This looks quite nice, but doesn't this method create insane amounts of geometry even with adaptive subdivision? Using this in an actual scene might easily become too expensive, I reckon. I'm still new to blender so I'm rather asking than criticizing. On the other hand I have no idea if making carpet using hair would improve anything. Maybe you could briefly point out advantages and disadvantages of both approaches? I'm quite interested!
minute 5:00 ...search for Subdivision in Render Properties. That's where you can set Render vs Viewport ratio
Very clever solution and easy on computer memory. Thanks!
As long as they match the procedural drapes I'm ok with it
lol
Was watching your Pawn tutorial. Learning so many things. Amazed at your Blender skills and Teaching methods. Thank you so much.
You're very welcome!
Wow! Simple and brilliant! Just right time while I was looking for this method, [avoiding particles]. Thanks Man! Hats off!
sinematic Vector Displacement, awsome, perdon soy español y no se como se diga asombroso, pero tus tutaroailes me gustan mucho, gracias :D
¡Gracias!
Amazing tutorial! Really like it!
🙏🏾Just perfect, thanks Chris!!
Is it possible to remove material and assets from the asset library within a blender file?
Muy bueno
This looks quite nice, but doesn't this method create insane amounts of geometry even with adaptive subdivision? Using this in an actual scene might easily become too expensive, I reckon. I'm still new to blender so I'm rather asking than criticizing. On the other hand I have no idea if making carpet using hair would improve anything.
Maybe you could briefly point out advantages and disadvantages of both approaches? I'm quite interested!
I have a RTX 2080Ti and I'm getting error message: "System is out of GPU and shared host memory" Anyone else get this message?
Would be nice if this actually worked properly.
This tecnique is not so versatile, since you can do nothing more than straight spiky fur
terrible idea
why - impost on render ?