Flexible Interaction System in Unity Tutorial | (Intermediate, Advanced) | Part 1 Getting Input
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- Опубліковано 1 сер 2024
- Hi guys in this tutorial series i will show you how to make this quite flexible interaction system that i use in my current project.
The series is not aimed at beginners but i tried to explain everything so anyone can understand
Anyway have a nice day guys and let me know what you think ;)
Github Link to project :
github.com/VeryHotShark/First...
#Unity #InteractionSystem #VeryHotShark #GameDev
Finally some quality content on the topic!
Well, I am actually a beginner but I really need to use this to make an educational game for my students. But for now, I managed to pass by the first video kkkk. Thanks so much!
I just discovered your yt channel and I am loving it
Thank you my friend
i really thought i was an intermediate c# scripter but i had a lot of trouble trying to understend some parts of this code, the only thing that i learn from this video is that i have a lot to learn yet and that motivates me. anyways, thank you for the tutorial, i may not understand all of it but i definetly can take some code and make it work for me.
THIS IS WHAT I WAS LOOKING FOR
Watch it all, and turn back to write some comment and like it all. if you are here new, i think watch this series. you can make it x2 speed for; is it work for you or not. but you should watch it all carefully. its great. and explained very well. and it can be changeable you can bend this to different things. and i like your input style... i think i already know it but i never used scriptables for it. so this was so good to see now im using that too... thank you so much to spend time for it and share with us. really.. thank you so much.. greetings from Türkiye
Hey VHS! Cool tutorial! I'm trying to find the examine system in the project like the one you show but I can't seem to find it. Any hints on how I could implement it with the system you set up? Thanks in advance!
This is exactly what I was looking for! You got a new subscriber
Thanks man ;)
me to
VHS, I'm your new biggest fan! This is exactly the stuff I need to learn, exactly when I need to learn it. Subbed! Will definitely cred you if any works of mine reach light of day. :)
Thank you my biggest fan ;) I'm planning on doing mode unity tutorials so stay tuned :D
I guess I am pretty off topic but does anybody know of a good website to watch newly released movies online ?
@Vihaan Matteo Flixportal :D
@Collin Willie thanks, signed up and it seems like they got a lot of movies there :) I appreciate it !
@Vihaan Matteo Glad I could help :)
Deffinetely best youtuber ever.!
Thanks bro :D
Thanks for not having an annoying dubstep intro. :)
I request a nice dubstep intro.
Hi, thanks for this. Is there some tutorial that takes this from the ground-up?
+one subscriber !!
Hi thanks for the tutorial but...
When i start my game the (E clicked and E released) keeps updating in the console even when i don't click the E button, what's the issue ?
104/5000
Excellent job I hope you keep it up. could you do a tutorial with weapons with the same logic please
Thanks man I think I will ;)
I will my friend but it will take longer time a bit because it's more complex that's why I wanted to make interaction system first
I agree. would like see how weapons would work with this
very good tutorial
Thanks bro!
do we have to use your input and player controller system in order to use your interactions system?
Damn this is quality doe :0
thanks :D
The type or namespace name 'CameraInputData' could not be found (are you missing a using directive or an assembly reference?)
if im not download the asset the code still work ?
withuout the box thing part
Lol 1:47 After interacting with the door's button
Is this method any better than Physics.raycast method?
Hmmm... I hope I can adapt all this in my 2d project
Great video, can you do a tutorial on the examination system?
Hi man, i will comeback to this someday and i think i will :) Just need to get all my shit together ;p
@@VHShark How are you? :'D We're all waiting for your return.
Hi man, I'm good :) I'm currently practicing drawing and soon I will be back to making videos ;) How are u my friend ?
@@VHShark im waiting too u.u
please the same process for the third person controller
Can you share with us the project from the beginning of the video? I would love to see source code of examining an object
did you get anything?
@@MatrixCreator-01 Lol I even forgot I commented here :D No, I didn't get anything :C
Before I get too invested in the tutorial, is this something that I NEED to have your player controller up or is it flexible enough that I can use the player controller I have already made?
Yes :)
You can use your own player ;)
is it possible for this kinda interaction also be seen and interacted through VR headset?
No one for an answer ?
I don't see why not, you could tie the interact event to something like a controller button press or something, I know this is about an year late but I think you should look into getting input from controllers and how to tie those inputs to events etc etc
can you please please make course
3:41 is when he starts creating the script
Thanks For shortcut :D
Could you show how to press 3 different buttons to open the door?
You mean that in order to open a door you would need to hold 3 different inputs ?
@@VHShark 3 different inputs need to be pressed down once (order doesn't matter), to open the door.
@@VHShark isn't that how all doors work? Three buttons and a handle, right?
@@VHShark Yes, only press 3 different inputs.
Could this be used for a door? like for horror? if not could you do a video?
I just saw a door in your preview
Yes you could definitely use it for doors in horror games and basically everything else , like picking up stuff , inspect stuff , turning them on or off. I just show you the core mechanic which you can extend to your own needs ;)
Hi again. Are we free to use this how we want?
Yes but it would be nice if you credit me or something ;p
@@VHShark That's why wanted ask you. Just need find out how use it. Thanks for interaction videos
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