them and run back. At least in runescape there's usually a bank you can dump everything in nearby for processing later. Also the skills didn't really feel like they led up to anything. I can't make my own armor? I can't cook food with the fish I caught that can heal or buff me?
But I don't even play runescape anymore because jagex cant be trusted. I tried going back and made a new account for runescape and after 20 hours got permabanned. took them 14 days to deny the appeal with no explanation and no way to contact customer support.
So now I've been eyeing this game The Black Grimoire Cursebreaker. It looks to be a single player spiritual successor to runescape. Which to be honest, runescape has always been a single player game to me except for the grand exchange.
You can make your own armour, you just didn't that far. Also you drink health potions that you make instead of eating whole sharks like runescape. I agree though that the food should be edible and give certain buffs, like an alternative buff system to alchemy, and the fish should be usable in recipes.
I think this game will be quite different with all the feedback in around a year
I'm enjoying it. It is frustrating to see reviews misrepresenting how skills work, they don't reset, and they all work together, except gear/combat progression. Good news is they are listening to all the dislike about the combat progression. I just saw they posted on Steam about changes. It's nice to be heard so quickly.
Today they added 1 click actions and move the screen with the middle mouse button lol
So this is why I don't really play alpha or beta till it is near release. Things are going to change. Getting turned off because you tried when it was in a early access... I mean it is fine if you wanted to go in to give your feedback I guess.
j1mmy, but different and worse
11:00 I can see what they *thought* they were doing with this. A couple expansion ago WoW swapped to this approach. You're not "skill 400 alchemy" you're "skill 1 LEGION alchemy" and if you want to go do some burning crusade alchemy you need to go back to those zones and learn and train burning crusade alchemy.
An important aspect of this is you don't quite *start over,* they always do a *soft reset* where all the stuff you get in the newest continent will be better, but you can still USE your Burning Crusade Agility Potion in the Legion zones, it's just weaker than a Legion Agility Potion since you are higher level. So you naturally shed the old items in favor of the new versions while still "feeling like you're progressing" even though it is, under the curtains, essentially a hamster wheel.
Progression is meaningful cross episodes if you keep leveling.
It's almost as if this is an ALPHA release, and the game still needs work.
I'm at Episode 4 already, and the game is incredibly fun. It's a grind, yeah, but what did you expect from Andrew Gower?
They're updating the game almost every day at this point, so the things you're all crying about today, will probably be fixed in the future.
Don't play an ALPHA and expect it to be a finished product.
While playing Brighter Shores I had to genuinely stop and question whether this game is some kind of sick social experiment about wasting people's time and always promising them future rewards but then constantly moving the goal post. That was about when I stopped playing.
As someone who played RS Classic in the day I recognize a lot of the same sort of complaints, so at this point it's really down to them to address those accessibility/core gameplay issues early. When they re-released RS Classic back in the day multiple times to see if people would go play it again, people generally shrugged and went "why?" so they eventually stopped and closed the servers.
the games fine, and maybe this is what a noob feels playing runescape for his first 10 hours in a singular day, but im not hooked by anything from this.
I dont look at this game with immense love in my heart, but im glad andrew does
Thx for your honest take on this, Ive been looking @ it. Probably going to let it mature a few months
Played it for 6 hours and felt like 1 or 2 more years and this game would be in a much more playable state.
That was before learning "10 year development btw"
Most of that development time was spent on the custom game engine, not the game itself.
@nightlight3212 ah that's interesting. That explains it. PR messed up on that one
damn that lvl 25 fishing grind is the reason i'm taking a long break
bro's got a full body view with his shorts and bare feet
Episode 2 is a filter for pug dungeon derps that have gotten used to just being fed content. You don't want to understand the game and are too inpatient to stick through it's method of progression. Too used to being sent out in to bababla badlands to kill 5 hogs and then WOAH getting sent out to DARK badlands to kill DARK hogs. Literally just play the game bro. "I PLAYED FOR 15 HOURS WHY DONT I KNOW EXACTLY EVERYTHING THERE IS TO JUST GRIND OUT THE GAME?!?!?!"
I legit went back into New World not knowing what changed with Aeternum. Going through the game again fresh is so crazy different and they made many changes and improvements and the entire map changed.
If you want to reinvent or reimagine an MMO, New World is taking up the reigns where FF14 did when they messed up!
Seeing people play brighter shores is an excellent peek into understanding why the old school team put so much effort into the new player experience
I got so distracted by you having legs that I have no idea what this video is about. You can’t do this to us without warning!
You mention alchemy earlier having potions but then seem to have not noticed that several potions are directly tied to the other maps (+5% XP in Hopeforest that requires gathering from Chapter 2). The idea is to come and go from chapters as you need. Another example is the unidentified items that can be attained in one chapter and then attuned to a different chapter. Each profession will progress your account in a different way. Theres a web with these professions that is different from Runescape and isnt immediately obvious.
Isn't it surely a bit of a problem if that kind of system isn't obvious for potentially a very, very long time? Just because the average RuneScape player might be willing to put dozens or hundreds of hours into a game doesn't mean another person will do the same. I'm way too worried that BS is going to be a "it gets good after 100 hours" game and I'm not a young kid/teenager who doesn't care about what those hours get spent on any more, at least personally.
@ElysianAura oh for sure but it's early access and there's little information on the game. People are expecting to jump into it like they can Osrs now with a wiki and everything laid out for them as opposed to finding they're own path and adventure. There's no Infernal capes that stand out and incentives people to go for late game.
It's still not a fun mechanic
@@ElysianAura It didn't take a long time for me to have fun and find these things out organically. If you aren't having fun 2 hours in, you probably aren't going to enjoy it 10 hours later.
The issue isn't that the game clearly isn't going to make some people happy - it's that even as a Runescape player, it's kinda unfair to judge it after only a handful of hours. Lots of people only enjoy the grind in OSRS because they already spent countless hours playing it and know that the first 2 hours of play aren't exactly the peak of content.
The entire time I was playing this game I was thinking "this just feels like a worse version of Runecsape". The parts that are similar to Runescape are done better in RS. The parts that are different than Runescape just feel like baffling decisions that were made for the sake of being different.
Not tried it yet because I wanted to wait for full release before trying it. I'm hoping that this video will age badly and they get on top of it :)
I think this was a fair take! I'm kinda enjoying myself, but also kinda feeling that lack of hook and longevity with the current drawbacks. I'm trying to reserve judgement for a bit to see how they respond to the flood of feedback now drenching them. I think it is a good sign that he rapidly posted an update today that he's working on keyboard bindings already.
It's easy to wonder how something so simple and expected in most games wasn't implemented yet, but at least they will. Hopefully it keeps improving in many of the ways you mentioned. 🙂
Never played RS and I’m really enjoying the game
But I almost always have a honeymoon phase with games so we will see what happens
Level caps are pretty irrelevant.. if you just change a few values, a level cap of 99 can still feel like a level cap of 400.. or any value for that matter.. Thanks for the review
One thing that threw me off is that despite the obvious technological improvements, the cut scenes are still dripping with the clunkiness of runescape, but with none of the charm
The identity part is spot on. Probably doesn’t wanna be labeled an exact copy. If it’s oddly similar who should care.
This game is about as much of an MMO as Dark Souls III. Its essentially a single player experience with schizophrenia. Other players dont matter, no chat log, heavily censored chat filter, no grouping or trading... Tbh this game blows
It’s early access. Player to player trading and PvP are on the way. It’s fair to say that right now there isn’t much to do with other players, but that is in the way of
There is a chat log
"No chat log"
Holy shit this guy couldn't stop to think for even a second "hey what does that little arrow at the bottom of the screen do?"
15:00 "Bright hores"
Thank you Walmart Jimmy!
bro sent 15 mins wishin he was playing runescape instead lmao
Maybe at some point all the skills will come together in an episode which will be the 'main game'... who knows.