Absolutely amazing talk! One of the best ever. Make something of simulation quality (or actually better) without simming. And make it fully art directable. This is genius!
can someone please explain how did he get the advection of the scattered points in the white mold? i can't quite figure out what is going on withing the vdb activate logic
I have no idea how Houdini work but im watching
same jajaja
Same
Everything is an attribute (i.e. it has a value) and you can do whatever you want with it. That's it.
actual practice not just talk, love this one!
best Houdini talk this year @fmx !
Awesome work from Storm Studios! Enjoyed watching this more than watching the show itself :D
i love watching this, just amazing to see
just wow! super interessting and lovely presentation.
What? It's CGI? crazy 😮😮
Woow yerh for sure best talk this year
So much of info packed in here. Thanks a lot. ❤️
Absolutely amazing talk! One of the best ever. Make something of simulation quality (or actually better) without simming. And make it fully art directable. This is genius!
This is fantastic
More people like this please🔥
finally CFX talk from Houdini
I absolutly love this talk
Well done guys
so cool. Thanks for sharing, Magnus!
Wow, amazing work! Thanks for sharing
Love it! Such a great presentation.
such a great job
scatter some points
I was sure it was a well done prostetic!! awesome work guys!! :)
This is amazing!!!!!
incredible!
OMg so good!
@13:00 dripping jitter velocity and go faster when perp to gravity.
@34.15 move curve along itself.
I think the scattered some points. Not sure though...
The Storm droplet asset looks very useful! Where can I find this? Thanks
does anybody get how he made that mold at 25:30 in a bit more detail??
insane
Crazy!
Hey look, another video from Houdini just dropped ❤
can someone please explain how did he get the advection of the scattered points in the white mold? i can't quite figure out what is going on withing the vdb activate logic
jævlig braaa
Which render engine is used ??
Ginger vfx, where are you lol.