hJune reacts to the new “META” changes in Rust…

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  • Опубліковано 15 чер 2024
  • Today hJune discusses the upcoming changes to Rust's meta that were revealed on social media...
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    For any business inquiries, please contact hjune@podo.gg
    0:00 Meta-changing changes
    4:13 Testing changes
    5:57 The Post
    6:48 Rework Outpost
    7:45 Tech Tree
    9:55 Monument Balance
    11:12 Sleeping Bags
    12:02 Base Building
    13:34 Guns
    14:55 Team UI
    16:43 Dev Response
    LIVESTREAM ➥ / hjune
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    DISCORD ➥ / discord
    TWITTER ➥ / h7une
    MAIN YT ➥ / @hjune
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  • Ігри

КОМЕНТАРІ • 334

  • @Blooprint
    @Blooprint Місяць тому +180

    You’re absolutely right about some of these quote on quote “meta changing updates” being “out of touch.” Issues that need addressing either don’t happen but are said to come at SOME POINT. So we just get baited and are given a metal detector. Or they come and they’re half assed. First two updates of the year were super promising but now I’m starting to get worried. Again.

    • @AZbone
      @AZbone Місяць тому +13

      Unfortunately, the Rust devs are working in the same way all other games do. They forget bout the people that got them there and cater to the potential new players. They try and eliminate all skill gap so random casuals can jump right in and “compete”. “Hey you’re having so much fun. Go check out the latest DLC, it’s only $10. Come back next week for the next DLC”. $$$ is the motivation. If the game is too hard/ frustrating, less people will give it a chance. Money talks…

    • @ollietate5216
      @ollietate5216 Місяць тому

      4

    • @i_be_eternity
      @i_be_eternity Місяць тому +3

      I used to play competitive COD back in the day and I’m seeing the same thing that happened to COD happening to rust. The best players get shafted every update but they string them along to keep player base going. Only thing that could possibly change anything is if creators came together and decided to boycott rust and came us with a plan to sustain each other during the turbulent times. And if rust gets fixed creators come back. If not the unfortunate side would be the game dies and everyone moves on. COD taught me one thing, Devs typically don’t know shit about there own game. Besides in the end there will be the same outcome. Most people have moved on from COD. Even Faze Jev hardly uploads the game and he’s just as much a fan of COD as I am. But the game is ass now. And rust will become the same unless some drastic action is taken to jump the train off the tracks to force the devs to make it better. I’ve seen this before. Rust is repeating history.

    • @Warkillable
      @Warkillable Місяць тому

      The metal detector was the greatest thing that ever happen to Rust, how dare you...

    • @maxdunn2335
      @maxdunn2335 Місяць тому +1

      Combat update no need to say more

  • @alecgorman430
    @alecgorman430 Місяць тому +153

    It seems like every update makes it harder and harder to compete against big groups.

    • @alecgorman430
      @alecgorman430 Місяць тому +4

      However I do agree that tech tree needs changed.

    • @fredrik2433
      @fredrik2433 Місяць тому +12

      It's always been like that. Back in the old blueprint system / XP-system the big groups whined until the stone tip spear and crossbow was nerfed. You needed skill to kill a fully geared player with those tools, but nooby zergs wouldn't allow it.

    • @alecgorman430
      @alecgorman430 Місяць тому +6

      @@fredrik2433 I thought the tech tree was a good idea at first, then I realized zergs would just abuse it and have AK in the first hour of wipe. I honestly don't play that much anymore, it's just not fun.

    • @yogi4491
      @yogi4491 Місяць тому +5

      Make mlrs impossible to hit the same area twice in a row, like a 2 hr timer or something on the same spot but you can still shoot on other spots

    • @Liberty46
      @Liberty46 Місяць тому +2

      Why are so many people complaining about zergs, just play on solo duo trio quad servers...

  • @bosssavage3325
    @bosssavage3325 Місяць тому +77

    Sorry, solo raid defends won’t be happening anymore.

    • @sparkeyjames
      @sparkeyjames Місяць тому +6

      Tell that to Alone in Tokyo.

  • @entity7011
    @entity7011 Місяць тому +51

    dev at facepunch : "taX tHe sOloS"

  • @Starboy2111
    @Starboy2111 Місяць тому +87

    TLDR
    : even less reason to roam
    : helps zergs
    : hates solo duo trios

    • @NinjapowerMS
      @NinjapowerMS Місяць тому +1

      Even If people roam is going to be a lot of Rat gaming. No one wants to push out in the open anymore and bring silence.

    • @nomernomznomz6015
      @nomernomznomz6015 Місяць тому +1

      Facts, welp back to rat life.

  • @brentfu1119
    @brentfu1119 Місяць тому +25

    Replacing walls after being demolished is part of Alone In Tokyo's playstyle.

    • @Apple_Beshy
      @Apple_Beshy Місяць тому +3

      well tbf tokyo is the face of solo players

    • @darkopz
      @darkopz Місяць тому

      Not really. Not in his latest defenses. He has the china wall defense mechanism. He builds foundations behind his high walls and then upgrades them and builds up when they start blowing his external walls. This is what’s going to happen now. People will stop using high walls and build Fortnite walls.

  • @240Trevor
    @240Trevor Місяць тому +35

    My opinions as a 3k Rust gamer who has watched the game go from something great to something much less:
    1: Remove all combat items from tech tree
    2: Remove drone purchasing ( a horrible addition that reduces roams. Trading with others and buying from shops was much better)
    3. Instead of one safe zone with stores there should be 4 smaller separate safe zones spread across the map separating the meta purchases (encourages roams, trades, vehicle use)
    4. STRICT 5 player UI and enforced 5 player cap on TC. This does not remove zergs from the game but instead forces massive groups to live in neighboring bases.
    5. Additional T1 Weapons, preferably a single shot rifle with limited attachment slots.
    6. T2 Turret counters (Smoke to blind turret and flare to distract turret)
    7. Raid block on floor tiles
    8. Remove safe recyclers and add recyclers to all monuments
    9. Add medium size wall for PVP
    10. Add 4X4 Door frame and door for storing attack heli, scrap heli and rhib.
    11. Add T2 equivalent ladder (Grapple hook that creates a hanging rope that can be used to scale larger bases and cone roofs)
    12. Improve horses
    13. Add pathways to sheer cliffs especially on the beach
    14. Lastly this game desperately needs options for countering roof camping, removing high walls only buffs roof camping. I would suggest adding mortar's and the ability to drop grenades from drones and maybe an additional remote control plane with munitions. This is a hard one to tackle but there needs to be T2 options for dealing with roof campers.

    • @Souzou_
      @Souzou_ Місяць тому +1

      Tbh a lot of these are pretty decent ideas and something I would enjoy, I’ve stepped away from rust for a couple months now because time to play is low and wipes are kinda bland now, always just trying to build a cave base to survive as a lonely solo.

    • @PasstheA1
      @PasstheA1 Місяць тому

      HES COOKING

    • @EnragedTeapot
      @EnragedTeapot Місяць тому +6

      Very nice points! Some extra I feel is that this game is always gonna have some groups that snowball, because they won the first fight or just killed the last surviving winner. That means they get guns while everyone else dont and can snowball even harder.
      I feel this is the biggest problem in the game. Ppl are prim locked while others are throwing c4s and aks all day long and its mostly about total time invested by a team or player.
      Great skill can even it out abit, as we see with the streamers. But most ppl arent that good and cant really contest if they are outgunned.
      We need to slow down the progress for endgame, but speed up early game.
      I also understand the complain that a group can control supermarket or any monument really and just scrap farm for fast progress and we need to adress that, but we must remeber that there is like 20 monuments on a map + tunnels, so if they are all controlled we have around 20 groups with weapons living life dominating everyone nearby.
      The rest of the players are bulding all over the place and alot around Outpost because its the only place they can recycle the farm from the roads to try and progress. Remember this is the only place not controlled by a big base that roof camp its monument. Scrap from roads are decent, but competition is fierce, so once again we have snowballers and we have the prim locked ppl.
      By prim locked I mean havening a hard time crafting a bow becuase you always get killed before you can loot the needed cloth.
      What I feel we need is slower progress for endgame, remove all guns and boom from tech tree and qucker progress for early tiers. Add more t1 weapons guns as drops, but also prim weapons to tech tree. Like javelins, shields, sling shot, catapults (so prims can launch boulders at the roof campers), prim smoke screen (campfire burning plant fibre), reduce cost of prim weapons.
      Why is bow 50 cloth, when sleeping bag is 30? It should be bow costing 10 cloth, 100 wood. Also make crossbow and compund bow cheaper like only 25 metal 100 wood and 1 rope.
      Spears should be like 50 wood. Prim armor needs to be cheaper aswell.
      Ppl need prim weapons to atleast feel safe enough to leave the base and try farming and recycling and if they die they can recraft easy by just farming with a rock and try again.
      I also think tier 1 guns should drop more often in boxes, to even the playing field abit.
      We need to make it easier to get started tier 1 stuff should be 25 scrap to unlock in tree and remove low grade cost for small furnace. This will make it to eveyone can get a 2x1 down with prim kit to defend and start farming some nodes and try farm road or monument.
      Monuments also need 2 grids no build zone, so ppl cant control it by roof camping, but allow barricades to be placed even inside monuments. Just make them despawn in 5 min if they havent recived damage. Taking damage does normal damage to it, but stoppes decay for 30 sec. Also make them abit higher/wider or maybe just add the ice wall (medium wall). Cost should be 100-150 wood so all can use easy.
      Monuments need to be theamed as Hjune said to make ppl visit them all and have more roam pvp.
      Also agree with sleeping bags.
      Last controversial point I have is to have either set server playtime or raid times. So tired of unemployed ppl and kids farming all day and night and offline raiding everyone when ppl are sleeping. Time would ofc be set per server but I wouldent mind playing a server that is only online between 18:00-24:00. That way ppl can come play and enjoy 6 hours max and not feel like they need to farm just to survive the night or get ahead.
      Sorry this became a wall of text bigger than I ment from the beginning.

    • @mrotss
      @mrotss Місяць тому

      you cooked with this one

  • @joshchavez8190
    @joshchavez8190 Місяць тому +5

    I wish they’d add another way to use diesel, so it isn’t just for clans. They have a small generator for bases, and test generator that never made it to official servers, why not create a large generator that can run on diesel to power your base and create more use for the item? Then solos may have a reason to keep it or farm it and that would increase roaming to get it from monuments and increase the vending machine market so more sales are happening. Also why not make items more usable? You’re telling me I have an item called rope, but I cannot actually use the rope? Why can’t I tie off the rope to scale down buildings or cliffs? They have nets for vertical climbing on door frames, why can’t you place nets on floor frames too and use them to stop fall damage? Would be so cool to have random chutes in the base you can jump down or at the edge of cliffs

    • @Kaboomnz
      @Kaboomnz Місяць тому +3

      Those are actually top tier suggestions

  • @darkceptor44
    @darkceptor44 Місяць тому +35

    I don't think people realize the point of the external placing delay, it doesn't change base-building and probably wasn't done for raiding, it looks like the idea is not to balance wall PVP but to force people to stop using high externals in PVP, which I always thought it was weird because it's obviously only meant to be used in bases since there's smaller walls for PVP, players just got too spoiled with high walls (just like everything else) and then cannot let it go.

    • @ez_pz_lmn_sqz
      @ez_pz_lmn_sqz Місяць тому +1

      If they make them a little bigger I fully agree👍

    • @chaotic883
      @chaotic883 Місяць тому +1

      Cause small barricades are broken and can easily be peaked in seconds after placing it, you will most of the time be shot before you can med. This would be a decent fix if the small barricades had decent cover, and didn't have the need to spam 3+ of them just to be able to get a med off.

    • @darkopz
      @darkopz Місяць тому

      It nerfs raid defense heavily. But that could be something they want.
      We will have to Fortnite the walls on raid defenses instead of using high externals.

  • @joshchavez8190
    @joshchavez8190 Місяць тому +4

    For the absolute life of me, I cannot think of one single possible negative ramification to allowing people to demolition high walls for 10 minutes after placement. This is something that should’ve been standard and already in the game. Please elaborate how this in any way shape or form has any negative consequences. I’m confused how you could have an issue with this

    • @Kaboomnz
      @Kaboomnz Місяць тому +1

      Fully agree with you.

    • @GlowStarts
      @GlowStarts Місяць тому

      I dont think it's the demolishing part he has a problem with, i think its that when you try to place the walls they have a 3 second timer instead of just clicking to place like it used to be. Takes longer to place so they can't throw them up to close gaps that are blown through their highwalls around the base as fast, or for the people who use them like you use the wooden walls for cover can't throw them up as fast for cover

  • @That-Fungi
    @That-Fungi Місяць тому +2

    It would be so cool if attack heli wouldn’t spawn until a certain distress code was triggered at launch site or missile silo. Or if cargo spawns in only after harbor gets drained of all its loot. Or if an antenna needed to be build at airfield to request supplies from chinook. Making the game feel more dynamic and alive would incentivize pvp and roaming around the map.

  • @sirlootinger7770
    @sirlootinger7770 Місяць тому +3

    I always liked base building in rust and would be very happy about some new elements or bringing back the foundation stairs.
    It's sad that they want to kill offset bunkers and floor stacking.

  • @Joellivin
    @Joellivin Місяць тому +2

    Being able to demolish high wall was a long time coming, if I misplace a box I can pick it up and as jank as wall placement was this was needed

    • @sparkeyjames
      @sparkeyjames Місяць тому +1

      I remember when I was playing rust, I'd have almost have given up a nut for that capability. High walls are a biatch to place on uneven terrain.

  • @Promptshot
    @Promptshot Місяць тому +11

    making weapons harder to obtain is just gonna increase gear fear. People already dont leave their base with guns or gear. If you make those things harder to obtain then they are really not gonna want to leave.

    • @ez_pz_lmn_sqz
      @ez_pz_lmn_sqz Місяць тому

      I agree
      Encourage people to leave, but don't slow down progress. But how? That's the big question.

  • @fury816
    @fury816 Місяць тому +2

    Teck tree is vital for solo players to even get a chance to compete because not everybody got huge teams to roam and fight for monuments

  • @DarkSkyies
    @DarkSkyies Місяць тому +3

    Guess im going to extend my break from Rust and continue to play old recoil. I played Australia Facepunch 2 a couple months ago and me and my duo are very pvp/roam heavy, we get cards, get guns, go rig, take or counter, then roam. We roamed fron outpost in the middle of the map to the coast, and never saw another player untill encountering a 4 man which we rolled but after I died I had no respaws within 10 grids and we lost the fight because it was at their base. I wish fp would revert to pre hdrp for just a month, and see what would happen to the community. Would old players come back? Would new players leave? Would the game feel fresh again? Would people actually roam instead of being pussies and roofcamping and being base bitches? Who knows. But no one will know until fp tries it.

  • @J16179
    @J16179 Місяць тому +2

    Imagine being able to dig a tunnel under your base. Like an underground bunker.

  • @paytincook9958
    @paytincook9958 Місяць тому +2

    That’s so dumb when I’m getting raided by a team that’s 16 deep as a duo I have to constantly seal

  • @luisrigual999
    @luisrigual999 Місяць тому +2

    These were amazing points honestly hope the devs view this

  • @chumz80hd
    @chumz80hd Місяць тому +2

    Facepunch just needs to sit down with you, Blooprint and Willjum for some brainstorming 🤣

  • @JusAFarmer
    @JusAFarmer Місяць тому +2

    What if tech tree gives access unlocks only if you discover that item (like picking it up for a second) but it’s just a suggestion

  • @ascott6804
    @ascott6804 Місяць тому +4

    Like heli? Put a thing like that on the tracks!?? Like a money train thing?

    • @sirlootinger7770
      @sirlootinger7770 Місяць тому +1

      They already have a bunch of variatys of that, but only on the modded servers

  • @Joellivin
    @Joellivin Місяць тому +1

    I've always said that researching an item should be cheaper than tech tree, because you lose the item and have one there to learn, it just makes sense. But I do see his point that it's mostly helping groups.

  • @robsonyuken8613
    @robsonyuken8613 Місяць тому +23

    Mini bosses in monuments with special T1 and T2 gear would solve 2 of those topics. A really thicc mutant bear at powerplant that drops a buffedup hazmachewbacca suit, or scientists that drops CZs only at airfield...

    • @gregory2637
      @gregory2637 Місяць тому

      Lokey I love this idea this would drive more prim pvp too

  • @pcparadox5042
    @pcparadox5042 Місяць тому

    As a solo player in Rust, it's frustrating how quickly some groups can conquer major monuments like the Oil Rig, Military Tunnels, and Bradley APC right after a wipe. Within just an hour, they’re equipped with high-tier weapons like MP5s and AKs, while about 95% of the server is still using bows and arrows (t2 if you got a t2 workbench down quick). This discrepancy is mostly due to group size and the relative ease of tackling these monuments, allowing them to dominate and snowball quickly which leads to snowballing in all other areas like scrap and monument control (A scrap Ouroboros).
    To address this imbalance, I propose a progression system similar to the one suggested by HJune for accessing monuments. For instance, unlocking access to the Military Tunnels might require players to first complete the Arctic Research. Similarly, accessing the Oil Rig could require prior completion of the Dome or Power Plant, aligning with their themes of energy and resources. Additionally, someone could activate other monuments by powering them up from the Power Plant, earning a unique item like a “Secret Scientist Blueprint” as a reward for enabling access for everyone else for the duration of that wipe.
    Moreover, this system could include a mechanism to lock high-tier loot areas, such as Red card rooms, until they are activated from another related Tier 2 monument. Once activated, these areas would remain permanently accessible throughout the wipe to prevent repetition and monotony. The same principle could apply to Blue card areas, ensuring that everyone begins with only Green cards and progresses together, incentivized by rewards for unlocking new areas for the community.
    To further support players in less resource-dense areas, I suggest introducing additional ways to gather scrap in zones far from monuments, roads, or power lines, which I refer to as "dead zones." This could include randomly placed "trash piles," "car piles," or small stashes throughout the wilderness. While these wouldn’t need to be as frequent as roadside barrels, occasional rare scrap pickups, akin to those for stone, wood, metal, and sulfur ore, would help solos or new players progress in the Post Tax tech tree and thrive even when building away from monument-heavy areas.

  • @anthonyg6083
    @anthonyg6083 Місяць тому +1

    Maybe add an extra component to safe-zone recyclers, like making it have an electrical/fuel based cost you need to farm. 100scrap for 1minute? thoughts on how bad this would be?

  • @EchoChuckleVerse
    @EchoChuckleVerse Місяць тому +3

    Removing recyclers from the outpost is one aspect I disagree with. Perhaps disabling them 10 hours into the wipe could work, but not beyond that. When I'm surrounded by zergs, I use a mini to fly to the outpost for recycling, as it's safer from groups of 10 man with AKs. Moreover, I believe that if it's completely disabled, the number of grub players at recyclers across the map will significantly increase.

    • @darkopz
      @darkopz Місяць тому

      That’s really the point though. He doesn’t want people to be safe while farming scrap and recycling.
      Every reason you like the recycler at safe zone is a reason hJune is saying it should be removed.
      It would be an interesting change for sure.
      It runs the risk of large groups controlling all the recycling though.

    • @EchoChuckleVerse
      @EchoChuckleVerse Місяць тому

      @@darkopz Is it risky? It’s more than that-it’s a guarantee. Plus, every single trip to the recycler would mean dodging three double-barrel shotguns. It might sound like a good idea, but in practice, it would be a nightmare. I guarantee that if it happened, he would realize really fast that it was a huge mistake. Plus, new players would never join the game. They adjusted the entire recoil system to attract newcomers. Making this change permanent would just drive all the novices away. In essence, it’s like 24/7 door camping. And why bother farming when you can just camp at the recyclers?

  • @maddoxbretzman5727
    @maddoxbretzman5727 Місяць тому +1

    I love what you said about the team ui. That was something when I first started playing, I thought was good because it made people more aware. I also wish they would change the recoil to make it a learnable recoil like the old recoil. I used to love the grindy part of this game but there isn't much grind anymore. I had put 600 hours just into learning all of the recoils right before they changed it. That 600 hours was so fun because it was grindy and I was getting rewarded for getting better at the game. I do wish they would listen more to their community than just doing things for the money. Most of the things you said should be looked at because they were all great points.

  • @Draig.cymraeg
    @Draig.cymraeg Місяць тому +2

    It's hard because many players don't remember the pre-tech tree rust and some don't remember pre-aimcone.
    I think your idea of the tech tree being useful resources is great, not "pay to win" so to speak.
    Bases are 60 rocket ready by the end of first 24h in vanilla gameplay, it's just not viable to raid these bases, thanks to the tech tree. It would be interesting to have a monument like a builders yard where you're more likely to find construction items, bring in a new monuments such as a electrical store.
    Landmark items such as Sar's, smg, t3's etc should be gotten only through military based monuments. Your idea of makeshifts are great, put these in monuments like dome, junkyard, oxums etc and give those a higher chance of researching free or at discount, but only low level guns. To reduce these being abused they deteriate quickly and become unrepairable when broken. You get limited use out of it and you're basically forced to put it away until it's learnt.
    I was also thinking if weapons deteriorate somewhat when dropped. This sounds horrible but imagine if the loot tables were buffed but the weapons deteriorate a little when dropped, this would force players to run monuments and engage with other players.
    I feel like the entrance to military tunnels needs a bit of a rework, the one way in/out is a bit bollocks. It gets camped by zergs and solo/duos have very little chance to escape alive.

  • @lukeflickinger4443
    @lukeflickinger4443 Місяць тому +2

    Average rust player here with about 4-5k hours and I agree on every single take…

  • @joetheseventeenth
    @joetheseventeenth Місяць тому +28

    personally i think the high wall change is good. dont run into a wide open field and expect the smaller wall to get you out of jail.

    • @AntonioDoesMetal
      @AntonioDoesMetal Місяць тому +14

      Yes but the only way to get away from a roof camper is to throw down high walls. Roof camping is just going to get even harder to deal with

    • @superfly83
      @superfly83 Місяць тому +6

      Theres a great alternative already in the game, pop smoke.

    • @dWolfJ1337
      @dWolfJ1337 Місяць тому +4

      With this logic dont even go outside the base to farm lilbro 💀 cuz maps are so shit nowdays there is plenty of open field space on them.

    • @NinjapowerMS
      @NinjapowerMS Місяць тому +1

      The only thing making roam PvP fun in this game aggressive players. Now you're stuck with bums holding high ground mountain set up with walls and no one wants to push anymore. Bring more silencer now because people are incapable of defending themselves even further. Facepunch absolutely hate PvP in this game

    • @cshepard09
      @cshepard09 Місяць тому

      @@AntonioDoesMetal little wall and smoke grenades. i feel like we will see alot of that combo

  • @TheGunBench
    @TheGunBench Місяць тому

    I saw that the small wall is doubling in size width wise though so they did kind of buff it.

  • @Menaceirl
    @Menaceirl Місяць тому +4

    Can we get learnable recoils for military (loot only) guns? Bring back the skill gap to the game, but let the players who want to casually play with crafted guns keep doing that with aim cone. It was a fun experiment to introduce aim cone and force crouching whenever you fight but its just not fun.
    Lore wise it would make a lot of sense for the handmade/player crafted guns to have less accuracy/consistency, but military guns to be well built and highly accurate. :)

    • @jpegjared
      @jpegjared Місяць тому +2

      I agree the LR-300 should be more accurate and do more damage than the AK, MP5 should do more damage than the Thompson and Custom, Sar shouldn’t do more damage than the M39.. HM LMG shouldn’t do more damage than M249, P2 shouldn’t do more damage than the M92.. there’s tons of inconsistencies with weapon balancing, military weapons are harder to find and can’t be crafted so they should be stronger and more accurate but that isn’t the case.

    • @fh1302
      @fh1302 Місяць тому

      @@jpegjared eh shouldn't be as basic but i feel the miltary being more accurate and the crafter being stronger

    • @jpegjared
      @jpegjared Місяць тому

      @@fh1302 everyone rushes end game as fast as they can and usually don’t end up using the other crafted weapons, it’s usually get an AK or LR as fast as you can.

  • @anthonyblack8039
    @anthonyblack8039 Місяць тому +2

    You can remove tech trees but people will always get all the bps they need buying them at vending machines, its disgusting how easily a gun can be bought even by a naked with 100/300 sulfur

  • @deusvult3681
    @deusvult3681 Місяць тому +2

    If you want to remove safe zones you need to also deal with Team ui in same patch. Otherwise clans will have a bolty guy at every monument killing people without green dot

  • @phantomfreq
    @phantomfreq Місяць тому

    One gun could be black powder guns which will work like the old OP slugs but take like 3 times longer to load and only 1 shot. And for the bags I think longer distances apart but still 75 close to base for defense.

  • @hanfiball4136
    @hanfiball4136 Місяць тому

    Great to see building meta being addressed..back in the day we had so many more footprint options. Nowerdays there is basically 3 footprints, square, triangle, or triangle + suare

  • @naloisgodking1139
    @naloisgodking1139 Місяць тому

    A good idea could be that any guns crafted using a workbench would be ‘makeshift’ and worse stats than the normal counterpart which could only be found from crates or drops

  • @KnifvesRust
    @KnifvesRust Місяць тому

    9:43 maybe like a computer station accessed with a new key card that can give you certain things or like a partial blueprint type deal but its in a new monument thats difficult and crawling with ai

  • @enviable01
    @enviable01 Місяць тому

    Should the tax maybe increase depending on how many people are in team or authorized to tc? (Issue is ppl can just leave team or reauthorize so maybe put like a time limit before the tax disappears)

  • @mauro2396
    @mauro2396 Місяць тому

    I think the tax, as a new mechanic, can be a good fix to number of team members... increasing the tc cost as an example.

  • @rummonekyz4645
    @rummonekyz4645 Місяць тому +1

    the gunplay changes is gonna be having to depend on RNG to win fights thats the type of shit they would do over there on the dev team

  • @brokenplate00
    @brokenplate00 Місяць тому

    NPC clean out crews patrol past the build area of a monuments: Once a monument has too many TCs and or Sleeping bags outside the build radius an NPC clean up crew could raid the area. In early game they could drop better gear appropriate to the monument.

  • @Olson34
    @Olson34 Місяць тому

    The monument idea, is something i feel should have been looked at when they said they were going to change the map. Even on just pve servers you see groups just building at monuments. So id love to see a rework. I personally like the way the outlook is. But i agree some changes need to be made. I think more recyclers at monuments should be a thing, but at the same time for solos i think we need to have ok one place thats safe to go to, as we dont have someone to watch our back like larger zergs do.

  • @25Triby
    @25Triby Місяць тому

    Most of these changes really hurt solo players. I do love that I can demolish my janky wall now though. Almost all of your suggestions were on point, but the tech tree issue would suck for solo players like myself. I typically work during the week, so I don't really have time to go out and fight 40 Man Zurg's to get one weapon.

  • @Mr.Slog1127
    @Mr.Slog1127 Місяць тому +3

    And plz facepunch fix the horses.😂

  • @gabefowler7320
    @gabefowler7320 Місяць тому +1

    #1 - agree fully
    #2 - I think groups would just take over and hold down the monument if they did that, but I do fully agree with taking out progressing items
    #3 - if the tech tree items in #2 are removed I believe that fixes the groups at mining, but that is a really sick idea though and I hope they implement that unlock system in some sort of way
    #4 - I disagree with this because it prevents zergs from placing 20 bags outside the base before raiding(also don't want to be 150m out from my base being raided) and think campervans are a bigger issue
    #5 - more freedom with the stuff we have(placing halfway in rocks), with new structure items you mentioned, and more unique terrain should help solve the stale building state
    #6 - was so sad when I saw a minigun in staging... FULLY AGREE with this one. They should add a burst weapon and shields would be really cool for melee weapons as long as they aren't too op, crafted weapons could have more aimcone or sporadic recoil to give "found weapons" a higher chance at being used
    #7 - I would love for them to go back to the 8 player limit since the people in those big groups can't even be in the same discord call without having to mute some people...its just unfair for the casual group of 4 that has to go against a 20 man at monuments
    thank you for making this video and sheading light on what's to come!

  • @EnragedTeapot
    @EnragedTeapot Місяць тому +1

    Very nice points! Some things I feel is that this game is always gonna have some groups that snowball, because they won the first fight or just killed the last surviving winner. That means they get guns while everyone else dont and can snowball even harder.
    I feel this is the biggest problem in the game. Ppl are prim locked while others are throwing c4s and aks all day long and its mostly about total time invested by a team or player.
    Great skill can even it out abit, as we see with the streamers. But most ppl arent that good and cant really contest if they are outgunned.
    We need to slow down the progress for endgame, but speed up early game.
    I also understand the complain that a group can control supermarket or any monument really and just scrap farm for fast progress and we need to adress that, but we must remeber that there is like 20 monuments on a map + tunnels, so if they are all controlled we have around 20 groups with weapons living life dominating everyone nearby.
    The rest of the players are building all over the place and alot around Outpost because its the only place they can recycle the farm from the roads to try and progress. Remember this is the only place not controlled by a big base that roof camp its monument. Scrap from roads are decent, but competition is fierce, so once again we have snowballers and we have the prim locked ppl.
    By prim locked I mean havening a hard time crafting a bow becuase you always get killed before you can loot the needed cloth.
    What I feel we need is slower progress for endgame, remove all guns and boom from tech tree and quicker progress for early tiers. All guns should be drop only. Stopping the problem of getting one and crafting infinite. Add more t1 weapons to the game like 1 shot then reload rifle, but also prim weapons to tech tree. Like javelins, shields, sling shot, catapults (so prims can launch boulders at the roof campers), prim smoke screen (campfire burning plant fibre), reduce cost of prim weapons.
    Why is bow 50 cloth, when sleeping bag is 30? It should be bow costing 10 cloth, 100 wood. Also make crossbow and compund bow cheaper like only 25 metal 100 wood and 1 rope.
    Spears should be like 50 wood. Prim armor needs to be cheaper aswell.
    Ppl need prim weapons to atleast feel safe enough to leave the base and try farming and recycling and if they die they can recraft easy by just farming with a rock and try again.
    I also think tier 1 guns should drop more often in boxes, to even the playing field abit.
    We need to make it easier to get started, tier 1 stuff should be 25 scrap to unlock in tree and remove low grade cost for small furnace. This will make it to eveyone can get a 2x1 down with prim kit to defend and start farming some nodes and try farm road or monument.
    Monuments also need 2 grids no build zone, so ppl cant control it by roof camping, but allow barricades to be placed even inside monuments. Just make them despawn in 5 min if they havent recived damage. Taking damage does normal damage to it, but stoppes decay for 30 sec. Also make them abit higher/wider or maybe just add the ice wall (medium wall). Cost should be 100-150 wood so all can use easy.
    Monuments need to be theamed as Hjune said to make ppl visit them all and have more roam pvp.
    Also agree with sleeping bags just dont force 30 sec on all bags, just the ones that are close enough. So I can still respawn in my farm base etc.
    Last controversial point I have is to have either set server playtime or raid times. So tired of unemployed ppl and kids farming all day and night and offline raiding everyone when ppl are sleeping. Time would ofc be set per server but I wouldent mind playing a server that is only online between 18:00-24:00. That way ppl can come play and enjoy 6 hours max and not feel like they need to farm just to survive the night or get ahead.
    I understand that some ppl want to be able to play all day and night, but raiding ppl in the night when 90% is sleeping is just scumbaggy and should not be allowed so then a set raid time would be great. Maybe something like 12:00 to 24:00. Atleast pop is higher so counters may happen.

  • @Andrea-on5ry
    @Andrea-on5ry Місяць тому

    agree with, team ui, safezones and tech tree

  • @poker9989
    @poker9989 Місяць тому +1

    i think high walls should only stack to one and only be able to be placed after coming to a complete stop.

  • @jonnypastry1
    @jonnypastry1 Місяць тому

    Thanks for putting the time into this and giving some real constructive input and ideas, hopefully the Devs will acknowledge this and implement some meaningful changes

  • @ajdean07
    @ajdean07 Місяць тому +9

    Even less people roaming now with the walls change. Big yikes. They need to remove tech tree completely and buff the loot tables for all monument crates.

    • @toadlord6688
      @toadlord6688 Місяць тому +1

      I guess people forget that wooden and stone barriers exist for roaming.... I like this change to using high walls

    • @ez_pz_lmn_sqz
      @ez_pz_lmn_sqz Місяць тому

      Buff wooden barricade cover

  • @sharkins8696
    @sharkins8696 Місяць тому

    What about a scrap increase for the more authed people on nearby team TC's? +0.2x per extra player that has been authed. Would only tax larger groups the most, would also make zerging have a downside. Plus adding a scrap break action rifle or something similar.

  • @willydiaz987
    @willydiaz987 Місяць тому

    I really like your suggestions, i have 9ks hours and the game has needed so many of these changes

  • @koenbreet9876
    @koenbreet9876 Місяць тому

    Tech tree as a solo is the only way I even have a change in a main high pop server. Monuments are swamped by clans and zergs and progression is next to impossible. So to even enjoy the game the tech tree is the only way to challenge those groups as a solo

  • @hunnybun7960
    @hunnybun7960 Місяць тому

    They should make a code limit on doors to stop zergs from existing, what i mean is there should be a player limit on doors so for example only 10 people can have the code to a door at once. smt like that would be nice

  • @werenotalone26
    @werenotalone26 Місяць тому

    when craving ICE CREAM you often get washing detergent

  • @andro1dzzx4
    @andro1dzzx4 Місяць тому

    They should add like a t2 repeater rifle or something

  • @BBBhop
    @BBBhop Місяць тому

    everything you said is so true. ESPECIALLY tech tree nerfing and team UI nerfing. Old rust was so promising but new rust feels so dry

  • @vynl007
    @vynl007 Місяць тому

    High walls is not an issue. Paves way for smokes to be used finally.
    Imo the most hurtful thing in this patch is pixel gap and bunkers that are now obselete. Small groups can't even protect their loot anymore :(

  • @defaultguy_0127
    @defaultguy_0127 Місяць тому

    I think the idea behind all of these changes is great. A big shake up, let everyone re-learn how they play rust. Not necessarily re-learn Rust but how they play it compared to, outpost, buy guns, get scrap, tech tree, offline raid, kill server.

  • @sandros94
    @sandros94 Місяць тому

    The point of having a discussion is comparing non-agreeing statements

  • @i_be_eternity
    @i_be_eternity Місяць тому

    If they left everything the way it was now and only changed the team UI that would probably fix a lot of issues.

  • @sandros94
    @sandros94 Місяць тому

    As a solo, very rarely duo/trio, most of the suggestions I read around just scare me

  • @Mr13ig
    @Mr13ig Місяць тому

    The gun play rework that I feel is really needed is increasing the time to kill and making the gun play skill based. TTK is so freaking fast you barley have time to react if they see you before you see them. On top of that nothing more annoying than aim cone and recoil RNG getting you killed but someone can shoot an outline around you but still hit you smh.

  • @Verdandi_P
    @Verdandi_P Місяць тому

    Facepunch be like : " We tax the solos yes? "

  • @Griffo2710
    @Griffo2710 Місяць тому

    Spot on as always man. I like this list of ideas. Nerf, groups and buff solos. Find creative ways to make that happen please.

  • @taqmobile
    @taqmobile Місяць тому

    #3 I like the idea of unlocking other monuments... Another idea: Goto smaller monuments to unlock a random larger monument with a single-use code on a terminal that you write down or saves to your character id instead of general purpose keycard that someone could camp you for. So you could goto Harbor and get part of the code, then the other harbor to get the other half... then it would tell you which T2 monument it works for randomly... you can go do that one ... like airfield.. and do the puzzle there and get a one time code to a T3 monument.. and then you can access those. It should be a key code and not a physical card so that people just don't camp you for it... you earned it by actually doing the puzzle even if you are killed others can't steal that away.

  • @nordee
    @nordee Місяць тому +5

    Mixed feelings about this one. Your playstyle differs funamentally from the regular players playstyle. I really want to keep techtree in the game as it is. It helps smaller groups to progress - yes even with weapons. Its just super boring to not get past a certain point and see groups be on T3 anyway.
    Removing or even changing Techtree wont change anything. Groups will progress as fast as they do anyway. It has been like that 6 years ago and now its nothing else. Techtree helps solos and small groups.
    Your view is pretty onesided because of beeing a content creator and playing this game for so long. I'm with Rust for thousands of hours aswell but still have the "normal" playerbase in mind. Rust is not what it was 6 years ago. Adept to it.

    • @ez_pz_lmn_sqz
      @ez_pz_lmn_sqz Місяць тому +1

      I Agree
      But one grid gaming, and having absolute no business leaving it is not healthy. There should be something that encourage you leaving and risking.

    • @NinjapowerMS
      @NinjapowerMS Місяць тому +1

      Hjune also glazing FP developers ever since he got a massive push.

  • @travv88
    @travv88 Місяць тому

    New door type: half wall door frame for half wall garage door.

  • @whiteriverangler9670
    @whiteriverangler9670 Місяць тому

    Totally agreed about the scrap cost changes. I usually always play as a duo so now its like...great...now I get to grind even MORE scrap. I kind of dont agree with you on the external demolishing. Nothing sucks worse that building a big beautiful compound to having one bad external ruin it lol.

  • @thedependapotamus7895
    @thedependapotamus7895 Місяць тому

    Hjune we love you

  • @allin3
    @allin3 Місяць тому

    They should make the tax higher only for larger groups. The larger a group gets, the tax will get higher. If you leave the team to trick the tax, *BOOM* you still have the tax for the rest of the wipe. You know the codes to the doors of your group and just joined the wipe, *BOOM* open a door and you have the tax.
    Idk

  • @the_farrow9549
    @the_farrow9549 Місяць тому

    just go back to before the gun recoil change that was a good time

  • @sailorbishop
    @sailorbishop Місяць тому

    i like the harbour puzzle logic for cargo. I agree the game is becoming more zerg friendly and less solo friendly, and the tax seems to be silly - if they're so against tech trees, why add them?

  • @thet740
    @thet740 Місяць тому

    As a new solo player, tech tree taxes and group advantages etc.. I'm not even trying to play anymore. It was already a struggle. I'll just watch June/Willjum/Sebby and call it a day.

  • @That-Fungi
    @That-Fungi Місяць тому +1

    The core is progression is way too fast and too easy. Obviously the more people you have will make it even faster and easier. If removing the tech tree would put everyone on an even playing field then that would be a good change. I would suggest that you can’t even craft T3 items, you have to play the game to find things. And maybe like he says add monument specific crafting that is triggered after server specific events happen. Many people would enjoy a longer primitive stage there would be nothing wrong with something like potentially no power on the first day of wipe. Maybe power plant needs to be activated to provide the island with power, this would also nerf safe zones on the first day of wipe. No oil rig no cards at monuments. Anything that prioritizes skill is a good addition.

  • @Recoil-ql8xm
    @Recoil-ql8xm Місяць тому

    some metro like guns would do the trick hipowered ir gun how bout a repeating xbow an normal bow like in the sling shot channel

  • @superfly83
    @superfly83 Місяць тому

    Tier 2 sniper in the form of a winchester 92 style leveraction with python damage but increased range would be tits.

  • @PointlesspeoplePosse
    @PointlesspeoplePosse Місяць тому

    Only thing I agree is the sleeping bag & new guns. More range on the sleeping bags rewards players getting loot home.

  • @TheWerewolfeGames
    @TheWerewolfeGames Місяць тому

    Need better Monuments and more diverse tier 1-2 weapons.

  • @innok5032
    @innok5032 Місяць тому

    I agree with everything you said! Rust needs to change and become more a diverse game! I also miss building cool rock bases and also make aimcone better and recoil harder!

  • @lukeflickinger4443
    @lukeflickinger4443 Місяць тому +10

    I miss when there was no team UI and creative skins and kits were used to identify one another, aswell as identifying your arch enemies. Bring it back

  • @connorhilchie2779
    @connorhilchie2779 Місяць тому

    To me the biggest thing is the scrap tax.
    Like you and every other Rustuber has said, Clans will always have more scrap then a Solo/duo/trio, so the tax does sweet nothing to them. Grinding scrap for BPs like Semi, Elec Furnace and garage door is just going to be an even bigger pain because now you need more to get them, which is more that the clans can steal from you and keep you from making progress
    high wall change is also a pain, but to me it also means you need more then a few walls to survive. Maybe somewhere down the road that could add different levels of barricades that aren't as big as the walls, but have enough durability and size to make up it enough to still roam
    100% agree with how you would redo the monuments. Always felt it was wasted potential for all monuments to give the same stuff when they deal in vastly different areas. I'd be more willing to go to Junkyard if it meant I could maybe get some good car parts out of it or maybe find an actual car there instead of on the side of the road. Same goes with MilTuns/Base. That'd be the perfect place to have some good gun spawns(and no I don't just mean the scientist dropping MP5s, I mean actual other guns like the LR, M9 etc) and if they don't drop guns maybe they can give increased gun comps so you can make the handmade, lesser quality versions
    All in all, I'm cautiously optimistic. Some changes are a step in the right direction, but we'll need to see how far they actually go before a final verdict can be made. It is feeling more and more like FP are cantering to the Zergs more so then Solo/Duo/Trio crowd, which has already had a massive impact on the game meta

  • @Menaceirl
    @Menaceirl Місяць тому

    How about we get rid of hv ammo and make high quality ammo, when shooting high quality ammo you have greatly reduced aim cone? How about high quality ammo can only be made at a monument (or a new type of workbench that can be found at multiple monuments)

  • @joshbordes7625
    @joshbordes7625 Місяць тому +1

    Take out of the tech tree entirely. Incentive players again to leave their grid to find items. The current state of Rust is holding 1 monument & roofcamping. Bring back random research!

  • @noodlepancak783
    @noodlepancak783 Місяць тому

    They added the fanum tax to rust 😔✊

  • @Gingerking_45
    @Gingerking_45 Місяць тому

    For building they could do an entity limit for a TC's like walls, floors, roof, and half walls those type of entity's. The possibility of bringing more weapons into the game they just simply (not really) overhaul the guns and ammo and combat in the game. where like the revolver, pipe shotgun, double barrels, sars, boltys, and p2's can only use hand made ammos like shotgun shells, pistol, and rifle rounds but if they use the equivalent but normal rounds the eat away at the durability faster cause. (irl logic involved) Now for the Lr,L9,m9,glock,mp5 aka military guns these can use the hand made shells but they lose durability faster than normal rounds. Now a 3RD type of ammos advance ammos that only can found in crates and can only be used in military guns. oh and how to craft these ammos tire 1 can simply make the hand made ammo but for the "normal" ammo you just need a "ammo press" that you put in a tier 2 and 3 like an attachment for a gun. Now for monuments Green, Blue, and Red cards should no longer spawn in the rooms. They should only be obtainable through killing "bosses" and no im not talking like tarkov level of bosses but a scientist that spawns at every single major monument randomly. say if theres 6 major monuments that boss might spawn @ 2 of them or just 1 so they cant be camped or farmed. it turns into a luck of the draw of what key card you get and if the boss even spawns there. Then that means clans or bigger groups cant just farm the best of the best monuments right off the back unless they get lucky. This also gets players to go to not as much used monuments now

  • @diet7418
    @diet7418 Місяць тому

    4:30 they’re trolling so hard 💀💀

  • @badluckclubb
    @badluckclubb Місяць тому

    New learnable recoil.. and make T2 guns be able to somewhat compete with an ak.. Make a 1v3 vs aks with a tommy possible with skill

  • @nocantry
    @nocantry Місяць тому

    Bruh, what a bad time for me to start rust. At least I still got backpacks ig.

  • @Warkillable
    @Warkillable Місяць тому

    I honestly want to try a NO Tech Tree server simply because I want progression to be slowed down and also to force players to roam and look for the items they need. I'm not a huge PvPer but I do love the excitement of finding items you need rather then simply tech treeing something... there's hardly any excitement to the progression.

  • @sluiceboxkarl
    @sluiceboxkarl Місяць тому +1

    I think June forgets most people have a hour or two to play not full time hours.

    • @heart7676
      @heart7676 Місяць тому

      Exactly.. To be honest all of these changes are for people who can play Rust for more than 6 hours per day. It benefits the content creators so much.

    • @handford1453
      @handford1453 Місяць тому

      If you have less time just play a 2x or higher?

  • @bingbing-ti2rv
    @bingbing-ti2rv Місяць тому

    Hi June, and everyone.
    I actually read almost the integrity of your Twitter post about your thoughts on this current meta.
    I totally agree with you on almost everything , you showed some great ideas in this post and i loved it , but, the only small detail I do not agree with, it's nothing too fancy, but it's the paragraph related to "makeshift guns" as you call them.
    Rust is all about makeshift things, this topic is already in the game, I don't think it's good to add a makeshift version of something that is already a makeshift weapon,
    for example, the M39 is a military grade, uncraftable weapon,
    well you can craft the S.A.R as a makeshift, less efficient, M39
    same goes with the M249 ,boom, HMLMG entered the chat,
    oh you want a good pistol for early wipe fights but you can't find a Beretta 92 ? (named M92 ingame)
    well boom, Semi-Auto Pistol entered the room, don't have T2 WorkBench or SemiAuto bodies to craft a S.A.P ?
    Boom, revolver has joined us, anyway that was a few examples to counter your argument about being able to hand craft some makeshift guns, because Rust is already a game about makeshift handmade guns and tools.
    Tho I totally agree with adding more T1 and T2 weapons, e.g the "lower quality" sniper rifle such as a Winchester for instance is a great idea to implement ! As you said, we already have a lot of T3 weapons and don't need more.
    I would love to see more T1&T2 weapons yes, but most importantly, more & *NEW AMMOS* too as you said with the L96 ammunition being the same as for a S.A.R.
    I would love to see more calibers, because besides the Incendiary, H.V, and Explo variants, there is only 4 real calibers in the game (9mm, 5.56,12ga and Grenades for MGL).
    I would love to see something like:
    9mm for any pistols BESIDES the Python,
    it could be .357mag (since the Python is a pistol with high damage / high recoil gun).
    Some classic 5.56 for the S.A.R & M39s
    7,62x39 for the AK,
    .308Win for Bolt Action Rifle,
    .50BMG for the L96 & machine guns (HMLG, M249, Minigun)
    Etc etc...
    I think it would add realism AND cost. Because of course the damages of these different ammos would vary as well as their crafting cost, a 5.56 won't have the same crafting cost nor stats as some 7,62x39 and the .50BMG won't have the same cost nor stats than the 7,62x39, etc...
    Other than that i agree with everything else you said, and i truly hope Facepunch hears you/us out.
    Keep up the good content , peace

  • @mindrust8365
    @mindrust8365 Місяць тому

    i like the suggestions you are making, old rust had something way more special. more t1-t2 guns would be nice, like a winchester using 9 mil would be sick

  • @RYRY12345
    @RYRY12345 Місяць тому

    I feel like Justin trudeau got a job at facepunch.

  • @homieace3378
    @homieace3378 Місяць тому

    I’ve never been so happy to never be able to play solos ever again. 🎉🙃

  • @IsSalty
    @IsSalty Місяць тому

    Imo the 0.2s TTK is a massive issue for rust atm. Especially with the current recoil being much easier than it used to be.
    The amount of times where I’ve doubled someone or I’ve been doubled and you literally have no time to react before you’re dead is quite poor.
    I’d much rather not be able to double/get doubled given how many people have the recoil nailed compared to the past.
    I feel like guns need longer TTK in general, that would give players a chance to react, and give people who know the recoil a reward for learning it.
    Right now anyone can double anyone with a tiny bit of luck or average skill and a few hours practice. Doesn’t seem healthy to me.

  • @Kurnhelios
    @Kurnhelios Місяць тому

    On Tier 1 and Tier 2 guns - How about allowing some attachments on the compound bow for your early game sniper. Maybe allow holosight and laser sight to be added? What about different arrows, like wood arrow + bean can = an explosive arrow? It’s not going to be “the best” but who cares? Some people like the full metal LMG chad kit, some people like the prim stealth build

  • @travv88
    @travv88 Місяць тому

    Is the techtree tax to encourage roaming, finding stuff and researching it?