How to Pick Up + Hold Objects in Unity (FPS)

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  • Опубліковано 1 лют 2025

КОМЕНТАРІ • 122

  • @SleepyMatt-zzz
    @SleepyMatt-zzz Рік тому +11

    For anyone struggling to figure out how to reference another script, I used a video by Game Dev Beginner "How to get a variable from another script in Unity (the right way)" to figure it out.
    Thank you Jon for this helpful tutorial.

    • @ItsJustAngelYT
      @ItsJustAngelYT Рік тому +3

      hey I'm a beginner can. I watched the vid but I'm still confused on how to properly reference a script with in another? Can you tell me what code you put?

    • @SleepyMatt-zzz
      @SleepyMatt-zzz Рік тому

      @@ItsJustAngelYT I will try my best to remember what I did to the best of my ability. This won't be something you will be able to simply copy & paste:
      1. first, in your FPS/Player controller script, you want to make the variables that control the mouse sensitivity is public,
      e.g.
      public float lookSpeedX = 2.0f;
      public float lookSpeedY = 2.0f;
      2. Second, make whatever function that moves your camera is also Public,
      e.g.
      public void HandleMouseLook()
      3. From here on we will make our way back to our PickUPScript, and similar to what the end of this video demonstrates, you want to declare the FPS controller script at the bottom of the section of the PickUpScript where you have declared your other public/private floats and bool variables.
      This is just telling the system that another script is going to be referenced.
      Simply call the script you want to reference and assign it a name.
      e.g.
      FPSController mouseLookScript;
      "FPSController" is the script I am referencing, and mouseLookScript is the name I have given it to declare it.
      4. Now go to Void Start(), use the named variable we are going to use to reference the FPS controller,
      e.g.
      void Start()
      {
      LayerNumber = LayerMask.NameToLayer("holdLayer");
      mouseLookScript = player.GetComponent();
      }
      The variable we gave a name to will now be able to call the FPSController script we are using for our intended purposes. The section of this line that uses the "" characters is annotating what script we are referencing when called.
      5. Now go below into our Void RotateObject() function, and inside the IF statement that calls for our rotate object input, use the reference variable we created to call the variables we made public earlier that controls the mouse sensitivity,
      e.g.
      if (Input.GetKey(KeyCode.Mouse2))
      {
      canDrop = false;
      //disable player being able to look around
      mouseLookScript.lookSpeedX = 0f;
      mouseLookScript.lookSpeedY = 0f;
      Here we are calling the variable we created to reference the fpsController script, and we are calling the variable from our fpsController that controls our camera sensitivity.
      the reason why we are setting both lines to 0 is because this is where we are freezing the camera when we press our desired input (I set mine to Mouse2/middle mouse button).
      6. Now we go below to our else command where our "canDrop" command is and type the same lines we just used above,
      e.g.
      else
      {
      //re-enable player being able to look around
      mouseLookScript.lookSpeedX = 2.0f;
      mouseLookScript.lookSpeedY = 2.0f;
      canDrop = true;
      }
      Just make sure to type the default camera sensitivity value is the same as the fpsController script we are referencing, which will re-enable the camera to move.
      That is all I can remember off the top of my head, hope this helps. I'm sure there is a better way of doing this, but I'm still an amateur.
      The Fps controller I am using is based on code created by Comp-3 Interactive.

    • @-jxvi
      @-jxvi 8 місяців тому

      What code did you use?

  • @Vorkandor
    @Vorkandor 6 місяців тому +15

    For anyone else who has trouble with this:
    1. Make sure to either name everything the same as Jon does or to rename them in the script file to what you've used.
    2. By default the keys are 'E' to pick up/drop, hold 'R' and move mouse to rotate, and 'Left Click' to throw. This can be changed in the script.
    3. Make sure the object you're picking up has a box collider and a rigidbody component.
    4. Make sure on your camera (where you added the script) that 'Player' is set to the parent file of your camera movement.
    Hopefully, that helps some of you out. But if you're still stuck don't bother asking me for help. I just started learning Unity today, so idk lol.

    • @MASTERX-nw2gk
      @MASTERX-nw2gk 6 місяців тому +1

      You are amazing thank you !!!!.

    • @LucienLane
      @LucienLane 3 місяці тому

      i can get it a try

  • @Jarseller
    @Jarseller 2 роки тому +8

    Sorry but how does this video only have 60 views when its the best method of doing this I've found

  • @kiryrumirz1615
    @kiryrumirz1615 Рік тому +1

    I loved it completely, and the memes sajkdsakljd so good, hope to see more of your tutorials soon!

  • @josemanuel5205
    @josemanuel5205 2 роки тому +2

    Loved the tutorial, keep up the good work

  • @teste-x6o
    @teste-x6o 20 днів тому

    Great work, thanks for explain how to rotate an object!
    For those in the future, i did it this way:
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    public class Interactor : MonoBehaviour
    {
    public GameObject player;
    public Transform holdPosition;
    //if you copy from below this point, you are legally required to like the video
    public float throwForce = 500f; //force at which the object is thrown at
    public float pickUpRange = 5f; //how far the player can pickup the object from
    private float rotationSensitivity = 1f; //how fast/slow the object is rotated in relation to mouse movement
    private GameObject heldObj; //object which we pick up
    private Rigidbody heldObjRb; //rigidbody of object we pick up
    private bool canDrop = true; //this is needed so we don't throw/drop object when rotating the object
    private int LayerNumber; //layer index
    private PlayerMovement playerMovement;
    //Reference to script which includes mouse movement of player (looking around)
    //we want to disable the player looking around when rotating the object
    //example below
    //MouseLookScript mouseLookScript;
    void Start()
    {
    LayerNumber = LayerMask.NameToLayer("holdLayer"); //if your holdLayer is named differently make sure to change this ""
    playerMovement = player.GetComponent();
    //mouseLookScript = player.GetComponent();
    }
    void Update()
    {
    if (Input.GetKeyDown(KeyCode.E)) //change E to whichever key you want to press to pick up
    {
    if (heldObj == null) //if currently not holding anything
    {
    //perform raycast to check if player is looking at object within pickuprange
    RaycastHit hit;
    if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hit, pickUpRange))
    {
    //make sure pickup tag is attached
    if (hit.transform.gameObject.tag == "canPickUp")
    {
    //pass in object hit into the PickUpObject function
    PickUpObject(hit.transform.gameObject);
    }
    }
    }
    else
    {
    if(canDrop == true)
    {
    StopClipping(); //prevents object from clipping through walls
    DropObject();
    }
    }
    }
    if (heldObj != null) //if player is holding object
    {
    MoveObject(); //keep object position at holdPosition
    RotateObject();
    if (Input.GetKeyDown(KeyCode.Mouse0) && canDrop == true) //Mous0 (leftclick) is used to throw, change this if you want another button to be used)
    {
    StopClipping();
    ThrowObject();
    }
    }
    }
    void PickUpObject(GameObject pickUpObj)
    {
    if (pickUpObj.GetComponent()) //make sure the object has a RigidBody
    {
    heldObj = pickUpObj; //assign heldObj to the object that was hit by the raycast (no longer == null)
    heldObjRb = pickUpObj.GetComponent(); //assign Rigidbody
    heldObjRb.isKinematic = true;
    heldObjRb.transform.parent = holdPosition.transform; //parent object to holdpositionition
    heldObj.layer = LayerNumber; //change the object layer to the holdLayer
    //make sure object doesnt collide with player, it can cause weird bugs
    Physics.IgnoreCollision(heldObj.GetComponent(), player.GetComponent(), true);
    }
    }
    void DropObject()
    {
    //re-enable collision with player
    Physics.IgnoreCollision(heldObj.GetComponent(), player.GetComponent(), false);
    heldObj.layer = 0; //object assigned back to default layer
    heldObjRb.isKinematic = false;
    heldObj.transform.parent = null; //unparent object
    heldObj = null; //undefine game object
    }
    void MoveObject()
    {
    //keep object position the same as the holdPositionition position
    heldObj.transform.position = holdPosition.transform.position;
    }
    void RotateObject()
    {
    if (Input.GetKey(KeyCode.R))
    {
    canDrop = false;
    playerMovement.enabled = false; // Desativa o script para bloquear o movimento e olhar
    float XaxisRotation = Input.GetAxis("Mouse X") * rotationSensitivity;
    float YaxisRotation = Input.GetAxis("Mouse Y") * rotationSensitivity;
    heldObj.transform.Rotate(Vector3.down, XaxisRotation, Space.World);
    heldObj.transform.Rotate(Vector3.right, YaxisRotation, Space.World);
    }
    else
    {
    playerMovement.enabled = true; // Reativa o script
    canDrop = true;
    }
    }
    void ThrowObject()
    {
    //same as drop function, but add force to object before undefining it
    Physics.IgnoreCollision(heldObj.GetComponent(), player.GetComponent(), false);
    heldObj.layer = 0;
    heldObjRb.isKinematic = false;
    heldObj.transform.parent = null;
    heldObjRb.AddForce(transform.forward * throwForce);
    heldObj = null;
    }
    void StopClipping() //function only called when dropping/throwing
    {
    var clipRange = Vector3.Distance(heldObj.transform.position, transform.position); //distance from holdPosition to the camera
    //have to use RaycastAll as object blocks raycast in center screen
    //RaycastAll returns array of all colliders hit within the cliprange
    RaycastHit[] hits;
    hits = Physics.RaycastAll(transform.position, transform.TransformDirection(Vector3.forward), clipRange);
    //if the array length is greater than 1, meaning it has hit more than just the object we are carrying
    if (hits.Length > 1)
    {
    //change object position to camera position
    heldObj.transform.position = transform.position + new Vector3(0f, -0.5f, 0f); //offset slightly downward to stop object dropping above player
    //if your player is small, change the -0.5f to a smaller number (in magnitude) ie: -0.1f
    }
    }
    }

  • @mdmushiransari2676
    @mdmushiransari2676 2 роки тому +2

    Thanks!!!! it is easy to implement and can be easily extended

  • @arinwald
    @arinwald Рік тому

    Man, you are a King

  • @jimppui1350
    @jimppui1350 3 місяці тому +2

    Is there any way to include a text which tells what is the button to pick up the object. I have no idea where to put it since the pickup range is after the getkeydown. This would really help!

    • @jondevtutorials4787
      @jondevtutorials4787  3 місяці тому +1

      Hi! Yes that is definitely possible.
      You should add a canvas gameobject to the workspace, and add a text object to it.
      Then you can detect whenever a player mouses over the object you want to pick up by raycasting, checking if it hits the object.
      If it does hit the object, get it's position and use it to set the position of the text, you will then have to convert the coords from worldspace to screenspace.
      Then set the text of your canvas object to something like "Press E to pick up". If the raycast is not hitting any pick up objects then make sure the text is set to empty "".
      So basically all you are doing is placing a UI object in your 3D space, moving it around from object to object and changing the text. Look up some guides on 3D UI elements if you are struggling, best of luck :)

    • @jimppui1350
      @jimppui1350 3 місяці тому

      @@jondevtutorials4787 Im sorry, but can you give me an example for the script since I'm still pretty new to coding.

  • @pietrosprudente
    @pietrosprudente Рік тому +3

    This is for anyone who wants to rotate the object to world space!
    Replace this:
    heldObj.transform.Rotate(Vector3.down, XaxisRotation);
    heldObj.transform.Rotate(Vector3.right, YaxisRotation);
    With this:
    heldObj.transform.Rotate(Vector3.down, XaxisRotation, Space.World);
    heldObj.transform.Rotate(Vector3.right, YaxisRotation, Space.World);
    Hope this helps! 🧀🧀

  • @JWoods456
    @JWoods456 Рік тому

    Absolute Legend, Thank you

  • @dssolve
    @dssolve Рік тому

    Make sure that the "Static" checkbox is not ticked in the Inspector at the top right corner. Some objects have this ticked by default

  • @skylarl.4571
    @skylarl.4571 10 місяців тому +1

    hi! thank you so much for the tutorial! i'm a bit confused on how to lock the background lookaround rotation while you're rotating the item. could you advise on this? thanks!

  • @Hyperforg
    @Hyperforg 6 місяців тому +1

    lol been trying to do this for ages with some goofy ass spaghetti code when I realised I can yoink the code. :p

  • @kage8969
    @kage8969 2 роки тому +1

    So, I didn't necessarily have an issue with adding the code to my player but when I go up to an object that has the "canPickUp" tag it does nothing.

  • @KikiKilo
    @KikiKilo 10 місяців тому +1

    When I click play, the object I want to pick up is just gone

    • @Tako874
      @Tako874 9 місяців тому

      Have you moved around, picking up an object with this code near a wall makes it clip into the wall, if you still don’t see it, it might be the layers

  • @lennienicolelorenzo4212
    @lennienicolelorenzo4212 7 місяців тому +2

    hI, can someone help me pls every time I try to click the "E" to pick up the object it doesn't do anything.

  • @davidgil1171
    @davidgil1171 2 роки тому +1

    Man this is so gooood! Can u do a tutorial on an Inventory System?

  • @summerwheels
    @summerwheels 8 місяців тому +3

    why cant i pick up anythinggggg, i try to follow these tutoirals but nothing works

  • @Ninethemeerkat
    @Ninethemeerkat 7 місяців тому +1

    Great video, but I do have one problem. Every time I try to pick up the sphere I want to pick up, nothing happens. I have it on the right tag, but on the default layer. When I try to put it on the Hold layer, it can be seen through walls. Any way these can be fixed?

  • @krunchyfps
    @krunchyfps 8 місяців тому +1

    Please help. It says the name "Pickable" does not exist in the current context. The name of my Layer is Pickable.

    • @JacksDevLog-n4x
      @JacksDevLog-n4x 5 місяців тому

      make sure to change the layername in the script as well
      LayerNumber = LayerMask.NameToLayer("pickable");
      should be in the start function

  • @bulshboicarti
    @bulshboicarti 2 роки тому +1

    Hello, great tutorial. I will definitely use it in the future! One concern I do have is if your rendering the object above everything, doesn't that mean that you can see it through walls? Sorry if the answers obvious but I haven't used this system yet. Thanks

    • @jondevtutorials4787
      @jondevtutorials4787  2 роки тому +4

      Hey thanks for the nice comment. The layer gets rendered above everything, and since we only assign the object to that layer when we are holding it, the object doesn't appear through walls when it is on the ground.

    • @bulshboicarti
      @bulshboicarti 2 роки тому +1

      @@jondevtutorials4787 Thanks for letting me know :)

  • @duraeman2893
    @duraeman2893 Рік тому +1

    i can see the object through walls, how can i fix this?

  • @Edix_32
    @Edix_32 2 місяці тому +3

    It wont let me pick up the object

  • @lityumLi
    @lityumLi 11 днів тому

    which unity version did you used in this tutorial

  • @metaDeWeta
    @metaDeWeta Рік тому

    Very good, thank you so much!!

  • @TooOldForML
    @TooOldForML 2 роки тому +3

    Thank you! This worked great and was easy to implement.
    Edit: Got it working how I wanted :)

  • @vuxenn
    @vuxenn 10 місяців тому

    I loved your tutorial and script it's so useful and great. But i've a question:
    I want my pickable objects to be affected by my post process which is in my main camera object. How can i do that?

  • @kingdom216
    @kingdom216 Рік тому +1

    how does the script change when using third person and player input system?

  • @saltyorangejuice1010
    @saltyorangejuice1010 2 роки тому

    Best tutorial

  • @Rattle_me_Bones18
    @Rattle_me_Bones18 2 місяці тому

    every time a pick up an item, another copy is on top of it. how do i get rid of that

  • @bennysensei4662
    @bennysensei4662 11 місяців тому

    Im a newbie of that. What is ur template you using? 3D, VR core, or something? Thanks

  • @notuncleben6633
    @notuncleben6633 4 місяці тому

    It worked but when i try on an imported 3d object it still clips through the wall for some reason

  • @duhanavc6773
    @duhanavc6773 4 місяці тому

    when I make the same settings in both of my cameras I think my unity only uses one camera and that is the pickupcamera in my unity everything goes black other than the objects in holdlayer. how can I fix it

  • @TheWallBot404
    @TheWallBot404 Рік тому

    amazing, dude

  • @frog4000
    @frog4000 2 місяці тому

    How can i change R to rotate the object to the Scroll wheel instead?

  • @HiHoSHOW
    @HiHoSHOW 2 роки тому +1

    I don't have clear Flags and depth option in my camera inspector!

    • @jondevtutorials4787
      @jondevtutorials4787  2 роки тому

      Are you using URP perhaps? If not that can you tell me what version of unity you are running?

    • @HiHoSHOW
      @HiHoSHOW 2 роки тому

      @@jondevtutorials4787 yes I was using it and I turned it off and now I have them. But there is another issue with the code. When I pick up a cube for example and look around the cube changes its scale. Why is this happening?

    • @HiHoSHOW
      @HiHoSHOW 2 роки тому

      @@jondevtutorials4787 I'm facing a weird issue sometimes when I throw an object, it doesn't always gets thrown forward. sometimes towards the player itself.

    • @jondevtutorials4787
      @jondevtutorials4787  2 роки тому

      @@HiHoSHOW perhaps the player is blocking, try changing the point where it is being thrown from. Else check how direction is being calculated in the addforce method, perhaps you are using worldspace not local space.

    • @ilhamnarendra770
      @ilhamnarendra770 Рік тому

      @@jondevtutorials4787 i use urp, 2022.3. and i didnt have those two. and now my object is invisible when i picked it up.., any solution??

  • @ohderjonnyX
    @ohderjonnyX Місяць тому

    i guess im late but how can i remove the rotate feature

  • @backroomsarchives4628
    @backroomsarchives4628 Рік тому

    hello, i have some problem, the script works until i take the object in my hand, as soon as i press E and the game pauses

  • @Harharharisstibky
    @Harharharisstibky 2 роки тому +2

    hey man i want to ask is it ok if i put your yt user in the credits for the game im working on? thanks

  • @bigdong7505
    @bigdong7505 9 місяців тому

    idk why but all of the things i tested keeps resizing when i'm holding them and move my camera

  • @pebbleshmebble8142
    @pebbleshmebble8142 2 роки тому +1

    my cube disappears when I press E. Can you please help

  • @elcolgaodeturno485
    @elcolgaodeturno485 Рік тому +1

    Hi, i knwo this video is old but i'm trying to use your code. I have a weird problem. When i pick up an object his scale changes. Making more big or more little. Any idea whats happening?

    • @nikolaandric8041
      @nikolaandric8041 10 місяців тому

      same problem, did you fix it

    • @-panda-8105
      @-panda-8105 7 місяців тому

      I don't know if it's still relevant, but if the size of the Player model is different, this happens. So, if you set the player transform to 1,1,1, it will be fine. (It helped me)

  • @gamely3
    @gamely3 2 місяці тому

    Is there a way to make it have a certain rotation when you pick it up?

  • @WorksBones
    @WorksBones 4 місяці тому +1

    WHEN I PRESS E THE CUBE DISSAPEARS AND YES I PUT RIGIDBODY IN IT PLEASE HELP!!!

    • @ub3rfr3nzy94
      @ub3rfr3nzy94 4 місяці тому +1

      your pickupcamera isnt set to overlay

  • @szotek-dg6il
    @szotek-dg6il 6 місяців тому +1

    but i want tutorial how to do it i dont want to copy and paste script

  • @aminnekarlsson
    @aminnekarlsson Рік тому +1

    Great tutorial! I've implemented the script and managed to get it working. But when I pick up and throw the object, the scaling of the object change. How can i fix this. And my camera also rotates when rotating the object, is there any way to fix that?

    • @Cymons
      @Cymons 2 дні тому

      Same, any fix?

    • @Cymons
      @Cymons 2 дні тому

      i dont want camera to move when rotating object

  • @huguesdepayens9558
    @huguesdepayens9558 2 роки тому +3

    This is nice because the object doesn't move when it hits walls

  • @Bombastic1726
    @Bombastic1726 2 роки тому +1

    Thank you so much

  • @bubble12
    @bubble12 2 роки тому

    i got this error, pls help. (A game object can only be in one layer. The layer needs to be in the range [0...31])

  • @Dev_Roids
    @Dev_Roids Рік тому

    Thanks so much!

  • @RealEngineerGaming
    @RealEngineerGaming 8 місяців тому +1

    This tutorial isnt working for me. It might be because I dont know how to reference my FPS script, but none of this actually works for me, man. Its always these seemingly easy tutorials that are the most complex. Or maybe im just stupid

  • @onlyrxtro7059
    @onlyrxtro7059 7 місяців тому

    Is it a way to make it to where only I can pick it up and nobody else able to touch it even when I drop it

  • @hollowsnest518
    @hollowsnest518 Рік тому

    I keep getting a layer error saying A game object can only be in one layer. The layer needs to be in the range [0...31] someone please help me rah

    • @therealbenkling
      @therealbenkling 4 місяці тому

      I was getting the same error. I fixed it by making sure my hold layer was labeled 'holdLayer' exactly like in the script. Alternatively you could change the script to match whatever you named your hold layer.

  • @jankystreams3337
    @jankystreams3337 Рік тому

    Hey, awesome video. I have a problem when picking up the item. I have a post process volume on my main camera, but when I pick up the item the effect doesn't apply onto the item until I drop it. I tried putting a volume on the other camera also, but it doesn't work still. Solutions??
    Edit: Also, it clips through the map frequently.

    • @jondevtutorials4787
      @jondevtutorials4787  Рік тому +1

      Post process effects act on layers, you should have the option to select/add layers in the inspector for the post processing effect. As for the fact that it clips through the map, I think there is a StopClipping() func. that you may want to look at which tries to stop the the object from being placed through colliders. It's at the very bottom of the code, try editing the last few lines to your spec.

    • @jankystreams3337
      @jankystreams3337 Рік тому

      @@jondevtutorials4787 Thanks!

  • @sushilord4865
    @sushilord4865 Рік тому +1

    Unsure if you're still responding to comments or not but I have a slight problem. Picking up items is fine at first but for some reason after a bit it is a pain to pick up items. There's like a 90% chance the object cant be picked up and it gets very annoying. Any fixes? I'm using mesh colliders if that helps!

    • @BjornBrnk
      @BjornBrnk 9 місяців тому

      Remove the mesh collider

  • @_Leaf53
    @_Leaf53 11 місяців тому

    If anyone knows, why does the object teleport underneath my player when i drop it?

  • @TobiDerCoole
    @TobiDerCoole 7 місяців тому

    how can i do this in urp? there is no clearflags :(

    • @moos7
      @moos7 3 дні тому

      same

  • @sovia_slebeel34
    @sovia_slebeel34 7 місяців тому

    hey man your script is work but i dont know how to throwing the object you have solution

  • @huguesdepayens9558
    @huguesdepayens9558 2 роки тому

    How come when I throw it at the floor, it goes through the floor?

  • @someguy9163
    @someguy9163 8 місяців тому

    also what is ECM it have an error

  • @Blend.mpeg4
    @Blend.mpeg4 Рік тому +1

    Лучший

  • @someguy9163
    @someguy9163 8 місяців тому

    pls help me i use the urp not the normal one pls help :(

  • @TBMstitchvr730
    @TBMstitchvr730 7 місяців тому

    witch button is it to pick up

  • @othmanmoat
    @othmanmoat Рік тому

    Hey has anyone figured this out in URP?

  • @Ruppertdinglesniffer
    @Ruppertdinglesniffer 3 місяці тому

    how do i drop it

  • @JimmyFireZOnYT
    @JimmyFireZOnYT Рік тому

    The throw doesn’t work and now the cube is on my camera, forever

  • @lazikbro12
    @lazikbro12 Рік тому

    it doesnt work when i click e

  • @mr_gogo_baybe
    @mr_gogo_baybe 7 місяців тому

    thx

  • @MedicMainDave
    @MedicMainDave Рік тому +2

    I'd have one suggestion. Use Interfaces instead of Tag, it's just better overall :P

  • @williammason1938
    @williammason1938 Рік тому

    it dont work for me
    :/

  • @ChiappaRiello-op6zc
    @ChiappaRiello-op6zc 3 місяці тому +1

    Globox moment

  • @ilhamnarendra770
    @ilhamnarendra770 Рік тому

    can someone help me.., it doesnt work??
    edit : i use urp and some things change with the camera. but i dont know why i cant pick up the object. i already assigned the tags and all the stuff, checked several times and i dont seem to find the problem why.
    2nd edit = i figured it out, turns out it needed rigidbody. but now the object is invisible when its picked up. any solution??

  • @GGC4D
    @GGC4D 2 роки тому

    Can you make a version of this to be mobile friendly?
    Like for example.
    Edit this script so then it can work for say making a mobile game

  • @Alphanerd2
    @Alphanerd2 3 місяці тому

    Not gonna like the video just since you said it in here but I will put it on the public playlist I credit my game jam entry to

  • @simongiordano5194
    @simongiordano5194 3 місяці тому

    I have a problem, when I take the object and move it to any side, it begins to deform slightly and lengthens or enlarges, how can I solve it?

  • @mug4621
    @mug4621 Рік тому

    hello how can ı use this when using urp ? do i just turn the broject into urp _?

  • @affenkratzer
    @affenkratzer 9 місяців тому

    does someone know why my cube streches after picking it up?