How in this world you could connect the jaw joints separately? if i do just like you all the hierarchy will be selected and both jaws moves at the same time. i'm using maya 2022. EDIT: i got it. thanks
at 22:15, i no longer see the component editor, but the vertex was still moving, can u tell me what'r you doing at that time, sr for the dumb question, i'm a noob in skinning, and are there any video you talking about how to paint skin weight. I'm really love your video
I have been loving your tutorials, but I have a question. I have just finished adding influence to the Left eye and the blinking animation looks amazing, but for some reason the right eye joint has influence over parts of the Left eye geometry. I tried to remove it but every time I remove the Right eye's influence on the Left eye's geometry it normalizes all of the removed influence onto the Left eye's joint. Basically, messing up the blinking movement giving it too much influence. Is there any way to stop Normalization weights from putting random influence on things, or do I just need to disable Normalize weights all together? Thanks
At 19:49 I can’t get the vertices to move down or they move random, it seems to me that the influence is messed up but I don’t know what’s wrong with it, i haven’t found a solution anywhere
I always use the component editor to find out where the influence is coming from. Once you identify the joint, simly remove the influce inside the component editor window. Another reason to use this amazing tool more than any other skinning tools inside Maya. :) Hope this helps
Not necessary at all. My rigging for beginners series and facial rigging series can be combined to rig the entire character. Also Separate parts/props can be attached separately. I have demonstrated an example in the intermediate rigging> rigging props video.
You certainly can. In my intermediate rigging playlist I setup the controls first. First beginners I certainly suggest skinning as it’s easier to see any mistakes you make during control setup process. :) Hope it clarifies your question
Chances are you missed the joint when you bound skin. Either delete and reapply the skin bind or add that single joint as an influence via Add Influence tool
amazing channel! Thanks
Thank you William.
You are a superior human being, thank you.
Glad you found the vids useful
Thank you, just what i was looking for! btw can you show case the use of other plugins to speed up the workflow.
Hopefully soon 💪🏼
How in this world you could connect the jaw joints separately? if i do just like you all the hierarchy will be selected and both jaws moves at the same time. i'm using maya 2022.
EDIT:
i got it. thanks
at 22:15, i no longer see the component editor, but the vertex was still moving, can u tell me what'r you doing at that time, sr for the dumb question, i'm a noob in skinning, and are there any video you talking about how to paint skin weight. I'm really love your video
I suggest you watch rigging for beginners series before this one. I talk about components editor and how much easier it is to add influence
I have been loving your tutorials, but I have a question. I have just finished adding influence to the Left eye and the blinking animation looks amazing, but for some reason the right eye joint has influence over parts of the Left eye geometry. I tried to remove it but every time I remove the Right eye's influence on the Left eye's geometry it normalizes all of the removed influence onto the Left eye's joint. Basically, messing up the blinking movement giving it too much influence. Is there any way to stop Normalization weights from putting random influence on things, or do I just need to disable Normalize weights all together? Thanks
Why not trying to select vertices of each side mirroring on and try copying sling only in selected parts
Waiting sir excited to watch.
Hello, thanks for the lesson, can you then do a lesson on realistic tearing fabric?
Look into my introduction to nCloth video ( part of the FX series playlist)
Sir I didn't got how eyelid joint has no influence since eyelid joint had parent to jaw. When binding it should have influence when binding
When i bind.. I am having influence on eyelid sir
This is simply awesome.
Thank you
At 19:49 I can’t get the vertices to move down or they move random, it seems to me that the influence is messed up but I don’t know what’s wrong with it, i haven’t found a solution anywhere
I always use the component editor to find out where the influence is coming from. Once you identify the joint, simly remove the influce inside the component editor window. Another reason to use this amazing tool more than any other skinning tools inside Maya. :) Hope this helps
@@sarkamari thank you!! I figured it out!
Is it necessary to make whole rig at one structure I have made body rig and now company wants me to add face rig
Not necessary at all. My rigging for beginners series and facial rigging series can be combined to rig the entire character.
Also Separate parts/props can be attached separately. I have demonstrated an example in the intermediate rigging> rigging props video.
Thanks
How to mirror influence eye rig to another awseome work man
Glad you found the video useful
@@sarkamari where i find. Ur awesome but Skipped
Sir I am a fresher FX artist. Can you please create a Maya Explosion tutorial please. Your training style is very awesome.
Hi Manas; Thank you. Explosion is in my list. Will get to it soon
Please how can I fix my mesh it goes the wrong way when I sculpt the eye blink an the eyeball is popping out.
Really depends on the mesh. Topology is a big thing when you do a Facial rig. I'd say fix the ploy flow before you bind tk the mesh
Thanks
Do you have any resources for more advanced methods of rigging the eyelids, my mesh is not well suited for a solution this minimalistic.
It is intentional as this series is made for beginners
@@sarkamari I understand, but do you have any good resources for more advanced eyelid setups?
Can i add the controls before skinning? Im confused:(((
You certainly can. In my intermediate rigging playlist I setup the controls first.
First beginners I certainly suggest skinning as it’s easier to see any mistakes you make during control setup process. :)
Hope it clarifies your question
Hi bro one error is coming mirror skin time. Error was lower lid is not a skincluster error.
. Pls answer pls. Mirror issue
Chances are you missed the joint when you bound skin. Either delete and reapply the skin bind or add that single joint as an influence via Add Influence tool