I have been using Advance skeleton rig, but that's difficult to use if our model is complex and I found this better facial rig method than Advance skeleton rig, thank you so much
Hi! So I have been following your rigging tutorial playlist and it has worked out great so far - thank you for that!! Just a small doubt: When I try this blinking attribute set up the eyes close sideways somehow? They turn/ tilt up while closing/ nearing each other and I am not sure why.
When I try to replicate the blink on the other eye i get this error // Error: Attribute not found or variable missing '$': CTRL_eye01.upper_R // Error: Attribute not found or variable missing '$': CTRL_eye01.lower_R // Error: Expression invalid after edit. Could you explain what I got wrong?
It can be spelling. Check the bone/attribute names and consider capital/lower case Maya has difficulty finding the attribute by the sound of it. Also whether you're using python or MEL
Hello, thank you for the professional training. Why is it that when we write code for the eyelid to follow the movement of the eye, the eyelid is locked on the eye and does not move separately? Thank you for the solution🙏
Thanks for this tutorial, really helpful overall. Had a small doubt though, why did you not use set driven key to connect a blink attribute of the main eye control to the rotate Z of the eye joints?
Thank you so much! I'm new to rigging and have had a hard time finding a good method for the eyelid movement. Would this method have any issues if I'm also driving the eyelids with a softmod deformer to wrap them around the cornea of the eye on a more realistic model?
love these tutorials! I seem to have hit an obstacle tho, I get an error when I first try to edit the expression, "error: Expression invalid after edit" pls help!
@@sarkamari Hey there, I have the same issue, but It doesn't seem to have any typos in console, but is still does not work, any ideas how could fix this? Thanks.
Hello, thanks a lot for this tutorial. But im having a error at 4:28 ("Expression invalid after edit.) Did you know why? //upperlid_L jntbase_l_upperlid01.rotateZ = jnt_l_eye01.rotateZ * 0.5; Script error: Attribute already controlled by an expression, keyframe, or other connection:
The exp itself is correct. Things to check is to make sure you're using the exact name and using the right channel based in the orientation of the bone
Thank you for such an understandable and detailed tutorial... Love it!
thank you very much! I try a lot of different way for the eyes, but your tutorial is the best way for my character!
I have been using Advance skeleton rig, but that's difficult to use if our model is complex and I found this better facial rig method than Advance skeleton rig, thank you so much
Thank you very much. It's such a compliment to hear this
Best channel for learn software 👍👍
Really appreciate your kind words, Avinash
thanks for the video, easy to follow and the result is great
Great to hear ☺️
Hi! So I have been following your rigging tutorial playlist and it has worked out great so far - thank you for that!!
Just a small doubt: When I try this blinking attribute set up the eyes close sideways somehow? They turn/ tilt up while closing/ nearing each other and I am not sure why.
When I try to replicate the blink on the other eye i get this error
// Error: Attribute not found or variable missing '$': CTRL_eye01.upper_R
// Error: Attribute not found or variable missing '$': CTRL_eye01.lower_R
// Error: Expression invalid after edit.
Could you explain what I got wrong?
The same..(( @sarkamari can you help us please? 🙏
It can be spelling. Check the bone/attribute names and consider capital/lower case
Maya has difficulty finding the attribute by the sound of it.
Also whether you're using python or MEL
@@sarkamari Still didn't help
Thank u very much. Great Tutorial :)
Thank you for a very detailed and interesting tutorial!
Amazing to hear 😊
Hello, thank you for the professional training. Why is it that when we write code for the eyelid to follow the movement of the eye, the eyelid is locked on the eye and does not move separately? Thank you for the solution🙏
Triple check the spelling on your bone names stated in the code. Also make sure you apply the expression to the right eye bone.
Thanks
Quick question, I see that "SHIFT W" at 13:39 gives you the blend parent attribute and allows you to toggle it on and off, but what does "SHIFT E" do?
Shift E adds keys to the rotation channel only. (We also use Shift W to key translate and Shift E to key the scale channels).
@@sarkamari Oh ok, that makes more sense, thanks!
Thanks for this tutorial, really helpful overall. Had a small doubt though, why did you not use set driven key to connect a blink attribute of the main eye control to the rotate Z of the eye joints?
With set driven key you do not get the skin sliding effect
@@sarkamari could you explain why? Because it is just joints movement so I wonder why it won't work? Thank you
Thank you so much! I'm new to rigging and have had a hard time finding a good method for the eyelid movement. Would this method have any issues if I'm also driving the eyelids with a softmod deformer to wrap them around the cornea of the eye on a more realistic model?
love these tutorials! I seem to have hit an obstacle tho, I get an error when I first try to edit the expression, "error: Expression invalid after edit" pls help!
nvm I fixed it, I still had the keyframes on that bone :p deleting them fixed it for me!
Glad to hear you're making progress
@@sarkamari Hey there, I have the same issue, but It doesn't seem to have any typos in console, but is still does not work, any ideas how could fix this? Thanks.
Hello, thanks a lot for this tutorial.
But im having a error at 4:28 ("Expression invalid after edit.) Did you know why?
//upperlid_L
jntbase_l_upperlid01.rotateZ = jnt_l_eye01.rotateZ * 0.5;
Script error: Attribute already controlled by an expression, keyframe, or other connection:
The exp itself is correct. Things to check is to make sure you're using the exact name and using the right channel based in the orientation of the bone
@@sarkamari
i fixed it right after, can't have any keyframe checked, but thanks for the tutorial, its helping me a lot :)
Hi..after taking "Facial Rigging 04...", while in this class "Facial Rigging 05...", i haven't seen any control connection to joints..
He setups the joints first and only then he attaches all the controls. :) use the playlist to make sure to miss any video.
@@naseemjafarian8423 Hi...how to connect Ctrl_Upper_Jaw01 to Jnt_upperjaw01?? It's not mentioned in previous videos..