Ken Silverman's BUILD2 Engine

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  • Опубліковано 15 лис 2024

КОМЕНТАРІ • 269

  • @CuteFloor
    @CuteFloor  6 років тому +70

    Before everybody asks individually, this is the music in order of appearance:
    00:00 LABSNG22.KSM
    00:37 LABSNG18.KSM
    01:50 LABSNG17.KSM
    03:19 FID0830B.KDM
    04:41 KDMSONG.KDM
    06:42 BLASTONG.KDM

    • @edisleado
      @edisleado 6 років тому +2

      All these songs sound really familiar, but I've never played Ken's Labyrinth before...

    • @r0tt1ng
      @r0tt1ng 6 років тому +9

      KDMSONG reminds me a lot of the AVGN theme.

    • @Lattamonsteri
      @Lattamonsteri 5 років тому +2

      Those songs make me feel nostalgia for something I haven't experienced. Yet familiar. They also sound kinda sad. But also comforting.

    • @cameroncollazo9797
      @cameroncollazo9797 5 років тому

      How do i start my make can ypu plz make toutoul plz help me make a game

    • @lonelypotato520
      @lonelypotato520 5 років тому

      EdisLeado First song sounds like bright side of life from Monty python

  • @volf7f8
    @volf7f8 6 років тому +30

    Ken is a hero! He is such a nice person.
    This really great

  • @mikeyjohnson5888
    @mikeyjohnson5888 2 роки тому +8

    I remember trying to use the editor before I knew anything about anything when it came to computers and that experience alone drove me to crazy lengths to do the smallest things because I thought that was what was expected in the use of computers.

  • @nazakomu
    @nazakomu 6 років тому +157

    all of this? THIS?
    it's all very beautiful
    Ken was one of the best damn ones in the industry and where we are now, we have Ion Maiden, and hopefully more titles to come, using BUILD (or GZDoom... =P)

    • @nazakomu
      @nazakomu 6 років тому +6

      I'm working on a project with someone via GZDoom, too
      and I'll tell ya'... it's something that we both hope we can get on par with Ion Maiden on in terms of quality

    • @yellowblanka6058
      @yellowblanka6058 6 років тому +22

      NEZLeader - Build was not based on Id Tech 1 code - it was a completely original engine that used similar concepts (sectors, sprites), but doesn't to my knowledge use any Id Tech 1 code. People using assets from other games in GZDoom does not mean those games are in any way related to the Doom engine, for example, the Blood GZDoom project started because Atari (current owners of the Blood IP), refused to release the source code for Blood (which had added modifications to the base Build engine).

    • @zyriuz2
      @zyriuz2 4 роки тому +5

      @@yellowblanka6058 i belive that source code should be public domain after 20 years unless publisers want to release it earlier. I cant belive they can be so selfish to not relese the codes when i 20 years in the future want to run crysis on my toaster.

    • @yellowblanka6058
      @yellowblanka6058 4 роки тому +8

      @@zyriuz2 Copyright laws in general are pretty insane, with ludicrous expiration dates. Thankfully at least the Blood source code debacle got sorted out and we can finally play the game with clean high resolution and framerate due to the "Fresh Supply" port.

    • @zyriuz2
      @zyriuz2 4 роки тому +2

      @@yellowblanka6058 yeah i love blood fresh supply and ion fury they both got those FOV sliders however i have yet to see a duke 3D port with an FOV option

  • @3DSage
    @3DSage 6 років тому +30

    Wow this is pretty exciting!! I remember using the old build engine and this looks like it could be really fun to try!

  • @MilitaryHistoryVisualized
    @MilitaryHistoryVisualized 6 років тому +71

    Ah those times, I remember the level editor and how I was completely overwhelmed at first.

    • @UltimatePerfection
      @UltimatePerfection 6 років тому +15

      Military History Visualized Build 2 is more user-friendly than Build 1 in terms of editing. Had it mostly figured out by just playing around, the only time I had to look into build2.txt was to see how to add room over room (you press F to do it).
      Nevertheless I'm making sorta guide.

    • @aaroninclub
      @aaroninclub 6 років тому +3

      I've made a lot of maps in build for duke 3d. I even made a map that couldn't even run in the DOS version due to the complexity LOL

    • @NathanTZ
      @NathanTZ 6 років тому +4

      Yeah this takes me back to making Duke3D maps in 1997.

    • @aaroninclub
      @aaroninclub 6 років тому

      NathanTZ that's cool. Here's a video of maps I have made: ua-cam.com/video/M-bGxIaIHUk/v-deo.html

    • @TheUnTrustable0
      @TheUnTrustable0 3 роки тому +1

      Good old times.

  • @DrMxy
    @DrMxy 6 років тому +112

    What a fantastic video! Ken's efforts to make his BUILD engine fun and accessible resulted in many of us to lock ourselves away in the late 90's to create maps for DN3D. Silverman was certainly a computer prodigy of his time. Were there any commercial outings for the BUILD2 engine?

    • @olzhas1one755
      @olzhas1one755 6 років тому +12

      Dr-Mx It would be fun to see Ion Maiden use it

    • @kveller555
      @kveller555 6 років тому +13

      olzhas1one
      That's unlikely to happen. I'm not a game developer, but AFAIK changing the engine in the middle of development is a bad idea.

    • @Icelink256
      @Icelink256 6 років тому +3

      @KVELLER
      Changing the engine for a game becomes trivial, the more modular your code base is.
      Hell, if you write your game in Assembly (or a custom bytecode), an engine switch only requires a new interpreter to be written! :P
      (This method also makes it both easier and faster to port the game to other consoles.)

    • @kveller555
      @kveller555 6 років тому

      Icelink256
      Oh, that's interesting. I guess the only drawback then would be the extra time and money spent.

    • @ВасяВасин-ю7й
      @ВасяВасин-ю7й 6 років тому +1

      +Icelink256 Not so easy, dude. How will you change 8-bit sprite graphics into 32-bit voxels with minimum efforts? Especially pixel art.

  • @MrProgrampro
    @MrProgrampro 6 років тому +13

    This is insane, I was just watching some of GameHut's retro sonic videos and thought "Ooo, I should watch that BUILD engine video again". And here this is, uploaded 5 days ago! Thanks so much for your work!!

  • @mintydog06
    @mintydog06 6 років тому +7

    Love the original Build Engine. All FPS games made with it are great :D I had no idea Ken continued to build engines up until 2011, impressive.

  • @Zontar82
    @Zontar82 6 років тому +71

    am i the only one to desire a 3d-remake with this engine of the original Ken's labyrinth?

    • @halkdwarf5481
      @halkdwarf5481 4 роки тому +2

      yes 2 years later looks happy and fun in more 3d

    • @b4ph0m3tdk9
      @b4ph0m3tdk9 9 місяців тому

      I remember one had to turn "turbo" of the 386 to run Ken's Labyrinth in normal speed.

    • @billybobbob3003
      @billybobbob3003 7 місяців тому +2

      duke nukem forever in build 2 or duke 3d remake build 2 engine!

    • @sarpsarp8987
      @sarpsarp8987 2 місяці тому

      ​@@billybobbob3003 What's the difference between 1 and 2?

  • @marcellosilva9286
    @marcellosilva9286 6 років тому +3

    Hope someone makes a game with this, the possibilities are endless!

  • @krisfrosz133
    @krisfrosz133 6 років тому +18

    I want Ken to release this engine like Unity and Unreal; with easy to use interface and modern settings.

  • @examname9477
    @examname9477 3 роки тому +1

    The song give me a nostalgia to a time i never been before, just amazing

  • @Not_Astrocat
    @Not_Astrocat 3 роки тому +6

    With the revival of a lot of retro styled shooters, specially those being made with the Build Engine, I hope a developer takes a look at this and tries to do something cool with it

  • @sslredes
    @sslredes 4 роки тому +1

    This was part of my childhood oh many thanks to Ken Silverman really cool guy! God Bless Him!

  • @vulgerstal
    @vulgerstal 6 років тому +10

    Wow. Just wow. While searching for Source 2 stuff - I found something even more valuable to me personally! Great video, brings back memory when I said goodbye to ms-dos version of editing tools and executable of this engine, and got my hands onto eduke32 . . .

  • @AgsmaJustAgsma
    @AgsmaJustAgsma 6 років тому +6

    That soundtrack is giving me nostalgic vibes of the original Build Engine video.

  • @FLCL75
    @FLCL75 6 років тому +36

    Multi-user editing sounds like a cool feature to build a game around -- like a base building game where every player has a core and builds a base around it using limited resources that have to be mined on a randomly generated planet. The base can be be damaged by explosives or mining equipment. Also the builder needs to leave a path from the core to the outside for his own units to travel on. players invade each other's worlds to steal cores, the one item that cannot be crafted. Wait... does this game already exist?

    • @UnderSkys
      @UnderSkys 2 роки тому +2

      we had multiplayer editor in Cube Engine 2 or SauerBraten games.

  • @TiwazGoudsnor
    @TiwazGoudsnor 4 роки тому +1

    O o o o o, how much en enjoyed these games as a child wow, great engine, still feel nostalgia for it. Good luck Kent and salud.

  • @skin3359
    @skin3359 4 роки тому +1

    Thank you Mr. Silverman for your service

  • @summerlaverdure
    @summerlaverdure 6 років тому +52

    Can you convince him to keep working on this so we can get games that use it please?

    • @DurradonXylles
      @DurradonXylles 6 років тому +18

      Sine Nomine I second this. I would love to see some indie shooters made with BUILD 2.

    • @marscaleb
      @marscaleb 6 років тому +11

      *I* would make an indie shooter with this!

    • @SlimWu
      @SlimWu 5 років тому +4

      check ION FURY aka ION MAIDEN ;)

    • @talldood2112
      @talldood2112 4 роки тому +2

      @Badolf Pittler Minecraft 2...

    • @ThePoltergeist82
      @ThePoltergeist82 3 роки тому +1

      Oh my god! Yes please!

  • @NewBloodInteractive
    @NewBloodInteractive 6 років тому +100

    Neat.

    • @jorges.1120
      @jorges.1120 6 років тому +16

      Time to port Dusk to Build2, y'all.

    • @Terf1988
      @Terf1988 6 років тому +7

      Create an FPS with this, NBI!

    • @NewBloodInteractive
      @NewBloodInteractive 6 років тому +23

      The guys have been playing around with it 😇

    • @jorges.1120
      @jorges.1120 6 років тому +4

      New Blood Interactive Hell. Yes. Gonna try to see what I can do with it aswell, since EVALDRAW is just kinda like C.

    • @camelChase20
      @camelChase20 6 років тому +2

      *distant midi tones* Temptation is calling.

  • @johnyonghwang6112
    @johnyonghwang6112 6 років тому +3

    thank you ken for creating one of the greatest engines for fps games

  • @CYON4D
    @CYON4D 6 років тому +2

    Awesome video. It somehow feels like other people and/or companies sort of lived off of Ken's great works.
    I don't know much about him but without a doubt he must have been an amazing programmer. Cheers to him.

  • @stevonicusofficialgamesand3809
    @stevonicusofficialgamesand3809 5 років тому +2

    I may use the engine to make a game I've been wanting to make for ages, I know that it's incomplete, but that just adds some charm to the building process, I'm most definitely downloading it later and having a muck around

  • @GameplayandTalk
    @GameplayandTalk 6 років тому +8

    Cool stuff! It would be neat to see some games that utilize this engine.

  • @UltimatePerfection
    @UltimatePerfection 6 років тому +13

    I'm already working on a b2 game in evaldraw. Have some issues though. Do you know of any forums where you can talk about b2?

    • @usuarioextra9324
      @usuarioextra9324 7 місяців тому

      Have you made any progress since then? Would be great to see a game using this engine.

  • @Rizimar
    @Rizimar 6 років тому +3

    There was a really cool voxel engine he worked on some time after the original Build engine, too, which is why I'm guessing Build 2 has voxel support

  • @RetroDeathReviews666
    @RetroDeathReviews666 6 років тому +4

    Great video, just like the last one ;D
    I still didn't get the chance to finish my video on the build engine, waiting till Ion Maiden releases.
    This is very cool though, had no idea this existed.

  • @360Fov
    @360Fov 3 роки тому +1

    lol I remember creating "sky boxes" with Build... which were just flat surfaces with a star texture, far enough away that it didn't look overly blatant.

  • @Spat856
    @Spat856 6 років тому +2

    It would be amazing to see all the build engine games ported to build 2 and re-released.

  • @macnbac3476
    @macnbac3476 3 роки тому +1

    Oh my God it's perfect. This is exactly what I've been looking for.

  • @TheUnTrustable0
    @TheUnTrustable0 3 роки тому +1

    Oh man, 3D floors.... i always loved the sector above sector

  • @MickeyD2012
    @MickeyD2012 6 років тому +10

    This shit was ahead of it's time. Ken Silverman was crazy.

    • @Loggus66
      @Loggus66 6 років тому +2

      Uhm the BUILD2 was developed from 2006 to 2011, so not really, we had Source and UE3 by then.

    • @LightVelox
      @LightVelox 6 років тому +1

      he meant build1

    • @LightVelox
      @LightVelox 5 років тому

      build 1 was made by one guy for a personal game not a bunch of professional programmers, the reason it was used in other games like duke nukem is because they liked what they say and bought the rights, also build1 was away more advanced than doom engine, but not quakes

    • @billybobbob3003
      @billybobbob3003 2 місяці тому

      @@Loggus66 nah ken silverman was ahead of his time voxels far more advanced.

  • @eliptikstudios8996
    @eliptikstudios8996 4 роки тому +26

    This engine is too unknown, not enough retro enthusiasts know about this!

    • @paperoverflow
      @paperoverflow 11 місяців тому +3

      Oh I know, as a kid I built countless levels for Duke Nukem. Since retro boomer fps are popular again, it may be time to take advantage of the trend!

    • @eliptikstudios8996
      @eliptikstudios8996 11 місяців тому +1

      @@paperoverflow does anyone have access to BUILD2 at this point? I have to assume so due to the video itself having footage.

    • @paperoverflow
      @paperoverflow 11 місяців тому +2

      @eliptikstudios8996 I had it with Duke Nukem 3d on the cd. There is an exe file with Silverman. I can't remember, but I opened it with Dos and I fiddled with it first and realized it was a level maker. I tried random stuff until i figured all the elements and how to make a map and it is very easy to make Duke Nukem levels.
      The level editor was specifically made for Duke Nukem games, but I could imagine that this the original build engine must be available somwhere or it could easily be modded.

    • @paperoverflow
      @paperoverflow 11 місяців тому

      @eliptikstudios8996 google advsys and you should find valuable info and the source code.

    • @thomasschnettler4021
      @thomasschnettler4021 6 місяців тому

      Of I could thumbs up this comment twice I would

  • @JosephCatrambone
    @JosephCatrambone 6 років тому +3

    I had no idea this existed! Neat!

  • @zyriuz2
    @zyriuz2 6 років тому +8

    Amazing! I love these videos ^^ i so wanna see eduke 32 lightmaps ported to this!

  • @DCeeMusik
    @DCeeMusik 3 роки тому +5

    2 years later, I'm still asking: who will make a game using the BUILD2 engine?
    I wish I knew how to program, I would be all on this engine. Retro, but has a place in this modern world.

  • @Gecko1993HogheadIncOfficial
    @Gecko1993HogheadIncOfficial 5 років тому +4

    It’s a darn shame this never got finished. The graphics remind me A LOT of Team Fortress Classic! And that’s not a bad thing!

  • @OdinPerez
    @OdinPerez 6 років тому +3

    >New Blood Interactive teasing that they're toying around with an engine made by one of the greats.
    My day is made.

    • @Kyle1444
      @Kyle1444 6 років тому

      Odin Perez can only be better from what they used in dusk. Unity or something? Anyway that read input after framelimiter bullshit ruined the whole game. Awful controls on that engine

  • @travismason2811
    @travismason2811 2 роки тому +2

    Man I used to love making levels for Duke Nukem. Ever since then I've thought about saying F* it and making a build engine game, this Build2 looks pretty neat too. Might be something to consider.

  • @sanicfanguy
    @sanicfanguy 4 роки тому +2

    What exactly did you mean by “taking over the project?” He was teaching a random kid and now I can’t imagine anything other than him realizing what was happening, suplexing the kid out of the chair and then continuing to work on it.

  • @Daniel__Nobre
    @Daniel__Nobre 6 років тому +3

    This would be amazing for little indie FPS games :)

  • @marscaleb
    @marscaleb 6 років тому +3

    I had no idea this existed!

  • @SamFreelancePolice
    @SamFreelancePolice 6 років тому +3

    Very interesting video, love the BUILD engine and most games madw with it

  • @RetroGameSpacko
    @RetroGameSpacko 6 років тому +1

    I was browsing Build Games... and then saw the post about a BUILD2 engine... say whaaaaaaat???

  • @brucetungsten5714
    @brucetungsten5714 4 роки тому +1

    Awesome - he is a talent.
    Would be nice to have a "new" Blood game with this tech.

  • @-Zakhiel-
    @-Zakhiel- 6 років тому +3

    Very interesting ! I wonder if older build engine game are compatible with this engine (would be nice to see Ion Maiden in this engine)

  • @AntiChangeling
    @AntiChangeling 6 років тому +9

    3:27
    we're not gonna take it

  • @SledgeNE
    @SledgeNE 2 роки тому +2

    Build2 looks awesome.

  • @claudiolluberes111
    @claudiolluberes111 6 років тому +6

    Very informative, it would be cool if someone made a Duke Nukem or Blood remake with this engine.
    I would like to know, is this engine made completely in assembly? I didn't know it was still worth it to develop with it.

    • @kensilverman5392
      @kensilverman5392 6 років тому +16

      Like with most projects, I start in C and then write pieces of code in assembly language where appropriate. The inner loops of most graphics functions are written in assembly language.

    • @claudiolluberes111
      @claudiolluberes111 6 років тому +2

      Thanks for the info, I've always wondered how developing with multiple languages works.

    • @matturner6890
      @matturner6890 4 роки тому +1

      @@kensilverman5392 Oh shit it's the "infinitely evil and ugly KEN"!!
      Ken's labyrinth RULES

  • @Abelhawk
    @Abelhawk 6 років тому +2

    Some of those test environments are downright horrifying.

  • @SebLuca
    @SebLuca 6 років тому +2

    Well done, Mr Silverman :D

  • @FeelingShred
    @FeelingShred 5 років тому +1

    2:47 I almost choked in my coffee out of pure amusement

  • @360Fov
    @360Fov 2 роки тому +1

    So Ken Silverman is like, a gaming hero. One man alone created Duke Nukem 3D. That's crazy.

  • @spikecomix6396
    @spikecomix6396 5 років тому +2

    Thumbs up if you’re wondering why they used EDuke32 for ion maiden instead of BUILD2.

  • @Terf1988
    @Terf1988 6 років тому +4

    Man I wish I was smart enough to make my own engine. :P I can barely code in C#.

  • @shad0s479
    @shad0s479 2 роки тому +2

    The next Duke Nukem game on this engine... One can only dream

  • @JaapioNL
    @JaapioNL 6 років тому +4

    Did he ever release the source to build2? This looks awesome, I would love to play with this!

  • @maquinarama1689
    @maquinarama1689 6 років тому +5

    this is amazing

  • @TubbyWonka
    @TubbyWonka 4 роки тому +2

    Enemies and NPCs comprising of 3D voxels is pretty huge for this 2.5D engine but is it capable of displaying traditional 2D Sprites like the ones you'd see in the first engine?

  • @budavargas
    @budavargas 6 років тому

    1:19 Damn! That jump scare took me off guard

  • @Kyle1444
    @Kyle1444 3 місяці тому +2

    Theres something about old assembly programmers thats just lost with modern gaming

  • @Fr0gg0
    @Fr0gg0 6 років тому +9

    I hope someone will do something with this. Also, didn't Shadow Warrior have an option for voxel sprites on all the pickups?

    • @UltimatePerfection
      @UltimatePerfection 6 років тому +3

      Yeah, it had but for some reason I never was able to get it to work. Either I did something wrong or the voxel sprites rotated with camera anyway to produce billboard-like effect.

    • @AleK0451
      @AleK0451 6 років тому +2

      voxels don't rotate like that so it sounds like they aren't working

  • @A2OperatingSystem
    @A2OperatingSystem 2 роки тому +2

    Thanks for amazing video!

  • @ZFox57
    @ZFox57 6 років тому +3

    Thanks for this awesome video

  • @andersdenkend
    @andersdenkend 6 років тому +2

    Wonderful video! More like this.

  • @rapappathepepper3996
    @rapappathepepper3996 5 років тому +3

    Imagine Duke 3D being made on this.

  • @HANU8
    @HANU8 6 років тому +8

    It would great be if Monolith used BUILD2 to create a new Blood game if they do not want to make a big-budget game using the latest LithTech engine they made.
    In some ways it would be better if they made it like the first one, using digitized sprites from clay models ( for example take a look here blood-wiki.org/index.php/User:Tchernobog/archive/workshop ), I like the art style.

  • @davidnestel8923
    @davidnestel8923 6 років тому +1

    The best engine squeal ever, I already making a level on it :)!!!!

  • @PartyCrasher04
    @PartyCrasher04 6 років тому +5

    I wanna see duke nukem 3D rebuilt in this engine

  • @JomasterTheSecond
    @JomasterTheSecond 6 років тому +107

    Build 2 - Electric Boogaloo.

    • @Aerosplinter
      @Aerosplinter 6 років тому +1

      More like Build 2 - Cruise Control

    • @lccm1026
      @lccm1026 4 роки тому +1

      @@Aerosplinter do not compare this to speed 2

  • @vullematti4447
    @vullematti4447 2 роки тому +1

    Really amazing, thank you !!

  • @Ehal256
    @Ehal256 5 років тому

    This music in these videos is so catchy

  • @Buli0n
    @Buli0n 4 роки тому +1

    I’m nostalgic about Build engine but it’s pain to work with.

    • @razeezar
      @razeezar 6 місяців тому

      The Build Engine, for all of its limitations, was pretty versatile, except that it wasn't true 3D. Multiple floors in a level were hard to implement and could only be connected vertically using some specific type of sector effector that was a warp zone, if I recall correctly.

  • @АннаЗинурова
    @АннаЗинурова 6 років тому +3

    06:46 What track is that?

  • @FreemaN4851
    @FreemaN4851 6 років тому +2

    I wonder if we see some day an update to the classic duke3d, shadow warrior and blood with the new engine (probably won't happen)

  • @warhedd
    @warhedd 5 років тому

    I find this soooo intriguing. I'm trying to make a game in this but I cant find any tutorials or anything to go off. Anyone know anything?

  • @djrkzr
    @djrkzr 4 роки тому +1

    Everyone keep telling how Doom changed and defined the fpses. But only few remember how Ken's Build engine is superior and helped create more fine games. Which is unfair cause the Build is one "kid's" creation not the group of enthusiasts like ID software used to be. And even so he was able to create such a master piece.

  • @Advisor17
    @Advisor17 6 років тому +1

    Video editing's on point, yo.

  • @du0lol
    @du0lol 6 років тому +2

    Is this accessible anywhere? I'd like to give it a go!

  • @GmanForTheFreeman
    @GmanForTheFreeman 6 років тому +2

    this is fantastic

  • @woohoo2491
    @woohoo2491 4 роки тому

    So this could import Build Engine maps beacuse it had all the basic Build Engine features? Would an eduke32 port possible then?

  • @InfinityHell666
    @InfinityHell666 2 місяці тому +1

    Its sucks that nobody even made any Build 2 games.

  • @_teker
    @_teker 2 роки тому +1

    "duke needs a comeback baby!"

  • @Egeexyz
    @Egeexyz 6 років тому

    6:33 - Why do those two windows have the Wine logo in them?

  • @matturner6890
    @matturner6890 4 роки тому

    Are the Ken's Labyrinth sound effects hard-built into the build engine?

  • @Danumurti18
    @Danumurti18 4 роки тому

    8 bit is the best, it run smooth on old computers, already complete features

  • @АннаЗинурова
    @АннаЗинурова 6 років тому +2

    02:50 Wow!

  • @wraithsrequiem9711
    @wraithsrequiem9711 4 роки тому

    How do I create transparencies in Build Engine 2 and incorporate weapons, animations, and hubs?

    • @MateusAuri
      @MateusAuri 3 роки тому

      Ken says in his website that transparencies and sprite animations haven't been implemented yet...
      "There are a few relatively minor things missing in BUILD2 that the original Build Engine had. Most notably - transparency. Also missing is the built-in texture animation, but that can easily be simulated in the script.
      "

    • @wraithsrequiem9711
      @wraithsrequiem9711 3 роки тому

      @@MateusAuri Ok, will there be a tutorial video on what to type in the script?

  • @silenceofthehills
    @silenceofthehills 4 роки тому

    Has anyone made anything with the Build2 engine? If not, that would be pretty sad.

  • @user-og6hl6lv7p
    @user-og6hl6lv7p 2 роки тому +1

    Dude, why are the graphics so bad?

  • @roocrew86
    @roocrew86 6 років тому +2

    awesome, what a clever guy!
    dn3d was the bomb!

  • @LORDSofCHAOS333
    @LORDSofCHAOS333 3 роки тому +1

    i will love to make a game in this classic engine but can some make a tutorial for beginners and how to use it

  • @cominroitover80
    @cominroitover80 6 років тому +1

    Remake of 'NAM please. With a Mouse and keyboard it's actually a really good game.

  • @wraithsrequiem9711
    @wraithsrequiem9711 4 роки тому

    What is the RGB value for a sprite and texture transparency?

    • @jimjamz.
      @jimjamz. 3 роки тому

      Wouldn't you require a separate alpha channel? So, instead, wouldn't you require an RGBA value?

  • @AlphaZeroX96
    @AlphaZeroX96 6 років тому +1

    Very interesting.

  • @_zproxy
    @_zproxy 6 років тому +2

    cool stuff. is it on github?

  • @mannisoftware8611
    @mannisoftware8611 5 років тому

    Hey. My build 2 is not working. Can you cutefloor help?

  • @KrimsonKloud
    @KrimsonKloud 6 років тому

    I get an 'adware' warning when download BUILD2.exe. Avast problem or???

    • @MateusAuri
      @MateusAuri 3 роки тому

      Ken states in his website that "I've been getting complaints about antivirus software not liking the EXEs in the above archive. It could be my extensive use of assembly language, self-modifying code, UDP/TCP routines (when the user elects to multi-edit), or usage of 10 year old Windows routines like DirectX9 (this is a 10 year old project after all). I do not write malicious software. The latest BUILD2.EXE (07/29/2019) should have a CRC-32 of 0xf49e7a5c."
      Meanwhile, dropping the engine executable on virustotal.com returns 24 alerts, most about an specific adware called "NaviPromo".
      I wish this was better looked into by someone, so we could be sure...