I just watched this entire tutorial start to finish. I have been looking for a good tutorial like this to get started with unreal engine (with an emphasis on Blender). I really like how you don't just haphazardly throw assets around the scenes but instead make small stories for yourself like why there would be rocks all around the base of the Suzanne rocks. Keep up the great work, I subscribed and will definitely be checking out more!
If anyone else has issues opening up the Open World Demo collection map, it's because it was designed to run on high end machines such as those with Titan GPU's. The official marketplace description states that it can take an hour to open on its first opening. May be worth skipping the tree placement or find some other, less demanding trees.
Bro, i cannot thank you enough for this immense knowledge you just dropped on us. I love you. I always wanted to make my own games and you just brought me a 1000 km closer to that goal. Thank you from the bottom of my heart!!!
I've been looking for the video that combined UE and Blender. This is the only one that shows that "Pipeline"! So important for beginner like me! SUBBED!!!!
@@paul5674 thanks I appreciate it. One more thing is there a way to change multiple objects from simple collision to complex collision all at once to save time?
Wow! This is easily one of the best tutorials I've ever seen. The way how you go through issues and show how to fix them is just amazing. Thank you so much for sharing.
Been using blender for slightly more than a year but I didn't even know the masking at 42:15 existed to now. Absolutely brilliant tutorial btw, helped made my entry to Unreal Engine relatively painless.
This is the tutorial i was searching for! Understood everything you taught in this 2hr tutorial. Pacing, language, explanation....every thing was excellent! I almost gave up on learning UE because i wasnt able to understand. But now, i at least have my basics covered and confident enough i can move forward and learn more! Thanks for the time and effort you put in into making this tutorial!
I have only watched 1 minute of this so far, but immediately felt the need to comment. The simple fact that you made this for blender users is sooo incredible. I am a blender user and am just starting with unreal so even seeing this title is comforting in some way lol Learning about unreal in a Blender context is going to be so helpful. Thank you!
When your foliage comes out to bright you can fiddle with it's brightness settings and so on in the Material instances found for all the separate foliage types in the materials folder of the PNgrasslibrary
For those wondering about the color tint node: it's a VectorParameter node. Maybe I missed it somewhere in Sensei's explanation but in case any of you did too :)
That was really really good. I will admit I am often heads down doing game development so I don't follow up on the latest techniques. I had no idea you could drag a texture onto the light source to create the effect of clouds overhead. That alone was worth watching this video. The environment you created with limited time was very impressive.
I highly recommend binding numpad keys for changing viewport similiar to bindings in Blender (Edit - Editor preferences - Keyboard Shortcuts - type in front/back/bottom/perspective/focus and add new binding correspondingly to Blender bindings).
Thank you so much for this also! I have been using Blender for several years and have recently discovered UE4! Can't thank you enough for this! Awesome!
22:40 you should specify that this feature works differently when using Geometric Brushes Because the drag-and-drop operation works as intended on a static mesh, but doing the same operation to a Geometric Brush or blueprint object that has its construction blueprint coded to work differently will react very differently to a drag-and-drop operation than you intended. In the case of Geometric Brushes, the drag-and-drop will apply the material to the face you release your mouse button over.
Outstanding tutorial for beginners bro. I'm in the process of assembling the ultimate PC specifically for meant Unreal Engine projects. After watching this detailed introduction, I think your channel will be very helpful to me.
Thank you so much for the introductory course! I was expecting to see something like this for a long time, and I can only tell you that this tutorial was perfect! You got straight to the point in a very didactic and dynamic manner. I can also tell you that I learned a lot about Blender too, and I was already a Blender user. Just subscribed and hope to see more content like this. Keep it up!
Funny when other dedicated UE4 Intros and other supposedly "in-depth" tutorials explain all this in video series 10x longer and less bs. Great Job on this video.
great tutorial!! only one advice, very often people that created tutorials forget that many people are not familiar with the software you are presenting, so you need to slow down, specially if you are calling it for beginners.
I’m a Blender user looking into UR4. 🤔 😯This got my like and sub after the first few seconds. 😄👍🏼Straight and to the point in telling me if this video was for me. Speaks at a reasonable pace. 😙🎶Not to fast or…loud. 🙄((📢 Thanks so much for making this! 👏🏼👏🏼
To use the WASD keys in Blender, simply use Shift + ~ and then Right-Mouse with WASD and QE to move around. If you Left-click, the camera will stop where you're at, if you hit escape, the camera will go back to it's starting point. Switch to "run mode" by holding down Shift, control speed (increase and decrease) by rolling the mouse wheel, jump to the surface that your camera is pointed at by hitting Space. Drop to the surface of a model by hitting G to turn on gravity (and use WASD to "walk"). Hit G again to shut gravity off. More settings under Preferences>Navigation>Fly & Walk
well finally youtube algorithm doing some work for me, im in the right place :P ... im just 4mins in and im loving it, just wanted to point out that blender does have pack all assets into blend file option incase if u move to different PC you can also unpack these later to save space.
Man, still chipping away at this video as I can carve out time... Thanks so much for this. Feel like I'm hitting my stride in Blender, this feels like a fun next chapter of learning. Can't thank you enough for taking the time to put this out there, I had downloaded Unreal a while back trying to figure out how to connect the dots between Blender and Unreal and put it on the back burner since I didn't really gain any traction... but your breakdown makes it seem pretty feasible. Looking forward to bringing some of my Blender scenes into Unreal as I watch this, thanks for the thorough insight!
Great tutorial, I like the way you explain! I've seen a lot of videos about Blender and UE but this time I've learned a lot, thank you. I'll watch other videos on this channel for sure.
I could give af bout games but I love 3d and all that new shit w unreal is so exciting thank you for making a blender based introduction this helps alot
Thank you very much Good Sir. I've started this and some Unity Beginner Tutorials as well, I have played around in both engines before but now I have a project in mind and I'm trying to find which one is best suited for what I'm going for.
This was so incredibly helpful, especially all those websites with free resources to use. I already had a few free things from the Unreal market but Quixel really helps alot! Thank you so much for this. To be honest, I'm not much of a Blender User either, but I still learned so much about textures and materials that I didn't know of earlier.
Rotate around an object is more like Maya where pressing f will focus and alt plus mouse to rotate or zoom in zoom out.. thats also in my muscle memory after using maya for a very long time, then I switched to blender and it was very hard ti navigate initially
Very good, i've tried to search biking movement and descending with physics a road for a bike, no one are made on youtube, you can do that if you want, you should be the first, you tutorial are very good and nicely explain hope to see that i mentionned soon, keep continue buddy.
This deserves more recognition, the way he explains everything, the way he implements examples and shows easier ways to do stuff, this guy rocks!
You can navigate in blender using WASD. Just press shift and ` (the button next to 1 on most keypads).
I just watched this entire tutorial start to finish. I have been looking for a good tutorial like this to get started with unreal engine (with an emphasis on Blender). I really like how you don't just haphazardly throw assets around the scenes but instead make small stories for yourself like why there would be rocks all around the base of the Suzanne rocks.
Keep up the great work, I subscribed and will definitely be checking out more!
Hey nice tutorials! I'm glad you're switching to blender-unreal workflow
If anyone else has issues opening up the Open World Demo collection map, it's because it was designed to run on high end machines such as those with Titan GPU's. The official marketplace description states that it can take an hour to open on its first opening. May be worth skipping the tree placement or find some other, less demanding trees.
Bro, i cannot thank you enough for this immense knowledge you just dropped on us. I love you. I always wanted to make my own games and you just brought me a 1000 km closer to that goal. Thank you from the bottom of my heart!!!
I've been looking for the video that combined UE and Blender. This is the only one that shows that "Pipeline"! So important for beginner like me! SUBBED!!!!
I know after effects but Now I'm searching for compositing pipeline like fusion, natron or any suitable soft
Pure gold. Just watched the first half-hour. It's great, Thank you sooo much for this :)
Totally agree! This is the Bible of Unreal Engine 🤣
Everytime I import a blender environment into unreal engine, there's always an invisible Field blocking my unreal character
Do you know how to fix it
@@justicemagagane5737 you should check collision
@@paul5674 thanks I appreciate it. One more thing is there a way to change multiple objects from simple collision to complex collision all at once to save time?
@@justicemagagane5737 Sorry bro. I'm only by 3 months in a game and can't answer now yet. But i'll tell you if i get it
Wow! This is easily one of the best tutorials I've ever seen. The way how you go through issues and show how to fix them is just amazing.
Thank you so much for sharing.
Been using blender for slightly more than a year but I didn't even know the masking at 42:15 existed to now.
Absolutely brilliant tutorial btw, helped made my entry to Unreal Engine relatively painless.
1min in and I love the tribute not only to Suzanne, but to the Blender Guru's donut. I am touched!
Everytime I import a blender environment into unreal engine, there's always an invisible Field blocking my unreal character
Do you know how to fix it
@@justicemagagane5737 that's your capsule
This is the tutorial i was searching for! Understood everything you taught in this 2hr tutorial.
Pacing, language, explanation....every thing was excellent! I almost gave up on learning UE because i wasnt able to understand. But now, i at least have my basics covered and confident enough i can move forward and learn more!
Thanks for the time and effort you put in into making this tutorial!
This actually made me more confident in starting UE4. This is the perfect tutorial for existing Blender users
I have only watched 1 minute of this so far, but immediately felt the need to comment. The simple fact that you made this for blender users is sooo incredible. I am a blender user and am just starting with unreal so even seeing this title is comforting in some way lol Learning about unreal in a Blender context is going to be so helpful. Thank you!
Perfect Channel starting at the perfect time. Sensei has arrived. Please keep making these.
Can't thank you enough. I wasted 5-6 days searching for lighting tutorial. This was what I needed😭. Perfect!
I'm going to watch this a few times over, I can tell already at 29 minutes in. Absolute gold content! Thank you.
When your foliage comes out to bright you can fiddle with it's brightness settings and so on in the Material instances found for all the separate foliage types in the materials folder of the PNgrasslibrary
You do some really great tutorials man, keep it up!
you too
This is hands down the best beginner tutorial for getting started with Unreal, your channel is a blessing.
The fact that you made this video free for us is a treat. Great stuff
For those wondering about the color tint node: it's a VectorParameter node.
Maybe I missed it somewhere in Sensei's explanation but in case any of you did too :)
That was really really good. I will admit I am often heads down doing game development so I don't follow up on the latest techniques. I had no idea you could drag a texture onto the light source to create the effect of clouds overhead. That alone was worth watching this video. The environment you created with limited time was very impressive.
I highly recommend binding numpad keys for changing viewport similiar to bindings in Blender (Edit - Editor preferences - Keyboard Shortcuts - type in front/back/bottom/perspective/focus and add new binding correspondingly to Blender bindings).
Thank you so much for this also! I have been using Blender for several years and have recently discovered UE4! Can't thank you enough for this! Awesome!
Uhh thank you. We need more videos from you. :D
22:40 you should specify that this feature works differently when using Geometric Brushes Because the drag-and-drop operation works as intended on a static mesh, but doing the same operation to a Geometric Brush or blueprint object that has its construction blueprint coded to work differently will react very differently to a drag-and-drop operation than you intended. In the case of Geometric Brushes, the drag-and-drop will apply the material to the face you release your mouse button over.
One of the best tutorials I've seen for a Blender user wanting to move to a Blender/UE pipeline. Thanks so much for sharing this content.
Outstanding tutorial for beginners bro. I'm in the process of assembling the ultimate PC specifically for meant Unreal Engine projects. After watching this detailed introduction, I think your channel will be very helpful to me.
This is the best tutorial for a Blender user wanting to learn a B3D to UE4 workflow. Thank you very much!
Thank you so much for the introductory course! I was expecting to see something like this for a long time, and I can only tell you that this tutorial was perfect! You got straight to the point in a very didactic and dynamic manner. I can also tell you that I learned a lot about Blender too, and I was already a Blender user. Just subscribed and hope to see more content like this. Keep it up!
Funny when other dedicated UE4 Intros and other supposedly "in-depth" tutorials explain all this in video series 10x longer and less bs.
Great Job on this video.
dude really explains everything easily
great tutorial!! only one advice, very often people that created tutorials forget that many people are not familiar with the software you are presenting, so you need to slow down, specially if you are calling it for beginners.
I’m a Blender user looking into UR4. 🤔 😯This got my like and sub after the first few seconds. 😄👍🏼Straight and to the point in telling me if this video was for me. Speaks at a reasonable pace. 😙🎶Not to fast or…loud. 🙄((📢 Thanks so much for making this! 👏🏼👏🏼
I so wanna learn this. Thanks for teaching us.
Please never stop making videos
this is the best beginner tutorial for unreal even for non-blender users
To use the WASD keys in Blender, simply use Shift + ~ and then Right-Mouse with WASD and QE to move around. If you Left-click, the camera will stop where you're at, if you hit escape, the camera will go back to it's starting point. Switch to "run mode" by holding down Shift, control speed (increase and decrease) by rolling the mouse wheel, jump to the surface that your camera is pointed at by hitting Space. Drop to the surface of a model by hitting G to turn on gravity (and use WASD to "walk"). Hit G again to shut gravity off. More settings under Preferences>Navigation>Fly & Walk
well finally youtube algorithm doing some work for me, im in the right place :P ... im just 4mins in and im loving it, just wanted to point out that blender does have pack all assets into blend file option incase if u move to different PC you can also unpack these later to save space.
one thing I learned for the first 40 minutes is that I should just bake all textures to not go through the hassle in unreal
Man, still chipping away at this video as I can carve out time... Thanks so much for this. Feel like I'm hitting my stride in Blender, this feels like a fun next chapter of learning. Can't thank you enough for taking the time to put this out there, I had downloaded Unreal a while back trying to figure out how to connect the dots between Blender and Unreal and put it on the back burner since I didn't really gain any traction... but your breakdown makes it seem pretty feasible. Looking forward to bringing some of my Blender scenes into Unreal as I watch this, thanks for the thorough insight!
Thanks Unreal Sensei! :) Just what I was looking for, and explained clearly and at a good pace.
Thank you for this. Have been learning blender and waited to use them in UE for so long now
Thank you!!!! Thank you sooo much! God bless you! Please keep your channel up! Best tutorials! You are really cool professional and teacher!
Great tutorial, I like the way you explain! I've seen a lot of videos about Blender and UE but this time I've learned a lot, thank you. I'll watch other videos on this channel for sure.
Thanks! You helped me figure out the issue I was running into for creating my import as a static mesh actor and not static mesh scenery.
I could give af bout games but I love 3d and all that new shit w unreal is so exciting thank you for making a blender based introduction this helps alot
I started crying in the first 30 seconds. Thank you
you is a professional , a god for me ( sorry for my english , i'm french )
Thank you very much Good Sir. I've started this and some Unity Beginner Tutorials as well, I have played around in both engines before but now I have a project in mind and I'm trying to find which one is best suited for what I'm going for.
This is gold, I really needed this thank you so much. Keep it up !
I got distracted at the donut and coffee, these videos are absolutely unreal, love it senpai
Next lesson: How to make Star Citizen in UE 4 (and actually finish it!)
Thank you!!, the best intro into Unreal that i've seen yet!
I just discovered this channel. Just amazing! A new member of this channel :) Ready to watch your videos :D
Keep it up bro. Great one. Fixing this[2:04:30] pivot issue in static mesh really helpful tip for everyone. Thanks!
Here from the Blender Subreddit! Great Video! Subscribed
Great job, lots of useful info to get you up and running fast with Unreal coming from blender.
Thanks ! As you said, This was my first unreal experience. Watched the whole tutorial...
This is a FANTASTIC and GREAT Tutorial.
Step by Step.
Thank you!
Exactly the information I needed. Perfect!
wow - your tuts are outstanding! thanks so much for the inspiration :-)
hey Unreal engine Sensei, can you make a big tutorial only talking about Lighting and Post processing ?
Excellent tutorial, one of the better ones I have seen. Thanks.
Man! this is some kind of internet treasure, thank you very much for sharing.
Great tutorial!
This tutorial should be illegal that's how good this tutorial is!
Honestly thank you so much for sharing your knowledge. I hope we see more out of you soon.
Amazing job Sensei.Thanks!
I just found your channel. You deserve waaaaaaaaay more subs!
Awesome tutorial. Great pacing and really easy to follow and understand.
This was so incredibly helpful, especially all those websites with free resources to use.
I already had a few free things from the Unreal market but Quixel really helps alot!
Thank you so much for this. To be honest, I'm not much of a Blender User either, but I still learned so much about textures and materials that I didn't know of earlier.
Это просто великолепно! Лучший урок по UE4 на просторах UA-cam! Кстати, привет из России:)
I sure hope you can CHANGE the WASD keys in unreal to then real ones we use!
Damn, found a new channel. So clear and good!
Your video never disapoited me 😍
Thank you for your good training and it helped me a lot
Super super super great. Thank you so much for this great content
the lighting part was soo helpful thanks!!
just remind me buy you a beer next time I see you...gracias amigos from Panama
Thank you so much! Great job! Hope to see more UE-Blender tutorial!
Man you are too good, hope to see more from you!
Rotate around an object is more like Maya where pressing f will focus and alt plus mouse to rotate or zoom in zoom out.. thats also in my muscle memory after using maya for a very long time, then I switched to blender and it was very hard ti navigate initially
"Free assets with all the money they got from Fortnite"
Yep kids! Thanks alot!
Free assets came way before Fortnite came out.
@@justicemagagane5737 Use Unity XD (don't hate me )
thx for all
Thank you really much for this tutorial! It really helps a lot.
Very useful, and clearly explained. Thank you very much!
Thank you for this Epic tutorial 😜
This is exactly what I've been needing thank you so much
Very good, i've tried to search biking movement and descending with physics a road for a bike, no one are made on youtube, you can do that if you want, you should be the first, you tutorial are very good and nicely explain hope to see that i mentionned soon, keep continue buddy.
Now THIS! THIS is a master class!
very generous, great tutorial. thanks much!
Fantastic Tutorial first class presentation!!
Great tutor.. love n like this videos!😍
you are the best!!!! Thank you man, for this basics info!!!!!!
This video made life easy... thank you...
Wow. I don't use blender, but this was awesome for a beginner in unreal engine.
Just a correct. UEs Materials were based off Blenders and Blender copied node idea from some other soft.
So we're just gonna ignore this man play god huh. But seriously great job man, what soecs are you running RAM GPU and CPU and display port resolution?
Just wow! Thanks