Import Blender Scene Into Fusion! - Blender Camera and Mesh in Resolve!
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- Опубліковано 27 лис 2024
- This next video goes over how to import a Blender scene into Fusion! I ttalk about using the Blender camera and mesh to get a little animated shot imported into fusion with ease.
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TEMPLATES:
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Great tutorial Casey. More Blender pipeline workflow is always appreciated.
I am blown away by the idea of importing FBXs into Fusion. I had no idea you could do that. I assumed the interface between Blender and Resolve was compositing and video clips. Relighting is just gravy on top!
Thank you young man, you might have just re-ignited a passion I gave up about 25 years ago.🤗
This series is so cool, great for looking back at when I get to work more with blender...need to find the time
Knowledge, Share and Transfer ... Awesome Casey! I like the way you operate. I like the way you share and, I am wrapped that you are combining skills in Blender with DaVinci Resolve. You are right Casey, Blender is deep but.... when used alongside DaVinci, the Worlds our Oyster. Both are extraordinary programs, a gift to creatives, everywhere. Cant wait to see more Blender discoveries from you. Your takes are always refreshing.
Ah ha, I was importing the fbx into the media pool instead of through the fusion menu. Perfect, thanks
Thank you for the video, could you please do a tutorial on exporting 3d tracking data from Fusion to Blender?
Yeah Casey, what Stargate said 😁
it is the same. You just need to export the Camera as animated Alembic or FBX scene. But bake the Tracker constraint into an F-curve first. and make sure your framerates match
I did a german tutorial a while ago but i bet you can watch it with automatic subtitles and get along:
ua-cam.com/video/yOEJPqFdokE/v-deo.html
Wow! I do a lot of stuff in Blender. This is going to be amazingly useful!
Great video, though what I noticed in most tutorial video's is the lack of information of how to render an animation so you can bring it into Da Vinci, I assume the Fusion section or other software, for making intro's, outro's and animation for Twitch on things like the be right back screen. Or to just render an animation for a beginner animator. Everyone seems to stop their tutorials right after making the models, though not what to do after that.
This is the link I use. Its short and simple!
ua-cam.com/video/Zevn_LrfKb8/v-deo.html
Look, you can find more complete stuff out there, but this is second for second the best bang for your minute.
Well you could even make Relighting by just exporting the Passes and using the World Coordanate Pass and the 3D Displacement. XD
Super Nice, Casey. Thanks
Ah yes, found the right video and funnily enough it's from you lol
Thank you very much. Exactly what I was looking for.
It won't bring the procedural textures into blender right ? Anyway will try and update
Awesome casey xx
THANK YOU SOOOOOO MUCH!!!
As a noob, what would be the benefit of doing this vs. just doing it in blender and final composition in davinci?
Fusion is best for video editing. There in Blender you can dobwhatever you want regarding 3D. In Fusion you can mix 2D and 3D more easily and work on your video that cannot be imported to Blender. Am I right ?
@@ryanhaddad6815 I support Ryan opinion
@@ryanhaddad6815 good to know thanks man
so i made a 3d object using fusion and I made camera path in blender to track a clip but when i import the camera and its animation, the camera and its keyframes get put super far off the canvas. how do i translate its entire path to get on the 3d grid
Great topic for a video! I was imagining that Fusion was it's own independent world. Not so.....
Is there a way import camera tracking info from davinci and apply it to the camera in blender?
it is more or less the same.
You just need to bake the Cameratracker Constraint into an F-Curve and then export it as an animated alembic scene. (File Export) Just make sure your framerates match.
I link a Tutorial in another comment
This is a german tutorial i did a while back.
ua-cam.com/video/yOEJPqFdokE/v-deo.html
@@MeinVideoStudio I'll give that a go! Thanks.
Great ... Thank You
Can you animate in davinci / fusion?
Eg rotate the 3d scene?
Obe question, can you make the chair rotate instead of the camera, it might be useful ifyou wamt to combine things frone fusion ( lije video with animations frim b,ender
How good is the render res in fusion ?
I think I prefer to do the render with Evee but it is good to have other alternatives
Me too
mine imported without the animation and it's not viewable until I connect a 3d renderer, is this video outdated?
Have you tried to export/import more complex files? Like with geometry nodes etc
Well you could export the Passes including the WorldCoordinates and use a displace3D an imageplane to geht a kind of 3D Representation.
But also exporting an Alembic File would be a good option...
Still rendering in Blender would be favourable because of the more realistic lighting.
These videos make it look really easy and straight forward.. but whenever I try to move fbx from blender to fusion things go all haywire. The camera is off doing whatever the heck it wants to do that makes no sense. And meshes are all over the place. Never have I managed to get it as streamlined as is shown in the tutorials.
i tried to do a camera solve in blender, then export it as shown here and importing into fusion. however, fusion says there is no animation data within the fbx. i also do not get a point cloud of the tracking points. i found a comment somewhere saying to use alembic instead. this does give the animation, but also no point cloud. does someone know why that is?
My textures aren't coming out when I import this way
OK, I may have missed something at the end, that was a sudden ending of the video