Before everybody asks individually, this is the music in order of appearance: 00:00 LABSNG22.KSM 00:37 LABSNG18.KSM 01:50 LABSNG17.KSM 03:19 FID0830B.KDM 04:41 KDMSONG.KDM 06:42 BLASTONG.KDM
I remember trying to use the editor before I knew anything about anything when it came to computers and that experience alone drove me to crazy lengths to do the smallest things because I thought that was what was expected in the use of computers.
all of this? THIS? it's all very beautiful Ken was one of the best damn ones in the industry and where we are now, we have Ion Maiden, and hopefully more titles to come, using BUILD (or GZDoom... =P)
I'm working on a project with someone via GZDoom, too and I'll tell ya'... it's something that we both hope we can get on par with Ion Maiden on in terms of quality
NEZLeader - Build was not based on Id Tech 1 code - it was a completely original engine that used similar concepts (sectors, sprites), but doesn't to my knowledge use any Id Tech 1 code. People using assets from other games in GZDoom does not mean those games are in any way related to the Doom engine, for example, the Blood GZDoom project started because Atari (current owners of the Blood IP), refused to release the source code for Blood (which had added modifications to the base Build engine).
@@yellowblanka6058 i belive that source code should be public domain after 20 years unless publisers want to release it earlier. I cant belive they can be so selfish to not relese the codes when i 20 years in the future want to run crysis on my toaster.
@@zyriuz2 Copyright laws in general are pretty insane, with ludicrous expiration dates. Thankfully at least the Blood source code debacle got sorted out and we can finally play the game with clean high resolution and framerate due to the "Fresh Supply" port.
@@yellowblanka6058 yeah i love blood fresh supply and ion fury they both got those FOV sliders however i have yet to see a duke 3D port with an FOV option
Military History Visualized Build 2 is more user-friendly than Build 1 in terms of editing. Had it mostly figured out by just playing around, the only time I had to look into build2.txt was to see how to add room over room (you press F to do it). Nevertheless I'm making sorta guide.
What a fantastic video! Ken's efforts to make his BUILD engine fun and accessible resulted in many of us to lock ourselves away in the late 90's to create maps for DN3D. Silverman was certainly a computer prodigy of his time. Were there any commercial outings for the BUILD2 engine?
@KVELLER Changing the engine for a game becomes trivial, the more modular your code base is. Hell, if you write your game in Assembly (or a custom bytecode), an engine switch only requires a new interpreter to be written! :P (This method also makes it both easier and faster to port the game to other consoles.)
This is insane, I was just watching some of GameHut's retro sonic videos and thought "Ooo, I should watch that BUILD engine video again". And here this is, uploaded 5 days ago! Thanks so much for your work!!
With the revival of a lot of retro styled shooters, specially those being made with the Build Engine, I hope a developer takes a look at this and tries to do something cool with it
Wow. Just wow. While searching for Source 2 stuff - I found something even more valuable to me personally! Great video, brings back memory when I said goodbye to ms-dos version of editing tools and executable of this engine, and got my hands onto eduke32 . . .
Multi-user editing sounds like a cool feature to build a game around -- like a base building game where every player has a core and builds a base around it using limited resources that have to be mined on a randomly generated planet. The base can be be damaged by explosives or mining equipment. Also the builder needs to leave a path from the core to the outside for his own units to travel on. players invade each other's worlds to steal cores, the one item that cannot be crafted. Wait... does this game already exist?
Awesome video. It somehow feels like other people and/or companies sort of lived off of Ken's great works. I don't know much about him but without a doubt he must have been an amazing programmer. Cheers to him.
I may use the engine to make a game I've been wanting to make for ages, I know that it's incomplete, but that just adds some charm to the building process, I'm most definitely downloading it later and having a muck around
Great video, just like the last one ;D I still didn't get the chance to finish my video on the build engine, waiting till Ion Maiden releases. This is very cool though, had no idea this existed.
lol I remember creating "sky boxes" with Build... which were just flat surfaces with a star texture, far enough away that it didn't look overly blatant.
build 1 was made by one guy for a personal game not a bunch of professional programmers, the reason it was used in other games like duke nukem is because they liked what they say and bought the rights, also build1 was away more advanced than doom engine, but not quakes
@eliptikstudios8996 I had it with Duke Nukem 3d on the cd. There is an exe file with Silverman. I can't remember, but I opened it with Dos and I fiddled with it first and realized it was a level maker. I tried random stuff until i figured all the elements and how to make a map and it is very easy to make Duke Nukem levels. The level editor was specifically made for Duke Nukem games, but I could imagine that this the original build engine must be available somwhere or it could easily be modded.
2 years later, I'm still asking: who will make a game using the BUILD2 engine? I wish I knew how to program, I would be all on this engine. Retro, but has a place in this modern world.
Odin Perez can only be better from what they used in dusk. Unity or something? Anyway that read input after framelimiter bullshit ruined the whole game. Awful controls on that engine
Man I used to love making levels for Duke Nukem. Ever since then I've thought about saying F* it and making a build engine game, this Build2 looks pretty neat too. Might be something to consider.
What exactly did you mean by “taking over the project?” He was teaching a random kid and now I can’t imagine anything other than him realizing what was happening, suplexing the kid out of the chair and then continuing to work on it.
Very informative, it would be cool if someone made a Duke Nukem or Blood remake with this engine. I would like to know, is this engine made completely in assembly? I didn't know it was still worth it to develop with it.
Like with most projects, I start in C and then write pieces of code in assembly language where appropriate. The inner loops of most graphics functions are written in assembly language.
Enemies and NPCs comprising of 3D voxels is pretty huge for this 2.5D engine but is it capable of displaying traditional 2D Sprites like the ones you'd see in the first engine?
Yeah, it had but for some reason I never was able to get it to work. Either I did something wrong or the voxel sprites rotated with camera anyway to produce billboard-like effect.
It would great be if Monolith used BUILD2 to create a new Blood game if they do not want to make a big-budget game using the latest LithTech engine they made. In some ways it would be better if they made it like the first one, using digitized sprites from clay models ( for example take a look here blood-wiki.org/index.php/User:Tchernobog/archive/workshop ), I like the art style.
The Build Engine, for all of its limitations, was pretty versatile, except that it wasn't true 3D. Multiple floors in a level were hard to implement and could only be connected vertically using some specific type of sector effector that was a warp zone, if I recall correctly.
Everyone keep telling how Doom changed and defined the fpses. But only few remember how Ken's Build engine is superior and helped create more fine games. Which is unfair cause the Build is one "kid's" creation not the group of enthusiasts like ID software used to be. And even so he was able to create such a master piece.
Ken says in his website that transparencies and sprite animations haven't been implemented yet... "There are a few relatively minor things missing in BUILD2 that the original Build Engine had. Most notably - transparency. Also missing is the built-in texture animation, but that can easily be simulated in the script. "
Ken states in his website that "I've been getting complaints about antivirus software not liking the EXEs in the above archive. It could be my extensive use of assembly language, self-modifying code, UDP/TCP routines (when the user elects to multi-edit), or usage of 10 year old Windows routines like DirectX9 (this is a 10 year old project after all). I do not write malicious software. The latest BUILD2.EXE (07/29/2019) should have a CRC-32 of 0xf49e7a5c." Meanwhile, dropping the engine executable on virustotal.com returns 24 alerts, most about an specific adware called "NaviPromo". I wish this was better looked into by someone, so we could be sure...
Before everybody asks individually, this is the music in order of appearance:
00:00 LABSNG22.KSM
00:37 LABSNG18.KSM
01:50 LABSNG17.KSM
03:19 FID0830B.KDM
04:41 KDMSONG.KDM
06:42 BLASTONG.KDM
All these songs sound really familiar, but I've never played Ken's Labyrinth before...
KDMSONG reminds me a lot of the AVGN theme.
Those songs make me feel nostalgia for something I haven't experienced. Yet familiar. They also sound kinda sad. But also comforting.
How do i start my make can ypu plz make toutoul plz help me make a game
EdisLeado First song sounds like bright side of life from Monty python
Ken is a hero! He is such a nice person.
This really great
Agreed
I remember trying to use the editor before I knew anything about anything when it came to computers and that experience alone drove me to crazy lengths to do the smallest things because I thought that was what was expected in the use of computers.
all of this? THIS?
it's all very beautiful
Ken was one of the best damn ones in the industry and where we are now, we have Ion Maiden, and hopefully more titles to come, using BUILD (or GZDoom... =P)
I'm working on a project with someone via GZDoom, too
and I'll tell ya'... it's something that we both hope we can get on par with Ion Maiden on in terms of quality
NEZLeader - Build was not based on Id Tech 1 code - it was a completely original engine that used similar concepts (sectors, sprites), but doesn't to my knowledge use any Id Tech 1 code. People using assets from other games in GZDoom does not mean those games are in any way related to the Doom engine, for example, the Blood GZDoom project started because Atari (current owners of the Blood IP), refused to release the source code for Blood (which had added modifications to the base Build engine).
@@yellowblanka6058 i belive that source code should be public domain after 20 years unless publisers want to release it earlier. I cant belive they can be so selfish to not relese the codes when i 20 years in the future want to run crysis on my toaster.
@@zyriuz2 Copyright laws in general are pretty insane, with ludicrous expiration dates. Thankfully at least the Blood source code debacle got sorted out and we can finally play the game with clean high resolution and framerate due to the "Fresh Supply" port.
@@yellowblanka6058 yeah i love blood fresh supply and ion fury they both got those FOV sliders however i have yet to see a duke 3D port with an FOV option
Wow this is pretty exciting!! I remember using the old build engine and this looks like it could be really fun to try!
Ah those times, I remember the level editor and how I was completely overwhelmed at first.
Military History Visualized Build 2 is more user-friendly than Build 1 in terms of editing. Had it mostly figured out by just playing around, the only time I had to look into build2.txt was to see how to add room over room (you press F to do it).
Nevertheless I'm making sorta guide.
I've made a lot of maps in build for duke 3d. I even made a map that couldn't even run in the DOS version due to the complexity LOL
Yeah this takes me back to making Duke3D maps in 1997.
NathanTZ that's cool. Here's a video of maps I have made: ua-cam.com/video/M-bGxIaIHUk/v-deo.html
Good old times.
What a fantastic video! Ken's efforts to make his BUILD engine fun and accessible resulted in many of us to lock ourselves away in the late 90's to create maps for DN3D. Silverman was certainly a computer prodigy of his time. Were there any commercial outings for the BUILD2 engine?
Dr-Mx It would be fun to see Ion Maiden use it
olzhas1one
That's unlikely to happen. I'm not a game developer, but AFAIK changing the engine in the middle of development is a bad idea.
@KVELLER
Changing the engine for a game becomes trivial, the more modular your code base is.
Hell, if you write your game in Assembly (or a custom bytecode), an engine switch only requires a new interpreter to be written! :P
(This method also makes it both easier and faster to port the game to other consoles.)
Icelink256
Oh, that's interesting. I guess the only drawback then would be the extra time and money spent.
+Icelink256 Not so easy, dude. How will you change 8-bit sprite graphics into 32-bit voxels with minimum efforts? Especially pixel art.
This is insane, I was just watching some of GameHut's retro sonic videos and thought "Ooo, I should watch that BUILD engine video again". And here this is, uploaded 5 days ago! Thanks so much for your work!!
Love the original Build Engine. All FPS games made with it are great :D I had no idea Ken continued to build engines up until 2011, impressive.
am i the only one to desire a 3d-remake with this engine of the original Ken's labyrinth?
yes 2 years later looks happy and fun in more 3d
I remember one had to turn "turbo" of the 386 to run Ken's Labyrinth in normal speed.
duke nukem forever in build 2 or duke 3d remake build 2 engine!
@@billybobbob3003 What's the difference between 1 and 2?
Hope someone makes a game with this, the possibilities are endless!
I want Ken to release this engine like Unity and Unreal; with easy to use interface and modern settings.
The song give me a nostalgia to a time i never been before, just amazing
With the revival of a lot of retro styled shooters, specially those being made with the Build Engine, I hope a developer takes a look at this and tries to do something cool with it
This was part of my childhood oh many thanks to Ken Silverman really cool guy! God Bless Him!
Wow. Just wow. While searching for Source 2 stuff - I found something even more valuable to me personally! Great video, brings back memory when I said goodbye to ms-dos version of editing tools and executable of this engine, and got my hands onto eduke32 . . .
That soundtrack is giving me nostalgic vibes of the original Build Engine video.
Multi-user editing sounds like a cool feature to build a game around -- like a base building game where every player has a core and builds a base around it using limited resources that have to be mined on a randomly generated planet. The base can be be damaged by explosives or mining equipment. Also the builder needs to leave a path from the core to the outside for his own units to travel on. players invade each other's worlds to steal cores, the one item that cannot be crafted. Wait... does this game already exist?
we had multiplayer editor in Cube Engine 2 or SauerBraten games.
O o o o o, how much en enjoyed these games as a child wow, great engine, still feel nostalgia for it. Good luck Kent and salud.
Thank you Mr. Silverman for your service
Can you convince him to keep working on this so we can get games that use it please?
Sine Nomine I second this. I would love to see some indie shooters made with BUILD 2.
*I* would make an indie shooter with this!
check ION FURY aka ION MAIDEN ;)
@Badolf Pittler Minecraft 2...
Oh my god! Yes please!
Neat.
Time to port Dusk to Build2, y'all.
Create an FPS with this, NBI!
The guys have been playing around with it 😇
New Blood Interactive Hell. Yes. Gonna try to see what I can do with it aswell, since EVALDRAW is just kinda like C.
*distant midi tones* Temptation is calling.
thank you ken for creating one of the greatest engines for fps games
Awesome video. It somehow feels like other people and/or companies sort of lived off of Ken's great works.
I don't know much about him but without a doubt he must have been an amazing programmer. Cheers to him.
I may use the engine to make a game I've been wanting to make for ages, I know that it's incomplete, but that just adds some charm to the building process, I'm most definitely downloading it later and having a muck around
Cool stuff! It would be neat to see some games that utilize this engine.
I'm already working on a b2 game in evaldraw. Have some issues though. Do you know of any forums where you can talk about b2?
Have you made any progress since then? Would be great to see a game using this engine.
There was a really cool voxel engine he worked on some time after the original Build engine, too, which is why I'm guessing Build 2 has voxel support
Great video, just like the last one ;D
I still didn't get the chance to finish my video on the build engine, waiting till Ion Maiden releases.
This is very cool though, had no idea this existed.
lol I remember creating "sky boxes" with Build... which were just flat surfaces with a star texture, far enough away that it didn't look overly blatant.
It would be amazing to see all the build engine games ported to build 2 and re-released.
Oh my God it's perfect. This is exactly what I've been looking for.
Oh man, 3D floors.... i always loved the sector above sector
This shit was ahead of it's time. Ken Silverman was crazy.
Uhm the BUILD2 was developed from 2006 to 2011, so not really, we had Source and UE3 by then.
he meant build1
build 1 was made by one guy for a personal game not a bunch of professional programmers, the reason it was used in other games like duke nukem is because they liked what they say and bought the rights, also build1 was away more advanced than doom engine, but not quakes
@@Loggus66 nah ken silverman was ahead of his time voxels far more advanced.
This engine is too unknown, not enough retro enthusiasts know about this!
Oh I know, as a kid I built countless levels for Duke Nukem. Since retro boomer fps are popular again, it may be time to take advantage of the trend!
@@paperoverflow does anyone have access to BUILD2 at this point? I have to assume so due to the video itself having footage.
@eliptikstudios8996 I had it with Duke Nukem 3d on the cd. There is an exe file with Silverman. I can't remember, but I opened it with Dos and I fiddled with it first and realized it was a level maker. I tried random stuff until i figured all the elements and how to make a map and it is very easy to make Duke Nukem levels.
The level editor was specifically made for Duke Nukem games, but I could imagine that this the original build engine must be available somwhere or it could easily be modded.
@eliptikstudios8996 google advsys and you should find valuable info and the source code.
Of I could thumbs up this comment twice I would
I had no idea this existed! Neat!
Amazing! I love these videos ^^ i so wanna see eduke 32 lightmaps ported to this!
2 years later, I'm still asking: who will make a game using the BUILD2 engine?
I wish I knew how to program, I would be all on this engine. Retro, but has a place in this modern world.
It’s a darn shame this never got finished. The graphics remind me A LOT of Team Fortress Classic! And that’s not a bad thing!
>New Blood Interactive teasing that they're toying around with an engine made by one of the greats.
My day is made.
Odin Perez can only be better from what they used in dusk. Unity or something? Anyway that read input after framelimiter bullshit ruined the whole game. Awful controls on that engine
Man I used to love making levels for Duke Nukem. Ever since then I've thought about saying F* it and making a build engine game, this Build2 looks pretty neat too. Might be something to consider.
What exactly did you mean by “taking over the project?” He was teaching a random kid and now I can’t imagine anything other than him realizing what was happening, suplexing the kid out of the chair and then continuing to work on it.
This would be amazing for little indie FPS games :)
I had no idea this existed!
Very interesting video, love the BUILD engine and most games madw with it
I was browsing Build Games... and then saw the post about a BUILD2 engine... say whaaaaaaat???
Awesome - he is a talent.
Would be nice to have a "new" Blood game with this tech.
Very interesting ! I wonder if older build engine game are compatible with this engine (would be nice to see Ion Maiden in this engine)
3:27
we're not gonna take it
Build2 looks awesome.
Very informative, it would be cool if someone made a Duke Nukem or Blood remake with this engine.
I would like to know, is this engine made completely in assembly? I didn't know it was still worth it to develop with it.
Like with most projects, I start in C and then write pieces of code in assembly language where appropriate. The inner loops of most graphics functions are written in assembly language.
Thanks for the info, I've always wondered how developing with multiple languages works.
@@kensilverman5392 Oh shit it's the "infinitely evil and ugly KEN"!!
Ken's labyrinth RULES
Some of those test environments are downright horrifying.
Well done, Mr Silverman :D
2:47 I almost choked in my coffee out of pure amusement
So Ken Silverman is like, a gaming hero. One man alone created Duke Nukem 3D. That's crazy.
Thumbs up if you’re wondering why they used EDuke32 for ion maiden instead of BUILD2.
Man I wish I was smart enough to make my own engine. :P I can barely code in C#.
The next Duke Nukem game on this engine... One can only dream
Did he ever release the source to build2? This looks awesome, I would love to play with this!
this is amazing
Enemies and NPCs comprising of 3D voxels is pretty huge for this 2.5D engine but is it capable of displaying traditional 2D Sprites like the ones you'd see in the first engine?
1:19 Damn! That jump scare took me off guard
Theres something about old assembly programmers thats just lost with modern gaming
I hope someone will do something with this. Also, didn't Shadow Warrior have an option for voxel sprites on all the pickups?
Yeah, it had but for some reason I never was able to get it to work. Either I did something wrong or the voxel sprites rotated with camera anyway to produce billboard-like effect.
voxels don't rotate like that so it sounds like they aren't working
Thanks for amazing video!
Thanks for this awesome video
Wonderful video! More like this.
Imagine Duke 3D being made on this.
It would great be if Monolith used BUILD2 to create a new Blood game if they do not want to make a big-budget game using the latest LithTech engine they made.
In some ways it would be better if they made it like the first one, using digitized sprites from clay models ( for example take a look here blood-wiki.org/index.php/User:Tchernobog/archive/workshop ), I like the art style.
BLOOD III deserved UE4 engine.
The best engine squeal ever, I already making a level on it :)!!!!
I wanna see duke nukem 3D rebuilt in this engine
Build 2 - Electric Boogaloo.
More like Build 2 - Cruise Control
@@Aerosplinter do not compare this to speed 2
Really amazing, thank you !!
This music in these videos is so catchy
I’m nostalgic about Build engine but it’s pain to work with.
The Build Engine, for all of its limitations, was pretty versatile, except that it wasn't true 3D. Multiple floors in a level were hard to implement and could only be connected vertically using some specific type of sector effector that was a warp zone, if I recall correctly.
06:46 What track is that?
I wonder if we see some day an update to the classic duke3d, shadow warrior and blood with the new engine (probably won't happen)
I find this soooo intriguing. I'm trying to make a game in this but I cant find any tutorials or anything to go off. Anyone know anything?
Everyone keep telling how Doom changed and defined the fpses. But only few remember how Ken's Build engine is superior and helped create more fine games. Which is unfair cause the Build is one "kid's" creation not the group of enthusiasts like ID software used to be. And even so he was able to create such a master piece.
Video editing's on point, yo.
Is this accessible anywhere? I'd like to give it a go!
this is fantastic
So this could import Build Engine maps beacuse it had all the basic Build Engine features? Would an eduke32 port possible then?
Its sucks that nobody even made any Build 2 games.
"duke needs a comeback baby!"
6:33 - Why do those two windows have the Wine logo in them?
Are the Ken's Labyrinth sound effects hard-built into the build engine?
8 bit is the best, it run smooth on old computers, already complete features
02:50 Wow!
How do I create transparencies in Build Engine 2 and incorporate weapons, animations, and hubs?
Ken says in his website that transparencies and sprite animations haven't been implemented yet...
"There are a few relatively minor things missing in BUILD2 that the original Build Engine had. Most notably - transparency. Also missing is the built-in texture animation, but that can easily be simulated in the script.
"
@@MateusAuri Ok, will there be a tutorial video on what to type in the script?
Has anyone made anything with the Build2 engine? If not, that would be pretty sad.
Dude, why are the graphics so bad?
awesome, what a clever guy!
dn3d was the bomb!
i will love to make a game in this classic engine but can some make a tutorial for beginners and how to use it
Remake of 'NAM please. With a Mouse and keyboard it's actually a really good game.
What is the RGB value for a sprite and texture transparency?
Wouldn't you require a separate alpha channel? So, instead, wouldn't you require an RGBA value?
Very interesting.
cool stuff. is it on github?
Hey. My build 2 is not working. Can you cutefloor help?
I get an 'adware' warning when download BUILD2.exe. Avast problem or???
Ken states in his website that "I've been getting complaints about antivirus software not liking the EXEs in the above archive. It could be my extensive use of assembly language, self-modifying code, UDP/TCP routines (when the user elects to multi-edit), or usage of 10 year old Windows routines like DirectX9 (this is a 10 year old project after all). I do not write malicious software. The latest BUILD2.EXE (07/29/2019) should have a CRC-32 of 0xf49e7a5c."
Meanwhile, dropping the engine executable on virustotal.com returns 24 alerts, most about an specific adware called "NaviPromo".
I wish this was better looked into by someone, so we could be sure...