Ultimate GASP V1.7.5

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  • Опубліковано 28 гру 2024

КОМЕНТАРІ • 17

  • @stormr
    @stormr 15 днів тому +3

    I spent the last couple hours going through your videos on this project. It looks very good and has all the fearures i been looking to add to my gasp project. Gonna subscribe to your patreon. A couple questions though. Is it replicated, like the 5.5 gasp project? And is there gamepad support, mainly for menus and widgets? its easy enough to add to controls, so thats not a big deal, i have issues trying to add it to menus and such.

    • @UstudioGaming
      @UstudioGaming  15 днів тому +1

      This project is not replicated, controller is supported but not in main menu

  • @lordgionuovo
    @lordgionuovo 16 днів тому +2

    yeah !!!

  • @Mr_Fortnite_007
    @Mr_Fortnite_007 14 днів тому +2

    😱❤😱

  • @deunank
    @deunank 12 днів тому

    Looks great. Did you add ALS into GAS?

  • @hosseinteimouri9369
    @hosseinteimouri9369 14 днів тому

    amazing! do you want record any tutorial for use GASP in lyra ? :D

    • @UstudioGaming
      @UstudioGaming  14 днів тому

      No I'm not going to do it, they are 2 totally different products.

  • @marcinnawrocki1437
    @marcinnawrocki1437 12 днів тому

    It is GAS, ie Game Ability System. And This video is Motion matching,

    • @UstudioGaming
      @UstudioGaming  12 днів тому

      no GAS in this project for now but it should happen as soon as I can... indeed it is motion matching because it is based on GASP from epicgame

  • @imjusttellingstories1688
    @imjusttellingstories1688 16 днів тому +1

    it looks very nice, but why is there a delay in the audio?

  • @RDD87z
    @RDD87z 15 днів тому

    u need to fix where the character is pointing with weapon, its a bit too much turned to the right. Best is to trace a line from the center of the screen towards the front, and wahtever is traced(hitlocation). make the charactermesh aim towards that hitlocation. that will give the best result.(dynamic centered aim)

    • @UstudioGaming
      @UstudioGaming  15 днів тому

      it's already the case, it's the animations that are not adapted they are adapted to be used in the center of the screen so when we shift them it does not aim at the right place, I have already made improvements but indeed there is still work to be done.
      this kit is under development so I have to make choices of progression.
      if you have my project and that you make improvements do not hesitate to share on discord in the interest of the community