I spent the last couple hours going through your videos on this project. It looks very good and has all the fearures i been looking to add to my gasp project. Gonna subscribe to your patreon. A couple questions though. Is it replicated, like the 5.5 gasp project? And is there gamepad support, mainly for menus and widgets? its easy enough to add to controls, so thats not a big deal, i have issues trying to add it to menus and such.
u need to fix where the character is pointing with weapon, its a bit too much turned to the right. Best is to trace a line from the center of the screen towards the front, and wahtever is traced(hitlocation). make the charactermesh aim towards that hitlocation. that will give the best result.(dynamic centered aim)
it's already the case, it's the animations that are not adapted they are adapted to be used in the center of the screen so when we shift them it does not aim at the right place, I have already made improvements but indeed there is still work to be done. this kit is under development so I have to make choices of progression. if you have my project and that you make improvements do not hesitate to share on discord in the interest of the community
I spent the last couple hours going through your videos on this project. It looks very good and has all the fearures i been looking to add to my gasp project. Gonna subscribe to your patreon. A couple questions though. Is it replicated, like the 5.5 gasp project? And is there gamepad support, mainly for menus and widgets? its easy enough to add to controls, so thats not a big deal, i have issues trying to add it to menus and such.
This project is not replicated, controller is supported but not in main menu
yeah !!!
thanks
😱❤😱
😁
Looks great. Did you add ALS into GAS?
no ASL in this project
amazing! do you want record any tutorial for use GASP in lyra ? :D
No I'm not going to do it, they are 2 totally different products.
It is GAS, ie Game Ability System. And This video is Motion matching,
no GAS in this project for now but it should happen as soon as I can... indeed it is motion matching because it is based on GASP from epicgame
it looks very nice, but why is there a delay in the audio?
i have some trouble with adobe premiere ....
@@UstudioGaming ahh no problem☺
u need to fix where the character is pointing with weapon, its a bit too much turned to the right. Best is to trace a line from the center of the screen towards the front, and wahtever is traced(hitlocation). make the charactermesh aim towards that hitlocation. that will give the best result.(dynamic centered aim)
it's already the case, it's the animations that are not adapted they are adapted to be used in the center of the screen so when we shift them it does not aim at the right place, I have already made improvements but indeed there is still work to be done.
this kit is under development so I have to make choices of progression.
if you have my project and that you make improvements do not hesitate to share on discord in the interest of the community